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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,480 --> 00:00:06,540 Now going back to our cinematic lighting formula  to fill in an important gap, the thill light and   2 00:00:06,540 --> 00:00:13,920 how it helps to set a contrast ratio. so far they  only fill light in our scene was the bounce from   3 00:00:13,920 --> 00:00:19,020 our main light, if we wanted to reduce the  overall contrast and fill in the shadows   4 00:00:19,020 --> 00:00:24,540 ever so slightly we could go into the environment  settings and boost the environment light strength   5 00:00:26,340 --> 00:00:31,380 the lights are usually placed at the complementary  angle to the key light to change the contrast   6 00:00:31,380 --> 00:00:36,900 of the lighting, but here we can get away  with the omnidirectional environment light.   7 00:00:37,920 --> 00:00:44,400 and I would also warm up its tone... uh... because I  imagine this room to be of warmer color due to   8 00:00:44,400 --> 00:00:48,720 the sunlight reflected and also implying  of the additional bounce from the table,   9 00:00:49,440 --> 00:00:55,260 in this case a solid color for the environment  is more than enough to control the fill, but if   10 00:00:55,260 --> 00:01:00,240 we wanted to make it fancier, we could have  used one of the environments, let's say from   11 00:01:00,240 --> 00:01:07,200 Polyhaven which I love! you can choose from many  different 360 Degrees spherical high dynamic   12 00:01:07,200 --> 00:01:13,440 range panoramas, all of them are free and we will  definitely explore these more sophisticated way of   13 00:01:13,440 --> 00:01:19,920 controlling the ambient light among other things  in the next chapter. so that again was a teaser :) 14 00:01:21,600 --> 00:01:26,400 all right... uh... when the key light was our only  light source some part of the scene simply   15 00:01:26,400 --> 00:01:32,580 didn't receive any exposure, after adding the fill  light though these underexposed shadowy areas   16 00:01:32,580 --> 00:01:37,980 can be... well... filled in and that is essentially  how we control the light versus dark contrast.   17 00:01:39,120 --> 00:01:44,280 keeping the fill light pretty low leads to a  dramatic change in exposure between lit and   18 00:01:44,280 --> 00:01:52,680 shaded parts, something like 10 to 1 or 15 to 1,  such dramatic contrast between key and fill is   19 00:01:52,680 --> 00:01:58,140 called low key lighting. on the other end  of the spectrum the fill light can become   20 00:01:58,140 --> 00:02:03,480 so strong that it can virtually eliminate  all the shadows or at least achieve much   21 00:02:03,480 --> 00:02:08,160 lower contrast ratios, something like 2 to 1 that's called the high key lighting.   22 00:02:09,300 --> 00:02:15,540 so ultimately it is all about increasing or  decreasing the contrast ratio, for the chiaroscuro   23 00:02:15,540 --> 00:02:21,660 contrasty look or on the other hand for the high  key low contrast look or any number of stops in   24 00:02:21,660 --> 00:02:28,980 between, you decide. my take on the balance between  key and fill in this case is to aim for a medium   25 00:02:28,980 --> 00:02:35,100 contrast, maybe leaning towards the dramatic side  of the spectrum, slightly towards low key look. 3447

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