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Now going back to our cinematic lighting formula
to fill in an important gap, the thill light and
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how it helps to set a contrast ratio. so far they
only fill light in our scene was the bounce from
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our main light, if we wanted to reduce the
overall contrast and fill in the shadows
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ever so slightly we could go into the environment
settings and boost the environment light strength
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the lights are usually placed at the complementary
angle to the key light to change the contrast
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of the lighting, but here we can get away
with the omnidirectional environment light.
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and I would also warm up its tone... uh... because I
imagine this room to be of warmer color due to
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the sunlight reflected and also implying
of the additional bounce from the table,
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in this case a solid color for the environment
is more than enough to control the fill, but if
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we wanted to make it fancier, we could have
used one of the environments, let's say from
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Polyhaven which I love! you can choose from many
different 360 Degrees spherical high dynamic
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range panoramas, all of them are free and we will
definitely explore these more sophisticated way of
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controlling the ambient light among other things
in the next chapter. so that again was a teaser :)
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all right... uh... when the key light was our only
light source some part of the scene simply
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didn't receive any exposure, after adding the fill
light though these underexposed shadowy areas
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can be... well... filled in and that is essentially
how we control the light versus dark contrast.
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keeping the fill light pretty low leads to a
dramatic change in exposure between lit and
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shaded parts, something like 10 to 1 or 15 to 1,
such dramatic contrast between key and fill is
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called low key lighting. on the other end
of the spectrum the fill light can become
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so strong that it can virtually eliminate
all the shadows or at least achieve much
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lower contrast ratios, something like 2
to 1 that's called the high key lighting.
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so ultimately it is all about increasing or
decreasing the contrast ratio, for the chiaroscuro
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contrasty look or on the other hand for the high
key low contrast look or any number of stops in
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between, you decide. my take on the balance between
key and fill in this case is to aim for a medium
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contrast, maybe leaning towards the dramatic side
of the spectrum, slightly towards low key look.
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