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Now allow me to digress and talk about the depth
of field and anamorphic lenses. for me the way the
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light gets distorted and scattered while passing
through our virtual lens is an integral part of
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the whole lighting setup and it's definitely an
important part of our cinematography, so let's
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get into the camera settings while having the
camera selected and activate the depth of field.
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right away we can see that our camera focused
on a certain point and we can shift this point
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with the help of the distance slider, it works
just like the focus ring on the lens, it works
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in a really physically plausible way, because
that's a path tracing render engine and to not
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guess the distance, it's always easier to have
a focus object somewhere in the scene like this
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empty object here, the easy way to place one is
to Shift and right click to place a 3D cursor
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somewhere, then Shift A and spawn an empty object,
but I'll get rid of it because we already have one,
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let's use it. it's called focus... so I'm clicking
on the camera border to select it, then down
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within the depth of field settings I'm clicking
on the eyedropper and selecting our Focus empty...
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as for the lens aperture settings we have the
f-stop parameter that controls how closed or
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open is our aperture, the higher values produce the
extended depth of field, very wide depth of field
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and on the contrary the lower values like 2.8 or
even lower like 1.4 produce a very narrow depth of
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field, where a tiny portion of 3D depth is in focus
and everything else is devoured by a creamy bokeh.
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we can fine tune the bokeh shape by
adjusting the number of the aperture blades,
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we will see the effect in just a moment and
also adjusting the anamorphic ratio, where
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one is a perfectly spherical lens and
two is a lens within anamorphic squeeze.
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I'm gonna go with 1.6 for balanced, slightly
anamorphic look. the way that the anamorphic
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lenses work aside from squeezing the out of focus
elements is that it leads to a widescreen aspect
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ratio like 2.5 to 1, like 1920 by 816 pixels...
let's run a quick comparison now, here is a
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perfectly spherical lens with the aperture ratio
of 0 and the 8 blade aperture. here we've bumped
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the aperture ratio to 2 meaning an anamorphic
lens. it still got a retro 8 blades aperture look.
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if it's an anamorphic lens it should probably
have a widescreen aspect ratio, you know, to keep
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it historically accurate :) and this pairing of the
lens and the aspect ratio just looks *cinematic*. and
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finally it should probably feature an anamorphic
flare, but we won't go that direction yet.
3763
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