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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,360 --> 00:00:06,360 Now allow me to digress and talk about the depth  of field and anamorphic lenses. for me the way the   2 00:00:06,360 --> 00:00:12,240 light gets distorted and scattered while passing  through our virtual lens is an integral part of   3 00:00:12,240 --> 00:00:17,700 the whole lighting setup and it's definitely an  important part of our cinematography, so let's   4 00:00:17,700 --> 00:00:22,860 get into the camera settings while having the  camera selected and activate the depth of field.  5 00:00:23,760 --> 00:00:29,100 right away we can see that our camera focused  on a certain point and we can shift this point   6 00:00:29,100 --> 00:00:35,820 with the help of the distance slider, it works  just like the focus ring on the lens, it works   7 00:00:35,820 --> 00:00:41,040 in a really physically plausible way, because  that's a path tracing render engine and to not   8 00:00:41,040 --> 00:00:46,620 guess the distance, it's always easier to have  a focus object somewhere in the scene like this   9 00:00:46,620 --> 00:00:52,740 empty object here, the easy way to place one is  to Shift and right click to place a 3D cursor   10 00:00:52,740 --> 00:01:00,540 somewhere, then Shift A and spawn an empty object,  but I'll get rid of it because we already have one,   11 00:01:01,260 --> 00:01:09,180 let's use it. it's called focus... so I'm clicking  on the camera border to select it, then down   12 00:01:09,180 --> 00:01:14,160 within the depth of field settings I'm clicking  on the eyedropper and selecting our Focus empty... 13 00:01:17,760 --> 00:01:22,740 as for the lens aperture settings we have the  f-stop parameter that controls how closed or   14 00:01:22,740 --> 00:01:29,940 open is our aperture, the higher values produce the  extended depth of field, very wide depth of field   15 00:01:29,940 --> 00:01:37,860 and on the contrary the lower values like 2.8 or  even lower like 1.4 produce a very narrow depth of   16 00:01:37,860 --> 00:01:45,540 field, where a tiny portion of 3D depth is in focus  and everything else is devoured by a creamy bokeh.   17 00:01:45,540 --> 00:01:50,160 we can fine tune the bokeh shape by  adjusting the number of the aperture blades,   18 00:01:50,700 --> 00:01:56,580 we will see the effect in just a moment and  also adjusting the anamorphic ratio, where   19 00:01:56,580 --> 00:02:01,980 one is a perfectly spherical lens and  two is a lens within anamorphic squeeze.   20 00:02:02,700 --> 00:02:09,300 I'm gonna go with 1.6 for balanced, slightly  anamorphic look. the way that the anamorphic   21 00:02:09,300 --> 00:02:15,840 lenses work aside from squeezing the out of focus  elements is that it leads to a widescreen aspect   22 00:02:15,840 --> 00:02:25,200 ratio like 2.5 to 1, like 1920 by 816 pixels...  let's run a quick comparison now, here is a   23 00:02:25,200 --> 00:02:32,160 perfectly spherical lens with the aperture ratio  of 0 and the 8 blade aperture. here we've bumped   24 00:02:32,160 --> 00:02:38,640 the aperture ratio to 2 meaning an anamorphic  lens. it still got a retro 8 blades aperture look.   25 00:02:38,640 --> 00:02:45,420 if it's an anamorphic lens it should probably  have a widescreen aspect ratio, you know, to keep   26 00:02:45,420 --> 00:02:51,300 it historically accurate :) and this pairing of the  lens and the aspect ratio just looks *cinematic*. and   27 00:02:51,300 --> 00:02:56,820 finally it should probably feature an anamorphic  flare, but we won't go that direction yet. 3763

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