Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,120 --> 00:00:06,360
So we have added a really prominent hard light
into the mix which was meant as an accent
2
00:00:06,360 --> 00:00:12,120
light, now we need to use some kind of a light
blocker or light gobo to really turn it into a
3
00:00:12,120 --> 00:00:17,820
light pool or light puddle, we just need to drag
the viewer's eye into a certain portion of the
4
00:00:17,820 --> 00:00:25,380
image to create a bunch of pools of light, that is
what we need. so let's create something that would
5
00:00:25,380 --> 00:00:32,940
block the light, a plane for example, I'm scaling
it in such way so it can block a portion of the
6
00:00:32,940 --> 00:00:38,880
light coming in from the sun and just in case,
you know, to avoid the unnecessary light spill
7
00:00:38,880 --> 00:00:44,700
or rather light bounce, I'm creating a new
material and assigning a black color to it.
8
00:00:46,680 --> 00:00:50,640
also zeroing out this specular
component just in case
9
00:00:52,200 --> 00:01:00,540
S to make it bigger, G to move... what I'm trying
to do here is constrain the area of effect
10
00:01:00,540 --> 00:01:07,200
or the area of influence of the sun lamp
so it turns into a little stream of light...
11
00:01:09,720 --> 00:01:15,480
trying to find the right placement of the
blocker, Shift D to duplicate it and move it
12
00:01:15,480 --> 00:01:23,640
over to the right side to leave a really small
opening in between these two blockers, now we
13
00:01:23,640 --> 00:01:28,860
can move the this entire construction around to
effectively shift the position of the light beam.
14
00:01:30,240 --> 00:01:37,260
I'm trying to avoid this beam touching the main
mineral, I want it to be super soft, illuminated
15
00:01:37,260 --> 00:01:44,580
just with our key light and in order to further
tweak the shape of the opening I'm using Shift D
16
00:01:44,580 --> 00:01:51,900
shortcut to duplicate the blocker once again, you can see
how moving around affects the shape of the beam,
17
00:01:53,280 --> 00:02:00,360
now the stroke looks alright, we can add some
light texture to it. now I'm going to simulate
18
00:02:00,360 --> 00:02:07,500
what is called a light gobo or light cutout.
this plane will serve as a base, I'm
19
00:02:07,500 --> 00:02:13,080
tabbing into the edit mode, creating a bunch of
subdivisions with the help of the Ctrl R shortcut,
20
00:02:14,700 --> 00:02:19,680
then selecting everything will help the
A shortcut, right click and subdivide
21
00:02:19,680 --> 00:02:26,400
everything a few times until the wireframe
becomes fairly dense, something like that.
22
00:02:29,280 --> 00:02:34,500
Ctrl Space to escape from the full screen
mode and then head over to the modifiers tab
23
00:02:34,500 --> 00:02:42,180
and select the decimate modifier. I'm going to use
a fairly obscure way of rotating the geometry, so
24
00:02:42,180 --> 00:02:47,640
I'm selecting the unsubdivide mode and upping the
iterations to 1. now we can see that the geometry
25
00:02:47,640 --> 00:02:57,960
got rotated by 45 degrees I believe, um... yeah 45
degrees, right :) now it's just a matter of throwing
26
00:02:57,960 --> 00:03:05,520
in the wireframe modifier and adjusting its
thickness. we have effectively created the light
27
00:03:05,520 --> 00:03:12,720
gobo and we can play with the light texture by
adjusting the size of it. it's not super intuitive
28
00:03:12,720 --> 00:03:19,140
but we can also control the harshness of the
shadows by moving this object closer or further
29
00:03:19,140 --> 00:03:25,800
away from the light or I should have said... closer
or further wave in relationship to our subject.
30
00:03:27,660 --> 00:03:34,020
aside from purely aesthetic function of breaking
up the light beam... uh... these light gobo serves
31
00:03:34,020 --> 00:03:40,740
the purpose of hinting at the environment, is
it some decorative part of the blinds that is
32
00:03:40,740 --> 00:03:47,880
throwing such shadow... it tells something about the
environment itself. I'm placing these objects
33
00:03:47,880 --> 00:03:55,740
into the sun blockers collection just to keep
things organized and so this is our accent light,
34
00:03:55,740 --> 00:04:00,960
a stroke of compositional interest and
a puddle of light at a higher intensity.
35
00:04:02,760 --> 00:04:10,680
there was nice and soft window somewhere, now there
is a sunbeam striking through. awesome! generally
36
00:04:10,680 --> 00:04:15,540
speaking one of the functions of lighting is to
tell more about the setting, about the environment,
37
00:04:15,540 --> 00:04:20,880
the lighting choices you make help to hint
at the environment properties and to ground
38
00:04:20,880 --> 00:04:26,700
your set into some kind of an ambient narrative.
such details as the light beams cut it through
39
00:04:26,700 --> 00:04:32,820
the leaves and hitting the table, the window shades,
the color temperature even, all of those hints help
40
00:04:32,820 --> 00:04:39,540
to motivate our lighting setup and to ground it
even though we don't see the environment directly.
5513
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.