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The next super exciting thing on our menu would
be to throw the accent light or some pool of
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light somewhere, so it adds visual interest to
the scene. I see no reason not to use our trusty
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Blender sun lamp for that. but first let's
right click in the outliner and create a new
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collection called sun_01 then Shift A,
light and add in the sun lamp. it doesn't really
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matter where we position the sun lamp within the
scene, because it shines from the infinitely far
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away point, so I'm just moving it around, so...
so it's conveniently placed in the viewport.
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what matters though is rotation, R to rotate...
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R and Z to rotate it along the Z axis which
is probably the most useful thing to do, it
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could be useful to temporarily disable all
other light sources to concentrate purely
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on the rotation of the sun lamp, yes, indeed,
I'm sure you noticed that it is also placed
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in such way to drop the shadows towards
the camera, because why not, it just works :)
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what we can do right away is warm up the
color ever so slightly so it's closer to the
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yellowish and reddish portion of the color wheel
to simulate the evening sun or something like that,
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with our key light obviously imitating the window
in this case... okay... what about the strength? by
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default the slider goes all the way to 10 and no
further, what we can do to circumvent it is just
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click and type in any value we like, for example
50 or 25... or 55 for that matter... or 100, obviously the
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sun can be a very bright light source indeed, how
far we can push it depends on our creative goals
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in the end, but I want it to pack a punch, so I
will keep it in the higher range of strength.
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and without even noticing it, we have approached
the topics of dynamic range, exposure, light ratios
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and color management. woo-hoo! :) buckle up, it will be a five
minute detour, I promise not to bore you too much
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just a little bit :) so a quick experiment,
for you imagine that our sun lamp would
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be a terrifyingly powerful light source indeed,
peaking at a whopping thousand Watts [uu-huu]
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it's a huge ball of fire after all. alright, so what?
so now it's an enormously powerful light source
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that would overpower all other light sources
within the scene, but it got blown out. what we
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can do though to offset its brightness is to go
down to the color management tab, find the exposure
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slider and offset this slider by a few stops, by
quite a lot of stops actually. so something like -6,
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it's like setting the iso much lower in the camera, or
playing with a shutter speed for that matter,
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so the sun is no longer as nuclear as it
was before, but we have practically lost
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all other light sources by killing the
overall exposure of our virtual camera.
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so this is the basic Blender relationship
between the lighting intensity and the exposure.
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but there is also the view transform to
keep in mind. switch over to the Standard
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one and these highlights will be completely
gone off the charts, clipped at white and the
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higher you push this slider the worse
it gets. it is the way it is. it's how
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the Standard view transform in Blender treats
the highlights that are about to get clipped,
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so they get clipped. the Filmic view transform
preserves much more detail especially in
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the highlights, it is much more sophisticated
if you transform, thanks to Troy Sobotka who
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has developed this view transform and the AgX,
even newer view transform as well, check it out.
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let's do a quick exposure sweep using Standard
and Filmic look, how the Standard treats really
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intense pixels and how with Filmic we can still
see some definition within the higher range
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and the loss of data within the Standard view
transform gets even more prominent at -2 and
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when we climb all the way to zero notice how the
weird yellow coloring appears within the Standard
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view transform, especially in the higher intensity
areas, it is just weird. it's not how it should be.
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the Filmic on the other hand holds very well even
at the extreme exposures such as five. the Standard
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is officially wasted by now while we still can
see some detail within the Filmic transform.
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that's the difference between those two models, the
Filmic is just better, it preserves more highlights
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it is more versatile, it is more cinematic in that
sense, more... well... filmic because its compression of
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the scene referred light values and the color
gamut roughly emulates a photographic film
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aesthetic and matches our expectations from film
emultion-like media. it was a quick detour into
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the color management settings and the relationship
between exposure and the light source intensity.
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allow me to roll it back to exposure 0, the
view transform set to Filmic (that's important)
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and within the sun settings the strength should
be set back to... what it was... 55 for example which
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is still a lot of brightness, don't get me wrong,
it still extends the dynamic range by quite a bit
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and I forgot to mention we... we still keep this
light source very sharp, like it probably should
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be, it is this sneaky ray of light that passes
through the blinds or something like that
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or through the leaves and in just a moment
we will tailor it to look just like that.
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