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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,360 --> 00:00:06,120 The next super exciting thing on our menu would  be to throw the accent light or some pool of   2 00:00:06,120 --> 00:00:12,900 light somewhere, so it adds visual interest to  the scene. I see no reason not to use our trusty   3 00:00:12,900 --> 00:00:18,900 Blender sun lamp for that. but first let's  right click in the outliner and create a new   4 00:00:18,900 --> 00:00:27,780 collection called sun_01 then Shift A,  light and add in the sun lamp. it doesn't really   5 00:00:27,780 --> 00:00:33,900 matter where we position the sun lamp within the  scene, because it shines from the infinitely far   6 00:00:33,900 --> 00:00:39,960 away point, so I'm just moving it around, so...  so it's conveniently placed in the viewport.  7 00:00:40,740 --> 00:00:44,820 what matters though is rotation, R to rotate... 8 00:00:46,860 --> 00:00:54,060 R and Z to rotate it along the Z axis which  is probably the most useful thing to do, it   9 00:00:54,060 --> 00:00:59,460 could be useful to temporarily disable all  other light sources to concentrate purely   10 00:00:59,460 --> 00:01:06,960 on the rotation of the sun lamp, yes, indeed,  I'm sure you noticed that it is also placed   11 00:01:06,960 --> 00:01:12,900 in such way to drop the shadows towards  the camera, because why not, it just works :)   12 00:01:14,340 --> 00:01:19,920 what we can do right away is warm up the  color ever so slightly so it's closer to the   13 00:01:19,920 --> 00:01:25,860 yellowish and reddish portion of the color wheel  to simulate the evening sun or something like that,   14 00:01:26,820 --> 00:01:34,020 with our key light obviously imitating the window  in this case... okay... what about the strength? by   15 00:01:34,020 --> 00:01:40,860 default the slider goes all the way to 10 and no  further, what we can do to circumvent it is just   16 00:01:40,860 --> 00:01:50,940 click and type in any value we like, for example  50 or 25... or 55 for that matter... or 100, obviously the   17 00:01:50,940 --> 00:01:57,420 sun can be a very bright light source indeed, how  far we can push it depends on our creative goals   18 00:01:57,420 --> 00:02:04,140 in the end, but I want it to pack a punch, so I  will keep it in the higher range of strength.   19 00:02:05,820 --> 00:02:13,440 and without even noticing it, we have approached  the topics of dynamic range, exposure, light ratios   20 00:02:13,440 --> 00:02:21,120 and color management. woo-hoo! :) buckle up, it will be a five  minute detour, I promise not to bore you too much   21 00:02:21,900 --> 00:02:27,660 just a little bit :) so a quick experiment,  for you imagine that our sun lamp would   22 00:02:27,660 --> 00:02:34,600 be a terrifyingly powerful light source indeed,  peaking at a whopping thousand Watts [uu-huu]   23 00:02:35,340 --> 00:02:44,760 it's a huge ball of fire after all. alright, so what?  so now it's an enormously powerful light source   24 00:02:44,760 --> 00:02:51,960 that would overpower all other light sources  within the scene, but it got blown out. what we   25 00:02:51,960 --> 00:02:58,620 can do though to offset its brightness is to go  down to the color management tab, find the exposure   26 00:02:58,620 --> 00:03:07,740 slider and offset this slider by a few stops, by  quite a lot of stops actually. so something like -6,   27 00:03:07,740 --> 00:03:14,580 it's like setting the iso much lower in the camera, or  playing with a shutter speed for that matter,   28 00:03:16,380 --> 00:03:22,140 so the sun is no longer as nuclear as it  was before, but we have practically lost   29 00:03:22,140 --> 00:03:27,600 all other light sources by killing the  overall exposure of our virtual camera.   30 00:03:28,260 --> 00:03:35,040 so this is the basic Blender relationship  between the lighting intensity and the exposure.   31 00:03:36,360 --> 00:03:41,580 but there is also the view transform to  keep in mind. switch over to the Standard   32 00:03:41,580 --> 00:03:48,180 one and these highlights will be completely  gone off the charts, clipped at white and the   33 00:03:48,180 --> 00:03:53,760 higher you push this slider the worse  it gets. it is the way it is. it's how   34 00:03:53,760 --> 00:03:59,040 the Standard view transform in Blender treats  the highlights that are about to get clipped,   35 00:03:59,040 --> 00:04:05,100 so they get clipped. the Filmic view transform  preserves much more detail especially in   36 00:04:05,100 --> 00:04:10,500 the highlights, it is much more sophisticated  if you transform, thanks to Troy Sobotka who   37 00:04:10,500 --> 00:04:17,460 has developed this view transform and the AgX,  even newer view transform as well, check it out. 38 00:04:21,600 --> 00:04:27,840 let's do a quick exposure sweep using Standard  and Filmic look, how the Standard treats really   39 00:04:27,840 --> 00:04:33,960 intense pixels and how with Filmic we can still  see some definition within the higher range   40 00:04:34,560 --> 00:04:41,640 and the loss of data within the Standard view  transform gets even more prominent at -2 and   41 00:04:41,640 --> 00:04:48,000 when we climb all the way to zero notice how the  weird yellow coloring appears within the Standard   42 00:04:48,000 --> 00:04:55,620 view transform, especially in the higher intensity  areas, it is just weird. it's not how it should be.   43 00:04:56,400 --> 00:05:04,680 the Filmic on the other hand holds very well even  at the extreme exposures such as five. the Standard   44 00:05:04,680 --> 00:05:10,020 is officially wasted by now while we still can  see some detail within the Filmic transform.   45 00:05:10,680 --> 00:05:16,740 that's the difference between those two models, the  Filmic is just better, it preserves more highlights   46 00:05:16,740 --> 00:05:24,060 it is more versatile, it is more cinematic in that  sense, more... well... filmic because its compression of   47 00:05:24,060 --> 00:05:28,620 the scene referred light values and the color  gamut roughly emulates a photographic film   48 00:05:28,620 --> 00:05:36,900 aesthetic and matches our expectations from film  emultion-like media. it was a quick detour into   49 00:05:36,900 --> 00:05:42,300 the color management settings and the relationship  between exposure and the light source intensity.   50 00:05:42,300 --> 00:05:49,320 allow me to roll it back to exposure 0, the  view transform set to Filmic (that's important)   51 00:05:49,320 --> 00:05:57,660 and within the sun settings the strength should  be set back to... what it was... 55 for example which   52 00:05:57,660 --> 00:06:03,960 is still a lot of brightness, don't get me wrong,  it still extends the dynamic range by quite a bit   53 00:06:04,860 --> 00:06:11,280 and I forgot to mention we... we still keep this  light source very sharp, like it probably should   54 00:06:11,280 --> 00:06:16,320 be, it is this sneaky ray of light that passes  through the blinds or something like that   55 00:06:16,320 --> 00:06:21,420 or through the leaves and in just a moment  we will tailor it to look just like that. 7586

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