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While we are on this page let's talk about the light falloff as well.
the light fall off is the effect of dimming of the light source depending on whether it's positioned
close to the subject or further away, I mean what would be the difference if we have pushed our
main light further away into the background and compensated the size and the intensity? by the
way I'm utilizing the math expression within the power tab, multiplying by 50. okay we have pushed
the key light further away and compensated the rest of its properties, but there is something
going on with the light gradient, with the way let's say the light travels across the table.
compared to when the light was much closer, the light gradient on the table is not as
prominent and I would also say not as visually pleasing, although it is hard to put finger on
what exactly has changed. we will need a better example for that in just a moment.
okay let's Ctrl Z a few times to bring back the old position of the light source
where it was way closer to the minerals, before actually evaluating the comparison
shot, I wonder can you tell what has actually changed in between these two
positions of the key light? what difference has the distance brought into this equation?
have a look at these two images, in one of these the light was placed further away with the power
and the size adjusted accordingly and in the right one on the contrary the light was placed as tight
as possible to the subject. you know what, let's have a look at the better example. because the
area light is way closer to the first sphere than to the last one, the first view receives more light,
is the effect of more rays hitting its surface so as a result it's better exposed. you can clearly
tell the difference in exposures in between the spheres and on the floor for that matter
as if the light gets dimmer as it travels across the floor, which is not true obviously, the gradient
of light and dark is simply byproduct of more or less rays hitting a certain portion of the object,
the sphere that is close by to the light source receives more rays than the sphere
that is furthest away from the light source and that's it, that's the light fall off in a nutshell.
let's compare this light placement with the one in which our key line is moved much much further away.
again with retaining them the power, with compensating the power and the size now
the intriguing thing had happened, look how flat is the lighting across the entirety of
our objects and surfaces, there is practically no difference in exposures anymore in between
four spheres and in between the the near and far points on the floor, as if changing the distance
in between the light source and the subject somehow unified the lighting across the scene.
it is especially evident when juxtaposed with the first example where light was essentially
very close, so the relative distance in between the light and the subject,
the subject and the background really matters! so I guess a takeaway tip is
this: a keep your light source close if you want to play with the light falloff effect.
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