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While we are on this page let's
talk about the light falloff as well.
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the light fall off is the effect of dimming of the
light source depending on whether it's positioned
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close to the subject or further away, I mean what
would be the difference if we have pushed our
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main light further away into the background and
compensated the size and the intensity? by the
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way I'm utilizing the math expression within the
power tab, multiplying by 50. okay we have pushed
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the key light further away and compensated the
rest of its properties, but there is something
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going on with the light gradient, with the way
let's say the light travels across the table.
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compared to when the light was much closer,
the light gradient on the table is not as
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prominent and I would also say not as visually
pleasing, although it is hard to put finger on
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what exactly has changed. we will need a
better example for that in just a moment.
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okay let's Ctrl Z a few times to bring
back the old position of the light source
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where it was way closer to the minerals,
before actually evaluating the comparison
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shot, I wonder can you tell what has
actually changed in between these two
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positions of the key light? what difference
has the distance brought into this equation?
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have a look at these two images, in one of these
the light was placed further away with the power
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and the size adjusted accordingly and in the right
one on the contrary the light was placed as tight
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as possible to the subject. you know what, let's
have a look at the better example. because the
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area light is way closer to the first sphere than
to the last one, the first view receives more light,
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is the effect of more rays hitting its surface so
as a result it's better exposed. you can clearly
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tell the difference in exposures in between
the spheres and on the floor for that matter
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as if the light gets dimmer as it travels across
the floor, which is not true obviously, the gradient
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of light and dark is simply byproduct of more or
less rays hitting a certain portion of the object,
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the sphere that is close by to the light
source receives more rays than the sphere
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that is furthest away from the light source and
that's it, that's the light fall off in a nutshell.
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let's compare this light placement with the one in
which our key line is moved much much further away.
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again with retaining them the power, with
compensating the power and the size now
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the intriguing thing had happened, look how
flat is the lighting across the entirety of
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our objects and surfaces, there is practically
no difference in exposures anymore in between
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four spheres and in between the the near and far
points on the floor, as if changing the distance
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in between the light source and the subject
somehow unified the lighting across the scene.
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it is especially evident when juxtaposed with
the first example where light was essentially
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very close, so the relative distance
in between the light and the subject,
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the subject and the background really
matters! so I guess a takeaway tip is
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this: a keep your light source close if you
want to play with the light falloff effect.
4601
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