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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:04,560 Hey, my name is Gleb Alexandrov :) and this  is the introduction/promo video   2 00:00:04,560 --> 00:00:07,080 of our new course, Cinematic Lighting in Blender! 3 00:00:17,220 --> 00:00:23,220 this is an extensive video guide for those who  want to learn the ins and outs of lighting in   4 00:00:23,220 --> 00:00:29,700 Blender to make every scene look more professional  and... well... *cinematic*. if I had to guess the biggest   5 00:00:29,700 --> 00:00:34,440 challenge of CG lighting that we've all been  through at some point, that would be this and I   6 00:00:34,440 --> 00:00:40,740 wonder how familiar that sounds: no matter what I  do with lights it just looks wrong, it looks flat,   7 00:00:40,740 --> 00:00:47,520 it looks like an everyday photo with absolutely  no emotion attached and the problem is that I have   8 00:00:47,520 --> 00:00:54,240 no idea why. it seems that some CG artists just  know the secret to making it look right. to cut   9 00:00:54,240 --> 00:01:00,120 the story short I believe there is an ingredient  list for a sort of lighting secret sauce and if   10 00:01:00,120 --> 00:01:06,180 you tick most or even some of the boxes from this  list it will instantly improve the result. you know,   11 00:01:06,180 --> 00:01:12,060 things like place the key light on that side and  not on *that* side, make the shadows fall this way,   12 00:01:12,060 --> 00:01:18,480 make the light bigger and softer by attaching the  modifier, like... balance these levels, there is just   13 00:01:18,480 --> 00:01:24,900 really a list of techniques and principles to CG  lighting that just... work. and fortunately it's not   14 00:01:24,900 --> 00:01:30,960 rocket science, it can be learned fairly quickly,  actually that's what this course is all about,   15 00:01:31,680 --> 00:01:38,160 please welcome, Cinematic Lighting in Blender,  a premium course that offers a step-by-step guide   16 00:01:38,160 --> 00:01:43,980 for setting up dramatic lighting in Blender, for  character shots, for still life and object shots   17 00:01:43,980 --> 00:01:49,680 and for 3D environments as well, for pretty  much anything using both Cycles and Eevee.   18 00:01:51,360 --> 00:01:56,400 let me walk you through the contents now. in the  first chapter we'll have a look at the still   19 00:01:56,400 --> 00:02:01,620 life lighting formula with Cycles, Blender's  most realistic render engine, starting from   20 00:02:01,620 --> 00:02:06,900 scratch we'll build our setup one step at a  time from the key light to the special effects,   21 00:02:07,560 --> 00:02:12,540 along the way we'll be talking about the crucial  light characteristics such as direction, softness   22 00:02:12,540 --> 00:02:17,940 and falloff, after watching it you'll be ready to  light a typical object or a still live shot to   23 00:02:17,940 --> 00:02:24,060 make it look three-dimensional and cinematic,  after that we'll learn how to properly store   24 00:02:24,060 --> 00:02:29,700 the wide dynamic range light values generated  by Cycles and bring out the best qualities of   25 00:02:29,700 --> 00:02:35,040 your renders with some basic post-processing in  the Blender's compositor. the second chapter will   26 00:02:35,040 --> 00:02:40,560 be all about setting up lighting for a character  render in Cycles. to make it easy to digest we'll   27 00:02:40,560 --> 00:02:46,260 approach it one light at a time, this time  starting with an hdri environment and then   28 00:02:46,260 --> 00:02:51,540 getting to know the key, fill and backlight  within a famous three-point lighting scheme.   29 00:02:51,540 --> 00:02:57,600 after nailing the basics we'll polish it up with  practical lights and special effects like haze and   30 00:02:57,600 --> 00:03:03,120 dust. by the end of this chapter you'll know all  the tools you'd ever need to light any character.   31 00:03:04,200 --> 00:03:08,400 light groups are awesome for realizing  renders in post, it is important to learn   32 00:03:08,400 --> 00:03:12,600 how to make use of this Blender feature  to try different lighting styles or looks   33 00:03:12,600 --> 00:03:18,900 without having to re-render anything. the third  major chapter of the course will be the interior   34 00:03:18,900 --> 00:03:23,220 lighting formula for Eevee giving Blender's  real-time render engine it's time to shine.   35 00:03:23,820 --> 00:03:29,280 after a familiarizing ourselves with the tips and  tricks from that chapter, I'm sure will have zero   36 00:03:29,280 --> 00:03:34,260 problems with realistic yet moody environments  of that style all rendered in Eevee with the   37 00:03:34,260 --> 00:03:39,840 latest deck for simulating global illumination  such as ssgi or screen space global illumination.   38 00:03:40,980 --> 00:03:46,320 the fourth chapter will pass the ball to Cycles  once again, expect a complete environment lighting   39 00:03:46,320 --> 00:03:50,940 setup explained for the sunlit warehouse  location. we're gonna be exploring different   40 00:03:50,940 --> 00:03:56,700 light layers of which it is composed, then we'll  spice it up with the 2D beams of light and some   41 00:03:56,700 --> 00:04:03,420 post pro to create an extremely realistic yet  expressive lighting. and I wouldn't be surprised   42 00:04:03,420 --> 00:04:09,720 if new videos and even new chapters will be added  over time, so just imagine there could be even more   43 00:04:09,720 --> 00:04:16,020 tutorials that we haven't mentioned... on the other  hand we would probably update this video then? :)   44 00:04:16,800 --> 00:04:21,660 anyway all the models and Blender scenes that  are needed for following along the videos or   45 00:04:21,660 --> 00:04:25,800 just checking the final result come along with  the course and I will be available for download.   46 00:04:26,820 --> 00:04:31,740 as for the difficulty, answering the question  is this course for me? it would definitely help   47 00:04:31,740 --> 00:04:36,780 to have some familiarity with the Blender's  user interface and tools, if you have just   48 00:04:36,780 --> 00:04:40,860 begun using Blender then we would recommend  watching any beginner course to get yourself   49 00:04:40,860 --> 00:04:46,860 acquainted. that being said as with our previous  Photogrammetry course, a dedicated support channel   50 00:04:46,860 --> 00:04:52,140 as well as the students chat on Discord  will be available, so if you get stuck, the   51 00:04:52,140 --> 00:04:57,060 other students as well as the Creative Shrimp  team will hopefully help you to get unstuck :)  52 00:04:57,720 --> 00:05:02,940 six years ago we released our first lighting  project that some of you may remember, it was   53 00:05:02,940 --> 00:05:08,580 called Realistic Lighting, it was an important  milestone in my artistic career, I'm deeply   54 00:05:08,580 --> 00:05:13,140 grateful to everyone involved and I hope  you love this new one as well that is the   55 00:05:13,140 --> 00:05:18,900 result of everything we've learned over these  years! so that is it, my name is Gleb Alexandrov,  56 00:05:18,900 --> 00:05:23,820 welcome to the Cinematic Lighting in Blender  course, if you have any questions, feel free to   57 00:05:23,820 --> 00:05:30,300 reach out to me via Twitter, Discord Channel,  emails, whatever works for you, any questions   58 00:05:30,300 --> 00:05:36,120 and really any kind of feedback is always  appreciated! thank you so much and welcome. 59 00:05:37,920 --> 00:05:47,100 [Uplifting Spielberg movie-esque Music] 8076

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