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Hey, my name is Gleb Alexandrov :) and this is the introduction/promo video
of our new course, Cinematic Lighting in Blender!
this is an extensive video guide for those who want to learn the ins and outs of lighting in
Blender to make every scene look more professional and... well... *cinematic*. if I had to guess the biggest
challenge of CG lighting that we've all been through at some point, that would be this and I
wonder how familiar that sounds: no matter what I do with lights it just looks wrong, it looks flat,
it looks like an everyday photo with absolutely no emotion attached and the problem is that I have
no idea why. it seems that some CG artists just know the secret to making it look right. to cut
the story short I believe there is an ingredient list for a sort of lighting secret sauce and if
you tick most or even some of the boxes from this list it will instantly improve the result. you know,
things like place the key light on that side and not on *that* side, make the shadows fall this way,
make the light bigger and softer by attaching the modifier, like... balance these levels, there is just
really a list of techniques and principles to CG lighting that just... work. and fortunately it's not
rocket science, it can be learned fairly quickly, actually that's what this course is all about,
please welcome, Cinematic Lighting in Blender, a premium course that offers a step-by-step guide
for setting up dramatic lighting in Blender, for character shots, for still life and object shots
and for 3D environments as well, for pretty much anything using both Cycles and Eevee.
let me walk you through the contents now. in the first chapter we'll have a look at the still
life lighting formula with Cycles, Blender's most realistic render engine, starting from
scratch we'll build our setup one step at a time from the key light to the special effects,
along the way we'll be talking about the crucial light characteristics such as direction, softness
and falloff, after watching it you'll be ready to light a typical object or a still live shot to
make it look three-dimensional and cinematic, after that we'll learn how to properly store
the wide dynamic range light values generated by Cycles and bring out the best qualities of
your renders with some basic post-processing in the Blender's compositor. the second chapter will
be all about setting up lighting for a character render in Cycles. to make it easy to digest we'll
approach it one light at a time, this time starting with an hdri environment and then
getting to know the key, fill and backlight within a famous three-point lighting scheme.
after nailing the basics we'll polish it up with practical lights and special effects like haze and
dust. by the end of this chapter you'll know all the tools you'd ever need to light any character.
light groups are awesome for realizing renders in post, it is important to learn
how to make use of this Blender feature to try different lighting styles or looks
without having to re-render anything. the third major chapter of the course will be the interior
lighting formula for Eevee giving Blender's real-time render engine it's time to shine.
after a familiarizing ourselves with the tips and tricks from that chapter, I'm sure will have zero
problems with realistic yet moody environments of that style all rendered in Eevee with the
latest deck for simulating global illumination such as ssgi or screen space global illumination.
the fourth chapter will pass the ball to Cycles once again, expect a complete environment lighting
setup explained for the sunlit warehouse location. we're gonna be exploring different
light layers of which it is composed, then we'll spice it up with the 2D beams of light and some
post pro to create an extremely realistic yet expressive lighting. and I wouldn't be surprised
if new videos and even new chapters will be added over time, so just imagine there could be even more
tutorials that we haven't mentioned... on the other hand we would probably update this video then? :)
anyway all the models and Blender scenes that are needed for following along the videos or
just checking the final result come along with the course and I will be available for download.
as for the difficulty, answering the question is this course for me? it would definitely help
to have some familiarity with the Blender's user interface and tools, if you have just
begun using Blender then we would recommend watching any beginner course to get yourself
acquainted. that being said as with our previous Photogrammetry course, a dedicated support channel
as well as the students chat on Discord will be available, so if you get stuck, the
other students as well as the Creative Shrimp team will hopefully help you to get unstuck :)
six years ago we released our first lighting project that some of you may remember, it was
called Realistic Lighting, it was an important milestone in my artistic career, I'm deeply
grateful to everyone involved and I hope you love this new one as well that is the
result of everything we've learned over these years! so that is it, my name is Gleb Alexandrov,
welcome to the Cinematic Lighting in Blender course, if you have any questions, feel free to
reach out to me via Twitter, Discord Channel, emails, whatever works for you, any questions
and really any kind of feedback is always appreciated! thank you so much and welcome.
[Uplifting Spielberg movie-esque Music]
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