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Hey, my name is Gleb Alexandrov :) and this
is the introduction/promo video
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of our new course, Cinematic Lighting in Blender!
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this is an extensive video guide for those who
want to learn the ins and outs of lighting in
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Blender to make every scene look more professional
and... well... *cinematic*. if I had to guess the biggest
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challenge of CG lighting that we've all been
through at some point, that would be this and I
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wonder how familiar that sounds: no matter what I
do with lights it just looks wrong, it looks flat,
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it looks like an everyday photo with absolutely
no emotion attached and the problem is that I have
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no idea why. it seems that some CG artists just
know the secret to making it look right. to cut
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the story short I believe there is an ingredient
list for a sort of lighting secret sauce and if
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you tick most or even some of the boxes from this
list it will instantly improve the result. you know,
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things like place the key light on that side and
not on *that* side, make the shadows fall this way,
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make the light bigger and softer by attaching the
modifier, like... balance these levels, there is just
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really a list of techniques and principles to CG
lighting that just... work. and fortunately it's not
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rocket science, it can be learned fairly quickly,
actually that's what this course is all about,
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please welcome, Cinematic Lighting in Blender,
a premium course that offers a step-by-step guide
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for setting up dramatic lighting in Blender, for
character shots, for still life and object shots
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and for 3D environments as well, for pretty
much anything using both Cycles and Eevee.
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let me walk you through the contents now. in the
first chapter we'll have a look at the still
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life lighting formula with Cycles, Blender's
most realistic render engine, starting from
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scratch we'll build our setup one step at a
time from the key light to the special effects,
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along the way we'll be talking about the crucial
light characteristics such as direction, softness
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and falloff, after watching it you'll be ready to
light a typical object or a still live shot to
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make it look three-dimensional and cinematic,
after that we'll learn how to properly store
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the wide dynamic range light values generated
by Cycles and bring out the best qualities of
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your renders with some basic post-processing in
the Blender's compositor. the second chapter will
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be all about setting up lighting for a character
render in Cycles. to make it easy to digest we'll
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approach it one light at a time, this time
starting with an hdri environment and then
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getting to know the key, fill and backlight
within a famous three-point lighting scheme.
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after nailing the basics we'll polish it up with
practical lights and special effects like haze and
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dust. by the end of this chapter you'll know all
the tools you'd ever need to light any character.
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light groups are awesome for realizing
renders in post, it is important to learn
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how to make use of this Blender feature
to try different lighting styles or looks
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without having to re-render anything. the third
major chapter of the course will be the interior
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lighting formula for Eevee giving Blender's
real-time render engine it's time to shine.
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after a familiarizing ourselves with the tips and
tricks from that chapter, I'm sure will have zero
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problems with realistic yet moody environments
of that style all rendered in Eevee with the
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latest deck for simulating global illumination
such as ssgi or screen space global illumination.
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the fourth chapter will pass the ball to Cycles
once again, expect a complete environment lighting
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setup explained for the sunlit warehouse
location. we're gonna be exploring different
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light layers of which it is composed, then we'll
spice it up with the 2D beams of light and some
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post pro to create an extremely realistic yet
expressive lighting. and I wouldn't be surprised
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if new videos and even new chapters will be added
over time, so just imagine there could be even more
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tutorials that we haven't mentioned... on the other
hand we would probably update this video then? :)
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anyway all the models and Blender scenes that
are needed for following along the videos or
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just checking the final result come along with
the course and I will be available for download.
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as for the difficulty, answering the question
is this course for me? it would definitely help
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to have some familiarity with the Blender's
user interface and tools, if you have just
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begun using Blender then we would recommend
watching any beginner course to get yourself
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acquainted. that being said as with our previous
Photogrammetry course, a dedicated support channel
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as well as the students chat on Discord
will be available, so if you get stuck, the
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other students as well as the Creative Shrimp
team will hopefully help you to get unstuck :)
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six years ago we released our first lighting
project that some of you may remember, it was
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called Realistic Lighting, it was an important
milestone in my artistic career, I'm deeply
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grateful to everyone involved and I hope
you love this new one as well that is the
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result of everything we've learned over these
years! so that is it, my name is Gleb Alexandrov,
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welcome to the Cinematic Lighting in Blender
course, if you have any questions, feel free to
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reach out to me via Twitter, Discord Channel,
emails, whatever works for you, any questions
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and really any kind of feedback is always
appreciated! thank you so much and welcome.
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[Uplifting Spielberg movie-esque Music]
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