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[MUSIC]
>> YOU KNOW THAT FEELING WE ALL
GET WHEN WWE IS TOTALLY AWESOME?
>> OH YEAH.
>> THAT FEELING OF FUN,
NOSTALGIA.
THE MEMORIES THAT MADE YOU AND
YOUR BUDDIES LIFE LONG FANS.
LIKE THE COUNTLESS HOURS SPENT
PLAYING THE MOST AWESOME
WRESTLING GAMES OF ALL TIME.
>> YOU WANT TO GO ONE-ON-ONE
WITH THE GREAT ONE?
>> FROM THE CLASSICS THAT
DOMINATED DORM ROOMS WORLD WIDE.
>> NO MERCY.
>> TO THE COMPETITIVE MAGIC
FOUND ONLY IN AN ARCADE.
>> LOOK AT THIS.
>> IF I DIDN'T SEE IT, I
WOULDN'T BELIEVE IT.
>> FUN CREATIONS.
>> WHAT ON EARTH?
>> TO FANTASY WARFARE.
>> OH, THERE'S NO TELLING WHAT
WE'RE GOING TO SEE HERE.
>> WE SPAN GAMING HISTORY AND
CELEBRATE THE ICONIC TITLES THAT
BROUGHT US TOGETHER.
>> PINFALL.
[CHEERING]
>> TO OUR FEET TO CHANT IN
UNISON THIS IS AWESOME.
[CROWD CHANTS "THIS IS AWESOME"]
>> WELCOME TO THIS IS AWESOME.
THE ONLY SHOW THAT CELEBRATES
THE MOST AWESOME EVERYTHING.
THEN, NOW, FOREVER AND TOGETHER.
I'M YOUR HOST, GREG MILLER,
@GAMEOVERGREGGY ON TWITTER AND
INSTAGRAM.
TODAY WE ARE IN MY WHEELHOUSE,
PEOPLE, AS WE LOOK AT THE MOST
AWESOME WRESTLING VIDEO GAMES OF
ALL TIME.
NOW, ONE OF THE REASONS WE ALL
FALL IN LOVE WITH WWE IS THAT
FEELING YOU GET FROM BEING PART
OF THE CROWD.
BEING OUT THERE.
BEING PART OF THE COMMUNITY.
IT'S THAT SAME TOGETHERNESS THAT
MAKES GAMING SO SPECIAL AS WELL.
YOU HEAR THE PHRASE, "THAT'S MY
CHILDHOOD" A LOT, AND FOR ME
THAT MEANS HAVING YOUR FRIENDS
OVER AFTER SCHOOL, BREAKING OUT
THE SEGA GENESIS, YES, I'M VERY
OLD, AND BATTLING IT OUT ON RAW.
IT'S TRULY A THING OF MAGIC.
WHILE EVERY GENERATION HAS THEIR
FAVORITES, ALL CAN AGREE THAT
WRESTLING AND VIDEO GAMES GO
TOGETHER LIKE A PLAYSTATION 2
AND A MEMORY CARD.
[MUSIC]
>> OH, THIS IS MY FAVORITE
THING.
>> AM I AN AVID VIDEO GAMER?
>> I AM A LIFELONG AVID VIDEO
GAMER.
>> I CAN CALL MY WIFE.
SHE'LL VOUCH FOR ME.
HERE WE HAVE MY HUMBLE
COLLECTION OF VIDEO GAME
CONSOLES.
>> YOUR KING KING WOODS WOULD
CONSIDER HIMSELF THE MOST AVID
VIDEO GAME PLAYER IN WWE.
NO.
>> I LOVE NINTENDO.
>> SUPER NINTENDO.
>> SAGA GENESIS.
>> PLAYSTATION 1.
>> XBOX.
>> N64.
>> I'M AN ADDICT.
I LOVE VIDEO GAMES.
>> FIGHT.
[BELL RINGS]
>> OKAY, BILL.
NEW RAW IS WAR VIDEO GAME.
ARE YOU READY TO GO ONE-ON-ONE
WITH THE GREAT ONE?
>> JUST BRING IT.
[MUSIC]
>> HONESTLY, I THINK PEOPLE
LOVE WRESTLING VIDEO GAMES
BECAUSE THEY LOVE THE
LARGER-THAN-LIFE CHARACTERS.
>> THIS IS AWESOME.
LOOK AT IT, HE JUST CHOPS.
>> IT'S A COMBINATION OF ALL THE
GAMES.
YOU GET FIGHTING GAMES.
>> BIG-TIME MOVE.
>> YOU GET STORY GAMES.
>> PLEASE BE CAREFUL OUT THERE,
EVERYONE'S PULLING FOR YOU.
>> YOU GET FANTASY OF IT, ALL OF
IT.
>> TAP, TAP, TAP.
[LAUGHTER]
>> IT'S A WAY TO ESCAPE INTO A
FANTASY.
>> WELCOME TO UPUPDOWNDOWN I'M
YOUR HOST AUSTIN CREED.
THIS IS THE BATTLE OF THE
BRANDS.
I GOT PRINCE PETTY TO MY RIGHT.
>> WHAT'S UP?
>> YOUR OVERALL GOAL OF
UPUPDOWNDOWN IS TO REALLY MERGE
THE GAP BETWEEN SEVERAL THINGS.
THERE'S A LOT OF PEOPLE WHO ARE
WRESTLING FANS, AND THERE'S A
LOT OF PEOPLE WHO ARE VIDEO GAME
FANS, BUT THERE'S PEOPLE WHO
THEY LOVE BOTH.
>> THAT COULD DO IT.
THAT COULD DO IT.
>> BECAUSE OF VIDEO GAMES, I WAS
ABLE TO MAKE SOME AMAZING
FRIENDSHIPS.
>> HELLO TO ALL MY FRIENDS AT
UPUPDOWNDOWN.
IT'S ME, MARIO.
WOOHOO.
>> IF EVERYBODY HAS THAT COMMON
GROUND, IT BRINGS A LOT OF
PEOPLE TOGETHER.
>> OH, I GOT YOU.
>> THERE ALWAYS IS THE GREAT
DEBATE OF WHICH OF THE WRESTLING
GAMES IS THE BEST.
[MUSIC]
>> MY FAVORITE WRESTLING VIDEO
GAME OF ALL TIME IS A HARD
QUESTION TO ANSWER.
>> PRESSURE, PRESSURE.
OH GOSH.
>> OH.
THERE'S SO MANY GOOD ONES, BUT
ALSO SO MANY BAD ONES.
>> THIS STRUGGLE IS GOING TO
TAKE PLACE IN THE BATHROOM.
>> MY FAVORITE WAS WCW THUNDER.
YOU CAN CLICK ON THE WRESTLER
AND THEY'LL DO A LITTLE PROMO OR
A LITTLE INTRODUCTION TO
THEMSELVES.
>> HEY, WAIT A SECOND.
I KNOW WHAT YOU'RE THINKING.
YOU WANT TO BE ME LIKE EVERYBODY
ELSE.
FORGET ABOUT IT.
YOU DON'T HAVE THE MENTAL SKILLS
OR THE DEXTERITY.
YOU DON'T WANT TO.
GO PICK SOMEBODY ELSE.
>> NO MERCY.
>> IT MIGHT BE THE FIRST
SMACKDOWN GAME.
IT HAD THIS FEATURE WHERE WHEN
YOU DID BIG MOVES, ALL THE
CAMERAS WOULD FLASH.
>> WRESTLEFEST.
I THOUGHT THE GRAPHICS WERE
INCREDIBLE.
NOW YOU LOOK AT THEM AND YOU'RE
LIKE, "WHAT IS THIS?
PEOPLE ACTUALLY PLAY LIKE THIS?"
BUT BACK THEN, THAT WAS
HIGH-TECH STUFF.
>> NEW YORK AND FLORIDA.
>> EVERY NOW AND THEN I LOVE A
VERY ARCADE-PLAY-CENTRIC WWE
GAME AND THAT'S EXACTLY WHAT ALL
STARS IS.
IT'S VERY CARTOONY AND PLAYED IN
PERFECTLY THE KIND OF FANTASY
WARFARE ERA VERSUS ERA TYPE OF
MATCHES.
>> WRESTLEMANIA 2000.
THAT'S MY PERSONAL FAVORITE.
>> WCW/NWO REVENGE.
>> I LOVE PLAYING AS AKI MAN.
I REALIZE IT'S NOT AN ACTUAL
PERSON, BUT AKI MAN WAS GREAT.
>> VIRTUAL PRO WRESTLING 2.
I HAVE PLAYED VIRTUAL PRO
WRESTLING 2 FOR N64 THANKS TO MY
FRIEND AJ STYLES.
GROWING UP, I JUST THOUGHT, "OH,
WCW AND WWE REVENGE, NO MERCY,
WRESTLEMANIA 2000 WAS JUST SO
INCREDIBLE.
HE WAS LIKE, "YOU KNOW WHERE IT
CAME FROM?
VIRTUAL PRO WRESTLING, I PLAYED
IT AND I'M LIKE, "OH, THIS IS
THE TEMPLATE."
NINTENDO 64 GAMES, THE POLYGONS
ARE RIDICULOUS.
YOU GOT SQUARES FOR SHOULDERS,
BODY PARTS ARE MISSING, BUT THE
ACTUAL GAMEPLAY WAS RIGHT ON.
>> YOU HAVE A GOOD GAME HERE.
THIS CARRIES THE THREE I'S,
INTENSITY, INTEGRITY AND
INTELLIGENCE.
ALTHOUGH IT IS ARTIFICIAL
INTELLIGENCE, IT'S STILL A
WINNER.
>> THINKING BACK ON THESE
OLD-SCHOOL VIDEO GAMES TO NOW,
THE IMPROVEMENTS, THE GRAPHICS,
EVERYTHING IS SO NIGHT AND DAY,
BUT WHEN I'M PLAYING A WRESTLING
VIDEO GAME, I'M THAT 10-YEAR-OLD
GIRL AGAIN.
>> HEY, I JUST BEAT SIX PEOPLE.
>> THERE'S JUST SOMETHING ABOUT
WRESTLING VIDEO GAMES THAT
PEOPLE LIKE MYSELF LOVE.
>> IT'S TIME TO PLAY THE GAME.
>> OKAY, I'M A LITTLE KID AGAIN,
AND I AM SO EXCITED TO GET
STARTED.
WITHOUT FURTHER ADO, OUR FIRST
SELECTION DEBUTED AT THE HEIGHT
OF THE WRESTLING BOOM IN THE
1980S, AND WAS ONE OF THE
EARLIEST TITLES FOR THE ICONIC
NINTENDO ENTERTAINMENT SYSTEM.
WIDELY CONSIDERED TO BE THE
STARTER COURSE FOR SO MANY FANS
AND WWE SUPERSTARS INTO THE
WORLD OF GAMING, LET'S TAKE A
LOOK AT NINTENDO'S PRO
WRESTLING.
[MUSIC]
>> PRO WRESTLING FOR NINTENDO,
THIS WAS THE FIRST WRESTLING
VIDEO GAME OF ALL.
JUST THE FACT THAT THERE COULD
BE WRESTLING IN A VIDEO GAME WAS
REALLY THE SELLING POINT FOR
THIS.
>> I ENJOYED THIS GAME A LOT.
I JUST LOVE THE CHARACTERS AND
THE MOVES WERE SO EASY.
YOU CAN JUMP OVER THE TOP ROPE
AND LAND ON THE GUY ON THE
OUTSIDE.
THAT WAS AWESOME.
>> I THINK IT WENT ABOVE AND
BEYOND THE EXPECTATIONS OF MOST
PEOPLE WHO EVER PLAYED THIS FOR
THE FIRST TIME.
>> AT THE TIME YOU THINK, "WOW,
HOW COULD THEY GET ANY BETTER
THAN THIS?"
>> IT WAS RATED ONE OF THE TOP
GAMES AT THE TIME FOR JUST
SPORTS IN GENERAL.
GROUNDBREAKING IN THAT SENSE.
THANKS FOR PAVING THE WAY.
APPRECIATE YOU, PRO WRESTLING.
[MUSIC]
TIME.
WHEN I PLAY THIS ALL THE TIME, I
WOULD SING THE SONG IN MY HEAD
AT NIGHT LIKE DREAMS, AND I
WON'T BE ABLE TO GET IT OUT OF
MY HEAD NOW.
HOPEFULLY YOU WON'T.
>> I REMEMBER IT BEING PRETTY
DIFFICULT.
THESE GUYS AREN'T EASY TO BEAT
ON THIS GAME.
STAR MAN IS, OF COURSE, A
CHARACTER.
HE'S SO ICONIC THAT IF YOU GO TO
INDEPENDENT SHOWS NOW THEY
ALWAYS DRESS UP SOMEBODY LIKE
STAR MAN.
EVERYBODY KNOWS STAR MAN.
>> AMAZON WAS MY FAVORITE
CHARACTER.
I DON'T KNOW WHY, HE JUST WAS.
I LIKED THE WAY HE HIT THE GUY.
HE'S USING SOME KIND OF WEAPON
ON HIM, AND THEN LIKE, "OH, I
DIDN'T DO IT."
>> KING SLENDER WAS THE
CHAMPION, AND YOU BEAT HIM AND I
GO, "I WON THE GAME.
THIS IS GREAT," BUT THEN IT
STARTS ALL OVER EVEN HARDER.
I THINK I GOT TO A POINT WHERE I
PLAYED IT SO MUCH IT'S STARTING
TO MALFUNCTION AND JUST SHOW
CODE ON THE SCREEN INSTEAD OF
WORDS AND THINGS, AND YOU GO,
"OH, I DON'T THINK THEY BUILT
THIS GAME TO BE BEATEN."
JUST KNOWING THAT WAS SO
HEARTBREAKING AS A KID.
YOU WANT TO BEAT A GAME.
>> OF COURSE, THE WINNER IS YOU,
IS HOW YOU WOULD BE ANNOUNCED
WHEN YOU WON THE CHAMPIONSHIP,
WHICH IS JUST PERFECT BECAUSE
WHY TRANSLATE IT ALL THE WAY?
WINNER IS YOU IS ENOUGH.
YOU GET IT.
>> IT'S OKAY, WE KNOW WHAT THEY
WERE TALKING ABOUT.
THE WINNER WAS ME.
IT'S THAT SIMPLE.
LOVE THE GAME.
LOVE BEING THE CHAMP.
>> PRO WRESTLING FOR THE NES WAS
CERTAINLY A PIONEER FOR FUTURE
VIDEO GAMES TO COME, EVEN WITH
ITS BUMPS AND GLITCHES, BUT FOR
YOU YOUNGSTERS WATCHING AT HOME,
THIS WAS A COMMON THING BACK IN
THE EARLY DAYS OF GAMING.
FOR REAL, SOMETIMES EVEN THE
GAME CARTRIDGES THEMSELVES WOULD
MYSTERIOUSLY STOP WORKING.
>> IF WE PUT THIS GAME IN THE
NINTENDO AND IT'S NOT WORKING,
THERE IS SOMETHING THAT YOU DO.
>> I THINK THIS ONE NEEDED A
BLOW BECAUSE I THINK I JUST GOT
SOME OF IT IN MY EYES.
>> ALL RIGHT, COOL.
>> YOU GOT TO BLOW ON IT BECAUSE
IT'S GOT TO BE THE DUST THAT'S
IN THERE THAT'S BLOCKING THE
CIRCUITS.
NO, YOU DON'T BLOW ON THESE.
THIS IS NOT GOOD.
THESE ARE RECEPTORS.
YOU DON'T BLOW ON THOSE
RECEPTORS.
AS A MATTER OF FACT, I HAVE
TAKEN THE TIME TO PREPARE A
POWERPOINT PRESENTATION.
YOU GOT TO TAKE A Q-TIP WITH A
LITTLE BIT OF ALCOHOL AND BE
VERY GENTLE WITH IT.
YOU JUST GET IN THERE, PUT A
LITTLE BIT ON THERE, AND YOU
MAKE SURE THEY'RE CLEAN.
DON'T BLOW IN THESE CARTRIDGES.
ALL YOU'RE DOING IS GETTING
MOISTURE IN THERE, AND YOU DON'T
WANT THAT IN THERE.
THESE THINGS ARE HARDER TO FIND,
SO IT'S REALLY IMPORTANT THAT WE
PRESERVE OUR TECHNOLOGY.
IF ONLY FOR NOSTALGIC PURPOSES.
>> THE WINNER IS YOU, DREW
GULAK.
BEST POWERPOINT PRESENTATION BY
A WWE SUPERSTAR I'VE EVER SEEN.
NOW, THIS NEXT ONE I LOVE FOR
TWO BIG REASONS.
FIRST, RELIVING OLD MEMORIES IN
A TOTALLY REVELING WWE NOSTALGIA
THROUGH THE 30 YEARS OF
WRESTLEMANIA MODE.
SECOND, FORGING NEW MEMORIES VIA
THE MONSTROUS CREATION SUITE,
WHERE YOU CAN LET YOUR
IMAGINATION RUN WILD.
I FOR ONE HAVE LOST YEARS OFF MY
LIFE JUST STARING AT THE
CHARACTER SELECTION SCREEN.
>> OH, OKAY.
NOW WE'RE GETTING SOMEWHERE.
2K14.
>> OKAY, THIS IS WEIRD.
IT'S LIKE GOING DOWN MEMORY
LANE.
YOU START TO FEEL LIKE A KID
AGAIN.
>> 2K14 IS A BIG ONE, BECAUSE
IT'S THE BEGINNING OF THE
FRANCHISE THAT WE ALL KNOW NOW
AS THE 2K FRANCHISE.
>> WWE 2K14, HOTTEST VIDEOGAME
IN THE WORLD TODAY.
>> THIS WAS THE OG.
>> A LOT OF PEOPLE WOULD
ARGUABLY SAY TOO THAT THIS IS
ACTUALLY ONE OF THE BEST
WRESTLING VIDEO GAMES.
I WOULD GO TO CONVEY WITH THAT
AS WELL.
IT IS.
>> IN 2013, THE RIGHTS TO WWE
GAMES WAS BOUGHT BY 2K GAMING,
BEGINNING A NEW ERA IN WRESTLING
VIDEO GAMES.
>> 2K GOT THE RIGHTS TO WWE.
EVERYONE KNEW THAT LIKE, "OKAY,
THIS IS HUGE FOR WWE GAMES.
THIS IS A BIG DIFFERENCE."
>> TO SEE 2K AND THE WWE COME
TOGETHER, FOR ME, IT WAS JUST A
WORLD OF POSSIBILITIES.
>> THIS MATCH IS ABOUT MORE THAN
JUST AN INTERCONTINENTAL
CHAMPIONSHIP.
>> BETTER GAMEPLAY, BETTER
GRAPHICS, BETTER STORYLINES,
BETTER DESIGN.
>> WHEN IT COMES TO REALISM,
THIS IS ONE OF THE BETTER GAMES.
>> THIS HAS BEEN PHYSICAL.
>> WHAT A SHOT.
>> 2K DOES A VERY GOOD JOB.
GAMEPLAY LOOKS REAL TO ME.
>> THIS GAME WAS REALLY COOL
BECAUSE IT HAD 30 YEARS' WORTH
OF WRESTLEMANIA STORYLINE.
>> 30 YEARS OF WRESTLEMANIA, ONE
EPIC GAME.
>> OH, YES.
>> WWE 2K14.
>> YOU CAN GO AND PLAY FROM
WRESTLEMANIA 1 ALL THE WAY TO
WRESTLEMANIA 30 WITH THE
HIGHLIGHTS OF THE MOST IMPORTANT
STUFF.
>> IF YOU'RE WORKING THROUGH
THESE ACTUAL THINGS THAT
HAPPENED, AND YOU'RE RECREATING
THINGS FROM WRESTLING HISTORY,
AND THEY WOULD INCENTIVIZE YOU
TO DO THE THINGS THAT ACTUALLY
HAPPENED IN THE MATCH.
IF THERE WAS A FAMOUS SPOT WHERE
SOMEBODY GOES THROUGH A TABLE OR
SOMETHING OR IF SOMEBODY WON A
MATCH BY SUBMISSION, IT WOULD BE
LIKE, "HEY, MAKE SURE YOU WIN
THIS BY SUBMISSION."
>> AUSTIN CANNOT REACH THE
ROPES.
>> TO SEE SOMETHING LIKE THAT
THAT HAS THE REAL HISTORICAL
ANGLE ON IT, BUT ALSO WITH A
REALLY SOLID GAME ENGINE, I
THINK THIS IS DEFINITELY MY
FAVORITE OF THE 2K WRESTLING
GAMES.
>> WHAT WENT INTO THESE GAMES,
THE COMMUNITY CREATIONS WHEN YOU
WOULD GO ONLINE AND PEOPLE HAD
MADE LOGOS AND MADE MOVE SETS.
>> THE DIFFERENT MODES AND
THINGS THEY CAN CREATE.
IT'S A GREAT WAY FOR FANS OF WWE
AND VIDEO GAMES TO MERGE WORLDS.
YOU GOT THE ROCK ON THE COVER,
SO YOU CAN'T GO WRONG PLAYING
IT.
>> I FEEL LIKE THE ONLY PERSON
THAT LIKE FOR THE FIRST OF THE
2K SERIES IT MAKES SENSE TO PUT
ON THE COVER.
>> WITH THE ROCK ON THE COVER.
THIS IS PREMIUM HOLLYWOOD ROCK
TOO, YOU KNOW.
>> MUCH LIKE THE MADDEN COVERS,
A BIG DEAL FOR THE REVEAL OF THE
COVER.
>> CAN YOU SMELL WHAT THAT COVER
IS COOKING?
>> THERE WAS ALWAYS A COMMERCIAL
THAT CAME.
>> FINALLY, THE ROCK HAS COME
BACK.
>> DON'T THINK THERE'S A SINGLE
VIDEO GAME PLAYER THAT DOESN'T
KNOW WHAT 2K IS.
2K IS SUCH A HUGE FRANCHISE.
WHEN YOU THINK ABOUT ALL THE
YEARS THAT WE'VE HAD NOW AND YOU
GET TO SEE THE PROGRESSION THAT
THERE'S BEEN.
>> IT STARTED THEIR RUN OF GAMES
AND WE'RE NOW AT WWE 2K22, THAT
DOESN'T GET TO EXIST UNLESS WE
GET THIS FIRST.
>> IF YOU WANTED TO CREATE WWE
IN YOUR OWN VISION, THESE GAMES
MADE THAT HAPPEN.
>> YOU REALLY HAVE TO RESPECT
2K14 FOR PAVING THE WAY TO 2K22
IN ALL THE FUN WE'RE HAVING NOW
IN ONE OF THE BEST WRESTLING
GAMES IN QUITE SOME TIME.
TAKE IT TO THE BANK, GREG MILLER
FROM KINDA FUNNY, ONE OF HIS TOP
10 GAMES OF THE YEAR.
NOW IT'S TIME TO GET YOUR
QUARTERS READY.
INSPIRED BY THE HUGE SUCCESS OF
MORTAL COMBAT IN THE EARLY
1990S, MIDWAY GAVE US A TWIST ON
THEIR TRADEMARK FIGHTING GAME
ENGINE BY MIRRORING IT WITH THE
COLORFUL WORLD OF WWE.
APTLY NAMED WRESTLEMANIA THE
ARCADE GAME, FANS WERE TREATED
TO STATE-OF-THE-ART, FULLY
DIGITIZED RECREATIONS OF WWE'S
BIGGEST SUPERSTARS AND
OUTRAGEOUS OVER-THE-TOP
GAMEPLAY, WHICH MADE IT A
ONE-OF-A-KIND EXPERIENCE.
>> GOOD EVENING, LADIES AND
GENTLEMEN, AND WELCOME TO
WRESTLEMANIA BY MIDWAY.
>> HERE WE GO.
>> WRESTLEMANIA THE ARCADE GAME.
>> IN ALL OF THE EXCELLENT
WRESTLING GAMES, ACTUALLY, I
FORGOT ABOUT THIS ONE.
THIS WAS ALSO A LOT OF FUN.
>> OKAY.
WRESTLEMANIA THE ARCADE GAME IS
INSANE.
>> ANYTHING CAN HAPPEN HERE AT
WRESTLEMANIA.
>> EVERY WRESTLER HAD LIKE A
SUPERPOWER.
>> GOOD GOD.
THIS IS ABSURD.
>> WHEN YOU WOULD SLAM PEOPLE
LIKE STUFF WOULD FALL OUT.
SHAWN WITH THE HEARTS.
>> WHEN YOU PLAYED AS THE
UNDERTAKER, YOU COULD ACTUALLY
HIT THE GUY WITH A LITERAL
TOMBSTONE.
>> MY FAVORITE WAS THE DOINK THE
CLOWN BUZZER.
>> OH, UNDERTAKER HAD THIS
CHOKESLAM WHERE HE WOULD SLIDE
ACROSS THE RING AND CHOKESLAM.
OH, IT WAS SICK.
>> OOH.
>> SO GOOD.
>> DIGITIZED GRAPHICS MEANS THIS
IS THE REAL YOKOZUNA.
>> IT WAS UNIQUE IN THE WAY THAT
THEY DID IT.
[MUSIC]
>> HEY STEVEN.
>> NO, I TO MEET YOU.
>> NO.
STAY THERE.
HOW DO WE DO THIS?
>> DIGITIZED GRAPHICS WAS A
TREND COMING OUT OF THE MORTAL
KOMBAT GENERATION WHERE THEY
DIDN'T WANT TO DO EVERYTHING
HAND DRAWN
>> ACTION.
>> IT WAS ACTUALLY A REALLY FUN
EXPERIENCE.
I GOT TO GO TO THE WAREHOUSE
WHERE THEY HAD THEIR WHOLE
SETUP.
YOU HAD TO DIVE AND JUMP AND
JUST LIKE YOU'RE GOING TO DO
THESE MOVES ON THE INVISIBLE
MAN, LIKE THERE'S NOTHING THERE.
>> ACTION.
>> THEN THEY WOULD SHRINK THEM
DOWN TO PIXELATED GRAPHICS, PUT
THE ANIMATIONS TOGETHER FRAME BY
FRAME, AND THEN THAT WAS YOUR
GAME.
>> I CAN'T BELIEVE HE PULLED IT
OFF.
>> TOOK A LOT OUT OF ME.
I REMEMBER I FELT LIKE SOMEBODY
HAD BEEN PUNCHING ME IN THE RIBS
ALL DAY LONG.
IT SHOWS IN THE QUALITY OF THE
GAME.
>> GOODNIGHT.
>> THIS GAME WAS THE MORTAL
KOMBAT OF WRESTLING GAMES.
>> INCREDIBLE COMBINATION MOVE.
>> IT PLAYED MORE LIKE A
FIGHTING GAME.
IT DIDN'T PLAY LIKE A WRESTLING
GAME.
YOU HAD HEALTH BARS, AND SUPER
MOVES, AND IT WAS VERY
INTENTIONALLY CARTOONISH.
>> YOU GET THE BIG PINS IN
THERE, AND THE ANNOUNCERS ARE
SCREAMING AND STUFF.
>> PIN HIM.
PIN HIM.
IT'S A TOTAL DEBACLE.
>> IT'S A TOTAL DEBACLE.
>> IT JUST GAVE YOU A LITTLE BIT
OF EVERYTHING THAT EVEN IF YOU
WEREN'T NECESSARILY A WWE FAN,
YOU COULD STILL ENJOY THE GAME.
>> BRING IT BACK.
BRING THIS ONE BACK.
>> DID YOU HEAR THAT?
>> ANOTHER EVOLUTION, THEM
EXPERIMENTING WITH DIFFERENT
TECHNOLOGIES AT THE TIME.
WRESTLEMANIA THE ARCADE GAME.
>> TO ME THIS IS ONE OF THE
COOLEST GAMES EVER MADE.
>> YOU WANT TO BE THE WORLD
WRESTLING -- CHAMPION?
STEP INTO THE WRESTLING WITH
WRESTLEMANIA BY MIDWAY.
>> HOW COULD YOU NOT LOVE
SLAMMING YOKOZUNA WITH A LITERAL
TOMBSTONE FROM THE UNDERTAKER?
IT ALMOST MADE UP FOR WWE
BREAKING MY HEART AT ROYAL
RUMBLE 1994, AND PUTTING
UNDERTAKER IN THE CASKET AND--
THAT'S A DIFFERENT EPISODE.
SIMILAR TO HOW WRESTLEMANIA THE
ARCADE GAME WAS BORN OUT OF
MORTAL KOMBAT'S ROOTS.
OUR NEXT ENTRY WAS A DIRECT
DESCENDANT OF STREET FIGHTER II
AS LEGENDARY DEVELOPER CAPCOM
TOOK ITS FIGHTING GAME EXPERTISE
AND APPLIED IT TO SPORTS
ENTERTAINMENT.
WHAT WAS BORN WAS SATURDAY NIGHT
SLAM MASTERS.
A CLASSIC BUTTON MASHER, WHICH
PERFECTLY CAPTURES THE 1990'S
ARCADE SCENE THAT'S EQUALLY
ACCESSIBLE TO BOTH HARDCORE AND
CASUAL GAMERS ALIKE.
>> SATURDAY NIGHT SLAM MASTERS
IS A JAM.
>> HOLY CRAP, MAN.
THAT WAS FOREVER AGO.
>> COMPLETELY FICTIONAL
UNIVERSE, ALL NEW CHARACTERS.
>> MORE SIMILAR TO THE OG PRO
WRESTLING GAME WHERE YOU HAD
UNIQUE CHARACTERS COME IN.
>> YOU HAD HAGGAR IN IT FROM
FINAL FIGHT, THE MAYOR.
WHAT ARE WE TALKING ABOUT?
WHY DON'T WE HAVE ANOTHER ONE?
>> EVERYONE KNOWS THE INTRO AND
THERE WERE ALL THESE DEBATES ON
WHO THAT GUY WAS.
WE KNOW WHO IT IS, BROTHER.
PROVE ME WRONG.
I'LL WAIT.
>> I DON'T KNOW WHY THERE HASN'T
BEEN A 9, A 10, A 12.
THAT GAME SHOULD'VE NEVER
STOPPED BEING MADE.
CAPCOM WAS MURDERING IT.
>> CAPCOM OBVIOUSLY WAS THE SAME
PEOPLE THAT MADE STREET FIGHTER
AND I FELT THEY WERE JUST TAKING
THAT AND PUTTING IT IN A RING
AND CALLING IT WRESTLING.
>> FIGHT.
>> SATURDAY NIGHT SLAM MASTERS
WAS VERY MUCH A ONE-ON-ONE
FIGHTING GAME WITH A WRESTLING
SPIN, WHICH WAS KIND OF COOL.
>> THAT WAS THE FIRST GAME THAT
I PLAYED IN THE ARCADE LIKE
WRESTLING-WISE THAT HAD DOPE
ENTRANCES.
YOU'RE A GUY WHO JUST WALKS THE
RING AND THERE ARE DIFFERENT
COLORED LIGHTS MOVING AROUND.
THERE'S PEOPLE IN THE CROWD
SCREAMING.
IT MADE YOU FEEL LIKE YOU WERE
AT THE SHOW AND I FREAKING LOVE
THAT GAME.
>> OH MAN, IT LOOKED AWESOME.
I COULDN'T WAIT TO PLAY THIS
GAME.
IT LOOKED SO FREAKING COOL.
I WANT TO LOCK UP AND DO
WRESTLING MOVES.
LET'S SEE IF I CAN'T GRAB HIM.
THERE WE GO.
THERE'S A WRESTLING MOVE.
>> GERMAN, GERMAN, GERMAN.
WE'RE JUST GOING TO GERMAN HIM.
>> SATURDAY NIGHT SLAM MASTERS
WAS AN AMAZING WRESTLING GAME.
IT FELT LIKE A FIGHTING GAME,
BUT INSIDE OF A WRESTLING GAME,
IT PLAYED DIFFERENTLY.
>> IT'S NOT THE MOST TECHNICAL
VIDEO GAME.
YOU CAN GO MORE WITH BUTTON
MASHING, BUT IT IS ONE OF THE
MOST FUN BECAUSE YOU CAN PLAY IF
YOU'RE 7, YOU CAN PLAY IF YOU'RE
77.
>> AH, COME ON.
THIS IS STUPID.
>> THE POPULARITY OF THOSE 2D
SIDE SCHOOL FIGHTERS, THEY'RE
STILL POPULAR TILL THIS DAY.
PEOPLE ARE STILL PLAYING
FIGHTERS JUST LIKE PEOPLE ARE
STILL PLAYING STREET FIGHTER.
THEY'RE NOT PLAYING SATURDAY
NIGHT SLAM MASTER, BUT I
GUARANTEE IF THEY'VE REMADE IT
THEY WOULD.
>> PIN, PIN, PIN.
HOW DO I DO THAT?
>> IT WAS MORE OF A TRADITIONAL
FIGHTING GAME SET IN A WRESTLING
WORLD, YOU STILL HAD TO PIN YOUR
OPPONENTS.
IT WAS AN AWESOME TAKE ON
WRESTLING, SEEING THAT IN VIDEO
GAMES.
>> YOU WIN.
>> GOOD ONE.
THANKS FOR THROWING THAT OUT
THERE.
THAT'S A TRIP DOWN MEMORY LANE,
MAN.
>> A TOTAL TRIP DOWN MEMORY
LANE, AND I'M WITH XAVIER ON
THIS ONE.
SATURDAY NIGHT SLAM MASTERS
SHOULD NEVER HAVE STOPPED BEING
MADE.
DO YOU HEAR US, CAPCOM?
LET RESIDENT EVIL BE FOR A
SECOND AND COME HOME TO US.
I DIGRESS.
THIS NEXT GAME I REMEMBER FOR
ALL THE AMAZING FIRSTS, FIRST
FULL ENTRANCES, FIRST BACKSTAGE
ACCESS, FIRST TIME YOU COULD
PLAY AS EDGE.
MY FAVORITE, FIRST TIME THERE
WERE ANIMATED AUDIENCES, WWE
ATTITUDE, UP THE ANTE FOR
REALISTIC IMMERSION, AND BROUGHT
WWE FANS FURTHER INTO THE GAME
LIKE NEVER BEFORE AND I LOVED
EVERY MINUTE OF IT.
>> WWE ATTITUDE.
>> I DON'T KNOW HOW MANY PEOPLE
LIKE THIS GAME.
I LOVE THIS GAME.
>> LOOK OUT.
>> MANY HOURS OF MY LIFE HAVE I
LOST PLAYING THIS GROWING UP.
>> OH, NO.
INCOMING.
>> THE ONLY MEMORY I HAVE IS I
WASN'T ALLOWED TO PLAY IT AND I
COULD NOT UNDERSTAND THE
CONTROLS.
I COULDN'T GET IT DOWN.
THIS IS JUST HOW I REMEMBER IT.
THIS IS JUST HOW I REMEMBER IT.
>> IT WAS LIKE THEY WERE TRYING
TO MAP MORTAL KOMBAT TYPE OF
CONTROLS ONTO A WRESTLING GAME.
TO DO A STUNNER, IT WOULD BE
LIKE RIGHT DOWN A TO DO A
STUNNER.
>> I USED TO HAVE TO GO ONLINE.
IT WAS A WEBSITE WE USED TO GET
LIKE, BOOM, CHEAT CODES ON HOW
TO DO THE FINISHERS, AND I WOULD
COME BACK AND I WOULD LAY THE
SMACK DOWN.
>> I'M SORRY.
THIS RIGHT HERE, IT JUST-- THERE
WAS SOMETHING ABOUT IT.
>> YOU CAN'T KILL MY BUZZ.
>> YOU WANT TO GO ONE-ON-ONE
WITH THE GREAT ONE?
[BELL RINGS]
>> FIRST OF ALL, THIS IS, WHAT,
15 YEARS OLD?
20 YEARS OLD?
IT'S LIKE, OF COURSE, THE
GRAPHICS IS NOT GOING TO BE ON
PAR WITH WHAT IT IS RIGHT NOW.
BACK IN THE DAY THIS WAS LEGIT.
>> OH, YOU PISS ME OFF.
>> WHAT TO DO?
WHAT DO TO?
>> I THINK THESE GAMES CAME OUT
FANS LIKED THE IDEA OF BEING
ABLE TO MAKE THEIR OWN
SOMETHING.
>> I HAD A BINDER OF PRINT OUTS
THAT I FOUND ON DIFFERENT
MESSAGE BOARDS OF HOW TO MAKE
DIFFERENT CHARACTERS.
ONES THAT HADN'T MADE THE GAME,
ONES FROM OTHER COMPANIES.
>> I MADE A VERSION OF MY STEP
DAD.
HE HAD A BUTTON UP SHIRT, AND
JEANS, AND A MUSTACHE.
HE JUST LOOKED LIKE A DUDE, AND
I GOT TO PUT HIS NAME IN THERE
AND SAID HIS NAME WHEN HE WALKED
DOWN THE RAMP.
THE NOVELTY OF MY STEP DAD IS
GOING TO FIGHT TRIPLE H IN A
HARDCORE MATCH OR SOMETHING WAS
AMAZING.
[BELL RINGS]
>> THE ACCLAIM GAMES WERE THE
FIRST ONES I REMEMBER CREATING
WRESTLERS.
>> ONE THING I REALLY LIKED WAS
CREATING A PAY-PER-VIEW.
>> CREATE A PAY-PER-VIEW IS MORE
LIKE YOU COULD PICK WHICH
MATCHES YOU WANT TO PUT ON THE
SHOW, IN WHICH ORDER.
YOU CAN SET YOUR ARENA TYPE IF
THEY HAD MULTIPLE DIFFERENT
ARENAS TO PICK FROM.
>> YOU COULD WIN MATCHES WHERE
NO ONE WOULD DO ANYTHING FOR 10
MINUTES, AND YOU COULD WIN BY
DECREE OF VINCE MCMAHON.
IT LITERALLY CAME UP THAT WAY ON
THE BOARD, AND YOU COULD USE
DIFFERENT WEAPONS, AND LAY
PEOPLE OUT.
>> CHECK OUT THIS CROWD.
>> THE MICROPHONE SOUND STILL
STICKS IN MY HEAD UNTIL THIS
VERY DAY.
>> THIS FANS ARE GOING TO BLOW
THE TOP OFF THIS ARENA.
>> STONE COLD, THAT WAS WHAT
THEY WANT TO SEE.
>> AS THE SHANE MCMAHON'S
ATTEMPT AT COMMENTARY IN THAT
GAME STICK IN MY HEAD.
>> MARK HENRY BOOMSHAKALAKA.
OH, BABY.
BOOM.
BIG BATTA BOOM.
CAN I GET A WITNESS?
>> IT DID INTRODUCE THE I QUIT
MATCH.
I DON'T REMEMBER HOW YOU
ACTUALLY WON THE I QUIT MATCH.
>> THE I QUIT I REMEMBER YOU HAD
TO BEAT YOUR OPPONENT ENOUGH AS
BAD AS HE CAN AND SEE IF HE
SAYS, "I QUIT."
>> THIS IS MY GAME.
THIS IS WHAT I ASSOCIATE
WRESTLING GAMES WITH.
ATTITUDE TO ME WAS THE FIRST
GAME WHERE I WENT, "I CAN MAKE
THIS ANYTHING I WANT TO MAKE
IT," AND SHANE MCMAHON'S
COMMENTARY WILL STAY IN MY HEAD
FOREVER.
>> HEY, WAIT A MINUTE.
>> WWE ATTITUDE WAS A GAME SO
GOOD THAT WHEN I GOT IT ON MY
N64 FOR CHRISTMAS, I BROUGHT THE
ENTIRE N64, ALL OF IT,
CONTROLLERS, CABLES, EVERYTHING,
OVER TO AUNT AND UNCLE SCOTT'S
HOUSE SO THAT I COULD KEEP
PLAYING WHILE THE ADULTS WERE
DRINKING.
NOW, THE BEST PART FOR ME WERE
THE COMBOS YOU NEEDED TO LEARN
CARRIED OVER BETWEEN PLATFORMS.
I WAS ABLE TO USE MY N64 SKILLS
TO BEAT MY FRIENDS ON THEIR
PLAYSTATIONS AND THAT'S A
FEELING I'LL NEVER FORGET.
NOW ONTO A GAME THAT ATTAINED AN
UNDERGROUND AND PASSIONATE
FOLLOWING OVER THE YEARS.
FIRE PRO WRESTLING, FOR THOSE
LUCKY ENOUGH TO HAVE PLAYED IT,
POSSESSES ENGROSSING AND HIGHLY
DETAILED GAMEPLAY AS WELL AS AN
INCREDIBLY DEEP CUSTOMIZATION
TOOL.
THESE ARE JUST A FEW REASONS.
THIS RANKS AS ONE OF THE BEST
WRESTLING VIDEO GAMES OF ALL
TIME.
[MUSIC]
>> FIGHT
>> FIRE PRO WRESTLING
RETURNS IS ONE OF, AND I WILL
DIE ON THIS HILL, ONE OF THE
BEST WRESTLING GAMES EVER MADE.
>> HITTING THE MARKET IN JAPAN
IN 1989, THE FIRE PRO WRESTLING
SERIES GAINED CULT STATUS
AMONGST GAMERS ACROSS THE WORLD.
[JAPANESE LANGUAGE]
>> ONE DAY I GO TO MY FRIEND'S
HOUSE, ALL WE EVER DO IS PLAY
WWE GAMES.
SUDDENLY HE HAS THIS GAME FROM
JAPAN, FIRE PRO WRESTLING.
I HAVE NO IDEA WHAT IT IS, BUT
HE PUTS IT ON AND IT IS INSANE.
>> ONE THING THAT I THINK THAT A
LOT OF PEOPLE MIGHT SHY AWAY
FROM IT FOR IS THAT, NO, IT'S
NOT GRAPHICALLY ON PAR WITH THE
GAMES THAT ARE COMING OUT NOW.
IT DOES NOT MATTER.
IT DOES NOT MATTER.
>> IT'S A PRETTY SIMPLE GAME
WITH A SIMPLE CAMERA ANGLE THAT
ACTUALLY HEARKENS BACK TO THOSE
ARCADE GAMES IN THE LATE 80S AND
EARLY 90S.
>> FIRE PRO IS SO CUSTOMIZABLE
AND THERE'S LIKE A MILLION
DIFFERENT MOVES IN THERE.
YOU CAN HAVE A MILLION DIFFERENT
PEOPLE ON THERE.
>> I THINK THAT'S WHAT A LOT OF
PEOPLE LOVED IS THAT THERE WERE
SO MANY CHARACTERS IN THIS GAME
THAT YOU COULD BE, WHETHER IT BE
ON THE INDEPENDENT SCENE
SOMEWHERE IN JAPAN, WHEREVER YOU
WANT, YOU COULD CHANGE A LOT OF
THINGS IN IT.
>> IT WAS AHEAD OF ITS TIME.
THEY WERE DOING THINGS THAT
PEOPLE WERE DOING ON THE INDIES
AND OTHER PLACES, BUT DOING IT
IN A VIDEO GAME.
>> FIRE PRO WOULD SKIRT AROUND
THE FACT THAT THEY COULDN'T
ALWAYS USE THE NAMES, BUT IF YOU
WERE A FAN, YOU KNEW EXACTLY WHO
YOU WERE PLAYING AS 'CAUSE THEY
LOOKED THE SAME.
THEIR NAMES WERE PRETTY SIMILAR.
>> BLATANT CHOKEHOLD BY THE BIG
GUY.
>> I MAY HAVE BEEN IN THERE AS
AJ SMILES OR SOMETHING LIKE
THAT, OR MJ STYLES.
YOU COULD LITERALLY MAKE
ANYBODY, AND I THINK THAT'S WHY,
IN MY OPINION, FIRE PRO
WRESTLING DID AS WELL AS IT DID.
>> THEY HAVEN'T HAD THOSE HUGE
GRAPHIC JUMPS OR THOSE HUGE
FEATURES ADDED IN, IT'S
RELATIVELY STAYED THE SAME AND I
THINK PEOPLE LIKE THAT.
>> IT'S JUST A REALLY, REALLY,
REALLY GOOD VIDEO GAME.
>> LISTEN, ONCE YOU WRAP YOUR
HEAD AROUND THIS ONE'S ROCK,
PAPER, SCISSORS GAMEPLAY, YOU'RE
GIVEN ONE OF THE BEST WRESTLING
GAMES OF ALL TIMES.
TRY IT, MY FRIENDS.
TRUST ME.
IT'S NO LONGER IT'S THE FAR
EAST.
YOU CAN PLAY IT OVER HERE NOW.
IT'S ON STEAM.
IT'S ON PLAYSTATION.
GO PLAY FIRE PRO.
A GAME THAT REALLY CAPTURE WHAT
WWE WAS LIKE IN THE 1990S WAS
THE ONE AND ONLY RAW.
A CROSS PLATFORM TITLE IN THE
GOLDEN ERA OF 16-BIT CONSOLE
GAMING.
RAW WAS KNOWN FOR ITS TRULY
EXCELLENT ANIMATION, FANTASTIC
MIDI THEMES OF YOUR FAVORITE
SUPERSTARS, AND OF COURSE, WHO
COULD FORGET, THE VOLTAGE METER.
>> OH, MY GOD.
>> YES.
MAN, THIS IS A COOL ONE.
>> THIS RIGHT HERE MY MIGHT BE A
PERSONAL FAVORITE FOR ME.
>> THIS WAS A HUGE DEAL FOR ME.
IT WAS THE FIRST VIDEO GAME I
WAS IN AFTER COMING INTO THE
WWE.
>> LOOK AT THAT.
FOR THE SEGA GENESIS.
RAW, BRO.
>> WE'RE GOING TO PLAY RAW.
RAZOR.
ALREADY DON'T EVEN KNOW WHAT I'M
DOING.
>> THIS IS ON GENESIS AND SUPER
NINTENDO.
>> I REMEMBER ABOUT THIS GAME,
THE GRAPHICS BEING SO, SO WELL
DONE.
IT LOOKED SO CRISP.
I COULDN'T BELIEVE IT.
>> YOU KNOW THE GRAPHICS, IT'S
FUNNY, AT THE TIME, WE THOUGHT
IT WERE AMAZING.
WE'RE LIKE, "OH, MAN.
IT'S SO REAL."
>> IT IS KIND OF LIKE A BUTTON
MASHIE THING.
IT WASN'T FOR ME AT LEAST ONE OF
THE MOST TECHNICAL WRESTLING
GAMES THAT WAS OUT.
>> [LAUGHS]
I REMEMBER THE PUNCHES.
>> ESPECIALLY WITH THE
THREE-BUTTON GENESIS CONTROLLER,
IT WOULD BE LIKE, "OKAY, SO YOU
GOT TO JAM ON B AND C UNTIL A
METER GOES UP."
IT'S JUST A LOT OF THAT LIKE
STRAINING YOUR NECK, TRYING TO
PRESS IT AS FAST AS POSSIBLE
BEFORE THE AI WOULD JUST DO IT
AS FAST AS IT NEEDS TO.
GETS TO THE END OF THEIR METER.
>> HOW FAST I NEED TO HIT THE
BUTTON?
>> WHEN YOU TALK ABOUT LIKE NEW
GENERATION WWE, IT HAD EVERYONE.
IT HAD BRET, OWEN, DIESEL,
RAZOR.
>> DOINK, LEX LUGER, BAM BAM,
1-2-3 KID.
>> EVERYONE TOLD ME MY CHARACTER
WAS THE BEST ONE TO PLAY.
IN REALITY, I WAS GETTING BEAT
EVERY NIGHT, BUT IN A VIDEO
GAME, I WAS KICKING EVERYONE'S
ASS.
>> SHAWN MICHAELS, THE
UNDERTAKER, AND YOKOZUNA.
>> LUNA VACHON IS IN IT AS WELL,
SO WOMEN WOULD DO IT AS WELL.
>> LUNA VACHON CAN KEEP UP WITH
ANY OPPONENT ON THE RAW VIDEO
GAME.
>> I PLAYED AS LUNA A LOT AS A
KID AND DEFEATED MY BROTHER A
LOT WITH LUNA.
>> AT CHARACTER SELECT SCREEN,
IF YOU WAITED ON IT FOR A SECOND
IT WOULD PLAY THIS MIDI VERSION
OF THEIR THEME.
[SHAWN MICHAELS' MUSIC PLAYS]
>> I WOULD LITERALLY GO THROUGH
ALL THE CHARACTERS SELECT AND
JUST BE LIKE, "YES, THAT'S
DIESEL'S MUSIC.
OH, THERE'S OWEN'S MUSIC.
I LOVE OWEN'S MUSIC."
>> IT WAS SUPER COOL.
WE DIDN'T HAVE CDS YET AT THAT
TIME OR THEY WERE JUST
BEGINNING.
IT WAS A GOOD WAY TO LISTEN TO
YOUR FAVORITE WRESTLER'S
ENTRANCE MUSIC IN THE 16-BIT
VERSION, WHICH WAS JUST ROCKING.
>> RAZOR RAMON AND UNDERTAKER
WERE MY TWO FAVORITES TO PLAY AS
IN THIS GAME.
I WOULD LOVE JUST TO GO GET A
WEAPON, A CHAIR, AND JUST BEAT
DOWN THE OTHER OPPONENT UNTIL I
COULD JUST HIT THE FINISHING
MOVE.
>> YES.
OH, I LOVED THE BUCKET.
YOU WHACK THEM WITH THE BUCKET.
>> I ALWAYS THOUGHT THE BUCKET
THING WAS FUNNY BECAUSE I DON'T
THINK I EVER SAW THE BUCKET USED
AS A WEAPON ON RAW OR ANYTHING,
BUT THERE WAS IN THE GAME.
>> BUT KNOCKING OUT THE REF WAS
ALWAYS KIND OF LIKE PRIORITY ONE
OR TWO.
AS SOON AS THE MATCH STARTED,
YOU HAD TO GET RID OF HIM.
IT WAS JUST PART OF THE FUN.
>> HE'S HIT THE REF.
WHAT'S HE DOING FIGHTING THE REF
FOR?
>> I DON'T KNOW IF YOU GUYS
REMEMBER THE MEGA MOVES.
THAT WAS A WHOLE SELLING POINT.
>> INSTEAD OF JUST DOING BODY
SLAMS AND SUPLEXES AND PUNCHES
AND STUFF LIKE THAT, THEY ADDED
IN SOMETHING EXTRA, WHICH JUST
KIND OF TOOK THE WRESTLING GAME
EXPECTATIONS TO THE NEXT LEVEL.
>> HEY, EVERYBODY.
MY NAME IS TODD PETTENGILL FOR
COLISEUM HOME VIDEO AND THE
WORLD WRESTLING --.
>> IN 1994, WWE, WHEN IT WAS
TIME TO PUT OUT THE VHS TIPS AND
TRICKS FOR WWE RAW, NOT ONLY DID
TODD PETTENGILL HAVE TO HOST IT,
BUT A LITANY OF WWE SUPERSTARS
FROM THE ERA ARE SITTING THERE
GIVING YOU ALL THESE TIPS AS IF
THEY'RE TRAVELING WITH THEIR
SUPER NINTENDOS AND SEGA
GENESISES.
>> WHEN YOUR OPPONENT IS LYING
DOWN ON THE MAT AND LOW ON
ENERGY, WALK TO THE OPPONENT'S
FEET AND HIT R ON SUPER NINTENDO
OR AB ON SEGA LOCK ON THE
SHARPSHOOTER.
>> THERE'S ACTUALLY A VIDEO OF
ME AT CHRISTMAS.
I OPEN THIS UP AND I START
SCREAMING, "THANK YOU.
THANK YOU."
I DO THE WAYNE'S WORLD, I'M NOT
WORTH THING TO MY MOM.
I'M JUST GOING, "THANK YOU.
THANK YOU, MOM."
>> A FUN, FUN PICKUP AND PLAY,
PROBABLY DOESN'T GET THE CREDIT
IT DESERVES.
WE'RE ALL FOR THE GENESIS.
>> IS IT JUST ONE BUTTON?
I'M DONE.
>> OKAY, OKAY.
I HAVE TO SHARE IT, TOO.
LIKE DAN, MY CHRISTMAS WISHES
CAME TRUE IN 1994 WHEN I
UNWRAPPED MY COPY OF WWE RAW.
FOR YOUR VIEWING PLEASURE,
LADIES AND GENTLEMEN.
"WHOOPIE.
WHOOPIE.
OH, GOODY.
GOODY, GOODY GUMDROPS."
>> WHAT'S THAT ONE NOW?
>> IT'S MONDAY NIGHT RAW.
WOW.
>> OH, MONDAY NIGHT RAW.
>> LET'S SEE.
LET'S SEE, LET'S SEE.
>> I'M GLAD I GOT THIS.
>> I DID SAY GOODY GOODY
GUMDROPS.
I DON'T KNOW WHY EITHER.
I THINK IT WAS A JOKE, BUT IT
WAS LIKE, I WAS 11, CAN WE JUST
LET IT GO?
LET'S NOT MAKE IT A TWITTER
THING, OKAY?
WE'RE DOWN TO THE FINAL TWO AND
I HAVE A FEELING YOU'VE BEEN
WAITING FOR THESE.
LET'S GO FIRST TO THE LEGENDARY
SMACKDOWN HERE COMES THE PAIN,
PROBABLY THE MOST REVERED GAME
IN THE FAMED SMACKDOWN SERIES.
WITH ITS INCREDIBLE GRAPPLING
SYSTEM, ITS SKILLFUL SEASON MODE
AND UNPARALLELED CREATOR
WRESTLER MODE, THERE'S A REASON
FANS CONSISTENTLY FEATURE THIS
GAME ON THEIR ALL-TIME LISTS.
>> RIGHT HERE.
THERE IT IS.
THE HOLY GRAIL.
HERE COMES THE PAIN.
>> THIS IS ONE OF MY FAVORITE
GAMES OF ALL TIME.
>> THERE'S SO MUCH STUFF TO DO
IN IT AND YOU CAN PLAY THIS
FOREVER, MAN.
>> I REMEMBER PLAYING THIS FOR
HOURS.
>> THIS BRINGS BACK SO MANY
MEMORIES.
>> THIS IS THE HEIGHT OF THAT
ERA OF WRESTLING GAMES.
>> FOR ITS TIME, THIS WAS
REVOLUTIONARY AND IT WON AWARDS.
>> THE BEST FIGHTING GAME OF
2003, WWE SMACKDOWN.
>> THEY DID SOMETHING RIGHT WITH
THIS ONE.
>> HERE COMES THE PAIN WAS ONE
WHERE IT WAS SIMPLE IN THE WAY
THAT THE 64 GAMES WERE, BUT IT
FELT MORE ROBUST.
>> ALL OF A SUDDEN THERE'S NOT
JUST A BUNCH OF SQUARE HEADS
THAT ARE JUST SMILING.
THEY LOOK LIKE REAL PEOPLE.
>> PEOPLE HAVE DIFFERENT
PHYSIQUES.
WHEN WE WERE PLAYING THIS, WE
WERE LIKE, "HOW CAN GRAPHICS GET
ANY BETTER?"
>> AS FAR AS GAMEPLAY GO, I
THOUGHT IT WAS GREAT.
>> IT MADE YOU FEEL LIKE YOU
WERE IN THE ACTION.
>> THIS GAME ALSO INCLUDED NEW
AND IMPROVED MATCH TYPES.
>> THIS WAS THE FIRST GAME WITH
ELIMINATION CHAMBER.
>> FOR THE FIRST TIME IN ANY WWE
VIDEO GAME, YOU COULD PLAY IN
THE ELIMINATION CHAMBER WITH THE
PODS, THE WHOLE SHEBANG.
>> THEY REALLY ADDED IN A LOT OF
BACKSTAGE FIGHTING WHICH IS
ALWAYS COOL.
>> NEW MATCH TYPES INCLUDING BRA
AND PANTIES MATCHES.
WHOO, HOW FAR WE'VE COME.
>> ONE OF THE COOLEST THINGS OF
THIS GAME TOO IS YOU'RE ABLE TO
PLAY AS LEGENDS.
>> EVERYBODY GROWS UP WITH THEIR
FAVORITE.
THE FACT THAT THEY WERE IN THE
GAME FOR THE FIRST TIME, VERY,
VERY COOL FEATURE.
>> THERE WAS A LOT MORE YOU
COULD DO IN TERMS OF SETTING UP
MOVES AND SITUATIONS.
>> YOU COULD START STACKING
FINISHERS AND IT WASN'T JUST THE
FINISHING MOVE, IT WAS
EXAGGERATION.
>> THERE WAS A MUCH MORE THOUGHT
OUT CAREER MODE.
>> YOU CAN GO BUY THINGS,
WHETHER THAT'S LIKE A NEW
TITANTRON, SOMEBODY'S THEME
MUSIC, A NEW OUTFIT FOR
SOMEBODY, A NEW MOVE SET FOR THE
CREATE A WRESTLER.
>> IN THE CREATE A WRESTLER
DEPARTMENT, YOU COULD LITERALLY
INFLATE CERTAIN BODY PARTS AND
MAKE GUYS LOOK WILD, WHICH WAS
DIFFERENT FROM THE NO MERCY ONE,
WHERE THEY WERE ALL SET TO A
PATTERN.
>> YOU COULD DO ALL THESE
ADVANCED MOVES AND STUFF YOU SAW
ON TV, BUT IT WAS STILL LIGHT
AND ARCADIA ENOUGH THAT IT
WASN'T BOGGED DOWN WITH REALITY.
IT REALLY WALKED THAT LINE
PERFECTLY.
I THINK.
>> I PERSONALLY WOULD LOVE TO
SEE A REMAKE OF THIS.
DO YOU LIKE MONEY?
VIDEO GAME DEVELOPERS?
DO YOU LIKE MONEY?
THIS IS A GOLD MINE.
>> THIS VIDEO GAME, IT JUST
SPARKED SUCH A BEAUTIFUL
NOSTALGIA IN ALL OF US, AND IT
TAKES US BACK TO THOSE CHILDHOOD
MEMORIES.
>> I WOULD ALWAYS RUSH HOME FROM
HIGH SCHOOL AND ALL I WANTED TO
DO WAS PLAY SMACKDOWN.
HERE COMES THE PAIN.
>> I REMEMBER A LOT OF FIGHTS
OVER THIS GAME.
>> DAVIS LEFT.
SHE'S MY BEST FRIEND.
>> I THINK IF YOU ASK A LOT OF
PEOPLE, THIS MIGHT BE THEIR
NUMBER ONE.
>> I TELL YOU WHAT, THIS STUFF
RULES.
>> I WAS THE BEST AT IT.
PRETTY SURE I WON A FEW VIDEO
GAME TOURNAMENTS WITHIN THE
COMPANY PLAYING THAT GAME.
>> THE CHAMPION, SHELTON
BENJAMIN.
>> IT'S KIND OF A NO-BRAINER.
THIS WAS THE WRESTLING GAME.
>> THIS IS THUG-A-NOMICS, MAN.
THE CLASS IS DISMISSED.
GET OUT TO YOUR STORE, DUDE, AND
GO COP THAT DISC.
WORD.
>> THAT GAME WAS SO GOOD, SO
GOOD THAT I PLAYED IT FOR YEARS
AFTER LAUNCH.
I EVEN WENT SO FAR AS TO MOVE A
SECOND TV INTO THE LIVING ROOM
SO THAT I COULD PLAY ALL NIGHT
AND MY GIRLFRIEND COULD WATCH
SHOWS ALL BY HERSELF.
SHE TURNED INTO MY WIFE AND THEN
SHE TURNED INTO MY EX-WIFE.
I REALLY DON'T KNOW WHY, BUT
THIS SEEMS LIKE IT MIGHT BE A
CORE ISSUE.
OUR FINAL SELECTION IN MANY FANS
AND MY OWN HUMBLE OPINION IS THE
TOTAL PACKAGE WITH SICK
CUSTOMIZATION, KILLER FIGHTING
MECHANICS, AND SUPER FUN
STORYLINES TO NAME A FEW, THE
PERFECT COMBINATION OF ARCADE
AND SIMULATION.
THIS GAME LIKE THE GOLDENEYES
AND MARIO KARTS OF ITS ERA, TOOK
DORM ROOMS BY STORM AND MADE
MULTIPLAYER GAMING WHAT IT IS
TODAY.
I GIVE YOU NO MERCY.
>> I'M GOING TO HOLD THIS IN A
PLACE OF REVERENCE.
I'M GOING TO CAREFULLY TURN IT
AROUND.
THIS IS A PIECE OF ART.
THE GREATEST GAME EVER CREATED.
[CHUCKLES]
>> I WAS WAITING FOR THIS ONE.
I WAS WAITING FOR THIS ONE.
>> AH, STOP.
THIS IS SO COOL.
>> IT'S SO WEIRD HOLDING THIS
AGAIN.
IT'S SO WEIRD.
>> THIS IS NO MERCY.
>> WWE NO MERCY.
>> NO MERCY.
>> WWE NO MERCY FOR NINTENDO 64.
IT DOESN'T GET ANY BETTER THAN
THIS.
>> IT'S THE GREATEST OF ALL
TIME.
YOU'RE SEEING IT RIGHT HERE.
THIS IS A LEGIT.
THIS IS SOMEBODY'S.
>> THIS.
SOME SAY THE GREATEST WWE VIDEO
GAME OF ALL TIME.
GEE, I WONDER WHY.
WHO WAS ON THE COMMERCIAL FOR
THIS VIDEO GAME?
OH, IT WAS THE DUDLEY BOYZ.
>> WHEN GHQ ASKED US TO BE THE
NO MERCY SPOKESMAN WE NATURALLY
AGREED.
>> VERY FOND MEMORIES OF
SHOOTING THIS COMMERCIAL.
IT WAS A LOT OF FUN IN A
FRATERNITY HOUSE.
>> ME AND MY BROTHER DEVON HAD A
REAL PROBLEM SHOWING PEOPLE
MERCY.
>> I STILL HAVE THE BIG CHECK
THAT THEY GAVE ME AND DEVON.
CAN'T FIND A BANK THEY'LL CASH
IT FOR ME, BUT THIS WAS A BLAST.
>> RATED T FOR TEEN.
>> NO MERCY WAS THE FIRST GAME
THAT I COULD SIT THERE FOR HOURS
AND I DID IT FOR MONTHS.
I NEVER GOT TIRED OF THIS GAME.
>> THAT'LL LEAVE A MARK.
>> NO MERCY HOLDS SUCH A SPECIAL
PLACE IN MY HEART.
>> LOOK AT THIS.
>> THIS HAD EVERYTHING.
THE PLAYABILITY, THE CREATE A
WRESTLER FEATURE.
THIS IS A FUN GAME RIGHT HERE.
>> YOU GOT IT.
>> THIS CAME OUT AT THE EXACT
RIGHT TIME.
THIS WAS LIKE PEAK OF THE
ATTITUDE ERA, WRESTLING'S HOTTER
THAN IT'S EVER BEEN.
>> THIS GAME HAD EVERYTHING THAT
THE ATTITUDE ERA HAD.
IT WAS COOL, IT WAS EDGY.
NOW YOU HAVE THIS GAME THAT
CEMENTS THAT LEGACY.
>> IT ALSO HAD THE BEST GAMEPLAY
BECAUSE IT WAS THAT THQ AKI
ENGINE.
THE CORE ACTION WAS
UNPARALLELED.
IT HAS NEVER EVER BEEN TOUCHED.
>> THAT IS AN AWESOME MATCHUP.
>> YOU COULD FINALLY DO THE
MOVES.
YOU COULD ACTUALLY DDT YOUR
FRIEND.
YOU COULD ACTUALLY DO A SUPLEX.
YOU COULD ACTUALLY JUMP OFF THE
TOP ROPE.
>> IT FELT LIKE THERE WERE NO
RULES, AND THAT'S HOW IT'S IN
THIS GAME.
YOU COULD DO ANYTHING YOU WANT
ON THIS GAME.
>> OH, GOD.
>> YOU WERE ALLOWED TO DO INTER
GENDER MATCHES.
>> LITA WINS IT.
>> YOU COULD CHANGE THE ATTIRE.
>> I'M ALL ABOUT THE CREATE A
WRESTLER OPTION.
I MAKE THE WRESTLERS.
I'M FINE TUNING THEM.
I COULD ACTUALLY CREATE THE
RICKY SUAVE OF MY DREAMS.
>> I WOULD SPEND MORE TIME
CREATING A CHARACTER THAN
ACTUALLY PLAYING THE GAME.
>> I DID CREATE MYSELF AND I
MADE MYSELF BEAUTIFUL.
>> I REMEMBER THE ONE TIME I
MADE ENOUGH MONEY TO GET THE
ROCK, THAT JACKET, AND MAN, I
REMEMBER IT WAS LIKE A LIFE
ACCOMPLISHMENT FOR ME.
>> STILL TO THIS VERY DAY
SOMETIMES WILL BUST IT OUT IN
THE LOCKER ROOM AND PLAY IT.
THAT'S HOW GOOD THIS GAME IS.
WHO WILL BE THE LEFT RIGHT, LEFT
RIGHT CHAMPION?
>> AJ AND RICOCHET A TRIPLE
THREAT TOURNAMENT, I MADE IT ALL
I WAS JUST WAITING FOR LIKE A
TINY MISTAKE AND I BELIEVE AJ
STEPPED OUT OF THE RING AND
THAT'S ALL YOU NEEDED.
>> YES.
>> I JUST PINNED HIM AND AJ
COULDN'T GET THERE FAST ENOUGH.
ALL THESE YEARS LATER I STILL
REMEMBERED IT.
>> IT'S RIDICULOUS.
>> THANK YOU, MAN.
THANK YOU SO MUCH.
>> THIS ALSO HAS THE BEST
SOUNDTRACK OF ALL TIME.
>> DIG DIGGITY DOG.
>> DIG DIGGITY DOG, RIGHT?
>> DIGGITY- [LAUGHS]
>> SOCKO.
>> DIGGITY DOG.
>> DIG DIGGITY DOG.
>> SOCKO.
>> WHY THE -- IS THAT IN THERE?
>> I WANT TO MEET THE GUY
DECIDED THAT LET'S LISTEN TO
THIS AGAIN.
NO, MAYBE ADD ANOTHER DIG
DIGGITY IN THERE.
CAN WE GET MANKIND TO SAY SOCKO
REALLY QUICK?
NAILED IT.
THERE IT IS.
THAT'S IT.
THAT'S THE ONE.
THAT'S WHO I WANT TO MEET,
WHOEVER THAT GUY IS, I WANT TO
SHAKE HIS HAND.
>> INDISPUTABLY THE BEST
WRESTLING GAME OF ALL TIME.
I SKIPPED SCHOOL SO I COULD STAY
UP ALL NIGHT UNLOCKING OUTFITS
AND SUPERSTARS.
I SLEPT NEXT TO MY N64 THAT
NIGHT BECAUSE I COULDN'T LEAVE
IT.
NO MERCY IS MY FAVORITE
WRESTLING GAME OF ALL TIME, AND
I REALLY HOPE IT IS YOURS TOO.
FOLKS, THAT'S A WRAP ON OUR MOST
AWESOME WRESTLING VIDEO GAMES OF
ALL TIME, AND ALSO A WRAP ON OUR
FIRST SEASON OF THIS IS AWESOME.
WE'VE HAD A BLAST CELEBRATING
THE MOST AWESOME EVERYTHING IN
THE WWE, AND WE WILL CONTINUE TO
DO SO IN SEASON 2.
THAT'S RIGHT.
SORRY, JBL.
SUCK IT, PAUL HEYMAN.
YOU'RE NOT GETTING RID OF ME.
THANK YOU FOR JOINING ME, LADIES
AND GENTLEMEN, ON THIS WILDLY
FUN NOSTALGIA-FILLED RIDE.
I'M YOUR HOST, GREG MILLER.
UNTIL NEXT TIME, IT'S BEEN MY
PLEASURE TO SERVE YOU.
ON THE SEASON 2 PREMIERE OF THIS
IS AWESOME, THE MOST AWESOME
ROYAL RUMBLE MOMENTS IN HISTORY.
>> WHOA.
REY MYSTERIO.
HE DID IT.
HE DID IT.
>> NO WAY.
>> HE DID IT.
>> 30 MEN, 30 WOMEN BATTLING FOR
SURVIVAL.
>> THE FIRST WOMAN EVER TO ENTER
THE ROYAL RUMBLE MATCH.
>> CREATING MOMENTS THAT
ASTONISHED US.
>> MY GOD, MY GOD, I DON'T
BELIEVE IT
>> AND DEFIED THE
LAWS OF PHYSICS.
>> YOU GOT TO BE KIDDING ME.
>> IT'S THE LUCK OF THE DRAW.
>> WHO SHALL ENTER THE FRAY
NEXT?
>> IN THE ELEMENT OF SURPRISE.
>> IT'S JOHN CENA.
>> LET THE COUNTDOWN BEGIN.
>> ONLY ON THE NEXT THIS IS
AWESOME.
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