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Hello and welcome to this foundational lesson
The lesson today
We are going to be talking about
Solid design and drawings
So this kind of thing takes place
Right before you're about to start animating
We want to make sure that you are leading with your best foot forward
I am not means that we want to make sure that the effects design
And the drawings that you're about to do are as solid and as visually appealing as you
And make them
So
When we're working from equality design what I mean by that is that I want you to put in a lot of time
Into
Thinking about
The purpose of the effect
And then
The design elements that you want to include in it
This can be a lot of different things
If you are trying to focus in
The animation specifically you want to make sure that you keep your design super simple
If you are trying to go
All out
On the animation and make something as cool as possible
You want to lay out all the
Little Edition additions and pluses to the effect at the stage
Because once we get into the animation
We want to make sure that we have
A battle plan
And that we're going to stick with
So even something as simple as a candle flame on top of the
Candle
We want to make sure that
We are thinking about
All the things were going to include with
Now what I mean is
For something as simple as a candle flame does it have a line
Or is it
Just fill
And how far we taking it are we doing
Inner flame and if we are what is that look like
Where is the place and how is it going to enhance
The entirety
Design
No obviously when we're dealing with something smaller like this there's not going to
Be a ton of things to figure out and question which is good
Because we don't want
Go to Crazy assuming that you are a beginner
Dealing with smaller simpler Concepts at first is a good way to
Kick things off and then once you get comfortable with things
Then
That snowball as it's rolling then you start adding in more and more
Biting off too big of
A commitment
2D animation too soon
Dan have you can can leave you feeling frustrated or maybe that you made a mistake so
We really want to make sure that were were building up slowly
And this is going to happen
Several several several times
Because let's say let's see you animate a dozen candle flames
Right on you got that knocked out
You're like
Candle flame Pro now
And then suddenly you get us do a campfire
Or a water splash
Well your candle flame expert have you done a water splash before what is water look like
How many elements are you going to include on it
So
When it comes to a water splash your centrally starting
Square one again
Where you have to start small
You have to set out a solid battle plan for the animation and the design
And then once again you work your way up
You're going to have to do this dozens of times because Sarah's
And it's actually one of the really great things about effects
But I mean there's there's dozens and dozens of different types of effects up there
You got up
Buckle up and get ready to learn when
It comes to
I'm designing effects and then
Sequentially
Animated
Plan ahead of animation
There's several ways to do this but I can't stress this one enough
Plan plan plan
The more information and knowledge to give yourself
Beforehand
The better the final product is going to be
Now
That's not to say that
Just animating
And just being creative
Doesn't have its place
That kind of practice can be good for for things like creativity block
You just need to get something on the page
However
If you're dealing with
Production or a scene in a short for something like that where
The effect has to be very specific and do specific
Bangs
You want to make sure that you plan ahead as much
Possible
Art of planning ahead
Yes
Creating a design
That's going to work with
The environment
That's going to be
Realistically animated Bowl
I'm more experienced
Effects artist is going to be able to
Anime more
Complex designs quicker
So we want to make sure that we're sticking within your realm of capability
When we are learning these things
Because the last thing we want is for you to get Scrooge
Define things too difficult and
To give up
Because
Animation is
We probably
Oh no
Is very time-intensive
However
Once putting in that time and accomplishing it it's also very satisfying
To see the final product
Planning ahead outside of design in terms of Animation in mean doing
Some drawings
Of the effect
In several different states
As you can see on screen here we have kind of a very simple droplet splash
It enters the water
Fix up some water and then it all falls back to the surface
There's going to be a point in time in which you've done so many drawings
Did you don't really have too much more of an option other than to just start animating
And that's the style of Animation that we'll talk about in a different lesson
But making sure that each one of these frames whether or not you're doing
2 frames through friends or frames
Or whatever
62
Style and the effects design
That you have set out that's the important
That's what we're looking for here
My last
Bit of advice when
Talkin about solid design
And
Approaching animation
Approaching
Effects animation
Is to lock yourself
What I mean by this is if you created a design
And your your newer to animating you'll start animating that design
And
Just through the natural process of drawing
You might stumble
Across a couple design elements that you think are
Cool or that look really good
And if your 12 drawings into a 60 drawing animation
And you decide to change up on the Fly you have to keep in mind.
You will you have now
Dedicated yourself to animating. Little ass back in the animation throughout the entirety
All the frames that are left
Now if you do this sparingly
A couple times here or there
You can roll with it especially if you're experienced
And you might you might end up with a better product at the end of it
However
If you let this get out of hand
You're going to end up with kind of a big
That's on your
York
I use this as an example if this was our design we started off
With something like this
We have
Very angular kind of smoke
Were you saying
Pretty tight tapers
In some of the shadowing
We're going with line
We're going with line Bill and Shadow
However through the course of our animation
By the final frame
We end up with
Something like this where are
Blocky Square shapes that we were using for smoke have now turned into round one
We've started adding in elements of like little
Kurt curly cues
In the
Places where the smoke connects whereas
We don't do that anywhere over with our initial design
And we go from
Light shading
Where the light source is coming as it is falling on the smoke from this angle
And we're going with shapes.
AR
Under curves rather than over curves but by the end of it all of our shed shapes
I've turned into over curves
Neither one of these in terms of shading specifically
Neither one of these approaches are bad
However
Starting with
Starting with this
And ending with this
In terms of Animation it won't look good
So there might be especially when you're learning
There might be several times
In which
You have to stop yourself
Because you started with shade shapes like this and slowly over the course of the frame
They for some reason got a little bit flattered
And then
Very slowly
A transform
From this
Bring one or whatever and then this is frame 33 or something like that
You've made
You made a mistake
You've strayed from the original design
And you're going to end up with shadows that are more thing and looking weird
So when I say lock yourself in mostly what I mean is
Be honest with yourself
Catch yourself
And on every single frame
You can question are you being faithful to your original design
And are you sticking with it
Once you're able to implement.
That will get you nice solid animation where the design is consistent from frame-to-frame
From start to finish and it isn't it doesn't end up doing
Weird stuff that wasn't initially intended
When you first designed it
Allowed as a final note that I often find that people are most creative when they do lock themselves in
Because creativity comes from limitations
In my opinion in most scenarios
So when you put yourself in a box
And you lock yourself in with the limitations of the design
That's often where
I find people will pull out
Their most creative nature
Because they're not letting
The concepts and things get away from themselves they're working within limitations but they're expanding
Those limitations
To a point where they're creating something
Beautiful and gorgeous
Screen
So I hope this is convinced you a couple of good
Methods of practice for
The designing of your effects and the approach to that
Before
You start animating
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