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Hello welcome back
They were going to be talking about
Straight Ahead Animation vs keyframe animation
These her styles
Approach to animation
But they are both fight
Important and
You need to know where and when to
Use each one of these approaches in order to
Death not just the best
Products that you are trying to create in terms of animation
But also knowing when and where to use these
Will help you
Get deadline
Pastor as well
Because if you're working in a professional setting or if you just have
Lots of people are busy these days
Animation time consuming
Professional Hobby
The we we want to make sure that you are getting as much bang for your buck for the time that you
Are putting in
Straight Ahead animation simply means that you are carrying all the information in your head
Or you are going in and doing the work
I talked a lot about planning out animation
Making sure that you're working from solid designs making sure that your compositing
Things correctly
In the truck you're working in
Whatever it is that you're working on
However if you have a lot of experience with animation or you are
Peculiarly familiar with
A specific effect or
Whatever it is that you're going to
You working on
There may come a point in time
In which
You are sort of
Ready to try to take on the experience
Doing less planning and seeing what comes up
The final animation
And I would say that if the final animation you feel works just as well
Straight Ahead ink as it does
With the other option of keyframing and you drop some of the planning you are doing
Beforehand
Then you're probably experienced enough to
Keep Rollin with it
I also like straight ahead in for Creative purposes
Quite often it can be hard to look at a blank screen
When you're looking to create something
Just want to see where your brain takes you
Then there's less reason to plan
I
You want to just get those creative juices flowing
And you just might as well straight ahead
Animation
And see where it takes you and what it does for you and what kind of things
Learn from it
Because
Of its more
Speedy nature it will help with the deadlines however you have to keep
Keep in mind.
You might be sacrificing a bit of quality because of the lack
So
Just way those two things in your head and consider the situation that you're in
What it is you're trying to
I'll push for going forward
Other than that there's not too much to say about trailer heading it's pretty self-explanatory
The next thing however
Keyframing
Keyframing is a much more methodical
Approach to animation and that is why
I'm investment
Ultimately
Normally gets you a better result
In your animation
You know where things are going to
Specifically be on
M1
My friend for
And your final frame in this example
M7
There's no guessing
We know that the triangle will be here and then it ends here
The other mid-frame
So when
We first start out
With the the key frame method we have we have our
First frame
Enter last frame so we know the position of these new drawings already
Real only question is where does the mid drawing go
Mid drawing
We have decided to
But in
The middle
So these would-be are keyframes
Rm1
And
I'm 7 and I use these to try to note
So this might be frame one
But this is also drawing one
This is the first drawing you do however with the key frame method
This might be frame
7
Here
But this is drawing number to that
But we won or start and our stop frames
After that
We want our mid-frame
Also
Commonly
Refer to as a breakdown
So our mid-frame is
Or however this is
Drawing free
The week in a race
Everything in the middle here
And here
We're only dealing with
These three drawings for the socks
Keyframe
Keyframe
Break up
Once we have all those
We start adding in our other frames
Here
In here
Know if you have enough information
And you know what that this is frame one and this is the breakdown
Then
Doing the in-betweens is relatively self-explanatory
It's a simpler job
Back in the day
We're talkin classical animation you know old Disney stuff
Don Bluth stuff
50's 60's 70's kind of Animation era
This was a preferred method was
You had
Specific positions
Actually
Where
You had a key frame artist and it was their specific job
It just do
He's drawing
And then
Once
Those were solid enough and approved by an animation director or maybe the director them
Themselves
Then they would hand
The work off
2
An in-between artist and the in-between artist
Filled in the blanks
This was still a very important job
However it's considered a little bit more Junior because you're not laying out the overall look and feeling
Of the animation
However nowadays
An animator is
More often than not
At least my professional experience which is like going on
I'm 15 plus years now
Animators are responsible for for all of it
But once we get to the in-between portion
Things are much worse
Self-explanatory and there's very little guesswork of where you have to put these Frank
There's some timing and stuff you have to worry about but in general
When you have these kinds when you have the key frame
And the breakdown
Very very little is left to the imagination for the invite
Which is good
Because inbetweening can sort of be a little bit guitaraddict it's it's drawing a
It's still fun
However
It's not a ton of brainpower so
It's a different mode of working where I was with the keyframes in this simple example it's not that big of a
The deal but when you're working on more complicated stuff to keyframes you have to put a lot of thought
Work and effort
Because
They are kind of your anchors
In the look
The animation
Where is Straight Ahead in your winging it be framing
It's very
Everything is
Laid out
No
One last thing I want to address
Which isn't
Address in these drawings
Is that
You have to decide for yourself what a keyframe is
In this example is very simple because that's how I want it to be for anyone who is
Potentially watching the series
However
Animation can have multiple
Keyframes
In between those keyframes can have multiple
Breakdown
You're not
I'd
Two only two keyframes in one breakdown
You can have as many of these as you need
In order to help
Describe the action or the animation
A potentially what should happen is if you have your keyframes in your breakdown
Done and they're all done properly if you play the animation It should read
Ready
Well
Like it should read as being
Like
Dang near
Finished
I hope that help with giving you a couple different options of ways to approach animation these are the only two that I
Kind of really think exist
I don't think there's really a third way of doing animation because it's kind of
These two methods kind of boiled down to
Winging it and planning it
Straight ahead and keyframing is just
Different terminology
Describing those two things
However
They don't
Both
Light equally in all situations
So
I find it a very interesting exercise getting people to
Animate the exact same thing in both
Styles or bar methods of animation and seeing which one they like
Because you're very quickly find out it was
It was a lot quicker and easier to straight ahead
This kind of Animation then it is beef Ramen
And then vice versa
The more familiar you become
With
Where
It's more opportunistic to use one over the other
That's when you become a better quicker anime
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