Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
welcome back to PJ train Design This is
PJ today I would like to share with you
how to use the jump ring to make a
simple rope chain and that will serve a
better rendering for your jewelry
presentation are you ready let's get
started
[Applause]
before we started I wanted to make sure
that this type of the 3D model is
intending for rendering most of the
chain is machine made and for casting
purpose it's not really necessary so
this is intending for rendering purpose
as starting from a scratch so I want to
come into my top view and draw ellipse
and roughly about this size right here
you can make it thicker or you can make
it thinner it's up to you and after that
I'm going to draw a circle this circle
could be any size that you want I'm
going to snapping into the quadrant now
you do not want it to have it way too
thick because it may not flow in nicely
so we wanted to have something is
reasonable so we're gonna stay with
something about 0.8 millimeter roughly
like there all right let's give it a try
by making the sweep one rail and I also
wanted to record a history just in case
this is too big to too small as
selecting the rail here and also
selecting the cross section so then we
will get our first link all right once
you have first link we kind of need to
know that if this is going to fitting
all of them so let's do a test right
here let me go ahead to hiding the curve
so we are going to moving this one to
this one and of course this one going to
end up with 90 degrees so I'm just go
ahead to rotate it right and the way the
Rope change to work is you have another
chain in between and this the link is
actually
rotate it into 45 degrees so I'm just
going to type it 45 right here right so
each of the link is linking into two
link right so let me change this one
into the green one and change this one
into the red one so it's easier for us
to see how things work all right so the
next set if this is happening correctly
let's take a look on the top view we
want a green one next to the green one
and so we'll get something like this
right but we want to make sure everybody
else is not touching notice that this 2
is actually jamming into the red one so
I actually need to moving this two back
a little bit somewhere like this so it's
not jamming into the red one right so
nobody is jamming into each other so
let's go ahead to delete those that's
just for the reference now we know those
three set is working so we're gonna
using the command for linear array and
we're going to say just do a testing for
five and we are going to snapping
holding our shift green one next to the
green one so we'll get something like
this right so this will be the link
structure now let's take a look on the
render View and see if you like it right
if you feel like this is like not enough
you actually wanted to have additional
so it doesn't look so loose in between
we're gonna come back here again let's
come back to the original Three and we
want to make additional one so let's go
ahead to making a copy Ctrl C Ctrl V and
I want to rotate this one for 90 degree
right there all right so you can see now
we have this new one is actually
overlapping with this one so we're gonna
moving this one coming over here all
right so every link that we have they
all need to linking with the two link so
that's the key of it right so that's
giving a try and we want a green one
to set it right here
and then so they will be linking
together I mean you can adjust a little
bit look like the red one need to be
going to the left a little bit small
even so it's not jamming into each other
this one and this one might need to move
into the left a little bit and then so
we'll get something like this all right
double make sure on the render view they
look nice they are not like jamming into
each other and if that were for you then
we are going to go ahead to delete those
and then we just want a grouping all of
those all right so let's give it a try
we want to use the linear array and
we're gonna pick up all of this and
let's say we're gonna do five set and
then we're gonna move in somewhere about
here
and take a look on that if that worked
well for you okay so now if we want to
apply it to a curve let's say I have a
curve so I go like this way
we're gonna give you the first try for
array along the curve and then we're
gonna get this one right here and let's
see what happened coming into the
transform we're gonna use array a long
curve
and when you array along the curve and
the base point we're gonna pick up here
and depends on how many you're going to
have let's say I have 20 of them and
it's still like jamming into each other
so I may change into like 14 of them and
see how that works you kind of need to
guess in the distance you can do that as
well so maybe I need to have less like
20 like 12 of them all right so it look
much better and then we'll take a look
on all of them notice that they are kind
of a tilted in a really weird way and
that's because we have the orientation
for free foam let's try roll like and
see if this is any difference it doesn't
make any difference but you also don't
want to use no rotation because that
will be like that so the best bet that
we have is a free form okay so I'm going
to click it here and we are just going
to moving all of this to the other
places so let me move the a curve down
and move everybody up a little bit all
right this is array a long curve that we
have here but it gives us some misline
alignment right there one thing you can
also try is before you actually flow or
array anything you want to ungroup them
and see if that gonna go better so we're
gonna pick up all of them again we're
gonna come into the array a long curve
and the base point is going to be here
and notice that it's doing the same
thing right and you're changing the
either with the row like or you're
changing the orientation is the same
thing so this is actually not gonna work
for us because we have to use four of
them as a set right so I'm going to try
another way right here so I'm gonna
having this one and let's find out how
long is it so we're gonna try length at
76.365 so I'm gonna make a copy and make
a apply straight with the polyline and
I'm going to using exactly the same
length all right so now I'm going to
just pick up those bring right here
right in the middle so I do making a
copy and that can actually fitting all
of them so I kind of need maybe just two
more set
and bring out right there
all right maybe just one set that will
work all right so now we have this right
here instead of using array we want to
use a flow so let's go to the transform
you have flow along curve it's going to
ask you the object we're going to pick
up everybody right here beside this
curve right here okay and Richard right
here we want to click yes because we do
not want it to be deformed and we want
to click on this space and also click on
this target all right so you will see it
flow much better and without twisting or
deform our wire so the first method is
using array a long curve if you have a
single chain that's not complicated and
it's just a jump ring hooking each other
array a long curve usually work in this
case we need to make sure you flow
nicely without having this kind of
accident all the chains going to the
right direction then we will use flow
along curve if they are interesting in
more of the clasp design I do have a
course specific design for it I have 11
different kind of clasp for you to use
and to download to use I hope you
enjoyed this video please like and
comment and let me know what you think
about it thank you for watching and I
will see you next
[Music]
foreign
[Music]
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.