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welcome back to PJ train Design This is
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PJ today I would like to share with you
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how to use the jump ring to make a
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simple rope chain and that will serve a
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better rendering for your jewelry
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presentation are you ready let's get
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started
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[Applause]
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before we started I wanted to make sure
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that this type of the 3D model is
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intending for rendering most of the
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chain is machine made and for casting
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purpose it's not really necessary so
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this is intending for rendering purpose
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as starting from a scratch so I want to
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come into my top view and draw ellipse
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and roughly about this size right here
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you can make it thicker or you can make
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it thinner it's up to you and after that
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I'm going to draw a circle this circle
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could be any size that you want I'm
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going to snapping into the quadrant now
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you do not want it to have it way too
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thick because it may not flow in nicely
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so we wanted to have something is
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reasonable so we're gonna stay with
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something about 0.8 millimeter roughly
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like there all right let's give it a try
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by making the sweep one rail and I also
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wanted to record a history just in case
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this is too big to too small as
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selecting the rail here and also
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selecting the cross section so then we
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will get our first link all right once
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you have first link we kind of need to
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know that if this is going to fitting
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all of them so let's do a test right
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here let me go ahead to hiding the curve
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so we are going to moving this one to
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this one and of course this one going to
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end up with 90 degrees so I'm just go
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ahead to rotate it right and the way the
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Rope change to work is you have another
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chain in between and this the link is
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actually
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rotate it into 45 degrees so I'm just
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going to type it 45 right here right so
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each of the link is linking into two
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link right so let me change this one
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into the green one and change this one
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into the red one so it's easier for us
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to see how things work all right so the
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next set if this is happening correctly
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let's take a look on the top view we
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want a green one next to the green one
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and so we'll get something like this
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right but we want to make sure everybody
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else is not touching notice that this 2
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is actually jamming into the red one so
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I actually need to moving this two back
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a little bit somewhere like this so it's
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not jamming into the red one right so
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nobody is jamming into each other so
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let's go ahead to delete those that's
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just for the reference now we know those
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three set is working so we're gonna
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using the command for linear array and
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we're going to say just do a testing for
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five and we are going to snapping
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holding our shift green one next to the
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green one so we'll get something like
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this right so this will be the link
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structure now let's take a look on the
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render View and see if you like it right
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if you feel like this is like not enough
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you actually wanted to have additional
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so it doesn't look so loose in between
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we're gonna come back here again let's
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come back to the original Three and we
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want to make additional one so let's go
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ahead to making a copy Ctrl C Ctrl V and
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I want to rotate this one for 90 degree
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right there all right so you can see now
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we have this new one is actually
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overlapping with this one so we're gonna
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moving this one coming over here all
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right so every link that we have they
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all need to linking with the two link so
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that's the key of it right so that's
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giving a try and we want a green one
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to set it right here
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and then so they will be linking
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together I mean you can adjust a little
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bit look like the red one need to be
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going to the left a little bit small
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even so it's not jamming into each other
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this one and this one might need to move
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into the left a little bit and then so
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we'll get something like this all right
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double make sure on the render view they
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look nice they are not like jamming into
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each other and if that were for you then
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we are going to go ahead to delete those
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and then we just want a grouping all of
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those all right so let's give it a try
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we want to use the linear array and
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we're gonna pick up all of this and
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let's say we're gonna do five set and
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then we're gonna move in somewhere about
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here
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and take a look on that if that worked
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well for you okay so now if we want to
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apply it to a curve let's say I have a
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curve so I go like this way
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we're gonna give you the first try for
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array along the curve and then we're
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gonna get this one right here and let's
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see what happened coming into the
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transform we're gonna use array a long
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curve
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and when you array along the curve and
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the base point we're gonna pick up here
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and depends on how many you're going to
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have let's say I have 20 of them and
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it's still like jamming into each other
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so I may change into like 14 of them and
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see how that works you kind of need to
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guess in the distance you can do that as
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well so maybe I need to have less like
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20 like 12 of them all right so it look
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much better and then we'll take a look
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on all of them notice that they are kind
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of a tilted in a really weird way and
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that's because we have the orientation
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for free foam let's try roll like and
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see if this is any difference it doesn't
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make any difference but you also don't
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want to use no rotation because that
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will be like that so the best bet that
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we have is a free form okay so I'm going
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to click it here and we are just going
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to moving all of this to the other
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places so let me move the a curve down
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and move everybody up a little bit all
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right this is array a long curve that we
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have here but it gives us some misline
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alignment right there one thing you can
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also try is before you actually flow or
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array anything you want to ungroup them
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and see if that gonna go better so we're
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gonna pick up all of them again we're
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gonna come into the array a long curve
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and the base point is going to be here
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and notice that it's doing the same
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thing right and you're changing the
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either with the row like or you're
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changing the orientation is the same
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thing so this is actually not gonna work
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for us because we have to use four of
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them as a set right so I'm going to try
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another way right here so I'm gonna
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having this one and let's find out how
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long is it so we're gonna try length at
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76.365 so I'm gonna make a copy and make
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a apply straight with the polyline and
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I'm going to using exactly the same
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length all right so now I'm going to
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just pick up those bring right here
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right in the middle so I do making a
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copy and that can actually fitting all
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of them so I kind of need maybe just two
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more set
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and bring out right there
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all right maybe just one set that will
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work all right so now we have this right
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here instead of using array we want to
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use a flow so let's go to the transform
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you have flow along curve it's going to
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ask you the object we're going to pick
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up everybody right here beside this
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curve right here okay and Richard right
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here we want to click yes because we do
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not want it to be deformed and we want
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to click on this space and also click on
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this target all right so you will see it
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flow much better and without twisting or
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deform our wire so the first method is
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using array a long curve if you have a
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single chain that's not complicated and
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it's just a jump ring hooking each other
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array a long curve usually work in this
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case we need to make sure you flow
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nicely without having this kind of
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accident all the chains going to the
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right direction then we will use flow
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along curve if they are interesting in
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more of the clasp design I do have a
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course specific design for it I have 11
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different kind of clasp for you to use
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and to download to use I hope you
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enjoyed this video please like and
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comment and let me know what you think
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about it thank you for watching and I
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will see you next
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[Music]
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foreign
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[Music]14803
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