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Hello,

welcome to the space configuration design lecture

using basic design and basic figures

I arranged the lecture

including the theories

,but focused more on showing you the actual projects

and apply those theories

We will simply learn about the theories

and various functions in this class

First, we will find out about the design using the triangular composition

, the basic modeling tool

, how to use the Cinema 4D more effectively

and use navigation and arrange the objects

Next, we will use Mograph and Boolean

to add more details

and other stuff like balancing the image

and how to add the details

by going through the examples

We will learn about the triangular composition

The triangular composition is the most stable

and effective layout

when it comes to eye tracking

Let’s find out through artworks

from the previous artworks, we can see

that they have used triangular composition a lot

The one you see now is the work of Raoul Marks

who is a legendary artist, creative director

who now works in a place called Antibody

with Patrick Clair

another world famous artist

I have worked with him when working on True Detective

I could see that he is a genius

If you see here, triangular composition comes up in work too

Here, the head and the car

and the another car,

these make the triangular form in the work

Next, although the triangular is turned upside down,

you still can see a well arranged composition

Next, to show the triangular composition using shapes,

I brought an artwork of a friend named Javier

You can see that there is a pool on the ground

and shapes on the top

If you divide it in the middle,

it is a bit asymmetric

, but if you look at the points here at the end,

you can see the triangular composition in place

These spot and line elements are included

and the surface as well

These parts will be explained in class

with lots of explanations

Moving on to the next artwork If you look at the endpoints,

you will see the triangular composition

and by putting these objects here

can make the work more interesting

It doesn't mean that

the triangular symmetry is always good when we look at artworks

Many of the works will be that composition

, but if you give slight changes like this

it can make more beautiful works

as an outcome

Let's look at the work of a friend named Vineeth

Let me show you some of his works

As you can see here

there are so many layouts having the triangular composition

this, too, have one, two, three points

and if you look at the endpoints

, you can see the triangle

Who is the main character here

It would be this friend of course

This friend here is placed at the end of the triangle

being the most standing out factor in the work

The second will be like this

so the visual flow starts from here

then the rock then flows like this

then goes up again

when looking at the artwork

The next one that I'm showing you

also shows the black end corner and the laptop

is making the triangular form

You can draw the triangle here too

Next is not the perfect triangle, but if you look at it carefully

, here are one two three points

to make the triangle

Now let me show you some of my artworks

I also tried to make the triangular composition as a base

and tried to put as many changes in the work

So this endpoint, endpoint, and this endpoint

, you can see the Coloso logo here

and the logo here

also makes the triangle

Balance is really important too

, but I tried to balance and level out everything

We will learn that later in the Octane class

Let me show you as a preview

Let's see what would happen if the stuff on the right and left side

is out balanced

how does it look now

Putting this C in the middle,

do you feel that the weight is biased to one side

I hope you feel it yourself

This is not only the problem of a number of objects

It's about how the objects are generally

placed at this side of the trangle composition

making more heavy on this side

especially in these triangular compositions, changes should be made

yet balanced

to make it easy and comfortable

When enjoying the artwork

in some works, the perfect symmetry

could hold a strong visual effect

, but when you are leveling out the balance using these various objects,

the changes should be centered in the middle and make it symmetric

Let’s look at the line here Here is a line here

, but there is nothing here on the other side

So, let's put another line on the other side

It looks a bit balanced by adding the line

, but to put the weight of these various objects on the other side

I’ve added once more

it’s not a same shape

, but it should have a similar weight

Of course there is more minor stuff on the right side

, but if we look at the big objects

, this part is weighted here around the center

To make the balance

and to make the triangle,

I’ve put this friend

If you take that out

the triangle becomes quite ugly

just a single object is gone, but the triangle is also gone

making the artwork worse

to put in your portfolio

Let’s put in the object again

the balance is really important

and a single object can have a significant effect on the overall image

In this class,

we will learn how to put details

using Mograph or Boolean

to put in the details

or use navigation

more easily when modeling

We will also learn how to balance the overall image

Please remember that part

and consider that when I'm giving an explanation on tools

If you are to make your own layouts

, try making the triangular composition

and arrange the spot, line,

surface elements, think about their combination

and follow the class

I assume there are lots who lack in basics

so in the basic classes,

let's slowly find out how to arrange the objects

and make these works

In class 4, based on the stuff we learned in the design theory class,

we will have a artwork modeling time

by making the stable triangular composition

Also, we will use various elements of art

such as spot, line, and surface

and do the composition and arrangements

Let's do the modeling to find out about basic attributes

and various modeling methods by using the basic figures

First, when I do these jobs,

I roughly draw a layout

or make major composition in 3D before starting

I make the shape in the order of modeling

, add the details and adjust it little by little

So let me show you how to make a layout composition

using the method explained right now

When I've started this work,

I was thinking to make an artwork layout that the C is to be on top of a platform

to make the triangular composition

This was the way I've designed the layout and composition

to make the artwork

Now here comes our best friend

take the camera out

Make it in this direction

If you press Ctrl and drag

, the same object will be copied

, but if you press Ctrl and Shift and then move,

you can see that it moves exactly

in the interval of 5

You can see it in this x y z part

We can Ctrl + C + V this value

and move it like -200 in x axis

and move it like this

or press Shift here on this window

and adjust them

I’m undoing it by pressing Ctrl + Z

I’ve made these two objects placed here in 200

and made this shape

So, this is the shape I've made

, but when you see it in the out corner part of the camera,

you can see there is a distortion

In Cinema 4D, if you make a camera,

you can see that it is 36mm

the lower the value

the higher the penetration

Making it hyper lucent,

you can see that it changes like this

and if the camera have a high focal length,

then it becomes the telephoto lens

You can see there is almost no penetration

So this was one method

There is also a way where you use Parallel here at the camera

, but we are not going to use it today

, but make the camera lens real high in Perspective

and try doing it this way

Mhe camera now is at -45 degree

and the x and z axis should be identical

Ctrl + C, Ctrl + V It has to be identical to make the shape come right in the middle

Let's press the middle button once and look at the top view

Here is the camera here

You're looking at it at 45 degree

There should be another easier way to adjust the degree

Make Null, and make the Null at 45 degree

then the direction is aligned in the z axis

Now, look at the camera values

Look at them now

If this goes under the Null,

the Null is positioned in 000 and and at 45 degree

Then, the x axis is based on this Null

and did not move sideways, making it 0

So, it is 0

and if you move it only in the z axis direction,

you can zoom out in the camera

This will make it easier to work on the middle

P is pitch direction

It would be best if I just show you the camera like this

I'll make the panel into two and show it to you

I'm going to change the 2 panels perspective and show them

P is called the pitch

It moves into this direction

Pitch is the word used when the baseball players throw balls

Let’s have a look at the yellow one

It looks like you are throwing a ball

and rotating in the x direction That is the pitch

You can use the direction like this

If you do the keyboard up and down like this,

the value changes 1 by 1

It changes in 1 level

if you put Alt, however, the decimal at the back

moves more in details

so you can change the values in this method

and adjust the camera

As I adjust the camera like this,

it is sizzling and breaking

This is because it's too far

Then, you can press Ctrl + D

Go to project settings

There is view clipping

Let's move the view clipping

Tiny, the really small ones

But this is too far, so let's make it large

You can see that it comes clearly even in the far distance away

Switch small medium large like this

and assign the region to be clipped

I'm going to set it as large

on this work

It doesn't seem like you need this grid so badly

Go to filter

and turn off the work plane

then the screen will become more clean

and then press the middle button to come back

I'm thinking, it would be nice

to have a round shaped circle just below the platform

and I'm going to make a cylinder around this cube

Press Ctrl, drag and pull it out

Then, if you see here below,

you can see there is an object inside

Let’s try something else than Ctrl

If you press Alt instead of Ctrl, this becomes the parent

Let’s try Shift

If you press Shift, it becomes the children

but in my case, this doesn't need to be children

So, I'm going to make the cylinder using Ctrl

and put it in the same position

The cylinder is done, and I'll size it up large like this

Expand it and make it go under here

Let’s try making another friend

I pressed Ctrl + C + V to make it

If I copy and paste

, it goes right under

How to do this setup

is go to preferences by going to edit

You can see Insert new object at

and Paste new objectives at

So when you adjust these, it controls

where the object is formed

,where the layer goes in

. and when you copy or paste

Let’s change into top

When you copy and paste after setting it to top

, it goes on top

Let’s change this into next

If it is set as next

, when you copy and paste this friend

, it goes down like this

So you can choose any method you feel convenient

when your working

So there are 2 of these friends

In case of position

, I want this friend to go here

What should we do

This should go below here

Let’s put this under here

Set x and z to 00

then the x and z are the same

, but only the yaxis is -200

Let’s bring it out again

If you take it out, you can see that

it is a stair like shape

, but the ratio is not the value I want

So, I'm going to select these two

Expand the Radius in the Objects

I wanted more triangular composition

so I'm going to stretch it like this

These friends too I want them flat

than be a regular cube

so I'm going to change the position

Size down to like 100

Press Shift to go down to 50

and 200 for this, and make this shape

Next, like the method we tried before,

I'm going to use the same method

and make a cylinder shape

Move the yellow here and change the size

I actually don't look at the exact values when working

Usually, when I’m working

I just change the size so that it looks somewhat appropriate

I want to put alphabet c, from the coloso,

I'm going to bring out the tube

press Objects, orientation

Bring it down with the mouse to change the position

the position is changed

Let’s try +Zs

and size down a little bit

Inner is 30 and maybe 50 for this one

Let's scale down to this level

Change the thickness to this much

Make it much flat

Since I can't see them well

, press the middle button, go to perspective view

Press S and bring it closer

Go to display and switch into Gouraud shading

Then for the cube, go rotation segment

Twice it up

It is increased twice and take it up a bit and change the position

Go to the Slice, and click on the slice

Adjust the angle

Make a c shape

I changed it to the upper Gouraud shading

Go back to tube, adjust the rotation a little and make it -45 degree

and see it in the camera

I made a little more adjustment to make the c shape prettier

Here are the adjustments

You don't have to follow the exact value

, but think of it as following this ratio

When I look at the c again

, it seems it would be better if the camera is placed lower

So, lower the camera slightly

, but change the angle instead

and make the c come about here

I'm going to make some friend in the back

Make a cylinder

and go to object orientation and change it

I’m going to change the size

Decide the thickness

Go to slice, make it about 270

then it will be in this direction

then make it in 180

and make something like this

I don’t need segments

so I will decrease the segment

then I'm going to bring this

to a position that I want

This is a factor that supports in the back in curves

Just a slight in the back

, but if this line comes close to the c like this

,this interrupts the c shape letter

so I will push it to the side

Let’s try this much

I've decreased the thickness slightly more

then this should go in the back to finish

The size is adjusted once more

Make it go lower

Make it a bit bigger

And adjust the size

As I see now, the ratio between the cube and this part

doesn't look that good to me

It will be much better if it comes in 1 of 3 of a size

The cube, too, has a quite similar thickness

so I want this to be slightly narrower

Let's say I divide this in three parts

one two three

Three, so the thickness is about 1/3

and have c go like this

Put this slightly lower

to make a better ratio than before

Next, I'm going to push the cubes a little

I'm pressing Shift and pushing it in the interval of 30

Push 30, look at the ratio

Adjust little by little like this

when choosing the size or ratios

to find the right level depending on the design principle

and change them

I've changed it in about 30 like this

so I’ve made the approximate

basic shape

If I pull down the camera a little

and change the angle like this,

the amount of the upper side shows will decrease

So, we’ve followed rather linear process

before going into the next step

I'm going to organize the objects

In the case of the camera, I'm going to put it up at the top

Next, the ones in the middle

, to make null in the middle,

I'm going to press these friends by pressing Alt + G

Put the rest of them under here

Then, the middle cube and the position of the null is the same

So, there is three in here

I'm going to make one more null

and make it go into the middle axis

Then the 2 goes in like this

This one is the base

and this is the center cube

Press Alt + G and then top

The logo c is rotated in to 45 degree

Let's just make one more null and put it there

and put it like this as a logo

Next is the one that goes behind the cylinder

I'm going to press Alt + G and make it back

So, organize once more in the order of objects

it may take time to name this every time we do this

because we may not use them all

So, you can just do it in the middle once in a while

Next, when we see an image like this

, the weight is generally biased to the left

, but we are going to put lots of objects and details

and straighten out the balance

We are going to make stair

Make this cube editable

, leave about 2/3

and look at it like this

Next I'm going to make a plain

Make a plain and switch the axis again

and decrease the size

Press T and adjust the size

Then, I'm going to make a stair with 5 steps

change to 5 5

Press c and make it Editable

Delete this part and select all

When you look at the modeling axis part,

you can move the x and y part

so move it like this

Then at this point,

I'm going to make it end right here

One two three for five steps

Press T and match the size altogether

The center goes here

, making it easy to adjust

Make the stair here

and press D to Extrude

You can see that the side surface comes out when you Extrude

The truth is when you look at it from behind,

let's press D

shortcut D If you look at it here, it's empty

Then, you can press create a cap and fill the space

I'm going to move it here

The size should accurately end here well

Go to modeling axis, press T

and finish the stair like this

I don’t measure the exact values

You can do that too, but you can use this method faster

If this seems to be not a problem at all,

I'm going to move the stair to the other side

Press Ctrl and put it up like this

, rotate 90 degrees

and bring it up like this

Then, you have 2 stairs

The vision goes up,

Make the vision flow more closer to the C

so you can induce the vision flow to the theme

to make a better design

Let’s try other things now

I’m going to use spline

Here is the spline

There is a rectangle in the Front view

I'm going to copy this friend

Press C button

Select the upper part like this

and put it up a bit

Now, I have a slightly higher friend

in the size of about 1/3 higher

We’ve learned this before

if you have 2 splines,

you can combine these

Once it is combined, I'm going to move

this friend a little backwards

and make this kind of shape

What we are going to find out in the spline is,

First, click on the right button

You’ll see something called chamfer

WWhat the chamfer do is

it makes this part

This is too small, so I'm going to give it 100 and try again

So, this is a friend that makes a shape round

The size was 200, and I'm going to make it 400

It's quite too big, but it doesn't matter

If you do that, you can see that it becomes almost circular

There is also a circle on the other side

For me, this looks like a good shape

I'm going to press the middle button and see it again

Press Alt and press Extrude

and make this friend shaped like this

The size can go a bit thinner

I'm going to try making it 20

I will copy this friend, open file 2, the one that I've been working on,

paste it here

and change the size

after adjusting the size

We can make it go on the right side

Copy it again make another one

Make sure that if you decrease the Extrude itself,

the thickness will be decreased too

instead, decrease the rectangle itself

Then the thickness is maintained, yet the size itself is decreased

I'm going to try this way

Decrease it a little more, and do Extrude

Make one or two more

The principles that make the elements of arts look similar

are unity, repetition, harmony rhythm, gradation, and symmetry

we can make the image more unified

by repeating similar shapes

So, we are applying that theory right now

I’ve weighted on the left side

We should put some objects in the right

and make additional shapes

We're not going to put anything so complicated

Just a simple cylinder

x not z

If you do it in the x axis like this, it will change directions

Make the size bigger

Hold the handle and put it in

I'm going to make this rounded shape connect

on the right side so that it blends in

with the ones on the left

For me, the polygon is too small

I'm going to change it into about

72 and change it

I don't think it doesn't have to be so high for height segments

Let’s just lower it down

There are no changes in the details

Inly the number of modeling polygons are increased

Rather making this fall like this

, you can have a curve here

and maybe switch into a straight line

same like this shape

The same principles go here too

I'm going to slice it once

Set the slice at 270 other side

and 180 in here

Now as I see it, it seems it doesn't have to be that high

I lowered down the rotation segment

I'll make one like this

to put some more details

When making an object,

I'm going make a partition to divide it from the others

It would be better to have a partition

than a surface

Let me put in the torus

This too should have x axis

Decrease the Radius of the pipe

Size it up a bit

I'm going to put this pipe

so that it divides the object behind at about 1/3

Next, I’m going to put about 36

I've changed the ring value, not the pipe

Make the ring segments as 36

This friend is also small, so I'm going to slice it at 270 and 180

and change it like this

I've worked on both sides

, but now I can tell this friend is too down below

I'm going to select the two and push it back

just a little

and balance it out

then the size

I think it's okay to make it bigger

You should change the size and shapes in bits

As you can see here, I changed the shapes

to make this shape meet with the others and be more balanced

Now, I'm going to fill in the back a little

What we're going to try now is we are going to make a rectangle

in a z y direction, not x y

I'm going to put repeated factor using the cloner function

We haven’t learned cloner yet

, but this is basically a friend that copies stuff

Those who are starting the Cinema 4D for the first time

should get very close to this friend

because this is used so frequently

I'll be helping you understand

and use various functions

Let’s change into linear mode

and change it into a cloner

This is quite a linear factor, but I'm going to put roundings

and make this go along

With other factors, so I made it slightly round

I'm going to take it down

and match some parts like positioning

In my opinion,

I think it would be okay to have one or two of these

I’m going to copy cloner itself

and I'm going to change it to have these two go back

Now, I am doing this again

so I can't make it identically the same

, but please keep that in mind

and follow the lecture

Okay, so I've put it here

Let’s Extrude this itself

Select these two, make it about 10, maybe 20

I made it 20, and in the cap

We can put rounding in the caps

As I think of it, I'm going to make this friend slightly smaller

and make it three each

So, change this smaller and in the y axis

It will be copied in the order of the counts

Add another one on top

, add one in the bottom too

, and make another level

And put it in a position where we want

in the right place

If you look at the line here, it looks like they are connected

So I'm going to change the positioning of the line too

Change it so that there is a slight space in between

So, there goes the change

I'm going to push this friend too

and make the triangle form more visible

The objects here are still a bit large

and it looks extruded out a lot

So, I will make some adjustments

Click F4 and take this part

Push it a little bit inside

so there was the alternation

I'm going to fix the camera as much

So the tags here,

some of the order of the tags are different from the last versions

I, too, get confused from time to time

Here is a protection in the rigging

If you do the protection in the rigging, the camera doesn't move

The camera is fixed in this view

and you can work on this view only

I'm going to change it like this so we don't click it by accident

Then the empty place here,

I'm going to fill it with other objects

Here, I'm going to use cylinder and cube

and make the positioning like this

If you see here,

the balance of both sides

is evened out with the additional design factors

I'm still not sure about the cloner's position

I'm going to raise it one more

Decrease the Extrude

15 seems fine

So 15 and cap should be more thinner

If it's too thick, there are times it doesn't look that pretty

because other friends are not in yet

So, just make this very thin

Then, I'm going to select the ones at the bottom

and put some more details in the base ones

I'm going to save the work as number 3

and move on to the next step

Now ,there are going to do some repeated works

There are nothing much to explain

So, I'm just going to show you making it

so the more important stuff

can be introduced

Let's proceed

I'm going to put more objects in the back

and balance out the overall work

in details

In case of sphere,

make this hemisphere

Group these two

Put one more in the back

If you see here in the upper part

, there are some parts that the outline is hanging out

and even sticking out

There are some empty feeling in the middle

I'm going to move the position of these objects

I'm going to put some linear elements

Connect the overall objects

Make it look beautiful in the arts perspective

Put more details into it

I'm going to do it

With splines,

I'm going to arrange this before we do that

Cloner There are two cloners

And then the stairs,

Put camera on the most top

I think it is best that

you organize whenever each stage is done

Because, if you do it every time you start

, you are not even sure which objects you are going to be using

, but can ended up spending too much time, naming objects

So, I think it is best that you change them

little by little whenever you need

The linear elements

This could be the way to emphasize the theme

by putting a line at about here

Because if you look in the surface wise,

this is a big surface, and nothing there

and a linear element could be the answer

I'm going to change the cloud a bit

Take this friend here

and change this one

I've raised it to 90 degree

Let's change the angle in this way

Press Shift on the other side, and 180 degree

I'm just checking where to put this

and the sizes and stuff

As I do the design, things may be different from the ones I've done before

, but it doesn't matter if you follow that

I'm going to put it back a bit

trying not to touch the c region as much as I can

Make it blend in

So, I'm trying to do that

I'm going to make a new window

Make this shape

The camera is in the middle

Then, it goes right in the middle

Increase the size

I’m working on the backgrounds too

This work is done based on 300 mm telephoto lens

and make the transparent as low as I could

So, I'm going to make this line

Match more in the plane

I’ve done that

Next, I'm going to take this friend outside

and put background

What we can do with the rectangle is

something called create outline

So, this is the create outline

which makes an outline

with the same space in between

Then, I'm going to use Extrude to this friend

and make space

I'm going to make one more of this

Make it big

There goes the size

and position it with this friend

If you Extrude,

you can get a space here

If this friend goes inside

, then you see there is a space here

I'm going to make another rectangle

Match the position

Do the rounding

Make it almost a sphere

This has a lot of usages

If you expand it like this

, you can get another line like this

I'm going to make this line start

from the front and go around to the back space

I’ll group the background

Name it background

and turn it off

If you see it like this, the ground and the line

doesn’t seem like it aligns

To put it as a circle

, to put a circle as the linear element,

It doesn't look like it's going to match the angle here

I'm going to fix the floor instead

and proceed

I’m going to delete this floor

And instead, make another one like this

Do Extrude here, and expand

so that this friend and the floor looks like the same shape

There was the change

Let's think about what to do with this friend

It doesn't have to be exactly symmetric

Let’s try balancing it out

Still, I think we can

position it to be symmetric

and make the shape like this

so the linear element is in the middle

ome from the back to the middle

If you go in the middle, there's a stair leading to this way

And if you follow the stair, it goes to c

So, if you have some linear elements

, it makes it easy to lead the viewpoint

when you arrange the space configuration

So, if this comes from here and goes up,

it would be nice to have another friend

that comes down

Make one rectangle and position it

Put it in the back

There is a lot of rounded factors

So, I'm going to put round too

So, if you put a line here,

the view flow goes to the middle

Comes down again

So, there was the design where the overall flow

is lead by lines

If one step is finished like this,

again, organize the camera, lines

backgrounds

Right, left, and logos and stuff

make groups

I'm going to save it as number 4

Moving on to number 5

and work on other parts like the logo

Next, I've brought out the tube and cylinder in advance

and brought objects that I’m going to use

Here is the triangular composition

I see that S is missing

I'm going to use illustrator

and bring in the S

If you open the logo file

, you can directly use the illustrator logo

When you save,

you have to add the version

and save it as the lowest version

You have to save it in the lowest version

In order to read it in the Cinema 4D,

one way to insert is, you click merge object

to bring it in

Another method is open file folder

, press Shift and insert it in like this

I've pressed Ctrl and that's why it's opened in the other scene

, but if you press Shift and drag

you can see the file

Goes right into the scene

All I need is the S

I’m going to work with S only

Extrude

And change the size

so it matches the right one we want

It seems good to have a curved elements here

Not so bad

I'm going to put it in like this

Again, I'm going to adjust the size

Next, the O is inside

I'm going to take this friend out too

Do Extrude a bit

and I'm going to make S come out slightly to the front

Here, I can't see the letters because of other objects placed behind

I'm going to make a material

And apply it like this

Only the parts that need to be bright is left

and all the other ones go out

Done with the position arrangement

Here, wee finishished

I'm going to save this file as number 5

Now, let’s use spot and lines

Put repeated patterns

and put more details into it

You can use the cloner here

Just like as we first used

in this cube,

make one cube

Press Alt

and make a cloner here

Switch into linear

Press T and

scale down the cube

Adjust the spacings in about 30

and expand the cube

Expand it more

Set the position here

Take it down

and raise the cloner count number

The number is increased Now this object and this object

is going to be combined

There is a function called Boolean

In Cinema 4D it is called Boole

We are going to make this one

You put cylinder and cloner here

I'm going to bring the cloner a little more closer to the object

Then, you can see that the object

have a dented shape

I'm going to click, and check the shape

You see there is the linear element

Let’s check

It seems there is too much

Take it out slightly to the z axis

AI'm going to make the linear elements slimmer and sophisticated

and decrease the shape slightly

Make the spacings smaller

Make the image expanded and add more lines

So there was the position alternation

There is a lot of linear elements

Linear element goes in a big surface

which makes me think of the c, the theme part

is emphasized since the line goes through the C

and make the viewpoint more focused here

Now, let's put the spot elements in the cube

by adding spotted patterns

Let’s copy and see

If you look it here

I’m going to add cloner and boolean

Make another cloner

Put it in a same position

In the cloner,

I’m going to put a sphere

Size down the sphere

Then the object

For now, the cloner has various modes

Many modes in x y z axis

From the front, x y, y is the up

and you can adjust the counts in the z axis

What we need is one for the x axis, 3 for the z axis

then there are the 9 spheres

I'm going to increase the size of the sphere itself

Take the cloner slightly to the front

and combine the two object

Press Alt here in the Boole, press here

Put it in

Place the Extrude in the top

Now, you can see that in the two objects

, you can add another sphere

In case of the polygon,

if you change the angle like this a bit,

you can get a clean geo

There are various methods to change objects

In the cloner,

For now, I'm going to go in transform

and change it like this

Now, as I look at it again,

it would be better to make it a bit bigger

I’ll increase the size

Now ,you can use the Boolean object itself

As a cloner,

the position is slightly different

You should fix it like this

Another thing we can use here is

since we are using the same children here

, it doesn't have to be that heavy

There is something called instance

Instance is a function which it copies

The same objects

Click it, make one

as a copy

If you put in inside the cloner,

it is calculating the same object

Making it more simple

If you change the sphere in the cloner

, all of the others will change too

because the Boole here is in as an instance

A simple way to change everything at once

Next, the lines

I'm going to add thickness

We've learned the Sweep

Put Sweep here, and add circle

to make the line

Size down like this

You can apply the sweep

to other places identically

Another method is, if you want these three lines the same,

press Alt + G

Group these three objects together

and if you connect these friends

Then it recognizes as one object, a line

and you can control all the lines

Next, we are going to add

Spot elements

We are going to make a sphere as the spot element

which goes through certain lines

There are various ways to do that

, but if you go to animation tags

You can see align to spline

Now, you can see the sphere

is applied in one of the splines

Change the position

The position can be animated

If you drag, you can see it goes 0 to 100 only

, but if you press the up down button

You can make a forever looping animation

The lines here looks so heavy

I'm going to decrease the circle's number

We can have a lighter file

The size can go slimmer too

I’m going to put 2

Let’s make another sphere

Put it in other object this time

Make the next one, put it in another objects

and arrange the positioning like this

I think we can put the cylinder

, using the same method

Let’s try

I see the problem with the cylinder here

It does go in

Put the cylinder's shape itself does not follow this curve

And bend,

how to fix this is,

you will learn in later

You can use something called deformer

You will be learning about deformer later in the part with characters

but for now, let's just Spline Wrap this time

Press Shift, and put it in

Then, apply it to the wanted spline

like this

There are various modes

we are going to use keep length, not the fit

to maintain the length itself

I'm going to change the axis

If you change it into Y

, it seems like we get the wanted angle

So, you should use that too

I’m going to use offset

and move this

For the cylinder,

increase the height and make it longer

I see there should be more details in the curved part

Let’s increase the segments a little more

, and increase the Radius too

And the curve,

I've made it become a curve

So you can use spline wrap into other lines too

By individually putting splines in each of them,

you can change the positions too

or change the height like this

So, we’ve used the triangular composition

Spot, line

and surface elements

to make space configuration,

You can use various shapes

to make the space

, but as we learned the triangular composition,

I recommend staying within the triangle

Make the line element follow the flow as much as it can

Go around the space and induce the view

and exercise making such direction

This is the basic class

and I tried to slowly explain in details as much

But from now on, I'll be speeding up slightly

and try showing you more works

Thank you

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