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I know all of this so far feels
Incredibly daunting
So what talk about that feeling for a minute
Just feeling in your cheek sir
Sudden realization that there's just too much to do and there's no way you got enough time or energy
That's called burn out
It's all too common in the indie game industry
But you're going to need to get used to it
Of all the challenges of game Dead faces
The most deadly
Is burnout
In fact I'd argue the vast majority of Game Dev never release a game
Not because it's too expensive or too technical or
Lack of resources
But simply because they can't power through the burnout phase of development
There are dozens of ways you can avoid this
But here are my top three
Buddha Thai
What you think
You become
Bob Proctor said in a different way
If you see it in your mind you hold it in your hand
Shakespeare even wrote
Nothing is unless our thinking makes it so
Like I used to scoff at these types of generalities
Because I started to practice them
Primary reason game devs quit their projects
It's simply because they haven't tasted the fruits
Are there labor
Did not visualize bat fruit
That future
See I'm a huge
Opponent of what Stephen Covey called
Getting with the end in mind
Or what I'm going to call
Visualizing success
That's why I've included it in your game design Bible
What visualization is simply daydreaming with intention
That's about it
Visualization is defined as the formation of a mental image of cell
So this kind of mental exercises actually not traditionally found in a gdd
Trust me
It's crucial
If you give it a shot
What are my hobbies is actually weightlifting as it keeps my mind away from constantly obsessing about my studio
You can imagine I have a bit of an affinity for Arnold Schwarzenegger
The most important thing is that you have a vision
Did you ever Korn
Because without that vision is without the cord again you're drifting around
You're never going to end up anywhere
People don't become successful
Just by accident
You know I mean maybe the guy
Found gold in California started the gold rush but don't count on that
It's the one in the in a lifetime kind of a situation
So what you got to really
Have a specific order to me
To have the vision that I want to be
Mr. universe
Didn't want to be the greatest bodybuilders of all time
That was a great vision and it specifically the look like reg Park in to be up there on that stage and do the
Lifted trophy overhead
To win the championship over and over and over again
So that was a great score
You have to have a cold snap to be that specifically but it has to have
Some cold
This is why I always recommend to people
Sit down take your time instead thinking about
Why do you want to broke out
What is uqora
You did give me as crazy as it is in pain could be I want to impress girls if that's your goal
So be it but it motivates you
Ultimately visualization is taking the time to imagine what your future will look like
No matter how crazy or absurd
This ensures you know exactly what you want
Once that future is solidified in your mind
Very difficult to let go of the journey to get there
Meaning quitting right now actually caused you emotional pain
Visualization should be more than a description of the future
It's an experience of the future
You should be able to see
Smell and taste
That future
You should not include words like I want
Rather
I am
Perhaps a better phrase
I'm not saying you should obsess about your future success
I'm not saying you have the power to create future with positive thinking
I think that's kind of stupid
I'm saying you need to want
You need to eat at experience
Something in your future
To actually muster the energy
Even if that's in your mind
Not at the risk of hurting your family or relationships
Because honestly wanting something too much to do that
But I do know that many game death simply don't want a future enough because
Honestly
You don't even know what it could look like
So here is an example of my visualization for my first game pinstripe
Happy
Going to be Raw
Kelly cringy
What you want in your future will likely be cringy as well
What if it's what you want it will likely be the fuel you need to power through
26 years old
And I just pulled my Steam games sale data
4 a month
Sales
The game has sold over $60,000 worth of copies
My wife has her hand over her mouth
She can't believe it
It's a bright sunny day in the windows are open
I can put in my two weeks notice
At my desk job
I get to work from home now
Make more games
The birds are chirping outside
The subtle wisps of Summer clouds
Floating by
Casting Shadows into the living room
I can explore this cubicle free world now
Whenever I want
I'm not bound with schedule
I could be whoever I want to be
Whenever I want
My family
I called my brother and tell him I game has made enough money
Be able to quit my job
He's really happy for me and honestly
How to feel proud about
I can't stop smiling
I open up my phone and noticed pcgamer has written a glowing article about my game
And even notice my favorite YouTuber has played a couple levels of the game
The future
Is bright
And I know the confusion the pain the struggle
I'm working through my games development
Over the course of the last year
This is exactly what I visualized for Pinstripes launch
It's what powered me through 5 years of solo development
When I was 24 I even wrote out my visualization and I taped it to my office wall
In May my game will make $60,000
Eventually that $60,000
And more was made in a variety of different methods actually couldn't proceed
Publisher advances crowdfunding Humble Bundle
But it was paid none the less
Visualization will not necessarily result in exactly what you
But it's the best shot at getting somewhere close
A word of caution
Obsession and excessive desire
For a very specific future
Is also a very dangerous game
It can lead to depression and severe anxiety
Additionally
Fear of not achieving your obsessions can actually lead you to Forever tweak
And never release your game
I've been there
I don't wish that on anybody
So in addition to visualizing your successful future
I need you to visualize your failed future
Visualizing a failed teacher should also include the aspects of your life
Did you thankful for
This ensures you're going to be okay with launching a flood project which honestly
Going to be
Here is my visualization
Of a failed
I just spent five months
Creating this online course
And I've released it to the world
The course reviews are quite terrible
Has a one-star average
And some even call the course cringy
Smoking mirrors
And even pretentious
Some even say the visualization portion of the course with the part where they Rage Quit
My wife is disappointed
As she had high hopes for the course's success
However
I come to terms with the fact that I can make this course better
With several more months of
Hard-working
I'm still grateful for my family
MicroG wife
And a roof over my head
I print out a Cheesy quotes MI
Save it to my office wall and I get back to work
The Phoenix must burn to emerge
Janet Fitch
Are you okay if your game underperforms
Are you okay if your game doesn't secure your financial freedom
You need to be okay with this
If you're not
I highly suggest you just quit making games right now
I'm dead serious
If you can't accept the idea
That your first or even second game doesn't get you exactly
What your definition of success is
Don't pursue your dreams
Going full-time takes
And you need to fail in the process
In the end a successful game developer is one that both believes in a futuristic cess
But also pick themselves up quickly
After a failure
You must I repeat
You must come to terms with both wanting success
And smiling when you fail
It's the only way you're going to Stacy
And it's the only way that this is going to work
No matter how hard you visualize your success
You never going to release a AAA title
As ND
You been hanging out in the indie game development world
You know the term scope
According to Wikipedia scope is the Define features and functions of a product
Scope involves getting information required to start a project
In the features the product would have that would meet its stakeholders
Successful indie game developers know how to bring down the scope of their game
Significantly
I understand the cost of AAA titles
And they tweaked their current project
Fit inside a tiny budget
And a tiny schedule
Cure our budgets for a few AAA titles to reference
According to Forbes Zelda breath of the Wild
Needed to sell around two million copies
Breakeven
Considering Zelda will sell on average for about
$50 a pop
We can assume that
100 million-dollar budget
I think this is likely overstated but
From my research
I can assume it's likely between 20 million dollars in 100 million dollars
This is certainly not unheard of
Games like Halo 3 which is one of my favorite game series
The cost is estimated to be around
30 million-dollar
So what does this prove
Well it proves that
Unless you just won the lottery
You need to shrink your scope down significantly
Trust me I have this problem with every single game I start
I think a smart practice to put in place as you begin creating your game
Is to consider your billable rate
I know I know you're probably not
Paying yourself just yet
But it will help you understand what the scope of your project should really be
So I'd say your worst at least $30 an hour
Just try to determine what a studio would pay for your current skill level
Let's $30 an hour which comes to $62,000 per year
So let's say you want to make a Halo ass
What do you put in around
10 hours a week
On your indie game
And you finish it in 12 months
52 weeks times 10 hours
520 hours times $30 an hour
There for U game cost around $15,600
Cycle you will spend around $3,000 in Outsourcing a few items like localization quality assurance and marketing
Set the total of $18,600
For your first indie game
Therefore
Your Indie titles budget is
062 %
A Halo 3 budget
Yeah
That's your scope
It's a real reality check isn't it
So how on Earth do you make this work
Well simply ensure games similar to yours
I've already been achieved by other Indies with similar budgets and schedules
The Benchmark for your game should not be AAA
He should be tendies
Prep look at dusk
If you're a huge fan of breath of the Wild
And you want to make something similar to that
Maybe think about David Whaley's the first tree which is a short
Beautiful
Hyper simplistic game
About a fox in a beautiful Alaskan wilderness
It's a balance of getting inspired by AAA
But following Indies
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