Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:07,424 --> 00:00:11,264
I know all of this so far feels
2
00:00:11,776 --> 00:00:12,544
Incredibly daunting
3
00:00:13,056 --> 00:00:14,848
So what talk about that feeling for a minute
4
00:00:15,872 --> 00:00:17,408
Just feeling in your cheek sir
5
00:00:17,664 --> 00:00:23,040
Sudden realization that there's just too much to do and there's no way you got enough time or energy
6
00:00:23,808 --> 00:00:24,576
That's called burn out
7
00:00:25,088 --> 00:00:27,392
It's all too common in the indie game industry
8
00:00:27,904 --> 00:00:29,696
But you're going to need to get used to it
9
00:00:30,464 --> 00:00:32,512
Of all the challenges of game Dead faces
10
00:00:32,768 --> 00:00:33,792
The most deadly
11
00:00:34,048 --> 00:00:34,560
Is burnout
12
00:00:35,328 --> 00:00:38,912
In fact I'd argue the vast majority of Game Dev never release a game
13
00:00:39,168 --> 00:00:41,984
Not because it's too expensive or too technical or
14
00:00:42,240 --> 00:00:43,264
Lack of resources
15
00:00:44,032 --> 00:00:47,360
But simply because they can't power through the burnout phase of development
16
00:00:48,128 --> 00:00:50,432
There are dozens of ways you can avoid this
17
00:00:50,944 --> 00:00:52,224
But here are my top three
18
00:00:56,576 --> 00:00:57,344
Buddha Thai
19
00:00:57,600 --> 00:00:58,112
What you think
20
00:00:58,624 --> 00:00:59,136
You become
21
00:00:59,904 --> 00:01:01,952
Bob Proctor said in a different way
22
00:01:02,208 --> 00:01:04,256
If you see it in your mind you hold it in your hand
23
00:01:05,024 --> 00:01:06,048
Shakespeare even wrote
24
00:01:06,304 --> 00:01:08,864
Nothing is unless our thinking makes it so
25
00:01:09,632 --> 00:01:12,192
Like I used to scoff at these types of generalities
26
00:01:12,448 --> 00:01:13,728
Because I started to practice them
27
00:01:14,496 --> 00:01:16,800
Primary reason game devs quit their projects
28
00:01:17,056 --> 00:01:19,616
It's simply because they haven't tasted the fruits
29
00:01:20,128 --> 00:01:20,640
Are there labor
30
00:01:21,152 --> 00:01:22,944
Did not visualize bat fruit
31
00:01:23,200 --> 00:01:23,968
That future
32
00:01:24,480 --> 00:01:25,504
See I'm a huge
33
00:01:25,760 --> 00:01:27,808
Opponent of what Stephen Covey called
34
00:01:28,064 --> 00:01:29,344
Getting with the end in mind
35
00:01:29,856 --> 00:01:31,136
Or what I'm going to call
36
00:01:31,392 --> 00:01:32,416
Visualizing success
37
00:01:33,184 --> 00:01:35,232
That's why I've included it in your game design Bible
38
00:01:35,744 --> 00:01:38,560
What visualization is simply daydreaming with intention
39
00:01:38,816 --> 00:01:39,584
That's about it
40
00:01:40,352 --> 00:01:43,680
Visualization is defined as the formation of a mental image of cell
41
00:01:44,448 --> 00:01:48,800
So this kind of mental exercises actually not traditionally found in a gdd
42
00:01:49,312 --> 00:01:49,824
Trust me
43
00:01:50,080 --> 00:01:50,848
It's crucial
44
00:01:51,104 --> 00:01:51,872
If you give it a shot
45
00:01:52,640 --> 00:01:57,504
What are my hobbies is actually weightlifting as it keeps my mind away from constantly obsessing about my studio
46
00:01:58,016 --> 00:02:00,832
You can imagine I have a bit of an affinity for Arnold Schwarzenegger
47
00:02:01,088 --> 00:02:03,648
The most important thing is that you have a vision
48
00:02:04,672 --> 00:02:05,696
Did you ever Korn
49
00:02:06,208 --> 00:02:10,048
Because without that vision is without the cord again you're drifting around
50
00:02:10,304 --> 00:02:11,840
You're never going to end up anywhere
51
00:02:12,096 --> 00:02:14,144
People don't become successful
52
00:02:14,656 --> 00:02:15,936
Just by accident
53
00:02:16,448 --> 00:02:17,984
You know I mean maybe the guy
54
00:02:18,240 --> 00:02:22,848
Found gold in California started the gold rush but don't count on that
55
00:02:23,104 --> 00:02:25,920
It's the one in the in a lifetime kind of a situation
56
00:02:26,176 --> 00:02:27,456
So what you got to really
57
00:02:27,712 --> 00:02:29,504
Have a specific order to me
58
00:02:29,760 --> 00:02:31,552
To have the vision that I want to be
59
00:02:31,808 --> 00:02:32,832
Mr. universe
60
00:02:33,088 --> 00:02:35,648
Didn't want to be the greatest bodybuilders of all time
61
00:02:36,160 --> 00:02:42,304
That was a great vision and it specifically the look like reg Park in to be up there on that stage and do the
62
00:02:42,560 --> 00:02:43,584
Lifted trophy overhead
63
00:02:43,840 --> 00:02:46,912
To win the championship over and over and over again
64
00:02:47,168 --> 00:02:48,192
So that was a great score
65
00:02:48,448 --> 00:02:52,288
You have to have a cold snap to be that specifically but it has to have
66
00:02:52,544 --> 00:02:53,312
Some cold
67
00:02:53,568 --> 00:02:55,360
This is why I always recommend to people
68
00:02:55,616 --> 00:02:58,688
Sit down take your time instead thinking about
69
00:02:59,200 --> 00:03:00,480
Why do you want to broke out
70
00:03:00,736 --> 00:03:01,760
What is uqora
71
00:03:02,016 --> 00:03:08,160
You did give me as crazy as it is in pain could be I want to impress girls if that's your goal
72
00:03:08,416 --> 00:03:10,720
So be it but it motivates you
73
00:03:10,976 --> 00:03:15,072
Ultimately visualization is taking the time to imagine what your future will look like
74
00:03:15,328 --> 00:03:17,632
No matter how crazy or absurd
75
00:03:18,400 --> 00:03:20,448
This ensures you know exactly what you want
76
00:03:20,960 --> 00:03:23,008
Once that future is solidified in your mind
77
00:03:23,776 --> 00:03:26,592
Very difficult to let go of the journey to get there
78
00:03:27,104 --> 00:03:30,944
Meaning quitting right now actually caused you emotional pain
79
00:03:31,712 --> 00:03:34,528
Visualization should be more than a description of the future
80
00:03:35,040 --> 00:03:37,088
It's an experience of the future
81
00:03:37,856 --> 00:03:38,880
You should be able to see
82
00:03:39,136 --> 00:03:40,416
Smell and taste
83
00:03:40,672 --> 00:03:41,440
That future
84
00:03:41,952 --> 00:03:44,000
You should not include words like I want
85
00:03:44,512 --> 00:03:45,024
Rather
86
00:03:45,280 --> 00:03:45,792
I am
87
00:03:46,304 --> 00:03:47,584
Perhaps a better phrase
88
00:03:48,352 --> 00:03:51,168
I'm not saying you should obsess about your future success
89
00:03:51,424 --> 00:03:55,008
I'm not saying you have the power to create future with positive thinking
90
00:03:55,264 --> 00:03:56,288
I think that's kind of stupid
91
00:03:56,800 --> 00:03:58,336
I'm saying you need to want
92
00:03:58,592 --> 00:04:00,128
You need to eat at experience
93
00:04:00,384 --> 00:04:01,664
Something in your future
94
00:04:01,920 --> 00:04:03,456
To actually muster the energy
95
00:04:04,480 --> 00:04:05,760
Even if that's in your mind
96
00:04:06,272 --> 00:04:08,832
Not at the risk of hurting your family or relationships
97
00:04:09,088 --> 00:04:11,904
Because honestly wanting something too much to do that
98
00:04:12,416 --> 00:04:17,024
But I do know that many game death simply don't want a future enough because
99
00:04:17,280 --> 00:04:17,791
Honestly
100
00:04:18,047 --> 00:04:19,583
You don't even know what it could look like
101
00:04:20,607 --> 00:04:24,191
So here is an example of my visualization for my first game pinstripe
102
00:04:24,959 --> 00:04:25,727
Happy
103
00:04:26,239 --> 00:04:27,007
Going to be Raw
104
00:04:27,263 --> 00:04:28,287
Kelly cringy
105
00:04:28,799 --> 00:04:32,127
What you want in your future will likely be cringy as well
106
00:04:32,639 --> 00:04:35,967
What if it's what you want it will likely be the fuel you need to power through
107
00:04:37,503 --> 00:04:38,271
26 years old
108
00:04:38,527 --> 00:04:41,087
And I just pulled my Steam games sale data
109
00:04:41,599 --> 00:04:42,111
4 a month
110
00:04:42,367 --> 00:04:42,879
Sales
111
00:04:43,647 --> 00:04:46,719
The game has sold over $60,000 worth of copies
112
00:04:47,231 --> 00:04:49,535
My wife has her hand over her mouth
113
00:04:49,791 --> 00:04:50,815
She can't believe it
114
00:04:51,327 --> 00:04:53,631
It's a bright sunny day in the windows are open
115
00:04:54,143 --> 00:04:55,935
I can put in my two weeks notice
116
00:04:56,191 --> 00:04:56,703
At my desk job
117
00:04:57,727 --> 00:04:59,007
I get to work from home now
118
00:04:59,263 --> 00:05:00,031
Make more games
119
00:05:00,799 --> 00:05:02,079
The birds are chirping outside
120
00:05:02,335 --> 00:05:04,383
The subtle wisps of Summer clouds
121
00:05:04,639 --> 00:05:05,151
Floating by
122
00:05:05,663 --> 00:05:07,455
Casting Shadows into the living room
123
00:05:08,223 --> 00:05:10,527
I can explore this cubicle free world now
124
00:05:11,039 --> 00:05:11,807
Whenever I want
125
00:05:12,319 --> 00:05:13,855
I'm not bound with schedule
126
00:05:14,111 --> 00:05:15,647
I could be whoever I want to be
127
00:05:15,903 --> 00:05:16,671
Whenever I want
128
00:05:17,183 --> 00:05:18,463
My family
129
00:05:18,975 --> 00:05:21,791
I called my brother and tell him I game has made enough money
130
00:05:22,047 --> 00:05:23,071
Be able to quit my job
131
00:05:23,839 --> 00:05:25,887
He's really happy for me and honestly
132
00:05:26,143 --> 00:05:27,167
How to feel proud about
133
00:05:27,935 --> 00:05:29,215
I can't stop smiling
134
00:05:29,983 --> 00:05:34,591
I open up my phone and noticed pcgamer has written a glowing article about my game
135
00:05:35,103 --> 00:05:38,687
And even notice my favorite YouTuber has played a couple levels of the game
136
00:05:38,943 --> 00:05:39,711
The future
137
00:05:39,967 --> 00:05:40,479
Is bright
138
00:05:40,991 --> 00:05:43,295
And I know the confusion the pain the struggle
139
00:05:43,551 --> 00:05:45,343
I'm working through my games development
140
00:05:45,855 --> 00:05:47,135
Over the course of the last year
141
00:05:49,951 --> 00:05:53,023
This is exactly what I visualized for Pinstripes launch
142
00:05:53,279 --> 00:05:56,095
It's what powered me through 5 years of solo development
143
00:05:56,607 --> 00:06:00,959
When I was 24 I even wrote out my visualization and I taped it to my office wall
144
00:06:01,471 --> 00:06:03,775
In May my game will make $60,000
145
00:06:04,287 --> 00:06:06,079
Eventually that $60,000
146
00:06:06,335 --> 00:06:10,431
And more was made in a variety of different methods actually couldn't proceed
147
00:06:10,943 --> 00:06:13,247
Publisher advances crowdfunding Humble Bundle
148
00:06:13,503 --> 00:06:15,551
But it was paid none the less
149
00:06:15,807 --> 00:06:19,391
Visualization will not necessarily result in exactly what you
150
00:06:20,415 --> 00:06:22,207
But it's the best shot at getting somewhere close
151
00:06:25,279 --> 00:06:26,815
A word of caution
152
00:06:27,071 --> 00:06:29,375
Obsession and excessive desire
153
00:06:29,887 --> 00:06:31,423
For a very specific future
154
00:06:31,679 --> 00:06:33,471
Is also a very dangerous game
155
00:06:33,983 --> 00:06:36,543
It can lead to depression and severe anxiety
156
00:06:37,055 --> 00:06:37,823
Additionally
157
00:06:38,079 --> 00:06:42,175
Fear of not achieving your obsessions can actually lead you to Forever tweak
158
00:06:42,687 --> 00:06:43,967
And never release your game
159
00:06:44,223 --> 00:06:44,991
I've been there
160
00:06:45,247 --> 00:06:47,039
I don't wish that on anybody
161
00:06:47,551 --> 00:06:50,111
So in addition to visualizing your successful future
162
00:06:50,623 --> 00:06:52,927
I need you to visualize your failed future
163
00:06:53,695 --> 00:06:57,023
Visualizing a failed teacher should also include the aspects of your life
164
00:06:57,535 --> 00:06:58,303
Did you thankful for
165
00:06:58,815 --> 00:07:03,679
This ensures you're going to be okay with launching a flood project which honestly
166
00:07:03,935 --> 00:07:04,447
Going to be
167
00:07:05,471 --> 00:07:06,751
Here is my visualization
168
00:07:07,007 --> 00:07:07,775
Of a failed
169
00:07:11,871 --> 00:07:13,663
I just spent five months
170
00:07:14,175 --> 00:07:16,223
Creating this online course
171
00:07:16,735 --> 00:07:18,015
And I've released it to the world
172
00:07:18,783 --> 00:07:20,575
The course reviews are quite terrible
173
00:07:20,831 --> 00:07:22,623
Has a one-star average
174
00:07:22,879 --> 00:07:24,927
And some even call the course cringy
175
00:07:25,183 --> 00:07:26,207
Smoking mirrors
176
00:07:26,463 --> 00:07:27,743
And even pretentious
177
00:07:28,511 --> 00:07:32,607
Some even say the visualization portion of the course with the part where they Rage Quit
178
00:07:33,119 --> 00:07:34,655
My wife is disappointed
179
00:07:34,911 --> 00:07:37,215
As she had high hopes for the course's success
180
00:07:37,727 --> 00:07:38,239
However
181
00:07:38,751 --> 00:07:41,823
I come to terms with the fact that I can make this course better
182
00:07:42,079 --> 00:07:43,103
With several more months of
183
00:07:43,359 --> 00:07:44,127
Hard-working
184
00:07:45,151 --> 00:07:46,687
I'm still grateful for my family
185
00:07:46,943 --> 00:07:47,711
MicroG wife
186
00:07:48,223 --> 00:07:49,247
And a roof over my head
187
00:07:50,015 --> 00:07:52,063
I print out a Cheesy quotes MI
188
00:07:52,575 --> 00:07:54,879
Save it to my office wall and I get back to work
189
00:07:55,391 --> 00:07:57,439
The Phoenix must burn to emerge
190
00:07:57,951 --> 00:07:58,463
Janet Fitch
191
00:07:58,719 --> 00:08:01,279
Are you okay if your game underperforms
192
00:08:01,535 --> 00:08:04,607
Are you okay if your game doesn't secure your financial freedom
193
00:08:05,375 --> 00:08:06,911
You need to be okay with this
194
00:08:07,167 --> 00:08:07,935
If you're not
195
00:08:08,447 --> 00:08:10,751
I highly suggest you just quit making games right now
196
00:08:11,263 --> 00:08:12,031
I'm dead serious
197
00:08:12,543 --> 00:08:14,079
If you can't accept the idea
198
00:08:14,335 --> 00:08:17,919
That your first or even second game doesn't get you exactly
199
00:08:18,175 --> 00:08:19,711
What your definition of success is
200
00:08:20,479 --> 00:08:21,503
Don't pursue your dreams
201
00:08:21,759 --> 00:08:23,039
Going full-time takes
202
00:08:23,807 --> 00:08:25,599
And you need to fail in the process
203
00:08:26,367 --> 00:08:31,487
In the end a successful game developer is one that both believes in a futuristic cess
204
00:08:31,999 --> 00:08:34,047
But also pick themselves up quickly
205
00:08:34,303 --> 00:08:35,327
After a failure
206
00:08:35,583 --> 00:08:36,863
You must I repeat
207
00:08:37,119 --> 00:08:40,191
You must come to terms with both wanting success
208
00:08:40,447 --> 00:08:41,727
And smiling when you fail
209
00:08:42,239 --> 00:08:43,519
It's the only way you're going to Stacy
210
00:08:44,287 --> 00:08:46,079
And it's the only way that this is going to work
211
00:08:49,919 --> 00:08:52,735
No matter how hard you visualize your success
212
00:08:53,247 --> 00:08:54,783
You never going to release a AAA title
213
00:08:55,039 --> 00:08:55,551
As ND
214
00:08:56,319 --> 00:08:58,367
You been hanging out in the indie game development world
215
00:08:58,879 --> 00:09:00,415
You know the term scope
216
00:09:00,927 --> 00:09:05,535
According to Wikipedia scope is the Define features and functions of a product
217
00:09:06,047 --> 00:09:09,631
Scope involves getting information required to start a project
218
00:09:10,399 --> 00:09:13,727
In the features the product would have that would meet its stakeholders
219
00:09:15,007 --> 00:09:19,103
Successful indie game developers know how to bring down the scope of their game
220
00:09:19,359 --> 00:09:20,127
Significantly
221
00:09:20,895 --> 00:09:22,943
I understand the cost of AAA titles
222
00:09:23,455 --> 00:09:25,247
And they tweaked their current project
223
00:09:25,759 --> 00:09:27,551
Fit inside a tiny budget
224
00:09:27,807 --> 00:09:28,831
And a tiny schedule
225
00:09:29,087 --> 00:09:31,903
Cure our budgets for a few AAA titles to reference
226
00:09:32,927 --> 00:09:34,975
According to Forbes Zelda breath of the Wild
227
00:09:35,487 --> 00:09:38,047
Needed to sell around two million copies
228
00:09:38,559 --> 00:09:39,071
Breakeven
229
00:09:39,839 --> 00:09:42,399
Considering Zelda will sell on average for about
230
00:09:42,655 --> 00:09:43,679
$50 a pop
231
00:09:44,191 --> 00:09:44,959
We can assume that
232
00:09:45,215 --> 00:09:46,751
100 million-dollar budget
233
00:09:47,519 --> 00:09:49,055
I think this is likely overstated but
234
00:09:49,311 --> 00:09:50,079
From my research
235
00:09:50,335 --> 00:09:54,175
I can assume it's likely between 20 million dollars in 100 million dollars
236
00:09:54,687 --> 00:09:55,967
This is certainly not unheard of
237
00:09:56,479 --> 00:09:59,551
Games like Halo 3 which is one of my favorite game series
238
00:10:00,063 --> 00:10:01,599
The cost is estimated to be around
239
00:10:01,855 --> 00:10:03,135
30 million-dollar
240
00:10:03,647 --> 00:10:04,927
So what does this prove
241
00:10:05,183 --> 00:10:06,463
Well it proves that
242
00:10:06,719 --> 00:10:08,255
Unless you just won the lottery
243
00:10:08,511 --> 00:10:10,559
You need to shrink your scope down significantly
244
00:10:11,327 --> 00:10:14,143
Trust me I have this problem with every single game I start
245
00:10:14,655 --> 00:10:18,239
I think a smart practice to put in place as you begin creating your game
246
00:10:18,495 --> 00:10:20,031
Is to consider your billable rate
247
00:10:20,543 --> 00:10:22,079
I know I know you're probably not
248
00:10:22,335 --> 00:10:23,871
Paying yourself just yet
249
00:10:24,383 --> 00:10:27,711
But it will help you understand what the scope of your project should really be
250
00:10:28,223 --> 00:10:31,551
So I'd say your worst at least $30 an hour
251
00:10:31,807 --> 00:10:35,903
Just try to determine what a studio would pay for your current skill level
252
00:10:36,415 --> 00:10:40,511
Let's $30 an hour which comes to $62,000 per year
253
00:10:41,023 --> 00:10:42,815
So let's say you want to make a Halo ass
254
00:10:44,351 --> 00:10:45,375
What do you put in around
255
00:10:45,631 --> 00:10:46,399
10 hours a week
256
00:10:46,655 --> 00:10:47,423
On your indie game
257
00:10:47,679 --> 00:10:49,215
And you finish it in 12 months
258
00:10:49,727 --> 00:10:52,031
52 weeks times 10 hours
259
00:10:53,055 --> 00:10:55,871
520 hours times $30 an hour
260
00:10:56,383 --> 00:10:59,455
There for U game cost around $15,600
261
00:11:00,223 --> 00:11:06,367
Cycle you will spend around $3,000 in Outsourcing a few items like localization quality assurance and marketing
262
00:11:07,135 --> 00:11:09,439
Set the total of $18,600
263
00:11:09,695 --> 00:11:10,719
For your first indie game
264
00:11:11,487 --> 00:11:11,999
Therefore
265
00:11:12,255 --> 00:11:13,535
Your Indie titles budget is
266
00:11:14,303 --> 00:11:15,839
062 %
267
00:11:16,351 --> 00:11:17,631
A Halo 3 budget
268
00:11:17,887 --> 00:11:18,399
Yeah
269
00:11:18,911 --> 00:11:20,191
That's your scope
270
00:11:20,703 --> 00:11:22,239
It's a real reality check isn't it
271
00:11:22,751 --> 00:11:24,543
So how on Earth do you make this work
272
00:11:25,055 --> 00:11:27,615
Well simply ensure games similar to yours
273
00:11:28,127 --> 00:11:31,711
I've already been achieved by other Indies with similar budgets and schedules
274
00:11:32,223 --> 00:11:34,783
The Benchmark for your game should not be AAA
275
00:11:35,039 --> 00:11:36,063
He should be tendies
276
00:11:36,319 --> 00:11:37,343
Prep look at dusk
277
00:11:38,367 --> 00:11:40,415
If you're a huge fan of breath of the Wild
278
00:11:40,671 --> 00:11:42,719
And you want to make something similar to that
279
00:11:42,975 --> 00:11:46,303
Maybe think about David Whaley's the first tree which is a short
280
00:11:46,559 --> 00:11:47,071
Beautiful
281
00:11:47,327 --> 00:11:48,607
Hyper simplistic game
282
00:11:48,863 --> 00:11:51,423
About a fox in a beautiful Alaskan wilderness
283
00:11:51,679 --> 00:11:54,239
It's a balance of getting inspired by AAA
284
00:11:54,495 --> 00:11:56,031
But following Indies
20411
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.