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These are the user uploaded subtitles that are being translated: 1 00:00:07,424 --> 00:00:11,264 I know all of this so far feels 2 00:00:11,776 --> 00:00:12,544 Incredibly daunting 3 00:00:13,056 --> 00:00:14,848 So what talk about that feeling for a minute 4 00:00:15,872 --> 00:00:17,408 Just feeling in your cheek sir 5 00:00:17,664 --> 00:00:23,040 Sudden realization that there's just too much to do and there's no way you got enough time or energy 6 00:00:23,808 --> 00:00:24,576 That's called burn out 7 00:00:25,088 --> 00:00:27,392 It's all too common in the indie game industry 8 00:00:27,904 --> 00:00:29,696 But you're going to need to get used to it 9 00:00:30,464 --> 00:00:32,512 Of all the challenges of game Dead faces 10 00:00:32,768 --> 00:00:33,792 The most deadly 11 00:00:34,048 --> 00:00:34,560 Is burnout 12 00:00:35,328 --> 00:00:38,912 In fact I'd argue the vast majority of Game Dev never release a game 13 00:00:39,168 --> 00:00:41,984 Not because it's too expensive or too technical or 14 00:00:42,240 --> 00:00:43,264 Lack of resources 15 00:00:44,032 --> 00:00:47,360 But simply because they can't power through the burnout phase of development 16 00:00:48,128 --> 00:00:50,432 There are dozens of ways you can avoid this 17 00:00:50,944 --> 00:00:52,224 But here are my top three 18 00:00:56,576 --> 00:00:57,344 Buddha Thai 19 00:00:57,600 --> 00:00:58,112 What you think 20 00:00:58,624 --> 00:00:59,136 You become 21 00:00:59,904 --> 00:01:01,952 Bob Proctor said in a different way 22 00:01:02,208 --> 00:01:04,256 If you see it in your mind you hold it in your hand 23 00:01:05,024 --> 00:01:06,048 Shakespeare even wrote 24 00:01:06,304 --> 00:01:08,864 Nothing is unless our thinking makes it so 25 00:01:09,632 --> 00:01:12,192 Like I used to scoff at these types of generalities 26 00:01:12,448 --> 00:01:13,728 Because I started to practice them 27 00:01:14,496 --> 00:01:16,800 Primary reason game devs quit their projects 28 00:01:17,056 --> 00:01:19,616 It's simply because they haven't tasted the fruits 29 00:01:20,128 --> 00:01:20,640 Are there labor 30 00:01:21,152 --> 00:01:22,944 Did not visualize bat fruit 31 00:01:23,200 --> 00:01:23,968 That future 32 00:01:24,480 --> 00:01:25,504 See I'm a huge 33 00:01:25,760 --> 00:01:27,808 Opponent of what Stephen Covey called 34 00:01:28,064 --> 00:01:29,344 Getting with the end in mind 35 00:01:29,856 --> 00:01:31,136 Or what I'm going to call 36 00:01:31,392 --> 00:01:32,416 Visualizing success 37 00:01:33,184 --> 00:01:35,232 That's why I've included it in your game design Bible 38 00:01:35,744 --> 00:01:38,560 What visualization is simply daydreaming with intention 39 00:01:38,816 --> 00:01:39,584 That's about it 40 00:01:40,352 --> 00:01:43,680 Visualization is defined as the formation of a mental image of cell 41 00:01:44,448 --> 00:01:48,800 So this kind of mental exercises actually not traditionally found in a gdd 42 00:01:49,312 --> 00:01:49,824 Trust me 43 00:01:50,080 --> 00:01:50,848 It's crucial 44 00:01:51,104 --> 00:01:51,872 If you give it a shot 45 00:01:52,640 --> 00:01:57,504 What are my hobbies is actually weightlifting as it keeps my mind away from constantly obsessing about my studio 46 00:01:58,016 --> 00:02:00,832 You can imagine I have a bit of an affinity for Arnold Schwarzenegger 47 00:02:01,088 --> 00:02:03,648 The most important thing is that you have a vision 48 00:02:04,672 --> 00:02:05,696 Did you ever Korn 49 00:02:06,208 --> 00:02:10,048 Because without that vision is without the cord again you're drifting around 50 00:02:10,304 --> 00:02:11,840 You're never going to end up anywhere 51 00:02:12,096 --> 00:02:14,144 People don't become successful 52 00:02:14,656 --> 00:02:15,936 Just by accident 53 00:02:16,448 --> 00:02:17,984 You know I mean maybe the guy 54 00:02:18,240 --> 00:02:22,848 Found gold in California started the gold rush but don't count on that 55 00:02:23,104 --> 00:02:25,920 It's the one in the in a lifetime kind of a situation 56 00:02:26,176 --> 00:02:27,456 So what you got to really 57 00:02:27,712 --> 00:02:29,504 Have a specific order to me 58 00:02:29,760 --> 00:02:31,552 To have the vision that I want to be 59 00:02:31,808 --> 00:02:32,832 Mr. universe 60 00:02:33,088 --> 00:02:35,648 Didn't want to be the greatest bodybuilders of all time 61 00:02:36,160 --> 00:02:42,304 That was a great vision and it specifically the look like reg Park in to be up there on that stage and do the 62 00:02:42,560 --> 00:02:43,584 Lifted trophy overhead 63 00:02:43,840 --> 00:02:46,912 To win the championship over and over and over again 64 00:02:47,168 --> 00:02:48,192 So that was a great score 65 00:02:48,448 --> 00:02:52,288 You have to have a cold snap to be that specifically but it has to have 66 00:02:52,544 --> 00:02:53,312 Some cold 67 00:02:53,568 --> 00:02:55,360 This is why I always recommend to people 68 00:02:55,616 --> 00:02:58,688 Sit down take your time instead thinking about 69 00:02:59,200 --> 00:03:00,480 Why do you want to broke out 70 00:03:00,736 --> 00:03:01,760 What is uqora 71 00:03:02,016 --> 00:03:08,160 You did give me as crazy as it is in pain could be I want to impress girls if that's your goal 72 00:03:08,416 --> 00:03:10,720 So be it but it motivates you 73 00:03:10,976 --> 00:03:15,072 Ultimately visualization is taking the time to imagine what your future will look like 74 00:03:15,328 --> 00:03:17,632 No matter how crazy or absurd 75 00:03:18,400 --> 00:03:20,448 This ensures you know exactly what you want 76 00:03:20,960 --> 00:03:23,008 Once that future is solidified in your mind 77 00:03:23,776 --> 00:03:26,592 Very difficult to let go of the journey to get there 78 00:03:27,104 --> 00:03:30,944 Meaning quitting right now actually caused you emotional pain 79 00:03:31,712 --> 00:03:34,528 Visualization should be more than a description of the future 80 00:03:35,040 --> 00:03:37,088 It's an experience of the future 81 00:03:37,856 --> 00:03:38,880 You should be able to see 82 00:03:39,136 --> 00:03:40,416 Smell and taste 83 00:03:40,672 --> 00:03:41,440 That future 84 00:03:41,952 --> 00:03:44,000 You should not include words like I want 85 00:03:44,512 --> 00:03:45,024 Rather 86 00:03:45,280 --> 00:03:45,792 I am 87 00:03:46,304 --> 00:03:47,584 Perhaps a better phrase 88 00:03:48,352 --> 00:03:51,168 I'm not saying you should obsess about your future success 89 00:03:51,424 --> 00:03:55,008 I'm not saying you have the power to create future with positive thinking 90 00:03:55,264 --> 00:03:56,288 I think that's kind of stupid 91 00:03:56,800 --> 00:03:58,336 I'm saying you need to want 92 00:03:58,592 --> 00:04:00,128 You need to eat at experience 93 00:04:00,384 --> 00:04:01,664 Something in your future 94 00:04:01,920 --> 00:04:03,456 To actually muster the energy 95 00:04:04,480 --> 00:04:05,760 Even if that's in your mind 96 00:04:06,272 --> 00:04:08,832 Not at the risk of hurting your family or relationships 97 00:04:09,088 --> 00:04:11,904 Because honestly wanting something too much to do that 98 00:04:12,416 --> 00:04:17,024 But I do know that many game death simply don't want a future enough because 99 00:04:17,280 --> 00:04:17,791 Honestly 100 00:04:18,047 --> 00:04:19,583 You don't even know what it could look like 101 00:04:20,607 --> 00:04:24,191 So here is an example of my visualization for my first game pinstripe 102 00:04:24,959 --> 00:04:25,727 Happy 103 00:04:26,239 --> 00:04:27,007 Going to be Raw 104 00:04:27,263 --> 00:04:28,287 Kelly cringy 105 00:04:28,799 --> 00:04:32,127 What you want in your future will likely be cringy as well 106 00:04:32,639 --> 00:04:35,967 What if it's what you want it will likely be the fuel you need to power through 107 00:04:37,503 --> 00:04:38,271 26 years old 108 00:04:38,527 --> 00:04:41,087 And I just pulled my Steam games sale data 109 00:04:41,599 --> 00:04:42,111 4 a month 110 00:04:42,367 --> 00:04:42,879 Sales 111 00:04:43,647 --> 00:04:46,719 The game has sold over $60,000 worth of copies 112 00:04:47,231 --> 00:04:49,535 My wife has her hand over her mouth 113 00:04:49,791 --> 00:04:50,815 She can't believe it 114 00:04:51,327 --> 00:04:53,631 It's a bright sunny day in the windows are open 115 00:04:54,143 --> 00:04:55,935 I can put in my two weeks notice 116 00:04:56,191 --> 00:04:56,703 At my desk job 117 00:04:57,727 --> 00:04:59,007 I get to work from home now 118 00:04:59,263 --> 00:05:00,031 Make more games 119 00:05:00,799 --> 00:05:02,079 The birds are chirping outside 120 00:05:02,335 --> 00:05:04,383 The subtle wisps of Summer clouds 121 00:05:04,639 --> 00:05:05,151 Floating by 122 00:05:05,663 --> 00:05:07,455 Casting Shadows into the living room 123 00:05:08,223 --> 00:05:10,527 I can explore this cubicle free world now 124 00:05:11,039 --> 00:05:11,807 Whenever I want 125 00:05:12,319 --> 00:05:13,855 I'm not bound with schedule 126 00:05:14,111 --> 00:05:15,647 I could be whoever I want to be 127 00:05:15,903 --> 00:05:16,671 Whenever I want 128 00:05:17,183 --> 00:05:18,463 My family 129 00:05:18,975 --> 00:05:21,791 I called my brother and tell him I game has made enough money 130 00:05:22,047 --> 00:05:23,071 Be able to quit my job 131 00:05:23,839 --> 00:05:25,887 He's really happy for me and honestly 132 00:05:26,143 --> 00:05:27,167 How to feel proud about 133 00:05:27,935 --> 00:05:29,215 I can't stop smiling 134 00:05:29,983 --> 00:05:34,591 I open up my phone and noticed pcgamer has written a glowing article about my game 135 00:05:35,103 --> 00:05:38,687 And even notice my favorite YouTuber has played a couple levels of the game 136 00:05:38,943 --> 00:05:39,711 The future 137 00:05:39,967 --> 00:05:40,479 Is bright 138 00:05:40,991 --> 00:05:43,295 And I know the confusion the pain the struggle 139 00:05:43,551 --> 00:05:45,343 I'm working through my games development 140 00:05:45,855 --> 00:05:47,135 Over the course of the last year 141 00:05:49,951 --> 00:05:53,023 This is exactly what I visualized for Pinstripes launch 142 00:05:53,279 --> 00:05:56,095 It's what powered me through 5 years of solo development 143 00:05:56,607 --> 00:06:00,959 When I was 24 I even wrote out my visualization and I taped it to my office wall 144 00:06:01,471 --> 00:06:03,775 In May my game will make $60,000 145 00:06:04,287 --> 00:06:06,079 Eventually that $60,000 146 00:06:06,335 --> 00:06:10,431 And more was made in a variety of different methods actually couldn't proceed 147 00:06:10,943 --> 00:06:13,247 Publisher advances crowdfunding Humble Bundle 148 00:06:13,503 --> 00:06:15,551 But it was paid none the less 149 00:06:15,807 --> 00:06:19,391 Visualization will not necessarily result in exactly what you 150 00:06:20,415 --> 00:06:22,207 But it's the best shot at getting somewhere close 151 00:06:25,279 --> 00:06:26,815 A word of caution 152 00:06:27,071 --> 00:06:29,375 Obsession and excessive desire 153 00:06:29,887 --> 00:06:31,423 For a very specific future 154 00:06:31,679 --> 00:06:33,471 Is also a very dangerous game 155 00:06:33,983 --> 00:06:36,543 It can lead to depression and severe anxiety 156 00:06:37,055 --> 00:06:37,823 Additionally 157 00:06:38,079 --> 00:06:42,175 Fear of not achieving your obsessions can actually lead you to Forever tweak 158 00:06:42,687 --> 00:06:43,967 And never release your game 159 00:06:44,223 --> 00:06:44,991 I've been there 160 00:06:45,247 --> 00:06:47,039 I don't wish that on anybody 161 00:06:47,551 --> 00:06:50,111 So in addition to visualizing your successful future 162 00:06:50,623 --> 00:06:52,927 I need you to visualize your failed future 163 00:06:53,695 --> 00:06:57,023 Visualizing a failed teacher should also include the aspects of your life 164 00:06:57,535 --> 00:06:58,303 Did you thankful for 165 00:06:58,815 --> 00:07:03,679 This ensures you're going to be okay with launching a flood project which honestly 166 00:07:03,935 --> 00:07:04,447 Going to be 167 00:07:05,471 --> 00:07:06,751 Here is my visualization 168 00:07:07,007 --> 00:07:07,775 Of a failed 169 00:07:11,871 --> 00:07:13,663 I just spent five months 170 00:07:14,175 --> 00:07:16,223 Creating this online course 171 00:07:16,735 --> 00:07:18,015 And I've released it to the world 172 00:07:18,783 --> 00:07:20,575 The course reviews are quite terrible 173 00:07:20,831 --> 00:07:22,623 Has a one-star average 174 00:07:22,879 --> 00:07:24,927 And some even call the course cringy 175 00:07:25,183 --> 00:07:26,207 Smoking mirrors 176 00:07:26,463 --> 00:07:27,743 And even pretentious 177 00:07:28,511 --> 00:07:32,607 Some even say the visualization portion of the course with the part where they Rage Quit 178 00:07:33,119 --> 00:07:34,655 My wife is disappointed 179 00:07:34,911 --> 00:07:37,215 As she had high hopes for the course's success 180 00:07:37,727 --> 00:07:38,239 However 181 00:07:38,751 --> 00:07:41,823 I come to terms with the fact that I can make this course better 182 00:07:42,079 --> 00:07:43,103 With several more months of 183 00:07:43,359 --> 00:07:44,127 Hard-working 184 00:07:45,151 --> 00:07:46,687 I'm still grateful for my family 185 00:07:46,943 --> 00:07:47,711 MicroG wife 186 00:07:48,223 --> 00:07:49,247 And a roof over my head 187 00:07:50,015 --> 00:07:52,063 I print out a Cheesy quotes MI 188 00:07:52,575 --> 00:07:54,879 Save it to my office wall and I get back to work 189 00:07:55,391 --> 00:07:57,439 The Phoenix must burn to emerge 190 00:07:57,951 --> 00:07:58,463 Janet Fitch 191 00:07:58,719 --> 00:08:01,279 Are you okay if your game underperforms 192 00:08:01,535 --> 00:08:04,607 Are you okay if your game doesn't secure your financial freedom 193 00:08:05,375 --> 00:08:06,911 You need to be okay with this 194 00:08:07,167 --> 00:08:07,935 If you're not 195 00:08:08,447 --> 00:08:10,751 I highly suggest you just quit making games right now 196 00:08:11,263 --> 00:08:12,031 I'm dead serious 197 00:08:12,543 --> 00:08:14,079 If you can't accept the idea 198 00:08:14,335 --> 00:08:17,919 That your first or even second game doesn't get you exactly 199 00:08:18,175 --> 00:08:19,711 What your definition of success is 200 00:08:20,479 --> 00:08:21,503 Don't pursue your dreams 201 00:08:21,759 --> 00:08:23,039 Going full-time takes 202 00:08:23,807 --> 00:08:25,599 And you need to fail in the process 203 00:08:26,367 --> 00:08:31,487 In the end a successful game developer is one that both believes in a futuristic cess 204 00:08:31,999 --> 00:08:34,047 But also pick themselves up quickly 205 00:08:34,303 --> 00:08:35,327 After a failure 206 00:08:35,583 --> 00:08:36,863 You must I repeat 207 00:08:37,119 --> 00:08:40,191 You must come to terms with both wanting success 208 00:08:40,447 --> 00:08:41,727 And smiling when you fail 209 00:08:42,239 --> 00:08:43,519 It's the only way you're going to Stacy 210 00:08:44,287 --> 00:08:46,079 And it's the only way that this is going to work 211 00:08:49,919 --> 00:08:52,735 No matter how hard you visualize your success 212 00:08:53,247 --> 00:08:54,783 You never going to release a AAA title 213 00:08:55,039 --> 00:08:55,551 As ND 214 00:08:56,319 --> 00:08:58,367 You been hanging out in the indie game development world 215 00:08:58,879 --> 00:09:00,415 You know the term scope 216 00:09:00,927 --> 00:09:05,535 According to Wikipedia scope is the Define features and functions of a product 217 00:09:06,047 --> 00:09:09,631 Scope involves getting information required to start a project 218 00:09:10,399 --> 00:09:13,727 In the features the product would have that would meet its stakeholders 219 00:09:15,007 --> 00:09:19,103 Successful indie game developers know how to bring down the scope of their game 220 00:09:19,359 --> 00:09:20,127 Significantly 221 00:09:20,895 --> 00:09:22,943 I understand the cost of AAA titles 222 00:09:23,455 --> 00:09:25,247 And they tweaked their current project 223 00:09:25,759 --> 00:09:27,551 Fit inside a tiny budget 224 00:09:27,807 --> 00:09:28,831 And a tiny schedule 225 00:09:29,087 --> 00:09:31,903 Cure our budgets for a few AAA titles to reference 226 00:09:32,927 --> 00:09:34,975 According to Forbes Zelda breath of the Wild 227 00:09:35,487 --> 00:09:38,047 Needed to sell around two million copies 228 00:09:38,559 --> 00:09:39,071 Breakeven 229 00:09:39,839 --> 00:09:42,399 Considering Zelda will sell on average for about 230 00:09:42,655 --> 00:09:43,679 $50 a pop 231 00:09:44,191 --> 00:09:44,959 We can assume that 232 00:09:45,215 --> 00:09:46,751 100 million-dollar budget 233 00:09:47,519 --> 00:09:49,055 I think this is likely overstated but 234 00:09:49,311 --> 00:09:50,079 From my research 235 00:09:50,335 --> 00:09:54,175 I can assume it's likely between 20 million dollars in 100 million dollars 236 00:09:54,687 --> 00:09:55,967 This is certainly not unheard of 237 00:09:56,479 --> 00:09:59,551 Games like Halo 3 which is one of my favorite game series 238 00:10:00,063 --> 00:10:01,599 The cost is estimated to be around 239 00:10:01,855 --> 00:10:03,135 30 million-dollar 240 00:10:03,647 --> 00:10:04,927 So what does this prove 241 00:10:05,183 --> 00:10:06,463 Well it proves that 242 00:10:06,719 --> 00:10:08,255 Unless you just won the lottery 243 00:10:08,511 --> 00:10:10,559 You need to shrink your scope down significantly 244 00:10:11,327 --> 00:10:14,143 Trust me I have this problem with every single game I start 245 00:10:14,655 --> 00:10:18,239 I think a smart practice to put in place as you begin creating your game 246 00:10:18,495 --> 00:10:20,031 Is to consider your billable rate 247 00:10:20,543 --> 00:10:22,079 I know I know you're probably not 248 00:10:22,335 --> 00:10:23,871 Paying yourself just yet 249 00:10:24,383 --> 00:10:27,711 But it will help you understand what the scope of your project should really be 250 00:10:28,223 --> 00:10:31,551 So I'd say your worst at least $30 an hour 251 00:10:31,807 --> 00:10:35,903 Just try to determine what a studio would pay for your current skill level 252 00:10:36,415 --> 00:10:40,511 Let's $30 an hour which comes to $62,000 per year 253 00:10:41,023 --> 00:10:42,815 So let's say you want to make a Halo ass 254 00:10:44,351 --> 00:10:45,375 What do you put in around 255 00:10:45,631 --> 00:10:46,399 10 hours a week 256 00:10:46,655 --> 00:10:47,423 On your indie game 257 00:10:47,679 --> 00:10:49,215 And you finish it in 12 months 258 00:10:49,727 --> 00:10:52,031 52 weeks times 10 hours 259 00:10:53,055 --> 00:10:55,871 520 hours times $30 an hour 260 00:10:56,383 --> 00:10:59,455 There for U game cost around $15,600 261 00:11:00,223 --> 00:11:06,367 Cycle you will spend around $3,000 in Outsourcing a few items like localization quality assurance and marketing 262 00:11:07,135 --> 00:11:09,439 Set the total of $18,600 263 00:11:09,695 --> 00:11:10,719 For your first indie game 264 00:11:11,487 --> 00:11:11,999 Therefore 265 00:11:12,255 --> 00:11:13,535 Your Indie titles budget is 266 00:11:14,303 --> 00:11:15,839 062 % 267 00:11:16,351 --> 00:11:17,631 A Halo 3 budget 268 00:11:17,887 --> 00:11:18,399 Yeah 269 00:11:18,911 --> 00:11:20,191 That's your scope 270 00:11:20,703 --> 00:11:22,239 It's a real reality check isn't it 271 00:11:22,751 --> 00:11:24,543 So how on Earth do you make this work 272 00:11:25,055 --> 00:11:27,615 Well simply ensure games similar to yours 273 00:11:28,127 --> 00:11:31,711 I've already been achieved by other Indies with similar budgets and schedules 274 00:11:32,223 --> 00:11:34,783 The Benchmark for your game should not be AAA 275 00:11:35,039 --> 00:11:36,063 He should be tendies 276 00:11:36,319 --> 00:11:37,343 Prep look at dusk 277 00:11:38,367 --> 00:11:40,415 If you're a huge fan of breath of the Wild 278 00:11:40,671 --> 00:11:42,719 And you want to make something similar to that 279 00:11:42,975 --> 00:11:46,303 Maybe think about David Whaley's the first tree which is a short 280 00:11:46,559 --> 00:11:47,071 Beautiful 281 00:11:47,327 --> 00:11:48,607 Hyper simplistic game 282 00:11:48,863 --> 00:11:51,423 About a fox in a beautiful Alaskan wilderness 283 00:11:51,679 --> 00:11:54,239 It's a balance of getting inspired by AAA 284 00:11:54,495 --> 00:11:56,031 But following Indies 20411

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