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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:11,776 All right so this is your very first Unity project 2 00:00:13,568 --> 00:00:15,360 Might look a little bit overwhelming but 3 00:00:15,616 --> 00:00:17,408 Don't get too nervous here 4 00:00:18,176 --> 00:00:18,944 Honestly 5 00:00:19,200 --> 00:00:20,992 All of these various tabs 6 00:00:21,248 --> 00:00:25,600 Names and icons once you figure out what they are it's really easy 7 00:00:25,856 --> 00:00:26,624 Understand 8 00:00:26,880 --> 00:00:30,976 And it's pretty easy to understand cuz things are pretty intuitive inside of the unity at 9 00:00:32,000 --> 00:00:33,024 Social breakdown 10 00:00:33,280 --> 00:00:35,328 The basics of each tab 11 00:00:35,584 --> 00:00:36,864 So this is the scene tab 12 00:00:37,376 --> 00:00:39,936 And this is basically the stage for your game 13 00:00:40,448 --> 00:00:41,216 This is where you're going to 14 00:00:41,472 --> 00:00:44,288 Layout various game objects that do differ 15 00:00:44,544 --> 00:00:46,592 Things moving around position things 16 00:00:47,104 --> 00:00:50,176 And then obviously you're going to have a camera that moves around 17 00:00:50,688 --> 00:00:51,968 As you play your game 18 00:00:52,480 --> 00:00:53,760 Sophie collapsar 19 00:00:54,016 --> 00:00:58,112 Sample seen here you can notice that we have a main camera on our stage 20 00:00:58,624 --> 00:01:00,416 We got to just select this camera 21 00:01:00,928 --> 00:01:04,256 And this is the only thing that's in our default scene 22 00:01:04,512 --> 00:01:05,280 That Unity 23 00:01:05,536 --> 00:01:06,560 Created for us 24 00:01:07,328 --> 00:01:08,608 So this is the scene tab 25 00:01:09,120 --> 00:01:10,912 And this is the hierarchy tab 26 00:01:11,168 --> 00:01:15,776 Which will show us all of the game objects inside of that individual scene 27 00:01:16,288 --> 00:01:16,800 So 28 00:01:17,056 --> 00:01:23,200 We created a new 3D object don't worry too much about what I'm doing here but if I have a cube that I just created inside 29 00:01:23,456 --> 00:01:24,480 Side of my sample scene 30 00:01:24,736 --> 00:01:25,504 You can see it 31 00:01:25,760 --> 00:01:28,320 Inside of the Seaview here I can move it around 32 00:01:28,576 --> 00:01:29,344 And will be 33 00:01:30,112 --> 00:01:33,440 Learning how to move game objects around in a future episode 34 00:01:33,952 --> 00:01:37,536 But for the purposes of this video I'm just going to move this around 35 00:01:37,792 --> 00:01:39,328 Maybe copy and paste it 36 00:01:40,096 --> 00:01:41,376 And put it over here 37 00:01:41,888 --> 00:01:43,168 You can see the cubes 38 00:01:43,936 --> 00:01:46,496 Are showing up inside of my hierarchy 39 00:01:47,264 --> 00:01:50,080 Which is again all of the game objects inside of my scene 40 00:01:50,848 --> 00:01:53,408 And I can also move them around in the scene tab 41 00:01:54,688 --> 00:01:55,968 So there's also 42 00:01:56,224 --> 00:01:58,784 The game tab which shows us what 43 00:01:59,040 --> 00:02:00,576 Actually going to see 44 00:02:00,832 --> 00:02:02,112 In our final product 45 00:02:02,624 --> 00:02:04,672 We're basically looking through the camera 46 00:02:05,696 --> 00:02:06,976 Cameras showing us 47 00:02:08,000 --> 00:02:10,304 Game objects that are in its viewport 48 00:02:11,584 --> 00:02:14,144 We also change the aspect ratio 49 00:02:14,400 --> 00:02:15,936 Of the game tab 50 00:02:16,192 --> 00:02:17,984 So we can get a five by four 51 00:02:19,008 --> 00:02:20,032 4 by 3 52 00:02:21,824 --> 00:02:22,336 Try to 53 00:02:22,848 --> 00:02:23,360 And 54 00:02:24,128 --> 00:02:24,640 16 x 9 55 00:02:25,664 --> 00:02:31,296 I'm going to stay in 16 by 9 right now and basically 16 by 9 is the industry-standard so 56 00:02:31,808 --> 00:02:32,832 No matter how 57 00:02:33,344 --> 00:02:37,696 Small I make this actual tab you'll see it scales down with that ass 58 00:02:37,952 --> 00:02:38,464 Like ratio 59 00:02:39,232 --> 00:02:43,072 No not actually changing the size of the viewport 60 00:02:43,584 --> 00:02:44,352 For our game 61 00:02:44,864 --> 00:02:48,192 Basically all we're doing is testing how this game is going to look 62 00:02:48,448 --> 00:02:50,496 At various aspect ratios 63 00:02:51,264 --> 00:02:55,616 Now if you wanted to you could create custom aspect ratio than I have those right here 64 00:02:56,640 --> 00:02:58,944 A 1920 x 1080 that I've created 65 00:02:59,712 --> 00:03:02,784 How to create a 3840 X 2160 66 00:03:03,808 --> 00:03:04,576 Which is the 67 00:03:04,832 --> 00:03:06,112 4K resolution 68 00:03:06,368 --> 00:03:07,648 You see on a lot of 69 00:03:07,904 --> 00:03:08,672 Higher-res 70 00:03:09,184 --> 00:03:09,696 Monitors 71 00:03:10,720 --> 00:03:13,024 If we wanted to we could click the plus icon here 72 00:03:13,536 --> 00:03:16,864 And just create one for yourself so I highly recommend you do this 73 00:03:17,376 --> 00:03:23,520 First will label it so I actually liked the label it what the actual pixel size is a 38 40 by 9 74 00:03:23,776 --> 00:03:25,824 1820 and you could even do a princesses here and type 75 00:03:26,080 --> 00:03:26,848 4K 76 00:03:27,616 --> 00:03:31,968 And then be sure you change the width and height of 3840 X 2160 77 00:03:32,992 --> 00:03:33,760 Funny musically code 78 00:03:35,040 --> 00:03:37,856 And you're also going to do that with 1920 x 1080 is 79 00:03:39,648 --> 00:03:42,208 Go ahead put cancel here because already have those made 80 00:03:42,464 --> 00:03:45,280 But we're going to work in 1920 by 1080 81 00:03:45,536 --> 00:03:46,048 Click on that 82 00:03:47,328 --> 00:03:52,192 Now the reason why I don't work in 3840 X 2160 when I'm actually making my game 83 00:03:52,448 --> 00:03:54,240 Is because the unity editor 84 00:03:54,752 --> 00:03:57,568 Had a lot of stuff going on under the hood 85 00:03:57,824 --> 00:04:00,640 As opposed to just a standalone build if your game 86 00:04:01,152 --> 00:04:03,712 If you're playing your game on Steam for example 87 00:04:04,224 --> 00:04:09,088 That's all the game has to do that's all you computer is really working on is playing the game 88 00:04:09,600 --> 00:04:12,672 Where is immunity than a lot of other stuff going on 89 00:04:12,928 --> 00:04:17,280 So your game might actually run a little bit slower inside of unity 90 00:04:18,303 --> 00:04:24,447 Believe it or not if you change the resolution to something small like 1920 x 1080 or even smaller like 7:25 91 00:04:25,215 --> 00:04:28,031 The game's frame rate is going to increase significantly 92 00:04:28,543 --> 00:04:29,823 Versus working inside of 93 00:04:30,079 --> 00:04:30,847 3840 94 00:04:31,103 --> 00:04:32,383 Play 2160 which is 95 00:04:32,639 --> 00:04:34,687 Very large resolution size 96 00:04:34,943 --> 00:04:36,991 So we're going to work with 1920 x 1080 97 00:04:38,527 --> 00:04:41,087 In the game you can actually zoom in if you wanted to 98 00:04:41,855 --> 00:04:43,391 And scale-up that size 99 00:04:43,903 --> 00:04:47,487 You're not actually changing the resolution you're just zooming in 100 00:04:47,999 --> 00:04:48,767 Maybe to see 101 00:04:49,023 --> 00:04:50,047 Various aspects 102 00:04:50,303 --> 00:04:51,071 Of your game 103 00:04:51,327 --> 00:04:53,119 Notice how we can see the pixelation here 104 00:04:53,631 --> 00:04:54,399 Has resumed in 105 00:04:57,727 --> 00:04:59,519 Forgive me at the scene view the game View 106 00:05:00,287 --> 00:05:03,103 And then hierarchy would shows us all the game objects 107 00:05:03,359 --> 00:05:04,639 In our scene 108 00:05:05,919 --> 00:05:07,967 Now there's also the project had down here 109 00:05:08,735 --> 00:05:09,503 Now currently 110 00:05:09,759 --> 00:05:12,319 I don't really like the way it looks and we'll talk about how to make it look 111 00:05:12,575 --> 00:05:15,391 A little bit prettier and a little bit more intuitive 112 00:05:15,903 --> 00:05:17,183 In the next episode 113 00:05:18,207 --> 00:05:21,023 But for now I just want explain the project tab 114 00:05:21,279 --> 00:05:24,095 This is essentially Windows Explorer 115 00:05:24,351 --> 00:05:25,375 Or if you're on a Mac 116 00:05:26,143 --> 00:05:27,423 Finder panel 117 00:05:27,935 --> 00:05:31,519 Basically what this is it includes all of the objects 118 00:05:31,775 --> 00:05:36,127 All of the Assets in your game and ask that can be sound effects 119 00:05:36,639 --> 00:05:37,407 Sprites 120 00:05:37,919 --> 00:05:43,039 3D models scripts there's a thousand thousands of types of 121 00:05:43,551 --> 00:05:45,599 Assets that you can put in your game 122 00:05:45,855 --> 00:05:47,647 And those are all in the project 123 00:05:48,671 --> 00:05:50,207 Now just for clarity 124 00:05:50,719 --> 00:05:51,999 The hierarchy tab here 125 00:05:52,255 --> 00:05:54,559 Is totally different than the project app 126 00:05:55,071 --> 00:05:59,167 The project tab again includes all of the Assets in your entire project 127 00:05:59,679 --> 00:06:04,287 Where is the hierarchy tab is just going to show you the objects in your actual scene 128 00:06:04,543 --> 00:06:07,103 So if we wanted to we could right click here and go to 129 00:06:08,895 --> 00:06:09,407 Scene 130 00:06:10,175 --> 00:06:12,479 I put a new thing called it main menu 131 00:06:14,015 --> 00:06:16,063 And we also create a new folder 132 00:06:16,319 --> 00:06:17,343 Maybe we could create 133 00:06:18,367 --> 00:06:19,391 A folder called 134 00:06:20,415 --> 00:06:21,695 Other scenes 135 00:06:21,951 --> 00:06:23,231 And we could even drag 136 00:06:24,255 --> 00:06:25,023 The main menu 137 00:06:25,279 --> 00:06:26,559 Two other scenes 138 00:06:28,095 --> 00:06:31,167 What's right-click on other scenes actually show this in Explorer 139 00:06:33,983 --> 00:06:36,287 So you noticed that it's pretty much identical 140 00:06:36,543 --> 00:06:37,823 To what we see here 141 00:06:38,591 --> 00:06:41,919 Except the layout is a little bit different and we can also see metafile 142 00:06:42,687 --> 00:06:48,063 You don't really want to be moving and deleting meta files you actually want Unity to do that for you 143 00:06:48,319 --> 00:06:51,135 So I highly recommend instead of dragging 144 00:06:51,391 --> 00:06:55,487 Let's say the sample seen into other scenes here if we wanted to do that 145 00:06:56,511 --> 00:06:58,815 I wouldn't recommend doing it inside of Windows Explorer 146 00:06:59,071 --> 00:07:00,095 I'd actually just 147 00:07:01,119 --> 00:07:02,399 Inside of the unity editor 148 00:07:02,911 --> 00:07:08,031 Dozen times you're going to want to move things around inside of Windows Explorer let's say you want to actually 149 00:07:08,543 --> 00:07:13,663 Maybe paste some files maybe some Sprites or some images or some sound effects 150 00:07:13,919 --> 00:07:17,759 Into a folder let's say we had a folder and we wanted to create one called 151 00:07:19,039 --> 00:07:19,807 Sounds 152 00:07:21,599 --> 00:07:22,111 Do you want to do 153 00:07:22,879 --> 00:07:27,487 Tasty sound effect inside of this sounds folder you could certainly do that and that's actually 154 00:07:27,743 --> 00:07:29,279 The best way to be 155 00:07:29,535 --> 00:07:32,607 Putting new files inside of your project 156 00:07:33,119 --> 00:07:36,191 But when you're done actually putting those files into the folder 157 00:07:36,703 --> 00:07:42,591 When you if you want to move them around I would highly recommend you move them around in the unity editor 158 00:07:42,847 --> 00:07:43,871 In the project 159 00:07:45,151 --> 00:07:47,711 If we had a sound effect inside of this folder 160 00:07:47,967 --> 00:07:51,039 You would just drag that sound effect into your sample scene 161 00:07:51,295 --> 00:07:53,855 Or let's say you had a model in this folder 162 00:07:54,111 --> 00:07:55,135 You can actually drag that 163 00:07:55,391 --> 00:07:58,207 Into the scene will do that in future episodes 164 00:07:58,463 --> 00:07:59,231 Of this tutorial 165 00:08:00,767 --> 00:08:03,839 And then finally there's the inspector tab here noticed that it 166 00:08:04,095 --> 00:08:07,167 Blank That's because we don't have any gameobject selected 167 00:08:07,679 --> 00:08:09,727 Let's head on over to our seeing here 168 00:08:10,495 --> 00:08:12,543 And select our main camera gameobject 169 00:08:13,567 --> 00:08:14,335 You noticed that 170 00:08:14,591 --> 00:08:16,639 Confusing stuff just appeared 171 00:08:17,151 --> 00:08:18,943 Don't worry it's actually not that confusing 172 00:08:19,455 --> 00:08:22,015 We have the transform component here 173 00:08:22,271 --> 00:08:24,575 We also have a camera component here 174 00:08:25,087 --> 00:08:29,695 And then we have an audio listener component which doesn't really have any field that you can adjust 175 00:08:30,463 --> 00:08:35,839 The transform field here includes various variables that you can change we can change the position of the 176 00:08:36,095 --> 00:08:39,167 X and Y and Z if we wanted to 177 00:08:39,423 --> 00:08:40,959 We can rotate the camera 178 00:08:41,215 --> 00:08:42,751 We can scale the camera 179 00:08:43,263 --> 00:08:44,543 There's also the camera 180 00:08:44,799 --> 00:08:46,079 Component here which includes 181 00:08:46,335 --> 00:08:48,895 Ton of things that you can adjust your camera 182 00:08:49,151 --> 00:08:53,247 Example to clear Flags the background color if we wanted let's make it a nice 183 00:08:53,759 --> 00:08:54,527 Pretty 184 00:08:55,551 --> 00:08:56,063 Gamedev 185 00:08:56,575 --> 00:08:57,855 Like a full-time Game Dev 186 00:08:58,111 --> 00:08:58,623 Pink 187 00:08:58,879 --> 00:09:00,927 We click on the game tab here you can see 188 00:09:01,183 --> 00:09:02,463 Now the background color of 189 00:09:02,719 --> 00:09:03,231 The cameras a little 190 00:09:04,511 --> 00:09:06,559 There's a ton of different things that you can adjust 191 00:09:07,327 --> 00:09:08,863 Inside of the camera component 192 00:09:09,887 --> 00:09:12,447 And these are all inside of the inspector 193 00:09:12,703 --> 00:09:15,519 You can spend a lot of time inside of the inspector 194 00:09:16,031 --> 00:09:18,591 For example if you clicked on the cube here you'll notice that there is 195 00:09:18,847 --> 00:09:21,407 A lot of different components that we can change 196 00:09:21,919 --> 00:09:24,223 That are totally different than what we saw on the camera 197 00:09:24,479 --> 00:09:27,295 For example we have a mesh filter here we have a mesh renderer 198 00:09:27,807 --> 00:09:31,391 We have a box collider and we'll get into what all of these things are 199 00:09:31,647 --> 00:09:32,671 In future episodes 200 00:09:33,183 --> 00:09:35,743 But just know that that's what the inspector tab is 201 00:09:35,999 --> 00:09:37,535 Inspector tab is actually 202 00:09:38,047 --> 00:09:39,327 What you're going to use 203 00:09:39,583 --> 00:09:41,631 Often to make this game a game 204 00:09:42,143 --> 00:09:46,239 If you want to transform a box you do it in the transform tab 205 00:09:46,495 --> 00:09:47,263 If we want to 206 00:09:47,519 --> 00:09:51,103 Maybe changed us the size of the Box collider itself 207 00:09:51,359 --> 00:09:56,479 Then you would do it here if you wanted to pass through various objects you would turn on is trigger 208 00:09:56,991 --> 00:09:59,295 Is a ton of different things you can adjust 209 00:09:59,551 --> 00:10:00,575 Per gameobject 210 00:10:01,087 --> 00:10:02,367 In fact I would argue 211 00:10:02,879 --> 00:10:04,159 Game object is nothing 212 00:10:04,671 --> 00:10:05,183 Without 213 00:10:05,439 --> 00:10:06,975 Various components attached 214 00:10:07,231 --> 00:10:07,743 To it 215 00:10:08,255 --> 00:10:09,279 And those are changed 216 00:10:09,535 --> 00:10:10,559 Any inspector tab 217 00:10:11,327 --> 00:10:13,887 Finally this is the console tab down here 218 00:10:14,655 --> 00:10:17,215 And there's nothing here but in play mode 219 00:10:17,471 --> 00:10:20,543 He will actually tell you if there is an error with your script 220 00:10:21,055 --> 00:10:22,079 And you can also 221 00:10:22,335 --> 00:10:22,847 Print 222 00:10:23,103 --> 00:10:24,383 Various statements 223 00:10:24,639 --> 00:10:26,687 And variables into this window 224 00:10:26,943 --> 00:10:31,295 The console window has nothing to do with what the end-user is going to see in your game 225 00:10:31,551 --> 00:10:34,879 Is everything to do with you getting information about your game 226 00:10:35,391 --> 00:10:39,743 Examples I wanted to know the size of this box as it's moving through our game 227 00:10:40,511 --> 00:10:43,583 I can have it show up inside of a console if we want 228 00:10:43,839 --> 00:10:44,607 I'll show you that 229 00:10:44,863 --> 00:10:45,887 When we learn how to spread 230 00:10:46,911 --> 00:10:50,239 Then finally guys there's this nice beautiful play button here 231 00:10:50,495 --> 00:10:51,007 The click on it 232 00:10:52,287 --> 00:10:53,567 Well it's going to play your game 233 00:10:54,079 --> 00:10:56,639 So this is basically what your game looks like in play mode 234 00:10:57,151 --> 00:10:59,967 So we don't have any scripts and nothing's really moving 235 00:11:00,223 --> 00:11:03,295 So it looks like the game is frozen but it's actually running currently 236 00:11:03,807 --> 00:11:05,087 And you can pause it 237 00:11:06,111 --> 00:11:07,135 You can even iterate it 238 00:11:07,903 --> 00:11:08,671 Per frame 239 00:11:10,463 --> 00:11:11,743 Or you can just get out of play 240 00:11:12,767 --> 00:11:13,535 Play button again 17750

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