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This game is going to be something like a spouse
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For the next year or so
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Even if you complete your game before a year's time
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You still be updating it after launch for maybe another year
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Don't worry you can split up with this spouse eventually
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But for the foreseeable future
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You going to fight with
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You're going to hate it
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And most importantly
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Bro with it
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And that's why I need you to love it
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If you don't love your game idea
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You're not going to finish it
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So let's quickly chat
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About how you fall in love with your game idea
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It's an odd thing because
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You may find yourself trying to fall in love with your game mechanics
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When in reality you need to fall in love
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With what you're actually trying to say
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Some of you may be thinking your game may not be a story game and might not be saying anything
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Video game doesn't necessarily have to be a story game
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But it really does need to say something
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Perhaps it's just a simple theme or a story or a concept
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Or a character
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You really want to tell the world what you believe
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Because nothing is more motivating and sharing something that you feel deeply
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Let's do a quick
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Thought exercise
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You can fully flesh this out in the workbook available in the next section
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Ronaldo
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I want you to close your eyes with
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What is your top
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Briefing
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In the entire world
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The increase your heart rate
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Play that simple
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What makes your blood pump
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Don't worry they can be anything
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Girl
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Ghost stories hamburgers whatever
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That will tell you what your game should be about
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So you're mine
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I'm really into
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Romantic stories
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Fatherhood
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Cuz I'm reason
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The Apocalypse
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Sedona
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Write it down
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Fast
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I'm not kidding
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Your heart rate does not increase
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You're likely not going to be passionate about it
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Next
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Let's try and break down why your heart rate increased with these three things
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So it's use my three passions as an example
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And then you can try
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Let's break down why I wrote down the Apocalypse
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Well the apocalypse actually grew up in the Southern Bible Belt and actually live there now
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An apocalyptic language was often used especially in church
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Something about it still sticks with me maybe it's in my blood or so
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In this case a religious concept
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Might seem out of bound
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But nothing should be out of bounds
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Just write it down
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Sometimes it takes an out-of-bounds topic
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It's really stick out in the ocean esteemed
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I also really love futurism And discussing what the future of earth looks like maybe that's apocalyptic
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Also the idea of an AI future
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Terrifies me and honestly it seems apocalyptic as well
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Go ahead break down all three items on your list using the game design Bible workbook in the following section
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3 reasons
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Preach passion
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Now you got a list of three things that means something to you
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You want to like them
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They just simply make you feel some
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Deeply
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Doesn't matter what they are it doesn't matter what your future audience even thinks
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What matters right now
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Is that you use these passions as fuel
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Don't worry these passions can be tweaked later
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For now
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All about finding the fuel to ensure your game doesn't get tossed in the waist
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Is your biggest threat
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After you've broken down each passion
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Let's move on to discuss what exactly makes your game
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And that's the core game Loop
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Once we get our cord gameloop concept it
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We can revisit these passions and see how they work together
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