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The journey to becoming a full-time Game Dev
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Can oftentimes feel like you're lost on a journey to Mordor
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Without a guide you may find yourself going in circles
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So consider me your guide
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I'm basically Smeagol no no no
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Wait nevermind
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I'm Gandalf
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So here's a map
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Two full-time Game Dev land
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I'm doing nothing about making games
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To selling your first game on Steam
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They can take you 122 years
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I know that that sounds like a long time
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They consider this
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The journey to student loan Mountain
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Takes 4 years
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That's College if you don't get the metaphor
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And oftentimes offers no reward
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Getting two full-time Game Dev land
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Is a faster
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Funner route
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And it's ultimately one of the most abundant land out there
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You can make $50,000 a year as an indie Dev
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Or eventually secure six figures a year after
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Just ask me or my Game Dev buddy David Whaley
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So here's how you get there
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We're going to begin our long winding Journey
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But building a social media presence
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I know this sounds like we're jumping the gun
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But trust me
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We'll need to do this ASAP
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We're then going to concept or vision for our game
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And also its significance in our lives
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What I'm calling the game design Bible
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Who built a prototype in unity from scratch after we create a game designed by
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We're going to consider seeking funding from publishers
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Kickstarter or both
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Using the Prototype
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We'll also discuss in detail how to extend your prototype
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On a tiny budget
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And make it a full game
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We're then going to create a comprehensive beta testing program
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Free prototype
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After that it's
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Time to put together marketing materials
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Prepare for launch
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Once we have our materials
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We can begin building hype and
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Preparing for launch
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Then we can talk about launching
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Will learn the exact steps necessary
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To achieve a huge Splash on launch
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Which I'm going to call the steam
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Cannonball
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After that
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We'll discuss how you can move into porting to console
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And also other platforms to cancel
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