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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:07,168 --> 00:00:11,520 The journey to becoming a full-time Game Dev 2 00:00:12,032 --> 00:00:15,104 Can oftentimes feel like you're lost on a journey to Mordor 3 00:00:15,616 --> 00:00:18,688 Without a guide you may find yourself going in circles 4 00:00:19,200 --> 00:00:20,736 So consider me your guide 5 00:00:21,248 --> 00:00:23,808 I'm basically Smeagol no no no 6 00:00:24,064 --> 00:00:24,832 Wait nevermind 7 00:00:25,088 --> 00:00:26,112 I'm Gandalf 8 00:00:26,624 --> 00:00:27,392 So here's a map 9 00:00:27,648 --> 00:00:28,928 Two full-time Game Dev land 10 00:00:29,696 --> 00:00:31,744 I'm doing nothing about making games 11 00:00:32,000 --> 00:00:33,792 To selling your first game on Steam 12 00:00:34,048 --> 00:00:35,584 They can take you 122 years 13 00:00:36,352 --> 00:00:38,144 I know that that sounds like a long time 14 00:00:38,656 --> 00:00:39,424 They consider this 15 00:00:39,936 --> 00:00:42,240 The journey to student loan Mountain 16 00:00:42,496 --> 00:00:43,520 Takes 4 years 17 00:00:43,776 --> 00:00:45,312 That's College if you don't get the metaphor 18 00:00:46,080 --> 00:00:48,128 And oftentimes offers no reward 19 00:00:48,896 --> 00:00:50,688 Getting two full-time Game Dev land 20 00:00:50,944 --> 00:00:51,712 Is a faster 21 00:00:51,968 --> 00:00:52,992 Funner route 22 00:00:53,248 --> 00:00:55,808 And it's ultimately one of the most abundant land out there 23 00:00:56,576 --> 00:00:59,136 You can make $50,000 a year as an indie Dev 24 00:00:59,392 --> 00:01:01,952 Or eventually secure six figures a year after 25 00:01:02,720 --> 00:01:05,280 Just ask me or my Game Dev buddy David Whaley 26 00:01:05,792 --> 00:01:07,072 So here's how you get there 27 00:01:08,608 --> 00:01:10,912 We're going to begin our long winding Journey 28 00:01:11,424 --> 00:01:13,216 But building a social media presence 29 00:01:13,984 --> 00:01:16,032 I know this sounds like we're jumping the gun 30 00:01:16,288 --> 00:01:17,056 But trust me 31 00:01:17,312 --> 00:01:19,104 We'll need to do this ASAP 32 00:01:19,616 --> 00:01:21,920 We're then going to concept or vision for our game 33 00:01:22,176 --> 00:01:24,480 And also its significance in our lives 34 00:01:24,992 --> 00:01:27,296 What I'm calling the game design Bible 35 00:01:27,808 --> 00:01:31,648 Who built a prototype in unity from scratch after we create a game designed by 36 00:01:32,416 --> 00:01:35,232 We're going to consider seeking funding from publishers 37 00:01:35,488 --> 00:01:37,024 Kickstarter or both 38 00:01:37,280 --> 00:01:38,048 Using the Prototype 39 00:01:39,328 --> 00:01:42,656 We'll also discuss in detail how to extend your prototype 40 00:01:42,912 --> 00:01:43,680 On a tiny budget 41 00:01:44,192 --> 00:01:45,472 And make it a full game 42 00:01:46,240 --> 00:01:49,056 We're then going to create a comprehensive beta testing program 43 00:01:49,312 --> 00:01:50,080 Free prototype 44 00:01:50,592 --> 00:01:51,360 After that it's 45 00:01:51,616 --> 00:01:53,408 Time to put together marketing materials 46 00:01:53,664 --> 00:01:54,688 Prepare for launch 47 00:01:55,200 --> 00:01:56,736 Once we have our materials 48 00:01:56,992 --> 00:01:58,784 We can begin building hype and 49 00:01:59,040 --> 00:01:59,808 Preparing for launch 50 00:02:00,576 --> 00:02:02,112 Then we can talk about launching 51 00:02:02,624 --> 00:02:04,928 Will learn the exact steps necessary 52 00:02:05,184 --> 00:02:07,744 To achieve a huge Splash on launch 53 00:02:08,000 --> 00:02:09,536 Which I'm going to call the steam 54 00:02:09,792 --> 00:02:10,304 Cannonball 55 00:02:10,816 --> 00:02:11,584 After that 56 00:02:11,840 --> 00:02:14,400 We'll discuss how you can move into porting to console 57 00:02:14,656 --> 00:02:16,704 And also other platforms to cancel 3847

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