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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:07,424 --> 00:00:12,544 Now that you've created an online presents for your studio in your game 2 00:00:12,800 --> 00:00:15,360 We can get started on putting together the ingredients 3 00:00:15,872 --> 00:00:17,664 What I'm calling the game designed by 4 00:00:18,176 --> 00:00:21,248 This is basically a traditional game design document 5 00:00:21,504 --> 00:00:23,040 Some people call it a gdd 6 00:00:23,296 --> 00:00:25,600 With some crucial additional sections 7 00:00:25,856 --> 00:00:28,160 Trencher you stick with your vision and actually released 8 00:00:28,416 --> 00:00:29,184 Finished product 9 00:00:29,440 --> 00:00:30,720 According to Wikipedia 10 00:00:31,232 --> 00:00:32,768 A traditional game design document is 11 00:00:33,280 --> 00:00:34,304 Highly descriptive 12 00:00:34,560 --> 00:00:35,840 Living software 13 00:00:36,352 --> 00:00:37,376 Of the design 14 00:00:37,632 --> 00:00:38,144 For video game 15 00:00:38,656 --> 00:00:40,704 Here's what a game design document 16 00:00:40,960 --> 00:00:41,472 Typically contain 17 00:00:42,240 --> 00:00:43,776 In title and subtitle 18 00:00:44,032 --> 00:00:45,056 Team concept 19 00:00:45,312 --> 00:00:45,824 Genre 20 00:00:46,336 --> 00:00:46,848 Target audience 21 00:00:47,104 --> 00:00:49,920 Looking feel gameplay mechanics story setting characters 22 00:00:50,176 --> 00:00:52,736 Levels control scheme music sound effects 23 00:00:52,992 --> 00:00:53,504 You get the 24 00:00:54,272 --> 00:00:56,832 Indi's May struggle implementing these items 25 00:00:57,088 --> 00:00:58,880 But they are not the primary struggle 26 00:00:59,136 --> 00:01:03,232 The primary struggle for India's in particular stem from the following questions 27 00:01:03,488 --> 00:01:05,280 Number one what's your inspiration 28 00:01:05,792 --> 00:01:06,816 What's your motivation 29 00:01:07,328 --> 00:01:09,376 What makes your core game with sticky 30 00:01:10,144 --> 00:01:11,680 What makes your audience stop 31 00:01:11,936 --> 00:01:12,448 And stare 32 00:01:12,960 --> 00:01:15,520 And finally what's keeping you from quitting 33 00:01:16,032 --> 00:01:17,824 So do you relate to these five struggle 34 00:01:18,336 --> 00:01:20,384 Sometimes I think every Indie Game Dev 35 00:01:20,640 --> 00:01:22,176 Would actually finish their projects 36 00:01:22,688 --> 00:01:24,992 If they could somehow find solutions to these questions 37 00:01:26,016 --> 00:01:28,064 That's why I've included a section for each of these Quest 38 00:01:28,576 --> 00:01:30,112 In our game design Bible 39 00:01:30,368 --> 00:01:33,184 In addition to what's found in a traditional game design. 40 00:01:34,208 --> 00:01:35,488 So let's run through each struggle 41 00:01:36,000 --> 00:01:37,280 And how you can overcome them 42 00:01:37,536 --> 00:01:38,560 Before you download in 43 00:01:38,816 --> 00:01:40,096 Complete the game design Bible work 2938

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