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Now that you've created an online presents for your studio in your game
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We can get started on putting together the ingredients
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What I'm calling the game designed by
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This is basically a traditional game design document
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Some people call it a gdd
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With some crucial additional sections
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Trencher you stick with your vision and actually released
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Finished product
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According to Wikipedia
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A traditional game design document is
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Highly descriptive
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Living software
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Of the design
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For video game
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Here's what a game design document
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Typically contain
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In title and subtitle
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Team concept
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Genre
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Target audience
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Looking feel gameplay mechanics story setting characters
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Levels control scheme music sound effects
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You get the
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Indi's May struggle implementing these items
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But they are not the primary struggle
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The primary struggle for India's in particular stem from the following questions
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Number one what's your inspiration
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What's your motivation
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What makes your core game with sticky
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What makes your audience stop
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And stare
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And finally what's keeping you from quitting
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So do you relate to these five struggle
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Sometimes I think every Indie Game Dev
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Would actually finish their projects
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If they could somehow find solutions to these questions
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That's why I've included a section for each of these Quest
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In our game design Bible
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In addition to what's found in a traditional game design.
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So let's run through each struggle
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And how you can overcome them
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Before you download in
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Complete the game design Bible work
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