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These are the user uploaded subtitles that are being translated: 1 00:00:00,460 --> 00:00:04,780 In the last section, we started working through our dart program design flow here, that's hopefully 2 00:00:04,780 --> 00:00:08,210 going to give us a reasonable design for our application. 3 00:00:08,800 --> 00:00:13,330 We went through step one and we ended up saying that we're going to have two classes inside of application 4 00:00:13,690 --> 00:00:17,890 one to represent a single card and then one to represent a collection of cards. 5 00:00:18,840 --> 00:00:22,800 We're not going to move on to step two, where we're going to think about the different properties or 6 00:00:22,800 --> 00:00:25,940 fields that are going to belong to each of these classes. 7 00:00:26,430 --> 00:00:31,770 So we need to begin by thinking about the different pieces of data that should be tied to each of the 8 00:00:31,770 --> 00:00:33,400 things that exist inside of rap. 9 00:00:34,170 --> 00:00:37,650 Now, I'm going to go back over to my diagram of our deck of cards over here. 10 00:00:37,830 --> 00:00:42,360 And we'll first begin by thinking about the different fields or properties that should belong to an 11 00:00:42,360 --> 00:00:43,820 individual cart. 12 00:00:43,830 --> 00:00:46,110 So specifically the card class. 13 00:00:46,840 --> 00:00:51,700 So I'm going to drag a card down here just so we can study it in great detail by itself. 14 00:00:52,440 --> 00:00:57,630 So as I look at this individual card, I can really only think of two properties that should belong 15 00:00:57,630 --> 00:00:58,140 to this thing. 16 00:00:58,650 --> 00:01:02,510 The first is the rank of the card, in this case, Ace. 17 00:01:03,030 --> 00:01:08,550 So the rank of a card would be like ACE two, three, four, five, six, seven, all the way up to 18 00:01:08,550 --> 00:01:11,970 ten, Jack King, Queen and so on. 19 00:01:12,900 --> 00:01:16,380 The other property that I think this should have should be the suit as well. 20 00:01:16,830 --> 00:01:20,070 So is this a card of diamonds or of spades? 21 00:01:20,070 --> 00:01:21,230 Of hearts of clubs? 22 00:01:21,960 --> 00:01:28,410 So in total, I think that our card class will have two properties associated with it, the rank right 23 00:01:28,410 --> 00:01:30,180 here in the suit right here. 24 00:01:30,780 --> 00:01:34,980 The other thing I want to mention is I think both of these fields will be of type string. 25 00:01:35,410 --> 00:01:36,660 I think that makes a lot of sense. 26 00:01:36,660 --> 00:01:41,610 In the case of the suit right here, we should store a string of like literally diamonds. 27 00:01:42,000 --> 00:01:45,720 In the case of the ring, you could definitely make a case for saying that we should store that as an 28 00:01:45,720 --> 00:01:51,880 integer where one would represent an ace and then maybe 11 would be Jack Queen would be 12. 29 00:01:52,500 --> 00:01:53,220 Am I doing that right? 30 00:01:53,250 --> 00:01:54,570 Yes, King would be 13. 31 00:01:56,850 --> 00:02:01,290 But I think that in this case, just using a string to indicate the rank makes a lot of sense as well, 32 00:02:01,290 --> 00:02:05,550 because the end goal here is going to be us wanting to actually print out some information about these 33 00:02:05,550 --> 00:02:10,770 cards in would definitely make a lot more sense to display that as a simple as queen king rather than 34 00:02:10,770 --> 00:02:12,210 having to deal with some integers. 35 00:02:13,020 --> 00:02:15,780 OK, so I think that takes care of the individual cards. 36 00:02:16,260 --> 00:02:21,000 Now, the other class we have to think about is the collection of fields or the different properties 37 00:02:21,150 --> 00:02:23,360 that's going to belong to the deck class. 38 00:02:24,090 --> 00:02:29,580 Remember that we had just said that an individual card doesn't make a lot of sense by itself. 39 00:02:29,860 --> 00:02:35,430 It's only when we combine together a bunch of cards into a deck that we start getting a interesting 40 00:02:35,430 --> 00:02:37,680 application and we can actually make a game out of it. 41 00:02:38,400 --> 00:02:45,210 So I think that for the properties that belongs to the deck, we'll probably just have one single property 42 00:02:45,210 --> 00:02:46,440 or one single field. 43 00:02:46,680 --> 00:02:50,870 And that will be a list of cards exactly as you see right here. 44 00:02:51,570 --> 00:02:59,070 So every deck instance inside of our application will have a collection of card instances somehow associated 45 00:02:59,070 --> 00:02:59,520 with it. 46 00:03:00,710 --> 00:03:05,060 OK, so let's take these kind of decisions about our design, we're going to go back over to our design 47 00:03:05,060 --> 00:03:05,660 flow here. 48 00:03:06,260 --> 00:03:07,610 So we just did this thing right here. 49 00:03:07,610 --> 00:03:10,910 We thought about the different pieces of data that should be attached to each thing. 50 00:03:11,300 --> 00:03:16,570 We're now going to want to create a field on each class that's going to hold that type of data. 51 00:03:17,210 --> 00:03:20,780 And one other thing I want to look at very quickly is just a summary of what we're deciding at this 52 00:03:20,780 --> 00:03:21,140 point. 53 00:03:21,530 --> 00:03:26,900 So for the card class, we're going to have a suit of type string and a rank of type type string. 54 00:03:27,930 --> 00:03:33,240 Then for the DECLASSE, we're going to have a cards property, so this card's property right here is 55 00:03:33,240 --> 00:03:36,960 going to reflect all the different cards that belong to this particular deck. 56 00:03:37,440 --> 00:03:40,470 And it's going to be of type list of cards. 57 00:03:40,930 --> 00:03:46,560 I want to very quickly zoom in on this, because the syntax I used here is actually somewhat important 58 00:03:47,220 --> 00:03:48,600 because I'm going to blow up the text here. 59 00:03:49,730 --> 00:03:51,240 Let's do thirty six. 60 00:03:51,260 --> 00:03:51,730 There we go. 61 00:03:53,410 --> 00:03:57,800 So the syntax I used here to indicate this type is something that we're going to see inside of our dark 62 00:03:57,820 --> 00:03:58,510 code as well. 63 00:03:59,050 --> 00:04:07,480 This means that the cards property over here should be a value of type list that contains only instances 64 00:04:07,480 --> 00:04:08,460 of cards. 65 00:04:09,130 --> 00:04:13,630 So that kind of little Brace's right here, brackets that you see right here means to say that inside 66 00:04:13,630 --> 00:04:17,019 this list, we're just going to have values of Type Kaat. 67 00:04:17,970 --> 00:04:21,779 The other thing I want to mention is what this list right thing right here is as well. 68 00:04:21,930 --> 00:04:26,300 So in dirt, we have a kind of but we don't call them arrays. 69 00:04:26,610 --> 00:04:28,750 Instead, we call them lists. 70 00:04:29,310 --> 00:04:35,930 So when we say list of cards right here, you can also think of this as being like an array of cards, 71 00:04:36,120 --> 00:04:37,020 same type of thing. 72 00:04:37,660 --> 00:04:42,990 But to actually list that out or to actually designate that we would write list and then card inside 73 00:04:42,990 --> 00:04:44,100 of the braces. 74 00:04:45,110 --> 00:04:50,000 OK, so let's now flip back over to pad and we're going to add on these fields to our program. 75 00:04:51,370 --> 00:04:56,680 So we'll go back over to D'Arte Pad, here we go, and then remember the syntax that we use for adding 76 00:04:56,680 --> 00:05:01,510 fields to a class, we write out the type that we want to add to it. 77 00:05:01,690 --> 00:05:06,030 So in this case, I'm going to add a string and then the name of the field. 78 00:05:06,790 --> 00:05:11,970 So for the card, we're going to deal with a suit and we're going to have a string of Reinke as well. 79 00:05:13,920 --> 00:05:16,160 Then for the deck, we're going to do the same thing. 80 00:05:17,740 --> 00:05:23,380 Now, in this case, we want to say that we're going to have a type of list with cards inside of that, 81 00:05:23,620 --> 00:05:30,640 so to indicate that type on our class right here, we can write out list card and then cards. 82 00:05:31,210 --> 00:05:36,400 So just the same as what we did right here where we put down the name of or the type of the property 83 00:05:36,400 --> 00:05:37,600 and then the name of the property. 84 00:05:37,840 --> 00:05:39,940 We did the exact same thing up here as well. 85 00:05:40,360 --> 00:05:45,790 So the name of the property is going to be cards and it's going to be of type list containing nothing 86 00:05:45,790 --> 00:05:46,570 but cards. 87 00:05:47,730 --> 00:05:50,620 OK, so we just got through step two of our design flow here. 88 00:05:51,030 --> 00:05:55,380 Let's come back to the next section and we're going to start thinking about adding methods to represent 89 00:05:55,380 --> 00:05:56,850 each of these classes. 90 00:05:56,880 --> 00:05:59,210 So quick break and I'll see you in just a minute. 9082

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