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We've now got a better idea of how classes work in darte, so in this section, we're going to move
forward and start working on our next application that is going to make heavy use of classes.
Let's get started by talking about what we're going to be making.
All right.
So you and I are going to make a little program that's going to simulate a deck of playing cards like
the same kind of cards you would use to play poker or blackjack or even go fish, for that matter.
Inside of our deck of cards will be a list of fifty two different cards.
Every card will have a rank, which would be like the Ace two, three, four and so on in a suit, which
would be diamonds, hearts, spades and clubs.
I want to make sure that our program is going to have some reasonable amount of functionality so that
it can simulate actually playing with a real deck of playing cards.
So, for example, inside of our program, I want to have the ability to create a new deck of cards.
We should have the ability to say, shuffle the cards inside that deck and also deal a new hand of cards
as well.
So let's take a pause right here.
We're going to come back to the next section and start talking about the design process of how we're
going to actually make this application.
So quick break and I'll see you in just a moment.
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