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These are the user uploaded subtitles that are being translated: 1 00:00:38,928 --> 00:00:42,039 - I am absolutely a fanatic over this game. 2 00:00:42,040 --> 00:00:44,279 I can eat it up, it's awesome. 3 00:00:44,280 --> 00:00:45,519 - I love it. 4 00:00:45,520 --> 00:00:47,149 I love getting to be something else 5 00:00:47,150 --> 00:00:48,759 and creating this character. 6 00:00:48,760 --> 00:00:50,912 - It's a fun way to express yourself. 7 00:00:57,580 --> 00:00:59,899 - I've been talking pretty much nonstop for the past 8 00:00:59,900 --> 00:01:01,629 96 hours. 9 00:01:01,630 --> 00:01:03,499 This is as important as music and movies. 10 00:01:03,500 --> 00:01:05,550 It's another way to talk and communicate. 11 00:01:06,640 --> 00:01:08,739 - It's a wonderful way of connecting with a lot of 12 00:01:08,740 --> 00:01:09,690 different people. 13 00:01:09,691 --> 00:01:11,049 It really changes a lot for you. 14 00:01:11,050 --> 00:01:13,689 It puts you into a different world and it's just wow, 15 00:01:13,690 --> 00:01:14,690 this is lovely. 16 00:01:23,840 --> 00:01:28,659 - When you engage something so deep, 17 00:01:28,660 --> 00:01:31,710 so dark, so personal 18 00:01:33,240 --> 00:01:37,320 in that intimate kind of a way, you carry that with you 19 00:01:38,730 --> 00:01:40,578 wherever you are. 20 00:01:49,770 --> 00:01:53,619 - Here, you are an outsider getting to play 21 00:01:53,620 --> 00:01:54,850 the ultimate outsider. 22 00:01:59,043 --> 00:02:00,969 All the sudden, you have different people 23 00:02:00,970 --> 00:02:03,479 that place different values on what is gaming? 24 00:02:03,480 --> 00:02:06,240 What is a role playing game? 25 00:02:08,242 --> 00:02:09,977 - It was something that opened people's eyes 26 00:02:09,978 --> 00:02:14,150 to being able to express yourself in a whole different way. 27 00:02:19,220 --> 00:02:21,689 - This is one of the great secrets of pop culture, 28 00:02:21,690 --> 00:02:23,020 of the 21st century. 29 00:02:45,330 --> 00:02:48,219 - The key moment of my entire life 30 00:02:48,220 --> 00:02:51,499 is when I first played Dungeons and Dragons. 31 00:02:51,500 --> 00:02:53,339 - Your dungeon master has placed you 32 00:02:53,340 --> 00:02:55,189 in a dreadfully precarious position. 33 00:02:55,190 --> 00:02:57,764 You're playing the most phenomenal game ever created. 34 00:02:57,765 --> 00:02:59,069 Your choices are limited. 35 00:02:59,070 --> 00:03:00,779 Stand and fight or run. 36 00:03:00,780 --> 00:03:02,740 Use your lightning bolt. 37 00:03:04,972 --> 00:03:08,110 - I was just instantly just addicted. 38 00:03:11,063 --> 00:03:13,379 - Throughout the 70's and 80's, the most commercially 39 00:03:13,380 --> 00:03:15,889 successful role playing games were all fantasy games. 40 00:03:15,890 --> 00:03:18,929 They were all sort of variations on Lord of the Rings 41 00:03:18,930 --> 00:03:19,940 for the most part. 42 00:03:22,130 --> 00:03:23,599 You go on an adventure. 43 00:03:23,600 --> 00:03:24,490 You kill a dragon. 44 00:03:24,491 --> 00:03:27,059 You get some gold and then you hit repeat. 45 00:03:27,060 --> 00:03:29,979 Dungeons & Dragons popularizing it. 46 00:03:29,980 --> 00:03:32,849 - Dungeons & Dragons has grown from an obscure hobby 47 00:03:32,850 --> 00:03:35,189 for an obsessed elite into a craze 48 00:03:35,190 --> 00:03:37,420 shared by an obsessed million or more. 49 00:03:38,360 --> 00:03:40,459 - Role player, through it, was something 50 00:03:40,460 --> 00:03:42,879 that was really big in contemporary culture. 51 00:03:42,880 --> 00:03:46,510 Literally millions of people were playing all the time. 52 00:03:49,260 --> 00:03:51,709 It allowed something quite new, 53 00:03:51,710 --> 00:03:54,914 which was a game that had a very strong narrative. 54 00:03:54,915 --> 00:03:58,929 People would be getting into this so much. 55 00:04:00,300 --> 00:04:03,729 - It's surprising how much of your aggressions 56 00:04:03,730 --> 00:04:05,931 you can take out just by rolling dice trying to 57 00:04:05,932 --> 00:04:08,130 kill some monster. 58 00:04:10,490 --> 00:04:13,489 - Role playing games were an opportunity to live the story, 59 00:04:13,490 --> 00:04:15,769 ya know, be an actor, tell the story, 60 00:04:15,770 --> 00:04:18,529 but create drama. 61 00:04:18,530 --> 00:04:22,051 - Yeah, I think the role playing is, 62 00:04:22,052 --> 00:04:23,559 we call it an art form, role playing, 63 00:04:23,560 --> 00:04:25,749 and it's just unique. 64 00:04:25,750 --> 00:04:27,434 It's a unique experience. 65 00:04:31,640 --> 00:04:34,769 - I found Dungeons & Dragons at a very early age, 66 00:04:34,770 --> 00:04:37,028 as a teenager, and we had a group that played 67 00:04:37,029 --> 00:04:39,240 and it wasn't something we talked about. 68 00:04:40,920 --> 00:04:44,009 To admit to being a Dungeons & Dragons player 69 00:04:44,010 --> 00:04:47,470 or role player, you risked social ridicule. 70 00:04:53,966 --> 00:04:55,889 - Role-playing games were not understood. 71 00:04:55,890 --> 00:04:59,089 It was new and especially in the deep south. 72 00:04:59,090 --> 00:05:01,502 You're a geek and a nerd for doing it. 73 00:05:01,503 --> 00:05:04,711 None of the cool kids played role-playing games. 74 00:05:14,140 --> 00:05:16,159 - I think that that is where I found more of a 75 00:05:16,160 --> 00:05:19,380 comfort level interacting with people. 76 00:05:22,750 --> 00:05:24,369 - I was the outsider. 77 00:05:24,370 --> 00:05:27,450 I was teased, not invited to birthday parties. 78 00:05:29,090 --> 00:05:30,980 That was my life, ya know? 79 00:05:47,070 --> 00:05:49,879 - Part of the role-playing game hobby and prior to everybody 80 00:05:49,880 --> 00:05:52,279 sitting down to play, somebody's gotta come up with a 81 00:05:52,280 --> 00:05:55,310 general story line of what you're gonna play through. 82 00:05:56,920 --> 00:05:58,141 - Well, we appreciate that. 83 00:05:58,142 --> 00:05:59,120 - Alright. 84 00:05:59,121 --> 00:06:00,259 - Thanks for calling me, okay? 85 00:06:00,260 --> 00:06:03,369 - You can buy books that give you stories 86 00:06:03,370 --> 00:06:05,132 or you can write your own. 87 00:06:09,420 --> 00:06:12,830 So, from a early point, we were creating our own story. 88 00:06:15,730 --> 00:06:18,409 - Stewart Wieck, White Wolf's founder, 89 00:06:18,410 --> 00:06:21,089 he and his brother started a magazine that was 90 00:06:21,090 --> 00:06:22,339 called White Wolf magazine. 91 00:06:22,340 --> 00:06:26,039 The first couple issues looked like their stapled together, 92 00:06:26,040 --> 00:06:28,419 black and white paper, white line art, 93 00:06:28,420 --> 00:06:31,649 looked like something that you'd see at a high school 94 00:06:31,650 --> 00:06:34,729 freshman make out of his garage because that's kinda 95 00:06:34,730 --> 00:06:36,540 not too far from the truth. 96 00:06:37,600 --> 00:06:41,359 - We pooled money ourselves and we bought a box of 97 00:06:41,360 --> 00:06:46,059 photocopy paper and I took that into high school one day 98 00:06:46,060 --> 00:06:48,469 and asked for permission to use the photo copier 99 00:06:48,470 --> 00:06:51,369 in the front office and they said, "Sure, Stewart." 100 00:06:51,370 --> 00:06:56,370 So, I printed my demonic role-playing game magazine 101 00:06:56,950 --> 00:07:00,420 on the rural Georgia high school photo copier. 102 00:07:07,600 --> 00:07:10,179 Initially, the sales on the magazine were nothing. 103 00:07:10,180 --> 00:07:13,149 I mean, we made like 100 copies of the first issue 104 00:07:13,150 --> 00:07:14,120 of White Wolf. 105 00:07:14,121 --> 00:07:16,519 We're not succeeding because this looks like 106 00:07:16,520 --> 00:07:18,121 a piece of garbage. 107 00:07:24,430 --> 00:07:25,989 There was a decision point to like, okay, 108 00:07:25,990 --> 00:07:27,769 if this is really going to be something we're going 109 00:07:27,770 --> 00:07:31,349 to continue to do, we've gotta be more serious 110 00:07:31,350 --> 00:07:32,369 about it again. 111 00:07:32,370 --> 00:07:34,739 That's the point at which we borrowed some money 112 00:07:34,740 --> 00:07:37,741 from our parents. 113 00:07:39,430 --> 00:07:42,406 - That allowed us to do the full color cover 114 00:07:42,407 --> 00:07:43,457 and all this content. 115 00:07:55,890 --> 00:07:59,839 But, the way we really got traction with the magazine 116 00:07:59,840 --> 00:08:02,479 was that we would go every year to Gen Con. 117 00:08:02,480 --> 00:08:04,969 Okay, we need, where's upstairs? 118 00:08:04,970 --> 00:08:06,320 Does anybody have any idea? 119 00:08:10,980 --> 00:08:14,819 - Gen Con is the oldest tabletop role-playing 120 00:08:14,820 --> 00:08:16,789 game convention in the world. 121 00:08:16,790 --> 00:08:20,759 It's where if you make a physical product 122 00:08:20,760 --> 00:08:24,619 that rolls dice or uses cards or has a board, 123 00:08:24,620 --> 00:08:27,330 that's where you go to celebrate your hobby. 124 00:08:31,000 --> 00:08:32,789 Back then, magazines were the only way you got 125 00:08:32,790 --> 00:08:33,790 your information. 126 00:08:34,950 --> 00:08:38,849 - So, we would drive up all these copies of the magazine 127 00:08:38,850 --> 00:08:40,279 and we would hand out free copies, 128 00:08:40,280 --> 00:08:42,480 just giving them out to every gamer in line. 129 00:08:48,010 --> 00:08:49,779 - Gen Con was a place where you always saw 130 00:08:49,780 --> 00:08:52,871 the next big game, the next big breakout to happen. 131 00:08:56,330 --> 00:08:58,579 - It would've been Gen Con '87 that I first met 132 00:08:58,580 --> 00:09:01,211 Mark Rein-Hagen of Lion Rampant at the time 133 00:09:01,212 --> 00:09:05,359 and Ars Magica was one of those little games 134 00:09:05,360 --> 00:09:08,977 from a little company that I found and I was 135 00:09:08,978 --> 00:09:10,880 blown away by it. 136 00:09:16,160 --> 00:09:19,230 It was very artful, the contents were spectacular. 137 00:09:21,440 --> 00:09:24,196 - Ars Magica was this phenomenal game 138 00:09:24,197 --> 00:09:27,089 that won all these awards. 139 00:09:27,090 --> 00:09:29,110 At the time, we were not doing well 140 00:09:30,090 --> 00:09:32,429 and I met Stewart and he just seemed like the kind of 141 00:09:32,430 --> 00:09:34,700 rock solid business guy. 142 00:09:39,263 --> 00:09:40,929 - These are serious fantasy game players 143 00:09:40,930 --> 00:09:44,269 who are here to assume the roles of imaginary characters 144 00:09:44,270 --> 00:09:46,509 in imaginary places. 145 00:09:46,510 --> 00:09:48,641 - The role-playing game industry at that point was tiny. 146 00:09:48,642 --> 00:09:53,642 So, for financial reasons, Lion Rampant and White Wolf 147 00:09:54,790 --> 00:09:57,612 magazine decided to merge. 148 00:09:59,870 --> 00:10:02,519 Mark, at that point, decided to move down to Atlanta 149 00:10:02,520 --> 00:10:04,020 where the Wieck brothers were. 150 00:10:09,490 --> 00:10:11,049 Thought was that we were going to do everything 151 00:10:11,050 --> 00:10:13,481 we were doing already, but better. 152 00:10:13,482 --> 00:10:16,129 - White Wolf moves from the environments of a little 153 00:10:16,130 --> 00:10:18,829 five points, which is this very Bohemian, 154 00:10:18,830 --> 00:10:22,555 artist friendly, counter cultural cluster of 155 00:10:22,556 --> 00:10:26,049 the weird and alternative and misunderstood 156 00:10:26,050 --> 00:10:27,850 that lives in the middle of Atlanta. 157 00:10:29,280 --> 00:10:30,700 So, it's a perfect fit. 158 00:10:35,450 --> 00:10:38,429 - Everyone worked together and they lived together. 159 00:10:38,430 --> 00:10:39,410 Your bedroom was your office. 160 00:10:39,411 --> 00:10:41,250 - Mark's bedroom was his office. 161 00:10:42,102 --> 00:10:44,939 - The house was always a weird kind of eclectic mess of 162 00:10:44,940 --> 00:10:46,790 creative papers everywhere. 163 00:10:47,750 --> 00:10:51,650 - We're all stuck in this house together and it was nuts. 164 00:11:00,410 --> 00:11:02,561 - So, here was this little company with this 165 00:11:02,562 --> 00:11:07,079 really nifty, semi successful independent game 166 00:11:07,080 --> 00:11:09,850 and it's time for the annual pilgrimage to Gen Con. 167 00:11:13,830 --> 00:11:16,039 - You had to go through Indiana. 168 00:11:16,040 --> 00:11:17,840 You had to go through Gary, Indiana. 169 00:11:19,670 --> 00:11:23,619 I had never seen a place, it just looked like time forgot. 170 00:11:23,620 --> 00:11:26,788 It was the worst. 171 00:11:30,870 --> 00:11:33,939 - Their wholesale urban decay brought about 172 00:11:33,940 --> 00:11:37,209 by the economic disaster that was the 70's and the 80's 173 00:11:37,210 --> 00:11:39,159 ruined a lot of people's lives. 174 00:11:39,160 --> 00:11:40,369 That's what Mark saw in Gary. 175 00:11:40,370 --> 00:11:44,998 He saw the complete and utter disdain for humanity. 176 00:11:48,660 --> 00:11:49,660 We did that. 177 00:11:50,641 --> 00:11:53,079 It wasn't the automotive companies that destroyed. 178 00:11:53,080 --> 00:11:54,910 Rust Belt, America, it was us. 179 00:11:56,310 --> 00:11:57,310 People. 180 00:11:58,020 --> 00:11:59,020 We let it happen. 181 00:12:17,780 --> 00:12:20,660 - I remember us saying, "This place is bad." 182 00:12:22,560 --> 00:12:24,600 "Who would live here?" 183 00:12:32,710 --> 00:12:34,756 Mark was like, "Probably vampires." 184 00:12:40,600 --> 00:12:42,510 - Instantly, I knew, boom. 185 00:12:43,610 --> 00:12:45,610 You are the vampire. 186 00:12:50,760 --> 00:12:51,760 You were human. 187 00:12:52,660 --> 00:12:53,799 You've been fucked. 188 00:12:53,800 --> 00:12:55,349 Your life is over. 189 00:12:55,350 --> 00:12:56,959 It's this nightmare world. 190 00:12:56,960 --> 00:12:57,870 What are you gonna do now? 191 00:12:57,871 --> 00:12:59,210 How are you gonna survive? 192 00:13:22,587 --> 00:13:24,237 Everyone in the car went, "What?" 193 00:13:28,730 --> 00:13:32,429 Like back then, the idea of being a vampire 194 00:13:32,430 --> 00:13:35,640 was just impossible to imagine. 195 00:13:42,754 --> 00:13:44,329 - In role-playing games, 196 00:13:44,330 --> 00:13:47,729 vampires were monsters to be killed. 197 00:13:47,730 --> 00:13:49,689 Their lairs looted for treasure. 198 00:13:49,690 --> 00:13:52,649 - Vampires were always something in Dungeons and Dragons 199 00:13:52,650 --> 00:13:53,560 that you fought. 200 00:13:53,561 --> 00:13:57,169 - You know, now it seems so normal and ordinary 201 00:13:57,170 --> 00:13:59,419 and such a plausible idea. 202 00:13:59,420 --> 00:14:03,971 But at the time, it was a definite glitch. 203 00:14:13,010 --> 00:14:18,010 Normally, at Gen Con, which is the great one convention, 204 00:14:18,430 --> 00:14:20,429 I was a party animal. 205 00:14:20,430 --> 00:14:22,830 I would party the whole time, right? 206 00:14:25,560 --> 00:14:28,740 This convention, I didn't party at all. 207 00:14:30,840 --> 00:14:33,850 I just sat and wrote and wrote and wrote. 208 00:14:35,710 --> 00:14:37,490 And it just all flowed out. 209 00:15:06,222 --> 00:15:07,719 - Being in that dark side takes me away 210 00:15:07,720 --> 00:15:11,010 from my ordinary life. 211 00:15:17,640 --> 00:15:22,640 You gotta explore the deprivation and violence 212 00:15:24,420 --> 00:15:28,540 that you don't do in your regular life. 213 00:15:33,910 --> 00:15:38,479 You don't have to actually expose yourself to those dangers 214 00:15:38,480 --> 00:15:40,260 but you get to experience them. 215 00:15:43,370 --> 00:15:45,419 You can just get a bit of an understanding 216 00:15:45,420 --> 00:15:48,303 why you feel the way you feel or act the way you act 217 00:15:48,304 --> 00:15:50,700 by taking on a different role. 218 00:15:59,930 --> 00:16:03,039 I met a lot of people I've been friends with for years 219 00:16:03,040 --> 00:16:04,040 through RP-ing. 220 00:16:06,250 --> 00:16:09,173 You get a thing that binds you together, this experience. 221 00:16:27,383 --> 00:16:29,383 - Fuckin' daylight! 222 00:16:32,947 --> 00:16:35,309 - Vampire at the Masquerade clearly draws 223 00:16:35,310 --> 00:16:37,899 a lot of it's inspiration from movies like. 224 00:16:37,900 --> 00:16:40,680 The Lost Boys and New Dark and The Hunger, 225 00:16:41,820 --> 00:16:44,489 sort of vampire myths of the 80's. 226 00:16:44,490 --> 00:16:49,063 It also draws from some of the entire spectrum of 227 00:16:49,064 --> 00:16:51,100 popular vampire mythology. 228 00:16:55,170 --> 00:16:58,226 - Vampires have been depicted differently in different eras. 229 00:16:58,227 --> 00:17:01,449 In the very earliest stories about vampires, 230 00:17:01,450 --> 00:17:03,189 folklore stories about vampires, 231 00:17:03,190 --> 00:17:05,469 vampires are not seductive and they are not appealing. 232 00:17:05,470 --> 00:17:06,539 Vampires are ghouls. 233 00:17:06,540 --> 00:17:10,029 The Lord Ruthven is somebody who is handsome, 234 00:17:10,030 --> 00:17:14,969 is personable, and yet, ultimately, he is revealed to be 235 00:17:14,970 --> 00:17:18,119 a top of the food chain predator. 236 00:17:18,120 --> 00:17:23,120 But Dracula really is ground zero for our contemporary 237 00:17:23,270 --> 00:17:24,969 conception of the vampire. 238 00:17:24,970 --> 00:17:28,169 He is where it starts, the idea of the seductive vampire, 239 00:17:28,170 --> 00:17:30,528 the appealing vampire, the vampire who's 240 00:17:30,529 --> 00:17:35,329 lust for human blood does not make him unwelcome 241 00:17:35,330 --> 00:17:36,670 in human company. 242 00:17:41,770 --> 00:17:44,710 Anne Rice's Interview with a Vampire was a real 243 00:17:44,711 --> 00:17:45,749 turning point for a number of reasons, 244 00:17:45,750 --> 00:17:49,649 but the single biggest one I think was that it 245 00:17:49,650 --> 00:17:52,449 pushed the sexuality of vampire stories 246 00:17:52,450 --> 00:17:53,930 even farther forward. 247 00:17:56,817 --> 00:17:59,789 - That provided the contemporary idea of 248 00:17:59,790 --> 00:18:03,326 they were tragic, romantically cursed creatures, 249 00:18:03,327 --> 00:18:07,840 ones you could sympathize with and arguably wanna be with. 250 00:18:12,430 --> 00:18:14,529 - I decided I would not read Anne Rice. 251 00:18:14,530 --> 00:18:16,229 I would not be tainted. 252 00:18:16,230 --> 00:18:19,129 Of course, what I didn't realize was that all these 253 00:18:19,130 --> 00:18:21,414 80 vampire movies that I loved so much, 254 00:18:21,415 --> 00:18:24,760 all stole their stuff from Anne Rice. 255 00:18:30,470 --> 00:18:31,879 - Sleep all day, party all night. 256 00:18:31,880 --> 00:18:33,490 It's fun to be a vampire. 257 00:18:38,556 --> 00:18:43,349 - What vampire did was it essentially took ownership 258 00:18:43,350 --> 00:18:46,759 of every previous vampire myth said, 259 00:18:46,760 --> 00:18:48,909 if you're a fan of any of these things, 260 00:18:48,910 --> 00:18:51,860 come play in our world 'cause our world is the whole world. 261 00:18:57,110 --> 00:18:59,509 - After we got back from that Gen Con, 262 00:18:59,510 --> 00:19:01,660 Mark really started working on his vampire. 263 00:19:03,140 --> 00:19:06,679 - Stewart was very much the sounding board for me. 264 00:19:06,680 --> 00:19:09,569 His office is across the hallway from me 265 00:19:09,570 --> 00:19:11,329 as I constantly burst in and go, 266 00:19:11,330 --> 00:19:13,138 "What do you think of this idea? 267 00:19:13,139 --> 00:19:18,069 "Okay, we're gonna have clans and these clans will be 268 00:19:18,070 --> 00:19:20,169 "the way, they'll be like character classes, 269 00:19:20,170 --> 00:19:22,439 "but we're not gonna do character classes." 270 00:19:22,440 --> 00:19:25,199 "They'll be like social groups but they won't" 271 00:19:25,200 --> 00:19:26,679 "give you anything extra." 272 00:19:26,680 --> 00:19:28,099 "They will, they will, but they won't." 273 00:19:28,100 --> 00:19:32,619 He would go, "That sounds good, Mark." 274 00:19:39,610 --> 00:19:42,159 - One of the most powerful design ideas in Vampire 275 00:19:42,160 --> 00:19:43,910 is the idea of Clans. 276 00:19:45,120 --> 00:19:49,349 - Monster entertainment always, I think, has appealed 277 00:19:49,350 --> 00:19:52,809 to outsiders but, if you are slightly different in some 278 00:19:52,810 --> 00:19:56,149 manner in your real life, it's so nice to belong, 279 00:19:56,150 --> 00:19:59,310 ya know, to a clan or a pack and to have a clear purpose. 280 00:20:01,120 --> 00:20:03,789 - That idea that you would inherit 281 00:20:03,790 --> 00:20:06,644 a world view and political position 282 00:20:06,645 --> 00:20:10,579 and history with your choice of character had never been 283 00:20:10,580 --> 00:20:13,130 expressed so fully and completely before. 284 00:20:28,690 --> 00:20:30,499 - When I first started in role-playing games, 285 00:20:30,500 --> 00:20:32,449 the biggest artists in the gaming industry at the time 286 00:20:32,450 --> 00:20:35,009 were guys that did the D&D stuff, 287 00:20:35,010 --> 00:20:37,100 but they weren't very dynamic. 288 00:20:38,100 --> 00:20:41,469 There was gaming art before Tim and then there was Tim. 289 00:20:41,470 --> 00:20:43,469 - It was a lot of fun. 290 00:20:43,470 --> 00:20:47,179 So many things before that were very high fantasy art 291 00:20:47,180 --> 00:20:49,499 to varying degrees of quality. 292 00:20:49,500 --> 00:20:51,719 Ya know, classic swords and sorcery, 293 00:20:51,720 --> 00:20:55,369 big guys in armor and dragons and women in 294 00:20:55,370 --> 00:20:56,850 chain mill bikinis. 295 00:20:58,230 --> 00:21:03,031 Vampire was the first time where I really sunk, 296 00:21:03,032 --> 00:21:05,639 pardon the pun, I sunk my teeth into it 297 00:21:05,640 --> 00:21:10,269 and it was the right subject matter 298 00:21:10,270 --> 00:21:12,070 at the right time for me. 299 00:21:15,990 --> 00:21:17,909 I immediately knew what I wanted to do. 300 00:21:17,910 --> 00:21:20,532 Instead of having this character on this page that 301 00:21:20,533 --> 00:21:23,310 feels like a comic book, 302 00:21:24,220 --> 00:21:27,039 what if I wanna make them real? 303 00:21:27,040 --> 00:21:28,390 I wanna make them possible. 304 00:21:31,920 --> 00:21:35,439 - He basically brought this real world grittiness 305 00:21:35,440 --> 00:21:37,919 that you could, you could really believe 306 00:21:37,920 --> 00:21:39,370 'cause they were real people. 307 00:21:40,350 --> 00:21:41,629 - I would just get friends over. 308 00:21:41,630 --> 00:21:42,630 I would say, 309 00:21:43,303 --> 00:21:44,479 "Okay, who's gonna be right for this character?" 310 00:21:44,480 --> 00:21:46,069 My friends were in these bands. 311 00:21:46,070 --> 00:21:47,917 That's my pal, Sherry Wall. 312 00:21:47,918 --> 00:21:50,029 She's one of my favorite people on the planet. 313 00:21:50,030 --> 00:21:51,269 There's a classic right there. 314 00:21:51,270 --> 00:21:52,489 That's Tim Shinkle. 315 00:21:52,490 --> 00:21:54,939 My best friend, Joel, who modeled for everything for me 316 00:21:54,940 --> 00:21:56,069 for a long time. 317 00:21:56,070 --> 00:21:57,777 It's my pal, Scotty Wilson. 318 00:21:57,778 --> 00:22:00,739 The absolute, quintessential, gypsy white trash 319 00:22:00,740 --> 00:22:02,551 vampire is Scott Wilson. 320 00:22:02,552 --> 00:22:03,552 Wow. 321 00:22:09,976 --> 00:22:11,939 So, instead of having it be some count 322 00:22:11,940 --> 00:22:15,189 that lives in, ya know, Romania, 400 years ago, 323 00:22:15,190 --> 00:22:16,940 I started with a different culture. 324 00:22:18,690 --> 00:22:22,379 - It immediately makes it like wow, this is our vampires. 325 00:22:22,380 --> 00:22:23,809 I can be one. 326 00:22:23,810 --> 00:22:26,169 I can just go down to the club and be one. 327 00:22:26,170 --> 00:22:30,389 - I don't know whether or not I realized how big. 328 00:22:30,390 --> 00:22:35,129 Vampire was going to be until these visuals came in. 329 00:22:35,130 --> 00:22:37,850 I was like, this is cool on another level. 330 00:22:45,960 --> 00:22:49,889 - Tim Bradstreet's artwork was one of the 331 00:22:49,890 --> 00:22:51,590 best decisions we made. 332 00:22:52,940 --> 00:22:56,149 - The full pages were it. 333 00:22:56,150 --> 00:22:57,240 They were gothic pun. 334 00:22:58,610 --> 00:23:00,939 They expressed the moment of the time. 335 00:23:00,940 --> 00:23:02,640 They expressed characters. 336 00:23:04,160 --> 00:23:05,260 They were perfect. 337 00:23:07,690 --> 00:23:11,179 Funny thing is, we had no money left for a cover. 338 00:23:11,180 --> 00:23:12,220 We were screwed. 339 00:23:13,700 --> 00:23:16,279 - They had actually commissioned a piece of artwork, 340 00:23:16,280 --> 00:23:19,349 Vampire with a blood tear and a helicopter crashed in the 341 00:23:19,350 --> 00:23:21,069 background and a motorcycle and stuff 342 00:23:21,070 --> 00:23:23,755 and it was just, didn't really feel right. 343 00:23:23,756 --> 00:23:27,309 I came up with the idea of wanting to do something 344 00:23:27,310 --> 00:23:29,509 that was a little more photographic and a little more, 345 00:23:29,510 --> 00:23:31,949 let people just put their own vision of what they thought 346 00:23:31,950 --> 00:23:34,070 vampires could be onto that. 347 00:23:37,073 --> 00:23:38,040 - So we got in his car. 348 00:23:38,041 --> 00:23:41,229 We bought a bunch of roses with the last dollars 349 00:23:41,230 --> 00:23:45,479 in my pocket and we went to a stone place 350 00:23:45,480 --> 00:23:48,310 and we bought a piece of green marble. 351 00:23:49,310 --> 00:23:52,119 We snapped that photo and I am absolutely 352 00:23:52,120 --> 00:23:56,349 100% convinced that if it had a stupid, cheesy 353 00:23:56,350 --> 00:24:01,350 gamer, I'm a Vampire, that wouldn't have worked. 354 00:24:16,330 --> 00:24:20,059 - At that time, the world was changing a lot. 355 00:24:20,060 --> 00:24:22,419 The sort of old guard Republicans in America 356 00:24:22,420 --> 00:24:24,009 were coming up power. 357 00:24:24,010 --> 00:24:26,437 The Berlin Wall had just come down. 358 00:24:26,438 --> 00:24:29,039 Music was making this revolution, this sort of 359 00:24:29,040 --> 00:24:32,033 hair metal poppy scene of the 80's was fading away 360 00:24:32,034 --> 00:24:34,680 to the Seattle punk scene. 361 00:24:35,970 --> 00:24:38,669 - In the early 90's, there was an undercurrent 362 00:24:38,670 --> 00:24:40,580 of a need for change. 363 00:24:41,490 --> 00:24:44,969 There was a need for a dark voice and those people 364 00:24:44,970 --> 00:24:47,630 with dark voices emerged. 365 00:24:55,832 --> 00:24:57,999 - 1990 was the first time that you heard about it. 366 00:24:58,000 --> 00:25:00,789 It's first advertisement for this game called Vampire 367 00:25:00,790 --> 00:25:03,859 was just a big black paper with just white Vampire 368 00:25:03,860 --> 00:25:05,069 across it. 369 00:25:05,070 --> 00:25:07,349 - When Vampire the Masquerade came out, 370 00:25:07,350 --> 00:25:08,599 I'd seen nothing like it. 371 00:25:08,600 --> 00:25:13,089 This beautiful green cover with a red rose across it, 372 00:25:13,090 --> 00:25:15,630 just absolutely beautiful, I had to pick it up. 373 00:25:21,980 --> 00:25:25,049 - This is vampires and goth and punk 374 00:25:25,050 --> 00:25:27,639 and that, of course, makes it vastly different 375 00:25:27,640 --> 00:25:30,290 from any role-playing game that has ever come before. 376 00:25:33,720 --> 00:25:37,539 - Here, you are an outsider getting to play 377 00:25:37,540 --> 00:25:38,850 the ultimate outsider. 378 00:25:41,717 --> 00:25:45,717 That was catalytic for us. 379 00:25:50,830 --> 00:25:53,069 - It wasn't even really so much playing the vampire 380 00:25:53,070 --> 00:25:56,110 as becoming the vampire. 381 00:26:01,080 --> 00:26:03,803 - It's not just reading a novel about an anti-hero. 382 00:26:03,804 --> 00:26:07,970 Those moral ambiguities and moral challenges are yours now. 383 00:26:22,623 --> 00:26:25,706 - I can hear her heart beating. 384 00:26:29,427 --> 00:26:31,450 My mind screams with lust. 385 00:26:37,565 --> 00:26:38,565 Now. 386 00:26:50,280 --> 00:26:53,049 - Suddenly, people who had never been interested 387 00:26:53,050 --> 00:26:57,169 in role-playing games before or geek culture before 388 00:26:57,170 --> 00:26:58,170 were interested. 389 00:27:00,870 --> 00:27:03,429 - I remember working in the store after the Vampire 390 00:27:03,430 --> 00:27:05,659 first edition had come out. 391 00:27:05,660 --> 00:27:08,239 There was sort of a steady stream of ya know, 392 00:27:08,240 --> 00:27:09,949 these sort of goth kids that were coming into 393 00:27:09,950 --> 00:27:11,749 the game store which was weird 394 00:27:11,750 --> 00:27:13,009 'cause they didn't buy anything else. 395 00:27:13,010 --> 00:27:14,469 They didn't socialize with anyone. 396 00:27:14,470 --> 00:27:16,709 They came in and they bought their White Wolf products 397 00:27:16,710 --> 00:27:17,710 and they left. 398 00:27:22,540 --> 00:27:25,069 - They wanted to share this thing with us, 399 00:27:25,070 --> 00:27:26,320 this thing that we loved. 400 00:27:27,700 --> 00:27:30,369 It was a new sensation to be cool 401 00:27:30,370 --> 00:27:32,370 or to at least think you were cool. 402 00:27:56,680 --> 00:28:01,269 - I grew up in a very not progressive part 403 00:28:01,270 --> 00:28:04,659 of the United States and I didn't really have a lot 404 00:28:04,660 --> 00:28:06,869 of friends, so all of my spare time was spent 405 00:28:06,870 --> 00:28:09,629 reading books or drawing or doing all of these things 406 00:28:09,630 --> 00:28:11,990 that were kind of by myself and in my own head. 407 00:28:18,910 --> 00:28:20,699 Then, when I finally met one or two people 408 00:28:20,700 --> 00:28:22,899 who actually played these things, 409 00:28:22,900 --> 00:28:25,859 it was like a whole other experience because suddenly, 410 00:28:25,860 --> 00:28:28,499 I was getting to hang out and be with people 411 00:28:28,500 --> 00:28:30,339 that were just as into these 412 00:28:30,340 --> 00:28:32,330 strange little ideas as I was. 413 00:28:36,470 --> 00:28:39,759 Looking at those books, looking at every single little bit 414 00:28:39,760 --> 00:28:42,089 of that stark black and white, beautiful art 415 00:28:42,090 --> 00:28:44,629 with all the detail, all that ink work, 416 00:28:44,630 --> 00:28:45,780 I was enthralled. 417 00:28:47,650 --> 00:28:52,429 It was just so, my imagination went everywhere 418 00:28:52,430 --> 00:28:54,530 just getting to look at all of that stuff. 419 00:29:00,890 --> 00:29:03,929 It's not just here is a mechanical system of numbers, 420 00:29:03,930 --> 00:29:06,906 but rather, it's like, here is a way you can really 421 00:29:06,907 --> 00:29:10,520 collaboratively create some universe with each other. 422 00:29:20,540 --> 00:29:23,729 - Vampire had the artwork and the clownsiest stem 423 00:29:23,730 --> 00:29:25,169 of this idea that you're the monster 424 00:29:25,170 --> 00:29:28,009 but what really made it revolutionary is 425 00:29:28,010 --> 00:29:31,329 that it shifted focus away from rolls and dice 426 00:29:31,330 --> 00:29:32,640 towards storytelling. 427 00:29:34,670 --> 00:29:38,259 - Vampire was written differently than other role-playing 428 00:29:38,260 --> 00:29:39,093 game products. 429 00:29:39,094 --> 00:29:40,339 It was produced differently. 430 00:29:40,340 --> 00:29:41,639 It looked different. 431 00:29:41,640 --> 00:29:43,329 It read differently. 432 00:29:43,330 --> 00:29:46,799 It was not just a collection of numbers and statistics 433 00:29:46,800 --> 00:29:49,231 and tables for how to kill monsters or how to 434 00:29:49,232 --> 00:29:51,040 have a car chase. 435 00:29:54,660 --> 00:29:57,979 - When it came out, it was a revolution. 436 00:29:57,980 --> 00:30:02,099 This was during a time when games like roll master 437 00:30:02,100 --> 00:30:04,689 were great and they had these hundreds and hundreds 438 00:30:04,690 --> 00:30:07,640 of pages of tables that they'd go through and look through. 439 00:30:09,090 --> 00:30:13,969 We started realizing that what we felt was most powerful 440 00:30:13,970 --> 00:30:15,639 was the conversation. 441 00:30:15,640 --> 00:30:18,859 It wasn't really, can I jump between the buildings, 442 00:30:18,860 --> 00:30:21,860 roll the dice and so, that became more and more meaningless. 443 00:30:25,670 --> 00:30:29,589 - Horror fiction is really popular because it allows 444 00:30:29,590 --> 00:30:32,729 us to engage with a lot of big moral questions 445 00:30:32,730 --> 00:30:37,169 and these issues about humanity and often about belonging. 446 00:30:37,170 --> 00:30:40,159 Role-playing is a very good medium for exploring 447 00:30:40,160 --> 00:30:41,960 some of those dynamics specifically. 448 00:30:44,300 --> 00:30:47,089 - It's not an external force you're fighting 449 00:30:47,090 --> 00:30:50,439 which you can kill with a sword or a fireball. 450 00:30:50,440 --> 00:30:52,370 It's the conflict within you 451 00:30:53,810 --> 00:30:57,760 which makes it much more psychological type of game. 452 00:31:00,330 --> 00:31:02,339 - It doesn't look very exciting. 453 00:31:02,340 --> 00:31:04,259 If you walk into a room and people are playing 454 00:31:04,260 --> 00:31:07,399 pen and paper, they're just sitting around. 455 00:31:07,400 --> 00:31:09,749 It's happening in this sort of shared imaginative space 456 00:31:09,750 --> 00:31:12,249 between all the players and that means that 457 00:31:12,250 --> 00:31:14,780 you can't see it unless you're playing. 458 00:31:16,640 --> 00:31:18,580 It's all happening in their minds. 459 00:31:58,660 --> 00:32:00,429 - There's Mark Rein-Hagen's head. 460 00:32:00,430 --> 00:32:01,430 Come show me. 461 00:32:02,200 --> 00:32:03,719 Turn, look down. 462 00:32:03,720 --> 00:32:05,400 Show me the whole business. 463 00:32:11,360 --> 00:32:14,759 - At Gen Con, game just explodes. 464 00:32:14,760 --> 00:32:16,119 - Clone of Chaos. 465 00:32:16,120 --> 00:32:17,619 - I went over to the White Wolf booth and I was like, 466 00:32:17,620 --> 00:32:19,199 "Dude, how's it going for you guys?" 467 00:32:19,200 --> 00:32:20,989 They were like, "It's nuts." 468 00:32:20,990 --> 00:32:22,190 It was crazy. 469 00:32:24,570 --> 00:32:26,899 White Wolf grew so fast. 470 00:32:26,900 --> 00:32:29,819 I mean, they literally went from being a garage company 471 00:32:29,820 --> 00:32:32,070 to a million dollar company overnight. 472 00:32:36,320 --> 00:32:38,790 - People's appetite for the game was just ferocious. 473 00:32:39,850 --> 00:32:42,379 - Going from living in a house together 474 00:32:42,380 --> 00:32:45,509 with our warehouse in the yard to ya know, 475 00:32:45,510 --> 00:32:47,880 renting a warehouse building. 476 00:32:50,140 --> 00:32:53,099 - Vampire was taking the industry by storm 477 00:32:53,100 --> 00:32:55,929 and we became known as the company that would 478 00:32:55,930 --> 00:32:57,130 throw the crazy parties. 479 00:33:14,340 --> 00:33:17,609 - The late night, gothic punk scene in Atlanta 480 00:33:17,610 --> 00:33:19,939 was incredibly strong. 481 00:33:19,940 --> 00:33:21,329 - We went out every night. 482 00:33:21,330 --> 00:33:23,029 We were there in the clubs where this is happening. 483 00:33:23,030 --> 00:33:25,499 So, it's informing the game and you could not separate 484 00:33:25,500 --> 00:33:28,800 the game from club culture and club fashion. 485 00:33:29,700 --> 00:33:33,359 - It began to aggregate different looks of counter culture 486 00:33:33,360 --> 00:33:38,360 into one beautiful, blended, gothic punk aesthetic, 487 00:33:38,940 --> 00:33:42,769 which then, in turn, certainly began to appear 488 00:33:42,770 --> 00:33:45,319 everywhere else. 489 00:33:45,320 --> 00:33:47,859 - Stuff that was really niche, all of the sudden 490 00:33:47,860 --> 00:33:51,479 became this sort of bigger and broader subculture 491 00:33:51,480 --> 00:33:52,830 visual aesthetic. 492 00:34:04,260 --> 00:34:08,260 Thousands of people, inarguably, by those classic 493 00:34:09,141 --> 00:34:11,910 vampire depictions of you can be this. 494 00:34:23,840 --> 00:34:26,069 - We have vampires, we need werewolves. 495 00:34:26,070 --> 00:34:28,999 Right and so, we're gonna put ourselves on the spot. 496 00:34:29,000 --> 00:34:31,149 Here's the games we're going to make 497 00:34:31,150 --> 00:34:33,284 and I guess we'll make them. 498 00:34:34,900 --> 00:34:36,150 - Now we gotta make them. 499 00:34:41,710 --> 00:34:44,279 - We were really creating a world of darkness 500 00:34:44,280 --> 00:34:46,919 and the idea was that in the world of darkness, 501 00:34:46,920 --> 00:34:49,069 these vampires existed side by side 502 00:34:49,070 --> 00:34:51,159 with these werewolves and these mages 503 00:34:51,160 --> 00:34:54,053 and the lingering after effects of ghosts. 504 00:35:01,570 --> 00:35:04,059 There were other games that kind of supposed 505 00:35:04,060 --> 00:35:06,449 different supernatural creatures would be in contact 506 00:35:06,450 --> 00:35:09,299 with one another, but the world of darkness idea 507 00:35:09,300 --> 00:35:12,319 that these all shared a world, that their societal 508 00:35:12,320 --> 00:35:15,349 structures overlapped one another or often intruded 509 00:35:15,350 --> 00:35:18,649 on one another, that's really I think, 510 00:35:18,650 --> 00:35:22,710 what made the world of darkness stand out. 511 00:35:36,040 --> 00:35:39,339 The same time, these live action rules for playing. 512 00:35:39,340 --> 00:35:42,029 Vampire the Masquerade emerged. 513 00:35:45,700 --> 00:35:49,009 - The first live action role-playing game product 514 00:35:49,010 --> 00:35:50,099 was called The Masquerade. 515 00:35:50,100 --> 00:35:51,869 It was a big box set. 516 00:35:51,870 --> 00:35:54,559 There'd never really been a LARP product before. 517 00:35:54,560 --> 00:35:56,489 Once you actually had something on the shelf 518 00:35:56,490 --> 00:35:59,909 for people to buy, next to the table top game, 519 00:35:59,910 --> 00:36:01,301 then it exploded. 520 00:36:01,302 --> 00:36:02,760 Then it got big. 521 00:36:09,150 --> 00:36:10,459 - LARP started out as an acronym for 522 00:36:10,460 --> 00:36:12,339 live action role playing. 523 00:36:12,340 --> 00:36:14,969 It's a form of role playing where you embody the character 524 00:36:14,970 --> 00:36:17,269 and very often, you also dress up as your character 525 00:36:17,270 --> 00:36:20,760 and try to portray their actions as fully as possible. 526 00:36:24,330 --> 00:36:25,869 - LARP existed before this. 527 00:36:25,870 --> 00:36:27,832 This is what made it huge in the same way that 528 00:36:27,833 --> 00:36:30,729 there was science fiction before Star Wars 529 00:36:30,730 --> 00:36:32,180 and then there was Star Wars. 530 00:36:34,200 --> 00:36:35,959 All of the sudden, instead of like five or six people 531 00:36:35,960 --> 00:36:39,909 playing around a table, you had 15, 30, 60, 532 00:36:39,910 --> 00:36:43,559 hundreds playing in parks, college campuses, 533 00:36:43,560 --> 00:36:44,560 in night clubs. 534 00:36:46,696 --> 00:36:47,996 It was more like an event. 535 00:36:52,170 --> 00:36:55,736 - Up until Vampire, most of the live action games 536 00:36:55,737 --> 00:36:59,209 were people in a field or in a forest 537 00:36:59,210 --> 00:37:02,049 with padded foam swords running and chasing 538 00:37:02,050 --> 00:37:03,508 and hitting each other. 539 00:37:05,260 --> 00:37:08,550 The Vampire live action game was more of a social drama. 540 00:37:13,580 --> 00:37:15,139 All of the sudden, you had different people 541 00:37:15,140 --> 00:37:17,639 that place different values on what is gaming? 542 00:37:17,640 --> 00:37:19,769 What is a role playing game? 543 00:37:19,770 --> 00:37:24,770 - We are all being hunted because we are one! 544 00:37:34,280 --> 00:37:36,869 - It completely changed the type of people 545 00:37:36,870 --> 00:37:39,815 that would play an event like that. 546 00:37:39,816 --> 00:37:40,816 - Calm down! 547 00:37:43,110 --> 00:37:45,099 - They were not traditional gamers. 548 00:37:45,100 --> 00:37:46,429 They were theater people. 549 00:37:46,430 --> 00:37:48,379 They cared about the narrative, the story, 550 00:37:48,380 --> 00:37:50,437 the drama, they wanted intensity. 551 00:37:55,222 --> 00:37:57,179 - What people get surprised by often 552 00:37:57,180 --> 00:38:00,725 is how powerful role playing as a form is. 553 00:38:00,726 --> 00:38:03,477 - You made me this monster! 554 00:38:03,478 --> 00:38:06,929 - Everybody's creating the story every moment 555 00:38:06,930 --> 00:38:08,049 through the game. 556 00:38:08,050 --> 00:38:10,337 When you speak, you are creating it. 557 00:38:10,338 --> 00:38:12,779 When you are not speaking, you are also creating it. 558 00:38:12,780 --> 00:38:15,769 You're doing something kind of difficult 559 00:38:15,770 --> 00:38:16,969 and awesome together. 560 00:38:16,970 --> 00:38:18,949 You created this world 561 00:38:18,950 --> 00:38:21,000 and you made it real for a little while. 562 00:38:29,620 --> 00:38:32,159 - I felt the timing was perfect for this role playing game. 563 00:38:32,160 --> 00:38:34,659 So, I went to friends of mine, said what do you guys 564 00:38:34,660 --> 00:38:37,839 think about transforming the world of Vampire 565 00:38:37,840 --> 00:38:40,420 into a living, breathing organization? 566 00:38:41,410 --> 00:38:43,750 Our interest was building a community. 567 00:38:45,400 --> 00:38:48,019 - Camarilla Fan Club was extraordinarily important. 568 00:38:48,020 --> 00:38:50,369 White Wolf was one of the very first role playing game 569 00:38:50,370 --> 00:38:53,859 companies to have a dedicated fan club 570 00:38:53,860 --> 00:38:56,329 that would go out into the world and show people 571 00:38:56,330 --> 00:38:58,100 how cool their stuff was. 572 00:38:59,090 --> 00:39:01,099 - That was something that was really different with Vampire. 573 00:39:01,100 --> 00:39:04,559 We didn't build large communities around our D&D games, 574 00:39:04,560 --> 00:39:06,949 but when it became Vampire and then, 575 00:39:06,950 --> 00:39:09,589 when it became live action, then all the sudden, 576 00:39:09,590 --> 00:39:11,718 we were bringing other people from other cities in. 577 00:39:11,719 --> 00:39:15,439 - We felt a really easy point of entry for someone 578 00:39:15,440 --> 00:39:17,409 to get involved in the world of darkness 579 00:39:17,410 --> 00:39:19,724 where friends would say, "Hey, what about this" 580 00:39:19,725 --> 00:39:20,558 "game in the back?" 581 00:39:20,559 --> 00:39:21,789 "Come with us, take a look and see what you think." 582 00:39:21,790 --> 00:39:23,569 - Those people were passionate about what they were doing 583 00:39:23,570 --> 00:39:26,469 and so, they continued to inspire other people to be 584 00:39:26,470 --> 00:39:29,150 passionate and it was a big part of how the brand grew. 585 00:39:32,130 --> 00:39:34,939 - It grew so fast, we simply could not keep up with it. 586 00:39:34,940 --> 00:39:39,010 It was impossible to keep up with how fast it was growing. 587 00:39:42,110 --> 00:39:44,510 - Not only across cities, but across continents. 588 00:39:47,360 --> 00:39:50,960 - Camarilla Fan Club organized LARPS regularly. 589 00:39:51,830 --> 00:39:54,260 In Europe, it reached millions of people. 590 00:40:04,170 --> 00:40:06,249 - Vampire became more than a game. 591 00:40:06,250 --> 00:40:10,349 It became a culture, a culture that opened doors to 592 00:40:10,350 --> 00:40:13,798 different kinds of people with different ideas, 593 00:40:13,799 --> 00:40:16,470 but we were all joined by this common interest. 594 00:40:20,290 --> 00:40:22,699 - What I loved about the Vampire culture 595 00:40:22,700 --> 00:40:25,459 was it didn't matter what gender you were. 596 00:40:25,460 --> 00:40:27,769 It didn't matter what color you were. 597 00:40:27,770 --> 00:40:31,419 It didn't matter what ethnic background or cultural 598 00:40:31,420 --> 00:40:32,619 background you came from. 599 00:40:32,620 --> 00:40:33,820 They were all a vampire. 600 00:40:35,879 --> 00:40:38,979 - I remember reading many Dungeons and Dragons books 601 00:40:38,980 --> 00:40:41,340 and I'd see a black person. 602 00:40:44,810 --> 00:40:46,730 World of Darkness was different. 603 00:40:48,510 --> 00:40:50,953 - What I find really cool about Vampire the Masquerade 604 00:40:50,954 --> 00:40:53,559 is that it created that foundation of equality. 605 00:40:53,560 --> 00:40:56,209 - I had the community finally 606 00:40:56,210 --> 00:40:59,419 that accepted me for what I am and allowed me to be 607 00:40:59,420 --> 00:41:00,510 what I wanna be. 608 00:41:08,190 --> 00:41:11,639 - I have always been outta place. 609 00:41:11,640 --> 00:41:13,659 I never really fit in. 610 00:41:13,660 --> 00:41:16,929 I was a gamer, Dungeons & Dragons and stuff like that 611 00:41:16,930 --> 00:41:21,930 and a friend of mine got me into Vampire back in '93. 612 00:41:24,600 --> 00:41:29,119 About two years after that, we start getting to LARP, 613 00:41:29,120 --> 00:41:31,469 which was recently released at that time 614 00:41:31,470 --> 00:41:36,029 and we became the first Camarilla based Vampire group 615 00:41:36,030 --> 00:41:37,030 in San Diego. 616 00:41:40,760 --> 00:41:44,579 A lot of my close friends who I'm still friends with now, 617 00:41:44,580 --> 00:41:46,290 we started off in a Vampire LARP. 618 00:41:49,300 --> 00:41:52,560 I like dressing up like a monster. 619 00:41:53,530 --> 00:41:56,389 It gives me more of this sort of feel, 620 00:41:56,390 --> 00:41:59,799 ya know, not like many people and I can be myself 621 00:41:59,800 --> 00:42:01,390 'cause this is basically me. 622 00:42:10,360 --> 00:42:14,788 I realized that my friends were more family 623 00:42:14,789 --> 00:42:17,410 than anybody else. 624 00:42:18,290 --> 00:42:19,590 I'm much happier that way. 625 00:42:24,483 --> 00:42:27,510 - Here it is, the White Wolf bus. 626 00:42:28,850 --> 00:42:31,170 Woo, now they wanna film this road. 627 00:42:32,540 --> 00:42:34,449 Oh, that's scary. 628 00:42:34,450 --> 00:42:37,049 - Frankly, anywhere we went, there was a very different 629 00:42:37,050 --> 00:42:40,115 kind of fan that was around the White Wolf booth 630 00:42:40,116 --> 00:42:43,746 holding our games than you saw anywhere else 631 00:42:43,747 --> 00:42:45,790 in the convention hall. 632 00:42:47,373 --> 00:42:50,039 - You know, when you're at a RPG convention, 633 00:42:50,040 --> 00:42:52,329 you're talking about Magic and you're talking about 634 00:42:52,330 --> 00:42:54,579 ya know, knights hitting each other 635 00:42:54,580 --> 00:42:57,430 and none of that is what the World of Darkness was about. 636 00:43:02,680 --> 00:43:05,340 - Going into a gaming environment was a boy's club. 637 00:43:07,440 --> 00:43:10,516 Vampire the Masquerade wasn't a boy's club. 638 00:43:12,640 --> 00:43:16,339 - I have people to this day come up to me and say, 639 00:43:16,340 --> 00:43:19,559 "Man, I remember that Gen Con after you came out" 640 00:43:19,560 --> 00:43:23,520 "with Vampire, suddenly, there were women at Gen Con!" 641 00:43:26,840 --> 00:43:30,419 - It became inviting to girls because here were 642 00:43:30,420 --> 00:43:33,410 suddenly games that were about stories and characters 643 00:43:33,411 --> 00:43:35,540 and relationships. 644 00:43:37,730 --> 00:43:40,569 - They would come to the convention and go to no one else's 645 00:43:40,570 --> 00:43:42,390 booth except our booth. 646 00:43:44,140 --> 00:43:47,179 - Having almost a 50% ratio of women was unheard of 647 00:43:47,180 --> 00:43:48,590 in the role playing scene. 648 00:43:53,840 --> 00:43:55,969 - It was big business at this point. 649 00:43:55,970 --> 00:43:57,720 It was a serious competitor to D&D. 650 00:43:58,870 --> 00:44:01,479 They had a goofy cartoon in the 80's. 651 00:44:01,480 --> 00:44:06,099 All of the sudden, we've got like prime time FOX show 652 00:44:06,100 --> 00:44:08,240 that's just coming out after the X-Files. 653 00:44:13,290 --> 00:44:15,149 - I got a call, this guy, and he said, 654 00:44:15,150 --> 00:44:17,509 "I'm so and so from the Creative Artist Agency." 655 00:44:17,510 --> 00:44:20,690 "We're the agency that does everything in Hollywood." 656 00:44:21,996 --> 00:44:24,029 I invite Mark into the office and say, 657 00:44:24,030 --> 00:44:25,529 "Hey Mark, what do you, this message," 658 00:44:25,530 --> 00:44:27,179 "what do you think we should do with this?" 659 00:44:27,180 --> 00:44:29,859 He just goes running screaming through the office. 660 00:44:29,860 --> 00:44:32,571 "CAA called, they called, they called!" 661 00:44:35,650 --> 00:44:40,638 - This is what the Prolog Clan will do to all you Gangles! 662 00:44:43,430 --> 00:44:44,634 - The thing about it was that it was 663 00:44:44,635 --> 00:44:47,228 an Aaron Spelling show. 664 00:44:47,229 --> 00:44:49,360 Strike number one. 665 00:44:51,948 --> 00:44:53,898 - You Gangles are cruising for broo-ha. 666 00:44:55,840 --> 00:44:57,399 You chose the wrong place. 667 00:44:57,400 --> 00:44:59,359 - So, Mark moved out there on the west coast 668 00:44:59,360 --> 00:45:02,219 and they were putting together the film deal with Spelling. 669 00:45:02,220 --> 00:45:05,349 - Everywhere I could, I'd try to manipulate it to be 670 00:45:05,350 --> 00:45:09,170 a better show than Spelling wanted to be. 671 00:45:10,875 --> 00:45:11,875 - Alexandra! 672 00:45:13,406 --> 00:45:16,399 - He got his sticky old hands all over it 673 00:45:16,400 --> 00:45:18,170 and just made it slop. 674 00:45:19,514 --> 00:45:20,649 - Alexandra! 675 00:45:20,650 --> 00:45:22,909 - It was still Vampire the Masquerade, 676 00:45:22,910 --> 00:45:24,689 ya know, Crescent City, the whole game, 677 00:45:24,690 --> 00:45:25,969 but I was really turned off by the show. 678 00:45:25,970 --> 00:45:28,283 I couldn't even watch all the episodes. 679 00:45:39,920 --> 00:45:42,489 - At that time, one of the big controversies 680 00:45:42,490 --> 00:45:45,850 that came up for White Wolf was a guy named Rod Ferrell. 681 00:45:47,774 --> 00:45:50,649 - You cut yourself, let them drink it. 682 00:45:50,650 --> 00:45:53,219 It runs through their veins for a few moments. 683 00:45:53,220 --> 00:45:54,980 Then, your blood becomes tainted. 684 00:45:56,560 --> 00:46:00,009 - He murdered people in a sort of cult-like fashion. 685 00:46:00,010 --> 00:46:02,369 - Prosecutors plan to seek the death penalty 686 00:46:02,370 --> 00:46:03,920 against Rod Ferrell. 687 00:46:05,050 --> 00:46:07,306 - We were like, "Oh, we're fucked." 688 00:46:16,230 --> 00:46:18,469 - The fact is, it was a whole vampire culture. 689 00:46:18,470 --> 00:46:21,995 People who wanted to dress like vampires, drink blood 690 00:46:21,996 --> 00:46:24,457 and generally behave like vampires. 691 00:46:24,458 --> 00:46:27,770 Clearly, that caused a lot of consternation. 692 00:46:29,370 --> 00:46:31,389 - Had church leaders speaking out against us, 693 00:46:31,390 --> 00:46:33,490 political figures speaking out against us. 694 00:46:34,370 --> 00:46:37,099 - Was so absurd, the accusations from the media 695 00:46:37,100 --> 00:46:40,137 and from the state was so ridiculous. 696 00:46:51,910 --> 00:46:54,296 - Horror has always been a problem for 697 00:46:54,297 --> 00:46:57,199 religious groups because clearly, 698 00:46:57,200 --> 00:47:01,159 all of the horror creatures exist outside of God's universe. 699 00:47:01,160 --> 00:47:02,599 They're not God's creatures. 700 00:47:02,600 --> 00:47:03,999 God didn't make werewolves. 701 00:47:04,000 --> 00:47:07,319 God didn't make vampires and it was clearly a thing 702 00:47:07,320 --> 00:47:09,620 that people found very disturbing. 703 00:47:10,950 --> 00:47:13,419 - For the murder of Richard Wendell, you are 704 00:47:13,420 --> 00:47:14,910 hereby sentenced to death. 705 00:47:16,560 --> 00:47:18,400 - We had nothing to do with him. 706 00:47:18,401 --> 00:47:20,550 He didn't even, by all accounts, play our games. 707 00:47:23,850 --> 00:47:26,049 That point, there was a number of internal struggles 708 00:47:26,050 --> 00:47:28,359 between the development team in Atlanta 709 00:47:28,360 --> 00:47:30,690 that was making the games and Mark. 710 00:47:33,180 --> 00:47:36,289 - Mark had moved to California to open White Wolf West 711 00:47:36,290 --> 00:47:39,209 and he was frequently in conflict with some of the more 712 00:47:39,210 --> 00:47:43,529 traditional business-minded people at the office 713 00:47:43,530 --> 00:47:47,119 and there were also people who felt like 714 00:47:47,120 --> 00:47:49,789 that west coast office was just bleeding money 715 00:47:49,790 --> 00:47:51,640 and they weren't generating anything. 716 00:47:52,750 --> 00:47:55,529 - One memory I have is that I had just gotten back from 717 00:47:55,530 --> 00:47:58,469 Germany and this amazing trip 718 00:47:58,470 --> 00:48:02,769 and I just ran three LARPs and I come back to White Wolf 719 00:48:02,770 --> 00:48:04,969 straight from the airport, no one has any idea 720 00:48:04,970 --> 00:48:08,369 how exhausted I am or how little I slept 721 00:48:08,370 --> 00:48:12,049 and I come in the warehouse and the entire company, 722 00:48:12,050 --> 00:48:14,259 they all give me this look. 723 00:48:14,260 --> 00:48:16,310 Like, "You fuckin' asshole." 724 00:48:19,402 --> 00:48:22,469 - The late 90's, the entire table top industry 725 00:48:22,470 --> 00:48:24,370 was going through a fundamental shift. 726 00:48:26,302 --> 00:48:29,589 The entire publishing trade was being massively disrupted 727 00:48:29,590 --> 00:48:31,060 by digital entertainment. 728 00:48:32,270 --> 00:48:35,619 - The same problems the book industry led to our main 729 00:48:35,620 --> 00:48:39,101 competitor, TSR, who ran Dungeons & Dragons going bankrupt 730 00:48:39,102 --> 00:48:42,029 and it nearly bankrupted us. 731 00:48:42,030 --> 00:48:46,069 We had layoffs, which it was a hard time 732 00:48:46,070 --> 00:48:49,369 and so, in the middle of this atmosphere of 733 00:48:49,370 --> 00:48:54,369 hardship for the company, the west coast office 734 00:48:54,370 --> 00:48:57,740 became a more difficult thing to keep going. 735 00:49:00,780 --> 00:49:02,729 - I just thought that you wouldn't wanna 736 00:49:02,730 --> 00:49:04,709 get rid of the creator. 737 00:49:04,710 --> 00:49:06,949 But ya know, what I didn't realize, 738 00:49:06,950 --> 00:49:09,880 the entire company would wanna get rid of the creator. 739 00:49:13,280 --> 00:49:15,229 Made me feel like shit. 740 00:49:15,230 --> 00:49:16,299 I mean, I hate that. 741 00:49:16,300 --> 00:49:18,729 As much as I'm always the outsider, 742 00:49:18,730 --> 00:49:23,120 as much as I'm always the guy who is not loved, 743 00:49:24,240 --> 00:49:26,500 ya know, it destroyed me. 744 00:49:42,526 --> 00:49:45,719 - In 1998, White Wolf Publishing as a company 745 00:49:45,720 --> 00:49:49,749 was struggling, which is ironic because at the same time, 746 00:49:49,750 --> 00:49:52,689 Vampire media and entertainment was booming. 747 00:49:52,690 --> 00:49:55,869 You had Buffy, you had From Dusk Til Dawn. 748 00:49:55,870 --> 00:49:58,489 And a lot of what you saw in those shows 749 00:49:58,490 --> 00:50:00,990 were influenced directly by the World of Darkness. 750 00:50:04,010 --> 00:50:08,179 - One of the great untold stories about early 21st century 751 00:50:08,180 --> 00:50:11,249 popular culture is really how much World of Darkness 752 00:50:11,250 --> 00:50:13,700 influenced the resurgence of vampire culture. 753 00:50:15,322 --> 00:50:16,900 - You better wake up. 754 00:50:17,816 --> 00:50:20,430 The world you live in is just a sugar coated type. 755 00:50:21,851 --> 00:50:24,329 There is another world beneath it. 756 00:50:24,330 --> 00:50:26,119 - Blade came out in 1998. 757 00:50:26,120 --> 00:50:27,920 That was basically based on Vampire. 758 00:50:31,130 --> 00:50:36,130 - Blade definitely was Vampire the Masquerade on steroids. 759 00:50:36,303 --> 00:50:37,500 - Blade. 760 00:50:38,973 --> 00:50:41,919 - I thought the trailers looked so fuckin' awesome, 761 00:50:41,920 --> 00:50:42,969 ya know? 762 00:50:42,970 --> 00:50:44,849 I was excited to see the movie. 763 00:50:44,850 --> 00:50:45,820 - That's him! 764 00:50:45,820 --> 00:50:46,653 Get him, fuck him up! 765 00:50:46,654 --> 00:50:49,149 - It didn't occur to me until I was watching the movie 766 00:50:49,150 --> 00:50:51,198 and I'm like, "Oh, wow!" 767 00:50:54,351 --> 00:50:56,979 That looks like a thing that I did, ya know? 768 00:50:56,980 --> 00:50:59,869 It was just where he stops at the end of that scene 769 00:50:59,870 --> 00:51:03,385 where he shh, then there's Blade. 770 00:51:05,278 --> 00:51:07,010 It was almost the exact same pose. 771 00:51:10,120 --> 00:51:12,149 A couple years later, I talked to the writer 772 00:51:12,150 --> 00:51:13,479 of the first movie. 773 00:51:13,480 --> 00:51:15,079 He's sitting next to me and he says, 774 00:51:15,080 --> 00:51:17,689 "Ya know, on Blade one, dude," 775 00:51:17,690 --> 00:51:19,829 "we totally had your art books." 776 00:51:19,830 --> 00:51:21,329 I'm like, "You're kidding!" 777 00:51:21,330 --> 00:51:22,330 Really? 778 00:51:23,311 --> 00:51:26,029 He goes, "Yeah, yeah, we had your portfolio", 779 00:51:26,030 --> 00:51:27,129 "your vampire portfolio." 780 00:51:27,130 --> 00:51:28,317 "We had your art book." 781 00:51:28,318 --> 00:51:32,669 I was like, "So, you just borrowed my stuff" 782 00:51:32,670 --> 00:51:34,129 "and you didn't hire me for that." 783 00:51:34,130 --> 00:51:35,270 He's like, "Oh." 784 00:51:38,940 --> 00:51:41,199 I mean, Blade was a character before Vampire, of course, 785 00:51:41,200 --> 00:51:43,839 but when did Blade start to look really badass 786 00:51:43,840 --> 00:51:46,239 and take the safari jacket off 787 00:51:46,240 --> 00:51:47,340 and the green goggles? 788 00:51:48,690 --> 00:51:49,690 I rest my case. 789 00:51:51,810 --> 00:51:53,639 A little while later, I get a phone call 790 00:51:53,640 --> 00:51:54,980 from Guillermo Del Toro. 791 00:51:56,560 --> 00:51:57,979 I was like, "You're Guillermo, aren't you?" 792 00:51:57,980 --> 00:51:59,539 He's like, "Yeah." 793 00:51:59,540 --> 00:52:02,029 He goes, "Listen, we're gonna work together right now." 794 00:52:02,030 --> 00:52:03,369 I was like, "Right now, what do you mean?" 795 00:52:03,370 --> 00:52:06,020 He goes, "I've got a film, it's Blade 2." 796 00:52:06,970 --> 00:52:08,319 I was like, "Oh, really?" 797 00:52:08,320 --> 00:52:11,084 He goes, "I'm gonna make sure you get paid this time." 798 00:52:11,085 --> 00:52:12,085 Ha! 799 00:52:29,570 --> 00:52:32,089 - I would say after that, it, I think, 800 00:52:32,090 --> 00:52:33,480 became very problematic 801 00:52:34,740 --> 00:52:38,309 because after that, White Wolf, in a very real sense, 802 00:52:38,310 --> 00:52:40,710 in a very legal sense went to war with the club. 803 00:52:46,990 --> 00:52:51,229 - White Wolf, the sort of rock and roll cultural mavens 804 00:52:51,230 --> 00:52:54,159 of the last decade now became the guys that had lawyers 805 00:52:54,160 --> 00:52:57,670 and suits in a lawsuit with their fans. 806 00:52:59,110 --> 00:53:03,350 - When the lawsuit happened, the community was shattered. 807 00:53:06,010 --> 00:53:08,959 - Even though White Wolf won that lawsuit, 808 00:53:08,960 --> 00:53:11,330 they really lost the court of public opinion. 809 00:53:12,560 --> 00:53:15,300 That was the end of the Camarilla as we knew it. 810 00:53:16,270 --> 00:53:17,920 Some people were very hurt by it. 811 00:53:21,670 --> 00:53:25,109 - The response to that is you started to see sales 812 00:53:25,110 --> 00:53:27,110 just drop and sort of go away. 813 00:53:28,310 --> 00:53:30,449 - I saw the sales had gone down. 814 00:53:30,450 --> 00:53:32,989 I have friends who run these game stores. 815 00:53:32,990 --> 00:53:36,139 I said, "I'm not selling Vampire as much any more." 816 00:53:36,140 --> 00:53:41,140 - We were used to selling tens of thousands of something 817 00:53:41,250 --> 00:53:43,190 and now, we're selling thousands. 818 00:53:45,840 --> 00:53:49,119 - We knew that we made a game that was popular in the 90s. 819 00:53:49,120 --> 00:53:52,309 We also knew that role playing games, overall, 820 00:53:52,310 --> 00:53:55,769 were declining, but what we didn't know at the time was, 821 00:53:55,770 --> 00:53:57,755 was it us or was it them? 822 00:53:57,756 --> 00:54:01,969 Was it a product problem or was it a market problem? 823 00:54:01,970 --> 00:54:03,879 - At this point, we had hundreds of books 824 00:54:03,880 --> 00:54:05,699 around Vampire the Masquerade and we felt like 825 00:54:05,700 --> 00:54:08,769 we had explored so many of the topics that were 826 00:54:08,770 --> 00:54:10,649 there to explore that we were starting to move into 827 00:54:10,650 --> 00:54:14,489 minutia that only applied to a small group of people. 828 00:54:14,490 --> 00:54:18,749 - There was so much vampire stuff that we had created, 829 00:54:18,750 --> 00:54:23,489 this world was so rich, so developed, 830 00:54:23,490 --> 00:54:27,389 like new players were just too intimidated by 831 00:54:27,390 --> 00:54:29,010 I have to know what. 832 00:54:32,610 --> 00:54:36,229 We decided we needed to restart and I think then, 833 00:54:36,230 --> 00:54:40,089 we decided the best way to do that was to sort of fulfill 834 00:54:40,090 --> 00:54:42,669 this inherent promise that we'd made 835 00:54:42,670 --> 00:54:43,870 from the very beginning. 836 00:54:44,810 --> 00:54:48,599 For a 1991 ya know, the advertising is, 837 00:54:48,600 --> 00:54:49,800 Gehenna is coming. 838 00:54:56,648 --> 00:54:58,410 - Gehenna is coming soon. 839 00:55:00,090 --> 00:55:03,609 - From 1991 on, we had said in our books at some point, 840 00:55:03,610 --> 00:55:07,259 the elder vampires will wake up and they will be hungry 841 00:55:07,260 --> 00:55:11,349 and it will fundamentally change the very existence 842 00:55:11,350 --> 00:55:14,325 and the nature of what it means to be a vampire. 843 00:55:14,326 --> 00:55:17,161 - The world will turn cold 844 00:55:17,162 --> 00:55:19,799 and unclean things will rise up from the earth 845 00:55:19,800 --> 00:55:23,305 and storms will roll, lightning will light fires, 846 00:55:23,306 --> 00:55:27,240 boils will fester and their bodies, twisting, will fall. 847 00:55:29,190 --> 00:55:32,180 - It was the vampire apocalypse, we called it, Gehenna. 848 00:55:33,927 --> 00:55:36,594 - The you will know, it is time. 849 00:55:38,363 --> 00:55:40,863 Gehenna will soon be upon you. 850 00:55:45,100 --> 00:55:47,119 - People in the industry were like, 851 00:55:47,120 --> 00:55:49,869 "Whoa you guys, that's radical." 852 00:55:49,870 --> 00:55:51,849 You're insane. - Insane. 853 00:55:51,850 --> 00:55:55,739 - You're taking one of those popular products 854 00:55:55,740 --> 00:55:59,065 in the marketplace and you're just gonna stop doing it? 855 00:56:23,290 --> 00:56:25,469 - When I started playing World of Darkness, 856 00:56:25,470 --> 00:56:28,399 my mom had gotten very sick 857 00:56:28,400 --> 00:56:33,351 and I ya know, had a lot of feelings about that 858 00:56:33,352 --> 00:56:36,792 that I didn't really talk to people about. 859 00:56:36,793 --> 00:56:41,793 So, getting to play a character that maybe acted out 860 00:56:42,190 --> 00:56:45,789 or do stuff was a really great way of taking 861 00:56:45,790 --> 00:56:50,790 all of that emotional stuff and putting it into something. 862 00:56:56,640 --> 00:57:01,069 The first time I went, go into the room, 863 00:57:01,070 --> 00:57:04,659 have a basic costume, nothing really super cool 864 00:57:04,660 --> 00:57:07,529 and I walk in and I see all these people 865 00:57:07,530 --> 00:57:10,009 and they're engaged and doing stuff. 866 00:57:10,010 --> 00:57:11,189 I chickened out. 867 00:57:11,190 --> 00:57:12,940 I turn around and I walk right back out. 868 00:57:14,794 --> 00:57:17,840 I didn't say anything for like 30 minutes. 869 00:57:19,230 --> 00:57:21,389 Then, people started talking to me and I was 870 00:57:21,390 --> 00:57:23,259 responding in character, then all of a sudden, 871 00:57:23,260 --> 00:57:24,340 I was just doing it. 872 00:57:25,850 --> 00:57:27,450 I felt exhilaration. 873 00:57:28,490 --> 00:57:31,399 It was awesome, it was very thrilling. 874 00:57:31,400 --> 00:57:32,760 It was scary too. 875 00:57:34,430 --> 00:57:35,869 It's intense and it requires 876 00:57:35,870 --> 00:57:37,640 a lot of social skills actually. 877 00:57:39,820 --> 00:57:43,889 I learned so much about what I can do as a person, 878 00:57:43,890 --> 00:57:46,109 being able to play all these different roles 879 00:57:46,110 --> 00:57:48,430 and I learned a lot about other people too. 880 00:57:50,620 --> 00:57:53,859 The World of Darkness and the LARP community 881 00:57:53,860 --> 00:57:55,240 is very close knit. 882 00:57:57,350 --> 00:57:59,779 For me, what is cool is involving people, 883 00:57:59,780 --> 00:58:02,520 telling really great stories and making it fun. 884 00:58:08,410 --> 00:58:10,680 - The war itself had become more perilous. 885 00:58:13,510 --> 00:58:14,780 The weapons had evolved. 886 00:58:15,720 --> 00:58:18,429 - With all the upheaval that was going on at the time, 887 00:58:18,430 --> 00:58:20,909 the last thing that White Wolf needed was 888 00:58:20,910 --> 00:58:22,909 yet another legal battle. 889 00:58:22,910 --> 00:58:23,860 - Who are you people? 890 00:58:23,861 --> 00:58:24,899 - You're in the middle of a war that's been 891 00:58:24,900 --> 00:58:26,939 raging for the better part of 1,000 years, 892 00:58:26,940 --> 00:58:29,964 a blood feud between vampires and lichens. 893 00:58:29,965 --> 00:58:31,959 Werewolves. 894 00:58:31,960 --> 00:58:33,809 - When I saw Underworld, I thought, 895 00:58:33,810 --> 00:58:35,669 "They must have contacted White Wolf" 896 00:58:35,670 --> 00:58:37,689 "and done this movie in association with them." 897 00:58:37,690 --> 00:58:39,339 "I thought it was that close." 898 00:58:39,340 --> 00:58:41,975 - They essentially make a World of Darkness movie 899 00:58:41,976 --> 00:58:43,709 just straight up. 900 00:58:43,710 --> 00:58:46,999 - The chain has never been broken, not once, 901 00:58:47,000 --> 00:58:49,389 not in 14 centuries, 902 00:58:49,390 --> 00:58:53,869 not since we elders first began to leap frog through time. 903 00:58:53,870 --> 00:58:57,439 - There's cases where we felt movies or other works 904 00:58:57,440 --> 00:58:59,280 had taken too much of our material 905 00:59:00,400 --> 00:59:03,329 and Underworld was a good example of that. 906 00:59:03,330 --> 00:59:04,330 - Ah yes, 907 00:59:05,945 --> 00:59:07,049 the lichen. 908 00:59:07,050 --> 00:59:09,919 - Underworld is a washed down version of Masquerade. 909 00:59:09,920 --> 00:59:11,899 The whole vampire verse werewolf thing 910 00:59:11,900 --> 00:59:14,137 came from the World of Darkness. 911 00:59:19,510 --> 00:59:21,829 - We had a protracted legal fight but, 912 00:59:21,830 --> 00:59:25,127 we reached a satisfactory settlement on it 913 00:59:25,128 --> 00:59:27,009 and the settlement allowed them to 914 00:59:27,010 --> 00:59:28,826 continue making the movies. 915 00:59:28,827 --> 00:59:31,349 - That was the only time that we were acknowledged. 916 00:59:31,350 --> 00:59:33,660 The rest of the time, we were just copied. 917 00:59:34,620 --> 00:59:38,779 - 2006 to 2008, you saw that the Twilight novels, 918 00:59:38,780 --> 00:59:41,208 the Sookie Stackhouse, Charlaine Harris books, 919 00:59:41,209 --> 00:59:45,900 those were very clearly influenced by World of Darkness. 920 00:59:45,901 --> 00:59:49,370 ♪ When you came in, the air went out ♪ 921 00:59:49,371 --> 00:59:52,369 - I think the greatest copy of Vampire the Masquerade 922 00:59:52,370 --> 00:59:53,370 was True Blood. 923 00:59:55,210 --> 00:59:57,359 - Anybody that saw True Blood first season 924 00:59:57,360 --> 00:59:58,639 thought that same thing. 925 00:59:58,640 --> 01:00:00,619 They knew about Vampire. 926 01:00:00,620 --> 01:00:03,249 They went, "Is this the new Vampire show?" 927 01:00:03,250 --> 01:00:04,749 "Is this a new White Wolf show?" 928 01:00:04,750 --> 01:00:06,719 - The first vampire was Cain. 929 01:00:06,720 --> 01:00:08,519 Being a vampire is the mark of Cain. 930 01:00:08,520 --> 01:00:10,729 It's God's punishment for bringing... 931 01:00:10,730 --> 01:00:13,689 - The True Blood TV series, they actually talk about Cain. 932 01:00:13,690 --> 01:00:15,969 The first vampire, I mean, that was sort of 933 01:00:15,970 --> 01:00:18,259 a defining point of our myth. 934 01:00:18,260 --> 01:00:21,349 - Your majesty, you've had me abducted by werewolves. 935 01:00:21,350 --> 01:00:23,269 - They had kings of different cities. 936 01:00:23,270 --> 01:00:24,669 We had princes. 937 01:00:24,670 --> 01:00:26,456 They had sheriffs, we had sheriffs. 938 01:00:26,457 --> 01:00:28,899 - Listen, Bill was in fact kidnapped 939 01:00:28,900 --> 01:00:31,029 by human or vampire. 940 01:00:31,030 --> 01:00:32,989 I am duty bound as sheriff of the area 941 01:00:32,990 --> 01:00:34,590 in which he resides to find him. 942 01:00:36,250 --> 01:00:38,509 - It had gotten to a point where there weren't even really 943 01:00:38,510 --> 01:00:41,865 pretending not to copy our stuff any more. 944 01:00:47,690 --> 01:00:51,429 - In 2004, we relaunched the World of Darkness 945 01:00:51,430 --> 01:00:54,459 in what a lot of players call the new World of Darkness. 946 01:00:54,460 --> 01:00:55,889 It wasn't Vampire the Masquerade. 947 01:00:55,890 --> 01:00:57,819 It was Vampire the Requiem. 948 01:00:57,820 --> 01:01:01,414 - There was a lot of excitement looking forward to it, 949 01:01:01,415 --> 01:01:02,489 to it coming. 950 01:01:02,490 --> 01:01:06,829 - I was excited to see a reinvention of this world 951 01:01:06,830 --> 01:01:08,400 that I'd grown to love. 952 01:01:11,480 --> 01:01:15,879 When I received the book, I started paging through it 953 01:01:15,880 --> 01:01:18,560 and did not speak to me at all. 954 01:01:20,300 --> 01:01:25,300 - Requiem emphasized lust story and more rules 955 01:01:25,510 --> 01:01:26,780 and procedure. 956 01:01:29,150 --> 01:01:31,989 - Vampire became more gaming oriented 957 01:01:31,990 --> 01:01:35,640 and rules monitoring than role playing and storytelling. 958 01:01:36,590 --> 01:01:38,419 - That was a big departure for a lot of people. 959 01:01:38,420 --> 01:01:40,649 Tim Bradstreet wasn't doing the art. 960 01:01:40,650 --> 01:01:43,150 The art was very comic book style. 961 01:01:44,417 --> 01:01:46,959 - If you look at Requiem more closely 962 01:01:46,960 --> 01:01:49,139 and if you look at the nuts and bolt of it, 963 01:01:49,140 --> 01:01:50,590 there is this huge change. 964 01:01:52,074 --> 01:01:54,710 It can be played to win. 965 01:01:57,000 --> 01:01:59,449 - When Vampire Requiem had come out, 966 01:01:59,450 --> 01:02:01,976 all of the people that I was playing the LARP with 967 01:02:01,977 --> 01:02:03,477 were like, "What?" 968 01:02:05,877 --> 01:02:08,729 - To me, Requiem was another role playing game 969 01:02:08,730 --> 01:02:12,859 and I love role playing games, but it didn't speak to me 970 01:02:12,860 --> 01:02:14,210 like Masquerade did. 971 01:02:19,920 --> 01:02:23,239 - We sold more books with that launch 972 01:02:23,240 --> 01:02:26,789 than we had ever sold before on any other launch. 973 01:02:26,790 --> 01:02:31,790 100,000 units, which for 2004 974 01:02:31,972 --> 01:02:33,960 in the role playing game industry, 975 01:02:34,838 --> 01:02:36,349 might as well have parted the Red Sea. 976 01:02:36,350 --> 01:02:37,870 It was an incredible launch. 977 01:02:41,420 --> 01:02:44,199 - While they sold a lot of the core book, 978 01:02:44,200 --> 01:02:46,509 what was very telling is they didn't sell much 979 01:02:46,510 --> 01:02:49,050 of it's companion books. 980 01:02:49,051 --> 01:02:51,960 - White Wolf with a new game, 981 01:02:51,961 --> 01:02:53,859 who wasn't going to buy that book? 982 01:02:53,860 --> 01:02:55,699 Everyone was going to buy that book, 983 01:02:55,700 --> 01:02:57,330 but after that first book, 984 01:02:59,080 --> 01:03:03,629 I saw people were not as interested and I thought, 985 01:03:03,630 --> 01:03:07,110 "Oh my goodness, maybe White Wolf just committed suicide." 986 01:03:08,480 --> 01:03:11,349 - What do you do in a situation like this? 987 01:03:11,350 --> 01:03:13,509 You have fans who love the traditional World of Darkness 988 01:03:13,510 --> 01:03:15,949 but they're not buying the game any more. 989 01:03:15,950 --> 01:03:18,339 You tend to launch a brand new version of it 990 01:03:18,340 --> 01:03:19,824 and no one's buying it. 991 01:03:35,910 --> 01:03:37,670 - Know any games we can play? 992 01:03:40,310 --> 01:03:43,299 - One of the reasons that we weren't resonating 993 01:03:43,300 --> 01:03:46,829 with the youth of the role playing game industry 994 01:03:46,830 --> 01:03:49,469 is because the youth weren't in this market. 995 01:03:49,470 --> 01:03:50,970 They had found another market. 996 01:03:55,670 --> 01:03:57,999 - Book publishing was dying. 997 01:03:58,000 --> 01:04:00,129 It was clear everything was moving electronic 998 01:04:00,130 --> 01:04:03,439 and we were trying to basically create a property 999 01:04:03,440 --> 01:04:05,242 that would be exciting again. 1000 01:04:07,770 --> 01:04:12,099 - Bloodlines truly captured the sense of story 1001 01:04:12,100 --> 01:04:14,987 from the role playing game and the live action game. 1002 01:04:14,988 --> 01:04:19,179 It was a new way to play something that we were already 1003 01:04:19,180 --> 01:04:20,580 enthusiastic about. 1004 01:04:22,210 --> 01:04:25,659 - Bloodlines is a game that was put out by Activision 1005 01:04:25,660 --> 01:04:27,769 and we were all excited about the potential. 1006 01:04:27,770 --> 01:04:31,659 So, we felt like we needed to get into being 1007 01:04:31,660 --> 01:04:33,493 our own development studio. 1008 01:04:34,840 --> 01:04:37,080 - That's when CCP steps into the picture. 1009 01:04:43,040 --> 01:04:45,059 - The idea of EVE was that we would create a world 1010 01:04:45,060 --> 01:04:48,249 with rules and that the players inside that world 1011 01:04:48,250 --> 01:04:50,440 would then create the game. 1012 01:04:51,385 --> 01:04:53,709 - Don't tell me what you're looting. 1013 01:04:53,710 --> 01:04:55,299 I don't wanna know until after. 1014 01:04:55,300 --> 01:04:57,540 - The game is about people interacting with other people. 1015 01:04:58,251 --> 01:05:00,166 - Shut up. 1016 01:05:00,167 --> 01:05:04,449 - EVE Online is a massive, multiplayer online game 1017 01:05:04,450 --> 01:05:08,559 which you play by logging onto an online server somewhere 1018 01:05:08,560 --> 01:05:10,399 and you start playing it together with 1019 01:05:10,400 --> 01:05:12,349 a lot of other people. 1020 01:05:12,350 --> 01:05:15,059 - Felt like a perfect fit because what they were doing was 1021 01:05:15,060 --> 01:05:17,269 completely based around stories that were driven 1022 01:05:17,270 --> 01:05:19,969 by the community and so, we felt like, 1023 01:05:19,970 --> 01:05:22,763 this is exactly where we wanna be. 1024 01:05:30,360 --> 01:05:32,419 - I met Hilmar for the first time 1025 01:05:32,420 --> 01:05:33,690 at EVE three in 2006 1026 01:05:34,560 --> 01:05:36,310 and at one point, Helmar just says, 1027 01:05:37,770 --> 01:05:39,873 "Everybody keeps talking to us about 1028 01:05:39,874 --> 01:05:42,999 "merging and working with CCP, but it's like," 1029 01:05:43,000 --> 01:05:45,630 "they want to add Coca Cola with Coca Cola." 1030 01:05:46,890 --> 01:05:48,409 "You're like a cheeseburger!" 1031 01:05:48,410 --> 01:05:49,990 "We would go great together!" 1032 01:05:53,080 --> 01:05:55,229 - Here comes this odd Icelandic company 1033 01:05:55,230 --> 01:05:57,249 that makes this weird space game. 1034 01:05:57,250 --> 01:05:59,809 They sort of seem like the great white hope, so to speak, 1035 01:05:59,810 --> 01:06:02,849 that they're gonna come in and save everything 1036 01:06:02,850 --> 01:06:04,199 and make it awesome again, 1037 01:06:04,200 --> 01:06:06,679 make it bigger and better than ever. 1038 01:06:06,680 --> 01:06:08,479 - You all know this guy. 1039 01:06:08,480 --> 01:06:12,219 - For me, it was huge because ya know, 1040 01:06:12,220 --> 01:06:15,289 it'd always been a thought of World of Darkness. 1041 01:06:15,290 --> 01:06:18,389 I was really into revitalizing a lot of the things 1042 01:06:18,390 --> 01:06:21,000 that were now struggling at White Wolf. 1043 01:06:22,380 --> 01:06:24,789 - We went through the entire merger and acquisition 1044 01:06:24,790 --> 01:06:28,149 process in four months. 1045 01:06:28,150 --> 01:06:30,759 It was like drinking from a fire hose 1046 01:06:30,760 --> 01:06:32,410 that was full of Icelandic vodka. 1047 01:06:47,520 --> 01:06:50,165 - All of the hardcore fans is like where is the stuff. 1048 01:06:50,166 --> 01:06:52,659 Here, have our money. 1049 01:06:52,660 --> 01:06:54,409 But nothing was really happening, 1050 01:06:54,410 --> 01:06:56,620 so that was frustrating. 1051 01:07:05,390 --> 01:07:09,089 - This point, White Wolf's community was a mess. 1052 01:07:09,090 --> 01:07:10,849 You got a lot of resentment. 1053 01:07:10,850 --> 01:07:13,149 There was these broken promises. 1054 01:07:13,150 --> 01:07:15,729 So, the idea was sort of get em all together. 1055 01:07:15,730 --> 01:07:20,730 1300, 1400 fans of different fan clubs all in the same room. 1056 01:07:27,930 --> 01:07:31,399 - So, we put something together just for you guys. 1057 01:07:31,400 --> 01:07:33,829 This was made to capture the mood and the feel 1058 01:07:33,830 --> 01:07:35,599 that we're gonna try to pursue 1059 01:07:35,600 --> 01:07:37,645 with the World of Darkness in a month. 1060 01:07:42,180 --> 01:07:44,329 - You won't believe me. 1061 01:07:44,330 --> 01:07:46,479 In fact, I shouldn't tell you. 1062 01:07:46,480 --> 01:07:48,910 Some secrets are best taken to the grave. 1063 01:07:49,940 --> 01:07:51,649 They're all around us. 1064 01:07:51,650 --> 01:07:53,759 They control everything. 1065 01:07:53,760 --> 01:07:55,060 They have always been here 1066 01:07:56,269 --> 01:07:57,690 waging their secret wars. 1067 01:07:59,180 --> 01:08:02,469 - The big question up to that point was, ya know, 1068 01:08:02,470 --> 01:08:05,420 which version of the World of Darkness are they gonna make? 1069 01:08:06,620 --> 01:08:08,159 - So, behind the scenes, we've been working on it 1070 01:08:08,160 --> 01:08:10,059 for three years and we still have 1071 01:08:10,060 --> 01:08:12,249 a very long way to go. 1072 01:08:12,250 --> 01:08:14,009 So, that brings me to the announcement 1073 01:08:14,010 --> 01:08:15,979 that I know a lot of you guys have been speculating 1074 01:08:15,980 --> 01:08:18,749 about for a long time, which is, 1075 01:08:18,750 --> 01:08:21,969 what version of what White Wolf product 1076 01:08:21,970 --> 01:08:23,850 is this game gonna be based on? 1077 01:08:24,980 --> 01:08:26,190 The answer is... 1078 01:08:38,650 --> 01:08:40,700 - You thought you were at a rock concert. 1079 01:08:41,550 --> 01:08:43,319 - That was the moment when I realized, 1080 01:08:43,320 --> 01:08:45,409 "Holy shit, they're bringing it back." 1081 01:08:45,410 --> 01:08:46,610 "It's coming back." 1082 01:08:51,420 --> 01:08:55,916 - When they said that, I felt role playing games 1083 01:08:55,917 --> 01:08:57,890 matter again to me. 1084 01:08:59,790 --> 01:09:02,269 - This was the ultimate validating 1085 01:09:02,270 --> 01:09:04,359 holy shit moment. 1086 01:09:04,360 --> 01:09:06,019 We're going back to what's awesome 1087 01:09:06,020 --> 01:09:08,089 and we're gonna spend millions of dollars 1088 01:09:08,090 --> 01:09:11,861 on the franchise you grew up with, you loved. 1089 01:09:11,862 --> 01:09:16,862 - It was terrifying and exciting and cathartic. 1090 01:09:18,980 --> 01:09:22,299 We are gonna be able to walk into a living, 1091 01:09:22,300 --> 01:09:27,300 breathing digital world and it was going to be glorious. 1092 01:09:31,544 --> 01:09:32,899 - It was huge. 1093 01:09:32,900 --> 01:09:36,399 The level of excitement, all the old grievances 1094 01:09:36,400 --> 01:09:38,019 sort of swept away. 1095 01:09:38,020 --> 01:09:40,429 We announced we were gonna do this 20th anniversary 1096 01:09:40,430 --> 01:09:41,263 printed book. 1097 01:09:41,264 --> 01:09:43,460 Tim Bradstreet was gonna come back and do the art. 1098 01:09:45,470 --> 01:09:48,939 - Doing V20, for me, it was revisiting, ya know, 1099 01:09:48,940 --> 01:09:50,220 an ex-lover in a way. 1100 01:09:51,110 --> 01:09:54,109 Here we are, we're gonna go down this road again 1101 01:09:54,110 --> 01:09:55,730 and it had been a while. 1102 01:09:57,100 --> 01:09:58,270 Felt great. 1103 01:10:00,590 --> 01:10:02,469 - People had gotten the book back in their hands 1104 01:10:02,470 --> 01:10:03,789 the way they did originally. 1105 01:10:03,790 --> 01:10:07,280 They got to share stories and reconnect with old friends. 1106 01:10:08,240 --> 01:10:10,149 - Even thought traditional role playing games 1107 01:10:10,150 --> 01:10:12,554 were far less popular than they had been in the 90s, 1108 01:10:12,555 --> 01:10:15,390 people who were fans were still playing these games. 1109 01:10:16,429 --> 01:10:19,479 LARPing was super popular all around the world 1110 01:10:19,480 --> 01:10:21,260 during that whole period. 1111 01:10:24,430 --> 01:10:27,739 - There was a community aspect to playing this game 1112 01:10:27,740 --> 01:10:31,970 that really transcended just fun and escapism. 1113 01:10:33,740 --> 01:10:35,919 - What's special about role playing is that 1114 01:10:35,920 --> 01:10:38,529 you have a very clear purpose typically 1115 01:10:38,530 --> 01:10:41,539 and you, very often, have a strong sense of belonging. 1116 01:10:41,540 --> 01:10:43,639 The characters are very rarely isolated 1117 01:10:43,640 --> 01:10:45,740 and that can be quite liberating, I think. 1118 01:10:48,340 --> 01:10:51,349 - Story telling is the currency of human contact 1119 01:10:51,350 --> 01:10:54,329 and that is exactly at the very heart of what 1120 01:10:54,330 --> 01:10:55,530 role playing is. 1121 01:10:56,430 --> 01:10:59,079 - Even if we don't necessarily know we are called players, 1122 01:10:59,080 --> 01:11:00,829 you do belong to this collective 1123 01:11:00,830 --> 01:11:04,539 and it has this sort of transformational potential 1124 01:11:04,540 --> 01:11:05,560 for everybody. 1125 01:11:06,840 --> 01:11:08,869 As you get so caught up in the moment, that you forget 1126 01:11:08,870 --> 01:11:11,409 that you don't think you have leadership skills 1127 01:11:11,410 --> 01:11:13,139 and you stand up and lead. 1128 01:11:13,140 --> 01:11:15,949 Then, after the event, you're like, "Wait, what?" 1129 01:11:15,950 --> 01:11:17,669 "I was a leader?" 1130 01:11:17,670 --> 01:11:19,419 That's still something that you did 1131 01:11:19,420 --> 01:11:24,010 and nobody can take that away from you. 1132 01:11:29,815 --> 01:11:31,729 - Making video games is really hard. 1133 01:11:31,730 --> 01:11:36,399 It's really hard and making an MMO 1134 01:11:36,400 --> 01:11:38,959 is even harder on top of that because of the sheer 1135 01:11:38,960 --> 01:11:41,209 volume of systems and scope of those systems 1136 01:11:41,210 --> 01:11:44,839 and players who need to be put in contact with one another. 1137 01:11:44,840 --> 01:11:47,639 - We knew this, but it was also kind of mock through 1138 01:11:47,640 --> 01:11:50,860 within CCP, we know it is going to be incredibly hard. 1139 01:11:51,740 --> 01:11:54,339 But impossible is nothing. 1140 01:11:54,340 --> 01:11:56,300 We eat the impossible for breakfast. 1141 01:11:57,140 --> 01:11:59,621 We did EVE and we're gonna do this. 1142 01:12:09,477 --> 01:12:13,149 - In the MMO, a lot of what the creative director wanted 1143 01:12:13,150 --> 01:12:16,739 was players to be able to express themselves visually 1144 01:12:16,740 --> 01:12:19,219 and the idea here was the players would be able to wear 1145 01:12:19,220 --> 01:12:20,399 whatever they wanted. 1146 01:12:20,400 --> 01:12:22,839 So, visually, they could create this look for them. 1147 01:12:22,840 --> 01:12:25,890 So, we had multiple fashion designers working at CCP. 1148 01:12:36,270 --> 01:12:38,369 - CCP approached me to bring me on 1149 01:12:38,370 --> 01:12:42,035 as a designer because they wanted to honor the tradition 1150 01:12:42,036 --> 01:12:45,409 of World of Darkness and it's aesthetic 1151 01:12:45,410 --> 01:12:48,581 but at the same time, push it forward. 1152 01:12:50,630 --> 01:12:54,870 My aesthetic is very tribal and has goth elements to it. 1153 01:12:56,210 --> 01:12:58,110 I gravitate towards a darkness. 1154 01:13:06,260 --> 01:13:09,529 I came on as the role of Digital Fashion Editor 1155 01:13:09,530 --> 01:13:12,109 where I worked with a team of illustrators 1156 01:13:12,110 --> 01:13:14,459 and we created fashion collections 1157 01:13:14,460 --> 01:13:16,470 that represented each of the clans. 1158 01:13:17,370 --> 01:13:19,900 I thought it was just such an incredible world. 1159 01:13:33,030 --> 01:13:36,089 This was the first jacket that has ever been created 1160 01:13:36,090 --> 01:13:39,689 digitally from an actual fashion piece. 1161 01:13:39,690 --> 01:13:41,799 We took this jacket and we put it into the. 1162 01:13:41,800 --> 01:13:43,379 World of Darkness environment 1163 01:13:43,380 --> 01:13:47,139 where the characters were able to wear the jacket 1164 01:13:47,140 --> 01:13:48,350 within the game setting. 1165 01:13:52,560 --> 01:13:56,999 We were able to digitally make everyone's fantasy 1166 01:13:57,000 --> 01:14:00,790 and something that you would dream of wearing in real life. 1167 01:14:47,884 --> 01:14:49,209 - I like to be complimented. 1168 01:14:49,210 --> 01:14:50,939 I like to be told how awesome I am 1169 01:14:50,940 --> 01:14:52,870 and ya know, I'm cool. 1170 01:14:57,080 --> 01:15:00,593 Yeah, it's always, ever since I was a 1171 01:15:00,594 --> 01:15:04,769 really little kid, it's always been about 1172 01:15:04,770 --> 01:15:06,150 putting on the costume. 1173 01:15:16,920 --> 01:15:18,529 When I start to put on the costume, 1174 01:15:18,530 --> 01:15:21,400 I start to kind of just distance myself from myself. 1175 01:15:25,810 --> 01:15:29,169 It's always fascinating when I realize 1176 01:15:29,170 --> 01:15:30,749 I can see the moment when it's clicked, 1177 01:15:30,750 --> 01:15:34,619 that I've transitioned from Caroline to the character. 1178 01:15:34,620 --> 01:15:39,160 Sometimes it's a very noticeable click almost, 1179 01:15:40,150 --> 01:15:41,980 like switching the channel on a TV. 1180 01:15:46,780 --> 01:15:51,780 With Requiem, I like to play the more apologetic monster. 1181 01:15:52,020 --> 01:15:55,300 I don't necessarily enjoy what I do, 1182 01:15:56,680 --> 01:15:57,900 but a girl's gotta eat. 1183 01:16:04,550 --> 01:16:09,149 With Masquerade, there is so much more opportunities 1184 01:16:09,150 --> 01:16:13,089 for me to decide that I'm a monster 1185 01:16:13,090 --> 01:16:14,800 and I feel good about it. 1186 01:16:16,940 --> 01:16:21,059 Some days, I want to explore a part of me 1187 01:16:21,060 --> 01:16:24,109 that I might shy away from or that I don't 1188 01:16:24,110 --> 01:16:27,539 quite understand why I'm like that and LARP 1189 01:16:27,540 --> 01:16:30,139 gives me a cheaper alternative to therapy 1190 01:16:30,140 --> 01:16:31,140 to explore myself. 1191 01:16:39,280 --> 01:16:41,099 - Role playing has a long history of being 1192 01:16:41,100 --> 01:16:43,809 your self therapy from I think it was 1193 01:16:43,810 --> 01:16:46,129 in the 20s or 30s where it first started 1194 01:16:46,130 --> 01:16:50,009 in the sense of be your mother as she leaves your father. 1195 01:16:50,010 --> 01:16:52,118 It's right around the standard through that. 1196 01:16:52,119 --> 01:16:53,599 That's role playing. 1197 01:16:53,600 --> 01:16:55,919 - There are therapeutic methods that look a lot like 1198 01:16:55,920 --> 01:16:59,499 role playing and you never know which thing, 1199 01:16:59,500 --> 01:17:02,699 which random moment in this LARP 1200 01:17:02,700 --> 01:17:05,518 or role playing game is going to resonate with something 1201 01:17:05,519 --> 01:17:08,789 in your life, that suddenly, something in your mind clicks 1202 01:17:08,790 --> 01:17:11,079 and you're like, "Hey, this reminds me of that thing." 1203 01:17:11,080 --> 01:17:12,899 If you're not prepared for that, 1204 01:17:12,900 --> 01:17:15,328 then it can be a little scary. 1205 01:17:45,760 --> 01:17:50,329 - When you engage something so deep, 1206 01:17:50,330 --> 01:17:55,330 so dark, so personal in that intimate kind of a way, 1207 01:17:57,140 --> 01:18:00,270 you carry that with you wherever you are. 1208 01:18:15,220 --> 01:18:18,299 - EVE was the economic engine that drove the company. 1209 01:18:18,300 --> 01:18:21,699 CCP had raised capital to develop two new projects, 1210 01:18:21,700 --> 01:18:24,299 DUST 514 in it's Shanghai office 1211 01:18:24,300 --> 01:18:26,550 and World of Darkness in it's Atlanta office. 1212 01:18:28,271 --> 01:18:33,271 - The problem starts when EVE starts to lose subscribers. 1213 01:18:34,520 --> 01:18:36,432 Now, we're seeing a trajectory where 1214 01:18:36,433 --> 01:18:38,829 it's not really going up. 1215 01:18:38,830 --> 01:18:41,479 It's just going down. 1216 01:18:41,480 --> 01:18:43,119 So, we're like whoa. 1217 01:18:43,120 --> 01:18:44,870 We need to do something about this. 1218 01:18:46,270 --> 01:18:49,329 So basically, all teams in all continents 1219 01:18:49,330 --> 01:18:50,610 go to work on EVE. 1220 01:18:51,930 --> 01:18:54,169 - CCP was a good company to work for, 1221 01:18:54,170 --> 01:18:56,529 but once you sell something to someone else, 1222 01:18:56,530 --> 01:18:57,780 it's theirs. 1223 01:18:59,490 --> 01:19:01,989 White Wolf was now part of that company 1224 01:19:01,990 --> 01:19:06,760 and White Wolf needs were subservient to CCPs at that point. 1225 01:19:08,950 --> 01:19:11,639 - All of the resources we needed to make the. 1226 01:19:11,640 --> 01:19:14,509 World of Darkness MMO were actually being 1227 01:19:14,510 --> 01:19:18,549 taken away from us and our project was suffering for it. 1228 01:19:18,550 --> 01:19:20,319 - The following news that we got 1229 01:19:20,320 --> 01:19:23,839 was that workers at White Wolf is fired. 1230 01:19:23,840 --> 01:19:28,094 So we're like okay, this is bad probably. 1231 01:19:32,770 --> 01:19:34,559 - You don't come back from that. 1232 01:19:34,560 --> 01:19:36,699 Yes, it took a few more years for the project 1233 01:19:36,700 --> 01:19:40,270 to get shut down completely, but that's the point where 1234 01:19:40,271 --> 01:19:42,749 the company, basically the fans I think, 1235 01:19:42,750 --> 01:19:43,900 just didn't believe it. 1236 01:19:47,400 --> 01:19:50,480 - The decision comes to shut it down. 1237 01:19:53,484 --> 01:19:55,650 Ya know, I'm part of that decision. 1238 01:19:57,560 --> 01:20:00,070 There was only a second who made that decision. 1239 01:20:05,231 --> 01:20:07,760 You could say I killed it but, yeah. 1240 01:20:17,100 --> 01:20:18,919 - I felt a huge amount of responsibility towards 1241 01:20:18,920 --> 01:20:20,659 the fans and I still do. 1242 01:20:20,660 --> 01:20:24,109 I mean, it made me feel terrible to feel like 1243 01:20:24,110 --> 01:20:26,829 all these people had put in so much effort and time 1244 01:20:26,830 --> 01:20:29,119 and belief and faith. 1245 01:20:29,120 --> 01:20:31,510 It made me feel terrible. 1246 01:20:36,700 --> 01:20:38,080 - They canceled the MMO, 1247 01:20:39,030 --> 01:20:42,330 it felt like, okay, this is the end. 1248 01:21:03,488 --> 01:21:08,199 - In many ways, World of Darkness helped some of us geeks 1249 01:21:08,200 --> 01:21:10,889 come to terms with being who we were 1250 01:21:10,890 --> 01:21:12,490 and that hadn't happened before. 1251 01:21:15,000 --> 01:21:17,249 - Created a complete cultural movement. 1252 01:21:17,250 --> 01:21:19,849 It was something that opened people's eyes 1253 01:21:19,850 --> 01:21:23,960 to being able to express yourself in a whole different way. 1254 01:21:28,830 --> 01:21:30,119 - You know that feeling you've had when you've 1255 01:21:30,120 --> 01:21:32,970 walked out of certain movies and you just feel different. 1256 01:21:34,530 --> 01:21:37,980 As an entity, it exists in that way and 1257 01:21:40,970 --> 01:21:43,099 it's pretty special. 1258 01:21:43,100 --> 01:21:44,400 It's a very special thing. 1259 01:21:48,780 --> 01:21:51,719 - When you have somebody come up to you and say, 1260 01:21:51,720 --> 01:21:53,379 "I read your book." 1261 01:21:53,380 --> 01:21:55,919 "It changed my life." 1262 01:21:55,920 --> 01:21:57,469 You're just humbled by that. 1263 01:21:57,470 --> 01:22:00,620 It's just like writing the book's changed our lives too. 1264 01:22:11,739 --> 01:22:13,779 - We Rabnos are so few now. 1265 01:22:13,780 --> 01:22:15,100 We're so very few. 1266 01:22:17,746 --> 01:22:18,810 But we are strong 1267 01:22:20,140 --> 01:22:21,140 and we are clever 1268 01:22:22,260 --> 01:22:24,089 and when we band together, 1269 01:22:24,090 --> 01:22:26,110 we are a force to be reckoned with. 1270 01:22:28,180 --> 01:22:30,469 Our hope is to rise again, 1271 01:22:30,470 --> 01:22:33,259 to reignite that passion that we used to feel 1272 01:22:33,260 --> 01:22:35,200 and to drink in a new generation. 1273 01:22:38,720 --> 01:22:41,609 - It's just time for there to be a new expression 1274 01:22:41,610 --> 01:22:44,429 of the World of Darkness in a way that will 1275 01:22:44,430 --> 01:22:47,859 capture the imagination of millions, 1276 01:22:47,860 --> 01:22:49,630 millions of fans. 1277 01:23:16,390 --> 01:23:18,519 - There's a lot of different groups of people 1278 01:23:18,520 --> 01:23:20,849 that you'd never get to meet if you didn't play the game, 1279 01:23:20,850 --> 01:23:22,170 so it's a beautiful thing. 1280 01:23:26,870 --> 01:23:29,170 - As soon you join in, the community's lovely. 1281 01:23:30,660 --> 01:23:32,759 You find this really broadening network 1282 01:23:32,760 --> 01:23:34,060 that you can connect with. 1283 01:23:36,220 --> 01:23:38,179 - Role playing has changed my life 1284 01:23:38,180 --> 01:23:39,459 in so many ways. 1285 01:23:39,460 --> 01:23:42,279 It brings a sense of understanding between people. 1286 01:23:42,280 --> 01:23:43,730 That's why we're here, right? 1287 01:23:46,860 --> 01:23:49,079 - We just have it in us, this quest 1288 01:23:49,080 --> 01:23:50,550 and this thirst for darkness. 1289 01:23:51,430 --> 01:23:54,369 I think World of Darkness really brings out 1290 01:23:54,370 --> 01:23:57,240 other parts of who we are and who our souls are. 102739

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