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- I am absolutely a
fanatic over this game.
2
00:00:42,040 --> 00:00:44,279
I can eat it up, it's awesome.
3
00:00:44,280 --> 00:00:45,519
- I love it.
4
00:00:45,520 --> 00:00:47,149
I love getting to
be something else
5
00:00:47,150 --> 00:00:48,759
and creating this character.
6
00:00:48,760 --> 00:00:50,912
- It's a fun way to
express yourself.
7
00:00:57,580 --> 00:00:59,899
- I've been talking pretty
much nonstop for the past
8
00:00:59,900 --> 00:01:01,629
96 hours.
9
00:01:01,630 --> 00:01:03,499
This is as important
as music and movies.
10
00:01:03,500 --> 00:01:05,550
It's another way to
talk and communicate.
11
00:01:06,640 --> 00:01:08,739
- It's a wonderful way of
connecting with a lot of
12
00:01:08,740 --> 00:01:09,690
different people.
13
00:01:09,691 --> 00:01:11,049
It really changes a lot for you.
14
00:01:11,050 --> 00:01:13,689
It puts you into a different
world and it's just wow,
15
00:01:13,690 --> 00:01:14,690
this is lovely.
16
00:01:23,840 --> 00:01:28,659
- When you engage
something so deep,
17
00:01:28,660 --> 00:01:31,710
so dark, so personal
18
00:01:33,240 --> 00:01:37,320
in that intimate kind of a
way, you carry that with you
19
00:01:38,730 --> 00:01:40,578
wherever you are.
20
00:01:49,770 --> 00:01:53,619
- Here, you are an
outsider getting to play
21
00:01:53,620 --> 00:01:54,850
the ultimate outsider.
22
00:01:59,043 --> 00:02:00,969
All the sudden, you
have different people
23
00:02:00,970 --> 00:02:03,479
that place different
values on what is gaming?
24
00:02:03,480 --> 00:02:06,240
What is a role playing game?
25
00:02:08,242 --> 00:02:09,977
- It was something that
opened people's eyes
26
00:02:09,978 --> 00:02:14,150
to being able to express yourself
in a whole different way.
27
00:02:19,220 --> 00:02:21,689
- This is one of the great
secrets of pop culture,
28
00:02:21,690 --> 00:02:23,020
of the 21st century.
29
00:02:45,330 --> 00:02:48,219
- The key moment
of my entire life
30
00:02:48,220 --> 00:02:51,499
is when I first played
Dungeons and Dragons.
31
00:02:51,500 --> 00:02:53,339
- Your dungeon master
has placed you
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00:02:53,340 --> 00:02:55,189
in a dreadfully
precarious position.
33
00:02:55,190 --> 00:02:57,764
You're playing the most
phenomenal game ever created.
34
00:02:57,765 --> 00:02:59,069
Your choices are limited.
35
00:02:59,070 --> 00:03:00,779
Stand and fight or run.
36
00:03:00,780 --> 00:03:02,740
Use your lightning bolt.
37
00:03:04,972 --> 00:03:08,110
- I was just instantly
just addicted.
38
00:03:11,063 --> 00:03:13,379
- Throughout the 70's and
80's, the most commercially
39
00:03:13,380 --> 00:03:15,889
successful role playing games
were all fantasy games.
40
00:03:15,890 --> 00:03:18,929
They were all sort of
variations on Lord of the Rings
41
00:03:18,930 --> 00:03:19,940
for the most part.
42
00:03:22,130 --> 00:03:23,599
You go on an adventure.
43
00:03:23,600 --> 00:03:24,490
You kill a dragon.
44
00:03:24,491 --> 00:03:27,059
You get some gold and
then you hit repeat.
45
00:03:27,060 --> 00:03:29,979
Dungeons & Dragons
popularizing it.
46
00:03:29,980 --> 00:03:32,849
- Dungeons & Dragons has
grown from an obscure hobby
47
00:03:32,850 --> 00:03:35,189
for an obsessed
elite into a craze
48
00:03:35,190 --> 00:03:37,420
shared by an obsessed
million or more.
49
00:03:38,360 --> 00:03:40,459
- Role player, through
it, was something
50
00:03:40,460 --> 00:03:42,879
that was really big in
contemporary culture.
51
00:03:42,880 --> 00:03:46,510
Literally millions of people
were playing all the time.
52
00:03:49,260 --> 00:03:51,709
It allowed something quite new,
53
00:03:51,710 --> 00:03:54,914
which was a game that had
a very strong narrative.
54
00:03:54,915 --> 00:03:58,929
People would be getting
into this so much.
55
00:04:00,300 --> 00:04:03,729
- It's surprising how
much of your aggressions
56
00:04:03,730 --> 00:04:05,931
you can take out just by
rolling dice trying to
57
00:04:05,932 --> 00:04:08,130
kill some monster.
58
00:04:10,490 --> 00:04:13,489
- Role playing games were an
opportunity to live the story,
59
00:04:13,490 --> 00:04:15,769
ya know, be an actor,
tell the story,
60
00:04:15,770 --> 00:04:18,529
but create drama.
61
00:04:18,530 --> 00:04:22,051
- Yeah, I think the
role playing is,
62
00:04:22,052 --> 00:04:23,559
we call it an art
form, role playing,
63
00:04:23,560 --> 00:04:25,749
and it's just unique.
64
00:04:25,750 --> 00:04:27,434
It's a unique experience.
65
00:04:31,640 --> 00:04:34,769
- I found Dungeons & Dragons
at a very early age,
66
00:04:34,770 --> 00:04:37,028
as a teenager, and we
had a group that played
67
00:04:37,029 --> 00:04:39,240
and it wasn't something
we talked about.
68
00:04:40,920 --> 00:04:44,009
To admit to being a
Dungeons & Dragons player
69
00:04:44,010 --> 00:04:47,470
or role player, you
risked social ridicule.
70
00:04:53,966 --> 00:04:55,889
- Role-playing games
were not understood.
71
00:04:55,890 --> 00:04:59,089
It was new and especially
in the deep south.
72
00:04:59,090 --> 00:05:01,502
You're a geek and a
nerd for doing it.
73
00:05:01,503 --> 00:05:04,711
None of the cool kids
played role-playing games.
74
00:05:14,140 --> 00:05:16,159
- I think that that is
where I found more of a
75
00:05:16,160 --> 00:05:19,380
comfort level interacting
with people.
76
00:05:22,750 --> 00:05:24,369
- I was the outsider.
77
00:05:24,370 --> 00:05:27,450
I was teased, not invited
to birthday parties.
78
00:05:29,090 --> 00:05:30,980
That was my life, ya know?
79
00:05:47,070 --> 00:05:49,879
- Part of the role-playing game
hobby and prior to everybody
80
00:05:49,880 --> 00:05:52,279
sitting down to play,
somebody's gotta come up with a
81
00:05:52,280 --> 00:05:55,310
general story line of what
you're gonna play through.
82
00:05:56,920 --> 00:05:58,141
- Well, we appreciate that.
83
00:05:58,142 --> 00:05:59,120
- Alright.
84
00:05:59,121 --> 00:06:00,259
- Thanks for calling me, okay?
85
00:06:00,260 --> 00:06:03,369
- You can buy books
that give you stories
86
00:06:03,370 --> 00:06:05,132
or you can write your own.
87
00:06:09,420 --> 00:06:12,830
So, from a early point, we
were creating our own story.
88
00:06:15,730 --> 00:06:18,409
- Stewart Wieck, White
Wolf's founder,
89
00:06:18,410 --> 00:06:21,089
he and his brother started
a magazine that was
90
00:06:21,090 --> 00:06:22,339
called White Wolf magazine.
91
00:06:22,340 --> 00:06:26,039
The first couple issues looked
like their stapled together,
92
00:06:26,040 --> 00:06:28,419
black and white paper,
white line art,
93
00:06:28,420 --> 00:06:31,649
looked like something that
you'd see at a high school
94
00:06:31,650 --> 00:06:34,729
freshman make out of his
garage because that's kinda
95
00:06:34,730 --> 00:06:36,540
not too far from the truth.
96
00:06:37,600 --> 00:06:41,359
- We pooled money ourselves
and we bought a box of
97
00:06:41,360 --> 00:06:46,059
photocopy paper and I took
that into high school one day
98
00:06:46,060 --> 00:06:48,469
and asked for permission
to use the photo copier
99
00:06:48,470 --> 00:06:51,369
in the front office and
they said, "Sure, Stewart."
100
00:06:51,370 --> 00:06:56,370
So, I printed my demonic
role-playing game magazine
101
00:06:56,950 --> 00:07:00,420
on the rural Georgia high
school photo copier.
102
00:07:07,600 --> 00:07:10,179
Initially, the sales on the
magazine were nothing.
103
00:07:10,180 --> 00:07:13,149
I mean, we made like 100
copies of the first issue
104
00:07:13,150 --> 00:07:14,120
of White Wolf.
105
00:07:14,121 --> 00:07:16,519
We're not succeeding
because this looks like
106
00:07:16,520 --> 00:07:18,121
a piece of garbage.
107
00:07:24,430 --> 00:07:25,989
There was a decision
point to like, okay,
108
00:07:25,990 --> 00:07:27,769
if this is really going to
be something we're going
109
00:07:27,770 --> 00:07:31,349
to continue to do, we've
gotta be more serious
110
00:07:31,350 --> 00:07:32,369
about it again.
111
00:07:32,370 --> 00:07:34,739
That's the point at which
we borrowed some money
112
00:07:34,740 --> 00:07:37,741
from our parents.
113
00:07:39,430 --> 00:07:42,406
- That allowed us to do
the full color cover
114
00:07:42,407 --> 00:07:43,457
and all this content.
115
00:07:55,890 --> 00:07:59,839
But, the way we really got
traction with the magazine
116
00:07:59,840 --> 00:08:02,479
was that we would go
every year to Gen Con.
117
00:08:02,480 --> 00:08:04,969
Okay, we need, where's upstairs?
118
00:08:04,970 --> 00:08:06,320
Does anybody have any idea?
119
00:08:10,980 --> 00:08:14,819
- Gen Con is the oldest
tabletop role-playing
120
00:08:14,820 --> 00:08:16,789
game convention in the world.
121
00:08:16,790 --> 00:08:20,759
It's where if you make
a physical product
122
00:08:20,760 --> 00:08:24,619
that rolls dice or uses
cards or has a board,
123
00:08:24,620 --> 00:08:27,330
that's where you go to
celebrate your hobby.
124
00:08:31,000 --> 00:08:32,789
Back then, magazines were
the only way you got
125
00:08:32,790 --> 00:08:33,790
your information.
126
00:08:34,950 --> 00:08:38,849
- So, we would drive up all
these copies of the magazine
127
00:08:38,850 --> 00:08:40,279
and we would hand
out free copies,
128
00:08:40,280 --> 00:08:42,480
just giving them out to
every gamer in line.
129
00:08:48,010 --> 00:08:49,779
- Gen Con was a place
where you always saw
130
00:08:49,780 --> 00:08:52,871
the next big game, the next
big breakout to happen.
131
00:08:56,330 --> 00:08:58,579
- It would've been Gen
Con '87 that I first met
132
00:08:58,580 --> 00:09:01,211
Mark Rein-Hagen of Lion
Rampant at the time
133
00:09:01,212 --> 00:09:05,359
and Ars Magica was one
of those little games
134
00:09:05,360 --> 00:09:08,977
from a little company
that I found and I was
135
00:09:08,978 --> 00:09:10,880
blown away by it.
136
00:09:16,160 --> 00:09:19,230
It was very artful, the
contents were spectacular.
137
00:09:21,440 --> 00:09:24,196
- Ars Magica was
this phenomenal game
138
00:09:24,197 --> 00:09:27,089
that won all these awards.
139
00:09:27,090 --> 00:09:29,110
At the time, we
were not doing well
140
00:09:30,090 --> 00:09:32,429
and I met Stewart and he
just seemed like the kind of
141
00:09:32,430 --> 00:09:34,700
rock solid business guy.
142
00:09:39,263 --> 00:09:40,929
- These are serious
fantasy game players
143
00:09:40,930 --> 00:09:44,269
who are here to assume the
roles of imaginary characters
144
00:09:44,270 --> 00:09:46,509
in imaginary places.
145
00:09:46,510 --> 00:09:48,641
- The role-playing game industry
at that point was tiny.
146
00:09:48,642 --> 00:09:53,642
So, for financial reasons,
Lion Rampant and White Wolf
147
00:09:54,790 --> 00:09:57,612
magazine decided to merge.
148
00:09:59,870 --> 00:10:02,519
Mark, at that point, decided
to move down to Atlanta
149
00:10:02,520 --> 00:10:04,020
where the Wieck brothers were.
150
00:10:09,490 --> 00:10:11,049
Thought was that we were
going to do everything
151
00:10:11,050 --> 00:10:13,481
we were doing
already, but better.
152
00:10:13,482 --> 00:10:16,129
- White Wolf moves from the
environments of a little
153
00:10:16,130 --> 00:10:18,829
five points, which is
this very Bohemian,
154
00:10:18,830 --> 00:10:22,555
artist friendly, counter
cultural cluster of
155
00:10:22,556 --> 00:10:26,049
the weird and alternative
and misunderstood
156
00:10:26,050 --> 00:10:27,850
that lives in the
middle of Atlanta.
157
00:10:29,280 --> 00:10:30,700
So, it's a perfect fit.
158
00:10:35,450 --> 00:10:38,429
- Everyone worked together
and they lived together.
159
00:10:38,430 --> 00:10:39,410
Your bedroom was your office.
160
00:10:39,411 --> 00:10:41,250
- Mark's bedroom was his office.
161
00:10:42,102 --> 00:10:44,939
- The house was always a weird
kind of eclectic mess of
162
00:10:44,940 --> 00:10:46,790
creative papers everywhere.
163
00:10:47,750 --> 00:10:51,650
- We're all stuck in this house
together and it was nuts.
164
00:11:00,410 --> 00:11:02,561
- So, here was this
little company with this
165
00:11:02,562 --> 00:11:07,079
really nifty, semi
successful independent game
166
00:11:07,080 --> 00:11:09,850
and it's time for the annual
pilgrimage to Gen Con.
167
00:11:13,830 --> 00:11:16,039
- You had to go through Indiana.
168
00:11:16,040 --> 00:11:17,840
You had to go through
Gary, Indiana.
169
00:11:19,670 --> 00:11:23,619
I had never seen a place, it
just looked like time forgot.
170
00:11:23,620 --> 00:11:26,788
It was the worst.
171
00:11:30,870 --> 00:11:33,939
- Their wholesale urban
decay brought about
172
00:11:33,940 --> 00:11:37,209
by the economic disaster that
was the 70's and the 80's
173
00:11:37,210 --> 00:11:39,159
ruined a lot of people's lives.
174
00:11:39,160 --> 00:11:40,369
That's what Mark saw in Gary.
175
00:11:40,370 --> 00:11:44,998
He saw the complete and
utter disdain for humanity.
176
00:11:48,660 --> 00:11:49,660
We did that.
177
00:11:50,641 --> 00:11:53,079
It wasn't the automotive
companies that destroyed.
178
00:11:53,080 --> 00:11:54,910
Rust Belt, America, it was us.
179
00:11:56,310 --> 00:11:57,310
People.
180
00:11:58,020 --> 00:11:59,020
We let it happen.
181
00:12:17,780 --> 00:12:20,660
- I remember us saying,
"This place is bad."
182
00:12:22,560 --> 00:12:24,600
"Who would live here?"
183
00:12:32,710 --> 00:12:34,756
Mark was like,
"Probably vampires."
184
00:12:40,600 --> 00:12:42,510
- Instantly, I knew, boom.
185
00:12:43,610 --> 00:12:45,610
You are the vampire.
186
00:12:50,760 --> 00:12:51,760
You were human.
187
00:12:52,660 --> 00:12:53,799
You've been fucked.
188
00:12:53,800 --> 00:12:55,349
Your life is over.
189
00:12:55,350 --> 00:12:56,959
It's this nightmare world.
190
00:12:56,960 --> 00:12:57,870
What are you gonna do now?
191
00:12:57,871 --> 00:12:59,210
How are you gonna survive?
192
00:13:22,587 --> 00:13:24,237
Everyone in the
car went, "What?"
193
00:13:28,730 --> 00:13:32,429
Like back then, the
idea of being a vampire
194
00:13:32,430 --> 00:13:35,640
was just impossible to imagine.
195
00:13:42,754 --> 00:13:44,329
- In role-playing games,
196
00:13:44,330 --> 00:13:47,729
vampires were monsters
to be killed.
197
00:13:47,730 --> 00:13:49,689
Their lairs looted for treasure.
198
00:13:49,690 --> 00:13:52,649
- Vampires were always something
in Dungeons and Dragons
199
00:13:52,650 --> 00:13:53,560
that you fought.
200
00:13:53,561 --> 00:13:57,169
- You know, now it seems
so normal and ordinary
201
00:13:57,170 --> 00:13:59,419
and such a plausible idea.
202
00:13:59,420 --> 00:14:03,971
But at the time, it was
a definite glitch.
203
00:14:13,010 --> 00:14:18,010
Normally, at Gen Con, which
is the great one convention,
204
00:14:18,430 --> 00:14:20,429
I was a party animal.
205
00:14:20,430 --> 00:14:22,830
I would party the
whole time, right?
206
00:14:25,560 --> 00:14:28,740
This convention, I
didn't party at all.
207
00:14:30,840 --> 00:14:33,850
I just sat and wrote
and wrote and wrote.
208
00:14:35,710 --> 00:14:37,490
And it just all flowed out.
209
00:15:06,222 --> 00:15:07,719
- Being in that dark
side takes me away
210
00:15:07,720 --> 00:15:11,010
from my ordinary life.
211
00:15:17,640 --> 00:15:22,640
You gotta explore the
deprivation and violence
212
00:15:24,420 --> 00:15:28,540
that you don't do in
your regular life.
213
00:15:33,910 --> 00:15:38,479
You don't have to actually
expose yourself to those dangers
214
00:15:38,480 --> 00:15:40,260
but you get to experience them.
215
00:15:43,370 --> 00:15:45,419
You can just get a bit
of an understanding
216
00:15:45,420 --> 00:15:48,303
why you feel the way you
feel or act the way you act
217
00:15:48,304 --> 00:15:50,700
by taking on a different role.
218
00:15:59,930 --> 00:16:03,039
I met a lot of people I've
been friends with for years
219
00:16:03,040 --> 00:16:04,040
through RP-ing.
220
00:16:06,250 --> 00:16:09,173
You get a thing that binds you
together, this experience.
221
00:16:27,383 --> 00:16:29,383
- Fuckin' daylight!
222
00:16:32,947 --> 00:16:35,309
- Vampire at the
Masquerade clearly draws
223
00:16:35,310 --> 00:16:37,899
a lot of it's inspiration
from movies like.
224
00:16:37,900 --> 00:16:40,680
The Lost Boys and New
Dark and The Hunger,
225
00:16:41,820 --> 00:16:44,489
sort of vampire
myths of the 80's.
226
00:16:44,490 --> 00:16:49,063
It also draws from some
of the entire spectrum of
227
00:16:49,064 --> 00:16:51,100
popular vampire mythology.
228
00:16:55,170 --> 00:16:58,226
- Vampires have been depicted
differently in different eras.
229
00:16:58,227 --> 00:17:01,449
In the very earliest
stories about vampires,
230
00:17:01,450 --> 00:17:03,189
folklore stories about vampires,
231
00:17:03,190 --> 00:17:05,469
vampires are not seductive
and they are not appealing.
232
00:17:05,470 --> 00:17:06,539
Vampires are ghouls.
233
00:17:06,540 --> 00:17:10,029
The Lord Ruthven is
somebody who is handsome,
234
00:17:10,030 --> 00:17:14,969
is personable, and yet,
ultimately, he is revealed to be
235
00:17:14,970 --> 00:17:18,119
a top of the food
chain predator.
236
00:17:18,120 --> 00:17:23,120
But Dracula really is ground
zero for our contemporary
237
00:17:23,270 --> 00:17:24,969
conception of the vampire.
238
00:17:24,970 --> 00:17:28,169
He is where it starts, the
idea of the seductive vampire,
239
00:17:28,170 --> 00:17:30,528
the appealing vampire,
the vampire who's
240
00:17:30,529 --> 00:17:35,329
lust for human blood does
not make him unwelcome
241
00:17:35,330 --> 00:17:36,670
in human company.
242
00:17:41,770 --> 00:17:44,710
Anne Rice's Interview
with a Vampire was a real
243
00:17:44,711 --> 00:17:45,749
turning point for a
number of reasons,
244
00:17:45,750 --> 00:17:49,649
but the single biggest
one I think was that it
245
00:17:49,650 --> 00:17:52,449
pushed the sexuality
of vampire stories
246
00:17:52,450 --> 00:17:53,930
even farther forward.
247
00:17:56,817 --> 00:17:59,789
- That provided the
contemporary idea of
248
00:17:59,790 --> 00:18:03,326
they were tragic, romantically
cursed creatures,
249
00:18:03,327 --> 00:18:07,840
ones you could sympathize with
and arguably wanna be with.
250
00:18:12,430 --> 00:18:14,529
- I decided I would
not read Anne Rice.
251
00:18:14,530 --> 00:18:16,229
I would not be tainted.
252
00:18:16,230 --> 00:18:19,129
Of course, what I didn't
realize was that all these
253
00:18:19,130 --> 00:18:21,414
80 vampire movies
that I loved so much,
254
00:18:21,415 --> 00:18:24,760
all stole their stuff
from Anne Rice.
255
00:18:30,470 --> 00:18:31,879
- Sleep all day,
party all night.
256
00:18:31,880 --> 00:18:33,490
It's fun to be a vampire.
257
00:18:38,556 --> 00:18:43,349
- What vampire did was it
essentially took ownership
258
00:18:43,350 --> 00:18:46,759
of every previous
vampire myth said,
259
00:18:46,760 --> 00:18:48,909
if you're a fan of
any of these things,
260
00:18:48,910 --> 00:18:51,860
come play in our world 'cause
our world is the whole world.
261
00:18:57,110 --> 00:18:59,509
- After we got back
from that Gen Con,
262
00:18:59,510 --> 00:19:01,660
Mark really started
working on his vampire.
263
00:19:03,140 --> 00:19:06,679
- Stewart was very much the
sounding board for me.
264
00:19:06,680 --> 00:19:09,569
His office is across
the hallway from me
265
00:19:09,570 --> 00:19:11,329
as I constantly burst in and go,
266
00:19:11,330 --> 00:19:13,138
"What do you think of this idea?
267
00:19:13,139 --> 00:19:18,069
"Okay, we're gonna have clans
and these clans will be
268
00:19:18,070 --> 00:19:20,169
"the way, they'll be
like character classes,
269
00:19:20,170 --> 00:19:22,439
"but we're not gonna
do character classes."
270
00:19:22,440 --> 00:19:25,199
"They'll be like social
groups but they won't"
271
00:19:25,200 --> 00:19:26,679
"give you anything extra."
272
00:19:26,680 --> 00:19:28,099
"They will, they will,
but they won't."
273
00:19:28,100 --> 00:19:32,619
He would go, "That
sounds good, Mark."
274
00:19:39,610 --> 00:19:42,159
- One of the most powerful
design ideas in Vampire
275
00:19:42,160 --> 00:19:43,910
is the idea of Clans.
276
00:19:45,120 --> 00:19:49,349
- Monster entertainment
always, I think, has appealed
277
00:19:49,350 --> 00:19:52,809
to outsiders but, if you are
slightly different in some
278
00:19:52,810 --> 00:19:56,149
manner in your real life,
it's so nice to belong,
279
00:19:56,150 --> 00:19:59,310
ya know, to a clan or a pack
and to have a clear purpose.
280
00:20:01,120 --> 00:20:03,789
- That idea that
you would inherit
281
00:20:03,790 --> 00:20:06,644
a world view and
political position
282
00:20:06,645 --> 00:20:10,579
and history with your choice
of character had never been
283
00:20:10,580 --> 00:20:13,130
expressed so fully and
completely before.
284
00:20:28,690 --> 00:20:30,499
- When I first started
in role-playing games,
285
00:20:30,500 --> 00:20:32,449
the biggest artists in the
gaming industry at the time
286
00:20:32,450 --> 00:20:35,009
were guys that did
the D&D stuff,
287
00:20:35,010 --> 00:20:37,100
but they weren't very dynamic.
288
00:20:38,100 --> 00:20:41,469
There was gaming art before
Tim and then there was Tim.
289
00:20:41,470 --> 00:20:43,469
- It was a lot of fun.
290
00:20:43,470 --> 00:20:47,179
So many things before that
were very high fantasy art
291
00:20:47,180 --> 00:20:49,499
to varying degrees of quality.
292
00:20:49,500 --> 00:20:51,719
Ya know, classic
swords and sorcery,
293
00:20:51,720 --> 00:20:55,369
big guys in armor and
dragons and women in
294
00:20:55,370 --> 00:20:56,850
chain mill bikinis.
295
00:20:58,230 --> 00:21:03,031
Vampire was the first
time where I really sunk,
296
00:21:03,032 --> 00:21:05,639
pardon the pun, I
sunk my teeth into it
297
00:21:05,640 --> 00:21:10,269
and it was the right
subject matter
298
00:21:10,270 --> 00:21:12,070
at the right time for me.
299
00:21:15,990 --> 00:21:17,909
I immediately knew
what I wanted to do.
300
00:21:17,910 --> 00:21:20,532
Instead of having this
character on this page that
301
00:21:20,533 --> 00:21:23,310
feels like a comic book,
302
00:21:24,220 --> 00:21:27,039
what if I wanna make them real?
303
00:21:27,040 --> 00:21:28,390
I wanna make them possible.
304
00:21:31,920 --> 00:21:35,439
- He basically brought
this real world grittiness
305
00:21:35,440 --> 00:21:37,919
that you could, you
could really believe
306
00:21:37,920 --> 00:21:39,370
'cause they were real people.
307
00:21:40,350 --> 00:21:41,629
- I would just get friends over.
308
00:21:41,630 --> 00:21:42,630
I would say,
309
00:21:43,303 --> 00:21:44,479
"Okay, who's gonna be right
for this character?"
310
00:21:44,480 --> 00:21:46,069
My friends were in these bands.
311
00:21:46,070 --> 00:21:47,917
That's my pal, Sherry Wall.
312
00:21:47,918 --> 00:21:50,029
She's one of my favorite
people on the planet.
313
00:21:50,030 --> 00:21:51,269
There's a classic right there.
314
00:21:51,270 --> 00:21:52,489
That's Tim Shinkle.
315
00:21:52,490 --> 00:21:54,939
My best friend, Joel, who
modeled for everything for me
316
00:21:54,940 --> 00:21:56,069
for a long time.
317
00:21:56,070 --> 00:21:57,777
It's my pal, Scotty Wilson.
318
00:21:57,778 --> 00:22:00,739
The absolute, quintessential,
gypsy white trash
319
00:22:00,740 --> 00:22:02,551
vampire is Scott Wilson.
320
00:22:02,552 --> 00:22:03,552
Wow.
321
00:22:09,976 --> 00:22:11,939
So, instead of having
it be some count
322
00:22:11,940 --> 00:22:15,189
that lives in, ya know,
Romania, 400 years ago,
323
00:22:15,190 --> 00:22:16,940
I started with a
different culture.
324
00:22:18,690 --> 00:22:22,379
- It immediately makes it like
wow, this is our vampires.
325
00:22:22,380 --> 00:22:23,809
I can be one.
326
00:22:23,810 --> 00:22:26,169
I can just go down to
the club and be one.
327
00:22:26,170 --> 00:22:30,389
- I don't know whether or
not I realized how big.
328
00:22:30,390 --> 00:22:35,129
Vampire was going to be until
these visuals came in.
329
00:22:35,130 --> 00:22:37,850
I was like, this is
cool on another level.
330
00:22:45,960 --> 00:22:49,889
- Tim Bradstreet's
artwork was one of the
331
00:22:49,890 --> 00:22:51,590
best decisions we made.
332
00:22:52,940 --> 00:22:56,149
- The full pages were it.
333
00:22:56,150 --> 00:22:57,240
They were gothic pun.
334
00:22:58,610 --> 00:23:00,939
They expressed the
moment of the time.
335
00:23:00,940 --> 00:23:02,640
They expressed characters.
336
00:23:04,160 --> 00:23:05,260
They were perfect.
337
00:23:07,690 --> 00:23:11,179
Funny thing is, we had no
money left for a cover.
338
00:23:11,180 --> 00:23:12,220
We were screwed.
339
00:23:13,700 --> 00:23:16,279
- They had actually commissioned
a piece of artwork,
340
00:23:16,280 --> 00:23:19,349
Vampire with a blood tear and
a helicopter crashed in the
341
00:23:19,350 --> 00:23:21,069
background and a
motorcycle and stuff
342
00:23:21,070 --> 00:23:23,755
and it was just, didn't
really feel right.
343
00:23:23,756 --> 00:23:27,309
I came up with the idea of
wanting to do something
344
00:23:27,310 --> 00:23:29,509
that was a little more
photographic and a little more,
345
00:23:29,510 --> 00:23:31,949
let people just put their own
vision of what they thought
346
00:23:31,950 --> 00:23:34,070
vampires could be onto that.
347
00:23:37,073 --> 00:23:38,040
- So we got in his car.
348
00:23:38,041 --> 00:23:41,229
We bought a bunch of roses
with the last dollars
349
00:23:41,230 --> 00:23:45,479
in my pocket and we
went to a stone place
350
00:23:45,480 --> 00:23:48,310
and we bought a piece
of green marble.
351
00:23:49,310 --> 00:23:52,119
We snapped that photo
and I am absolutely
352
00:23:52,120 --> 00:23:56,349
100% convinced that if
it had a stupid, cheesy
353
00:23:56,350 --> 00:24:01,350
gamer, I'm a Vampire, that
wouldn't have worked.
354
00:24:16,330 --> 00:24:20,059
- At that time, the world
was changing a lot.
355
00:24:20,060 --> 00:24:22,419
The sort of old guard
Republicans in America
356
00:24:22,420 --> 00:24:24,009
were coming up power.
357
00:24:24,010 --> 00:24:26,437
The Berlin Wall had
just come down.
358
00:24:26,438 --> 00:24:29,039
Music was making this
revolution, this sort of
359
00:24:29,040 --> 00:24:32,033
hair metal poppy scene of
the 80's was fading away
360
00:24:32,034 --> 00:24:34,680
to the Seattle punk scene.
361
00:24:35,970 --> 00:24:38,669
- In the early 90's, there
was an undercurrent
362
00:24:38,670 --> 00:24:40,580
of a need for change.
363
00:24:41,490 --> 00:24:44,969
There was a need for a dark
voice and those people
364
00:24:44,970 --> 00:24:47,630
with dark voices emerged.
365
00:24:55,832 --> 00:24:57,999
- 1990 was the first time
that you heard about it.
366
00:24:58,000 --> 00:25:00,789
It's first advertisement for
this game called Vampire
367
00:25:00,790 --> 00:25:03,859
was just a big black paper
with just white Vampire
368
00:25:03,860 --> 00:25:05,069
across it.
369
00:25:05,070 --> 00:25:07,349
- When Vampire the
Masquerade came out,
370
00:25:07,350 --> 00:25:08,599
I'd seen nothing like it.
371
00:25:08,600 --> 00:25:13,089
This beautiful green cover
with a red rose across it,
372
00:25:13,090 --> 00:25:15,630
just absolutely beautiful,
I had to pick it up.
373
00:25:21,980 --> 00:25:25,049
- This is vampires
and goth and punk
374
00:25:25,050 --> 00:25:27,639
and that, of course, makes
it vastly different
375
00:25:27,640 --> 00:25:30,290
from any role-playing game
that has ever come before.
376
00:25:33,720 --> 00:25:37,539
- Here, you are an
outsider getting to play
377
00:25:37,540 --> 00:25:38,850
the ultimate outsider.
378
00:25:41,717 --> 00:25:45,717
That was catalytic for us.
379
00:25:50,830 --> 00:25:53,069
- It wasn't even really so
much playing the vampire
380
00:25:53,070 --> 00:25:56,110
as becoming the vampire.
381
00:26:01,080 --> 00:26:03,803
- It's not just reading a
novel about an anti-hero.
382
00:26:03,804 --> 00:26:07,970
Those moral ambiguities and
moral challenges are yours now.
383
00:26:22,623 --> 00:26:25,706
- I can hear her heart beating.
384
00:26:29,427 --> 00:26:31,450
My mind screams with lust.
385
00:26:37,565 --> 00:26:38,565
Now.
386
00:26:50,280 --> 00:26:53,049
- Suddenly, people who had
never been interested
387
00:26:53,050 --> 00:26:57,169
in role-playing games before
or geek culture before
388
00:26:57,170 --> 00:26:58,170
were interested.
389
00:27:00,870 --> 00:27:03,429
- I remember working in the
store after the Vampire
390
00:27:03,430 --> 00:27:05,659
first edition had come out.
391
00:27:05,660 --> 00:27:08,239
There was sort of a
steady stream of ya know,
392
00:27:08,240 --> 00:27:09,949
these sort of goth kids
that were coming into
393
00:27:09,950 --> 00:27:11,749
the game store which was weird
394
00:27:11,750 --> 00:27:13,009
'cause they didn't
buy anything else.
395
00:27:13,010 --> 00:27:14,469
They didn't socialize
with anyone.
396
00:27:14,470 --> 00:27:16,709
They came in and they bought
their White Wolf products
397
00:27:16,710 --> 00:27:17,710
and they left.
398
00:27:22,540 --> 00:27:25,069
- They wanted to share
this thing with us,
399
00:27:25,070 --> 00:27:26,320
this thing that we loved.
400
00:27:27,700 --> 00:27:30,369
It was a new
sensation to be cool
401
00:27:30,370 --> 00:27:32,370
or to at least think
you were cool.
402
00:27:56,680 --> 00:28:01,269
- I grew up in a very
not progressive part
403
00:28:01,270 --> 00:28:04,659
of the United States and I
didn't really have a lot
404
00:28:04,660 --> 00:28:06,869
of friends, so all of
my spare time was spent
405
00:28:06,870 --> 00:28:09,629
reading books or drawing or
doing all of these things
406
00:28:09,630 --> 00:28:11,990
that were kind of by
myself and in my own head.
407
00:28:18,910 --> 00:28:20,699
Then, when I finally
met one or two people
408
00:28:20,700 --> 00:28:22,899
who actually played
these things,
409
00:28:22,900 --> 00:28:25,859
it was like a whole other
experience because suddenly,
410
00:28:25,860 --> 00:28:28,499
I was getting to hang
out and be with people
411
00:28:28,500 --> 00:28:30,339
that were just as into these
412
00:28:30,340 --> 00:28:32,330
strange little ideas as I was.
413
00:28:36,470 --> 00:28:39,759
Looking at those books, looking
at every single little bit
414
00:28:39,760 --> 00:28:42,089
of that stark black and
white, beautiful art
415
00:28:42,090 --> 00:28:44,629
with all the detail,
all that ink work,
416
00:28:44,630 --> 00:28:45,780
I was enthralled.
417
00:28:47,650 --> 00:28:52,429
It was just so, my
imagination went everywhere
418
00:28:52,430 --> 00:28:54,530
just getting to look
at all of that stuff.
419
00:29:00,890 --> 00:29:03,929
It's not just here is a
mechanical system of numbers,
420
00:29:03,930 --> 00:29:06,906
but rather, it's like, here
is a way you can really
421
00:29:06,907 --> 00:29:10,520
collaboratively create some
universe with each other.
422
00:29:20,540 --> 00:29:23,729
- Vampire had the artwork
and the clownsiest stem
423
00:29:23,730 --> 00:29:25,169
of this idea that
you're the monster
424
00:29:25,170 --> 00:29:28,009
but what really made
it revolutionary is
425
00:29:28,010 --> 00:29:31,329
that it shifted focus
away from rolls and dice
426
00:29:31,330 --> 00:29:32,640
towards storytelling.
427
00:29:34,670 --> 00:29:38,259
- Vampire was written differently
than other role-playing
428
00:29:38,260 --> 00:29:39,093
game products.
429
00:29:39,094 --> 00:29:40,339
It was produced differently.
430
00:29:40,340 --> 00:29:41,639
It looked different.
431
00:29:41,640 --> 00:29:43,329
It read differently.
432
00:29:43,330 --> 00:29:46,799
It was not just a collection
of numbers and statistics
433
00:29:46,800 --> 00:29:49,231
and tables for how to
kill monsters or how to
434
00:29:49,232 --> 00:29:51,040
have a car chase.
435
00:29:54,660 --> 00:29:57,979
- When it came out,
it was a revolution.
436
00:29:57,980 --> 00:30:02,099
This was during a time when
games like roll master
437
00:30:02,100 --> 00:30:04,689
were great and they had
these hundreds and hundreds
438
00:30:04,690 --> 00:30:07,640
of pages of tables that they'd
go through and look through.
439
00:30:09,090 --> 00:30:13,969
We started realizing that what
we felt was most powerful
440
00:30:13,970 --> 00:30:15,639
was the conversation.
441
00:30:15,640 --> 00:30:18,859
It wasn't really, can I
jump between the buildings,
442
00:30:18,860 --> 00:30:21,860
roll the dice and so, that became
more and more meaningless.
443
00:30:25,670 --> 00:30:29,589
- Horror fiction is really
popular because it allows
444
00:30:29,590 --> 00:30:32,729
us to engage with a lot
of big moral questions
445
00:30:32,730 --> 00:30:37,169
and these issues about humanity
and often about belonging.
446
00:30:37,170 --> 00:30:40,159
Role-playing is a very
good medium for exploring
447
00:30:40,160 --> 00:30:41,960
some of those dynamics
specifically.
448
00:30:44,300 --> 00:30:47,089
- It's not an external
force you're fighting
449
00:30:47,090 --> 00:30:50,439
which you can kill with
a sword or a fireball.
450
00:30:50,440 --> 00:30:52,370
It's the conflict within you
451
00:30:53,810 --> 00:30:57,760
which makes it much more
psychological type of game.
452
00:31:00,330 --> 00:31:02,339
- It doesn't look very exciting.
453
00:31:02,340 --> 00:31:04,259
If you walk into a room
and people are playing
454
00:31:04,260 --> 00:31:07,399
pen and paper, they're
just sitting around.
455
00:31:07,400 --> 00:31:09,749
It's happening in this sort
of shared imaginative space
456
00:31:09,750 --> 00:31:12,249
between all the players
and that means that
457
00:31:12,250 --> 00:31:14,780
you can't see it
unless you're playing.
458
00:31:16,640 --> 00:31:18,580
It's all happening
in their minds.
459
00:31:58,660 --> 00:32:00,429
- There's Mark
Rein-Hagen's head.
460
00:32:00,430 --> 00:32:01,430
Come show me.
461
00:32:02,200 --> 00:32:03,719
Turn, look down.
462
00:32:03,720 --> 00:32:05,400
Show me the whole business.
463
00:32:11,360 --> 00:32:14,759
- At Gen Con, game
just explodes.
464
00:32:14,760 --> 00:32:16,119
- Clone of Chaos.
465
00:32:16,120 --> 00:32:17,619
- I went over to the White
Wolf booth and I was like,
466
00:32:17,620 --> 00:32:19,199
"Dude, how's it going
for you guys?"
467
00:32:19,200 --> 00:32:20,989
They were like, "It's nuts."
468
00:32:20,990 --> 00:32:22,190
It was crazy.
469
00:32:24,570 --> 00:32:26,899
White Wolf grew so fast.
470
00:32:26,900 --> 00:32:29,819
I mean, they literally went
from being a garage company
471
00:32:29,820 --> 00:32:32,070
to a million dollar
company overnight.
472
00:32:36,320 --> 00:32:38,790
- People's appetite for the
game was just ferocious.
473
00:32:39,850 --> 00:32:42,379
- Going from living
in a house together
474
00:32:42,380 --> 00:32:45,509
with our warehouse in
the yard to ya know,
475
00:32:45,510 --> 00:32:47,880
renting a warehouse building.
476
00:32:50,140 --> 00:32:53,099
- Vampire was taking
the industry by storm
477
00:32:53,100 --> 00:32:55,929
and we became known as
the company that would
478
00:32:55,930 --> 00:32:57,130
throw the crazy parties.
479
00:33:14,340 --> 00:33:17,609
- The late night, gothic
punk scene in Atlanta
480
00:33:17,610 --> 00:33:19,939
was incredibly strong.
481
00:33:19,940 --> 00:33:21,329
- We went out every night.
482
00:33:21,330 --> 00:33:23,029
We were there in the clubs
where this is happening.
483
00:33:23,030 --> 00:33:25,499
So, it's informing the game
and you could not separate
484
00:33:25,500 --> 00:33:28,800
the game from club culture
and club fashion.
485
00:33:29,700 --> 00:33:33,359
- It began to aggregate different
looks of counter culture
486
00:33:33,360 --> 00:33:38,360
into one beautiful, blended,
gothic punk aesthetic,
487
00:33:38,940 --> 00:33:42,769
which then, in turn,
certainly began to appear
488
00:33:42,770 --> 00:33:45,319
everywhere else.
489
00:33:45,320 --> 00:33:47,859
- Stuff that was really
niche, all of the sudden
490
00:33:47,860 --> 00:33:51,479
became this sort of bigger
and broader subculture
491
00:33:51,480 --> 00:33:52,830
visual aesthetic.
492
00:34:04,260 --> 00:34:08,260
Thousands of people,
inarguably, by those classic
493
00:34:09,141 --> 00:34:11,910
vampire depictions
of you can be this.
494
00:34:23,840 --> 00:34:26,069
- We have vampires,
we need werewolves.
495
00:34:26,070 --> 00:34:28,999
Right and so, we're gonna
put ourselves on the spot.
496
00:34:29,000 --> 00:34:31,149
Here's the games
we're going to make
497
00:34:31,150 --> 00:34:33,284
and I guess we'll make them.
498
00:34:34,900 --> 00:34:36,150
- Now we gotta make them.
499
00:34:41,710 --> 00:34:44,279
- We were really creating
a world of darkness
500
00:34:44,280 --> 00:34:46,919
and the idea was that in
the world of darkness,
501
00:34:46,920 --> 00:34:49,069
these vampires
existed side by side
502
00:34:49,070 --> 00:34:51,159
with these werewolves
and these mages
503
00:34:51,160 --> 00:34:54,053
and the lingering after
effects of ghosts.
504
00:35:01,570 --> 00:35:04,059
There were other games
that kind of supposed
505
00:35:04,060 --> 00:35:06,449
different supernatural
creatures would be in contact
506
00:35:06,450 --> 00:35:09,299
with one another, but the
world of darkness idea
507
00:35:09,300 --> 00:35:12,319
that these all shared a
world, that their societal
508
00:35:12,320 --> 00:35:15,349
structures overlapped one
another or often intruded
509
00:35:15,350 --> 00:35:18,649
on one another, that's
really I think,
510
00:35:18,650 --> 00:35:22,710
what made the world of
darkness stand out.
511
00:35:36,040 --> 00:35:39,339
The same time, these live
action rules for playing.
512
00:35:39,340 --> 00:35:42,029
Vampire the Masquerade emerged.
513
00:35:45,700 --> 00:35:49,009
- The first live action
role-playing game product
514
00:35:49,010 --> 00:35:50,099
was called The Masquerade.
515
00:35:50,100 --> 00:35:51,869
It was a big box set.
516
00:35:51,870 --> 00:35:54,559
There'd never really been
a LARP product before.
517
00:35:54,560 --> 00:35:56,489
Once you actually had
something on the shelf
518
00:35:56,490 --> 00:35:59,909
for people to buy, next
to the table top game,
519
00:35:59,910 --> 00:36:01,301
then it exploded.
520
00:36:01,302 --> 00:36:02,760
Then it got big.
521
00:36:09,150 --> 00:36:10,459
- LARP started out
as an acronym for
522
00:36:10,460 --> 00:36:12,339
live action role playing.
523
00:36:12,340 --> 00:36:14,969
It's a form of role playing
where you embody the character
524
00:36:14,970 --> 00:36:17,269
and very often, you also
dress up as your character
525
00:36:17,270 --> 00:36:20,760
and try to portray their
actions as fully as possible.
526
00:36:24,330 --> 00:36:25,869
- LARP existed before this.
527
00:36:25,870 --> 00:36:27,832
This is what made it huge
in the same way that
528
00:36:27,833 --> 00:36:30,729
there was science fiction
before Star Wars
529
00:36:30,730 --> 00:36:32,180
and then there was Star Wars.
530
00:36:34,200 --> 00:36:35,959
All of the sudden, instead
of like five or six people
531
00:36:35,960 --> 00:36:39,909
playing around a table,
you had 15, 30, 60,
532
00:36:39,910 --> 00:36:43,559
hundreds playing in
parks, college campuses,
533
00:36:43,560 --> 00:36:44,560
in night clubs.
534
00:36:46,696 --> 00:36:47,996
It was more like an event.
535
00:36:52,170 --> 00:36:55,736
- Up until Vampire, most
of the live action games
536
00:36:55,737 --> 00:36:59,209
were people in a
field or in a forest
537
00:36:59,210 --> 00:37:02,049
with padded foam swords
running and chasing
538
00:37:02,050 --> 00:37:03,508
and hitting each other.
539
00:37:05,260 --> 00:37:08,550
The Vampire live action game
was more of a social drama.
540
00:37:13,580 --> 00:37:15,139
All of the sudden, you
had different people
541
00:37:15,140 --> 00:37:17,639
that place different
values on what is gaming?
542
00:37:17,640 --> 00:37:19,769
What is a role playing game?
543
00:37:19,770 --> 00:37:24,770
- We are all being hunted
because we are one!
544
00:37:34,280 --> 00:37:36,869
- It completely changed
the type of people
545
00:37:36,870 --> 00:37:39,815
that would play an
event like that.
546
00:37:39,816 --> 00:37:40,816
- Calm down!
547
00:37:43,110 --> 00:37:45,099
- They were not
traditional gamers.
548
00:37:45,100 --> 00:37:46,429
They were theater people.
549
00:37:46,430 --> 00:37:48,379
They cared about the
narrative, the story,
550
00:37:48,380 --> 00:37:50,437
the drama, they
wanted intensity.
551
00:37:55,222 --> 00:37:57,179
- What people get
surprised by often
552
00:37:57,180 --> 00:38:00,725
is how powerful role
playing as a form is.
553
00:38:00,726 --> 00:38:03,477
- You made me this monster!
554
00:38:03,478 --> 00:38:06,929
- Everybody's creating
the story every moment
555
00:38:06,930 --> 00:38:08,049
through the game.
556
00:38:08,050 --> 00:38:10,337
When you speak, you
are creating it.
557
00:38:10,338 --> 00:38:12,779
When you are not speaking,
you are also creating it.
558
00:38:12,780 --> 00:38:15,769
You're doing something
kind of difficult
559
00:38:15,770 --> 00:38:16,969
and awesome together.
560
00:38:16,970 --> 00:38:18,949
You created this world
561
00:38:18,950 --> 00:38:21,000
and you made it real
for a little while.
562
00:38:29,620 --> 00:38:32,159
- I felt the timing was perfect
for this role playing game.
563
00:38:32,160 --> 00:38:34,659
So, I went to friends of
mine, said what do you guys
564
00:38:34,660 --> 00:38:37,839
think about transforming
the world of Vampire
565
00:38:37,840 --> 00:38:40,420
into a living, breathing
organization?
566
00:38:41,410 --> 00:38:43,750
Our interest was
building a community.
567
00:38:45,400 --> 00:38:48,019
- Camarilla Fan Club was
extraordinarily important.
568
00:38:48,020 --> 00:38:50,369
White Wolf was one of the
very first role playing game
569
00:38:50,370 --> 00:38:53,859
companies to have a
dedicated fan club
570
00:38:53,860 --> 00:38:56,329
that would go out into the
world and show people
571
00:38:56,330 --> 00:38:58,100
how cool their stuff was.
572
00:38:59,090 --> 00:39:01,099
- That was something that was
really different with Vampire.
573
00:39:01,100 --> 00:39:04,559
We didn't build large communities
around our D&D games,
574
00:39:04,560 --> 00:39:06,949
but when it became
Vampire and then,
575
00:39:06,950 --> 00:39:09,589
when it became live action,
then all the sudden,
576
00:39:09,590 --> 00:39:11,718
we were bringing other
people from other cities in.
577
00:39:11,719 --> 00:39:15,439
- We felt a really easy
point of entry for someone
578
00:39:15,440 --> 00:39:17,409
to get involved in the
world of darkness
579
00:39:17,410 --> 00:39:19,724
where friends would say,
"Hey, what about this"
580
00:39:19,725 --> 00:39:20,558
"game in the back?"
581
00:39:20,559 --> 00:39:21,789
"Come with us, take a look
and see what you think."
582
00:39:21,790 --> 00:39:23,569
- Those people were passionate
about what they were doing
583
00:39:23,570 --> 00:39:26,469
and so, they continued to
inspire other people to be
584
00:39:26,470 --> 00:39:29,150
passionate and it was a big
part of how the brand grew.
585
00:39:32,130 --> 00:39:34,939
- It grew so fast, we simply
could not keep up with it.
586
00:39:34,940 --> 00:39:39,010
It was impossible to keep up
with how fast it was growing.
587
00:39:42,110 --> 00:39:44,510
- Not only across cities,
but across continents.
588
00:39:47,360 --> 00:39:50,960
- Camarilla Fan Club
organized LARPS regularly.
589
00:39:51,830 --> 00:39:54,260
In Europe, it reached
millions of people.
590
00:40:04,170 --> 00:40:06,249
- Vampire became
more than a game.
591
00:40:06,250 --> 00:40:10,349
It became a culture, a
culture that opened doors to
592
00:40:10,350 --> 00:40:13,798
different kinds of people
with different ideas,
593
00:40:13,799 --> 00:40:16,470
but we were all joined
by this common interest.
594
00:40:20,290 --> 00:40:22,699
- What I loved about
the Vampire culture
595
00:40:22,700 --> 00:40:25,459
was it didn't matter
what gender you were.
596
00:40:25,460 --> 00:40:27,769
It didn't matter
what color you were.
597
00:40:27,770 --> 00:40:31,419
It didn't matter what ethnic
background or cultural
598
00:40:31,420 --> 00:40:32,619
background you came from.
599
00:40:32,620 --> 00:40:33,820
They were all a vampire.
600
00:40:35,879 --> 00:40:38,979
- I remember reading many
Dungeons and Dragons books
601
00:40:38,980 --> 00:40:41,340
and I'd see a black person.
602
00:40:44,810 --> 00:40:46,730
World of Darkness was different.
603
00:40:48,510 --> 00:40:50,953
- What I find really cool
about Vampire the Masquerade
604
00:40:50,954 --> 00:40:53,559
is that it created that
foundation of equality.
605
00:40:53,560 --> 00:40:56,209
- I had the community finally
606
00:40:56,210 --> 00:40:59,419
that accepted me for what
I am and allowed me to be
607
00:40:59,420 --> 00:41:00,510
what I wanna be.
608
00:41:08,190 --> 00:41:11,639
- I have always
been outta place.
609
00:41:11,640 --> 00:41:13,659
I never really fit in.
610
00:41:13,660 --> 00:41:16,929
I was a gamer, Dungeons &
Dragons and stuff like that
611
00:41:16,930 --> 00:41:21,930
and a friend of mine got me
into Vampire back in '93.
612
00:41:24,600 --> 00:41:29,119
About two years after that,
we start getting to LARP,
613
00:41:29,120 --> 00:41:31,469
which was recently
released at that time
614
00:41:31,470 --> 00:41:36,029
and we became the first
Camarilla based Vampire group
615
00:41:36,030 --> 00:41:37,030
in San Diego.
616
00:41:40,760 --> 00:41:44,579
A lot of my close friends who
I'm still friends with now,
617
00:41:44,580 --> 00:41:46,290
we started off in
a Vampire LARP.
618
00:41:49,300 --> 00:41:52,560
I like dressing up
like a monster.
619
00:41:53,530 --> 00:41:56,389
It gives me more of
this sort of feel,
620
00:41:56,390 --> 00:41:59,799
ya know, not like many
people and I can be myself
621
00:41:59,800 --> 00:42:01,390
'cause this is basically me.
622
00:42:10,360 --> 00:42:14,788
I realized that my
friends were more family
623
00:42:14,789 --> 00:42:17,410
than anybody else.
624
00:42:18,290 --> 00:42:19,590
I'm much happier that way.
625
00:42:24,483 --> 00:42:27,510
- Here it is, the
White Wolf bus.
626
00:42:28,850 --> 00:42:31,170
Woo, now they wanna
film this road.
627
00:42:32,540 --> 00:42:34,449
Oh, that's scary.
628
00:42:34,450 --> 00:42:37,049
- Frankly, anywhere we went,
there was a very different
629
00:42:37,050 --> 00:42:40,115
kind of fan that was around
the White Wolf booth
630
00:42:40,116 --> 00:42:43,746
holding our games than
you saw anywhere else
631
00:42:43,747 --> 00:42:45,790
in the convention hall.
632
00:42:47,373 --> 00:42:50,039
- You know, when you're
at a RPG convention,
633
00:42:50,040 --> 00:42:52,329
you're talking about Magic
and you're talking about
634
00:42:52,330 --> 00:42:54,579
ya know, knights
hitting each other
635
00:42:54,580 --> 00:42:57,430
and none of that is what the
World of Darkness was about.
636
00:43:02,680 --> 00:43:05,340
- Going into a gaming
environment was a boy's club.
637
00:43:07,440 --> 00:43:10,516
Vampire the Masquerade
wasn't a boy's club.
638
00:43:12,640 --> 00:43:16,339
- I have people to this day
come up to me and say,
639
00:43:16,340 --> 00:43:19,559
"Man, I remember that Gen
Con after you came out"
640
00:43:19,560 --> 00:43:23,520
"with Vampire, suddenly, there
were women at Gen Con!"
641
00:43:26,840 --> 00:43:30,419
- It became inviting to
girls because here were
642
00:43:30,420 --> 00:43:33,410
suddenly games that were
about stories and characters
643
00:43:33,411 --> 00:43:35,540
and relationships.
644
00:43:37,730 --> 00:43:40,569
- They would come to the
convention and go to no one else's
645
00:43:40,570 --> 00:43:42,390
booth except our booth.
646
00:43:44,140 --> 00:43:47,179
- Having almost a 50% ratio
of women was unheard of
647
00:43:47,180 --> 00:43:48,590
in the role playing scene.
648
00:43:53,840 --> 00:43:55,969
- It was big business
at this point.
649
00:43:55,970 --> 00:43:57,720
It was a serious
competitor to D&D.
650
00:43:58,870 --> 00:44:01,479
They had a goofy
cartoon in the 80's.
651
00:44:01,480 --> 00:44:06,099
All of the sudden, we've got
like prime time FOX show
652
00:44:06,100 --> 00:44:08,240
that's just coming out
after the X-Files.
653
00:44:13,290 --> 00:44:15,149
- I got a call, this
guy, and he said,
654
00:44:15,150 --> 00:44:17,509
"I'm so and so from the
Creative Artist Agency."
655
00:44:17,510 --> 00:44:20,690
"We're the agency that does
everything in Hollywood."
656
00:44:21,996 --> 00:44:24,029
I invite Mark into
the office and say,
657
00:44:24,030 --> 00:44:25,529
"Hey Mark, what do
you, this message,"
658
00:44:25,530 --> 00:44:27,179
"what do you think we
should do with this?"
659
00:44:27,180 --> 00:44:29,859
He just goes running screaming
through the office.
660
00:44:29,860 --> 00:44:32,571
"CAA called, they
called, they called!"
661
00:44:35,650 --> 00:44:40,638
- This is what the Prolog Clan
will do to all you Gangles!
662
00:44:43,430 --> 00:44:44,634
- The thing about
it was that it was
663
00:44:44,635 --> 00:44:47,228
an Aaron Spelling show.
664
00:44:47,229 --> 00:44:49,360
Strike number one.
665
00:44:51,948 --> 00:44:53,898
- You Gangles are
cruising for broo-ha.
666
00:44:55,840 --> 00:44:57,399
You chose the wrong place.
667
00:44:57,400 --> 00:44:59,359
- So, Mark moved out
there on the west coast
668
00:44:59,360 --> 00:45:02,219
and they were putting together
the film deal with Spelling.
669
00:45:02,220 --> 00:45:05,349
- Everywhere I could, I'd
try to manipulate it to be
670
00:45:05,350 --> 00:45:09,170
a better show than
Spelling wanted to be.
671
00:45:10,875 --> 00:45:11,875
- Alexandra!
672
00:45:13,406 --> 00:45:16,399
- He got his sticky
old hands all over it
673
00:45:16,400 --> 00:45:18,170
and just made it slop.
674
00:45:19,514 --> 00:45:20,649
- Alexandra!
675
00:45:20,650 --> 00:45:22,909
- It was still Vampire
the Masquerade,
676
00:45:22,910 --> 00:45:24,689
ya know, Crescent
City, the whole game,
677
00:45:24,690 --> 00:45:25,969
but I was really turned
off by the show.
678
00:45:25,970 --> 00:45:28,283
I couldn't even watch
all the episodes.
679
00:45:39,920 --> 00:45:42,489
- At that time, one of
the big controversies
680
00:45:42,490 --> 00:45:45,850
that came up for White Wolf
was a guy named Rod Ferrell.
681
00:45:47,774 --> 00:45:50,649
- You cut yourself,
let them drink it.
682
00:45:50,650 --> 00:45:53,219
It runs through their
veins for a few moments.
683
00:45:53,220 --> 00:45:54,980
Then, your blood
becomes tainted.
684
00:45:56,560 --> 00:46:00,009
- He murdered people in a
sort of cult-like fashion.
685
00:46:00,010 --> 00:46:02,369
- Prosecutors plan to
seek the death penalty
686
00:46:02,370 --> 00:46:03,920
against Rod Ferrell.
687
00:46:05,050 --> 00:46:07,306
- We were like,
"Oh, we're fucked."
688
00:46:16,230 --> 00:46:18,469
- The fact is, it was a
whole vampire culture.
689
00:46:18,470 --> 00:46:21,995
People who wanted to dress
like vampires, drink blood
690
00:46:21,996 --> 00:46:24,457
and generally behave
like vampires.
691
00:46:24,458 --> 00:46:27,770
Clearly, that caused a
lot of consternation.
692
00:46:29,370 --> 00:46:31,389
- Had church leaders
speaking out against us,
693
00:46:31,390 --> 00:46:33,490
political figures
speaking out against us.
694
00:46:34,370 --> 00:46:37,099
- Was so absurd, the
accusations from the media
695
00:46:37,100 --> 00:46:40,137
and from the state
was so ridiculous.
696
00:46:51,910 --> 00:46:54,296
- Horror has always
been a problem for
697
00:46:54,297 --> 00:46:57,199
religious groups
because clearly,
698
00:46:57,200 --> 00:47:01,159
all of the horror creatures exist
outside of God's universe.
699
00:47:01,160 --> 00:47:02,599
They're not God's creatures.
700
00:47:02,600 --> 00:47:03,999
God didn't make werewolves.
701
00:47:04,000 --> 00:47:07,319
God didn't make vampires
and it was clearly a thing
702
00:47:07,320 --> 00:47:09,620
that people found
very disturbing.
703
00:47:10,950 --> 00:47:13,419
- For the murder of
Richard Wendell, you are
704
00:47:13,420 --> 00:47:14,910
hereby sentenced to death.
705
00:47:16,560 --> 00:47:18,400
- We had nothing to do with him.
706
00:47:18,401 --> 00:47:20,550
He didn't even, by all
accounts, play our games.
707
00:47:23,850 --> 00:47:26,049
That point, there was a
number of internal struggles
708
00:47:26,050 --> 00:47:28,359
between the development
team in Atlanta
709
00:47:28,360 --> 00:47:30,690
that was making the
games and Mark.
710
00:47:33,180 --> 00:47:36,289
- Mark had moved to California
to open White Wolf West
711
00:47:36,290 --> 00:47:39,209
and he was frequently in
conflict with some of the more
712
00:47:39,210 --> 00:47:43,529
traditional business-minded
people at the office
713
00:47:43,530 --> 00:47:47,119
and there were also
people who felt like
714
00:47:47,120 --> 00:47:49,789
that west coast office
was just bleeding money
715
00:47:49,790 --> 00:47:51,640
and they weren't
generating anything.
716
00:47:52,750 --> 00:47:55,529
- One memory I have is that
I had just gotten back from
717
00:47:55,530 --> 00:47:58,469
Germany and this amazing trip
718
00:47:58,470 --> 00:48:02,769
and I just ran three LARPs and
I come back to White Wolf
719
00:48:02,770 --> 00:48:04,969
straight from the airport,
no one has any idea
720
00:48:04,970 --> 00:48:08,369
how exhausted I am or
how little I slept
721
00:48:08,370 --> 00:48:12,049
and I come in the warehouse
and the entire company,
722
00:48:12,050 --> 00:48:14,259
they all give me this look.
723
00:48:14,260 --> 00:48:16,310
Like, "You fuckin' asshole."
724
00:48:19,402 --> 00:48:22,469
- The late 90's, the
entire table top industry
725
00:48:22,470 --> 00:48:24,370
was going through a
fundamental shift.
726
00:48:26,302 --> 00:48:29,589
The entire publishing trade
was being massively disrupted
727
00:48:29,590 --> 00:48:31,060
by digital entertainment.
728
00:48:32,270 --> 00:48:35,619
- The same problems the book
industry led to our main
729
00:48:35,620 --> 00:48:39,101
competitor, TSR, who ran Dungeons
& Dragons going bankrupt
730
00:48:39,102 --> 00:48:42,029
and it nearly bankrupted us.
731
00:48:42,030 --> 00:48:46,069
We had layoffs, which
it was a hard time
732
00:48:46,070 --> 00:48:49,369
and so, in the middle
of this atmosphere of
733
00:48:49,370 --> 00:48:54,369
hardship for the company,
the west coast office
734
00:48:54,370 --> 00:48:57,740
became a more difficult
thing to keep going.
735
00:49:00,780 --> 00:49:02,729
- I just thought that
you wouldn't wanna
736
00:49:02,730 --> 00:49:04,709
get rid of the creator.
737
00:49:04,710 --> 00:49:06,949
But ya know, what
I didn't realize,
738
00:49:06,950 --> 00:49:09,880
the entire company would wanna
get rid of the creator.
739
00:49:13,280 --> 00:49:15,229
Made me feel like shit.
740
00:49:15,230 --> 00:49:16,299
I mean, I hate that.
741
00:49:16,300 --> 00:49:18,729
As much as I'm
always the outsider,
742
00:49:18,730 --> 00:49:23,120
as much as I'm always the
guy who is not loved,
743
00:49:24,240 --> 00:49:26,500
ya know, it destroyed me.
744
00:49:42,526 --> 00:49:45,719
- In 1998, White Wolf
Publishing as a company
745
00:49:45,720 --> 00:49:49,749
was struggling, which is ironic
because at the same time,
746
00:49:49,750 --> 00:49:52,689
Vampire media and
entertainment was booming.
747
00:49:52,690 --> 00:49:55,869
You had Buffy, you had
From Dusk Til Dawn.
748
00:49:55,870 --> 00:49:58,489
And a lot of what you
saw in those shows
749
00:49:58,490 --> 00:50:00,990
were influenced directly
by the World of Darkness.
750
00:50:04,010 --> 00:50:08,179
- One of the great untold stories
about early 21st century
751
00:50:08,180 --> 00:50:11,249
popular culture is really
how much World of Darkness
752
00:50:11,250 --> 00:50:13,700
influenced the resurgence
of vampire culture.
753
00:50:15,322 --> 00:50:16,900
- You better wake up.
754
00:50:17,816 --> 00:50:20,430
The world you live in is
just a sugar coated type.
755
00:50:21,851 --> 00:50:24,329
There is another
world beneath it.
756
00:50:24,330 --> 00:50:26,119
- Blade came out in 1998.
757
00:50:26,120 --> 00:50:27,920
That was basically
based on Vampire.
758
00:50:31,130 --> 00:50:36,130
- Blade definitely was Vampire
the Masquerade on steroids.
759
00:50:36,303 --> 00:50:37,500
- Blade.
760
00:50:38,973 --> 00:50:41,919
- I thought the trailers
looked so fuckin' awesome,
761
00:50:41,920 --> 00:50:42,969
ya know?
762
00:50:42,970 --> 00:50:44,849
I was excited to see the movie.
763
00:50:44,850 --> 00:50:45,820
- That's him!
764
00:50:45,820 --> 00:50:46,653
Get him, fuck him up!
765
00:50:46,654 --> 00:50:49,149
- It didn't occur to me until
I was watching the movie
766
00:50:49,150 --> 00:50:51,198
and I'm like, "Oh, wow!"
767
00:50:54,351 --> 00:50:56,979
That looks like a thing
that I did, ya know?
768
00:50:56,980 --> 00:50:59,869
It was just where he stops
at the end of that scene
769
00:50:59,870 --> 00:51:03,385
where he shh, then
there's Blade.
770
00:51:05,278 --> 00:51:07,010
It was almost the
exact same pose.
771
00:51:10,120 --> 00:51:12,149
A couple years later, I
talked to the writer
772
00:51:12,150 --> 00:51:13,479
of the first movie.
773
00:51:13,480 --> 00:51:15,079
He's sitting next
to me and he says,
774
00:51:15,080 --> 00:51:17,689
"Ya know, on Blade one, dude,"
775
00:51:17,690 --> 00:51:19,829
"we totally had your art books."
776
00:51:19,830 --> 00:51:21,329
I'm like, "You're kidding!"
777
00:51:21,330 --> 00:51:22,330
Really?
778
00:51:23,311 --> 00:51:26,029
He goes, "Yeah, yeah,
we had your portfolio",
779
00:51:26,030 --> 00:51:27,129
"your vampire portfolio."
780
00:51:27,130 --> 00:51:28,317
"We had your art book."
781
00:51:28,318 --> 00:51:32,669
I was like, "So, you
just borrowed my stuff"
782
00:51:32,670 --> 00:51:34,129
"and you didn't
hire me for that."
783
00:51:34,130 --> 00:51:35,270
He's like, "Oh."
784
00:51:38,940 --> 00:51:41,199
I mean, Blade was a character
before Vampire, of course,
785
00:51:41,200 --> 00:51:43,839
but when did Blade start
to look really badass
786
00:51:43,840 --> 00:51:46,239
and take the safari jacket off
787
00:51:46,240 --> 00:51:47,340
and the green goggles?
788
00:51:48,690 --> 00:51:49,690
I rest my case.
789
00:51:51,810 --> 00:51:53,639
A little while later,
I get a phone call
790
00:51:53,640 --> 00:51:54,980
from Guillermo Del Toro.
791
00:51:56,560 --> 00:51:57,979
I was like, "You're
Guillermo, aren't you?"
792
00:51:57,980 --> 00:51:59,539
He's like, "Yeah."
793
00:51:59,540 --> 00:52:02,029
He goes, "Listen, we're gonna
work together right now."
794
00:52:02,030 --> 00:52:03,369
I was like, "Right now,
what do you mean?"
795
00:52:03,370 --> 00:52:06,020
He goes, "I've got a
film, it's Blade 2."
796
00:52:06,970 --> 00:52:08,319
I was like, "Oh, really?"
797
00:52:08,320 --> 00:52:11,084
He goes, "I'm gonna make sure
you get paid this time."
798
00:52:11,085 --> 00:52:12,085
Ha!
799
00:52:29,570 --> 00:52:32,089
- I would say after
that, it, I think,
800
00:52:32,090 --> 00:52:33,480
became very problematic
801
00:52:34,740 --> 00:52:38,309
because after that, White
Wolf, in a very real sense,
802
00:52:38,310 --> 00:52:40,710
in a very legal sense went
to war with the club.
803
00:52:46,990 --> 00:52:51,229
- White Wolf, the sort of
rock and roll cultural mavens
804
00:52:51,230 --> 00:52:54,159
of the last decade now became
the guys that had lawyers
805
00:52:54,160 --> 00:52:57,670
and suits in a lawsuit
with their fans.
806
00:52:59,110 --> 00:53:03,350
- When the lawsuit happened,
the community was shattered.
807
00:53:06,010 --> 00:53:08,959
- Even though White
Wolf won that lawsuit,
808
00:53:08,960 --> 00:53:11,330
they really lost the
court of public opinion.
809
00:53:12,560 --> 00:53:15,300
That was the end of the
Camarilla as we knew it.
810
00:53:16,270 --> 00:53:17,920
Some people were
very hurt by it.
811
00:53:21,670 --> 00:53:25,109
- The response to that is
you started to see sales
812
00:53:25,110 --> 00:53:27,110
just drop and sort of go away.
813
00:53:28,310 --> 00:53:30,449
- I saw the sales had gone down.
814
00:53:30,450 --> 00:53:32,989
I have friends who run
these game stores.
815
00:53:32,990 --> 00:53:36,139
I said, "I'm not selling
Vampire as much any more."
816
00:53:36,140 --> 00:53:41,140
- We were used to selling tens
of thousands of something
817
00:53:41,250 --> 00:53:43,190
and now, we're
selling thousands.
818
00:53:45,840 --> 00:53:49,119
- We knew that we made a game
that was popular in the 90s.
819
00:53:49,120 --> 00:53:52,309
We also knew that role
playing games, overall,
820
00:53:52,310 --> 00:53:55,769
were declining, but what we
didn't know at the time was,
821
00:53:55,770 --> 00:53:57,755
was it us or was it them?
822
00:53:57,756 --> 00:54:01,969
Was it a product problem or
was it a market problem?
823
00:54:01,970 --> 00:54:03,879
- At this point, we
had hundreds of books
824
00:54:03,880 --> 00:54:05,699
around Vampire the
Masquerade and we felt like
825
00:54:05,700 --> 00:54:08,769
we had explored so many
of the topics that were
826
00:54:08,770 --> 00:54:10,649
there to explore that we
were starting to move into
827
00:54:10,650 --> 00:54:14,489
minutia that only applied
to a small group of people.
828
00:54:14,490 --> 00:54:18,749
- There was so much vampire
stuff that we had created,
829
00:54:18,750 --> 00:54:23,489
this world was so
rich, so developed,
830
00:54:23,490 --> 00:54:27,389
like new players were
just too intimidated by
831
00:54:27,390 --> 00:54:29,010
I have to know what.
832
00:54:32,610 --> 00:54:36,229
We decided we needed to
restart and I think then,
833
00:54:36,230 --> 00:54:40,089
we decided the best way to do
that was to sort of fulfill
834
00:54:40,090 --> 00:54:42,669
this inherent promise
that we'd made
835
00:54:42,670 --> 00:54:43,870
from the very beginning.
836
00:54:44,810 --> 00:54:48,599
For a 1991 ya know,
the advertising is,
837
00:54:48,600 --> 00:54:49,800
Gehenna is coming.
838
00:54:56,648 --> 00:54:58,410
- Gehenna is coming soon.
839
00:55:00,090 --> 00:55:03,609
- From 1991 on, we had said
in our books at some point,
840
00:55:03,610 --> 00:55:07,259
the elder vampires will wake
up and they will be hungry
841
00:55:07,260 --> 00:55:11,349
and it will fundamentally
change the very existence
842
00:55:11,350 --> 00:55:14,325
and the nature of what it
means to be a vampire.
843
00:55:14,326 --> 00:55:17,161
- The world will turn cold
844
00:55:17,162 --> 00:55:19,799
and unclean things will
rise up from the earth
845
00:55:19,800 --> 00:55:23,305
and storms will roll,
lightning will light fires,
846
00:55:23,306 --> 00:55:27,240
boils will fester and their
bodies, twisting, will fall.
847
00:55:29,190 --> 00:55:32,180
- It was the vampire apocalypse,
we called it, Gehenna.
848
00:55:33,927 --> 00:55:36,594
- The you will know, it is time.
849
00:55:38,363 --> 00:55:40,863
Gehenna will soon be upon you.
850
00:55:45,100 --> 00:55:47,119
- People in the
industry were like,
851
00:55:47,120 --> 00:55:49,869
"Whoa you guys, that's radical."
852
00:55:49,870 --> 00:55:51,849
You're insane. - Insane.
853
00:55:51,850 --> 00:55:55,739
- You're taking one of
those popular products
854
00:55:55,740 --> 00:55:59,065
in the marketplace and you're
just gonna stop doing it?
855
00:56:23,290 --> 00:56:25,469
- When I started playing
World of Darkness,
856
00:56:25,470 --> 00:56:28,399
my mom had gotten very sick
857
00:56:28,400 --> 00:56:33,351
and I ya know, had a lot
of feelings about that
858
00:56:33,352 --> 00:56:36,792
that I didn't really
talk to people about.
859
00:56:36,793 --> 00:56:41,793
So, getting to play a character
that maybe acted out
860
00:56:42,190 --> 00:56:45,789
or do stuff was a really
great way of taking
861
00:56:45,790 --> 00:56:50,790
all of that emotional stuff and
putting it into something.
862
00:56:56,640 --> 00:57:01,069
The first time I went,
go into the room,
863
00:57:01,070 --> 00:57:04,659
have a basic costume,
nothing really super cool
864
00:57:04,660 --> 00:57:07,529
and I walk in and I
see all these people
865
00:57:07,530 --> 00:57:10,009
and they're engaged
and doing stuff.
866
00:57:10,010 --> 00:57:11,189
I chickened out.
867
00:57:11,190 --> 00:57:12,940
I turn around and I
walk right back out.
868
00:57:14,794 --> 00:57:17,840
I didn't say anything
for like 30 minutes.
869
00:57:19,230 --> 00:57:21,389
Then, people started
talking to me and I was
870
00:57:21,390 --> 00:57:23,259
responding in character,
then all of a sudden,
871
00:57:23,260 --> 00:57:24,340
I was just doing it.
872
00:57:25,850 --> 00:57:27,450
I felt exhilaration.
873
00:57:28,490 --> 00:57:31,399
It was awesome, it
was very thrilling.
874
00:57:31,400 --> 00:57:32,760
It was scary too.
875
00:57:34,430 --> 00:57:35,869
It's intense and it requires
876
00:57:35,870 --> 00:57:37,640
a lot of social skills actually.
877
00:57:39,820 --> 00:57:43,889
I learned so much about
what I can do as a person,
878
00:57:43,890 --> 00:57:46,109
being able to play all
these different roles
879
00:57:46,110 --> 00:57:48,430
and I learned a lot
about other people too.
880
00:57:50,620 --> 00:57:53,859
The World of Darkness
and the LARP community
881
00:57:53,860 --> 00:57:55,240
is very close knit.
882
00:57:57,350 --> 00:57:59,779
For me, what is cool
is involving people,
883
00:57:59,780 --> 00:58:02,520
telling really great
stories and making it fun.
884
00:58:08,410 --> 00:58:10,680
- The war itself had
become more perilous.
885
00:58:13,510 --> 00:58:14,780
The weapons had evolved.
886
00:58:15,720 --> 00:58:18,429
- With all the upheaval that
was going on at the time,
887
00:58:18,430 --> 00:58:20,909
the last thing that
White Wolf needed was
888
00:58:20,910 --> 00:58:22,909
yet another legal battle.
889
00:58:22,910 --> 00:58:23,860
- Who are you people?
890
00:58:23,861 --> 00:58:24,899
- You're in the middle
of a war that's been
891
00:58:24,900 --> 00:58:26,939
raging for the better
part of 1,000 years,
892
00:58:26,940 --> 00:58:29,964
a blood feud between
vampires and lichens.
893
00:58:29,965 --> 00:58:31,959
Werewolves.
894
00:58:31,960 --> 00:58:33,809
- When I saw
Underworld, I thought,
895
00:58:33,810 --> 00:58:35,669
"They must have
contacted White Wolf"
896
00:58:35,670 --> 00:58:37,689
"and done this movie in
association with them."
897
00:58:37,690 --> 00:58:39,339
"I thought it was that close."
898
00:58:39,340 --> 00:58:41,975
- They essentially make a
World of Darkness movie
899
00:58:41,976 --> 00:58:43,709
just straight up.
900
00:58:43,710 --> 00:58:46,999
- The chain has never
been broken, not once,
901
00:58:47,000 --> 00:58:49,389
not in 14 centuries,
902
00:58:49,390 --> 00:58:53,869
not since we elders first began
to leap frog through time.
903
00:58:53,870 --> 00:58:57,439
- There's cases where we
felt movies or other works
904
00:58:57,440 --> 00:58:59,280
had taken too much
of our material
905
00:59:00,400 --> 00:59:03,329
and Underworld was a
good example of that.
906
00:59:03,330 --> 00:59:04,330
- Ah yes,
907
00:59:05,945 --> 00:59:07,049
the lichen.
908
00:59:07,050 --> 00:59:09,919
- Underworld is a washed
down version of Masquerade.
909
00:59:09,920 --> 00:59:11,899
The whole vampire
verse werewolf thing
910
00:59:11,900 --> 00:59:14,137
came from the World of Darkness.
911
00:59:19,510 --> 00:59:21,829
- We had a protracted
legal fight but,
912
00:59:21,830 --> 00:59:25,127
we reached a satisfactory
settlement on it
913
00:59:25,128 --> 00:59:27,009
and the settlement
allowed them to
914
00:59:27,010 --> 00:59:28,826
continue making the movies.
915
00:59:28,827 --> 00:59:31,349
- That was the only time
that we were acknowledged.
916
00:59:31,350 --> 00:59:33,660
The rest of the time,
we were just copied.
917
00:59:34,620 --> 00:59:38,779
- 2006 to 2008, you saw
that the Twilight novels,
918
00:59:38,780 --> 00:59:41,208
the Sookie Stackhouse,
Charlaine Harris books,
919
00:59:41,209 --> 00:59:45,900
those were very clearly
influenced by World of Darkness.
920
00:59:45,901 --> 00:59:49,370
♪ When you came in,
the air went out ♪
921
00:59:49,371 --> 00:59:52,369
- I think the greatest copy
of Vampire the Masquerade
922
00:59:52,370 --> 00:59:53,370
was True Blood.
923
00:59:55,210 --> 00:59:57,359
- Anybody that saw True
Blood first season
924
00:59:57,360 --> 00:59:58,639
thought that same thing.
925
00:59:58,640 --> 01:00:00,619
They knew about Vampire.
926
01:00:00,620 --> 01:00:03,249
They went, "Is this the
new Vampire show?"
927
01:00:03,250 --> 01:00:04,749
"Is this a new White Wolf show?"
928
01:00:04,750 --> 01:00:06,719
- The first vampire was Cain.
929
01:00:06,720 --> 01:00:08,519
Being a vampire is
the mark of Cain.
930
01:00:08,520 --> 01:00:10,729
It's God's punishment
for bringing...
931
01:00:10,730 --> 01:00:13,689
- The True Blood TV series,
they actually talk about Cain.
932
01:00:13,690 --> 01:00:15,969
The first vampire, I
mean, that was sort of
933
01:00:15,970 --> 01:00:18,259
a defining point of our myth.
934
01:00:18,260 --> 01:00:21,349
- Your majesty, you've had
me abducted by werewolves.
935
01:00:21,350 --> 01:00:23,269
- They had kings of
different cities.
936
01:00:23,270 --> 01:00:24,669
We had princes.
937
01:00:24,670 --> 01:00:26,456
They had sheriffs,
we had sheriffs.
938
01:00:26,457 --> 01:00:28,899
- Listen, Bill was
in fact kidnapped
939
01:00:28,900 --> 01:00:31,029
by human or vampire.
940
01:00:31,030 --> 01:00:32,989
I am duty bound as
sheriff of the area
941
01:00:32,990 --> 01:00:34,590
in which he resides to find him.
942
01:00:36,250 --> 01:00:38,509
- It had gotten to a point where
there weren't even really
943
01:00:38,510 --> 01:00:41,865
pretending not to copy
our stuff any more.
944
01:00:47,690 --> 01:00:51,429
- In 2004, we relaunched
the World of Darkness
945
01:00:51,430 --> 01:00:54,459
in what a lot of players call
the new World of Darkness.
946
01:00:54,460 --> 01:00:55,889
It wasn't Vampire
the Masquerade.
947
01:00:55,890 --> 01:00:57,819
It was Vampire the Requiem.
948
01:00:57,820 --> 01:01:01,414
- There was a lot of excitement
looking forward to it,
949
01:01:01,415 --> 01:01:02,489
to it coming.
950
01:01:02,490 --> 01:01:06,829
- I was excited to see a
reinvention of this world
951
01:01:06,830 --> 01:01:08,400
that I'd grown to love.
952
01:01:11,480 --> 01:01:15,879
When I received the book, I
started paging through it
953
01:01:15,880 --> 01:01:18,560
and did not speak to me at all.
954
01:01:20,300 --> 01:01:25,300
- Requiem emphasized lust
story and more rules
955
01:01:25,510 --> 01:01:26,780
and procedure.
956
01:01:29,150 --> 01:01:31,989
- Vampire became
more gaming oriented
957
01:01:31,990 --> 01:01:35,640
and rules monitoring than role
playing and storytelling.
958
01:01:36,590 --> 01:01:38,419
- That was a big departure
for a lot of people.
959
01:01:38,420 --> 01:01:40,649
Tim Bradstreet wasn't
doing the art.
960
01:01:40,650 --> 01:01:43,150
The art was very
comic book style.
961
01:01:44,417 --> 01:01:46,959
- If you look at
Requiem more closely
962
01:01:46,960 --> 01:01:49,139
and if you look at the
nuts and bolt of it,
963
01:01:49,140 --> 01:01:50,590
there is this huge change.
964
01:01:52,074 --> 01:01:54,710
It can be played to win.
965
01:01:57,000 --> 01:01:59,449
- When Vampire Requiem
had come out,
966
01:01:59,450 --> 01:02:01,976
all of the people that I
was playing the LARP with
967
01:02:01,977 --> 01:02:03,477
were like, "What?"
968
01:02:05,877 --> 01:02:08,729
- To me, Requiem was
another role playing game
969
01:02:08,730 --> 01:02:12,859
and I love role playing games,
but it didn't speak to me
970
01:02:12,860 --> 01:02:14,210
like Masquerade did.
971
01:02:19,920 --> 01:02:23,239
- We sold more books
with that launch
972
01:02:23,240 --> 01:02:26,789
than we had ever sold
before on any other launch.
973
01:02:26,790 --> 01:02:31,790
100,000 units, which for 2004
974
01:02:31,972 --> 01:02:33,960
in the role playing
game industry,
975
01:02:34,838 --> 01:02:36,349
might as well have
parted the Red Sea.
976
01:02:36,350 --> 01:02:37,870
It was an incredible launch.
977
01:02:41,420 --> 01:02:44,199
- While they sold a
lot of the core book,
978
01:02:44,200 --> 01:02:46,509
what was very telling is
they didn't sell much
979
01:02:46,510 --> 01:02:49,050
of it's companion books.
980
01:02:49,051 --> 01:02:51,960
- White Wolf with a new game,
981
01:02:51,961 --> 01:02:53,859
who wasn't going
to buy that book?
982
01:02:53,860 --> 01:02:55,699
Everyone was going
to buy that book,
983
01:02:55,700 --> 01:02:57,330
but after that first book,
984
01:02:59,080 --> 01:03:03,629
I saw people were not as
interested and I thought,
985
01:03:03,630 --> 01:03:07,110
"Oh my goodness, maybe White
Wolf just committed suicide."
986
01:03:08,480 --> 01:03:11,349
- What do you do in a
situation like this?
987
01:03:11,350 --> 01:03:13,509
You have fans who love the
traditional World of Darkness
988
01:03:13,510 --> 01:03:15,949
but they're not buying
the game any more.
989
01:03:15,950 --> 01:03:18,339
You tend to launch a
brand new version of it
990
01:03:18,340 --> 01:03:19,824
and no one's buying it.
991
01:03:35,910 --> 01:03:37,670
- Know any games we can play?
992
01:03:40,310 --> 01:03:43,299
- One of the reasons that
we weren't resonating
993
01:03:43,300 --> 01:03:46,829
with the youth of the role
playing game industry
994
01:03:46,830 --> 01:03:49,469
is because the youth
weren't in this market.
995
01:03:49,470 --> 01:03:50,970
They had found another market.
996
01:03:55,670 --> 01:03:57,999
- Book publishing was dying.
997
01:03:58,000 --> 01:04:00,129
It was clear everything
was moving electronic
998
01:04:00,130 --> 01:04:03,439
and we were trying to
basically create a property
999
01:04:03,440 --> 01:04:05,242
that would be exciting again.
1000
01:04:07,770 --> 01:04:12,099
- Bloodlines truly captured
the sense of story
1001
01:04:12,100 --> 01:04:14,987
from the role playing game
and the live action game.
1002
01:04:14,988 --> 01:04:19,179
It was a new way to play
something that we were already
1003
01:04:19,180 --> 01:04:20,580
enthusiastic about.
1004
01:04:22,210 --> 01:04:25,659
- Bloodlines is a game that
was put out by Activision
1005
01:04:25,660 --> 01:04:27,769
and we were all excited
about the potential.
1006
01:04:27,770 --> 01:04:31,659
So, we felt like we
needed to get into being
1007
01:04:31,660 --> 01:04:33,493
our own development studio.
1008
01:04:34,840 --> 01:04:37,080
- That's when CCP steps
into the picture.
1009
01:04:43,040 --> 01:04:45,059
- The idea of EVE was that
we would create a world
1010
01:04:45,060 --> 01:04:48,249
with rules and that the
players inside that world
1011
01:04:48,250 --> 01:04:50,440
would then create the game.
1012
01:04:51,385 --> 01:04:53,709
- Don't tell me what
you're looting.
1013
01:04:53,710 --> 01:04:55,299
I don't wanna know until after.
1014
01:04:55,300 --> 01:04:57,540
- The game is about people
interacting with other people.
1015
01:04:58,251 --> 01:05:00,166
- Shut up.
1016
01:05:00,167 --> 01:05:04,449
- EVE Online is a massive,
multiplayer online game
1017
01:05:04,450 --> 01:05:08,559
which you play by logging onto
an online server somewhere
1018
01:05:08,560 --> 01:05:10,399
and you start playing
it together with
1019
01:05:10,400 --> 01:05:12,349
a lot of other people.
1020
01:05:12,350 --> 01:05:15,059
- Felt like a perfect fit because
what they were doing was
1021
01:05:15,060 --> 01:05:17,269
completely based around
stories that were driven
1022
01:05:17,270 --> 01:05:19,969
by the community and
so, we felt like,
1023
01:05:19,970 --> 01:05:22,763
this is exactly
where we wanna be.
1024
01:05:30,360 --> 01:05:32,419
- I met Hilmar for
the first time
1025
01:05:32,420 --> 01:05:33,690
at EVE three in 2006
1026
01:05:34,560 --> 01:05:36,310
and at one point,
Helmar just says,
1027
01:05:37,770 --> 01:05:39,873
"Everybody keeps
talking to us about
1028
01:05:39,874 --> 01:05:42,999
"merging and working with
CCP, but it's like,"
1029
01:05:43,000 --> 01:05:45,630
"they want to add Coca
Cola with Coca Cola."
1030
01:05:46,890 --> 01:05:48,409
"You're like a cheeseburger!"
1031
01:05:48,410 --> 01:05:49,990
"We would go great together!"
1032
01:05:53,080 --> 01:05:55,229
- Here comes this odd
Icelandic company
1033
01:05:55,230 --> 01:05:57,249
that makes this
weird space game.
1034
01:05:57,250 --> 01:05:59,809
They sort of seem like the
great white hope, so to speak,
1035
01:05:59,810 --> 01:06:02,849
that they're gonna come
in and save everything
1036
01:06:02,850 --> 01:06:04,199
and make it awesome again,
1037
01:06:04,200 --> 01:06:06,679
make it bigger and
better than ever.
1038
01:06:06,680 --> 01:06:08,479
- You all know this guy.
1039
01:06:08,480 --> 01:06:12,219
- For me, it was huge
because ya know,
1040
01:06:12,220 --> 01:06:15,289
it'd always been a thought
of World of Darkness.
1041
01:06:15,290 --> 01:06:18,389
I was really into revitalizing
a lot of the things
1042
01:06:18,390 --> 01:06:21,000
that were now struggling
at White Wolf.
1043
01:06:22,380 --> 01:06:24,789
- We went through the entire
merger and acquisition
1044
01:06:24,790 --> 01:06:28,149
process in four months.
1045
01:06:28,150 --> 01:06:30,759
It was like drinking
from a fire hose
1046
01:06:30,760 --> 01:06:32,410
that was full of
Icelandic vodka.
1047
01:06:47,520 --> 01:06:50,165
- All of the hardcore fans
is like where is the stuff.
1048
01:06:50,166 --> 01:06:52,659
Here, have our money.
1049
01:06:52,660 --> 01:06:54,409
But nothing was
really happening,
1050
01:06:54,410 --> 01:06:56,620
so that was frustrating.
1051
01:07:05,390 --> 01:07:09,089
- This point, White Wolf's
community was a mess.
1052
01:07:09,090 --> 01:07:10,849
You got a lot of resentment.
1053
01:07:10,850 --> 01:07:13,149
There was these broken promises.
1054
01:07:13,150 --> 01:07:15,729
So, the idea was sort
of get em all together.
1055
01:07:15,730 --> 01:07:20,730
1300, 1400 fans of different fan
clubs all in the same room.
1056
01:07:27,930 --> 01:07:31,399
- So, we put something
together just for you guys.
1057
01:07:31,400 --> 01:07:33,829
This was made to capture
the mood and the feel
1058
01:07:33,830 --> 01:07:35,599
that we're gonna try to pursue
1059
01:07:35,600 --> 01:07:37,645
with the World of
Darkness in a month.
1060
01:07:42,180 --> 01:07:44,329
- You won't believe me.
1061
01:07:44,330 --> 01:07:46,479
In fact, I shouldn't tell you.
1062
01:07:46,480 --> 01:07:48,910
Some secrets are best
taken to the grave.
1063
01:07:49,940 --> 01:07:51,649
They're all around us.
1064
01:07:51,650 --> 01:07:53,759
They control everything.
1065
01:07:53,760 --> 01:07:55,060
They have always been here
1066
01:07:56,269 --> 01:07:57,690
waging their secret wars.
1067
01:07:59,180 --> 01:08:02,469
- The big question up to
that point was, ya know,
1068
01:08:02,470 --> 01:08:05,420
which version of the World of
Darkness are they gonna make?
1069
01:08:06,620 --> 01:08:08,159
- So, behind the scenes,
we've been working on it
1070
01:08:08,160 --> 01:08:10,059
for three years
and we still have
1071
01:08:10,060 --> 01:08:12,249
a very long way to go.
1072
01:08:12,250 --> 01:08:14,009
So, that brings me
to the announcement
1073
01:08:14,010 --> 01:08:15,979
that I know a lot of you
guys have been speculating
1074
01:08:15,980 --> 01:08:18,749
about for a long time, which is,
1075
01:08:18,750 --> 01:08:21,969
what version of what
White Wolf product
1076
01:08:21,970 --> 01:08:23,850
is this game gonna be based on?
1077
01:08:24,980 --> 01:08:26,190
The answer is...
1078
01:08:38,650 --> 01:08:40,700
- You thought you were
at a rock concert.
1079
01:08:41,550 --> 01:08:43,319
- That was the moment
when I realized,
1080
01:08:43,320 --> 01:08:45,409
"Holy shit, they're
bringing it back."
1081
01:08:45,410 --> 01:08:46,610
"It's coming back."
1082
01:08:51,420 --> 01:08:55,916
- When they said that, I
felt role playing games
1083
01:08:55,917 --> 01:08:57,890
matter again to me.
1084
01:08:59,790 --> 01:09:02,269
- This was the
ultimate validating
1085
01:09:02,270 --> 01:09:04,359
holy shit moment.
1086
01:09:04,360 --> 01:09:06,019
We're going back
to what's awesome
1087
01:09:06,020 --> 01:09:08,089
and we're gonna spend
millions of dollars
1088
01:09:08,090 --> 01:09:11,861
on the franchise you
grew up with, you loved.
1089
01:09:11,862 --> 01:09:16,862
- It was terrifying and
exciting and cathartic.
1090
01:09:18,980 --> 01:09:22,299
We are gonna be able
to walk into a living,
1091
01:09:22,300 --> 01:09:27,300
breathing digital world and
it was going to be glorious.
1092
01:09:31,544 --> 01:09:32,899
- It was huge.
1093
01:09:32,900 --> 01:09:36,399
The level of excitement,
all the old grievances
1094
01:09:36,400 --> 01:09:38,019
sort of swept away.
1095
01:09:38,020 --> 01:09:40,429
We announced we were gonna
do this 20th anniversary
1096
01:09:40,430 --> 01:09:41,263
printed book.
1097
01:09:41,264 --> 01:09:43,460
Tim Bradstreet was gonna
come back and do the art.
1098
01:09:45,470 --> 01:09:48,939
- Doing V20, for me, it
was revisiting, ya know,
1099
01:09:48,940 --> 01:09:50,220
an ex-lover in a way.
1100
01:09:51,110 --> 01:09:54,109
Here we are, we're gonna
go down this road again
1101
01:09:54,110 --> 01:09:55,730
and it had been a while.
1102
01:09:57,100 --> 01:09:58,270
Felt great.
1103
01:10:00,590 --> 01:10:02,469
- People had gotten the
book back in their hands
1104
01:10:02,470 --> 01:10:03,789
the way they did originally.
1105
01:10:03,790 --> 01:10:07,280
They got to share stories and
reconnect with old friends.
1106
01:10:08,240 --> 01:10:10,149
- Even thought traditional
role playing games
1107
01:10:10,150 --> 01:10:12,554
were far less popular than
they had been in the 90s,
1108
01:10:12,555 --> 01:10:15,390
people who were fans were
still playing these games.
1109
01:10:16,429 --> 01:10:19,479
LARPing was super popular
all around the world
1110
01:10:19,480 --> 01:10:21,260
during that whole period.
1111
01:10:24,430 --> 01:10:27,739
- There was a community
aspect to playing this game
1112
01:10:27,740 --> 01:10:31,970
that really transcended
just fun and escapism.
1113
01:10:33,740 --> 01:10:35,919
- What's special about
role playing is that
1114
01:10:35,920 --> 01:10:38,529
you have a very clear
purpose typically
1115
01:10:38,530 --> 01:10:41,539
and you, very often, have a
strong sense of belonging.
1116
01:10:41,540 --> 01:10:43,639
The characters are
very rarely isolated
1117
01:10:43,640 --> 01:10:45,740
and that can be quite
liberating, I think.
1118
01:10:48,340 --> 01:10:51,349
- Story telling is the
currency of human contact
1119
01:10:51,350 --> 01:10:54,329
and that is exactly at
the very heart of what
1120
01:10:54,330 --> 01:10:55,530
role playing is.
1121
01:10:56,430 --> 01:10:59,079
- Even if we don't necessarily
know we are called players,
1122
01:10:59,080 --> 01:11:00,829
you do belong to this collective
1123
01:11:00,830 --> 01:11:04,539
and it has this sort of
transformational potential
1124
01:11:04,540 --> 01:11:05,560
for everybody.
1125
01:11:06,840 --> 01:11:08,869
As you get so caught up in
the moment, that you forget
1126
01:11:08,870 --> 01:11:11,409
that you don't think you
have leadership skills
1127
01:11:11,410 --> 01:11:13,139
and you stand up and lead.
1128
01:11:13,140 --> 01:11:15,949
Then, after the event,
you're like, "Wait, what?"
1129
01:11:15,950 --> 01:11:17,669
"I was a leader?"
1130
01:11:17,670 --> 01:11:19,419
That's still something
that you did
1131
01:11:19,420 --> 01:11:24,010
and nobody can take
that away from you.
1132
01:11:29,815 --> 01:11:31,729
- Making video games
is really hard.
1133
01:11:31,730 --> 01:11:36,399
It's really hard
and making an MMO
1134
01:11:36,400 --> 01:11:38,959
is even harder on top of
that because of the sheer
1135
01:11:38,960 --> 01:11:41,209
volume of systems and
scope of those systems
1136
01:11:41,210 --> 01:11:44,839
and players who need to be put
in contact with one another.
1137
01:11:44,840 --> 01:11:47,639
- We knew this, but it was
also kind of mock through
1138
01:11:47,640 --> 01:11:50,860
within CCP, we know it is
going to be incredibly hard.
1139
01:11:51,740 --> 01:11:54,339
But impossible is nothing.
1140
01:11:54,340 --> 01:11:56,300
We eat the impossible
for breakfast.
1141
01:11:57,140 --> 01:11:59,621
We did EVE and we're
gonna do this.
1142
01:12:09,477 --> 01:12:13,149
- In the MMO, a lot of what
the creative director wanted
1143
01:12:13,150 --> 01:12:16,739
was players to be able to
express themselves visually
1144
01:12:16,740 --> 01:12:19,219
and the idea here was the
players would be able to wear
1145
01:12:19,220 --> 01:12:20,399
whatever they wanted.
1146
01:12:20,400 --> 01:12:22,839
So, visually, they could
create this look for them.
1147
01:12:22,840 --> 01:12:25,890
So, we had multiple fashion
designers working at CCP.
1148
01:12:36,270 --> 01:12:38,369
- CCP approached
me to bring me on
1149
01:12:38,370 --> 01:12:42,035
as a designer because they
wanted to honor the tradition
1150
01:12:42,036 --> 01:12:45,409
of World of Darkness
and it's aesthetic
1151
01:12:45,410 --> 01:12:48,581
but at the same time,
push it forward.
1152
01:12:50,630 --> 01:12:54,870
My aesthetic is very tribal
and has goth elements to it.
1153
01:12:56,210 --> 01:12:58,110
I gravitate towards a darkness.
1154
01:13:06,260 --> 01:13:09,529
I came on as the role of
Digital Fashion Editor
1155
01:13:09,530 --> 01:13:12,109
where I worked with a
team of illustrators
1156
01:13:12,110 --> 01:13:14,459
and we created
fashion collections
1157
01:13:14,460 --> 01:13:16,470
that represented
each of the clans.
1158
01:13:17,370 --> 01:13:19,900
I thought it was just
such an incredible world.
1159
01:13:33,030 --> 01:13:36,089
This was the first jacket
that has ever been created
1160
01:13:36,090 --> 01:13:39,689
digitally from an
actual fashion piece.
1161
01:13:39,690 --> 01:13:41,799
We took this jacket and
we put it into the.
1162
01:13:41,800 --> 01:13:43,379
World of Darkness environment
1163
01:13:43,380 --> 01:13:47,139
where the characters were
able to wear the jacket
1164
01:13:47,140 --> 01:13:48,350
within the game setting.
1165
01:13:52,560 --> 01:13:56,999
We were able to digitally
make everyone's fantasy
1166
01:13:57,000 --> 01:14:00,790
and something that you would
dream of wearing in real life.
1167
01:14:47,884 --> 01:14:49,209
- I like to be complimented.
1168
01:14:49,210 --> 01:14:50,939
I like to be told
how awesome I am
1169
01:14:50,940 --> 01:14:52,870
and ya know, I'm cool.
1170
01:14:57,080 --> 01:15:00,593
Yeah, it's always,
ever since I was a
1171
01:15:00,594 --> 01:15:04,769
really little kid,
it's always been about
1172
01:15:04,770 --> 01:15:06,150
putting on the costume.
1173
01:15:16,920 --> 01:15:18,529
When I start to put
on the costume,
1174
01:15:18,530 --> 01:15:21,400
I start to kind of just
distance myself from myself.
1175
01:15:25,810 --> 01:15:29,169
It's always fascinating
when I realize
1176
01:15:29,170 --> 01:15:30,749
I can see the moment
when it's clicked,
1177
01:15:30,750 --> 01:15:34,619
that I've transitioned from
Caroline to the character.
1178
01:15:34,620 --> 01:15:39,160
Sometimes it's a very
noticeable click almost,
1179
01:15:40,150 --> 01:15:41,980
like switching the
channel on a TV.
1180
01:15:46,780 --> 01:15:51,780
With Requiem, I like to play
the more apologetic monster.
1181
01:15:52,020 --> 01:15:55,300
I don't necessarily
enjoy what I do,
1182
01:15:56,680 --> 01:15:57,900
but a girl's gotta eat.
1183
01:16:04,550 --> 01:16:09,149
With Masquerade, there is
so much more opportunities
1184
01:16:09,150 --> 01:16:13,089
for me to decide
that I'm a monster
1185
01:16:13,090 --> 01:16:14,800
and I feel good about it.
1186
01:16:16,940 --> 01:16:21,059
Some days, I want to
explore a part of me
1187
01:16:21,060 --> 01:16:24,109
that I might shy away
from or that I don't
1188
01:16:24,110 --> 01:16:27,539
quite understand why
I'm like that and LARP
1189
01:16:27,540 --> 01:16:30,139
gives me a cheaper
alternative to therapy
1190
01:16:30,140 --> 01:16:31,140
to explore myself.
1191
01:16:39,280 --> 01:16:41,099
- Role playing has a
long history of being
1192
01:16:41,100 --> 01:16:43,809
your self therapy
from I think it was
1193
01:16:43,810 --> 01:16:46,129
in the 20s or 30s where
it first started
1194
01:16:46,130 --> 01:16:50,009
in the sense of be your mother
as she leaves your father.
1195
01:16:50,010 --> 01:16:52,118
It's right around the
standard through that.
1196
01:16:52,119 --> 01:16:53,599
That's role playing.
1197
01:16:53,600 --> 01:16:55,919
- There are therapeutic
methods that look a lot like
1198
01:16:55,920 --> 01:16:59,499
role playing and you
never know which thing,
1199
01:16:59,500 --> 01:17:02,699
which random moment in this LARP
1200
01:17:02,700 --> 01:17:05,518
or role playing game is going
to resonate with something
1201
01:17:05,519 --> 01:17:08,789
in your life, that suddenly,
something in your mind clicks
1202
01:17:08,790 --> 01:17:11,079
and you're like, "Hey, this
reminds me of that thing."
1203
01:17:11,080 --> 01:17:12,899
If you're not prepared for that,
1204
01:17:12,900 --> 01:17:15,328
then it can be a little scary.
1205
01:17:45,760 --> 01:17:50,329
- When you engage
something so deep,
1206
01:17:50,330 --> 01:17:55,330
so dark, so personal in that
intimate kind of a way,
1207
01:17:57,140 --> 01:18:00,270
you carry that with
you wherever you are.
1208
01:18:15,220 --> 01:18:18,299
- EVE was the economic engine
that drove the company.
1209
01:18:18,300 --> 01:18:21,699
CCP had raised capital to
develop two new projects,
1210
01:18:21,700 --> 01:18:24,299
DUST 514 in it's Shanghai office
1211
01:18:24,300 --> 01:18:26,550
and World of Darkness
in it's Atlanta office.
1212
01:18:28,271 --> 01:18:33,271
- The problem starts when EVE
starts to lose subscribers.
1213
01:18:34,520 --> 01:18:36,432
Now, we're seeing a
trajectory where
1214
01:18:36,433 --> 01:18:38,829
it's not really going up.
1215
01:18:38,830 --> 01:18:41,479
It's just going down.
1216
01:18:41,480 --> 01:18:43,119
So, we're like whoa.
1217
01:18:43,120 --> 01:18:44,870
We need to do
something about this.
1218
01:18:46,270 --> 01:18:49,329
So basically, all teams
in all continents
1219
01:18:49,330 --> 01:18:50,610
go to work on EVE.
1220
01:18:51,930 --> 01:18:54,169
- CCP was a good
company to work for,
1221
01:18:54,170 --> 01:18:56,529
but once you sell something
to someone else,
1222
01:18:56,530 --> 01:18:57,780
it's theirs.
1223
01:18:59,490 --> 01:19:01,989
White Wolf was now
part of that company
1224
01:19:01,990 --> 01:19:06,760
and White Wolf needs were
subservient to CCPs at that point.
1225
01:19:08,950 --> 01:19:11,639
- All of the resources
we needed to make the.
1226
01:19:11,640 --> 01:19:14,509
World of Darkness MMO
were actually being
1227
01:19:14,510 --> 01:19:18,549
taken away from us and our
project was suffering for it.
1228
01:19:18,550 --> 01:19:20,319
- The following news that we got
1229
01:19:20,320 --> 01:19:23,839
was that workers at
White Wolf is fired.
1230
01:19:23,840 --> 01:19:28,094
So we're like okay,
this is bad probably.
1231
01:19:32,770 --> 01:19:34,559
- You don't come back from that.
1232
01:19:34,560 --> 01:19:36,699
Yes, it took a few more
years for the project
1233
01:19:36,700 --> 01:19:40,270
to get shut down completely,
but that's the point where
1234
01:19:40,271 --> 01:19:42,749
the company, basically
the fans I think,
1235
01:19:42,750 --> 01:19:43,900
just didn't believe it.
1236
01:19:47,400 --> 01:19:50,480
- The decision comes
to shut it down.
1237
01:19:53,484 --> 01:19:55,650
Ya know, I'm part
of that decision.
1238
01:19:57,560 --> 01:20:00,070
There was only a second
who made that decision.
1239
01:20:05,231 --> 01:20:07,760
You could say I
killed it but, yeah.
1240
01:20:17,100 --> 01:20:18,919
- I felt a huge amount of
responsibility towards
1241
01:20:18,920 --> 01:20:20,659
the fans and I still do.
1242
01:20:20,660 --> 01:20:24,109
I mean, it made me feel
terrible to feel like
1243
01:20:24,110 --> 01:20:26,829
all these people had put
in so much effort and time
1244
01:20:26,830 --> 01:20:29,119
and belief and faith.
1245
01:20:29,120 --> 01:20:31,510
It made me feel terrible.
1246
01:20:36,700 --> 01:20:38,080
- They canceled the MMO,
1247
01:20:39,030 --> 01:20:42,330
it felt like, okay,
this is the end.
1248
01:21:03,488 --> 01:21:08,199
- In many ways, World of
Darkness helped some of us geeks
1249
01:21:08,200 --> 01:21:10,889
come to terms with
being who we were
1250
01:21:10,890 --> 01:21:12,490
and that hadn't happened before.
1251
01:21:15,000 --> 01:21:17,249
- Created a complete
cultural movement.
1252
01:21:17,250 --> 01:21:19,849
It was something that
opened people's eyes
1253
01:21:19,850 --> 01:21:23,960
to being able to express yourself
in a whole different way.
1254
01:21:28,830 --> 01:21:30,119
- You know that feeling
you've had when you've
1255
01:21:30,120 --> 01:21:32,970
walked out of certain movies
and you just feel different.
1256
01:21:34,530 --> 01:21:37,980
As an entity, it
exists in that way and
1257
01:21:40,970 --> 01:21:43,099
it's pretty special.
1258
01:21:43,100 --> 01:21:44,400
It's a very special thing.
1259
01:21:48,780 --> 01:21:51,719
- When you have somebody
come up to you and say,
1260
01:21:51,720 --> 01:21:53,379
"I read your book."
1261
01:21:53,380 --> 01:21:55,919
"It changed my life."
1262
01:21:55,920 --> 01:21:57,469
You're just humbled by that.
1263
01:21:57,470 --> 01:22:00,620
It's just like writing the
book's changed our lives too.
1264
01:22:11,739 --> 01:22:13,779
- We Rabnos are so few now.
1265
01:22:13,780 --> 01:22:15,100
We're so very few.
1266
01:22:17,746 --> 01:22:18,810
But we are strong
1267
01:22:20,140 --> 01:22:21,140
and we are clever
1268
01:22:22,260 --> 01:22:24,089
and when we band together,
1269
01:22:24,090 --> 01:22:26,110
we are a force to
be reckoned with.
1270
01:22:28,180 --> 01:22:30,469
Our hope is to rise again,
1271
01:22:30,470 --> 01:22:33,259
to reignite that passion
that we used to feel
1272
01:22:33,260 --> 01:22:35,200
and to drink in a
new generation.
1273
01:22:38,720 --> 01:22:41,609
- It's just time for there
to be a new expression
1274
01:22:41,610 --> 01:22:44,429
of the World of Darkness
in a way that will
1275
01:22:44,430 --> 01:22:47,859
capture the imagination
of millions,
1276
01:22:47,860 --> 01:22:49,630
millions of fans.
1277
01:23:16,390 --> 01:23:18,519
- There's a lot of
different groups of people
1278
01:23:18,520 --> 01:23:20,849
that you'd never get to meet
if you didn't play the game,
1279
01:23:20,850 --> 01:23:22,170
so it's a beautiful thing.
1280
01:23:26,870 --> 01:23:29,170
- As soon you join in,
the community's lovely.
1281
01:23:30,660 --> 01:23:32,759
You find this really
broadening network
1282
01:23:32,760 --> 01:23:34,060
that you can connect with.
1283
01:23:36,220 --> 01:23:38,179
- Role playing has
changed my life
1284
01:23:38,180 --> 01:23:39,459
in so many ways.
1285
01:23:39,460 --> 01:23:42,279
It brings a sense of
understanding between people.
1286
01:23:42,280 --> 01:23:43,730
That's why we're here, right?
1287
01:23:46,860 --> 01:23:49,079
- We just have it
in us, this quest
1288
01:23:49,080 --> 01:23:50,550
and this thirst for darkness.
1289
01:23:51,430 --> 01:23:54,369
I think World of Darkness
really brings out
1290
01:23:54,370 --> 01:23:57,240
other parts of who we are
and who our souls are.
102739
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