Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:53,000 --> 00:00:56,473
- I am absolutely a
fanatic over this game,
2
00:00:56,473 --> 00:00:58,354
I can eat it up, it's awesome,
3
00:00:58,354 --> 00:00:59,594
- I love it,
4
00:00:59,594 --> 00:01:01,225
I love getting to be something else
5
00:01:01,225 --> 00:01:02,835
and creating this character,
6
00:01:02,835 --> 00:01:04,988
- It's a fun way to express yourself,
7
00:01:04,988 --> 00:01:07,656
(intense music)
8
00:01:11,658 --> 00:01:13,979
- I've been talking pretty
much nonstop for the past
9
00:01:13,979 --> 00:01:15,709
96 hours,
10
00:01:15,709 --> 00:01:17,580
This is as important as music and movies,
11
00:01:17,580 --> 00:01:19,630
It's another way to talk and communicate,
12
00:01:20,721 --> 00:01:22,821
- It's a wonderful way of
connecting with a lot of
13
00:01:22,821 --> 00:01:23,772
different people,
14
00:01:23,772 --> 00:01:25,582
It really changes a lot for you,
15
00:01:25,582 --> 00:01:27,773
It puts you into a different
world and it's just wow,
16
00:01:27,773 --> 00:01:28,663
this is lovely,
17
00:01:29,516 --> 00:01:32,350
(slow rock music)
18
00:01:37,926 --> 00:01:42,748
- When you engage something so deep,
19
00:01:42,748 --> 00:01:45,798
so dark, so personal
20
00:01:47,329 --> 00:01:51,410
in that intimate kind of a
way, you carry that with you
21
00:01:52,821 --> 00:01:54,669
wherever you are,
22
00:01:54,669 --> 00:01:57,337
(intense music)
23
00:02:03,864 --> 00:02:07,715
- Here, you are an
outsider getting to play
24
00:02:07,715 --> 00:02:08,946
the ultimate outsider,
25
00:02:13,527 --> 00:02:15,068
All the sudden, you have different people
26
00:02:15,068 --> 00:02:17,578
that place different
values on what is gaming?
27
00:02:17,578 --> 00:02:20,339
What is a role playing game?
28
00:02:22,342 --> 00:02:24,078
- It was something that
opened people's eyes
29
00:02:24,078 --> 00:02:28,252
to being able to express yourself
in a whole different way,
30
00:02:33,323 --> 00:02:35,794
- This is one of the great
secrets of pop culture,
31
00:02:35,794 --> 00:02:37,305
of the 21st century,
32
00:02:38,889 --> 00:02:41,557
(ominous music)
33
00:02:59,441 --> 00:03:02,332
- The key moment of my entire life
34
00:03:02,332 --> 00:03:05,613
is when I first played
Dungeons and Dragons,
35
00:03:05,613 --> 00:03:07,454
- [Television] Your dungeon
master has placed you
36
00:03:07,454 --> 00:03:09,304
in a dreadfully precarious position,
37
00:03:09,304 --> 00:03:11,880
You're playing the most
phenomenal game ever created,
38
00:03:11,880 --> 00:03:13,816
Your choices are limited,
39
00:03:13,816 --> 00:03:14,896
Stand and fight or run,
40
00:03:14,896 --> 00:03:16,857
Use your lightning bolt,
41
00:03:19,090 --> 00:03:22,229
- I was just instantly just addicted,
42
00:03:24,349 --> 00:03:25,750
(film reel rolling)
43
00:03:25,750 --> 00:03:27,500
- Throughout the 70's and
80's, the most commercially
44
00:03:27,500 --> 00:03:30,011
successful role playing
games were all fantasy games,
45
00:03:30,011 --> 00:03:33,052
They were all sort of
variations on Lord of the Rings
46
00:03:33,052 --> 00:03:34,062
for the most part,
47
00:03:36,253 --> 00:03:37,723
You go on an adventure,
48
00:03:37,723 --> 00:03:38,614
You kill a dragon,
49
00:03:38,614 --> 00:03:41,725
You get some gold and then you hit repeat,
50
00:03:41,725 --> 00:03:44,105
Dungeons & Dragons popularizing it,
51
00:03:44,105 --> 00:03:46,976
- [Woman] Dungeons & Dragons
has grown from an obscure hobby
52
00:03:46,976 --> 00:03:49,317
for an obsessed elite into a craze
53
00:03:49,317 --> 00:03:51,548
shared by an obsessed million or more,
54
00:03:52,488 --> 00:03:54,589
- Role player, through it, was something
55
00:03:54,589 --> 00:03:57,009
that was really big in
contemporary culture,
56
00:03:57,009 --> 00:04:00,641
Literally millions of people
were playing all the time,
57
00:04:03,391 --> 00:04:05,842
It allowed something quite new,
58
00:04:05,842 --> 00:04:09,048
which was a game that had
a very strong narrative,
59
00:04:09,048 --> 00:04:13,063
People would be getting into this so much,
60
00:04:13,063 --> 00:04:14,435
(chattering)
61
00:04:14,435 --> 00:04:17,866
- It's surprising how
much of your aggressions
62
00:04:17,866 --> 00:04:20,069
you can take out just by
rolling dice trying to
63
00:04:20,069 --> 00:04:22,267
kill some monster,
64
00:04:24,628 --> 00:04:27,629
- Role playing games were an
opportunity to live the story,
65
00:04:27,629 --> 00:04:29,910
ya know, be an actor, tell the story,
66
00:04:29,910 --> 00:04:32,670
but create drama,
67
00:04:32,670 --> 00:04:36,662
- Yeah, I think the role playing is,
68
00:04:36,662 --> 00:04:37,702
we call it an art form, role playing,
69
00:04:37,702 --> 00:04:39,893
and it's just unique,
70
00:04:39,893 --> 00:04:41,577
It's a unique experience,
71
00:04:41,577 --> 00:04:43,995
(slow music)
72
00:04:45,785 --> 00:04:48,916
- I found Dungeons &
Dragons at a very early age,
73
00:04:48,916 --> 00:04:51,436
as a teenager, and we
had a group that played
74
00:04:51,436 --> 00:04:53,387
and it wasn't something we talked about,
75
00:04:55,067 --> 00:04:58,248
To admit to being a
Dungeons & Dragons player
76
00:04:58,248 --> 00:05:01,620
or role player, you
risked social ridicule,
77
00:05:07,284 --> 00:05:08,118
(calm piano)
78
00:05:08,118 --> 00:05:10,042
- Role-playing games were not understood,
79
00:05:10,042 --> 00:05:14,053
It was new and especially
in the deep south,
80
00:05:14,053 --> 00:05:15,657
You're a geek and a nerd for doing it,
81
00:05:15,657 --> 00:05:18,866
None of the cool kids
played role-playing games,
82
00:05:18,866 --> 00:05:21,284
(calm music)
83
00:05:28,298 --> 00:05:30,318
- I think that that is
where I found more of a
84
00:05:30,318 --> 00:05:33,539
comfort level interacting with people,
85
00:05:36,911 --> 00:05:38,531
- I was the outsider,
86
00:05:38,531 --> 00:05:41,612
I was teased, not invited
to birthday parties,
87
00:05:44,063 --> 00:05:45,143
That was my life, ya know?
88
00:05:50,388 --> 00:05:54,806
(radio chattering in the background)
89
00:06:01,868 --> 00:06:04,049
- Part of the role-playing game
hobby and prior to everybody
90
00:06:04,049 --> 00:06:06,450
sitting down to play,
somebody's gotta come up with a
91
00:06:06,450 --> 00:06:09,481
general story line of what
you're gonna play through,
92
00:06:11,091 --> 00:06:12,314
- [Radio] Well, we appreciate that,
93
00:06:12,314 --> 00:06:13,292
- [Radio] Alright,
94
00:06:13,292 --> 00:06:14,432
- [Radio] Thanks for calling me, okay?
95
00:06:14,432 --> 00:06:17,543
- You can buy books that give you stories
96
00:06:17,543 --> 00:06:19,306
or you can write your own,
97
00:06:19,306 --> 00:06:21,890
(upbeat music)
98
00:06:23,595 --> 00:06:27,006
So, from a early point, we
were creating our own story,
99
00:06:29,907 --> 00:06:32,588
- Stewart Wieck, White Wolf's founder,
100
00:06:32,588 --> 00:06:36,079
he and his brother started
a magazine that was
101
00:06:36,079 --> 00:06:36,519
called White Wolf magazine,
102
00:06:36,519 --> 00:06:40,580
The first couple issues looked
like their stapled together,
103
00:06:40,580 --> 00:06:42,601
black and white paper, white line art,
104
00:06:42,601 --> 00:06:45,832
looked like something that
you'd see at a high school
105
00:06:45,832 --> 00:06:48,913
freshman make out of his
garage because that's kinda
106
00:06:48,913 --> 00:06:50,724
not too far from the truth,
107
00:06:51,784 --> 00:06:55,545
- We pooled money ourselves
and we bought a box of
108
00:06:55,545 --> 00:07:00,787
photocopy paper and I took
that into high school one day
109
00:07:00,787 --> 00:07:02,657
and asked for permission
to use the photo copier
110
00:07:02,657 --> 00:07:05,558
in the front office and
they said, "Sure, Stewart,"
111
00:07:05,558 --> 00:07:10,560
So, I printed my demonic
role-playing game magazine
112
00:07:11,140 --> 00:07:14,611
on the rural Georgia
high school photo copier,
113
00:07:21,793 --> 00:07:24,374
Initially, the sales on
the magazine were nothing,
114
00:07:24,374 --> 00:07:27,345
I mean, we made like 100
copies of the first issue
115
00:07:27,345 --> 00:07:28,315
of White Wolf,
116
00:07:28,315 --> 00:07:30,716
We're not succeeding
because this looks like
117
00:07:30,716 --> 00:07:32,318
a piece of garbage,
118
00:07:32,318 --> 00:07:35,485
(upbeat techno music)
119
00:07:38,628 --> 00:07:40,189
There was a decision point to like, okay,
120
00:07:40,189 --> 00:07:41,970
if this is really going to
be something we're going
121
00:07:41,970 --> 00:07:45,551
to continue to do, we've
gotta be more serious
122
00:07:45,551 --> 00:07:46,571
about it again,
123
00:07:46,571 --> 00:07:48,942
That's the point at which
we borrowed some money
124
00:07:48,942 --> 00:07:51,944
from our parents,
125
00:07:51,944 --> 00:07:53,633
(upbeat music)
126
00:07:53,633 --> 00:07:56,611
- That allowed us to
do the full color cover
127
00:07:56,611 --> 00:07:57,661
and all this content,
128
00:08:10,098 --> 00:08:14,050
But, the way we really got
traction with the magazine
129
00:08:14,050 --> 00:08:16,690
was that we would go
every year to Gen Con,
130
00:08:16,690 --> 00:08:19,181
Okay, we need, where's upstairs?
131
00:08:19,181 --> 00:08:20,532
Does anybody have any idea?
132
00:08:25,193 --> 00:08:29,034
- Gen Con is the oldest
tabletop role-playing
133
00:08:29,034 --> 00:08:31,005
game convention in the world,
134
00:08:31,005 --> 00:08:34,976
It's where if you make a physical product
135
00:08:34,976 --> 00:08:38,837
that rolls dice or uses
cards or has a board,
136
00:08:38,837 --> 00:08:41,548
that's where you go to
celebrate your hobby,
137
00:08:45,219 --> 00:08:47,010
Back then, magazines
were the only way you got
138
00:08:47,010 --> 00:08:47,920
your information,
139
00:08:49,170 --> 00:08:53,072
- So, we would drive up all
these copies of the magazine
140
00:08:53,072 --> 00:08:54,502
and we would hand out free copies,
141
00:08:54,502 --> 00:08:56,703
just giving them out
to every gamer in line,
142
00:09:02,325 --> 00:09:04,005
- Gen Con was a place where you always saw
143
00:09:04,005 --> 00:09:07,097
the next big game, the next
big breakout to happen,
144
00:09:07,097 --> 00:09:09,515
(soft music)
145
00:09:10,557 --> 00:09:12,808
- It would've been Gen
Con '87 that I first met
146
00:09:12,808 --> 00:09:15,441
Mark Rein-Hagen of Lion
Rampant at the time
147
00:09:15,441 --> 00:09:19,590
and Ars Magica was one
of those little games
148
00:09:19,590 --> 00:09:23,209
from a little company
that I found and I was
149
00:09:23,209 --> 00:09:25,112
blown away by it,
150
00:09:30,393 --> 00:09:33,464
It was very artful, the
contents were spectacular,
151
00:09:35,675 --> 00:09:38,433
- Ars Magica was this phenomenal game
152
00:09:38,433 --> 00:09:42,137
that won all these awards,
153
00:09:42,137 --> 00:09:43,347
At the time, we were not doing well
154
00:09:45,138 --> 00:09:46,668
and I met Stewart and he
just seemed like the kind of
155
00:09:46,668 --> 00:09:48,939
rock solid business guy,
156
00:09:53,504 --> 00:09:55,171
- [Announcer] These are
serious fantasy game players
157
00:09:55,171 --> 00:09:58,512
who are here to assume the
roles of imaginary characters
158
00:09:58,512 --> 00:10:00,753
in imaginary places,
159
00:10:00,753 --> 00:10:02,885
- The role-playing game
industry at that point was tiny,
160
00:10:02,885 --> 00:10:07,887
So, for financial reasons,
Lion Rampant and White Wolf
161
00:10:09,035 --> 00:10:11,858
magazine decided to merge,
162
00:10:11,858 --> 00:10:14,117
(upbeat music)
163
00:10:14,117 --> 00:10:16,768
Mark, at that point, decided
to move down to Atlanta
164
00:10:16,768 --> 00:10:18,448
where the Wieck brothers were,
165
00:10:23,740 --> 00:10:25,751
Thought was that we were
going to do everything
166
00:10:25,751 --> 00:10:27,733
we were doing already, but better,
167
00:10:27,733 --> 00:10:30,382
- White Wolf moves from the
environments of a little
168
00:10:30,382 --> 00:10:33,083
five points, which is this very Bohemian,
169
00:10:33,083 --> 00:10:36,810
artist friendly, counter
cultural cluster of
170
00:10:36,810 --> 00:10:40,755
the weird and alternative
and misunderstood
171
00:10:40,755 --> 00:10:42,106
that lives in the middle of Atlanta,
172
00:10:43,536 --> 00:10:44,957
So, it's a perfect fit,
173
00:10:49,708 --> 00:10:52,689
- Everyone worked together
and they lived together,
174
00:10:52,689 --> 00:10:53,669
Your bedroom was your office,
175
00:10:53,669 --> 00:10:55,510
- Mark's bedroom was his office,
176
00:10:56,362 --> 00:10:59,201
- The house was always a
weird kind of eclectic mess of
177
00:10:59,201 --> 00:11:01,052
creative papers everywhere,
178
00:11:02,012 --> 00:11:05,913
- We're all stuck in this
house together and it was nuts,
179
00:11:14,676 --> 00:11:16,829
- So, here was this
little company with this
180
00:11:16,829 --> 00:11:22,068
really nifty, semi
successful independent game
181
00:11:22,068 --> 00:11:24,119
and it's time for the annual
pilgrimage to Gen Con,
182
00:11:28,100 --> 00:11:30,671
- You had to go through Indiana,
183
00:11:30,671 --> 00:11:32,111
You had to go through Gary, Indiana,
184
00:11:33,942 --> 00:11:37,893
I had never seen a place, it
just looked like time forgot,
185
00:11:37,893 --> 00:11:41,062
It was the worst,
186
00:11:41,062 --> 00:11:43,646
(somber music)
187
00:11:45,145 --> 00:11:48,216
- Their wholesale urban
decay brought about
188
00:11:48,216 --> 00:11:51,487
by the economic disaster that
was the 70's and the 80's
189
00:11:51,487 --> 00:11:53,438
ruined a lot of people's lives,
190
00:11:53,438 --> 00:11:54,648
That's what Mark saw in Gary,
191
00:11:54,648 --> 00:11:59,278
He saw the complete and
utter disdain for humanity,
192
00:11:59,278 --> 00:12:01,946
(intense music)
193
00:12:02,941 --> 00:12:03,774
We did that,
194
00:12:04,922 --> 00:12:08,082
It wasn't the automotive
companies that destroyed
195
00:12:08,082 --> 00:12:09,193
Rust Belt, America, it was us,
196
00:12:10,593 --> 00:12:11,427
People,
197
00:12:12,484 --> 00:12:13,154
We let it happen,
198
00:12:32,070 --> 00:12:34,951
- I remember us saying,
"This place is bad,
199
00:12:36,851 --> 00:12:38,892
"Who would live here?"
200
00:12:47,005 --> 00:12:49,051
Mark was like, "Probably vampires,"
201
00:12:49,051 --> 00:12:51,885
(heavy breathing)
202
00:12:54,897 --> 00:12:56,808
- Instantly, I knew, boom,
203
00:12:57,908 --> 00:12:59,909
You are the vampire,
204
00:13:01,098 --> 00:13:05,060
(screaming)
(intense music)
205
00:13:05,060 --> 00:13:06,031
You were human,
206
00:13:06,961 --> 00:13:08,101
You've been fucked,
207
00:13:08,101 --> 00:13:09,652
Your life is over,
208
00:13:09,652 --> 00:13:11,262
It's this nightmare world,
209
00:13:11,262 --> 00:13:12,172
What are you gonna do now?
210
00:13:12,172 --> 00:13:13,513
How are you gonna survive?
211
00:13:36,897 --> 00:13:38,548
Everyone in the car went, "What?"
212
00:13:43,042 --> 00:13:46,743
Like back then, the
idea of being a vampire
213
00:13:46,743 --> 00:13:49,954
was just impossible to imagine,
214
00:13:49,954 --> 00:13:52,622
(intense music)
215
00:13:57,070 --> 00:13:58,647
- In role-playing games,
216
00:13:58,647 --> 00:14:02,048
vampires were monsters to be killed,
217
00:14:02,048 --> 00:14:04,009
Their lairs looted for treasure,
218
00:14:04,009 --> 00:14:06,970
- Vampires were always something
in Dungeons and Dragons
219
00:14:06,970 --> 00:14:07,880
that you fought,
220
00:14:07,880 --> 00:14:11,491
- You know, now it seems
so normal and ordinary
221
00:14:11,491 --> 00:14:13,742
and such a plausible idea,
222
00:14:13,742 --> 00:14:18,294
But at the time, it was a definite glitch,
223
00:14:18,294 --> 00:14:20,712
(soft music)
224
00:14:27,426 --> 00:14:32,427
Normally, at Gen Con, which
is the great one convention,
225
00:14:32,758 --> 00:14:34,758
I was a party animal,
226
00:14:34,758 --> 00:14:37,159
I would party the whole time, right?
227
00:14:39,890 --> 00:14:43,071
This convention, I didn't party at all,
228
00:14:45,171 --> 00:14:48,182
I just sat and wrote and wrote and wrote,
229
00:14:50,043 --> 00:14:51,824
And it just all flowed out,
230
00:14:54,190 --> 00:14:56,774
(spooky music)
231
00:15:20,564 --> 00:15:22,063
- Being in that dark side takes me away
232
00:15:22,063 --> 00:15:25,444
from my ordinary life,
233
00:15:31,986 --> 00:15:36,988
You gotta explore the
deprivation and violence
234
00:15:38,768 --> 00:15:42,889
that you don't do in your regular life,
235
00:15:48,261 --> 00:15:52,833
You don't have to actually
expose yourself to those dangers
236
00:15:52,833 --> 00:15:54,613
but you get to experience them,
237
00:15:57,724 --> 00:15:59,775
You can just get a bit of an understanding
238
00:15:59,775 --> 00:16:02,660
why you feel the way you
feel or act the way you act
239
00:16:02,660 --> 00:16:05,056
by taking on a different role,
240
00:16:06,149 --> 00:16:08,817
(intense music)
241
00:16:14,289 --> 00:16:17,760
I met a lot of people I've
been friends with for years
242
00:16:17,760 --> 00:16:18,233
through RP-ing,
243
00:16:20,611 --> 00:16:23,535
You get a thing that binds
you together, this experience,
244
00:16:23,535 --> 00:16:26,203
(intense music)
245
00:16:31,018 --> 00:16:33,352
(screaming)
246
00:16:41,751 --> 00:16:43,751
- [TV] Fuckin' daylight!
247
00:16:47,317 --> 00:16:49,680
- Vampire at the Masquerade clearly draws
248
00:16:49,680 --> 00:16:52,271
a lot of it's inspiration from movies like
249
00:16:52,271 --> 00:16:55,052
The Lost Boys and New Dark and The Hunger,
250
00:16:56,192 --> 00:16:58,863
sort of vampire myths of the 80's,
251
00:16:58,863 --> 00:17:04,015
It also draws from some
of the entire spectrum of
252
00:17:04,015 --> 00:17:05,475
popular vampire mythology,
253
00:17:09,546 --> 00:17:12,604
- Vampires have been depicted
differently in different eras,
254
00:17:12,604 --> 00:17:15,828
In the very earliest
stories about vampires,
255
00:17:15,828 --> 00:17:17,569
folklore stories about vampires,
256
00:17:17,569 --> 00:17:19,850
vampires are not seductive
and they are not appealing,
257
00:17:19,850 --> 00:17:20,920
Vampires are ghouls,
258
00:17:20,920 --> 00:17:24,681
The Lord Ruthven is
somebody who is handsome,
259
00:17:24,681 --> 00:17:29,353
is personable, and yet,
ultimately, he is revealed to be
260
00:17:29,353 --> 00:17:32,504
a top of the food chain predator,
261
00:17:32,504 --> 00:17:37,505
But Dracula really is ground
zero for our contemporary
262
00:17:37,655 --> 00:17:39,356
conception of the vampire,
263
00:17:39,356 --> 00:17:42,557
He is where it starts, the
idea of the seductive vampire,
264
00:17:42,557 --> 00:17:44,917
the appealing vampire, the vampire who's
265
00:17:44,917 --> 00:17:49,719
lust for human blood does
not make him unwelcome
266
00:17:49,719 --> 00:17:51,059
in human company,
267
00:17:56,161 --> 00:17:59,103
Anne Rice's Interview
with a Vampire was a real
268
00:17:59,103 --> 00:18:00,142
turning point for a number of reasons,
269
00:18:00,142 --> 00:18:04,043
but the single biggest
one I think was that it
270
00:18:04,043 --> 00:18:06,844
pushed the sexuality of vampire stories
271
00:18:06,844 --> 00:18:08,325
even farther forward,
272
00:18:11,213 --> 00:18:14,187
- That provided the contemporary idea of
273
00:18:14,187 --> 00:18:17,725
they were tragic,
romantically cursed creatures,
274
00:18:17,725 --> 00:18:22,239
ones you could sympathize with
and arguably wanna be with,
275
00:18:26,831 --> 00:18:28,931
- I decided I would not read Anne Rice,
276
00:18:28,931 --> 00:18:30,632
I would not be tainted,
277
00:18:30,632 --> 00:18:33,533
Of course, what I didn't
realize was that all these
278
00:18:33,533 --> 00:18:35,818
80 vampire movies that I loved so much,
279
00:18:35,818 --> 00:18:39,164
all stole their stuff from Anne Rice,
280
00:18:44,876 --> 00:18:46,287
- Sleep all day, party all night,
281
00:18:46,287 --> 00:18:47,897
It's fun to be a vampire,
282
00:18:52,965 --> 00:18:57,760
- What vampire did was it
essentially took ownership
283
00:18:57,760 --> 00:19:01,171
of every previous vampire myth said,
284
00:19:01,171 --> 00:19:03,322
if you're a fan of any of these things,
285
00:19:03,322 --> 00:19:06,273
come play in our world 'cause
our world is the whole world,
286
00:19:07,213 --> 00:19:09,631
(soft music)
287
00:19:11,525 --> 00:19:13,925
- After we got back from that Gen Con,
288
00:19:13,925 --> 00:19:16,076
Mark really started
working on his vampire,
289
00:19:17,556 --> 00:19:21,097
- Stewart was very much
the sounding board for me,
290
00:19:21,097 --> 00:19:23,988
His office is across the hallway from me
291
00:19:23,988 --> 00:19:25,749
as I constantly burst in and go,
292
00:19:25,749 --> 00:19:27,559
"What do you think of this idea?
293
00:19:27,559 --> 00:19:33,121
"Okay, we're gonna have
clans and these clans will be
294
00:19:33,121 --> 00:19:34,592
"the way, they'll be
like character classes,
295
00:19:34,592 --> 00:19:36,862
"but we're not gonna do character classes,
296
00:19:36,862 --> 00:19:39,623
"They'll be like social
groups but they won't
297
00:19:39,623 --> 00:19:41,104
"give you anything extra,
298
00:19:41,104 --> 00:19:42,524
"They will, they will, but they won't,"
299
00:19:42,524 --> 00:19:47,045
He would go, "That sounds good, Mark,"
300
00:19:47,045 --> 00:19:49,628
(spooky music)
301
00:19:54,038 --> 00:19:56,589
- One of the most powerful
design ideas in Vampire
302
00:19:56,589 --> 00:19:58,339
is the idea of Clans,
303
00:19:59,549 --> 00:20:03,781
- Monster entertainment
always, I think, has appealed
304
00:20:03,781 --> 00:20:07,242
to outsiders but, if you are
slightly different in some
305
00:20:07,242 --> 00:20:10,583
manner in your real life,
it's so nice to belong,
306
00:20:10,583 --> 00:20:13,744
ya know, to a clan or a pack
and to have a clear purpose,
307
00:20:15,554 --> 00:20:18,225
- That idea that you would inherit
308
00:20:18,225 --> 00:20:21,081
a world view and political position
309
00:20:21,081 --> 00:20:25,017
and history with your choice
of character had never been
310
00:20:25,017 --> 00:20:27,568
expressed so fully and completely before,
311
00:20:43,133 --> 00:20:44,944
- [Tim] When I first started
in role-playing games,
312
00:20:44,944 --> 00:20:46,894
the biggest artists in the
gaming industry at the time
313
00:20:46,894 --> 00:20:49,545
were guys that did the D&D stuff,
314
00:20:49,545 --> 00:20:51,546
but they weren't very dynamic,
315
00:20:52,546 --> 00:20:55,917
There was gaming art before
Tim and then there was Tim,
316
00:20:55,917 --> 00:20:57,918
- It was a lot of fun,
317
00:20:57,918 --> 00:21:01,629
So many things before that
were very high fantasy art
318
00:21:01,629 --> 00:21:03,950
to varying degrees of quality,
319
00:21:03,950 --> 00:21:06,170
Ya know, classic swords and sorcery,
320
00:21:06,170 --> 00:21:09,821
big guys in armor and dragons and women in
321
00:21:09,821 --> 00:21:11,302
chain mill bikinis,
322
00:21:12,682 --> 00:21:17,774
Vampire was the first
time where I really sunk,
323
00:21:17,774 --> 00:21:20,095
pardon the pun, I sunk my teeth into it
324
00:21:20,095 --> 00:21:24,726
and it was the right subject matter
325
00:21:24,726 --> 00:21:27,157
at the right time for me,
326
00:21:30,448 --> 00:21:32,368
I immediately knew what I wanted to do,
327
00:21:32,368 --> 00:21:34,992
Instead of having this
character on this page that
328
00:21:34,992 --> 00:21:37,770
feels like a comic book,
329
00:21:38,680 --> 00:21:41,861
what if I wanna make them real?
330
00:21:41,861 --> 00:21:42,852
I wanna make them possible,
331
00:21:46,383 --> 00:21:49,904
- He basically brought
this real world grittiness
332
00:21:49,904 --> 00:21:52,385
that you could, you could really believe
333
00:21:52,385 --> 00:21:53,835
'cause they were real people,
334
00:21:54,815 --> 00:21:56,096
- I would just get friends over,
335
00:21:56,096 --> 00:21:56,929
I would say,
336
00:21:57,769 --> 00:21:58,947
"Okay, who's gonna be
right for this character?"
337
00:21:58,947 --> 00:22:01,167
My friends were in these bands,
338
00:22:01,167 --> 00:22:02,386
That's my pal, Sherry Wall,
339
00:22:02,386 --> 00:22:04,769
She's one of my favorite
people on the planet,
340
00:22:04,769 --> 00:22:05,739
There's a classic right there,
341
00:22:05,739 --> 00:22:06,959
That's Tim Shinkle,
342
00:22:06,959 --> 00:22:09,410
My best friend, Joel, who
modeled for everything for me
343
00:22:09,410 --> 00:22:11,171
for a long time,
344
00:22:11,171 --> 00:22:12,249
It's my pal, Scotty Wilson,
345
00:22:12,249 --> 00:22:15,212
The absolute, quintessential,
gypsy white trash
346
00:22:15,212 --> 00:22:17,024
vampire is Scott Wilson,
347
00:22:17,024 --> 00:22:17,858
Wow,
348
00:22:19,690 --> 00:22:22,691
(spooky rock music)
349
00:22:24,451 --> 00:22:26,415
So, instead of having it be some count
350
00:22:26,415 --> 00:22:29,666
that lives in, ya know,
Romania, 400 years ago,
351
00:22:29,666 --> 00:22:31,417
I started with a different culture,
352
00:22:33,167 --> 00:22:36,859
- It immediately makes it like
wow, this is our vampires,
353
00:22:36,859 --> 00:22:38,289
I can be one,
354
00:22:38,289 --> 00:22:40,650
I can just go down to the club and be one,
355
00:22:40,650 --> 00:22:44,871
- I don't know whether
or not I realized how big
356
00:22:44,871 --> 00:22:49,613
Vampire was going to be
until these visuals came in,
357
00:22:49,613 --> 00:22:52,333
I was like, this is cool on another level,
358
00:22:53,368 --> 00:22:55,785
(rock music)
359
00:23:00,446 --> 00:23:04,377
- Tim Bradstreet's artwork was one of the
360
00:23:04,377 --> 00:23:06,078
best decisions we made,
361
00:23:07,428 --> 00:23:10,639
- The full pages were it,
362
00:23:10,639 --> 00:23:11,729
They were gothic pun,
363
00:23:13,100 --> 00:23:15,431
They expressed the moment of the time,
364
00:23:15,431 --> 00:23:17,131
They expressed characters,
365
00:23:18,652 --> 00:23:19,752
They were perfect,
366
00:23:22,183 --> 00:23:25,674
Funny thing is, we had no
money left for a cover,
367
00:23:25,674 --> 00:23:26,714
We were screwed,
368
00:23:28,195 --> 00:23:30,775
- They had actually
commissioned a piece of artwork,
369
00:23:30,775 --> 00:23:33,846
Vampire with a blood tear and
a helicopter crashed in the
370
00:23:33,846 --> 00:23:36,197
background and a motorcycle and stuff
371
00:23:36,197 --> 00:23:38,254
and it was just, didn't really feel right,
372
00:23:38,254 --> 00:23:41,809
I came up with the idea
of wanting to do something
373
00:23:41,809 --> 00:23:44,009
that was a little more
photographic and a little more,
374
00:23:44,009 --> 00:23:46,450
let people just put their own
vision of what they thought
375
00:23:46,450 --> 00:23:49,201
vampires could be onto that,
376
00:23:52,232 --> 00:23:52,902
- So we got in his car,
377
00:23:52,902 --> 00:23:55,733
We bought a bunch of roses
with the last dollars
378
00:23:55,733 --> 00:23:59,984
in my pocket and we went to a stone place
379
00:23:59,984 --> 00:24:02,815
and we bought a piece of green marble,
380
00:24:03,816 --> 00:24:06,627
We snapped that photo and I am absolutely
381
00:24:06,627 --> 00:24:10,858
100% convinced that if
it had a stupid, cheesy
382
00:24:10,858 --> 00:24:15,859
gamer, I'm a Vampire,
that wouldn't have worked,
383
00:24:17,860 --> 00:24:19,796
(shouting)
384
00:24:21,034 --> 00:24:25,702
(cheering)
(rock music)
385
00:24:30,844 --> 00:24:35,115
- At that time, the
world was changing a lot,
386
00:24:35,115 --> 00:24:36,936
The sort of old guard
Republicans in America
387
00:24:36,936 --> 00:24:38,616
were coming up power,
388
00:24:38,616 --> 00:24:40,955
The Berlin Wall had just come down,
389
00:24:40,955 --> 00:24:43,918
Music was making this
revolution, this sort of
390
00:24:43,918 --> 00:24:46,859
hair metal poppy scene of
the 80's was fading away
391
00:24:46,859 --> 00:24:49,200
to the Seattle punk scene,
392
00:24:50,490 --> 00:24:53,191
- In the early 90's,
there was an undercurrent
393
00:24:53,191 --> 00:24:55,102
of a need for change,
394
00:24:56,012 --> 00:24:59,493
There was a need for a
dark voice and those people
395
00:24:59,493 --> 00:25:02,154
with dark voices emerged,
396
00:25:03,182 --> 00:25:06,275
(rock music)
397
00:25:10,358 --> 00:25:12,527
- 1990 was the first time
that you heard about it,
398
00:25:12,527 --> 00:25:15,318
It's first advertisement
for this game called Vampire
399
00:25:15,318 --> 00:25:18,389
was just a big black paper
with just white Vampire
400
00:25:18,389 --> 00:25:20,229
across it,
401
00:25:20,229 --> 00:25:21,880
- When Vampire the Masquerade came out,
402
00:25:21,880 --> 00:25:23,130
I'd seen nothing like it,
403
00:25:23,130 --> 00:25:28,432
This beautiful green cover
with a red rose across it,
404
00:25:28,432 --> 00:25:30,163
just absolutely beautiful,
I had to pick it up,
405
00:25:36,515 --> 00:25:40,036
- This is vampires and goth and punk
406
00:25:40,036 --> 00:25:42,176
and that, of course,
makes it vastly different
407
00:25:42,176 --> 00:25:44,827
from any role-playing game
that has ever come before,
408
00:25:48,258 --> 00:25:52,079
- Here, you are an
outsider getting to play
409
00:25:52,079 --> 00:25:53,390
the ultimate outsider,
410
00:25:56,258 --> 00:26:00,259
That was catalytic for us,
411
00:26:00,259 --> 00:26:02,677
(rock music)
412
00:26:05,374 --> 00:26:08,244
- It wasn't even really so
much playing the vampire
413
00:26:08,244 --> 00:26:10,655
as becoming the vampire,
414
00:26:16,347 --> 00:26:18,352
- It's not just reading a
novel about an anti-hero,
415
00:26:18,352 --> 00:26:22,519
Those moral ambiguities and
moral challenges are yours now,
416
00:26:23,718 --> 00:26:26,136
(soft music)
417
00:26:37,176 --> 00:26:40,260
- [Man] I can hear her heart beating,
418
00:26:43,983 --> 00:26:46,006
My mind screams with lust,
419
00:26:52,123 --> 00:26:52,956
Now,
420
00:27:04,842 --> 00:27:08,063
- Suddenly, people who
had never been interested
421
00:27:08,063 --> 00:27:11,734
in role-playing games before
or geek culture before
422
00:27:11,734 --> 00:27:13,065
were interested,
423
00:27:15,435 --> 00:27:17,996
- I remember working in
the store after the Vampire
424
00:27:17,996 --> 00:27:20,227
first edition had come out,
425
00:27:20,227 --> 00:27:22,808
There was sort of a
steady stream of ya know,
426
00:27:22,808 --> 00:27:24,518
these sort of goth kids
that were coming into
427
00:27:24,518 --> 00:27:26,319
the game store which was weird
428
00:27:26,319 --> 00:27:27,669
'cause they didn't buy anything else,
429
00:27:27,669 --> 00:27:29,040
They didn't socialize with anyone,
430
00:27:29,040 --> 00:27:31,280
They came in and they bought
their White Wolf products
431
00:27:31,280 --> 00:27:32,141
and they left,
432
00:27:37,112 --> 00:27:40,273
- They wanted to share this thing with us,
433
00:27:40,273 --> 00:27:40,893
this thing that we loved,
434
00:27:42,274 --> 00:27:44,945
It was a new sensation to be cool
435
00:27:44,945 --> 00:27:46,945
or to at least think you were cool,
436
00:27:48,355 --> 00:27:50,772
(soft music)
437
00:28:11,263 --> 00:28:15,854
- I grew up in a very not progressive part
438
00:28:15,854 --> 00:28:19,245
of the United States and
I didn't really have a lot
439
00:28:19,245 --> 00:28:21,456
of friends, so all of
my spare time was spent
440
00:28:21,456 --> 00:28:24,217
reading books or drawing or
doing all of these things
441
00:28:24,217 --> 00:28:26,578
that were kind of by
myself and in my own head,
442
00:28:33,500 --> 00:28:35,290
Then, when I finally met one or two people
443
00:28:35,290 --> 00:28:37,491
who actually played these things,
444
00:28:37,491 --> 00:28:40,452
it was like a whole other
experience because suddenly,
445
00:28:40,452 --> 00:28:43,093
I was getting to hang
out and be with people
446
00:28:43,093 --> 00:28:44,933
that were just as into these
447
00:28:44,933 --> 00:28:46,924
strange little ideas as I was,
448
00:28:51,065 --> 00:28:54,356
Looking at those books, looking
at every single little bit
449
00:28:54,356 --> 00:28:57,497
of that stark black and
white, beautiful art
450
00:28:57,497 --> 00:28:59,228
with all the detail, all that ink work,
451
00:28:59,228 --> 00:29:00,378
I was enthralled,
452
00:29:02,249 --> 00:29:07,030
It was just so, my
imagination went everywhere
453
00:29:07,030 --> 00:29:09,131
just getting to look at all of that stuff,
454
00:29:15,493 --> 00:29:18,534
It's not just here is a
mechanical system of numbers,
455
00:29:18,534 --> 00:29:21,512
but rather, it's like, here
is a way you can really
456
00:29:21,512 --> 00:29:25,126
collaboratively create some
universe with each other,
457
00:29:26,783 --> 00:29:29,284
(eerie music)
458
00:29:35,149 --> 00:29:38,340
- Vampire had the artwork
and the clownsiest stem
459
00:29:38,340 --> 00:29:39,780
of this idea that you're the monster
460
00:29:39,780 --> 00:29:42,711
but what really made it revolutionary is
461
00:29:42,711 --> 00:29:45,942
that it shifted focus
away from rolls and dice
462
00:29:45,942 --> 00:29:47,253
towards storytelling,
463
00:29:49,283 --> 00:29:52,874
- Vampire was written differently
than other role-playing
464
00:29:52,874 --> 00:29:54,545
game products,
465
00:29:54,545 --> 00:29:54,955
It was produced differently,
466
00:29:54,955 --> 00:29:56,256
It looked different,
467
00:29:56,256 --> 00:29:57,946
It read differently,
468
00:29:57,946 --> 00:30:01,417
It was not just a collection
of numbers and statistics
469
00:30:01,417 --> 00:30:03,850
and tables for how to
kill monsters or how to
470
00:30:03,850 --> 00:30:06,019
have a car chase,
471
00:30:09,280 --> 00:30:12,601
- When it came out, it was a revolution,
472
00:30:12,601 --> 00:30:16,722
This was during a time
when games like roll master
473
00:30:16,722 --> 00:30:19,313
were great and they had
these hundreds and hundreds
474
00:30:19,313 --> 00:30:22,264
of pages of tables that they'd
go through and look through,
475
00:30:24,524 --> 00:30:28,596
We started realizing that
what we felt was most powerful
476
00:30:28,596 --> 00:30:30,266
was the conversation,
477
00:30:30,266 --> 00:30:33,487
It wasn't really, can I
jump between the buildings,
478
00:30:33,487 --> 00:30:36,488
roll the dice and so, that
became more and more meaningless,
479
00:30:40,299 --> 00:30:44,220
- Horror fiction is really
popular because it allows
480
00:30:44,220 --> 00:30:47,361
us to engage with a lot
of big moral questions
481
00:30:47,361 --> 00:30:51,803
and these issues about humanity
and often about belonging,
482
00:30:51,803 --> 00:30:54,794
Role-playing is a very
good medium for exploring
483
00:30:54,794 --> 00:30:56,594
some of those dynamics specifically,
484
00:30:58,935 --> 00:31:02,536
- It's not an external
force you're fighting
485
00:31:02,536 --> 00:31:05,077
which you can kill with
a sword or a fireball,
486
00:31:05,077 --> 00:31:07,008
It's the conflict within you
487
00:31:08,448 --> 00:31:12,399
which makes it much more
psychological type of game,
488
00:31:14,970 --> 00:31:16,981
- It doesn't look very exciting,
489
00:31:16,981 --> 00:31:18,901
If you walk into a room
and people are playing
490
00:31:18,901 --> 00:31:22,042
pen and paper, they're
just sitting around,
491
00:31:22,042 --> 00:31:24,393
It's happening in this sort
of shared imaginative space
492
00:31:24,393 --> 00:31:26,894
between all the players
and that means that
493
00:31:26,894 --> 00:31:29,425
you can't see it unless you're playing,
494
00:31:31,285 --> 00:31:33,226
It's all happening in their minds,
495
00:31:34,448 --> 00:31:36,949
(eerie music)
496
00:31:42,635 --> 00:31:45,218
(wolf howling)
497
00:31:51,127 --> 00:31:53,335
(screaming)
498
00:31:53,335 --> 00:31:56,003
(intense music)
499
00:32:13,318 --> 00:32:15,089
- [Cameraman] There's
Mark Rein-Hagen's head,
500
00:32:15,089 --> 00:32:15,922
Come show me,
501
00:32:16,859 --> 00:32:18,380
Turn, look down,
502
00:32:18,380 --> 00:32:20,060
Show me the whole business,
503
00:32:26,022 --> 00:32:29,423
- At Gen Con, game just explodes,
504
00:32:29,423 --> 00:32:30,784
- Clone of Chaos,
505
00:32:30,784 --> 00:32:32,284
- I went over to the White
Wolf booth and I was like,
506
00:32:32,284 --> 00:32:33,865
"Dude, how's it going for you guys?"
507
00:32:33,865 --> 00:32:35,655
They were like, "It's nuts,"
508
00:32:35,655 --> 00:32:36,856
It was crazy,
509
00:32:39,236 --> 00:32:41,567
White Wolf grew so fast,
510
00:32:41,567 --> 00:32:44,488
I mean, they literally went
from being a garage company
511
00:32:44,488 --> 00:32:47,369
to a million dollar company overnight,
512
00:32:50,990 --> 00:32:53,461
- People's appetite for the
game was just ferocious,
513
00:32:54,521 --> 00:32:57,052
- Going from living in a house together
514
00:32:57,052 --> 00:33:00,183
with our warehouse in the yard to ya know,
515
00:33:00,183 --> 00:33:02,554
renting a warehouse building,
516
00:33:04,814 --> 00:33:07,775
- Vampire was taking the industry by storm
517
00:33:07,775 --> 00:33:10,606
and we became known as
the company that would
518
00:33:10,606 --> 00:33:11,806
throw the crazy parties,
519
00:33:13,471 --> 00:33:16,389
(heavy rock music)
520
00:33:29,022 --> 00:33:32,293
- The late night, gothic
punk scene in Atlanta
521
00:33:32,293 --> 00:33:34,624
was incredibly strong,
522
00:33:34,624 --> 00:33:36,014
- We went out every night,
523
00:33:36,014 --> 00:33:37,985
We were there in the clubs
where this is happening,
524
00:33:37,985 --> 00:33:40,185
So, it's informing the game
and you could not separate
525
00:33:40,185 --> 00:33:43,486
the game from club
culture and club fashion,
526
00:33:44,387 --> 00:33:48,048
- It began to aggregate different
looks of counter culture
527
00:33:48,048 --> 00:33:53,049
into one beautiful, blended,
gothic punk aesthetic,
528
00:33:53,630 --> 00:33:57,461
which then, in turn,
certainly began to appear
529
00:33:57,461 --> 00:34:00,012
everywhere else,
530
00:34:00,012 --> 00:34:02,552
- Stuff that was really
niche, all of the sudden
531
00:34:02,552 --> 00:34:06,173
became this sort of bigger
and broader subculture
532
00:34:06,173 --> 00:34:07,524
visual aesthetic,
533
00:34:08,528 --> 00:34:10,946
(rock music)
534
00:34:18,957 --> 00:34:22,959
Thousands of people,
inarguably, by those classic
535
00:34:23,840 --> 00:34:26,610
vampire depictions of you can be this,
536
00:34:28,207 --> 00:34:30,875
(ominous music)
537
00:34:38,544 --> 00:34:41,404
- We have vampires, we need werewolves,
538
00:34:41,404 --> 00:34:43,705
Right and so, we're gonna
put ourselves on the spot,
539
00:34:43,705 --> 00:34:45,856
Here's the games we're going to make
540
00:34:45,856 --> 00:34:47,990
and I guess we'll make them,
541
00:34:47,990 --> 00:34:49,607
(laughing)
542
00:34:49,607 --> 00:34:50,857
- Now we gotta make them,
543
00:34:56,419 --> 00:34:58,990
- We were really creating
a world of darkness
544
00:34:58,990 --> 00:35:01,631
and the idea was that in
the world of darkness,
545
00:35:01,631 --> 00:35:04,412
these vampires existed side by side
546
00:35:04,412 --> 00:35:05,872
with these werewolves and these mages
547
00:35:05,872 --> 00:35:09,243
and the lingering after effects of ghosts,
548
00:35:09,243 --> 00:35:11,434
(intense music)
549
00:35:16,285 --> 00:35:19,316
There were other games
that kind of supposed
550
00:35:19,316 --> 00:35:21,167
different supernatural
creatures would be in contact
551
00:35:21,167 --> 00:35:24,018
with one another, but the
world of darkness idea
552
00:35:24,018 --> 00:35:27,039
that these all shared a
world, that their societal
553
00:35:27,039 --> 00:35:30,070
structures overlapped one
another or often intruded
554
00:35:30,070 --> 00:35:33,371
on one another, that's really I think,
555
00:35:33,371 --> 00:35:37,432
what made the world of darkness stand out,
556
00:35:37,432 --> 00:35:40,100
(intense music)
557
00:35:51,126 --> 00:35:54,067
The same time, these live
action rules for playing
558
00:35:54,067 --> 00:35:57,018
Vampire the Masquerade emerged,
559
00:35:57,018 --> 00:35:59,008
(giggling)
560
00:36:00,429 --> 00:36:03,830
- The first live action
role-playing game product
561
00:36:03,830 --> 00:36:04,830
was called The Masquerade,
562
00:36:04,830 --> 00:36:06,601
It was a big box set,
563
00:36:06,601 --> 00:36:09,292
There'd never really been
a LARP product before,
564
00:36:09,292 --> 00:36:11,222
Once you actually had
something on the shelf
565
00:36:11,222 --> 00:36:14,644
for people to buy, next
to the table top game,
566
00:36:14,644 --> 00:36:16,036
then it exploded,
567
00:36:16,036 --> 00:36:17,494
Then it got big,
568
00:36:23,886 --> 00:36:25,197
- LARP started out as an acronym for
569
00:36:25,197 --> 00:36:27,077
live action role playing,
570
00:36:27,077 --> 00:36:29,708
It's a form of role playing
where you embody the character
571
00:36:29,708 --> 00:36:32,009
and very often, you also
dress up as your character
572
00:36:32,009 --> 00:36:35,500
and try to portray their
actions as fully as possible,
573
00:36:39,071 --> 00:36:40,612
- LARP existed before this,
574
00:36:40,612 --> 00:36:42,575
This is what made it
huge in the same way that
575
00:36:42,575 --> 00:36:45,473
there was science fiction before Star Wars
576
00:36:45,473 --> 00:36:46,924
and then there was Star Wars,
577
00:36:48,944 --> 00:36:50,705
All of the sudden, instead
of like five or six people
578
00:36:50,705 --> 00:36:54,656
playing around a table,
you had 15, 30, 60,
579
00:36:54,656 --> 00:36:58,307
hundreds playing in
parks, college campuses,
580
00:36:58,307 --> 00:36:59,140
in night clubs,
581
00:37:01,444 --> 00:37:02,744
It was more like an event,
582
00:37:06,920 --> 00:37:10,488
- Up until Vampire, most
of the live action games
583
00:37:10,488 --> 00:37:13,962
were people in a field or in a forest
584
00:37:13,962 --> 00:37:17,253
with padded foam swords
running and chasing
585
00:37:17,253 --> 00:37:18,261
and hitting each other,
586
00:37:18,261 --> 00:37:20,014
(shouting)
587
00:37:20,014 --> 00:37:23,305
The Vampire live action game
was more of a social drama,
588
00:37:28,336 --> 00:37:29,897
All of the sudden, you
had different people
589
00:37:29,897 --> 00:37:32,398
that place different
values on what is gaming?
590
00:37:32,398 --> 00:37:34,528
What is a role playing game?
591
00:37:34,528 --> 00:37:39,530
- We are all being hunted
because we are one!
592
00:37:40,012 --> 00:37:42,930
(soft opera music)
593
00:37:49,043 --> 00:37:51,634
- It completely changed the type of people
594
00:37:51,634 --> 00:37:54,581
that would play an event like that,
595
00:37:54,581 --> 00:37:55,581
- Calm down!
596
00:37:57,876 --> 00:37:59,866
- They were not traditional gamers,
597
00:37:59,866 --> 00:38:01,197
They were theater people,
598
00:38:01,197 --> 00:38:03,147
They cared about the narrative, the story,
599
00:38:03,147 --> 00:38:05,205
the drama, they wanted intensity,
600
00:38:05,205 --> 00:38:07,456
(shouting)
601
00:38:09,991 --> 00:38:11,950
- What people get surprised by often
602
00:38:11,950 --> 00:38:15,497
is how powerful role playing as a form is,
603
00:38:15,497 --> 00:38:18,250
- You made me this monster!
604
00:38:18,250 --> 00:38:21,703
- Everybody's creating
the story every moment
605
00:38:21,703 --> 00:38:23,274
through the game,
606
00:38:23,274 --> 00:38:25,112
When you speak, you are creating it,
607
00:38:25,112 --> 00:38:27,555
When you are not speaking,
you are also creating it,
608
00:38:27,555 --> 00:38:30,546
You're doing something kind of difficult
609
00:38:30,546 --> 00:38:31,746
and awesome together,
610
00:38:31,746 --> 00:38:33,727
You created this world
611
00:38:33,727 --> 00:38:35,778
and you made it real for a little while,
612
00:38:37,878 --> 00:38:40,456
(ominous music)
613
00:38:44,400 --> 00:38:46,941
- I felt the timing was perfect
for this role playing game,
614
00:38:46,941 --> 00:38:49,442
So, I went to friends of
mine, said what do you guys
615
00:38:49,442 --> 00:38:52,623
think about transforming
the world of Vampire
616
00:38:52,623 --> 00:38:55,204
into a living, breathing organization?
617
00:38:56,194 --> 00:38:58,535
Our interest was building a community,
618
00:39:00,185 --> 00:39:02,986
- Camarilla Fan Club was
extraordinarily important,
619
00:39:02,986 --> 00:39:05,157
White Wolf was one of the
very first role playing game
620
00:39:05,157 --> 00:39:08,648
companies to have a dedicated fan club
621
00:39:08,648 --> 00:39:11,119
that would go out into
the world and show people
622
00:39:11,119 --> 00:39:12,889
how cool their stuff was,
623
00:39:14,690 --> 00:39:15,890
- That was something that was
really different with Vampire,
624
00:39:15,890 --> 00:39:19,351
We didn't build large
communities around our D&D games,
625
00:39:19,351 --> 00:39:21,742
but when it became Vampire and then,
626
00:39:21,742 --> 00:39:24,383
when it became live action,
then all the sudden,
627
00:39:24,383 --> 00:39:26,512
we were bringing other
people from other cities in,
628
00:39:26,512 --> 00:39:30,234
- We felt a really easy
point of entry for someone
629
00:39:30,234 --> 00:39:32,205
to get involved in the world of darkness
630
00:39:32,205 --> 00:39:34,521
where friends would say,
"Hey, what about this
631
00:39:34,521 --> 00:39:35,354
"game in the back?
632
00:39:35,354 --> 00:39:36,586
"Come with us, take a look
and see what you think,"
633
00:39:36,586 --> 00:39:38,367
- Those people were passionate
about what they were doing
634
00:39:38,367 --> 00:39:41,268
and so, they continued to
inspire other people to be
635
00:39:41,268 --> 00:39:43,949
passionate and it was a big
part of how the brand grew,
636
00:39:46,930 --> 00:39:49,741
- It grew so fast, we simply
could not keep up with it,
637
00:39:49,741 --> 00:39:53,902
It was impossible to keep up
with how fast it was growing,
638
00:39:56,913 --> 00:39:59,314
- Not only across cities,
but across continents,
639
00:40:02,164 --> 00:40:05,766
- Camarilla Fan Club
organized LARPS regularly,
640
00:40:06,636 --> 00:40:09,067
In Europe, it reached millions of people,
641
00:40:11,907 --> 00:40:14,408
(eerie music)
642
00:40:18,980 --> 00:40:21,060
- Vampire became more than a game,
643
00:40:21,060 --> 00:40:25,162
It became a culture, a
culture that opened doors to
644
00:40:25,162 --> 00:40:28,612
different kinds of people
with different ideas,
645
00:40:28,612 --> 00:40:31,284
but we were all joined
by this common interest,
646
00:40:35,105 --> 00:40:37,515
- What I loved about the Vampire culture
647
00:40:37,515 --> 00:40:40,276
was it didn't matter what gender you were,
648
00:40:40,276 --> 00:40:42,587
It didn't matter what color you were,
649
00:40:42,587 --> 00:40:46,238
It didn't matter what ethnic
background or cultural
650
00:40:46,238 --> 00:40:47,439
background you came from,
651
00:40:47,439 --> 00:40:48,639
They were all a vampire,
652
00:40:50,699 --> 00:40:53,801
- I remember reading many
Dungeons and Dragons books
653
00:40:53,801 --> 00:40:56,161
and I'd see a black person,
654
00:40:59,632 --> 00:41:01,553
World of Darkness was different,
655
00:41:03,334 --> 00:41:05,778
- What I find really cool
about Vampire the Masquerade
656
00:41:05,778 --> 00:41:08,385
is that it created that
foundation of equality,
657
00:41:08,385 --> 00:41:11,036
- I had the community finally
658
00:41:11,036 --> 00:41:14,247
that accepted me for what
I am and allowed me to be
659
00:41:14,247 --> 00:41:15,337
what I wanna be,
660
00:41:23,020 --> 00:41:26,471
- I have always been outta place,
661
00:41:26,471 --> 00:41:28,491
I never really fit in,
662
00:41:28,491 --> 00:41:31,762
I was a gamer, Dungeons &
Dragons and stuff like that
663
00:41:31,762 --> 00:41:36,764
and a friend of mine got me
into Vampire back in '93,
664
00:41:39,435 --> 00:41:43,956
About two years after that,
we start getting to LARP,
665
00:41:43,956 --> 00:41:46,307
which was recently released at that time
666
00:41:46,307 --> 00:41:51,138
and we became the first
Camarilla based Vampire group
667
00:41:51,138 --> 00:41:51,702
in San Diego,
668
00:41:55,600 --> 00:41:59,421
A lot of my close friends who
I'm still friends with now,
669
00:41:59,421 --> 00:42:01,132
we started off in a Vampire LARP,
670
00:42:04,142 --> 00:42:07,403
I like dressing up like a monster,
671
00:42:08,374 --> 00:42:11,235
It gives me more of this sort of feel,
672
00:42:11,235 --> 00:42:14,646
ya know, not like many
people and I can be myself
673
00:42:14,646 --> 00:42:16,236
'cause this is basically me,
674
00:42:19,118 --> 00:42:21,952
(slow rock music)
675
00:42:25,209 --> 00:42:29,639
I realized that my
friends were more family
676
00:42:29,639 --> 00:42:32,261
than anybody else,
677
00:42:33,142 --> 00:42:34,442
I'm much happier that way,
678
00:42:39,336 --> 00:42:42,364
- [Cameraman] Here it
is, the White Wolf bus,
679
00:42:43,705 --> 00:42:46,026
Woo, now they wanna film this road,
680
00:42:47,396 --> 00:42:49,307
Oh, that's scary,
681
00:42:49,307 --> 00:42:52,358
- Frankly, anywhere we went,
there was a very different
682
00:42:52,358 --> 00:42:54,974
kind of fan that was
around the White Wolf booth
683
00:42:54,974 --> 00:42:58,606
holding our games than
you saw anywhere else
684
00:42:58,606 --> 00:43:00,650
in the convention hall,
685
00:43:02,234 --> 00:43:05,262
- You know, when you're
at a RPG convention,
686
00:43:05,262 --> 00:43:07,192
you're talking about Magic
and you're talking about
687
00:43:07,192 --> 00:43:09,443
ya know, knights hitting each other
688
00:43:09,443 --> 00:43:12,294
and none of that is what the
World of Darkness was about,
689
00:43:13,702 --> 00:43:16,120
(chattering)
690
00:43:17,545 --> 00:43:20,206
- Going into a gaming
environment was a boy's club,
691
00:43:22,307 --> 00:43:25,384
Vampire the Masquerade
wasn't a boy's club,
692
00:43:25,384 --> 00:43:27,508
(slow music)
693
00:43:27,508 --> 00:43:31,210
- I have people to this
day come up to me and say,
694
00:43:31,210 --> 00:43:34,431
"Man, I remember that Gen
Con after you came out
695
00:43:34,431 --> 00:43:38,392
"with Vampire, suddenly,
there were women at Gen Con!"
696
00:43:41,713 --> 00:43:45,294
- It became inviting to
girls because here were
697
00:43:45,294 --> 00:43:48,286
suddenly games that were
about stories and characters
698
00:43:48,286 --> 00:43:50,416
and relationships,
699
00:43:52,606 --> 00:43:55,447
- They would come to the
convention and go to no one else's
700
00:43:55,447 --> 00:43:57,268
booth except our booth,
701
00:43:59,018 --> 00:44:02,059
- Having almost a 50% ratio
of women was unheard of
702
00:44:02,059 --> 00:44:03,470
in the role playing scene,
703
00:44:08,721 --> 00:44:10,852
- It was big business at this point,
704
00:44:10,852 --> 00:44:12,603
It was a serious competitor to D&D,
705
00:44:13,753 --> 00:44:16,364
They had a goofy cartoon in the 80's,
706
00:44:16,364 --> 00:44:20,985
All of the sudden, we've
got like prime time FOX show
707
00:44:20,985 --> 00:44:23,126
that's just coming out after the X-Files,
708
00:44:24,658 --> 00:44:27,326
(ominous music)
709
00:44:28,177 --> 00:44:30,038
- I got a call, this guy, and he said,
710
00:44:30,038 --> 00:44:32,399
"I'm so and so from the
Creative Artist Agency,
711
00:44:32,399 --> 00:44:35,580
"We're the agency that does
everything in Hollywood,"
712
00:44:36,886 --> 00:44:39,191
I invite Mark into the office and say,
713
00:44:39,191 --> 00:44:40,421
"Hey Mark, what do you, this message,
714
00:44:40,421 --> 00:44:42,072
"what do you think we
should do with this?"
715
00:44:42,072 --> 00:44:44,753
He just goes running
screaming through the office,
716
00:44:44,753 --> 00:44:47,464
"CAA called, they called, they called!"
717
00:44:47,464 --> 00:44:50,544
(intense music)
718
00:44:50,544 --> 00:44:55,534
- This is what the Prolog Clan
will do to all you Gangles!
719
00:44:55,534 --> 00:44:58,327
(groaning)
720
00:44:58,327 --> 00:44:59,532
- The thing about it was that it was
721
00:44:59,532 --> 00:45:02,127
an Aaron Spelling show,
722
00:45:02,127 --> 00:45:04,259
Strike number one,
723
00:45:06,847 --> 00:45:08,798
- You Gangles are cruising for broo-ha,
724
00:45:10,741 --> 00:45:12,301
You chose the wrong place,
725
00:45:12,301 --> 00:45:14,262
- So, Mark moved out
there on the west coast
726
00:45:14,262 --> 00:45:17,123
and they were putting together
the film deal with Spelling,
727
00:45:17,123 --> 00:45:20,254
- Everywhere I could, I'd
try to manipulate it to be
728
00:45:20,254 --> 00:45:24,075
a better show than Spelling wanted to be,
729
00:45:25,780 --> 00:45:26,781
- Alexandra!
730
00:45:28,312 --> 00:45:31,307
- He got his sticky old hands all over it
731
00:45:31,307 --> 00:45:33,078
and just made it slop,
732
00:45:34,422 --> 00:45:35,558
- [Man] Alexandra!
733
00:45:35,558 --> 00:45:37,819
- It was still Vampire the Masquerade,
734
00:45:37,819 --> 00:45:39,600
ya know, Crescent City, the whole game,
735
00:45:39,600 --> 00:45:40,880
but I was really turned off by the show,
736
00:45:40,880 --> 00:45:43,194
I couldn't even watch all the episodes,
737
00:45:43,194 --> 00:45:45,862
(ominous music)
738
00:45:54,834 --> 00:45:57,405
- At that time, one of
the big controversies
739
00:45:57,405 --> 00:46:00,766
that came up for White Wolf
was a guy named Rod Ferrell,
740
00:46:02,691 --> 00:46:05,568
- You cut yourself, let them drink it,
741
00:46:05,568 --> 00:46:08,139
It runs through their
veins for a few moments,
742
00:46:08,139 --> 00:46:09,899
Then, your blood becomes tainted,
743
00:46:11,480 --> 00:46:15,021
- He murdered people in a
sort of cult-like fashion,
744
00:46:15,021 --> 00:46:17,291
- [Reporter] Prosecutors plan
to seek the death penalty
745
00:46:17,291 --> 00:46:18,842
against Rod Ferrell,
746
00:46:20,422 --> 00:46:22,229
- We were like, "Oh, we're fucked,"
747
00:46:22,229 --> 00:46:24,897
(ominous music)
748
00:46:31,156 --> 00:46:33,396
- The fact is, it was a
whole vampire culture,
749
00:46:33,396 --> 00:46:36,924
People who wanted to dress
like vampires, drink blood
750
00:46:36,924 --> 00:46:39,386
and generally behave like vampires,
751
00:46:39,386 --> 00:46:42,699
Clearly, that caused a
lot of consternation,
752
00:46:44,300 --> 00:46:46,320
- Had church leaders
speaking out against us,
753
00:46:46,320 --> 00:46:48,421
political figures speaking out against us,
754
00:46:49,301 --> 00:46:52,032
- Was so absurd, the
accusations from the media
755
00:46:52,032 --> 00:46:55,070
and from the state was so ridiculous,
756
00:46:55,070 --> 00:46:57,738
(intense music)
757
00:47:06,847 --> 00:47:09,235
- Horror has always been a problem for
758
00:47:09,235 --> 00:47:12,138
religious groups because clearly,
759
00:47:12,138 --> 00:47:16,100
all of the horror creatures
exist outside of God's universe,
760
00:47:16,100 --> 00:47:17,540
They're not God's creatures,
761
00:47:17,540 --> 00:47:18,941
God didn't make werewolves,
762
00:47:18,941 --> 00:47:22,262
God didn't make vampires
and it was clearly a thing
763
00:47:22,262 --> 00:47:24,562
that people found very disturbing,
764
00:47:25,893 --> 00:47:28,364
- For the murder of
Richard Wendell, you are
765
00:47:28,364 --> 00:47:29,854
hereby sentenced to death,
766
00:47:31,505 --> 00:47:33,346
- We had nothing to do with him,
767
00:47:33,346 --> 00:47:35,496
He didn't even, by all
accounts, play our games,
768
00:47:38,797 --> 00:47:41,448
That point, there was a
number of internal struggles
769
00:47:41,448 --> 00:47:43,308
between the development team in Atlanta
770
00:47:43,308 --> 00:47:45,639
that was making the games and Mark,
771
00:47:48,130 --> 00:47:51,241
- Mark had moved to California
to open White Wolf West
772
00:47:51,241 --> 00:47:54,162
and he was frequently in
conflict with some of the more
773
00:47:54,162 --> 00:47:58,483
traditional business-minded
people at the office
774
00:47:58,483 --> 00:48:02,074
and there were also people who felt like
775
00:48:02,074 --> 00:48:04,745
that west coast office
was just bleeding money
776
00:48:04,745 --> 00:48:06,595
and they weren't generating anything,
777
00:48:07,706 --> 00:48:10,487
- One memory I have is that
I had just gotten back from
778
00:48:10,487 --> 00:48:13,428
Germany and this amazing trip
779
00:48:13,428 --> 00:48:17,729
and I just ran three LARPs
and I come back to White Wolf
780
00:48:17,729 --> 00:48:19,930
straight from the airport,
no one has any idea
781
00:48:19,930 --> 00:48:23,331
how exhausted I am or how little I slept
782
00:48:23,331 --> 00:48:27,462
and I come in the warehouse
and the entire company,
783
00:48:27,462 --> 00:48:29,223
they all give me this look,
784
00:48:29,223 --> 00:48:31,273
Like, "You fuckin' asshole,"
785
00:48:34,366 --> 00:48:37,435
- The late 90's, the
entire table top industry
786
00:48:37,435 --> 00:48:39,336
was going through a fundamental shift,
787
00:48:41,268 --> 00:48:44,557
The entire publishing trade
was being massively disrupted
788
00:48:44,557 --> 00:48:46,568
by digital entertainment,
789
00:48:47,238 --> 00:48:50,589
- The same problems the book
industry led to our main
790
00:48:50,589 --> 00:48:54,072
competitor, TSR, who ran
Dungeons & Dragons going bankrupt
791
00:48:54,072 --> 00:48:57,271
and it nearly bankrupted us,
792
00:48:57,271 --> 00:49:01,673
We had layoffs, which it was a hard time
793
00:49:01,673 --> 00:49:04,343
and so, in the middle
of this atmosphere of
794
00:49:04,343 --> 00:49:09,345
hardship for the company,
the west coast office
795
00:49:09,345 --> 00:49:12,716
became a more difficult
thing to keep going,
796
00:49:13,563 --> 00:49:15,757
(somber music)
797
00:49:15,757 --> 00:49:17,708
- I just thought that you wouldn't wanna
798
00:49:17,708 --> 00:49:19,688
get rid of the creator,
799
00:49:19,688 --> 00:49:21,929
But ya know, what I didn't realize,
800
00:49:21,929 --> 00:49:24,860
the entire company would
wanna get rid of the creator,
801
00:49:28,261 --> 00:49:30,212
Made me feel like shit,
802
00:49:30,212 --> 00:49:31,282
I mean, I hate that,
803
00:49:31,282 --> 00:49:33,713
As much as I'm always the outsider,
804
00:49:33,713 --> 00:49:38,104
as much as I'm always
the guy who is not loved,
805
00:49:39,224 --> 00:49:41,485
ya know, it destroyed me,
806
00:49:57,516 --> 00:50:00,711
- In 1998, White Wolf
Publishing as a company
807
00:50:00,711 --> 00:50:04,742
was struggling, which is ironic
because at the same time,
808
00:50:04,742 --> 00:50:07,683
Vampire media and
entertainment was booming,
809
00:50:07,683 --> 00:50:10,864
You had Buffy, you had From Dusk Til Dawn,
810
00:50:10,864 --> 00:50:13,485
And a lot of what you saw in those shows
811
00:50:13,485 --> 00:50:15,986
were influenced directly
by the World of Darkness,
812
00:50:19,097 --> 00:50:23,178
- One of the great untold
stories about early 21st century
813
00:50:23,178 --> 00:50:26,249
popular culture is really
how much World of Darkness
814
00:50:26,249 --> 00:50:28,700
influenced the resurgence
of vampire culture,
815
00:50:30,322 --> 00:50:31,901
- You better wake up,
816
00:50:32,817 --> 00:50:35,432
The world you live in is
just a sugar coated type,
817
00:50:36,853 --> 00:50:39,333
There is another world beneath it,
818
00:50:39,333 --> 00:50:41,124
- Blade came out in 1998,
819
00:50:41,124 --> 00:50:42,924
That was basically based on Vampire,
820
00:50:46,135 --> 00:50:51,137
- Blade definitely was Vampire
the Masquerade on steroids,
821
00:50:51,310 --> 00:50:52,507
- [Voiceover] Blade,
822
00:50:53,981 --> 00:50:56,929
- I thought the trailers
looked so fuckin' awesome,
823
00:50:56,929 --> 00:50:57,979
ya know?
824
00:50:57,979 --> 00:50:59,859
I was excited to see the movie,
825
00:50:59,859 --> 00:51:00,830
- That's him!
826
00:51:00,830 --> 00:51:01,663
Get him, fuck him up!
827
00:51:01,663 --> 00:51:04,161
- It didn't occur to me until
I was watching the movie
828
00:51:04,161 --> 00:51:06,209
and I'm like, "Oh, wow!"
829
00:51:06,209 --> 00:51:09,363
(screaming)
830
00:51:09,363 --> 00:51:11,993
That looks like a thing
that I did, ya know?
831
00:51:11,993 --> 00:51:14,884
It was just where he stops
at the end of that scene
832
00:51:14,884 --> 00:51:18,400
where he shh, then there's Blade,
833
00:51:18,400 --> 00:51:20,294
(intense music)
834
00:51:20,294 --> 00:51:22,116
It was almost the exact same pose,
835
00:51:25,137 --> 00:51:27,168
A couple years later,
I talked to the writer
836
00:51:27,168 --> 00:51:28,498
of the first movie,
837
00:51:28,498 --> 00:51:30,819
He's sitting next to me and he says,
838
00:51:30,819 --> 00:51:32,710
"Ya know, on Blade one, dude,
839
00:51:32,710 --> 00:51:34,850
"we totally had your art books,"
840
00:51:34,850 --> 00:51:36,351
I'm like, "You're kidding!"
841
00:51:36,351 --> 00:51:37,184
Really?
842
00:51:38,332 --> 00:51:41,322
He goes, "Yeah, yeah,
we had your portfolio,
843
00:51:41,322 --> 00:51:42,153
"your vampire portfolio,
844
00:51:42,153 --> 00:51:43,341
"We had your art book,"
845
00:51:43,341 --> 00:51:47,694
I was like, "So, you
just borrowed my stuff
846
00:51:47,694 --> 00:51:49,155
"and you didn't hire me for that,"
847
00:51:49,155 --> 00:51:50,295
He's like, "Oh,"
848
00:51:53,966 --> 00:51:56,227
I mean, Blade was a character
before Vampire, of course,
849
00:51:56,227 --> 00:51:58,868
but when did Blade start
to look really badass
850
00:51:58,868 --> 00:52:01,269
and take the safari jacket off
851
00:52:01,269 --> 00:52:02,369
and the green goggles?
852
00:52:03,719 --> 00:52:04,670
I rest my case,
853
00:52:06,840 --> 00:52:08,671
A little while later, I get a phone call
854
00:52:08,671 --> 00:52:10,011
from Guillermo Del Toro,
855
00:52:11,592 --> 00:52:13,012
I was like, "You're
Guillermo, aren't you?"
856
00:52:13,012 --> 00:52:14,573
He's like, "Yeah,"
857
00:52:14,573 --> 00:52:17,334
He goes, "Listen, we're gonna
work together right now,"
858
00:52:17,334 --> 00:52:18,404
I was like, "Right now, what do you mean?"
859
00:52:18,404 --> 00:52:21,235
He goes, "I've got a film, it's Blade 2,"
860
00:52:22,005 --> 00:52:23,356
I was like, "Oh, really?"
861
00:52:23,356 --> 00:52:26,887
He goes, "I'm gonna make
sure you get paid this time,"
862
00:52:26,887 --> 00:52:26,955
Ha!
863
00:52:28,504 --> 00:52:31,172
(intense music)
864
00:52:36,441 --> 00:52:38,858
(soft music)
865
00:52:44,612 --> 00:52:47,943
- I would say after that, it, I think,
866
00:52:47,943 --> 00:52:48,523
became very problematic
867
00:52:49,784 --> 00:52:53,355
because after that, White
Wolf, in a very real sense,
868
00:52:53,355 --> 00:52:55,756
in a very legal sense
went to war with the club,
869
00:53:02,038 --> 00:53:06,279
- White Wolf, the sort of
rock and roll cultural mavens
870
00:53:06,279 --> 00:53:09,210
of the last decade now became
the guys that had lawyers
871
00:53:09,210 --> 00:53:12,721
and suits in a lawsuit with their fans,
872
00:53:14,161 --> 00:53:18,403
- When the lawsuit happened,
the community was shattered,
873
00:53:21,154 --> 00:53:24,014
- Even though White Wolf won that lawsuit,
874
00:53:24,014 --> 00:53:26,385
they really lost the
court of public opinion,
875
00:53:27,616 --> 00:53:30,356
That was the end of the
Camarilla as we knew it,
876
00:53:31,327 --> 00:53:32,977
Some people were very hurt by it,
877
00:53:36,728 --> 00:53:40,169
- The response to that is
you started to see sales
878
00:53:40,169 --> 00:53:42,170
just drop and sort of go away,
879
00:53:43,370 --> 00:53:45,511
- I saw the sales had gone down,
880
00:53:45,511 --> 00:53:48,052
I have friends who run these game stores,
881
00:53:48,052 --> 00:53:51,203
I said, "I'm not selling
Vampire as much any more,"
882
00:53:51,203 --> 00:53:56,204
- We were used to selling
tens of thousands of something
883
00:53:56,315 --> 00:53:58,255
and now, we're selling thousands,
884
00:54:00,906 --> 00:54:04,187
- We knew that we made a game
that was popular in the 90s,
885
00:54:04,187 --> 00:54:07,378
We also knew that role
playing games, overall,
886
00:54:07,378 --> 00:54:10,839
were declining, but what we
didn't know at the time was,
887
00:54:10,839 --> 00:54:12,826
was it us or was it them?
888
00:54:12,826 --> 00:54:17,041
Was it a product problem
or was it a market problem?
889
00:54:17,041 --> 00:54:18,952
- At this point, we had hundreds of books
890
00:54:18,952 --> 00:54:20,772
around Vampire the
Masquerade and we felt like
891
00:54:20,772 --> 00:54:23,843
we had explored so many
of the topics that were
892
00:54:23,843 --> 00:54:25,724
there to explore that we
were starting to move into
893
00:54:25,724 --> 00:54:29,565
minutia that only applied
to a small group of people,
894
00:54:29,565 --> 00:54:33,826
- There was so much vampire
stuff that we had created,
895
00:54:33,826 --> 00:54:38,568
this world was so rich, so developed,
896
00:54:38,568 --> 00:54:42,469
like new players were
just too intimidated by
897
00:54:42,469 --> 00:54:44,179
I have to know what,
898
00:54:47,691 --> 00:54:51,312
We decided we needed to
restart and I think then,
899
00:54:51,312 --> 00:54:55,983
we decided the best way to do
that was to sort of fulfill
900
00:54:55,983 --> 00:54:57,754
this inherent promise that we'd made
901
00:54:57,754 --> 00:54:58,954
from the very beginning,
902
00:54:59,894 --> 00:55:03,686
For a 1991 ya know, the advertising is,
903
00:55:03,686 --> 00:55:04,886
Gehenna is coming,
904
00:55:06,550 --> 00:55:09,218
(ominous music)
905
00:55:11,736 --> 00:55:13,499
- Gehenna is coming soon,
906
00:55:15,989 --> 00:55:18,700
- From 1991 on, we had said
in our books at some point,
907
00:55:18,700 --> 00:55:22,351
the elder vampires will wake
up and they will be hungry
908
00:55:22,351 --> 00:55:26,443
and it will fundamentally
change the very existence
909
00:55:26,443 --> 00:55:29,420
and the nature of what
it means to be a vampire,
910
00:55:29,420 --> 00:55:32,256
- The world will turn cold
911
00:55:32,256 --> 00:55:34,895
and unclean things will
rise up from the earth
912
00:55:34,895 --> 00:55:38,402
and storms will roll,
lightning will light fires,
913
00:55:38,402 --> 00:55:42,338
boils will fester and their
bodies, twisting, will fall,
914
00:55:42,338 --> 00:55:44,288
(intense music)
915
00:55:44,288 --> 00:55:47,279
- It was the vampire apocalypse,
we called it, Gehenna,
916
00:55:49,027 --> 00:55:51,694
- The you will know, it is time,
917
00:55:53,464 --> 00:55:55,965
Gehenna will soon be upon you,
918
00:56:00,203 --> 00:56:02,224
- People in the industry were like,
919
00:56:02,224 --> 00:56:04,975
"Whoa you guys, that's radical,"
920
00:56:04,975 --> 00:56:06,955
You're insane,
- Insane,
921
00:56:06,955 --> 00:56:10,846
- You're taking one of
those popular products
922
00:56:10,846 --> 00:56:14,758
in the marketplace and you're
just gonna stop doing it?
923
00:56:14,758 --> 00:56:16,673
(tense music)
924
00:56:22,982 --> 00:56:25,483
(eerie music)
925
00:56:38,405 --> 00:56:40,586
- When I started playing
World of Darkness,
926
00:56:40,586 --> 00:56:43,517
my mom had gotten very sick
927
00:56:43,517 --> 00:56:48,470
and I ya know, had a lot
of feelings about that
928
00:56:48,470 --> 00:56:51,912
that I didn't really talk to people about,
929
00:56:51,912 --> 00:56:56,914
So, getting to play a
character that maybe acted out
930
00:56:57,311 --> 00:57:00,912
or do stuff was a really
great way of taking
931
00:57:00,912 --> 00:57:05,914
all of that emotional stuff
and putting it into something,
932
00:57:07,611 --> 00:57:10,029
(soft music)
933
00:57:11,765 --> 00:57:16,827
The first time I went, go into the room,
934
00:57:16,827 --> 00:57:19,788
have a basic costume,
nothing really super cool
935
00:57:19,788 --> 00:57:22,659
and I walk in and I see all these people
936
00:57:22,659 --> 00:57:25,230
and they're engaged and doing stuff,
937
00:57:25,230 --> 00:57:26,320
I chickened out,
938
00:57:26,320 --> 00:57:28,071
I turn around and I walk right back out,
939
00:57:29,925 --> 00:57:32,972
I didn't say anything for like 30 minutes,
940
00:57:34,363 --> 00:57:36,523
Then, people started
talking to me and I was
941
00:57:36,523 --> 00:57:38,394
responding in character,
then all of a sudden,
942
00:57:38,394 --> 00:57:39,474
I was just doing it,
943
00:57:40,985 --> 00:57:42,585
I felt exhilaration,
944
00:57:43,625 --> 00:57:46,536
It was awesome, it was very thrilling,
945
00:57:46,536 --> 00:57:47,897
It was scary too,
946
00:57:49,567 --> 00:57:51,008
It's intense and it requires
947
00:57:51,008 --> 00:57:52,778
a lot of social skills actually,
948
00:57:54,959 --> 00:57:59,030
I learned so much about
what I can do as a person,
949
00:57:59,030 --> 00:58:01,251
being able to play all
these different roles
950
00:58:01,251 --> 00:58:03,572
and I learned a lot
about other people too,
951
00:58:05,762 --> 00:58:09,003
The World of Darkness
and the LARP community
952
00:58:09,003 --> 00:58:10,384
is very close knit,
953
00:58:12,494 --> 00:58:14,925
For me, what is cool is involving people,
954
00:58:14,925 --> 00:58:17,666
telling really great
stories and making it fun,
955
00:58:21,065 --> 00:58:23,558
(intense thunder clapping)
956
00:58:23,558 --> 00:58:25,829
- The war itself had become more perilous,
957
00:58:28,659 --> 00:58:29,930
The weapons had evolved,
958
00:58:30,870 --> 00:58:33,581
- With all the upheaval that
was going on at the time,
959
00:58:33,581 --> 00:58:36,062
the last thing that White Wolf needed was
960
00:58:36,062 --> 00:58:38,062
yet another legal battle,
961
00:58:38,062 --> 00:58:39,013
- Who are you people?
962
00:58:39,013 --> 00:58:40,053
- You're in the middle
of a war that's been
963
00:58:40,053 --> 00:58:42,094
raging for the better part of 1,000 years,
964
00:58:42,094 --> 00:58:45,120
a blood feud between vampires and lichens,
965
00:58:45,120 --> 00:58:47,115
Werewolves,
966
00:58:47,115 --> 00:58:48,966
- When I saw Underworld, I thought,
967
00:58:48,966 --> 00:58:50,826
"They must have contacted White Wolf
968
00:58:50,826 --> 00:58:52,847
"and done this movie in
association with them,
969
00:58:52,847 --> 00:58:54,497
"I thought it was that close,"
970
00:58:54,497 --> 00:58:57,134
- They essentially make
a World of Darkness movie
971
00:58:57,134 --> 00:58:58,869
just straight up,
972
00:58:58,869 --> 00:59:02,160
- The chain has never
been broken, not once,
973
00:59:02,160 --> 00:59:04,551
not in 14 centuries,
974
00:59:04,551 --> 00:59:09,032
not since we elders first began
to leap frog through time,
975
00:59:09,032 --> 00:59:12,603
- There's cases where we
felt movies or other works
976
00:59:12,603 --> 00:59:14,444
had taken too much of our material
977
00:59:15,564 --> 00:59:18,495
and Underworld was a good example of that,
978
00:59:18,495 --> 00:59:19,328
- Ah yes,
979
00:59:21,111 --> 00:59:22,666
the lichen,
980
00:59:22,666 --> 00:59:25,087
- Underworld is a washed
down version of Masquerade,
981
00:59:25,087 --> 00:59:27,068
The whole vampire verse werewolf thing
982
00:59:27,068 --> 00:59:29,305
came from the World of Darkness,
983
00:59:29,305 --> 00:59:31,556
(growling)
984
00:59:34,680 --> 00:59:37,001
- We had a protracted legal fight but,
985
00:59:37,001 --> 00:59:40,300
we reached a satisfactory settlement on it
986
00:59:40,300 --> 00:59:42,272
and the settlement allowed them to
987
00:59:42,272 --> 00:59:44,000
continue making the movies,
988
00:59:44,000 --> 00:59:46,524
- That was the only time
that we were acknowledged,
989
00:59:46,524 --> 00:59:48,834
The rest of the time, we were just copied,
990
00:59:49,795 --> 00:59:53,956
- 2006 to 2008, you saw
that the Twilight novels,
991
00:59:53,956 --> 00:59:56,386
the Sookie Stackhouse,
Charlaine Harris books,
992
00:59:56,386 --> 01:00:01,079
those were very clearly
influenced by World of Darkness,
993
01:00:01,079 --> 01:00:04,550
♪ When you came in, the air went out ♪
994
01:00:04,550 --> 01:00:07,550
- I think the greatest copy
of Vampire the Masquerade
995
01:00:07,550 --> 01:00:08,384
was True Blood,
996
01:00:10,391 --> 01:00:12,542
- Anybody that saw True Blood first season
997
01:00:12,542 --> 01:00:13,822
thought that same thing,
998
01:00:13,822 --> 01:00:15,803
They knew about Vampire,
999
01:00:15,803 --> 01:00:18,434
They went, "Is this the new Vampire show?
1000
01:00:18,434 --> 01:00:19,934
"Is this a new White Wolf show?"
1001
01:00:19,934 --> 01:00:21,905
- The first vampire was Cain,
1002
01:00:21,905 --> 01:00:23,705
Being a vampire is the mark of Cain,
1003
01:00:23,705 --> 01:00:25,916
It's God's punishment for bringing--
1004
01:00:25,916 --> 01:00:28,877
- The True Blood TV series,
they actually talk about Cain,
1005
01:00:28,877 --> 01:00:31,158
The first vampire, I
mean, that was sort of
1006
01:00:31,158 --> 01:00:33,448
a defining point of our myth,
1007
01:00:33,448 --> 01:00:36,539
- Your majesty, you've had
me abducted by werewolves,
1008
01:00:36,539 --> 01:00:38,460
- They had kings of different cities,
1009
01:00:38,460 --> 01:00:39,860
We had princes,
1010
01:00:39,860 --> 01:00:41,648
They had sheriffs, we had sheriffs,
1011
01:00:41,648 --> 01:00:44,092
- Listen, Bill was in fact kidnapped
1012
01:00:44,092 --> 01:00:46,492
by human or vampire,
1013
01:00:46,492 --> 01:00:48,183
I am duty bound as sheriff of the area
1014
01:00:48,183 --> 01:00:49,783
in which he resides to find him,
1015
01:00:51,444 --> 01:00:53,705
- It had gotten to a point
where there weren't even really
1016
01:00:53,705 --> 01:00:57,061
pretending not to copy our stuff any more,
1017
01:00:57,061 --> 01:00:59,729
(ominous music)
1018
01:01:02,888 --> 01:01:06,629
- In 2004, we relaunched
the World of Darkness
1019
01:01:06,629 --> 01:01:09,660
in what a lot of players call
the new World of Darkness,
1020
01:01:09,660 --> 01:01:11,090
It wasn't Vampire the Masquerade,
1021
01:01:11,090 --> 01:01:13,021
It was Vampire the Requiem,
1022
01:01:13,021 --> 01:01:16,617
- There was a lot of excitement
looking forward to it,
1023
01:01:16,617 --> 01:01:17,692
to it coming,
1024
01:01:17,692 --> 01:01:22,033
- I was excited to see a
reinvention of this world
1025
01:01:22,033 --> 01:01:23,604
that I'd grown to love,
1026
01:01:26,685 --> 01:01:31,086
When I received the book,
I started paging through it
1027
01:01:31,086 --> 01:01:33,767
and did not speak to me at all,
1028
01:01:35,508 --> 01:01:40,509
- Requiem emphasized
lust story and more rules
1029
01:01:40,719 --> 01:01:41,990
and procedure,
1030
01:01:44,360 --> 01:01:47,201
- Vampire became more gaming oriented
1031
01:01:47,201 --> 01:01:50,852
and rules monitoring than
role playing and storytelling,
1032
01:01:51,803 --> 01:01:53,633
- That was a big departure
for a lot of people,
1033
01:01:53,633 --> 01:01:55,864
Tim Bradstreet wasn't doing the art,
1034
01:01:55,864 --> 01:01:58,365
The art was very comic book style,
1035
01:01:59,632 --> 01:02:02,176
- If you look at Requiem more closely
1036
01:02:02,176 --> 01:02:04,357
and if you look at the
nuts and bolt of it,
1037
01:02:04,357 --> 01:02:05,807
there is this huge change,
1038
01:02:07,958 --> 01:02:09,928
It can be played to win,
1039
01:02:12,219 --> 01:02:14,670
- When Vampire Requiem had come out,
1040
01:02:14,670 --> 01:02:17,198
all of the people that I
was playing the LARP with
1041
01:02:17,198 --> 01:02:18,698
were like, "What?"
1042
01:02:21,099 --> 01:02:23,953
- To me, Requiem was
another role playing game
1043
01:02:23,953 --> 01:02:28,084
and I love role playing games,
but it didn't speak to me
1044
01:02:28,084 --> 01:02:29,435
like Masquerade did,
1045
01:02:31,631 --> 01:02:34,956
(intense music)
1046
01:02:35,146 --> 01:02:38,467
- We sold more books with that launch
1047
01:02:38,467 --> 01:02:42,018
than we had ever sold
before on any other launch,
1048
01:02:42,018 --> 01:02:47,020
100,000 units, which for 2004
1049
01:02:47,202 --> 01:02:49,191
in the role playing game industry,
1050
01:02:50,069 --> 01:02:51,581
might as well have parted the Red Sea,
1051
01:02:51,581 --> 01:02:53,102
It was an incredible launch,
1052
01:02:56,653 --> 01:02:59,434
- While they sold a lot of the core book,
1053
01:02:59,434 --> 01:03:01,745
what was very telling
is they didn't sell much
1054
01:03:01,745 --> 01:03:04,746
of it's companion books,
1055
01:03:04,746 --> 01:03:07,197
- White Wolf with a new game,
1056
01:03:07,197 --> 01:03:09,097
who wasn't going to buy that book?
1057
01:03:09,097 --> 01:03:10,937
Everyone was going to buy that book,
1058
01:03:10,937 --> 01:03:12,568
but after that first book,
1059
01:03:15,039 --> 01:03:18,870
I saw people were not as
interested and I thought,
1060
01:03:18,870 --> 01:03:22,351
"Oh my goodness, maybe White
Wolf just committed suicide,"
1061
01:03:23,721 --> 01:03:26,592
- What do you do in a situation like this?
1062
01:03:26,592 --> 01:03:28,753
You have fans who love the
traditional World of Darkness
1063
01:03:28,753 --> 01:03:31,194
but they're not buying the game any more,
1064
01:03:31,194 --> 01:03:33,585
You tend to launch a
brand new version of it
1065
01:03:33,585 --> 01:03:35,069
and no one's buying it,
1066
01:03:35,069 --> 01:03:37,737
(intense music)
1067
01:03:51,160 --> 01:03:52,921
- Know any games we can play?
1068
01:03:55,561 --> 01:03:58,552
- One of the reasons that
we weren't resonating
1069
01:03:58,552 --> 01:04:02,083
with the youth of the
role playing game industry
1070
01:04:02,083 --> 01:04:04,724
is because the youth
weren't in this market,
1071
01:04:04,724 --> 01:04:06,225
They had found another market,
1072
01:04:10,926 --> 01:04:13,257
- Book publishing was dying,
1073
01:04:13,257 --> 01:04:15,388
It was clear everything
was moving electronic
1074
01:04:15,388 --> 01:04:18,699
and we were trying to
basically create a property
1075
01:04:18,699 --> 01:04:20,501
that would be exciting again,
1076
01:04:20,501 --> 01:04:23,030
(intense music)
1077
01:04:23,030 --> 01:04:27,361
- Bloodlines truly
captured the sense of story
1078
01:04:27,361 --> 01:04:30,250
from the role playing game
and the live action game,
1079
01:04:30,250 --> 01:04:34,443
It was a new way to play
something that we were already
1080
01:04:34,443 --> 01:04:35,844
enthusiastic about,
1081
01:04:37,474 --> 01:04:40,925
- Bloodlines is a game that
was put out by Activision
1082
01:04:40,925 --> 01:04:43,036
and we were all excited
about the potential,
1083
01:04:43,036 --> 01:04:46,927
So, we felt like we
needed to get into being
1084
01:04:46,927 --> 01:04:48,761
our own development studio,
1085
01:04:48,761 --> 01:04:50,108
(intense music)
1086
01:04:50,108 --> 01:04:53,069
- That's when CCP steps into the picture,
1087
01:04:58,671 --> 01:05:00,872
- The idea of EVE was that
we would create a world
1088
01:05:00,872 --> 01:05:03,523
with rules and that the
players inside that world
1089
01:05:03,523 --> 01:05:05,713
would then create the game,
1090
01:05:06,659 --> 01:05:08,984
- [Player] Don't tell
me what you're looting,
1091
01:05:08,984 --> 01:05:10,575
I don't wanna know until after,
1092
01:05:10,575 --> 01:05:12,675
- The game is about people
interacting with other people,
1093
01:05:13,527 --> 01:05:15,443
- [Player] Shut up,
1094
01:05:15,443 --> 01:05:19,728
- EVE Online is a massive,
multiplayer online game
1095
01:05:19,728 --> 01:05:23,839
which you play by logging onto
an online server somewhere
1096
01:05:23,839 --> 01:05:25,679
and you start playing it together with
1097
01:05:25,679 --> 01:05:27,630
a lot of other people,
1098
01:05:27,630 --> 01:05:30,881
- Felt like a perfect fit
because what they were doing was
1099
01:05:30,881 --> 01:05:32,552
completely based around
stories that were driven
1100
01:05:32,552 --> 01:05:35,252
by the community and so, we felt like,
1101
01:05:35,252 --> 01:05:38,046
this is exactly where we wanna be,
1102
01:05:38,046 --> 01:05:40,464
(soft music)
1103
01:05:45,646 --> 01:05:47,706
- I met Hilmar for the first time
1104
01:05:47,706 --> 01:05:48,977
at EVE three in 2006
1105
01:05:49,847 --> 01:05:51,598
and at one point, Helmar just says,
1106
01:05:53,058 --> 01:05:55,163
"Everybody keeps talking to us about
1107
01:05:55,163 --> 01:05:58,290
"merging and working
with CCP, but it's like,
1108
01:05:58,290 --> 01:06:00,920
"they want to add Coca
Cola with Coca Cola,
1109
01:06:02,181 --> 01:06:03,701
"You're like a cheeseburger!
1110
01:06:03,701 --> 01:06:05,282
"We would go great together!"
1111
01:06:07,175 --> 01:06:09,093
(intense music)
1112
01:06:09,093 --> 01:06:10,523
- Here comes this odd Icelandic company
1113
01:06:10,523 --> 01:06:12,544
that makes this weird space game,
1114
01:06:12,544 --> 01:06:15,105
They sort of seem like the
great white hope, so to speak,
1115
01:06:15,105 --> 01:06:18,146
that they're gonna come
in and save everything
1116
01:06:18,146 --> 01:06:19,496
and make it awesome again,
1117
01:06:19,496 --> 01:06:21,977
make it bigger and better than ever,
1118
01:06:21,977 --> 01:06:23,778
- You all know this guy,
1119
01:06:23,778 --> 01:06:27,519
- For me, it was huge because ya know,
1120
01:06:27,519 --> 01:06:30,590
it'd always been a thought
of World of Darkness,
1121
01:06:30,590 --> 01:06:33,691
I was really into revitalizing
a lot of the things
1122
01:06:33,691 --> 01:06:36,301
that were now struggling at White Wolf,
1123
01:06:37,682 --> 01:06:40,093
- We went through the entire
merger and acquisition
1124
01:06:40,093 --> 01:06:43,454
process in four months,
1125
01:06:43,454 --> 01:06:46,065
It was like drinking from a fire hose
1126
01:06:46,065 --> 01:06:47,715
that was full of Icelandic vodka,
1127
01:06:49,217 --> 01:06:51,885
(intense music)
1128
01:07:02,830 --> 01:07:05,477
- All of the hardcore fans
is like where is the stuff,
1129
01:07:05,477 --> 01:07:07,971
Here, have our money,
1130
01:07:07,971 --> 01:07:09,722
But nothing was really happening,
1131
01:07:09,722 --> 01:07:11,933
so that was frustrating,
1132
01:07:20,705 --> 01:07:25,217
- This point, White Wolf's
community was a mess,
1133
01:07:25,217 --> 01:07:26,167
You got a lot of resentment,
1134
01:07:26,167 --> 01:07:28,468
There was these broken promises,
1135
01:07:28,468 --> 01:07:31,049
So, the idea was sort
of get em all together,
1136
01:07:31,049 --> 01:07:36,050
1300, 1400 fans of different
fan clubs all in the same room,
1137
01:07:37,858 --> 01:07:40,525
(fans clapping)
1138
01:07:43,252 --> 01:07:46,723
- So, we put something
together just for you guys,
1139
01:07:46,723 --> 01:07:49,154
This was made to capture
the mood and the feel
1140
01:07:49,154 --> 01:07:50,925
that we're gonna try to pursue
1141
01:07:50,925 --> 01:07:52,970
with the World of Darkness in a month,
1142
01:07:52,970 --> 01:07:56,304
(slow orchestral music)
1143
01:07:57,507 --> 01:07:59,657
- [Woman] You won't believe me,
1144
01:07:59,657 --> 01:08:01,808
In fact, I shouldn't tell you,
1145
01:08:01,808 --> 01:08:04,239
Some secrets are best taken to the grave,
1146
01:08:05,269 --> 01:08:06,980
They're all around us,
1147
01:08:06,980 --> 01:08:09,090
They control everything,
1148
01:08:09,090 --> 01:08:10,931
They have always been here
1149
01:08:11,600 --> 01:08:13,022
waging their secret wars,
1150
01:08:14,512 --> 01:08:17,803
- The big question up to
that point was, ya know,
1151
01:08:17,803 --> 01:08:20,754
which version of the World of
Darkness are they gonna make?
1152
01:08:21,954 --> 01:08:23,495
- So, behind the scenes,
we've been working on it
1153
01:08:23,495 --> 01:08:25,936
for three years and we still have
1154
01:08:25,936 --> 01:08:27,586
a very long way to go,
1155
01:08:27,586 --> 01:08:29,437
So, that brings me to the announcement
1156
01:08:29,437 --> 01:08:31,317
that I know a lot of you
guys have been speculating
1157
01:08:31,317 --> 01:08:34,088
about for a long time, which is,
1158
01:08:34,088 --> 01:08:37,309
what version of what White Wolf product
1159
01:08:37,309 --> 01:08:39,190
is this game gonna be based on?
1160
01:08:40,320 --> 01:08:41,531
The answer is,,,
1161
01:08:43,471 --> 01:08:46,649
(mysterious music)
1162
01:08:46,649 --> 01:08:49,913
(crowd cheering)
1163
01:08:53,994 --> 01:08:56,045
- You thought you were at a rock concert,
1164
01:08:56,895 --> 01:08:58,666
- That was the moment when I realized,
1165
01:08:58,666 --> 01:09:00,757
"Holy shit, they're bringing it back,
1166
01:09:00,757 --> 01:09:01,957
"It's coming back,"
1167
01:09:04,658 --> 01:09:06,768
(intense music)
1168
01:09:06,768 --> 01:09:11,267
- When they said that, I
felt role playing games
1169
01:09:11,267 --> 01:09:13,240
matter again to me,
1170
01:09:15,141 --> 01:09:17,622
- This was the ultimate validating
1171
01:09:17,622 --> 01:09:19,712
holy shit moment,
1172
01:09:19,712 --> 01:09:21,553
We're going back to what's awesome
1173
01:09:21,553 --> 01:09:24,254
and we're gonna spend millions of dollars
1174
01:09:24,254 --> 01:09:27,217
on the franchise you
grew up with, you loved,
1175
01:09:27,217 --> 01:09:32,218
- It was terrifying and
exciting and cathartic,
1176
01:09:34,337 --> 01:09:37,658
We are gonna be able
to walk into a living,
1177
01:09:37,658 --> 01:09:42,660
breathing digital world and
it was going to be glorious,
1178
01:09:43,003 --> 01:09:45,837
(slow rock music)
1179
01:09:46,905 --> 01:09:48,261
- It was huge,
1180
01:09:48,261 --> 01:09:51,762
The level of excitement,
all the old grievances
1181
01:09:51,762 --> 01:09:53,563
sort of swept away,
1182
01:09:53,563 --> 01:09:55,794
We announced we were gonna
do this 20th anniversary
1183
01:09:55,794 --> 01:09:56,627
printed book,
1184
01:09:56,627 --> 01:09:58,825
Tim Bradstreet was gonna
come back and do the art,
1185
01:10:00,835 --> 01:10:04,306
- Doing V20, for me, it
was revisiting, ya know,
1186
01:10:04,306 --> 01:10:05,587
an ex-lover in a way,
1187
01:10:06,477 --> 01:10:09,478
Here we are, we're gonna
go down this road again
1188
01:10:09,478 --> 01:10:11,098
and it had been a while,
1189
01:10:12,469 --> 01:10:13,639
Felt great,
1190
01:10:15,960 --> 01:10:17,841
- People had gotten the
book back in their hands
1191
01:10:17,841 --> 01:10:19,161
the way they did originally,
1192
01:10:19,161 --> 01:10:22,652
They got to share stories and
reconnect with old friends,
1193
01:10:23,612 --> 01:10:25,523
- Even thought traditional
role playing games
1194
01:10:25,523 --> 01:10:27,929
were far less popular than
they had been in the 90s,
1195
01:10:27,929 --> 01:10:30,765
people who were fans were
still playing these games,
1196
01:10:31,804 --> 01:10:34,856
LARPing was super popular
all around the world
1197
01:10:34,856 --> 01:10:36,636
during that whole period,
1198
01:10:39,807 --> 01:10:43,118
- There was a community
aspect to playing this game
1199
01:10:43,118 --> 01:10:47,350
that really transcended
just fun and escapism,
1200
01:10:49,120 --> 01:10:51,301
- What's special about
role playing is that
1201
01:10:51,301 --> 01:10:53,912
you have a very clear purpose typically
1202
01:10:53,912 --> 01:10:56,923
and you, very often, have a
strong sense of belonging,
1203
01:10:56,923 --> 01:10:59,023
The characters are very rarely isolated
1204
01:10:59,023 --> 01:11:01,124
and that can be quite liberating, I think,
1205
01:11:03,725 --> 01:11:06,736
- Story telling is the
currency of human contact
1206
01:11:06,736 --> 01:11:09,717
and that is exactly at
the very heart of what
1207
01:11:09,717 --> 01:11:10,917
role playing is,
1208
01:11:11,817 --> 01:11:15,188
- Even if we don't necessarily
know we are called players,
1209
01:11:15,188 --> 01:11:16,219
you do belong to this collective
1210
01:11:16,219 --> 01:11:19,930
and it has this sort of
transformational potential
1211
01:11:19,930 --> 01:11:20,950
for everybody,
1212
01:11:22,231 --> 01:11:24,261
As you get so caught up in
the moment, that you forget
1213
01:11:24,261 --> 01:11:26,802
that you don't think you
have leadership skills
1214
01:11:26,802 --> 01:11:28,533
and you stand up and lead,
1215
01:11:28,533 --> 01:11:31,343
Then, after the event,
you're like, "Wait, what?
1216
01:11:31,343 --> 01:11:33,064
"I was a leader?"
1217
01:11:33,064 --> 01:11:34,815
That's still something that you did
1218
01:11:34,815 --> 01:11:39,496
and nobody can take that away from you,
1219
01:11:44,380 --> 01:11:45,213
(suspenseful music)
1220
01:11:45,213 --> 01:11:47,128
- Making video games is really hard,
1221
01:11:47,128 --> 01:11:51,800
It's really hard and making an MMO
1222
01:11:51,800 --> 01:11:54,361
is even harder on top of
that because of the sheer
1223
01:11:54,361 --> 01:11:56,611
volume of systems and
scope of those systems
1224
01:11:56,611 --> 01:12:00,242
and players who need to be put
in contact with one another,
1225
01:12:00,242 --> 01:12:03,043
- We knew this, but it was
also kind of mock through
1226
01:12:03,043 --> 01:12:06,264
within CCP, we know it is
going to be incredibly hard,
1227
01:12:07,145 --> 01:12:09,745
But impossible is nothing,
1228
01:12:09,745 --> 01:12:11,706
We eat the impossible for breakfast,
1229
01:12:12,546 --> 01:12:15,028
We did EVE and we're gonna do this,
1230
01:12:15,028 --> 01:12:17,696
(intense music)
1231
01:12:24,887 --> 01:12:28,561
- In the MMO, a lot of what
the creative director wanted
1232
01:12:28,561 --> 01:12:32,152
was players to be able to
express themselves visually
1233
01:12:32,152 --> 01:12:34,633
and the idea here was the
players would be able to wear
1234
01:12:34,633 --> 01:12:35,814
whatever they wanted,
1235
01:12:35,814 --> 01:12:38,254
So, visually, they could
create this look for them,
1236
01:12:38,254 --> 01:12:41,305
So, we had multiple fashion
designers working at CCP,
1237
01:12:51,689 --> 01:12:53,789
- CCP approached me to bring me on
1238
01:12:53,789 --> 01:12:57,780
as a designer because they
wanted to honor the tradition
1239
01:12:57,780 --> 01:13:00,831
of World of Darkness and it's aesthetic
1240
01:13:00,831 --> 01:13:04,003
but at the same time, push it forward,
1241
01:13:04,003 --> 01:13:06,053
(slow rock music)
1242
01:13:06,053 --> 01:13:10,294
My aesthetic is very tribal
and has goth elements to it,
1243
01:13:11,635 --> 01:13:13,535
I gravitate towards a darkness,
1244
01:13:21,688 --> 01:13:24,959
I came on as the role of
Digital Fashion Editor
1245
01:13:24,959 --> 01:13:27,540
where I worked with a team of illustrators
1246
01:13:27,540 --> 01:13:29,890
and we created fashion collections
1247
01:13:29,890 --> 01:13:31,901
that represented each of the clans,
1248
01:13:32,801 --> 01:13:35,332
I thought it was just
such an incredible world,
1249
01:13:48,736 --> 01:13:52,337
This was the first jacket
that has ever been created
1250
01:13:52,337 --> 01:13:55,128
digitally from an actual fashion piece,
1251
01:13:55,128 --> 01:13:57,239
We took this jacket and we put it into the
1252
01:13:57,239 --> 01:13:58,819
World of Darkness environment
1253
01:13:58,819 --> 01:14:02,581
where the characters were
able to wear the jacket
1254
01:14:02,581 --> 01:14:03,791
within the game setting,
1255
01:14:08,002 --> 01:14:12,444
We were able to digitally
make everyone's fantasy
1256
01:14:12,444 --> 01:14:16,235
and something that you would
dream of wearing in real life,
1257
01:14:17,782 --> 01:14:20,616
(slow rock music)
1258
01:15:03,344 --> 01:15:04,670
- I like to be complimented,
1259
01:15:04,670 --> 01:15:06,401
I like to be told how awesome I am
1260
01:15:06,401 --> 01:15:08,331
and ya know, I'm cool,
1261
01:15:13,263 --> 01:15:16,058
Yeah, it's always, ever since I was a
1262
01:15:16,058 --> 01:15:20,235
really little kid, it's always been about
1263
01:15:20,235 --> 01:15:21,615
putting on the costume,
1264
01:15:27,330 --> 01:15:29,748
(soft music)
1265
01:15:32,389 --> 01:15:33,999
When I start to put on the costume,
1266
01:15:33,999 --> 01:15:36,870
I start to kind of just
distance myself from myself,
1267
01:15:41,281 --> 01:15:44,642
It's always fascinating when I realize
1268
01:15:44,642 --> 01:15:46,223
I can see the moment when it's clicked,
1269
01:15:46,223 --> 01:15:50,094
that I've transitioned from
Caroline to the character,
1270
01:15:50,094 --> 01:15:54,636
Sometimes it's a very
noticeable click almost,
1271
01:15:55,626 --> 01:15:57,456
like switching the channel on a TV,
1272
01:16:02,258 --> 01:16:07,259
With Requiem, I like to play
the more apologetic monster,
1273
01:16:07,680 --> 01:16:10,781
I don't necessarily enjoy what I do,
1274
01:16:12,161 --> 01:16:13,381
but a girl's gotta eat,
1275
01:16:14,455 --> 01:16:17,373
(chattering crowd)
1276
01:16:20,033 --> 01:16:24,635
With Masquerade, there is
so much more opportunities
1277
01:16:24,635 --> 01:16:29,386
for me to decide that I'm a monster
1278
01:16:29,386 --> 01:16:30,287
and I feel good about it,
1279
01:16:32,427 --> 01:16:37,089
Some days, I want to explore a part of me
1280
01:16:37,089 --> 01:16:39,600
that I might shy away from or that I don't
1281
01:16:39,600 --> 01:16:43,031
quite understand why
I'm like that and LARP
1282
01:16:43,031 --> 01:16:45,631
gives me a cheaper alternative to therapy
1283
01:16:45,631 --> 01:16:46,892
to explore myself,
1284
01:16:54,774 --> 01:16:56,595
- Role playing has a long history of being
1285
01:16:56,595 --> 01:16:59,306
your self therapy from I think it was
1286
01:16:59,306 --> 01:17:01,626
in the 20s or 30s where it first started
1287
01:17:01,626 --> 01:17:05,598
in the sense of be your mother
as she leaves your father,
1288
01:17:05,598 --> 01:17:07,617
It's right around the
standard through that,
1289
01:17:07,617 --> 01:17:09,099
That's role playing,
1290
01:17:09,099 --> 01:17:11,419
- There are therapeutic
methods that look a lot like
1291
01:17:11,419 --> 01:17:15,001
role playing and you
never know which thing,
1292
01:17:15,001 --> 01:17:18,202
which random moment in this LARP
1293
01:17:18,202 --> 01:17:21,021
or role playing game is going
to resonate with something
1294
01:17:21,021 --> 01:17:24,294
in your life, that suddenly,
something in your mind clicks
1295
01:17:24,294 --> 01:17:27,304
and you're like, "Hey, this
reminds me of that thing,"
1296
01:17:27,304 --> 01:17:28,405
If you're not prepared for that,
1297
01:17:28,405 --> 01:17:30,834
then it can be a little scary,
1298
01:17:30,834 --> 01:17:33,167
(screaming)
1299
01:18:01,275 --> 01:18:05,846
- When you engage something so deep,
1300
01:18:05,846 --> 01:18:10,848
so dark, so personal in
that intimate kind of a way,
1301
01:18:12,659 --> 01:18:15,790
you carry that with you wherever you are,
1302
01:18:22,818 --> 01:18:25,486
(intense music)
1303
01:18:30,744 --> 01:18:33,825
- EVE was the economic engine
that drove the company,
1304
01:18:33,825 --> 01:18:37,226
CCP had raised capital to
develop two new projects,
1305
01:18:37,226 --> 01:18:39,827
DUST 514 in it's Shanghai office
1306
01:18:39,827 --> 01:18:42,078
and World of Darkness
in it's Atlanta office,
1307
01:18:43,799 --> 01:18:48,801
- The problem starts when EVE
starts to lose subscribers,
1308
01:18:50,050 --> 01:18:51,964
Now, we're seeing a trajectory where
1309
01:18:51,964 --> 01:18:54,362
it's not really going up,
1310
01:18:54,362 --> 01:18:57,012
It's just going down,
1311
01:18:57,012 --> 01:18:58,653
So, we're like whoa,
1312
01:18:58,653 --> 01:19:00,403
We need to do something about this,
1313
01:19:01,804 --> 01:19:04,865
So basically, all teams in all continents
1314
01:19:04,865 --> 01:19:06,145
go to work on EVE,
1315
01:19:07,466 --> 01:19:09,706
- CCP was a good company to work for,
1316
01:19:09,706 --> 01:19:12,067
but once you sell
something to someone else,
1317
01:19:12,067 --> 01:19:13,317
it's theirs,
1318
01:19:15,028 --> 01:19:17,529
White Wolf was now part of that company
1319
01:19:17,529 --> 01:19:22,300
and White Wolf needs were
subservient to CCPs at that point,
1320
01:19:24,491 --> 01:19:27,182
- All of the resources
we needed to make the
1321
01:19:27,182 --> 01:19:30,053
World of Darkness MMO were actually being
1322
01:19:30,053 --> 01:19:34,094
taken away from us and our
project was suffering for it,
1323
01:19:34,094 --> 01:19:35,865
- The following news that we got
1324
01:19:35,865 --> 01:19:39,386
was that workers at White Wolf is fired,
1325
01:19:39,386 --> 01:19:44,487
So we're like okay, this is bad probably,
1326
01:19:44,487 --> 01:19:46,309
(intense music)
1327
01:19:48,318 --> 01:19:50,109
- You don't come back from that,
1328
01:19:50,109 --> 01:19:52,250
Yes, it took a few more
years for the project
1329
01:19:52,250 --> 01:19:55,822
to get shut down completely,
but that's the point where
1330
01:19:55,822 --> 01:19:58,302
the company, basically the fans I think,
1331
01:19:58,302 --> 01:19:59,452
just didn't believe it,
1332
01:20:02,953 --> 01:20:06,034
- The decision comes to shut it down,
1333
01:20:09,039 --> 01:20:11,206
Ya know, I'm part of that decision,
1334
01:20:13,116 --> 01:20:16,257
There was only a second
who made that decision,
1335
01:20:20,790 --> 01:20:23,319
You could say I killed it but, yeah,
1336
01:20:32,662 --> 01:20:34,483
- I felt a huge amount
of responsibility towards
1337
01:20:34,483 --> 01:20:36,223
the fans and I still do,
1338
01:20:36,223 --> 01:20:39,674
I mean, it made me feel
terrible to feel like
1339
01:20:39,674 --> 01:20:42,395
all these people had put
in so much effort and time
1340
01:20:42,395 --> 01:20:44,686
and belief and faith,
1341
01:20:44,686 --> 01:20:47,077
It made me feel terrible,
1342
01:20:52,268 --> 01:20:54,369
- They canceled the MMO,
1343
01:20:54,869 --> 01:20:57,900
it felt like, okay, this is the end,
1344
01:20:58,817 --> 01:21:01,401
(somber music)
1345
01:21:13,158 --> 01:21:16,242
(film reel clicking)
1346
01:21:19,065 --> 01:21:23,778
- In many ways, World of
Darkness helped some of us geeks
1347
01:21:23,778 --> 01:21:26,469
come to terms with being who we were
1348
01:21:26,469 --> 01:21:28,070
and that hadn't happened before,
1349
01:21:30,580 --> 01:21:32,831
- Created a complete cultural movement,
1350
01:21:32,831 --> 01:21:35,432
It was something that opened people's eyes
1351
01:21:35,432 --> 01:21:39,543
to being able to express yourself
in a whole different way,
1352
01:21:44,415 --> 01:21:45,705
- You know that feeling
you've had when you've
1353
01:21:45,705 --> 01:21:48,556
walked out of certain movies
and you just feel different,
1354
01:21:50,116 --> 01:21:53,567
As an entity, it exists in that way and
1355
01:21:56,558 --> 01:21:58,689
it's pretty special,
1356
01:21:58,689 --> 01:21:59,989
It's a very special thing,
1357
01:22:04,371 --> 01:22:07,312
- When you have somebody
come up to you and say,
1358
01:22:07,312 --> 01:22:08,972
"I read your book,
1359
01:22:08,972 --> 01:22:11,513
"It changed my life,"
1360
01:22:11,513 --> 01:22:13,064
You're just humbled by that,
1361
01:22:13,064 --> 01:22:16,215
It's just like writing the
book's changed our lives too,
1362
01:22:27,337 --> 01:22:29,379
- We Rabnos are so few now,
1363
01:22:29,379 --> 01:22:30,699
We're so very few,
1364
01:22:33,346 --> 01:22:34,410
But we are strong
1365
01:22:35,741 --> 01:22:36,741
and we are clever
1366
01:22:37,861 --> 01:22:40,502
and when we band together,
1367
01:22:40,502 --> 01:22:41,712
we are a force to be reckoned with,
1368
01:22:43,783 --> 01:22:46,074
Our hope is to rise again,
1369
01:22:46,074 --> 01:22:48,865
to reignite that passion
that we used to feel
1370
01:22:48,865 --> 01:22:50,805
and to drink in a new generation,
1371
01:22:54,326 --> 01:22:57,217
- It's just time for there
to be a new expression
1372
01:22:57,217 --> 01:23:00,038
of the World of Darkness
in a way that will
1373
01:23:00,038 --> 01:23:03,469
capture the imagination of millions,
1374
01:23:03,469 --> 01:23:05,240
millions of fans,
1375
01:23:06,455 --> 01:23:09,123
(intense music)
1376
01:23:32,008 --> 01:23:34,139
- There's a lot of
different groups of people
1377
01:23:34,139 --> 01:23:36,470
that you'd never get to meet
if you didn't play the game,
1378
01:23:36,470 --> 01:23:37,790
so it's a beautiful thing,
1379
01:23:42,491 --> 01:23:44,792
- As soon you join in,
the community's lovely,
1380
01:23:46,283 --> 01:23:48,383
You find this really broadening network
1381
01:23:48,383 --> 01:23:50,224
that you can connect with,
1382
01:23:51,844 --> 01:23:53,805
- Role playing has changed my life
1383
01:23:53,805 --> 01:23:55,085
in so many ways,
1384
01:23:55,085 --> 01:23:57,906
It brings a sense of
understanding between people,
1385
01:23:57,906 --> 01:23:59,357
That's why we're here, right?
1386
01:24:02,488 --> 01:24:05,429
- We just have it in us, this quest
1387
01:24:05,429 --> 01:24:06,179
and this thirst for darkness,
1388
01:24:07,059 --> 01:24:10,000
I think World of Darkness
really brings out
1389
01:24:10,000 --> 01:24:12,871
other parts of who we are
and who our souls are,
107954
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.