Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:04,096 --> 00:00:10,240
In this video we're going to add the many things that make game feel complete first one
2
00:00:10,496 --> 00:00:16,640
Cancelling an essential part of the environment like the Beginning sense Exeter and sound effects around the forest
3
00:00:16,896 --> 00:00:23,040
What's all at the game and enjoy the sponsor animes which one clue creating a creepy siren sound will then
4
00:00:23,296 --> 00:00:29,440
Silver Sam files and Trigger them via the game manager will then create an intro cutscene to give some exposition
5
00:00:29,696 --> 00:00:35,840
And set the mood finally will create the ending sequence by opening the exit door and playing a new song
6
00:00:36,096 --> 00:00:39,168
Voice-over and then finally will have a playable game
7
00:00:40,704 --> 00:00:46,848
Alright we have enemies we have an objective we even have a voice-over for the story which we'll get to that part soon
8
00:00:47,360 --> 00:00:51,456
It's time the album any final touches that go into a finished product
9
00:00:52,224 --> 00:00:56,320
There is a saying in software development actually that the last 10% of a project
10
00:00:56,576 --> 00:00:58,624
Text 90% of their time
11
00:00:58,880 --> 00:01:00,781
And that is definitely true for game development
12
00:01:00,783 --> 00:01:03,131
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
13
00:01:03,132 --> 00:01:04,256
So I'll be moving fast to finish everything
14
00:01:04,512 --> 00:01:08,864
But by the end we should have a beginning middle and end to our game
15
00:01:09,120 --> 00:01:10,400
So let's get started
16
00:01:11,168 --> 00:01:17,312
The first thing I want to do is I want to do adult like a war like a chain link fence to describe players from going back to the
17
00:01:17,568 --> 00:01:23,456
Getting an order for story purposes to say of this is where I came from I came from the city behind me
18
00:01:23,968 --> 00:01:25,504
Let's go to Asset Store
19
00:01:25,760 --> 00:01:31,904
I'm actually found something already called chain link fences which is free so if you search for that you should find the pretty easily
20
00:01:32,160 --> 00:01:38,048
And I really like the barbed wire fence it fits the idea that I don't want players to go that direction I went in the go forward
21
00:01:38,304 --> 00:01:42,144
Import download if you haven't hit in Port again
22
00:01:42,400 --> 00:01:47,264
Alright let's go to scene and then an asset fence we can go to prefabs
23
00:01:47,776 --> 00:01:52,128
There's a lot of cool stuff we can choose so I'm just going to do the first one they're all kind of the same
24
00:01:52,896 --> 00:01:54,432
They are kind of small
25
00:01:55,456 --> 00:01:57,504
And so I'm going to scale it up
26
00:01:58,016 --> 00:01:59,040
Big time
27
00:01:59,808 --> 00:02:00,320
Suppliers of
28
00:02:01,088 --> 00:02:01,600
That this
29
00:02:02,112 --> 00:02:06,976
And it actually comes with an LG group which is just means level of distance
30
00:02:07,232 --> 00:02:09,792
And that's just for performance issues if you go
31
00:02:10,048 --> 00:02:11,584
Far away enough
32
00:02:12,096 --> 00:02:15,936
The type of mesh at the complexity of that 3D model will go down
33
00:02:16,192 --> 00:02:21,056
It's just a save performance Just to save the amount of triangles you displaying on the screen
34
00:02:21,312 --> 00:02:24,128
Alright there's no like Collider on it and that's ok
35
00:02:24,384 --> 00:02:28,224
If you ever want to change the way this gizmo is working just you cancel
36
00:02:28,480 --> 00:02:30,272
Between global and local right here
37
00:02:30,784 --> 00:02:32,832
Cos I'm going to do a bunch of duplicating
38
00:02:33,600 --> 00:02:38,208
So I'm going to hit ctrl d and I'm just going to move these bad boys
39
00:02:38,464 --> 00:02:39,232
Make a war
40
00:02:40,000 --> 00:02:42,304
Can I add a Collider so it's actually a wall
41
00:02:42,816 --> 00:02:46,400
Sienna stretch these out and make a wall
42
00:02:47,168 --> 00:02:49,728
Article I read after this
43
00:02:50,240 --> 00:02:52,800
I really don't want someone to try to get around it
44
00:02:53,056 --> 00:02:53,824
Turn turn turn
45
00:02:55,872 --> 00:03:02,016
I'm probably make the collider extra big very done in encourage people even go destruction get rid of somebody
46
00:03:02,272 --> 00:03:03,808
Please as well to clean up
47
00:03:04,832 --> 00:03:06,624
This is all that I did
48
00:03:07,136 --> 00:03:10,720
Making my first game was just scrap like this for 18 months
49
00:03:11,232 --> 00:03:12,512
We made this game pretty fat
50
00:03:13,536 --> 00:03:16,096
Alright I'm just going to do create empty
51
00:03:16,864 --> 00:03:18,400
And there is a game object
52
00:03:18,912 --> 00:03:19,680
Are there it is
53
00:03:19,936 --> 00:03:26,080
You can actually just the size of a here you could actually adjust the size by the transform that's right here it does
54
00:03:27,360 --> 00:03:28,896
How much rotated
55
00:03:29,920 --> 00:03:31,456
Bring it this way
56
00:03:33,504 --> 00:03:34,272
Yeah that's all
57
00:03:35,808 --> 00:03:36,320
There we go
58
00:03:36,576 --> 00:03:37,088
We have
59
00:03:37,344 --> 00:03:38,112
Invisible War
60
00:03:40,416 --> 00:03:46,304
And that should block anybody who wants to go that Direction Let's it's match this it's too photo-realistic
61
00:03:46,816 --> 00:03:49,888
Click on it again here's a shading material
62
00:03:50,400 --> 00:03:52,960
And also if you just want to change a bunch of textures fast
63
00:03:53,216 --> 00:03:54,240
I just hold on the shift
64
00:03:54,496 --> 00:03:59,360
And then was like every texture that material but the flat square textures
65
00:03:59,872 --> 00:04:02,176
You can adjust them at once so it's cold
66
00:04:02,944 --> 00:04:06,016
256 and 10 point no filter
67
00:04:07,040 --> 00:04:08,064
Catherine go lower
68
00:04:08,320 --> 00:04:09,088
6128
69
00:04:10,112 --> 00:04:10,624
Yeah
70
00:04:10,880 --> 00:04:12,928
That's what I want love that block you look
71
00:04:13,696 --> 00:04:14,208
Ok
72
00:04:14,464 --> 00:04:17,280
That's fine I maybe I'll just that later
73
00:04:17,536 --> 00:04:20,095
During the fine-tuning of the polishing stage but
74
00:04:20,863 --> 00:04:22,911
Who are start the player right here
75
00:04:23,167 --> 00:04:25,727
And then I said you turn around and see this be like oh
76
00:04:26,495 --> 00:04:27,775
Am I supposed to be here
77
00:04:28,031 --> 00:04:30,335
And is it adds to the story of a cold that he
78
00:04:30,591 --> 00:04:32,127
Three climb over that fence
79
00:04:33,407 --> 00:04:37,247
So alright the next thing we need we need our ending door
80
00:04:37,503 --> 00:04:43,647
And that's what are the security terminals are for its to open this access point to the free
81
00:04:43,903 --> 00:04:44,671
Outside world
82
00:04:45,183 --> 00:04:51,327
And I was thinking I wanted to go towards the sunset for the exit and I doing I'm doing it on purpose for dramatic
83
00:04:52,095 --> 00:04:56,959
And we need a door that I want to put right here in the middle of like a little Kenyan
84
00:04:57,215 --> 00:05:00,543
Let's go to the app store and I think we just type in
85
00:05:00,799 --> 00:05:02,591
Sci-fi door
86
00:05:02,847 --> 00:05:05,151
I think we'll get something was going to free apps
87
00:05:05,919 --> 00:05:08,735
Oh yes we have 4 choices and is it the one I like
88
00:05:09,247 --> 00:05:14,367
And I like it because it's really worn down has like that worn old futuristic look
89
00:05:15,135 --> 00:05:21,279
And it's orange which is the same colour as our terminals and the sunset so that again it's complementary colours I like that
90
00:05:21,791 --> 00:05:23,071
WhatsApp download
91
00:05:23,839 --> 00:05:25,119
And that's imported
92
00:05:25,375 --> 00:05:31,519
So let's go back to the scene was going to assets and I think it was on the Sci-Fi door
93
00:05:32,543 --> 00:05:33,823
What's got a prefab
94
00:05:34,847 --> 00:05:40,223
I guess technically to yellow but still it's a warm colour compared to the cool blues and purples we have
95
00:05:40,735 --> 00:05:42,527
Something and drag and drop that
96
00:05:43,295 --> 00:05:46,111
I'm going to add skill this bad boy up
97
00:05:46,367 --> 00:05:49,183
Really be honest be like I wanted to be
98
00:05:49,695 --> 00:05:51,999
Really kind of intimidating figure
99
00:05:53,023 --> 00:05:54,047
And of course
100
00:05:54,303 --> 00:05:55,583
We got a pixel eyes
101
00:05:56,351 --> 00:05:58,911
And make it look like the rest of our game
102
00:05:59,167 --> 00:06:02,495
So under again I'm going to hold on the shift and select all of them
103
00:06:03,007 --> 00:06:06,079
I'm going to do 256 no filter
104
00:06:06,335 --> 00:06:12,479
And if I had more time I would be modified his assets more and I got the maybe downloading Photoshop
105
00:06:12,735 --> 00:06:18,879
Cheers for gamp and changing textures or adding grinder changing colours but I'm doing
106
00:06:19,135 --> 00:06:21,183
Fast but I still want to modify the acid
107
00:06:21,439 --> 00:06:22,975
To give it my own unique touch
108
00:06:23,999 --> 00:06:25,535
Alright so I'm going to put this
109
00:06:25,791 --> 00:06:27,839
Shower and I will need the car
110
00:06:28,351 --> 00:06:28,863
Like
111
00:06:29,631 --> 00:06:32,447
A canyon out of the mountains we have someone hit
112
00:06:32,959 --> 00:06:34,239
Paint terrain
113
00:06:34,495 --> 00:06:37,567
I'm just going to set hi I think that's a good one then holding shift
114
00:06:38,079 --> 00:06:38,591
Click
115
00:06:38,847 --> 00:06:41,919
And that's at the height of actually started 20th not a big deal
116
00:06:42,687 --> 00:06:47,807
And then I'm just going to paint this when I just the opacity maybe I make the edges of little hard
117
00:06:48,575 --> 00:06:49,343
Want to be
118
00:06:49,599 --> 00:06:50,879
Like it's cut in
119
00:06:52,159 --> 00:06:52,927
Yeah I like that
120
00:06:55,487 --> 00:06:59,071
And then we move this again I'll scale it up
121
00:06:59,583 --> 00:07:01,119
I'm assuming players
122
00:07:01,375 --> 00:07:04,703
See this like I think as players look for the terminals
123
00:07:06,751 --> 00:07:10,847
That doesn't look like a mountain and they will check it out and realise they can go through it
124
00:07:11,359 --> 00:07:15,967
Have the ending on the voice-over says the access point is open now is my chance
125
00:07:16,735 --> 00:07:22,111
I'm going to assume they've seen this already and that this is the door that that the character is talking about
126
00:07:22,623 --> 00:07:28,511
Alright let's go to pq 67 that has the mesh you can tell because it's highlighted with orange
127
00:07:28,767 --> 00:07:29,791
And let's
128
00:07:30,303 --> 00:07:31,583
A box Collider
129
00:07:33,375 --> 00:07:39,519
I just realised we have an invisible wall so maybe we should disable that
130
00:07:39,775 --> 00:07:40,543
Scripting
131
00:07:41,311 --> 00:07:42,591
When the time is right
132
00:07:42,847 --> 00:07:44,383
To go out this
133
00:07:44,639 --> 00:07:47,455
Because we're going to add a whole new surface right here
134
00:07:47,711 --> 00:07:50,527
I want to play it is to run towards the sun pretty much
135
00:07:51,551 --> 00:07:54,111
That will be the ending of the game but for now
136
00:07:54,367 --> 00:07:57,183
The player cannot go through it and that's exactly what I want
137
00:07:58,207 --> 00:08:02,303
I think I'm worried players want to see this this is like level design
138
00:08:02,815 --> 00:08:04,351
So many games
139
00:08:04,607 --> 00:08:09,215
They do little small visual trick still like catch your eye and say hey look in this Direction
140
00:08:09,727 --> 00:08:12,031
I challenge you like the next time you play a game
141
00:08:12,287 --> 00:08:17,407
And you're not sure where to go like just stop for S and look around and see if there's any
142
00:08:17,663 --> 00:08:20,991
Type of certain lighting that's got in the way like I've been playing
143
00:08:21,503 --> 00:08:22,783
Jedi fallen order
144
00:08:23,039 --> 00:08:29,183
And it's easy to get lost occasionally but if you just start and look around the lydian will tell you exactly where you should go
145
00:08:29,695 --> 00:08:30,463
And so
146
00:08:30,975 --> 00:08:32,767
That's kind of good game design tips
147
00:08:33,279 --> 00:08:39,423
So I want to just add something that catch people's eyes so they know that is an interesting spot I need to keep that
148
00:08:39,679 --> 00:08:42,495
I saw the Water Tower earlier and ice
149
00:08:42,751 --> 00:08:44,543
This will just be like these industrial
150
00:08:45,055 --> 00:08:50,687
Structures around the store like satellite dishes like a spy stage I think that be cool too
151
00:08:51,455 --> 00:08:53,247
What is just to say haters
152
00:08:53,503 --> 00:08:55,295
There's something you should pay attention to here
153
00:08:55,551 --> 00:08:56,575
Has standards
154
00:08:56,831 --> 00:09:00,927
You can actually uncheck stuff that you don't want I just I'm cooking there
155
00:09:01,183 --> 00:09:05,023
I don't want any of these sounds are script that's a bad idea I just want
156
00:09:05,535 --> 00:09:08,863
The tower the Water Tower and the texture map
157
00:09:09,119 --> 00:09:09,631
Pretty
158
00:09:09,887 --> 00:09:13,983
Import Ms go out here now where is Water Tower
159
00:09:14,495 --> 00:09:15,263
Under Village
160
00:09:16,287 --> 00:09:17,823
Nearest Water Tower
161
00:09:18,335 --> 00:09:20,127
This is everything is just a fbx
162
00:09:20,383 --> 00:09:20,895
And that's ok
163
00:09:21,407 --> 00:09:22,687
Gladrags that
164
00:09:23,455 --> 00:09:24,735
I'm going to scale it up
165
00:09:25,759 --> 00:09:29,855
How much put it on the mountains and I want players to get to it I want to say oh
166
00:09:30,367 --> 00:09:33,439
What's that thing on the mountain I should keep that in mind
167
00:09:34,719 --> 00:09:35,487
All I want to do
168
00:09:36,767 --> 00:09:42,911
Alright I had as water tower is just as like a visual marker for the player and so now I think anyone will be a
169
00:09:43,167 --> 00:09:49,311
See that from a long ways away that's interesting and then I will get closer to the series of doors
170
00:09:50,335 --> 00:09:56,479
Alright we have the story-driven intro we have the ending door which is where the player was
171
00:09:56,735 --> 00:09:58,271
Play from at the very last minute
172
00:09:58,527 --> 00:10:02,508
Another thing I want to do is to make sure that our sounds are good remember when we did that tree sound effect that was 3D
173
00:10:02,509 --> 00:10:04,434
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
174
00:10:04,927 --> 00:10:06,719
Back in day 3
175
00:10:06,975 --> 00:10:11,839
We should copy those and paste them in artic forced over here see that
176
00:10:12,351 --> 00:10:13,375
I had asked
177
00:10:14,911 --> 00:10:17,215
I raise the train so kind
178
00:10:17,471 --> 00:10:18,751
Can under the ground
179
00:10:19,519 --> 00:10:23,615
And that's looking good you guys should know about
180
00:10:23,871 --> 00:10:30,015
When you do with nature sounds and it's not like this one specific source of a sound like a sir
181
00:10:30,271 --> 00:10:36,415
Turn It All Around You pretty much you don't want to be too like left or right in your ears like a few
182
00:10:36,671 --> 00:10:39,487
Wearing headphones in a cycle you turn left and it's only in your
183
00:10:39,743 --> 00:10:40,255
Here
184
00:10:40,511 --> 00:10:45,887
We want to do something called spread and I just spread the sound of a 3D sound in speakers space
185
00:10:46,399 --> 00:10:48,191
So if you put that one 80
186
00:10:48,703 --> 00:10:54,847
All that means is that it will get it will be like a 3D sound it will be quiet and as you get closer
187
00:10:55,103 --> 00:10:55,871
Get louder and louder
188
00:10:56,383 --> 00:11:00,735
But I want only be in your left ear would only be in your right here if that makes sense
189
00:11:00,991 --> 00:11:03,807
So nature sounds like wind in Forest
190
00:11:04,319 --> 00:11:07,903
Entry sounds in the Wind do you want to put the spray that one 80
191
00:11:08,927 --> 00:11:10,719
So alright so what you said that
192
00:11:11,231 --> 00:11:12,767
And as you walk away from this
193
00:11:13,023 --> 00:11:14,303
Group of trees
194
00:11:14,559 --> 00:11:16,607
It will your stop here in that Forest
195
00:11:16,863 --> 00:11:18,655
Three win sound effects but
196
00:11:18,911 --> 00:11:20,191
Control d
197
00:11:20,447 --> 00:11:21,471
I'm going to duplicate
198
00:11:22,495 --> 00:11:27,359
And I'm just gonna move this bad boy all the way over there I'm going to do it again
199
00:11:27,615 --> 00:11:29,919
And of course you can adjust the max distance
200
00:11:30,431 --> 00:11:36,575
You might be thinking I like their layered is that ok and that's fine I'll just be like a tiny bit louder what are they
201
00:11:36,831 --> 00:11:37,343
You're sacked
202
00:11:38,111 --> 00:11:40,927
And again this is something you can find to just
203
00:11:41,439 --> 00:11:42,719
Play testing
204
00:11:42,975 --> 00:11:43,999
Trying things out
205
00:11:44,255 --> 00:11:50,399
But yeah that's looking good another sound effect I wanted to add was I really want to break a rule
206
00:11:50,655 --> 00:11:52,447
Strong gust of wind
207
00:11:52,959 --> 00:11:54,751
Like strong like
208
00:11:55,007 --> 00:11:57,823
Wintry wind in his wide open plains
209
00:11:58,079 --> 00:11:59,615
So we need to download something
210
00:12:00,127 --> 00:12:03,711
And actually found it already as a chain link fence and a door
211
00:12:03,967 --> 00:12:08,063
So we need a new sound effects for that and actually found one already
212
00:12:08,319 --> 00:12:14,463
It's called medium wins by the same guy that did are quiet win that's always playing in our level but download
213
00:12:14,719 --> 00:12:17,535
Animal added to that grassy plain area
214
00:12:18,303 --> 00:12:19,839
Alright that's finished downloading
215
00:12:20,095 --> 00:12:21,631
I'm just going to drag and drop
216
00:12:21,887 --> 00:12:22,911
Because I'm lazy
217
00:12:23,167 --> 00:12:23,935
Forgot to ask
218
00:12:25,215 --> 00:12:26,751
Just drag and drop it right here into the
219
00:12:27,263 --> 00:12:28,799
Route assets folder
220
00:12:29,055 --> 00:12:29,567
Dragon
221
00:12:31,359 --> 00:12:34,431
And then there should be a sound medium wind
222
00:12:34,687 --> 00:12:36,479
And so I'm just going to the same thing actually
223
00:12:36,991 --> 00:12:38,527
Cos I'm lazy I'm just going to
224
00:12:38,783 --> 00:12:40,575
Duplicate my tree wind
225
00:12:41,087 --> 00:12:42,367
But I'm going to call it
226
00:12:42,879 --> 00:12:43,903
Wrong wind
227
00:12:44,159 --> 00:12:44,927
SFX
228
00:12:45,439 --> 00:12:47,487
And remember if you do control of AF
229
00:12:47,743 --> 00:12:50,303
You're just move it right in front of you which is nice
230
00:12:51,071 --> 00:12:52,351
So yeah that's that's ok
231
00:12:52,607 --> 00:12:58,751
Move it right over here when it's strongest in the middle of the grassy plain and I can pretty cool so
232
00:12:59,007 --> 00:13:02,079
Obviously we don't want the wintry sound effect we want that
233
00:13:02,847 --> 00:13:03,359
Roar
234
00:13:03,615 --> 00:13:04,383
Wind
235
00:13:04,895 --> 00:13:06,943
And I don't want too loud maybe
236
00:13:07,199 --> 00:13:08,735
.5 PT 6
237
00:13:09,247 --> 00:13:15,391
Spreaders that 180 which is good and remember we got to do loop and yes we do want to play we want to be always
238
00:13:15,647 --> 00:13:16,159
I'm pretty much
239
00:13:16,415 --> 00:13:22,559
And I actually want this sound effect of the very end of the game when I'm running towards the sunset and it's just like this open
240
00:13:22,815 --> 00:13:26,143
Snowy icy field so I'm going to do the same thing duplicate
241
00:13:26,655 --> 00:13:30,751
Let's go all the way over here and just do ctrl alt f
242
00:13:31,007 --> 00:13:31,775
Just like that
243
00:13:32,543 --> 00:13:34,591
And this will be a really windy part
244
00:13:35,103 --> 00:13:37,663
I might have to make it bigger or something
245
00:13:38,943 --> 00:13:39,711
Do something like that
246
00:13:40,223 --> 00:13:40,991
Well
247
00:13:41,503 --> 00:13:42,015
That's crazy
248
00:13:42,527 --> 00:13:43,551
Yeah that's why
249
00:13:45,855 --> 00:13:51,487
Ok so we have the strong when we added it to a forest we are the water Towers and doors
250
00:13:51,743 --> 00:13:57,887
I think it's time now to do some more just mince without game manager this is like where the
251
00:13:58,143 --> 00:14:02,239
Storm like the brain of the game happens pretty much so he is game manager
252
00:14:02,751 --> 00:14:08,895
And as you know it's just it's an invisible game object it doesn't really matter but it's there in the world and it's doing like the law
253
00:14:09,151 --> 00:14:10,431
Magic and the playmaker stuff
254
00:14:10,687 --> 00:14:11,455
To make a game
255
00:14:11,967 --> 00:14:12,991
Select clique
256
00:14:14,527 --> 00:14:15,807
And I think
257
00:14:16,063 --> 00:14:19,647
Later I'm going to add my voice over files to play with this
258
00:14:19,903 --> 00:14:23,743
But what I was thinking as we have been one-click tata music right
259
00:14:23,999 --> 00:14:25,791
So that happens after the first one is clear
260
00:14:26,815 --> 00:14:32,959
Put the second one I think I'm going to start spawning enemies until we've got her enemies already made up and I'm
261
00:14:33,215 --> 00:14:35,519
There's only one enemy at the beginning
262
00:14:36,031 --> 00:14:42,175
And then maybe there's two in the night for us like a total like 7 or 8 and I mean it by the end of the game and I
263
00:14:42,431 --> 00:14:47,295
Always following you just to add tension in the make the world feel more live pretty much
264
00:14:47,551 --> 00:14:53,695
Before the enemy start spawning I wanted to be an alarm that goes off I want to be that this creepy alien alarm
265
00:14:53,951 --> 00:15:00,095
That like reverberates off all the walls of the Kenyan around this level a reverb and I want
266
00:15:00,351 --> 00:15:03,935
Sound alien like so I have an idea for that and I'll show you guys
267
00:15:04,191 --> 00:15:05,983
I found another sound that I really like
268
00:15:06,751 --> 00:15:12,895
And it's like it's a public domain like test warning system that was used in San Francisco so here us
269
00:15:13,151 --> 00:15:13,663
Go to you
270
00:15:24,415 --> 00:15:30,559
So obviously that's really loud and we wanted to sound like it's reverberating off this like all these Kenyan Wars solo
271
00:15:30,815 --> 00:15:33,887
Download it and we are going to take this into audacity
272
00:15:34,399 --> 00:15:37,215
Where's the downloads folder so it's open this app
273
00:15:37,727 --> 00:15:39,775
Alright so I'm going to do a trick
274
00:15:40,031 --> 00:15:41,567
Can you do tricks actually
275
00:15:41,823 --> 00:15:44,639
Let's go to select select all go to effect
276
00:15:45,151 --> 00:15:45,919
Reverb
277
00:15:46,687 --> 00:15:47,455
And I think
278
00:15:47,711 --> 00:15:48,735
The one I like
279
00:15:48,991 --> 00:15:51,551
Cathedral it does it sounds like it's really far away
280
00:15:51,807 --> 00:15:52,831
What's a preview
281
00:15:53,855 --> 00:15:58,463
That sounds pretty cool
282
00:15:59,231 --> 00:15:59,999
I like that
283
00:16:00,767 --> 00:16:04,351
Alright here's the downloads folder and here's the thing I just downloaded
284
00:16:05,119 --> 00:16:10,239
Let's listen to it
285
00:16:10,495 --> 00:16:12,543
Winnie the aberration but first
286
00:16:12,799 --> 00:16:17,151
I wanted to make it sound more alien like because it's actually talking at the end
287
00:16:18,943 --> 00:16:20,479
This is a test
288
00:16:21,759 --> 00:16:27,903
So here's a quick way who's like a getaway to make it sound more alien I'm just going to drag it all the way just
289
00:16:28,159 --> 00:16:28,927
The talking parrot
290
00:16:29,695 --> 00:16:31,231
And then I'm going to go to a fur
291
00:16:31,487 --> 00:16:32,767
And hit reverse
292
00:16:34,047 --> 00:16:35,583
How to get a sound more
293
00:16:35,839 --> 00:16:36,607
What's the latest
294
00:16:43,263 --> 00:16:47,103
This makes you feel an ease and at this isn't something human or lie
295
00:16:47,871 --> 00:16:53,503
Something robotic chasing after you they'd like they know you're there so anyway that's what going to do with that part
296
00:16:53,759 --> 00:16:55,551
Angelus do select all
297
00:16:56,063 --> 00:16:57,343
Let's go to effect
298
00:16:57,599 --> 00:17:00,159
And reverb really going to make it sound good
299
00:17:00,671 --> 00:17:04,511
Got a manage factory presets do Cathedral Lounge
300
00:17:05,535 --> 00:17:09,631
Animus jewellery vents to 112 sounds like
301
00:17:16,031 --> 00:17:18,079
Very cool so we'll head ok
302
00:17:18,335 --> 00:17:20,127
And then we go we get something that sound
303
00:17:20,383 --> 00:17:24,991
It's actually like an alarm being sounded like like a mile away which will be really cool
304
00:17:25,759 --> 00:17:26,783
So let's do
305
00:17:27,039 --> 00:17:27,807
Going to file
306
00:17:28,063 --> 00:17:28,831
Export
307
00:17:29,087 --> 00:17:30,111
Export as wave
308
00:17:30,623 --> 00:17:33,183
And to spend your game project so we can save it there
309
00:17:33,439 --> 00:17:38,559
Are an asset for I Just Called It siren that wave on it save it ok
310
00:17:39,327 --> 00:17:41,375
We got a really cool sound effect
311
00:17:41,631 --> 00:17:44,191
Search open up unity again
312
00:17:44,703 --> 00:17:49,823
So we need a game and break to play r sound effects let's go due to game on
313
00:17:50,079 --> 00:17:50,847
Create empty
314
00:17:51,103 --> 00:17:53,151
Let's call this siren sound
315
00:17:53,919 --> 00:17:54,687
SFX
316
00:17:55,455 --> 00:17:59,039
I must go typing audio source and then
317
00:17:59,295 --> 00:18:03,647
You could drag and drop it or you can just hit this button in my Kuga list
318
00:18:03,903 --> 00:18:06,207
Can I call it siren and turn off here it is
319
00:18:06,719 --> 00:18:07,487
What does Ada
320
00:18:07,999 --> 00:18:10,815
And we do not want to play on awake we want to trigger it
321
00:18:11,071 --> 00:18:11,839
At the right time
322
00:18:12,607 --> 00:18:13,887
And I think
323
00:18:14,143 --> 00:18:15,935
I could loop it and then maybe
324
00:18:16,447 --> 00:18:22,591
Make it fade out the volume over time cos I don't want this loud siren be playing the whole game special with music and
325
00:18:22,847 --> 00:18:23,359
Play silver going
326
00:18:23,871 --> 00:18:28,223
So I just leave it off the loop for an hour and just and just see what happens and so
327
00:18:28,735 --> 00:18:34,879
The volume Aaron 0.8 in this audio to die sound effect I don't want to be 3D I guess you could but
328
00:18:35,135 --> 00:18:41,023
Anybody in the whole game the be able to hear it because I don't know which Beacon are terminal they're going to deactivate first
329
00:18:41,535 --> 00:18:43,583
Just keep it simple 2D sound of
330
00:18:44,607 --> 00:18:46,911
That should work so he was speaking to collect
331
00:18:47,679 --> 00:18:51,263
So we got to Action browser and will type in audio play
332
00:18:51,775 --> 00:18:52,799
Doubleclick that
333
00:18:54,079 --> 00:18:56,383
And then we want to specify the game object
334
00:18:56,639 --> 00:18:59,967
And then drag are siren SFX right there
335
00:19:00,223 --> 00:19:03,807
I don't want to change the volume you could but I have it separate here
336
00:19:04,063 --> 00:19:10,207
Son is going to hit this and that will pretty much disabled One short clip in on the way back that we don't really have to worry about weight
337
00:19:10,463 --> 00:19:15,327
And the clip I want to do a finished event because we want to deactivate Beacon to be the thing that triggers
338
00:19:15,839 --> 00:19:18,655
Which is done by the actual Beacons or the terminal
339
00:19:18,911 --> 00:19:25,055
Saudi call I won't play some voice overs after that as well so yeah we got a siren 21 the player
340
00:19:25,311 --> 00:19:27,103
And then I think we need to start spawn in some enemies
341
00:19:27,615 --> 00:19:31,711
Let's get out of this now where is our test anime I didn't know the forest
342
00:19:33,759 --> 00:19:34,783
There's this guy
343
00:19:35,039 --> 00:19:36,831
So I don't know which bacon
344
00:19:37,343 --> 00:19:39,903
The player will deactivate secondly
345
00:19:40,927 --> 00:19:41,695
Imagine
346
00:19:41,951 --> 00:19:44,255
And I did it on purpose only give the player a choice
347
00:19:44,767 --> 00:19:46,815
Deactivate this the musical star
348
00:19:47,583 --> 00:19:50,143
And then I could go that way really could go that way
349
00:19:51,167 --> 00:19:51,935
So
350
00:19:52,447 --> 00:19:53,727
I don't know I think
351
00:19:54,239 --> 00:19:56,287
I wish I'd spawn to enemies
352
00:19:56,543 --> 00:19:58,335
Just do ones that way
353
00:19:59,103 --> 00:20:01,151
You can spot in the middle solo
354
00:20:01,407 --> 00:20:02,943
If the enemy spanned over there
355
00:20:03,199 --> 00:20:05,503
Send the matter which one the player went to
356
00:20:05,759 --> 00:20:09,343
The enemy will be seen from a distance and we'll can add that creepy fact
357
00:20:09,599 --> 00:20:13,951
So let's put our enemy right here and I do control f with the enemy selector
358
00:20:14,719 --> 00:20:17,279
I'm going to move him down just like that
359
00:20:17,791 --> 00:20:22,655
And I use the thing we don't want I'm starting the game so what's the activate them just like that
360
00:20:23,167 --> 00:20:28,287
So he's there but we don't worry about him coming until we turn to activate pretty much
361
00:20:28,799 --> 00:20:34,431
So what about the other groups of enemies not see here we could
362
00:20:34,943 --> 00:20:38,271
Puts how about respond to and
363
00:20:38,783 --> 00:20:39,807
Third Beacon
364
00:20:40,575 --> 00:20:43,135
Three and a may be three more
365
00:20:43,391 --> 00:20:44,671
I don't wanna go too crazy
366
00:20:45,439 --> 00:20:51,583
Let's see here so we got at the side where is Sparta enemies and I don't want him to spawn like a right in front of the player
367
00:20:51,839 --> 00:20:54,911
When I'm near Beacons I'm just to be close by prettymuch
368
00:20:55,935 --> 00:20:59,519
That's that's the wondering here somewhere to do ctrl d
369
00:21:01,567 --> 00:21:02,847
And then I do control
370
00:21:03,615 --> 00:21:05,151
Thermometer control to f
371
00:21:05,663 --> 00:21:08,479
But don't worry we'll turn them off before the game starts
372
00:21:08,735 --> 00:21:12,831
See Alex spawn another one over here I'm just giving them kind of space
373
00:21:13,087 --> 00:21:17,184
So just deleting on and moving them like I showed you guys
374
00:21:17,440 --> 00:21:20,256
And I'm just putting in places that are right next to the terminals
375
00:21:20,512 --> 00:21:24,096
I just close enough so that's like a little nerve-wracking when they spawn
376
00:21:24,608 --> 00:21:29,472
Alright I put a budget enemies I did about what's the like 8 total
377
00:21:29,728 --> 00:21:35,104
So these duplicating ones in the first one let me move him down just to stay organised
378
00:21:35,360 --> 00:21:36,896
We have about
379
00:21:37,152 --> 00:21:38,432
And here I show you really are
380
00:21:39,456 --> 00:21:43,040
So just you can see the car lighter circles that's why I put them
381
00:21:43,552 --> 00:21:49,696
And I remember there always slowly following the player and when I get to spawn them all at once it's going to be gradual
382
00:21:50,208 --> 00:21:51,488
The fog and players
383
00:21:51,744 --> 00:21:53,024
Where is fog
384
00:21:54,048 --> 00:21:55,328
And then here they are
385
00:21:56,096 --> 00:22:02,240
You can see like the collider circles and this is where they all spawn in I tried to put them on path
386
00:22:02,496 --> 00:22:08,640
Set the playable usually take like this mountain path right here in the plane or something I don't really
387
00:22:08,896 --> 00:22:10,432
What's going to happen only plays game but
388
00:22:10,688 --> 00:22:14,016
It's going to be fun to see them start the spawn in over one the player
389
00:22:14,272 --> 00:22:19,648
Remember we got a turn them all off while holding shift select them all and then hit the check Mark
390
00:22:19,904 --> 00:22:20,672
Right here
391
00:22:20,928 --> 00:22:22,720
They are enemies we'll comes alive
392
00:22:22,976 --> 00:22:24,768
When we tell them that comes alive
393
00:22:25,024 --> 00:22:27,840
Let's go back toward game manager right here
394
00:22:28,096 --> 00:22:29,376
I must go to edit
395
00:22:29,888 --> 00:22:30,912
Two Become One
396
00:22:31,168 --> 00:22:35,776
That's when the music starts begin to is when the siren goes off
397
00:22:36,032 --> 00:22:39,360
This is why we should spawn an enemy so good action browser and then typing
398
00:22:39,872 --> 00:22:40,640
Activate
399
00:22:40,896 --> 00:22:42,688
And I'll do activate game on
400
00:22:42,944 --> 00:22:46,272
Right there and then we're just going to drag and drop our enemies
401
00:22:46,528 --> 00:22:47,040
Placed
402
00:22:47,296 --> 00:22:48,832
Scroll down how much
403
00:22:49,088 --> 00:22:50,880
Spawn the first one
404
00:22:51,648 --> 00:22:53,184
Activate recursive
405
00:22:53,440 --> 00:22:57,792
Actually let's turn off recursive that just in my cause issues with the ring
406
00:22:58,560 --> 00:23:00,352
And that will turn him on pretty much
407
00:23:00,608 --> 00:23:03,424
We need to do another States A1 Beacon 3 is closed
408
00:23:03,680 --> 00:23:09,312
The control to create a new state underscore list for own convenience what colour Beacon 3
409
00:23:09,824 --> 00:23:13,408
Right click then go to add transition deactivate Beacon like we've done
410
00:23:13,664 --> 00:23:15,200
I must do this two more times
411
00:23:15,456 --> 00:23:21,600
Alright she looks something like this and this is basically the structure of our game this is how the story went forward
412
00:23:21,856 --> 00:23:24,928
Spawn enemies in play music and open the door at the very end
413
00:23:25,440 --> 00:23:27,232
So yeah that will be pretty simple
414
00:23:27,744 --> 00:23:28,512
Music
415
00:23:29,024 --> 00:23:30,816
We got the siren for the first enemy
416
00:23:31,072 --> 00:23:37,216
Antique Interiors quickdraw going to activate to enemies spawn more enemies so because I'm lazy
417
00:23:37,472 --> 00:23:40,800
We can do collect and let's click on activate game on
418
00:23:41,056 --> 00:23:41,824
Copy
419
00:23:42,080 --> 00:23:47,200
Tesco.com pecan 3 click right here in the state window and do control v4p
420
00:23:47,712 --> 00:23:51,296
I want to do it again and I have to post 1
421
00:23:51,552 --> 00:23:57,184
Pikachu should be the first one I forgot about that sort dragon and replace so there we go that's the right one
422
00:23:57,440 --> 00:23:57,952
T pose
423
00:23:58,208 --> 00:23:59,232
No number
424
00:23:59,488 --> 00:24:02,304
I'm going to be in 3 or spawn to enemies to let
425
00:24:02,560 --> 00:24:04,096
Drag that over there
426
00:24:04,352 --> 00:24:07,424
And there number two or there so I think that's right
427
00:24:08,192 --> 00:24:11,264
And then we'll go over here and respond to more
428
00:24:11,520 --> 00:24:12,544
Click paste
429
00:24:12,800 --> 00:24:13,312
Pace
430
00:24:14,592 --> 00:24:18,432
And yeah let's just do that until all of them have spawned
431
00:24:19,456 --> 00:24:25,600
Alright this is what mine looks like Beacon to collect will activate the first one then
432
00:24:25,856 --> 00:24:26,880
Activate two more
433
00:24:27,136 --> 00:24:28,672
Respond to more
434
00:24:29,184 --> 00:24:32,000
Pecan 3B can fall activate two more
435
00:24:32,512 --> 00:24:34,048
And then the last one
436
00:24:34,304 --> 00:24:37,888
When the plan is to make a mad dash to the exit will spawn three of
437
00:24:38,144 --> 00:24:44,288
Including one that I put right in front of the exit of the game so that those pretty mean of me but let it go make it
438
00:24:44,544 --> 00:24:45,312
Cancer at the end
439
00:24:45,824 --> 00:24:50,432
Speaking of the ending we need to deactivate the door so that the player can escape
440
00:24:50,688 --> 00:24:54,016
So let's do that let's go to activate game on Jack
441
00:24:54,784 --> 00:24:56,576
Copy and paste I guess
442
00:24:56,832 --> 00:24:58,624
Let's go to specify game on
443
00:24:59,392 --> 00:25:00,928
Then where is our door
444
00:25:01,184 --> 00:25:02,720
What is a big door
445
00:25:02,976 --> 00:25:06,560
If I can find it in the list right here all this zoom around to find it
446
00:25:06,816 --> 00:25:09,376
Is our door card or yellow alright
447
00:25:09,888 --> 00:25:14,752
So here it is this bottom one so I'm just going to drag and drop the right here and then we want to deactivate
448
00:25:15,776 --> 00:25:18,336
And that way it will disappear so that they can escape
449
00:25:18,848 --> 00:25:24,992
And remember we have that big invisible wall I think it's like game boundary one or two yes this one game boundary one
450
00:25:25,248 --> 00:25:25,760
1
451
00:25:27,296 --> 00:25:29,344
Not the best naming convention
452
00:25:29,856 --> 00:25:31,904
I'm just going to copy and paste
453
00:25:32,416 --> 00:25:33,184
Just like that
454
00:25:33,440 --> 00:25:34,464
And then I'm going to die
455
00:25:34,720 --> 00:25:40,864
Game boundary 11 right here and I will disable this invisible wall just on this part so that the player can actually
456
00:25:41,120 --> 00:25:47,264
Leave the game we need a sound so the player knows like hey the door is open so we need a big mechanical sound
457
00:25:47,776 --> 00:25:49,568
Actually found one already
458
00:25:49,824 --> 00:25:51,616
Are freesound.org of course
459
00:25:52,128 --> 00:25:54,688
And I really like this one elevator door opening
460
00:25:59,296 --> 00:26:03,648
Pretty industrial and I think we have some reverb it will make it really stand out
461
00:26:05,184 --> 00:26:08,256
What's a download and then I'm going to take that into audacity
462
00:26:08,512 --> 00:26:12,096
That high-pitched elevator shaft thing
463
00:26:12,352 --> 00:26:15,424
In audacity to go to select all
464
00:26:15,936 --> 00:26:21,056
Go to effect remember this is supposed to be like for my far distance so I do want to add a lot of Reverb
465
00:26:21,568 --> 00:26:25,920
Emma's got a manage factory presets I think Churchill is good for the substrate
466
00:26:31,552 --> 00:26:37,184
Alright we got the reverb but export and we're going to put it in our assets folder with the others
467
00:26:37,440 --> 00:26:38,208
How old is Karl
468
00:26:38,720 --> 00:26:44,096
Door open back in unity let's set up a sound effect play Once the door opens
469
00:26:44,352 --> 00:26:46,912
So normally I would say hey let's play a sound
470
00:26:47,168 --> 00:26:53,312
On the door just to stay organised but guess what we're going to deactivate this if you were to play a sound on this and at the act
471
00:26:53,568 --> 00:26:54,592
Why don't you want to hear anything
472
00:26:55,104 --> 00:26:58,432
Solicitors do a totally separate game on drugs
473
00:26:58,688 --> 00:26:59,200
Door
474
00:26:59,712 --> 00:27:01,248
Open SFX
475
00:27:02,272 --> 00:27:05,600
I still audio source and add component
476
00:27:06,112 --> 00:27:07,648
Let's go to audio clip
477
00:27:08,672 --> 00:27:10,208
And I think it's called a door open
478
00:27:10,464 --> 00:27:11,232
Aaron is right
479
00:27:12,000 --> 00:27:17,632
So disable play on awake will make it a 2D sound effect as well just for simplicity sake
480
00:27:17,888 --> 00:27:20,960
We don't know where the player will be and I want to make sure he's able to hear
481
00:27:21,216 --> 00:27:24,288
So they will play regardless of where the player is on the map
482
00:27:24,544 --> 00:27:26,080
So we had that setup
483
00:27:26,336 --> 00:27:30,432
Studio sound let's go back to our game manager
484
00:27:30,688 --> 00:27:31,456
IKEA
485
00:27:31,712 --> 00:27:32,480
Go to edit
486
00:27:33,248 --> 00:27:35,040
And then right here about to play a sound
487
00:27:36,064 --> 00:27:38,112
Let's go to play audio
488
00:27:38,368 --> 00:27:39,136
Had that
489
00:27:39,392 --> 00:27:43,488
Not to you sooner we want to specify a new game on Deck with my scroll down
490
00:27:44,256 --> 00:27:45,280
Door open
491
00:27:45,536 --> 00:27:47,072
Facts that we can just put
492
00:27:47,328 --> 00:27:50,144
Variable mode so it doesn't override
493
00:27:50,400 --> 00:27:53,216
Wait for and declare about think that's necessary
494
00:27:53,472 --> 00:27:59,616
See how we got our enemies to spawn we turn off the door we haven't done a story voice overs yet that's come
495
00:28:00,128 --> 00:28:06,016
But we got the door sound effect so I think we're good I think we're almost there to add in your actual voice overs
496
00:28:06,784 --> 00:28:12,928
Alright let's add voice overs I think the best way to do it is just to have separate game objects because we really
497
00:28:13,184 --> 00:28:14,208
Only have like 3 or 4
498
00:28:14,464 --> 00:28:15,744
Voice overs in the hole
499
00:28:16,256 --> 00:28:17,536
So I'm just going to call this
500
00:28:17,792 --> 00:28:18,560
Veo
501
00:28:19,584 --> 00:28:20,608
Intro
502
00:28:21,632 --> 00:28:22,912
What's addcomponent
503
00:28:23,168 --> 00:28:27,520
How do you source and then I actually dragged my voice overs into the game
504
00:28:28,032 --> 00:28:34,176
And if you need help recording a voice-over you shouldn't have your homework as I meant but I have a really useful video in the previous lesson
505
00:28:34,432 --> 00:28:35,200
And how to do that
506
00:28:35,456 --> 00:28:40,576
So the tips I did and I cut a map in audacity so I have 4 different clips
507
00:28:41,088 --> 00:28:42,624
And so let's get them set up
508
00:28:43,648 --> 00:28:46,464
And I'm going to give you a challenge slide this will be the last one
509
00:28:46,720 --> 00:28:52,864
I want you guys to set up your voice over clips and we talked about to die sounds and making
510
00:28:53,120 --> 00:28:53,632
Play on awake
511
00:28:53,888 --> 00:28:56,960
I want you to set up the four different game objects using this sound
512
00:28:57,472 --> 00:29:01,056
So should be pretty simple and then I'll show you how I did it just in case you get lost
513
00:29:01,312 --> 00:29:03,104
You can pause the video now
514
00:29:05,408 --> 00:29:11,552
Alright I might have pulled a quick one only goes I don't mean the trick you but I just want to show you some logic
515
00:29:11,808 --> 00:29:17,952
Just so you know the little things you have to think about when you're doing my cinematics and cinematics and
516
00:29:18,208 --> 00:29:19,488
Play silver stuff like that
517
00:29:19,744 --> 00:29:22,304
So I actually this is the way I did it
518
00:29:23,328 --> 00:29:25,888
I am using fsm
519
00:29:26,144 --> 00:29:27,424
To control
520
00:29:27,680 --> 00:29:33,824
It when there's a delay of playing back the voice-over and it has to do with when we go to a terminal and deactivate it
521
00:29:34,080 --> 00:29:40,224
I want to play Like a weirdo and I clicked it and then like one sixtieth of a second later you hear me talking I want
522
00:29:40,480 --> 00:29:45,856
Add space I want to add breathability to the story telling I don't want to be dramatic pause
523
00:29:46,368 --> 00:29:52,512
And soul suffer the voice-over intro I do have a set to play on awake and there's no fsm
524
00:29:52,768 --> 00:29:53,280
How cold here
525
00:29:53,792 --> 00:29:56,608
But here for VL looking for me which is that plays
526
00:29:56,864 --> 00:29:57,632
When the 2nd
527
00:29:57,888 --> 00:29:59,680
Terminal is deactivated
528
00:30:00,192 --> 00:30:01,216
You got it here
529
00:30:01,728 --> 00:30:03,520
I say wait 3 seconds
530
00:30:04,032 --> 00:30:05,824
And then play the audio
531
00:30:06,336 --> 00:30:12,480
I just do that so once I activate this it's kind of like a nested inside of each other I clicked
532
00:30:12,736 --> 00:30:15,040
And it doesn't play on awake doesn't play It All
533
00:30:15,552 --> 00:30:20,160
But the playmaker FM is activated because the game object is activated
534
00:30:20,416 --> 00:30:26,560
3 seconds and then plays and that's just kinda how I do it it's probably not wiser
535
00:30:26,816 --> 00:30:27,584
Art to do it that way
536
00:30:28,864 --> 00:30:32,192
It gets the job done and that's what this is all about just getting the job done
537
00:30:32,960 --> 00:30:39,104
I'm not doing it for the ending as well because I can understand a trigger that directly and I wanted to play When I'm Doing like that
538
00:30:39,360 --> 00:30:45,504
Cinematic cutscene in a timing there I want to just to be instantaneous and that fsm if that sounds confusing
539
00:30:45,760 --> 00:30:49,088
Get to the cutscenes in a bit and then hopefully understand more
540
00:30:49,600 --> 00:30:55,744
But because these two are tied to the terminals being deactivated I just want to add a little bit more dramatic pause when I act
541
00:30:56,000 --> 00:30:56,768
Play pretty much
542
00:30:57,536 --> 00:30:58,048
So alright
543
00:30:58,304 --> 00:30:59,072
What's the news
544
00:30:59,840 --> 00:31:02,400
Let's go back to Game manager
545
00:31:04,192 --> 00:31:05,216
And so
546
00:31:05,472 --> 00:31:06,752
Beacon to collect
547
00:31:07,008 --> 00:31:09,824
What's a activate game on
548
00:31:10,336 --> 00:31:12,384
I must go to specify game object
549
00:31:12,640 --> 00:31:14,432
Drag and drop looking for me
550
00:31:14,944 --> 00:31:18,528
That's on the player remark so there's enemies trying to find me
551
00:31:18,784 --> 00:31:19,552
I have to look at
552
00:31:20,064 --> 00:31:21,856
Activate recursive that's ok
553
00:31:22,112 --> 00:31:23,392
Something to copy that
554
00:31:23,904 --> 00:31:24,928
And then
555
00:31:25,184 --> 00:31:26,720
When are beacons having quick
556
00:31:26,976 --> 00:31:29,280
I just tap here to make sure paste in the right spot
557
00:31:29,792 --> 00:31:30,304
Paste
558
00:31:31,072 --> 00:31:32,096
Did she go down
559
00:31:32,608 --> 00:31:38,752
We got activate game object right there let's do it over here cos I have one more voice-over that says
560
00:31:39,008 --> 00:31:43,104
Doors open Now's my chance and it's really important for instructing the player what to do
561
00:31:43,360 --> 00:31:45,920
If you don't have voice over and you're doing it your own way
562
00:31:46,176 --> 00:31:48,992
The maybe you can do a pop-up with text saying
563
00:31:49,248 --> 00:31:50,528
I have to escape now
564
00:31:50,784 --> 00:31:53,856
Just make sure that the players not left in the dark pretty much
565
00:31:55,136 --> 00:31:57,696
Go to the activate game and record of specify
566
00:31:58,208 --> 00:31:59,488
Haven't got a door open
567
00:31:59,744 --> 00:32:02,816
Set up and activate so that will play automatically
568
00:32:03,584 --> 00:32:07,936
That will play after 3 seconds of turning it on cos I have a setup right there
569
00:32:08,960 --> 00:32:09,984
And I think
570
00:32:10,240 --> 00:32:12,800
This is our game logic it's ready to go
571
00:32:13,312 --> 00:32:14,336
We need the test
572
00:32:14,848 --> 00:32:19,712
That's all I'm going to show you again a getaway the test that's fast and just easy on my brain
573
00:32:19,968 --> 00:32:22,272
So crazy like a hole tool set
574
00:32:23,296 --> 00:32:29,440
Here's our terminals and we haven't spread out of the game but again I just want to test them real quick was just duplicate about
575
00:32:29,696 --> 00:32:30,720
For Marvin
576
00:32:31,744 --> 00:32:32,768
So that we can test it
577
00:32:34,560 --> 00:32:35,328
Very girl
578
00:32:35,584 --> 00:32:36,608
That's a video game
579
00:32:36,864 --> 00:32:38,400
So we're going to test up the larger
580
00:32:38,656 --> 00:32:39,424
And here I am
581
00:32:39,680 --> 00:32:43,008
Have we got the game manager out so you can see it happening that might be used
582
00:32:45,056 --> 00:32:48,896
There was a man and then you can see him actually active
583
00:32:49,920 --> 00:32:52,992
Oh one of the things we need to move the first person player
584
00:32:54,016 --> 00:32:57,088
Sorry I selected him and I just do ctrl alt
585
00:32:57,344 --> 00:32:58,880
There and they're not supply
586
00:32:59,648 --> 00:33:01,952
Alright ok manager is it open
587
00:33:02,720 --> 00:33:05,536
Ok so you are going to the game manager
588
00:33:06,304 --> 00:33:09,120
Alright let's do it I'm going to turn on these bad boys
589
00:33:14,240 --> 00:33:14,752
Music
590
00:33:15,008 --> 00:33:15,776
Do you get the music
591
00:33:16,800 --> 00:33:17,824
How tall is Travis
592
00:33:18,848 --> 00:33:24,992
I'm here looking for me there
593
00:33:25,248 --> 00:33:31,392
No going back now I have to find the other three security x
594
00:33:31,648 --> 00:33:36,512
That's creepy little loud I got the Crease the volume
595
00:33:43,936 --> 00:33:45,984
See the enemies are spawning
596
00:33:47,520 --> 00:33:49,056
Oh that's creepy
597
00:33:49,568 --> 00:33:51,616
Alright this one
598
00:33:54,432 --> 00:33:56,480
I should have found more enemies
599
00:33:56,992 --> 00:33:58,528
Should be one over there
600
00:33:59,040 --> 00:34:01,856
Men's creepy likes the light move around
601
00:34:02,624 --> 00:34:06,208
Just knowing that there are always moving towards us so creepy
602
00:34:06,720 --> 00:34:08,256
It is the last one
603
00:34:12,096 --> 00:34:13,632
The confinement field is down
604
00:34:13,888 --> 00:34:15,936
Is finally open
605
00:34:16,448 --> 00:34:18,496
This is my chance
606
00:34:20,544 --> 00:34:21,824
Alright there was the last part
607
00:34:22,592 --> 00:34:27,712
And I'm seeing lots of enemies spawning at the music playing like the voice over
608
00:34:28,224 --> 00:34:33,856
I think I just want to just the timing I don't want the siren to go off of right when you click on it I want to be alone
609
00:34:34,112 --> 00:34:35,136
Aberporth
610
00:34:36,672 --> 00:34:38,464
This is cool this is kind
611
00:34:38,720 --> 00:34:42,304
Is this kind of what I was in vision in and I'm really excited for people to experience this
612
00:34:44,096 --> 00:34:47,168
Alright the only did changer one of the change was
613
00:34:47,424 --> 00:34:50,752
The siren going off immediately and how was can allowed
614
00:34:51,264 --> 00:34:54,848
That's good to hear that find a siren sound SFX
615
00:34:55,104 --> 00:34:57,920
So can I just applied immediately and I don't like that
616
00:34:58,176 --> 00:34:59,456
What's good to add component
617
00:35:00,224 --> 00:35:01,760
Playmaker fsm
618
00:35:02,528 --> 00:35:03,808
I must go to
619
00:35:04,064 --> 00:35:04,576
Wait
620
00:35:05,856 --> 00:35:07,904
3 I think 3 seconds is a good guy
621
00:35:08,928 --> 00:35:11,488
Emma hits what holding control tap
622
00:35:11,744 --> 00:35:12,256
Animal
623
00:35:12,512 --> 00:35:13,024
Finished
624
00:35:13,792 --> 00:35:15,840
Animal holding control again I make a new state
625
00:35:16,096 --> 00:35:17,888
And I'll let's right here say audio
626
00:35:18,656 --> 00:35:21,216
Then again I don't want to set the volume here
627
00:35:21,728 --> 00:35:25,824
In fact what if we just we fake that what we like put it to like to the
628
00:35:26,080 --> 00:35:27,104
Stereo little
629
00:35:27,360 --> 00:35:30,944
Like it's coming from the left speaker even 02d sound
630
00:35:31,200 --> 00:35:33,248
That was sound a little more realistic
631
00:35:34,016 --> 00:35:35,552
OK cool we got that
632
00:35:35,808 --> 00:35:37,600
We need to adjust the timing so
633
00:35:38,112 --> 00:35:39,904
That actually we need to turn it off
634
00:35:40,672 --> 00:35:42,464
Because I want the FM the star
635
00:35:42,720 --> 00:35:43,232
Doing
636
00:35:43,488 --> 00:35:45,280
Timer the wait 3 seconds
637
00:35:45,536 --> 00:35:46,304
Activates
638
00:35:46,560 --> 00:35:49,120
Let's go to game manager
639
00:35:49,376 --> 00:35:49,888
Edit
640
00:35:50,912 --> 00:35:53,728
And then where's the siren here it is let's delete that
641
00:35:54,496 --> 00:35:55,008
Delete
642
00:35:55,520 --> 00:35:59,616
We're going to do activate game on because that's what we're doing that's what we're doing for everything else
643
00:36:02,944 --> 00:36:04,480
Specify game object
644
00:36:04,736 --> 00:36:05,248
Coronavirus
645
00:36:05,760 --> 00:36:07,040
Where is Siren SFX
646
00:36:07,296 --> 00:36:08,576
Put that there then activate
647
00:36:09,088 --> 00:36:10,368
Ok that should weigh
648
00:36:10,624 --> 00:36:14,976
I also don't want the video to happen to like I did 3 seconds on both of them
649
00:36:15,744 --> 00:36:16,768
So let's see
650
00:36:17,024 --> 00:36:18,048
Where is my video
651
00:36:18,816 --> 00:36:20,096
For me so I click on that
652
00:36:20,864 --> 00:36:22,144
That FM
653
00:36:22,400 --> 00:36:25,728
And because they're activated the same time we need to Stagger them from the siren
654
00:36:25,984 --> 00:36:27,264
Let's do 5
655
00:36:27,520 --> 00:36:29,568
So 2 seconds after the siren starts
656
00:36:29,824 --> 00:36:33,664
And alright that should be it that was pretty much the only change or one of them
657
00:36:34,176 --> 00:36:40,320
You could test it now if you want but I know it's good I'm sure it's working so I'm just going to leave
658
00:36:40,576 --> 00:36:41,856
Test ones I made
659
00:36:42,368 --> 00:36:45,440
Set reminder to move our first person character close to the fence
660
00:36:46,208 --> 00:36:48,000
This will be like where the player starts
661
00:36:48,256 --> 00:36:49,536
Control f
662
00:36:50,816 --> 00:36:51,584
There we go
663
00:36:51,840 --> 00:36:52,352
Perfect
664
00:36:53,120 --> 00:36:57,472
This is where the player will start and I think the first thing Halsey is the Beacon Hill Turn It Off
665
00:36:57,728 --> 00:37:00,544
And then the music will start in the games will be getting
666
00:37:01,568 --> 00:37:04,640
Alright are you guys ready to do an intro cinematic
667
00:37:05,408 --> 00:37:06,432
What to do it
668
00:37:07,200 --> 00:37:11,552
That's good I create empty of coolest just intro cutscene
669
00:37:12,320 --> 00:37:15,136
That's good addcomponent playmaker fsm
670
00:37:15,648 --> 00:37:16,160
Edit
671
00:37:16,928 --> 00:37:23,072
Now this is where we set the mood that's good action browser and then what to do draw
672
00:37:23,328 --> 00:37:24,096
Full screen colour
673
00:37:24,352 --> 00:37:24,864
Right there
674
00:37:25,632 --> 00:37:26,400
And we want a black
675
00:37:26,912 --> 00:37:28,704
I'm in then let's do wait
676
00:37:28,960 --> 00:37:31,264
I'm just wait one second is like
677
00:37:31,520 --> 00:37:37,664
Is like you directing your own movie pretty much and I have to decide how long you should wait and how a scene should
678
00:37:37,920 --> 00:37:42,272
Grass so I do want to be a little bit of time on a dramatic pause when the game starts up
679
00:37:42,784 --> 00:37:44,320
I've just one second of black
680
00:37:45,344 --> 00:37:47,136
So remember you all on the control
681
00:37:47,392 --> 00:37:50,208
And then just to do it fast while holding control you do that
682
00:37:51,232 --> 00:37:54,304
So wait up and make sure to set the transition as nothing will have
683
00:37:55,072 --> 00:37:56,608
State one finished
684
00:37:56,864 --> 00:37:59,168
One second of black that's all that will do
685
00:37:59,424 --> 00:38:03,008
And then I think we should play are beginning voice-over
686
00:38:04,032 --> 00:38:06,080
So let's go to activate game on
687
00:38:06,336 --> 00:38:09,920
It's funny to call the activate because he actually is it to deactivate as well
688
00:38:10,944 --> 00:38:15,296
But anyway I was going to specify game object and drag video intro
689
00:38:15,552 --> 00:38:18,368
Over there and we will activate it with four play The Voice
690
00:38:19,392 --> 00:38:20,416
But this will trick people
691
00:38:20,672 --> 00:38:25,536
You need to make sure that draw fullscreen colour is on the new state or else you'll be able to see it
692
00:38:26,560 --> 00:38:28,096
Go to state two and then
693
00:38:28,352 --> 00:38:30,144
Type in heroin toothpaste
694
00:38:30,400 --> 00:38:31,168
Ctrl-v
695
00:38:31,424 --> 00:38:33,728
I want to get married which order this is in
696
00:38:33,984 --> 00:38:34,752
But just in case
697
00:38:35,008 --> 00:38:37,312
And now let's do wait again
698
00:38:37,824 --> 00:38:39,616
And then I get I want just to be black
699
00:38:40,128 --> 00:38:41,152
I just wanted
700
00:38:41,664 --> 00:38:42,688
Nothing there
701
00:38:43,456 --> 00:38:47,040
Let's have a lightweight and you'll hear the voice for a little bit
702
00:38:47,552 --> 00:38:49,088
Let's do
703
00:38:49,600 --> 00:38:50,112
I don't
704
00:38:50,368 --> 00:38:51,392
4 seconds
705
00:38:51,904 --> 00:38:53,184
Can I get mildew finished
706
00:38:53,440 --> 00:38:54,720
I need to add finished
707
00:38:55,232 --> 00:38:57,280
I said she can do that just Direct cooking
708
00:38:58,048 --> 00:38:59,328
As well as the other way
709
00:39:00,352 --> 00:39:05,728
And then I want to do some text I want to add some text to the front of the screen
710
00:39:07,008 --> 00:39:07,776
And so I think
711
00:39:09,056 --> 00:39:14,432
Travel screen Collett actually different in the unity UI system so this might cause some problems
712
00:39:15,456 --> 00:39:16,480
AutoTrader
713
00:39:17,248 --> 00:39:19,040
Right here let's display some time
714
00:39:19,552 --> 00:39:22,112
And so let's go to game object
715
00:39:23,136 --> 00:39:24,672
I must go type in
716
00:39:24,928 --> 00:39:26,976
He could do text message Bro
717
00:39:27,232 --> 00:39:28,512
But I don't really care
718
00:39:29,280 --> 00:39:31,584
Just make it easy I'll head To Die right here
719
00:39:32,864 --> 00:39:33,888
Zoom out
720
00:39:34,144 --> 00:39:35,424
That's really hard to see
721
00:39:36,704 --> 00:39:40,544
We have a radical that's already here in the UI system
722
00:39:41,056 --> 00:39:42,592
Let's do
723
00:39:42,848 --> 00:39:44,640
I actually had this idea
724
00:39:44,896 --> 00:39:51,040
So the idea for doing this text is just this at the moment I'm just for dramatic party it's going to be black rice
725
00:39:51,296 --> 00:39:52,320
Black full screen
726
00:39:52,576 --> 00:39:56,416
But then you just see the text pop-up that says the location and the date
727
00:39:56,672 --> 00:39:58,720
Just to set the mood while the voice-over is play
728
00:39:59,744 --> 00:40:01,280
So here's what I was thinking
729
00:40:01,536 --> 00:40:04,096
Actually found this idea by
730
00:40:04,608 --> 00:40:08,960
I was trying to think like a place of where the world is taking place
731
00:40:09,216 --> 00:40:15,360
And I'm just because I'm from the United States on the Mandarin like this United States in the far future it's been taken over by
732
00:40:15,616 --> 00:40:17,408
Dystopian leadership
733
00:40:18,176 --> 00:40:22,272
So what if this character is trying to escape United States somehow
734
00:40:22,784 --> 00:40:26,112
And I was like what I was like trying to get the Canada with a free world is
735
00:40:26,624 --> 00:40:29,952
How do I find the city of North Dakota which is near the border
736
00:40:30,208 --> 00:40:32,000
U.s. and Canada called West hope
737
00:40:32,512 --> 00:40:34,816
Oh that's what gave me the inspiration for this
738
00:40:35,328 --> 00:40:38,912
Let's call this that see the location where a character is
739
00:40:39,680 --> 00:40:41,216
We're going to say West Ham
740
00:40:41,472 --> 00:40:42,240
District
741
00:40:43,776 --> 00:40:46,336
Checkpoint 19
742
00:40:47,872 --> 00:40:49,408
Centre it
743
00:40:50,432 --> 00:40:51,712
Winnie the size bigger
744
00:40:53,248 --> 00:40:54,272
Figure out there
745
00:40:56,064 --> 00:40:57,088
List needed to Centre
746
00:40:57,856 --> 00:40:58,880
Obviously
747
00:40:59,392 --> 00:41:02,720
I was change the colour I'm going to clicking on colour right there
748
00:41:03,232 --> 00:41:05,024
We need a black background still got a game on
749
00:41:05,536 --> 00:41:06,560
Got a u i
750
00:41:07,072 --> 00:41:09,888
That's good I think just write image will do it
751
00:41:10,912 --> 00:41:12,192
I must make it Black
752
00:41:12,704 --> 00:41:16,032
In the way we do it instead of the drawer full screen colour
753
00:41:16,288 --> 00:41:21,408
Actually I'm going to change my mind because I support you see this this is part of the creative process
754
00:41:21,920 --> 00:41:25,504
We were doing drugs for skin coloured without cause problems won't be able to see your text
755
00:41:25,760 --> 00:41:26,528
And that's not good
756
00:41:27,296 --> 00:41:30,368
So what's click on the image and I'm gonna call this
757
00:41:30,624 --> 00:41:31,392
Black
758
00:41:31,648 --> 00:41:32,416
Background
759
00:41:32,672 --> 00:41:33,952
Tg4 background
760
00:41:34,464 --> 00:41:38,560
And then here's a special trick we want us to always stretch and fill the screen
761
00:41:39,072 --> 00:41:44,960
So while holding onto alt and shift click this button in the lower right corner
762
00:41:45,216 --> 00:41:46,752
And I basically stretches
763
00:41:47,008 --> 00:41:50,336
So it always fills at the screen and I can be a black screen
764
00:41:51,360 --> 00:41:54,175
What's parents I think that's a good
765
00:41:54,943 --> 00:41:59,039
I think if we dragged text a black background that will make it one chunk
766
00:42:00,575 --> 00:42:01,343
Title card
767
00:42:02,111 --> 00:42:03,135
Undo
768
00:42:03,391 --> 00:42:04,671
Obviously
769
00:42:04,927 --> 00:42:09,791
This area tax return we need a new font and actually found one I really
770
00:42:10,303 --> 00:42:13,119
I want to get again I'm going for that retro look
771
00:42:13,375 --> 00:42:15,423
And so on the fanta.com iPhone
772
00:42:15,679 --> 00:42:18,495
Pixel area or whatever pixel diary
773
00:42:18,751 --> 00:42:24,895
And it's 100-percent free I think I really set the mood look serious is not good for you but it still looks retro someone
774
00:42:25,151 --> 00:42:27,455
All this and drag it into my Unity Project
775
00:42:27,711 --> 00:42:31,807
Alright I extracted in and zipped it I'm just going to drag it and here
776
00:42:32,319 --> 00:42:34,879
And I think it should just automatically work
777
00:42:35,391 --> 00:42:37,439
And I'm going to drag it into the font
778
00:42:37,695 --> 00:42:38,207
Right there
779
00:42:38,719 --> 00:42:39,487
Yes
780
00:42:39,743 --> 00:42:41,023
Looking good I wish
781
00:42:41,279 --> 00:42:43,327
Buildings running away I actually don't
782
00:42:43,839 --> 00:42:45,631
I don't have a good way to
783
00:42:45,887 --> 00:42:50,239
To get rid of the buildings to be honest I could disable them actually I think and just leave one
784
00:42:50,751 --> 00:42:56,639
If you go over here and you look for a buildings here they are saucy this the visibility you can actually do
785
00:42:56,895 --> 00:42:59,967
It just turns off the visibility they're still there in the game
786
00:43:00,479 --> 00:43:01,759
But now they're not in the way
787
00:43:02,015 --> 00:43:04,063
So yeah that's what that I bought stands for
788
00:43:04,319 --> 00:43:06,879
The hand next to it means you can select it
789
00:43:07,135 --> 00:43:07,647
Just so yeah
790
00:43:08,159 --> 00:43:11,231
Kiss your trainers selects like an object that's right next to it
791
00:43:12,767 --> 00:43:15,839
Much better that's much easier
792
00:43:17,119 --> 00:43:19,679
OK cool let's make this little smaller
793
00:43:20,703 --> 00:43:22,751
Can I get my money in the centre of the screen
794
00:43:23,007 --> 00:43:24,031
And then let's see
795
00:43:24,287 --> 00:43:25,311
Ok on the bottom of
796
00:43:25,567 --> 00:43:27,103
I want to do something like
797
00:43:27,359 --> 00:43:27,871
I don't know
798
00:43:28,639 --> 00:43:29,663
December
799
00:43:31,199 --> 00:43:33,247
2020 41
800
00:43:34,015 --> 00:43:40,159
That's pretty cool I just accept the mood right away you like what's what's going on with the sad voice over
801
00:43:41,183 --> 00:43:43,487
What is West hopewiser checkpoint
802
00:43:43,743 --> 00:43:48,095
I added district in there just to make it sound more like a police state or like
803
00:43:48,607 --> 00:43:49,631
Like tyrannical
804
00:43:50,399 --> 00:43:53,727
So yeah that sounds like Hunger Games or something I don't know
805
00:43:54,495 --> 00:43:56,031
What is in the far future
806
00:43:57,055 --> 00:43:59,359
And and it's not looking good
807
00:43:59,615 --> 00:44:01,407
So what's my name
808
00:44:01,663 --> 00:44:03,199
Intro text
809
00:44:03,711 --> 00:44:04,991
I got a black background
810
00:44:05,503 --> 00:44:08,831
Let's disable intro text I just wanted to be a black screen
811
00:44:09,087 --> 00:44:12,671
So we need a fix that let's go back to her intro cutscene at the bottom
812
00:44:13,695 --> 00:44:14,719
This was my mistake
813
00:44:15,231 --> 00:44:21,119
Where was a mistake this is my initial idea but I don't like it it wouldn't it wouldn't work so I'm going to delete that
814
00:44:21,887 --> 00:44:22,911
Going to delete that
815
00:44:23,935 --> 00:44:26,239
It will wait one second of nothing
816
00:44:26,751 --> 00:44:30,591
And we actually because we're gonna start the game with black background it will be
817
00:44:30,847 --> 00:44:32,383
Black background it's not easy
818
00:44:33,407 --> 00:44:39,551
What May the voice-over will wait 4 seconds and then I want to activate the text so go to activate game
819
00:44:40,319 --> 00:44:41,855
Go to specify game on
820
00:44:42,111 --> 00:44:45,695
Go apps to canvas there's into a text right there so will drag it
821
00:44:46,719 --> 00:44:49,535
And then that should display the text and answer to wait
822
00:44:49,791 --> 00:44:50,815
And then we'll wait
823
00:44:51,583 --> 00:44:53,119
Maybe I don't know
824
00:44:54,399 --> 00:44:57,215
4 more seconds to see if I can read the whole thing
825
00:44:59,775 --> 00:45:03,615
Transition finish the mahoning control dragon new one
826
00:45:05,407 --> 00:45:06,687
And then
827
00:45:06,943 --> 00:45:07,711
Actually that's by
828
00:45:07,967 --> 00:45:08,991
I'm going to do
829
00:45:09,247 --> 00:45:15,391
Gas selector control see when I go right here and then clicking it and they do ctrl V
830
00:45:17,183 --> 00:45:18,463
Deactivate it right there
831
00:45:19,487 --> 00:45:21,535
And then what do wait again
832
00:45:22,303 --> 00:45:22,815
Cricket
833
00:45:24,351 --> 00:45:26,911
And then we'll wait I don't know two seconds
834
00:45:27,423 --> 00:45:27,935
Finished
835
00:45:28,959 --> 00:45:30,239
Add finished
836
00:45:31,775 --> 00:45:32,287
And then
837
00:45:32,543 --> 00:45:34,847
Madonna control drag it right there
838
00:45:35,871 --> 00:45:40,479
And then this is where I want to turn off the black screen so going to go to activate
839
00:45:40,991 --> 00:45:45,855
I told you I use activate game object a lot that's how I make things happen
840
00:45:46,623 --> 00:45:48,159
And then that's fine a black screen
841
00:45:48,927 --> 00:45:49,695
Backpack
842
00:45:49,951 --> 00:45:53,023
Dragon and then we want to deactivate not activate
843
00:45:54,303 --> 00:45:56,095
That should work
844
00:45:56,351 --> 00:45:58,143
Shall we try and see what happens
845
00:45:59,167 --> 00:46:00,447
Alright I hope it works
846
00:46:06,591 --> 00:46:07,359
I just knew that
847
00:46:07,871 --> 00:46:08,895
Picture me for even thing
848
00:46:10,431 --> 00:46:11,199
But somehow you do
849
00:46:12,991 --> 00:46:13,503
City Lit
850
00:46:15,295 --> 00:46:16,575
Ok that's pretty cool
851
00:46:16,831 --> 00:46:21,695
I want a camera fade I don't want to do that instant cut so I'm going to show you guys how to do that
852
00:46:21,951 --> 00:46:24,511
Instead of deactivate black background
853
00:46:25,535 --> 00:46:28,863
And normally I would use something like camera fade colour
854
00:46:29,119 --> 00:46:30,911
Actually I think we could do that
855
00:46:31,423 --> 00:46:34,495
Ok I'm going to head and do right then I bring it back
856
00:46:35,519 --> 00:46:38,079
And then I'm going to do because it will cut off
857
00:46:39,103 --> 00:46:39,871
This is just
858
00:46:40,127 --> 00:46:46,015
Am I stuck typing different things together so that I work so I just typed in camera and then there's camera fade Out
859
00:46:46,783 --> 00:46:50,879
And basically just easy it's just like a long face do for S food
860
00:46:51,647 --> 00:46:52,671
I must you finish
861
00:46:54,207 --> 00:46:54,975
Add finish
862
00:46:55,231 --> 00:46:55,999
And that way
863
00:46:56,255 --> 00:46:59,071
Finishes and Amber done and I just say that
864
00:46:59,327 --> 00:47:05,471
It will deactivate that black background but camera fade Out will take over right at that same exact second
865
00:47:05,727 --> 00:47:07,519
And it will start to fade Out automatically
866
00:47:07,775 --> 00:47:08,543
And I think
867
00:47:08,799 --> 00:47:09,823
That was pretty good
868
00:47:10,335 --> 00:47:15,711
Yeah I feel free to change the time in if you want to make it more dramatic or anything but I think that will work
869
00:47:16,479 --> 00:47:17,247
Artlist
870
00:47:23,391 --> 00:47:24,159
I just knew that
871
00:47:25,439 --> 00:47:25,951
I'm thinking now
872
00:47:27,231 --> 00:47:27,999
But somehow you did
873
00:47:29,791 --> 00:47:30,303
City Limits
874
00:47:30,815 --> 00:47:31,327
Us
875
00:47:32,607 --> 00:47:34,911
Ok that did not work
876
00:47:35,167 --> 00:47:39,519
Yeah out as well it's Fade to Black just so you know
877
00:47:39,775 --> 00:47:45,663
You see even I make stupid mistakes sometimes you work camera fade in Not Fade Out
878
00:47:45,919 --> 00:47:48,735
I don't know what I was thinking I know that I've used this a million time
879
00:47:49,247 --> 00:47:49,759
Alright
880
00:47:50,015 --> 00:47:50,783
Let's try again
881
00:47:51,039 --> 00:47:52,575
My will just fast forward to the good
882
00:47:56,671 --> 00:47:57,183
I'm sorry
883
00:47:58,463 --> 00:47:59,231
I just knew that
884
00:48:02,303 --> 00:48:03,071
But somehow you did
885
00:48:06,143 --> 00:48:06,655
Usk
886
00:48:07,679 --> 00:48:08,703
And now I'm here alone
887
00:48:08,959 --> 00:48:10,239
Alright
888
00:48:12,031 --> 00:48:12,543
Whatever
889
00:48:13,311 --> 00:48:14,079
One Way or Another
890
00:48:15,103 --> 00:48:15,615
I'll see you
891
00:48:18,431 --> 00:48:20,223
Alright so this is how the game will start
892
00:48:20,735 --> 00:48:22,783
Just the sound of trees and when
893
00:48:24,063 --> 00:48:25,343
I'll see you there
894
00:48:26,111 --> 00:48:28,927
Reddit Cornwall highlights
895
00:48:35,327 --> 00:48:41,215
I think it's working guys I think we have an atmosphere in the game on our hands good job
896
00:48:42,495 --> 00:48:45,823
Hear my voice cos you have my voice with the
897
00:48:46,335 --> 00:48:48,383
With the game and with the tutorial
898
00:48:48,639 --> 00:48:49,151
I'm sorry
899
00:48:49,407 --> 00:48:55,551
Ok let me just adjust the timing I think I want it before that text comes on I think I wanted to
900
00:48:55,807 --> 00:48:57,343
One second before there
901
00:48:57,599 --> 00:48:59,903
And then let's wait 6 seconds
902
00:49:00,671 --> 00:49:01,951
In the text shows up
903
00:49:02,463 --> 00:49:04,767
And then 2 seconds and it does the camera
904
00:49:06,303 --> 00:49:11,679
I think I just need a just a little more time with the boys just so I can focus on The Voice and just understand what you saying
905
00:49:11,935 --> 00:49:13,983
For any text shows up on the screen
906
00:49:14,495 --> 00:49:16,799
Alright guys Ramos done how does it feel
907
00:49:17,055 --> 00:49:19,103
Let's do our ending
908
00:49:19,359 --> 00:49:21,919
And so let's go let's click add a 2D
909
00:49:22,431 --> 00:49:25,247
And that's how much is big black thing in the way
910
00:49:25,503 --> 00:49:27,551
So remember will just do the invisible things
911
00:49:27,807 --> 00:49:31,135
Still there in the game that just won't get in the way when were entered in the
912
00:49:31,647 --> 00:49:35,999
MSC here this is the beginning and this is where the ending takes place
913
00:49:36,255 --> 00:49:38,303
The plural be able to get out
914
00:49:38,815 --> 00:49:39,583
I just want to make
915
00:49:39,839 --> 00:49:41,375
Something called a 3D plane
916
00:49:41,887 --> 00:49:42,911
What's got a 3D
917
00:49:43,167 --> 00:49:44,191
Got a plane
918
00:49:44,959 --> 00:49:49,567
Really small we can make a huge just going to stretch it so it seems like it goes on for
919
00:49:49,823 --> 00:49:50,591
Fine dry
920
00:49:51,359 --> 00:49:52,639
So I got scale
921
00:49:53,151 --> 00:49:53,663
How much is
922
00:49:53,919 --> 00:49:54,431
That
923
00:49:56,479 --> 00:49:57,759
I'm going to bring it right here
924
00:49:58,527 --> 00:49:59,039
Stretch
925
00:49:59,295 --> 00:49:59,807
Like that
926
00:50:00,319 --> 00:50:01,343
And stretch of that way
927
00:50:02,367 --> 00:50:03,903
Animal move it like that
928
00:50:04,927 --> 00:50:06,463
And against not perfect
929
00:50:06,975 --> 00:50:09,023
And maybe in the future and inter
930
00:50:09,535 --> 00:50:11,071
I'd like invisible walls
931
00:50:11,327 --> 00:50:12,863
I'm just making this thing Hugh
932
00:50:14,143 --> 00:50:15,167
Unable to connect
933
00:50:17,727 --> 00:50:18,239
Alright
934
00:50:18,495 --> 00:50:20,031
Looks like a really big
935
00:50:20,799 --> 00:50:22,591
Huge in France Hill
936
00:50:23,615 --> 00:50:24,383
Bigger
937
00:50:25,151 --> 00:50:28,479
Get me Carol case killing something to big can actually cause
938
00:50:28,735 --> 00:50:29,247
Problem
939
00:50:29,503 --> 00:50:32,063
And also I have to fix the seam right here
940
00:50:32,575 --> 00:50:36,159
And your show you how you would do that you just get really small brush
941
00:50:36,927 --> 00:50:38,207
And you're holding down
942
00:50:38,975 --> 00:50:40,255
Just so I can x
943
00:50:40,511 --> 00:50:42,559
Better to that they are playing that we've made
944
00:50:42,815 --> 00:50:47,679
That way we can hide it with rocks really you know there's a lot of ways to do it
945
00:50:48,191 --> 00:50:54,335
But I'm just giving you ideas when you pass the game if you ever want to release it but I will encourage you to do this is the right material
946
00:50:54,591 --> 00:50:59,967
Play the same materials are terrain that we need on this plane that I just added sort it snow train and just drop
947
00:51:00,223 --> 00:51:02,527
UK mintel us like laid on top of each other
948
00:51:03,807 --> 00:51:04,319
Ok
949
00:51:04,575 --> 00:51:07,135
That's looking good I would have any defects that stuff later
950
00:51:07,647 --> 00:51:09,183
But I'm not gonna bore you with that
951
00:51:09,951 --> 00:51:13,791
But this is where the player wouldn't start running till the end of the world pretty
952
00:51:14,303 --> 00:51:15,839
How long can you run
953
00:51:16,351 --> 00:51:20,191
And here's what I'm thinking he just keeps running and running and then eventually
954
00:51:20,703 --> 00:51:21,471
He hits
955
00:51:21,983 --> 00:51:23,007
Why is that
956
00:51:23,519 --> 00:51:25,055
Like not drying the whole thing
957
00:51:25,567 --> 00:51:26,847
I didn't know that
958
00:51:27,359 --> 00:51:28,895
I don't know if I get the bottom
959
00:51:29,151 --> 00:51:30,943
Well what I know guys
960
00:51:31,199 --> 00:51:36,319
Alright is doing crazy thing to this is so big and I should have seen this coming
961
00:51:36,575 --> 00:51:40,159
It really looks like it's killed by like 2000 by 2000 so
962
00:51:40,415 --> 00:51:44,255
You may have to mess around with this but just thought you should know
963
00:51:45,279 --> 00:51:46,303
It's really
964
00:51:46,559 --> 00:51:51,423
It's really big and it causes issues but I will try it out and game and make sure that it works
965
00:51:51,935 --> 00:51:56,287
Ok I think it's working and I had to do was just basically set the white is 0
966
00:51:57,823 --> 00:52:00,895
Yeah just make sure it's not scaled too large
967
00:52:01,407 --> 00:52:04,223
There are like you do at the be careful
968
00:52:04,479 --> 00:52:07,551
So maybe if it's do x scale 500
969
00:52:08,319 --> 00:52:09,855
What's the Z1000
970
00:52:10,879 --> 00:52:13,695
Oh no not have moved over there so it's move it back
971
00:52:14,719 --> 00:52:15,999
Yeah I just like that
972
00:52:17,791 --> 00:52:19,583
There we go that's a little better
973
00:52:21,631 --> 00:52:22,655
Perfect ok
974
00:52:22,911 --> 00:52:28,799
They're that's actually working right to make sure it's position when you haven't that big like glitches happen
975
00:52:29,055 --> 00:52:30,847
No you something I want to fix for a quick
976
00:52:31,103 --> 00:52:34,943
If you noticed the Skylanders at Grouse seemed right there
977
00:52:35,455 --> 00:52:38,015
Just the way the Sky box which was design
978
00:52:38,527 --> 00:52:44,671
I guess what we need we can modify assets and so let's get the Sky box and we're just going to stretch it so that you don't
979
00:52:44,927 --> 00:52:47,999
Does dark seem when you're like a running towards the sunset
980
00:52:48,511 --> 00:52:50,047
Chocolate sky 6
981
00:52:51,071 --> 00:52:53,631
I'm here document actual texture
982
00:52:53,887 --> 00:52:56,959
Insist a png file size got a show on Explorer
983
00:52:58,239 --> 00:52:59,775
How to open a snap and camp
984
00:53:00,799 --> 00:53:02,847
Oldbury click open with
985
00:53:03,103 --> 00:53:03,615
Gimp
986
00:53:04,127 --> 00:53:10,271
Alright I just I think the best way to fix this is just a stretch the sky and make it go lower that's all we need to do
987
00:53:10,527 --> 00:53:12,575
So we need a zoom out first
988
00:53:12,831 --> 00:53:13,855
Song going to do
989
00:53:14,367 --> 00:53:16,671
Waffling on the control just tab
990
00:53:16,927 --> 00:53:20,255
Tap with the zoom magnifying glass tool enable
991
00:53:20,767 --> 00:53:26,399
Do the rectangle select or and I'm just going to select it all right here like that
992
00:53:27,423 --> 00:53:28,959
How do I scale
993
00:53:30,495 --> 00:53:34,335
I need the figure that you click the scale tool right there
994
00:53:35,615 --> 00:53:37,407
Selecting that
995
00:53:37,663 --> 00:53:39,199
Move it down
996
00:53:39,455 --> 00:53:44,063
Select the bottom part in the mall holding shift we just gonna make it stretch
997
00:53:45,343 --> 00:53:46,111
Just like that
998
00:53:47,135 --> 00:53:49,439
And that should cover the scene
999
00:53:49,695 --> 00:53:52,255
And so yeah I think that's all we need to do
1000
00:53:52,511 --> 00:53:57,887
Ok yeah it worked alright I think that was a that's it over right and just see what happens
1001
00:53:58,911 --> 00:54:01,215
And if it's broken then we can undo in game
1002
00:54:01,471 --> 00:54:03,007
And then overwrite again
1003
00:54:03,775 --> 00:54:04,543
Alright that
1004
00:54:04,799 --> 00:54:06,335
I would still ok sorry
1005
00:54:06,847 --> 00:54:10,943
It's still exporting he had to give it a second make sure the bottom of it says that it's finished
1006
00:54:12,223 --> 00:54:16,831
Alright we'll see image exported at the bottom now you can finally go in OK
1007
00:54:17,343 --> 00:54:18,367
We fix it
1008
00:54:18,623 --> 00:54:19,391
Text the same
1009
00:54:19,903 --> 00:54:21,183
It looks much better
1010
00:54:21,695 --> 00:54:27,839
I just want the smart things you need to do as a game developer constantly using a variety of small skills to make everything
1011
00:54:28,095 --> 00:54:28,863
Fit together pretty much
1012
00:54:29,375 --> 00:54:30,911
Ok that's looking good
1013
00:54:31,423 --> 00:54:33,471
What else do we need to do
1014
00:54:33,727 --> 00:54:36,543
We need to make a 3D cube
1015
00:54:36,799 --> 00:54:41,151
And I'm just using this to make a 3D Collider to make an invisible wall
1016
00:54:41,407 --> 00:54:44,479
That triggers the ending part of our game
1017
00:54:45,503 --> 00:54:46,271
So let's see
1018
00:54:47,039 --> 00:54:51,903
Set the players running and how far should you run you just keep going for a while
1019
00:54:56,255 --> 00:55:02,399
But see here will just do that so what the player gets over here who's I'm thinking happens you guys should know the game plan
1020
00:55:02,911 --> 00:55:04,703
The players running his escape
1021
00:55:05,215 --> 00:55:10,847
And then it starts to get really cold maybe I can even increase the snow intensity
1022
00:55:11,359 --> 00:55:16,223
And then he starts to slow down and footsteps so down and it starts to go like
1023
00:55:16,991 --> 00:55:18,015
Is walking
1024
00:55:18,527 --> 00:55:20,831
Slows to a crawl pretty much
1025
00:55:21,343 --> 00:55:27,487
And basically he passes out of my fate the camera and then the last voice-over the game will happen and we'll play new
1026
00:55:27,743 --> 00:55:29,279
Music therapy old music
1027
00:55:29,791 --> 00:55:33,887
And then Elise she is the loved one in this game
1028
00:55:34,143 --> 00:55:38,239
So have the last line and it will be like she found him before he died
1029
00:55:38,495 --> 00:55:40,031
Or you could interpret
1030
00:55:40,287 --> 00:55:46,175
She found him after death and the afterlife or something I can only keep it vague on purpose
1031
00:55:46,687 --> 00:55:48,735
So anyway here's an invisible wall
1032
00:55:48,991 --> 00:55:52,575
Access Nando's able to remove the mesh renderer remove
1033
00:55:53,087 --> 00:55:56,415
What make sure this is set is Trigger and it's called Ice Cube
1034
00:55:57,183 --> 00:55:58,719
Indian cinema
1035
00:55:59,487 --> 00:56:01,023
Trigger
1036
00:56:01,279 --> 00:56:03,583
Undo all the Script in right here actually
1037
00:56:03,839 --> 00:56:04,863
Add component
1038
00:56:05,375 --> 00:56:06,399
Fsm
1039
00:56:07,167 --> 00:56:10,751
So when the player has to trigger event
1040
00:56:12,031 --> 00:56:14,335
When the player goes through here Collide tag
1041
00:56:14,591 --> 00:56:15,359
Player
1042
00:56:15,871 --> 00:56:21,247
What do Aaron what does do add transition finished in a select the right here
1043
00:56:22,271 --> 00:56:24,831
And then was holding our control bring it over there
1044
00:56:25,343 --> 00:56:31,487
So that will trigger the end of the game and so we need to start sitting up the music so I'm going to
1045
00:56:31,743 --> 00:56:33,791
Who won the most news for playmaker reactions ever
1046
00:56:34,047 --> 00:56:35,583
It's called ease flow
1047
00:56:35,839 --> 00:56:37,119
Right there you see right there
1048
00:56:37,375 --> 00:56:39,423
Number float is just the decimal number
1049
00:56:39,935 --> 00:56:46,079
And so with the music was a music we need a lot of Music and this is how I do even in the first tree like
1050
00:56:46,335 --> 00:56:49,151
Do a bunch of floats in his hair like I said out stuff
1051
00:56:49,919 --> 00:56:55,551
Music sound effect wise voice-over why they need a gradual fade out I use is float
1052
00:56:57,343 --> 00:56:58,111
Where is Muse
1053
00:56:58,367 --> 00:56:59,647
There it is right there
1054
00:57:00,159 --> 00:57:02,463
Starts from my point 708
1055
00:57:03,487 --> 00:57:06,047
Yes doesn't have to be perfect just got to get it there
1056
00:57:06,559 --> 00:57:10,399
.7 and 2 value 20-in all call this
1057
00:57:11,423 --> 00:57:12,959
Music fade Out
1058
00:57:14,239 --> 00:57:15,775
17 fade over
1059
00:57:16,031 --> 00:57:19,103
4 seconds and now will be the variable
1060
00:57:19,359 --> 00:57:23,455
Yeah I just let you know that's ok so let's go to Action browser
1061
00:57:23,711 --> 00:57:25,247
Set audio
1062
00:57:25,759 --> 00:57:27,039
Set audio volume
1063
00:57:28,063 --> 00:57:29,855
I'll bring it here to stay organised
1064
00:57:30,623 --> 00:57:32,927
Specify game object we want music
1065
00:57:33,951 --> 00:57:40,095
And we obviously don't want to just said a number we want to click this to use variable as none but we're going to select music
1066
00:57:40,351 --> 00:57:41,631
That's just made right here
1067
00:57:42,143 --> 00:57:45,471
And of course going to be every frame or it will not work
1068
00:57:46,239 --> 00:57:49,311
And so when this finishes we can say finish
1069
00:57:49,823 --> 00:57:51,103
Adult right here
1070
00:57:51,871 --> 00:57:53,151
And I must make a new state
1071
00:57:53,407 --> 00:57:55,711
After a 4 seconds fade out of the music
1072
00:57:56,479 --> 00:57:58,783
Let's play our ending voice-over
1073
00:57:59,807 --> 00:58:02,111
Let's go to activate game on
1074
00:58:03,391 --> 00:58:04,927
And then let's do
1075
00:58:05,183 --> 00:58:08,767
At CVO ending was the one I set up or just going to activate it
1076
00:58:10,047 --> 00:58:12,863
I don't want to wait I just want to play it and then move on
1077
00:58:13,631 --> 00:58:16,703
The just is good for my visual draining just go down the line
1078
00:58:17,471 --> 00:58:22,847
So state for this is what I want to play with a start slowing down also I'm going to show you one of them
1079
00:58:23,103 --> 00:58:26,175
Useful play my corrections ever along with these float
1080
00:58:26,943 --> 00:58:30,527
So let's do it I'm going to start snowing on the player was Dewey's float
1081
00:58:32,063 --> 00:58:33,343
And then
1082
00:58:33,599 --> 00:58:35,391
Let's click on a first-person player
1083
00:58:35,647 --> 00:58:38,207
So we have not seen movement setup
1084
00:58:38,463 --> 00:58:40,255
We have wax speed right here
1085
00:58:40,511 --> 00:58:42,815
And then we have sprints be right here
1086
00:58:43,327 --> 00:58:48,959
Basically over the course of a few seconds I want us to slowly go down until I get reaches
1087
00:58:49,215 --> 00:58:50,751
0.5
1088
00:58:51,775 --> 00:58:56,383
You actually this is a variable but you can call this a property
1089
00:58:56,895 --> 00:58:58,431
And so he's never going to do
1090
00:58:58,687 --> 00:59:02,527
With the components select in right here does drag and drop
1091
00:59:02,783 --> 00:59:04,831
And then go to set property
1092
00:59:05,343 --> 00:59:07,903
Right here right now property yet to find it from a list
1093
00:59:08,415 --> 00:59:12,255
But I'm just I have a hunch that is called walk speed and there it is
1094
00:59:12,767 --> 00:59:16,351
This is what we're going to change this is the variable we can animate
1095
00:59:17,119 --> 00:59:21,471
We started the walk speed I have said at is at 4
1096
00:59:22,239 --> 00:59:23,775
So from 4
1097
00:59:24,543 --> 00:59:29,919
20.5 what's happened really slow down over like the span of 6 seconds
1098
00:59:30,431 --> 00:59:34,015
And all we got to save the variable of course not music fade out this is
1099
00:59:34,783 --> 00:59:36,575
Walk speed slow down
1100
00:59:36,831 --> 00:59:37,343
Right there
1101
00:59:37,855 --> 00:59:43,999
And then we can set the value right here so click on use variable as got a walk speed slow down and then ever
1102
00:59:44,255 --> 00:59:45,535
Frame don't forget it
1103
00:59:46,047 --> 00:59:52,191
There's also a little glitch we have to keep in mind if the player would have ran it would it's not the walk
1104
00:59:52,447 --> 00:59:52,959
Obviously
1105
00:59:53,215 --> 00:59:57,311
I don't want to play the Halloween probably be running anyway
1106
00:59:57,823 --> 00:59:58,847
So we had a set bow
1107
00:59:59,103 --> 01:00:02,175
So I'm just going to do ctrl c to copy
1108
01:00:02,943 --> 01:00:05,503
And then ctrl-v to paste it just duplicated
1109
01:00:06,015 --> 01:00:10,623
And then I'm going to select I think sprint speed yeah it is in this list
1110
01:00:10,879 --> 01:00:11,391
Right there
1111
01:00:12,159 --> 01:00:16,255
And then just I could make a whole new variable
1112
01:00:16,767 --> 01:00:21,375
Because the sprint speed of course is higher than walkspeed right here it's a double
1113
01:00:21,887 --> 01:00:22,399
But I know
1114
01:00:22,655 --> 01:00:25,215
I don't really care I just I just
1115
01:00:25,471 --> 01:00:27,519
Hill start running and then it will stop
1116
01:00:28,543 --> 01:00:33,663
You disabled spread pretty much but if you wanted you could make a whole new East float and make a new variable
1117
01:00:33,919 --> 01:00:35,967
And you could animate the sprint speed
1118
01:00:36,223 --> 01:00:37,247
Is that make sense
1119
01:00:37,759 --> 01:00:39,295
But I'm just keeping it simple
1120
01:00:39,551 --> 01:00:42,367
Just one variable between them I think that will work fine
1121
01:00:42,623 --> 01:00:48,255
Oh right we need music actually and yeah I was thinking alike fade out the old music
1122
01:00:48,767 --> 01:00:54,399
Neville start the voice-over in a maybe it just started playing right when the player starts to slow down right here
1123
01:00:54,911 --> 01:00:56,959
And of course we're doing it all for free
1124
01:00:57,215 --> 01:01:03,359
And so if you go to the 3gu asset pack that's where we got her first song there is one that I listen to
1125
01:01:03,615 --> 01:01:09,759
I listen to All These I absolutely love this song by savak Strange the dreamer is so beautiful
1126
01:01:10,015 --> 01:01:16,159
And I think you're going to like it got us right here get the window up again I just drag it in I actually think it is
1127
01:01:17,183 --> 01:01:23,327
That's easier just dragging into assets in the left project window I want to keep it simple that's do another music game
1128
01:01:23,583 --> 01:01:25,887
Nexus got to create empty under game on
1129
01:01:26,143 --> 01:01:27,167
I must call this
1130
01:01:27,935 --> 01:01:29,727
Music finale
1131
01:01:30,495 --> 01:01:34,079
That's good add component audiosource get it all set up
1132
01:01:34,847 --> 01:01:35,871
What is this song
1133
01:01:36,383 --> 01:01:38,687
Strange the dreamer by zavvi
1134
01:01:39,455 --> 01:01:45,599
And then we can play on our way we can actually the game object or I can use the play audio action
1135
01:01:45,855 --> 01:01:46,367
Doesn't really matter
1136
01:01:47,135 --> 01:01:48,671
I don't think we need a Looper
1137
01:01:48,927 --> 01:01:50,975
And I don't forget you to be super loud
1138
01:01:51,231 --> 01:01:54,303
What's do you like point 7.75 around there
1139
01:01:54,559 --> 01:01:56,863
Make sure to 2DS sound it is ok
1140
01:01:57,375 --> 01:01:59,167
Go to stay for and then
1141
01:01:59,423 --> 01:02:02,495
This is where the player starts to slow down because it's too cold
1142
01:02:03,263 --> 01:02:05,055
What do audio play
1143
01:02:06,079 --> 01:02:08,127
And then specify the game object
1144
01:02:08,383 --> 01:02:10,175
BR new music finale
1145
01:02:10,687 --> 01:02:12,991
Volume up to take that off
1146
01:02:13,759 --> 01:02:15,039
Wait for Ender clip
1147
01:02:15,295 --> 01:02:16,575
No I don't want to do that the song
1148
01:02:17,087 --> 01:02:17,855
2 minutes long
1149
01:02:18,623 --> 01:02:22,975
But we couldn't finish the van after the player is done being slow down by the east float
1150
01:02:23,999 --> 01:02:24,767
What's that
1151
01:02:25,023 --> 01:02:29,375
Alright cool so hopefully there's Making Sense and not label in these things
1152
01:02:30,655 --> 01:02:32,447
Let me do that just to help you
1153
01:02:32,959 --> 01:02:34,495
To wait for a Trigger
1154
01:02:35,263 --> 01:02:36,799
Turn off music
1155
01:02:37,055 --> 01:02:39,871
Not sure not it's fade out music
1156
01:02:41,151 --> 01:02:41,919
Play
1157
01:02:42,431 --> 01:02:43,967
Indian voice over
1158
01:02:46,783 --> 01:02:48,575
Slow down player
1159
01:02:50,111 --> 01:02:51,135
And then
1160
01:02:51,647 --> 01:02:54,463
What's just to wait for dramatic pause
1161
01:02:55,487 --> 01:02:56,767
And I think it will be like
1162
01:02:59,839 --> 01:03:01,375
Skip 3 seconds
1163
01:03:03,935 --> 01:03:07,263
Add transition and then maybe we should start fading out
1164
01:03:07,775 --> 01:03:10,079
The camera source good action
1165
01:03:11,615 --> 01:03:14,175
Camera fade that fade Out
1166
01:03:14,431 --> 01:03:15,455
Make It Black
1167
01:03:16,991 --> 01:03:18,271
Not take it from Black
1168
01:03:18,783 --> 01:03:21,343
How to make this food this out over 4 seconds
1169
01:03:21,855 --> 01:03:22,623
I think that's it
1170
01:03:23,391 --> 01:03:24,415
Finished
1171
01:03:24,927 --> 01:03:25,951
The smoothest
1172
01:03:26,207 --> 01:03:28,511
There I can see it on one charge
1173
01:03:29,791 --> 01:03:33,631
And they're not make sure that this is on draught full screen colour
1174
01:03:33,887 --> 01:03:36,959
And then we'll make it black until that way just sitting there
1175
01:03:37,727 --> 01:03:38,495
Away
1176
01:03:38,751 --> 01:03:39,263
I don't
1177
01:03:40,287 --> 01:03:41,311
Why am I S
1178
01:03:42,079 --> 01:03:43,359
What do finished
1179
01:03:44,127 --> 01:03:49,759
No I think it's the last thing I think we should just quit the game
1180
01:03:50,015 --> 01:03:51,039
Main menu
1181
01:03:51,295 --> 01:03:53,599
It just quits when the game is fine
1182
01:03:53,855 --> 01:03:57,695
If I had more time I would do credits but know that something to do on your own
1183
01:03:57,951 --> 01:04:03,071
Add credit to make sure that the people the sound effects were used make sure that the credited at the end of the game
1184
01:04:04,351 --> 01:04:08,447
So anyway stat3 and I was just typing something like application quick
1185
01:04:08,959 --> 01:04:10,239
Alright here we go
1186
01:04:13,823 --> 01:04:15,103
I meant to say
1187
01:04:15,359 --> 01:04:15,871
Wait
1188
01:04:17,919 --> 01:04:18,943
4 and
1189
01:04:19,711 --> 01:04:21,247
Let's make it so
1190
01:04:21,503 --> 01:04:27,647
Like we just can't walk anymore so remember we can just grab these two and I'll hold on the control and I'll do
1191
01:04:27,903 --> 01:04:29,183
Vita copy
1192
01:04:29,951 --> 01:04:32,511
And then right here up to control V to paste
1193
01:04:33,023 --> 01:04:35,071
Instead of animating anything
1194
01:04:35,583 --> 01:04:37,375
What's 30 take off every frame
1195
01:04:38,399 --> 01:04:40,959
And then take that off on the very want to make it 0
1196
01:04:41,215 --> 01:04:44,799
There now you can't walk because your speed and sprint speed is 0
1197
01:04:45,055 --> 01:04:46,591
Maybe you can jump but
1198
01:04:46,847 --> 01:04:48,127
I'm at 6
1199
01:04:48,383 --> 01:04:54,527
Arrives she will try this to receive the music fade in the new music players in of the voice-over plays
1200
01:04:54,783 --> 01:04:58,623
I haven't tested it yet it could just totally not
1201
01:04:58,879 --> 01:05:00,415
But I think we got something going on
1202
01:05:01,183 --> 01:05:07,327
So I don't want to play through the whole game and have to turn off the door I'll do that later which actually I'll be part of your final
1203
01:05:07,583 --> 01:05:09,375
Exam is to have somebody playing a game
1204
01:05:10,143 --> 01:05:12,447
So let's go to first-person AO
1205
01:05:13,215 --> 01:05:14,751
What do ctrl alt f
1206
01:05:15,007 --> 01:05:16,031
Is the moon here
1207
01:05:16,543 --> 01:05:18,847
Nrx we try this issue what happened
1208
01:05:22,175 --> 01:05:23,967
We ever intro
1209
01:05:24,991 --> 01:05:25,759
I just knew that
1210
01:05:26,271 --> 01:05:27,295
Actual name for even thing
1211
01:05:28,831 --> 01:05:29,599
Somehow you do
1212
01:05:31,391 --> 01:05:31,903
City Lit
1213
01:05:32,671 --> 01:05:33,183
USC
1214
01:05:34,207 --> 01:05:35,231
And now I'm here alone
1215
01:05:35,999 --> 01:05:36,767
Wondering if I can
1216
01:05:37,023 --> 01:05:37,535
The same
1217
01:05:38,559 --> 01:05:39,071
Whatever
1218
01:05:39,839 --> 01:05:40,607
On way and
1219
01:05:44,959 --> 01:05:47,263
I forgot about the intro
1220
01:05:48,031 --> 01:05:50,335
Are lions players can in the right spot
1221
01:05:50,847 --> 01:05:52,895
Maybe just give it simple we just disable
1222
01:05:53,407 --> 01:05:54,431
What happened
1223
01:05:55,199 --> 01:05:57,759
Come on come on the new surface that we made
1224
01:05:58,015 --> 01:06:00,063
Looks like it's working I'm running
1225
01:06:03,391 --> 01:06:04,927
Am I going to trigger
1226
01:06:09,791 --> 01:06:11,327
So we can test the music
1227
01:06:11,839 --> 01:06:12,863
I just realise that
1228
01:06:13,375 --> 01:06:14,399
Music isn't playing
1229
01:06:16,959 --> 01:06:18,751
This is the same
1230
01:06:20,543 --> 01:06:21,055
I'm sorry I'm
1231
01:06:23,103 --> 01:06:24,383
Escape together
1232
01:06:28,479 --> 01:06:28,991
Show me the
1233
01:06:31,295 --> 01:06:32,063
Did you find my dad
1234
01:06:35,391 --> 01:06:36,159
I tried to
1235
01:06:36,927 --> 01:06:37,439
Got a bug
1236
01:06:40,255 --> 01:06:41,279
I knew your father
1237
01:06:53,055 --> 01:06:59,199
I kind of worked the wind is too loud and the music is too loud but
1238
01:06:59,455 --> 01:06:59,967
When is there
1239
01:07:00,223 --> 01:07:01,247
Try that again
1240
01:07:02,015 --> 01:07:03,551
That's way too loud
1241
01:07:04,063 --> 01:07:08,927
.3 and then our new song was just a little too loud as well let's make
1242
01:07:09,183 --> 01:07:10,207
.5
1243
01:07:10,719 --> 01:07:13,535
And a voice-over at still kind of quiet
1244
01:07:13,791 --> 01:07:18,655
There's not much I can do whether I can go into audacity and make a little louder but I think I think
1245
01:07:19,423 --> 01:07:22,495
Postcode ending cinematic Trigger
1246
01:07:24,031 --> 01:07:30,175
I'm not see I liked I like the timing for the most part of our big glitch was
1247
01:07:30,431 --> 01:07:31,967
Do giraffes full screen colour
1248
01:07:32,479 --> 01:07:34,783
I should have been working I don't know why it doesn't work
1249
01:07:35,551 --> 01:07:37,087
What we can do instead
1250
01:07:37,343 --> 01:07:38,111
Is we can
1251
01:07:38,367 --> 01:07:39,903
I'm afraid out of started to fade
1252
01:07:40,927 --> 01:07:42,719
That wasn't driving the screen
1253
01:07:44,511 --> 01:07:49,375
So maybe what we need to do is we need to activate or black background again
1254
01:07:50,399 --> 01:07:52,703
So let's go to activate game object
1255
01:07:53,215 --> 01:07:55,007
Cannot go to specify game on
1256
01:07:56,287 --> 01:07:56,799
And where is
1257
01:07:57,055 --> 01:07:58,335
There is black background
1258
01:07:59,359 --> 01:08:00,383
Can I do that
1259
01:08:00,639 --> 01:08:01,407
That
1260
01:08:01,919 --> 01:08:08,063
Henriques of do we do not want that also put the text on the screen and not just delete that we Don't Need That Anymore
1261
01:08:08,575 --> 01:08:09,343
And then
1262
01:08:09,599 --> 01:08:11,903
I think that it will be a black screen
1263
01:08:13,695 --> 01:08:17,791
Alright I'm going to play it again and I'm going to get to the good part you don't have to wait too long
1264
01:08:18,303 --> 01:08:22,655
Alright I manually enable the music so that we can make sure that fades out
1265
01:08:22,911 --> 01:08:25,215
This transfer I need to fix
1266
01:08:25,727 --> 01:08:29,055
Ok that's just keep going I have the playmaker FM so you can see at work
1267
01:08:29,823 --> 01:08:31,615
As we go through the trigger
1268
01:08:41,343 --> 01:08:41,855
I'm sorry I'm
1269
01:08:43,903 --> 01:08:44,927
We could have escaped
1270
01:08:48,511 --> 01:08:49,023
Call
1271
01:08:49,279 --> 01:08:49,791
Show me the
1272
01:08:52,095 --> 01:08:52,863
Did you find my dad
1273
01:08:56,191 --> 01:08:56,703
I tried
1274
01:08:57,983 --> 01:08:58,751
It's too early
1275
01:09:01,055 --> 01:09:01,823
I need
1276
01:09:12,575 --> 01:09:13,087
Haiku
1277
01:09:13,599 --> 01:09:17,183
And the timings can off but we're almost there guys
1278
01:09:17,439 --> 01:09:19,231
Again the winds can a too loud
1279
01:09:19,999 --> 01:09:21,023
He's right there
1280
01:09:22,047 --> 01:09:22,559
Make this
1281
01:09:22,815 --> 01:09:24,095
.15
1282
01:09:25,119 --> 01:09:27,935
I can do the spread that looks that's ok
1283
01:09:28,191 --> 01:09:29,215
That's fine with me
1284
01:09:30,751 --> 01:09:32,799
I think the music should be a little louder
1285
01:09:33,567 --> 01:09:35,359
Do you like .65
1286
01:09:36,383 --> 01:09:39,455
And then the big thing is I think I want this chemistry that be like
1287
01:09:39,967 --> 01:09:42,527
12 seconds I want to be long
1288
01:09:43,039 --> 01:09:44,831
And then we'll make this way part like
1289
01:09:45,087 --> 01:09:46,879
Again like 12 seconds
1290
01:09:47,647 --> 01:09:52,255
And then I should finish the voice-over in and I'll be lovely the music and then the game will quit
1291
01:09:52,511 --> 01:09:58,655
And of course this isn't the final product you still need to find tune in Polish maybe do things like fade Out
1292
01:09:58,911 --> 01:10:01,471
The new music before you quit the game things like that
1293
01:10:01,983 --> 01:10:04,799
But this is a game you can play from beginning to end
1294
01:10:05,055 --> 01:10:05,823
Which is pretty awesome
1295
01:10:06,079 --> 01:10:09,151
Alright we'll try this one more time and then we'll be done
1296
01:10:09,919 --> 01:10:10,943
Alright here we go
1297
01:10:12,479 --> 01:10:13,503
Music fades out
1298
01:10:16,063 --> 01:10:16,575
I'm sorry I'm
1299
01:10:18,623 --> 01:10:19,903
We could have escape together
1300
01:10:23,487 --> 01:10:24,255
Cold will kill
1301
01:10:26,815 --> 01:10:27,583
Do you find my
1302
01:10:31,167 --> 01:10:31,679
Tried to
1303
01:10:35,775 --> 01:10:36,543
I need
1304
01:10:47,807 --> 01:10:48,831
That's a wrap
1305
01:10:49,599 --> 01:10:52,927
And I just imagine the words directed by David Whaley
1306
01:10:54,207 --> 01:10:55,231
What is something like
1307
01:10:55,487 --> 01:10:58,047
This game is made possible by viewers like you
1308
01:10:58,303 --> 01:10:59,071
Something like that
1309
01:10:59,839 --> 01:11:05,471
That's it guys we have a playable game this music is so beautiful and love this song
1310
01:11:05,727 --> 01:11:06,751
The dude perfect
1311
01:11:07,519 --> 01:11:10,079
I just think it needs like a little bit more
1312
01:11:10,335 --> 01:11:12,127
Adjustments with the timing
1313
01:11:12,639 --> 01:11:13,663
An actually don't like
1314
01:11:14,175 --> 01:11:15,199
When you can stop
1315
01:11:15,455 --> 01:11:20,831
Walking I get two stops and I like being able to hear that footsteps I slow down I think it's really Powerful
1316
01:11:21,087 --> 01:11:24,415
I'm going to delete the walk speed and sprint speed is 0
1317
01:11:26,207 --> 01:11:28,767
You know I don't mean for you guys to fall steps and then
1318
01:11:29,023 --> 01:11:33,631
Spend to reverse on them but honestly that that's game development guys you do so much work
1319
01:11:33,887 --> 01:11:38,239
You're take things out your experiment and then you find out how it's better without that
1320
01:11:39,007 --> 01:11:45,151
That is going to moment I think I just need to make this site just a few seconds longer then course in the future I'd like to like fixed
1321
01:11:45,407 --> 01:11:47,967
Things like fix the terrain right here so it's not like
1322
01:11:48,223 --> 01:11:48,991
Open gap
1323
01:11:49,247 --> 01:11:49,759
And then
1324
01:11:50,015 --> 01:11:53,343
Fix the lens flare that's right there all these little things
1325
01:11:53,599 --> 01:11:59,231
This is a game that works like this game you can play from beginning to end and there's an emotional payoff
1326
01:11:59,999 --> 01:12:06,143
So I just want to congratulate you guys you followed this program you made something you can play and either
1327
01:12:06,399 --> 01:12:09,983
Did it just as an example imagine all the other things you can do
1328
01:12:10,239 --> 01:12:16,383
It's not impossible to come up with the stories that resonate with people even if they are super simple and even
1329
01:12:16,639 --> 01:12:21,759
In 7 days we made a game that has enemies like multiple points of interest
1330
01:12:22,015 --> 01:12:25,087
Two beautiful songs like an engaging storyline
1331
01:12:25,343 --> 01:12:29,439
It's really quite amazing so I'm proud of you I hope you're proud of yourself
1332
01:12:29,695 --> 01:12:35,327
And I'm excited to see the other games you make and release because this is not the end this is only the beginning
1333
01:12:35,839 --> 01:12:41,983
So thanks for joining me and let's Devon to mediate and be sure to check out the conclusion video that we talk about all the little things we can
1334
01:12:42,239 --> 01:12:46,079
Add to release it into Polish it and share it with the world alright thanks guys
106130
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.