All language subtitles for lesson145

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian Download
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:04,096 --> 00:00:10,240 In this video we're going to add the many things that make game feel complete first one 2 00:00:10,496 --> 00:00:16,640 Cancelling an essential part of the environment like the Beginning sense Exeter and sound effects around the forest 3 00:00:16,896 --> 00:00:23,040 What's all at the game and enjoy the sponsor animes which one clue creating a creepy siren sound will then 4 00:00:23,296 --> 00:00:29,440 Silver Sam files and Trigger them via the game manager will then create an intro cutscene to give some exposition 5 00:00:29,696 --> 00:00:35,840 And set the mood finally will create the ending sequence by opening the exit door and playing a new song 6 00:00:36,096 --> 00:00:39,168 Voice-over and then finally will have a playable game 7 00:00:40,704 --> 00:00:46,848 Alright we have enemies we have an objective we even have a voice-over for the story which we'll get to that part soon 8 00:00:47,360 --> 00:00:51,456 It's time the album any final touches that go into a finished product 9 00:00:52,224 --> 00:00:56,320 There is a saying in software development actually that the last 10% of a project 10 00:00:56,576 --> 00:00:58,624 Text 90% of their time 11 00:00:58,880 --> 00:01:00,781 And that is definitely true for game development 12 00:01:00,783 --> 00:01:03,131 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 13 00:01:03,132 --> 00:01:04,256 So I'll be moving fast to finish everything 14 00:01:04,512 --> 00:01:08,864 But by the end we should have a beginning middle and end to our game 15 00:01:09,120 --> 00:01:10,400 So let's get started 16 00:01:11,168 --> 00:01:17,312 The first thing I want to do is I want to do adult like a war like a chain link fence to describe players from going back to the 17 00:01:17,568 --> 00:01:23,456 Getting an order for story purposes to say of this is where I came from I came from the city behind me 18 00:01:23,968 --> 00:01:25,504 Let's go to Asset Store 19 00:01:25,760 --> 00:01:31,904 I'm actually found something already called chain link fences which is free so if you search for that you should find the pretty easily 20 00:01:32,160 --> 00:01:38,048 And I really like the barbed wire fence it fits the idea that I don't want players to go that direction I went in the go forward 21 00:01:38,304 --> 00:01:42,144 Import download if you haven't hit in Port again 22 00:01:42,400 --> 00:01:47,264 Alright let's go to scene and then an asset fence we can go to prefabs 23 00:01:47,776 --> 00:01:52,128 There's a lot of cool stuff we can choose so I'm just going to do the first one they're all kind of the same 24 00:01:52,896 --> 00:01:54,432 They are kind of small 25 00:01:55,456 --> 00:01:57,504 And so I'm going to scale it up 26 00:01:58,016 --> 00:01:59,040 Big time 27 00:01:59,808 --> 00:02:00,320 Suppliers of 28 00:02:01,088 --> 00:02:01,600 That this 29 00:02:02,112 --> 00:02:06,976 And it actually comes with an LG group which is just means level of distance 30 00:02:07,232 --> 00:02:09,792 And that's just for performance issues if you go 31 00:02:10,048 --> 00:02:11,584 Far away enough 32 00:02:12,096 --> 00:02:15,936 The type of mesh at the complexity of that 3D model will go down 33 00:02:16,192 --> 00:02:21,056 It's just a save performance Just to save the amount of triangles you displaying on the screen 34 00:02:21,312 --> 00:02:24,128 Alright there's no like Collider on it and that's ok 35 00:02:24,384 --> 00:02:28,224 If you ever want to change the way this gizmo is working just you cancel 36 00:02:28,480 --> 00:02:30,272 Between global and local right here 37 00:02:30,784 --> 00:02:32,832 Cos I'm going to do a bunch of duplicating 38 00:02:33,600 --> 00:02:38,208 So I'm going to hit ctrl d and I'm just going to move these bad boys 39 00:02:38,464 --> 00:02:39,232 Make a war 40 00:02:40,000 --> 00:02:42,304 Can I add a Collider so it's actually a wall 41 00:02:42,816 --> 00:02:46,400 Sienna stretch these out and make a wall 42 00:02:47,168 --> 00:02:49,728 Article I read after this 43 00:02:50,240 --> 00:02:52,800 I really don't want someone to try to get around it 44 00:02:53,056 --> 00:02:53,824 Turn turn turn 45 00:02:55,872 --> 00:03:02,016 I'm probably make the collider extra big very done in encourage people even go destruction get rid of somebody 46 00:03:02,272 --> 00:03:03,808 Please as well to clean up 47 00:03:04,832 --> 00:03:06,624 This is all that I did 48 00:03:07,136 --> 00:03:10,720 Making my first game was just scrap like this for 18 months 49 00:03:11,232 --> 00:03:12,512 We made this game pretty fat 50 00:03:13,536 --> 00:03:16,096 Alright I'm just going to do create empty 51 00:03:16,864 --> 00:03:18,400 And there is a game object 52 00:03:18,912 --> 00:03:19,680 Are there it is 53 00:03:19,936 --> 00:03:26,080 You can actually just the size of a here you could actually adjust the size by the transform that's right here it does 54 00:03:27,360 --> 00:03:28,896 How much rotated 55 00:03:29,920 --> 00:03:31,456 Bring it this way 56 00:03:33,504 --> 00:03:34,272 Yeah that's all 57 00:03:35,808 --> 00:03:36,320 There we go 58 00:03:36,576 --> 00:03:37,088 We have 59 00:03:37,344 --> 00:03:38,112 Invisible War 60 00:03:40,416 --> 00:03:46,304 And that should block anybody who wants to go that Direction Let's it's match this it's too photo-realistic 61 00:03:46,816 --> 00:03:49,888 Click on it again here's a shading material 62 00:03:50,400 --> 00:03:52,960 And also if you just want to change a bunch of textures fast 63 00:03:53,216 --> 00:03:54,240 I just hold on the shift 64 00:03:54,496 --> 00:03:59,360 And then was like every texture that material but the flat square textures 65 00:03:59,872 --> 00:04:02,176 You can adjust them at once so it's cold 66 00:04:02,944 --> 00:04:06,016 256 and 10 point no filter 67 00:04:07,040 --> 00:04:08,064 Catherine go lower 68 00:04:08,320 --> 00:04:09,088 6128 69 00:04:10,112 --> 00:04:10,624 Yeah 70 00:04:10,880 --> 00:04:12,928 That's what I want love that block you look 71 00:04:13,696 --> 00:04:14,208 Ok 72 00:04:14,464 --> 00:04:17,280 That's fine I maybe I'll just that later 73 00:04:17,536 --> 00:04:20,095 During the fine-tuning of the polishing stage but 74 00:04:20,863 --> 00:04:22,911 Who are start the player right here 75 00:04:23,167 --> 00:04:25,727 And then I said you turn around and see this be like oh 76 00:04:26,495 --> 00:04:27,775 Am I supposed to be here 77 00:04:28,031 --> 00:04:30,335 And is it adds to the story of a cold that he 78 00:04:30,591 --> 00:04:32,127 Three climb over that fence 79 00:04:33,407 --> 00:04:37,247 So alright the next thing we need we need our ending door 80 00:04:37,503 --> 00:04:43,647 And that's what are the security terminals are for its to open this access point to the free 81 00:04:43,903 --> 00:04:44,671 Outside world 82 00:04:45,183 --> 00:04:51,327 And I was thinking I wanted to go towards the sunset for the exit and I doing I'm doing it on purpose for dramatic 83 00:04:52,095 --> 00:04:56,959 And we need a door that I want to put right here in the middle of like a little Kenyan 84 00:04:57,215 --> 00:05:00,543 Let's go to the app store and I think we just type in 85 00:05:00,799 --> 00:05:02,591 Sci-fi door 86 00:05:02,847 --> 00:05:05,151 I think we'll get something was going to free apps 87 00:05:05,919 --> 00:05:08,735 Oh yes we have 4 choices and is it the one I like 88 00:05:09,247 --> 00:05:14,367 And I like it because it's really worn down has like that worn old futuristic look 89 00:05:15,135 --> 00:05:21,279 And it's orange which is the same colour as our terminals and the sunset so that again it's complementary colours I like that 90 00:05:21,791 --> 00:05:23,071 WhatsApp download 91 00:05:23,839 --> 00:05:25,119 And that's imported 92 00:05:25,375 --> 00:05:31,519 So let's go back to the scene was going to assets and I think it was on the Sci-Fi door 93 00:05:32,543 --> 00:05:33,823 What's got a prefab 94 00:05:34,847 --> 00:05:40,223 I guess technically to yellow but still it's a warm colour compared to the cool blues and purples we have 95 00:05:40,735 --> 00:05:42,527 Something and drag and drop that 96 00:05:43,295 --> 00:05:46,111 I'm going to add skill this bad boy up 97 00:05:46,367 --> 00:05:49,183 Really be honest be like I wanted to be 98 00:05:49,695 --> 00:05:51,999 Really kind of intimidating figure 99 00:05:53,023 --> 00:05:54,047 And of course 100 00:05:54,303 --> 00:05:55,583 We got a pixel eyes 101 00:05:56,351 --> 00:05:58,911 And make it look like the rest of our game 102 00:05:59,167 --> 00:06:02,495 So under again I'm going to hold on the shift and select all of them 103 00:06:03,007 --> 00:06:06,079 I'm going to do 256 no filter 104 00:06:06,335 --> 00:06:12,479 And if I had more time I would be modified his assets more and I got the maybe downloading Photoshop 105 00:06:12,735 --> 00:06:18,879 Cheers for gamp and changing textures or adding grinder changing colours but I'm doing 106 00:06:19,135 --> 00:06:21,183 Fast but I still want to modify the acid 107 00:06:21,439 --> 00:06:22,975 To give it my own unique touch 108 00:06:23,999 --> 00:06:25,535 Alright so I'm going to put this 109 00:06:25,791 --> 00:06:27,839 Shower and I will need the car 110 00:06:28,351 --> 00:06:28,863 Like 111 00:06:29,631 --> 00:06:32,447 A canyon out of the mountains we have someone hit 112 00:06:32,959 --> 00:06:34,239 Paint terrain 113 00:06:34,495 --> 00:06:37,567 I'm just going to set hi I think that's a good one then holding shift 114 00:06:38,079 --> 00:06:38,591 Click 115 00:06:38,847 --> 00:06:41,919 And that's at the height of actually started 20th not a big deal 116 00:06:42,687 --> 00:06:47,807 And then I'm just going to paint this when I just the opacity maybe I make the edges of little hard 117 00:06:48,575 --> 00:06:49,343 Want to be 118 00:06:49,599 --> 00:06:50,879 Like it's cut in 119 00:06:52,159 --> 00:06:52,927 Yeah I like that 120 00:06:55,487 --> 00:06:59,071 And then we move this again I'll scale it up 121 00:06:59,583 --> 00:07:01,119 I'm assuming players 122 00:07:01,375 --> 00:07:04,703 See this like I think as players look for the terminals 123 00:07:06,751 --> 00:07:10,847 That doesn't look like a mountain and they will check it out and realise they can go through it 124 00:07:11,359 --> 00:07:15,967 Have the ending on the voice-over says the access point is open now is my chance 125 00:07:16,735 --> 00:07:22,111 I'm going to assume they've seen this already and that this is the door that that the character is talking about 126 00:07:22,623 --> 00:07:28,511 Alright let's go to pq 67 that has the mesh you can tell because it's highlighted with orange 127 00:07:28,767 --> 00:07:29,791 And let's 128 00:07:30,303 --> 00:07:31,583 A box Collider 129 00:07:33,375 --> 00:07:39,519 I just realised we have an invisible wall so maybe we should disable that 130 00:07:39,775 --> 00:07:40,543 Scripting 131 00:07:41,311 --> 00:07:42,591 When the time is right 132 00:07:42,847 --> 00:07:44,383 To go out this 133 00:07:44,639 --> 00:07:47,455 Because we're going to add a whole new surface right here 134 00:07:47,711 --> 00:07:50,527 I want to play it is to run towards the sun pretty much 135 00:07:51,551 --> 00:07:54,111 That will be the ending of the game but for now 136 00:07:54,367 --> 00:07:57,183 The player cannot go through it and that's exactly what I want 137 00:07:58,207 --> 00:08:02,303 I think I'm worried players want to see this this is like level design 138 00:08:02,815 --> 00:08:04,351 So many games 139 00:08:04,607 --> 00:08:09,215 They do little small visual trick still like catch your eye and say hey look in this Direction 140 00:08:09,727 --> 00:08:12,031 I challenge you like the next time you play a game 141 00:08:12,287 --> 00:08:17,407 And you're not sure where to go like just stop for S and look around and see if there's any 142 00:08:17,663 --> 00:08:20,991 Type of certain lighting that's got in the way like I've been playing 143 00:08:21,503 --> 00:08:22,783 Jedi fallen order 144 00:08:23,039 --> 00:08:29,183 And it's easy to get lost occasionally but if you just start and look around the lydian will tell you exactly where you should go 145 00:08:29,695 --> 00:08:30,463 And so 146 00:08:30,975 --> 00:08:32,767 That's kind of good game design tips 147 00:08:33,279 --> 00:08:39,423 So I want to just add something that catch people's eyes so they know that is an interesting spot I need to keep that 148 00:08:39,679 --> 00:08:42,495 I saw the Water Tower earlier and ice 149 00:08:42,751 --> 00:08:44,543 This will just be like these industrial 150 00:08:45,055 --> 00:08:50,687 Structures around the store like satellite dishes like a spy stage I think that be cool too 151 00:08:51,455 --> 00:08:53,247 What is just to say haters 152 00:08:53,503 --> 00:08:55,295 There's something you should pay attention to here 153 00:08:55,551 --> 00:08:56,575 Has standards 154 00:08:56,831 --> 00:09:00,927 You can actually uncheck stuff that you don't want I just I'm cooking there 155 00:09:01,183 --> 00:09:05,023 I don't want any of these sounds are script that's a bad idea I just want 156 00:09:05,535 --> 00:09:08,863 The tower the Water Tower and the texture map 157 00:09:09,119 --> 00:09:09,631 Pretty 158 00:09:09,887 --> 00:09:13,983 Import Ms go out here now where is Water Tower 159 00:09:14,495 --> 00:09:15,263 Under Village 160 00:09:16,287 --> 00:09:17,823 Nearest Water Tower 161 00:09:18,335 --> 00:09:20,127 This is everything is just a fbx 162 00:09:20,383 --> 00:09:20,895 And that's ok 163 00:09:21,407 --> 00:09:22,687 Gladrags that 164 00:09:23,455 --> 00:09:24,735 I'm going to scale it up 165 00:09:25,759 --> 00:09:29,855 How much put it on the mountains and I want players to get to it I want to say oh 166 00:09:30,367 --> 00:09:33,439 What's that thing on the mountain I should keep that in mind 167 00:09:34,719 --> 00:09:35,487 All I want to do 168 00:09:36,767 --> 00:09:42,911 Alright I had as water tower is just as like a visual marker for the player and so now I think anyone will be a 169 00:09:43,167 --> 00:09:49,311 See that from a long ways away that's interesting and then I will get closer to the series of doors 170 00:09:50,335 --> 00:09:56,479 Alright we have the story-driven intro we have the ending door which is where the player was 171 00:09:56,735 --> 00:09:58,271 Play from at the very last minute 172 00:09:58,527 --> 00:10:02,508 Another thing I want to do is to make sure that our sounds are good remember when we did that tree sound effect that was 3D 173 00:10:02,509 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 174 00:10:04,927 --> 00:10:06,719 Back in day 3 175 00:10:06,975 --> 00:10:11,839 We should copy those and paste them in artic forced over here see that 176 00:10:12,351 --> 00:10:13,375 I had asked 177 00:10:14,911 --> 00:10:17,215 I raise the train so kind 178 00:10:17,471 --> 00:10:18,751 Can under the ground 179 00:10:19,519 --> 00:10:23,615 And that's looking good you guys should know about 180 00:10:23,871 --> 00:10:30,015 When you do with nature sounds and it's not like this one specific source of a sound like a sir 181 00:10:30,271 --> 00:10:36,415 Turn It All Around You pretty much you don't want to be too like left or right in your ears like a few 182 00:10:36,671 --> 00:10:39,487 Wearing headphones in a cycle you turn left and it's only in your 183 00:10:39,743 --> 00:10:40,255 Here 184 00:10:40,511 --> 00:10:45,887 We want to do something called spread and I just spread the sound of a 3D sound in speakers space 185 00:10:46,399 --> 00:10:48,191 So if you put that one 80 186 00:10:48,703 --> 00:10:54,847 All that means is that it will get it will be like a 3D sound it will be quiet and as you get closer 187 00:10:55,103 --> 00:10:55,871 Get louder and louder 188 00:10:56,383 --> 00:11:00,735 But I want only be in your left ear would only be in your right here if that makes sense 189 00:11:00,991 --> 00:11:03,807 So nature sounds like wind in Forest 190 00:11:04,319 --> 00:11:07,903 Entry sounds in the Wind do you want to put the spray that one 80 191 00:11:08,927 --> 00:11:10,719 So alright so what you said that 192 00:11:11,231 --> 00:11:12,767 And as you walk away from this 193 00:11:13,023 --> 00:11:14,303 Group of trees 194 00:11:14,559 --> 00:11:16,607 It will your stop here in that Forest 195 00:11:16,863 --> 00:11:18,655 Three win sound effects but 196 00:11:18,911 --> 00:11:20,191 Control d 197 00:11:20,447 --> 00:11:21,471 I'm going to duplicate 198 00:11:22,495 --> 00:11:27,359 And I'm just gonna move this bad boy all the way over there I'm going to do it again 199 00:11:27,615 --> 00:11:29,919 And of course you can adjust the max distance 200 00:11:30,431 --> 00:11:36,575 You might be thinking I like their layered is that ok and that's fine I'll just be like a tiny bit louder what are they 201 00:11:36,831 --> 00:11:37,343 You're sacked 202 00:11:38,111 --> 00:11:40,927 And again this is something you can find to just 203 00:11:41,439 --> 00:11:42,719 Play testing 204 00:11:42,975 --> 00:11:43,999 Trying things out 205 00:11:44,255 --> 00:11:50,399 But yeah that's looking good another sound effect I wanted to add was I really want to break a rule 206 00:11:50,655 --> 00:11:52,447 Strong gust of wind 207 00:11:52,959 --> 00:11:54,751 Like strong like 208 00:11:55,007 --> 00:11:57,823 Wintry wind in his wide open plains 209 00:11:58,079 --> 00:11:59,615 So we need to download something 210 00:12:00,127 --> 00:12:03,711 And actually found it already as a chain link fence and a door 211 00:12:03,967 --> 00:12:08,063 So we need a new sound effects for that and actually found one already 212 00:12:08,319 --> 00:12:14,463 It's called medium wins by the same guy that did are quiet win that's always playing in our level but download 213 00:12:14,719 --> 00:12:17,535 Animal added to that grassy plain area 214 00:12:18,303 --> 00:12:19,839 Alright that's finished downloading 215 00:12:20,095 --> 00:12:21,631 I'm just going to drag and drop 216 00:12:21,887 --> 00:12:22,911 Because I'm lazy 217 00:12:23,167 --> 00:12:23,935 Forgot to ask 218 00:12:25,215 --> 00:12:26,751 Just drag and drop it right here into the 219 00:12:27,263 --> 00:12:28,799 Route assets folder 220 00:12:29,055 --> 00:12:29,567 Dragon 221 00:12:31,359 --> 00:12:34,431 And then there should be a sound medium wind 222 00:12:34,687 --> 00:12:36,479 And so I'm just going to the same thing actually 223 00:12:36,991 --> 00:12:38,527 Cos I'm lazy I'm just going to 224 00:12:38,783 --> 00:12:40,575 Duplicate my tree wind 225 00:12:41,087 --> 00:12:42,367 But I'm going to call it 226 00:12:42,879 --> 00:12:43,903 Wrong wind 227 00:12:44,159 --> 00:12:44,927 SFX 228 00:12:45,439 --> 00:12:47,487 And remember if you do control of AF 229 00:12:47,743 --> 00:12:50,303 You're just move it right in front of you which is nice 230 00:12:51,071 --> 00:12:52,351 So yeah that's that's ok 231 00:12:52,607 --> 00:12:58,751 Move it right over here when it's strongest in the middle of the grassy plain and I can pretty cool so 232 00:12:59,007 --> 00:13:02,079 Obviously we don't want the wintry sound effect we want that 233 00:13:02,847 --> 00:13:03,359 Roar 234 00:13:03,615 --> 00:13:04,383 Wind 235 00:13:04,895 --> 00:13:06,943 And I don't want too loud maybe 236 00:13:07,199 --> 00:13:08,735 .5 PT 6 237 00:13:09,247 --> 00:13:15,391 Spreaders that 180 which is good and remember we got to do loop and yes we do want to play we want to be always 238 00:13:15,647 --> 00:13:16,159 I'm pretty much 239 00:13:16,415 --> 00:13:22,559 And I actually want this sound effect of the very end of the game when I'm running towards the sunset and it's just like this open 240 00:13:22,815 --> 00:13:26,143 Snowy icy field so I'm going to do the same thing duplicate 241 00:13:26,655 --> 00:13:30,751 Let's go all the way over here and just do ctrl alt f 242 00:13:31,007 --> 00:13:31,775 Just like that 243 00:13:32,543 --> 00:13:34,591 And this will be a really windy part 244 00:13:35,103 --> 00:13:37,663 I might have to make it bigger or something 245 00:13:38,943 --> 00:13:39,711 Do something like that 246 00:13:40,223 --> 00:13:40,991 Well 247 00:13:41,503 --> 00:13:42,015 That's crazy 248 00:13:42,527 --> 00:13:43,551 Yeah that's why 249 00:13:45,855 --> 00:13:51,487 Ok so we have the strong when we added it to a forest we are the water Towers and doors 250 00:13:51,743 --> 00:13:57,887 I think it's time now to do some more just mince without game manager this is like where the 251 00:13:58,143 --> 00:14:02,239 Storm like the brain of the game happens pretty much so he is game manager 252 00:14:02,751 --> 00:14:08,895 And as you know it's just it's an invisible game object it doesn't really matter but it's there in the world and it's doing like the law 253 00:14:09,151 --> 00:14:10,431 Magic and the playmaker stuff 254 00:14:10,687 --> 00:14:11,455 To make a game 255 00:14:11,967 --> 00:14:12,991 Select clique 256 00:14:14,527 --> 00:14:15,807 And I think 257 00:14:16,063 --> 00:14:19,647 Later I'm going to add my voice over files to play with this 258 00:14:19,903 --> 00:14:23,743 But what I was thinking as we have been one-click tata music right 259 00:14:23,999 --> 00:14:25,791 So that happens after the first one is clear 260 00:14:26,815 --> 00:14:32,959 Put the second one I think I'm going to start spawning enemies until we've got her enemies already made up and I'm 261 00:14:33,215 --> 00:14:35,519 There's only one enemy at the beginning 262 00:14:36,031 --> 00:14:42,175 And then maybe there's two in the night for us like a total like 7 or 8 and I mean it by the end of the game and I 263 00:14:42,431 --> 00:14:47,295 Always following you just to add tension in the make the world feel more live pretty much 264 00:14:47,551 --> 00:14:53,695 Before the enemy start spawning I wanted to be an alarm that goes off I want to be that this creepy alien alarm 265 00:14:53,951 --> 00:15:00,095 That like reverberates off all the walls of the Kenyan around this level a reverb and I want 266 00:15:00,351 --> 00:15:03,935 Sound alien like so I have an idea for that and I'll show you guys 267 00:15:04,191 --> 00:15:05,983 I found another sound that I really like 268 00:15:06,751 --> 00:15:12,895 And it's like it's a public domain like test warning system that was used in San Francisco so here us 269 00:15:13,151 --> 00:15:13,663 Go to you 270 00:15:24,415 --> 00:15:30,559 So obviously that's really loud and we wanted to sound like it's reverberating off this like all these Kenyan Wars solo 271 00:15:30,815 --> 00:15:33,887 Download it and we are going to take this into audacity 272 00:15:34,399 --> 00:15:37,215 Where's the downloads folder so it's open this app 273 00:15:37,727 --> 00:15:39,775 Alright so I'm going to do a trick 274 00:15:40,031 --> 00:15:41,567 Can you do tricks actually 275 00:15:41,823 --> 00:15:44,639 Let's go to select select all go to effect 276 00:15:45,151 --> 00:15:45,919 Reverb 277 00:15:46,687 --> 00:15:47,455 And I think 278 00:15:47,711 --> 00:15:48,735 The one I like 279 00:15:48,991 --> 00:15:51,551 Cathedral it does it sounds like it's really far away 280 00:15:51,807 --> 00:15:52,831 What's a preview 281 00:15:53,855 --> 00:15:58,463 That sounds pretty cool 282 00:15:59,231 --> 00:15:59,999 I like that 283 00:16:00,767 --> 00:16:04,351 Alright here's the downloads folder and here's the thing I just downloaded 284 00:16:05,119 --> 00:16:10,239 Let's listen to it 285 00:16:10,495 --> 00:16:12,543 Winnie the aberration but first 286 00:16:12,799 --> 00:16:17,151 I wanted to make it sound more alien like because it's actually talking at the end 287 00:16:18,943 --> 00:16:20,479 This is a test 288 00:16:21,759 --> 00:16:27,903 So here's a quick way who's like a getaway to make it sound more alien I'm just going to drag it all the way just 289 00:16:28,159 --> 00:16:28,927 The talking parrot 290 00:16:29,695 --> 00:16:31,231 And then I'm going to go to a fur 291 00:16:31,487 --> 00:16:32,767 And hit reverse 292 00:16:34,047 --> 00:16:35,583 How to get a sound more 293 00:16:35,839 --> 00:16:36,607 What's the latest 294 00:16:43,263 --> 00:16:47,103 This makes you feel an ease and at this isn't something human or lie 295 00:16:47,871 --> 00:16:53,503 Something robotic chasing after you they'd like they know you're there so anyway that's what going to do with that part 296 00:16:53,759 --> 00:16:55,551 Angelus do select all 297 00:16:56,063 --> 00:16:57,343 Let's go to effect 298 00:16:57,599 --> 00:17:00,159 And reverb really going to make it sound good 299 00:17:00,671 --> 00:17:04,511 Got a manage factory presets do Cathedral Lounge 300 00:17:05,535 --> 00:17:09,631 Animus jewellery vents to 112 sounds like 301 00:17:16,031 --> 00:17:18,079 Very cool so we'll head ok 302 00:17:18,335 --> 00:17:20,127 And then we go we get something that sound 303 00:17:20,383 --> 00:17:24,991 It's actually like an alarm being sounded like like a mile away which will be really cool 304 00:17:25,759 --> 00:17:26,783 So let's do 305 00:17:27,039 --> 00:17:27,807 Going to file 306 00:17:28,063 --> 00:17:28,831 Export 307 00:17:29,087 --> 00:17:30,111 Export as wave 308 00:17:30,623 --> 00:17:33,183 And to spend your game project so we can save it there 309 00:17:33,439 --> 00:17:38,559 Are an asset for I Just Called It siren that wave on it save it ok 310 00:17:39,327 --> 00:17:41,375 We got a really cool sound effect 311 00:17:41,631 --> 00:17:44,191 Search open up unity again 312 00:17:44,703 --> 00:17:49,823 So we need a game and break to play r sound effects let's go due to game on 313 00:17:50,079 --> 00:17:50,847 Create empty 314 00:17:51,103 --> 00:17:53,151 Let's call this siren sound 315 00:17:53,919 --> 00:17:54,687 SFX 316 00:17:55,455 --> 00:17:59,039 I must go typing audio source and then 317 00:17:59,295 --> 00:18:03,647 You could drag and drop it or you can just hit this button in my Kuga list 318 00:18:03,903 --> 00:18:06,207 Can I call it siren and turn off here it is 319 00:18:06,719 --> 00:18:07,487 What does Ada 320 00:18:07,999 --> 00:18:10,815 And we do not want to play on awake we want to trigger it 321 00:18:11,071 --> 00:18:11,839 At the right time 322 00:18:12,607 --> 00:18:13,887 And I think 323 00:18:14,143 --> 00:18:15,935 I could loop it and then maybe 324 00:18:16,447 --> 00:18:22,591 Make it fade out the volume over time cos I don't want this loud siren be playing the whole game special with music and 325 00:18:22,847 --> 00:18:23,359 Play silver going 326 00:18:23,871 --> 00:18:28,223 So I just leave it off the loop for an hour and just and just see what happens and so 327 00:18:28,735 --> 00:18:34,879 The volume Aaron 0.8 in this audio to die sound effect I don't want to be 3D I guess you could but 328 00:18:35,135 --> 00:18:41,023 Anybody in the whole game the be able to hear it because I don't know which Beacon are terminal they're going to deactivate first 329 00:18:41,535 --> 00:18:43,583 Just keep it simple 2D sound of 330 00:18:44,607 --> 00:18:46,911 That should work so he was speaking to collect 331 00:18:47,679 --> 00:18:51,263 So we got to Action browser and will type in audio play 332 00:18:51,775 --> 00:18:52,799 Doubleclick that 333 00:18:54,079 --> 00:18:56,383 And then we want to specify the game object 334 00:18:56,639 --> 00:18:59,967 And then drag are siren SFX right there 335 00:19:00,223 --> 00:19:03,807 I don't want to change the volume you could but I have it separate here 336 00:19:04,063 --> 00:19:10,207 Son is going to hit this and that will pretty much disabled One short clip in on the way back that we don't really have to worry about weight 337 00:19:10,463 --> 00:19:15,327 And the clip I want to do a finished event because we want to deactivate Beacon to be the thing that triggers 338 00:19:15,839 --> 00:19:18,655 Which is done by the actual Beacons or the terminal 339 00:19:18,911 --> 00:19:25,055 Saudi call I won't play some voice overs after that as well so yeah we got a siren 21 the player 340 00:19:25,311 --> 00:19:27,103 And then I think we need to start spawn in some enemies 341 00:19:27,615 --> 00:19:31,711 Let's get out of this now where is our test anime I didn't know the forest 342 00:19:33,759 --> 00:19:34,783 There's this guy 343 00:19:35,039 --> 00:19:36,831 So I don't know which bacon 344 00:19:37,343 --> 00:19:39,903 The player will deactivate secondly 345 00:19:40,927 --> 00:19:41,695 Imagine 346 00:19:41,951 --> 00:19:44,255 And I did it on purpose only give the player a choice 347 00:19:44,767 --> 00:19:46,815 Deactivate this the musical star 348 00:19:47,583 --> 00:19:50,143 And then I could go that way really could go that way 349 00:19:51,167 --> 00:19:51,935 So 350 00:19:52,447 --> 00:19:53,727 I don't know I think 351 00:19:54,239 --> 00:19:56,287 I wish I'd spawn to enemies 352 00:19:56,543 --> 00:19:58,335 Just do ones that way 353 00:19:59,103 --> 00:20:01,151 You can spot in the middle solo 354 00:20:01,407 --> 00:20:02,943 If the enemy spanned over there 355 00:20:03,199 --> 00:20:05,503 Send the matter which one the player went to 356 00:20:05,759 --> 00:20:09,343 The enemy will be seen from a distance and we'll can add that creepy fact 357 00:20:09,599 --> 00:20:13,951 So let's put our enemy right here and I do control f with the enemy selector 358 00:20:14,719 --> 00:20:17,279 I'm going to move him down just like that 359 00:20:17,791 --> 00:20:22,655 And I use the thing we don't want I'm starting the game so what's the activate them just like that 360 00:20:23,167 --> 00:20:28,287 So he's there but we don't worry about him coming until we turn to activate pretty much 361 00:20:28,799 --> 00:20:34,431 So what about the other groups of enemies not see here we could 362 00:20:34,943 --> 00:20:38,271 Puts how about respond to and 363 00:20:38,783 --> 00:20:39,807 Third Beacon 364 00:20:40,575 --> 00:20:43,135 Three and a may be three more 365 00:20:43,391 --> 00:20:44,671 I don't wanna go too crazy 366 00:20:45,439 --> 00:20:51,583 Let's see here so we got at the side where is Sparta enemies and I don't want him to spawn like a right in front of the player 367 00:20:51,839 --> 00:20:54,911 When I'm near Beacons I'm just to be close by prettymuch 368 00:20:55,935 --> 00:20:59,519 That's that's the wondering here somewhere to do ctrl d 369 00:21:01,567 --> 00:21:02,847 And then I do control 370 00:21:03,615 --> 00:21:05,151 Thermometer control to f 371 00:21:05,663 --> 00:21:08,479 But don't worry we'll turn them off before the game starts 372 00:21:08,735 --> 00:21:12,831 See Alex spawn another one over here I'm just giving them kind of space 373 00:21:13,087 --> 00:21:17,184 So just deleting on and moving them like I showed you guys 374 00:21:17,440 --> 00:21:20,256 And I'm just putting in places that are right next to the terminals 375 00:21:20,512 --> 00:21:24,096 I just close enough so that's like a little nerve-wracking when they spawn 376 00:21:24,608 --> 00:21:29,472 Alright I put a budget enemies I did about what's the like 8 total 377 00:21:29,728 --> 00:21:35,104 So these duplicating ones in the first one let me move him down just to stay organised 378 00:21:35,360 --> 00:21:36,896 We have about 379 00:21:37,152 --> 00:21:38,432 And here I show you really are 380 00:21:39,456 --> 00:21:43,040 So just you can see the car lighter circles that's why I put them 381 00:21:43,552 --> 00:21:49,696 And I remember there always slowly following the player and when I get to spawn them all at once it's going to be gradual 382 00:21:50,208 --> 00:21:51,488 The fog and players 383 00:21:51,744 --> 00:21:53,024 Where is fog 384 00:21:54,048 --> 00:21:55,328 And then here they are 385 00:21:56,096 --> 00:22:02,240 You can see like the collider circles and this is where they all spawn in I tried to put them on path 386 00:22:02,496 --> 00:22:08,640 Set the playable usually take like this mountain path right here in the plane or something I don't really 387 00:22:08,896 --> 00:22:10,432 What's going to happen only plays game but 388 00:22:10,688 --> 00:22:14,016 It's going to be fun to see them start the spawn in over one the player 389 00:22:14,272 --> 00:22:19,648 Remember we got a turn them all off while holding shift select them all and then hit the check Mark 390 00:22:19,904 --> 00:22:20,672 Right here 391 00:22:20,928 --> 00:22:22,720 They are enemies we'll comes alive 392 00:22:22,976 --> 00:22:24,768 When we tell them that comes alive 393 00:22:25,024 --> 00:22:27,840 Let's go back toward game manager right here 394 00:22:28,096 --> 00:22:29,376 I must go to edit 395 00:22:29,888 --> 00:22:30,912 Two Become One 396 00:22:31,168 --> 00:22:35,776 That's when the music starts begin to is when the siren goes off 397 00:22:36,032 --> 00:22:39,360 This is why we should spawn an enemy so good action browser and then typing 398 00:22:39,872 --> 00:22:40,640 Activate 399 00:22:40,896 --> 00:22:42,688 And I'll do activate game on 400 00:22:42,944 --> 00:22:46,272 Right there and then we're just going to drag and drop our enemies 401 00:22:46,528 --> 00:22:47,040 Placed 402 00:22:47,296 --> 00:22:48,832 Scroll down how much 403 00:22:49,088 --> 00:22:50,880 Spawn the first one 404 00:22:51,648 --> 00:22:53,184 Activate recursive 405 00:22:53,440 --> 00:22:57,792 Actually let's turn off recursive that just in my cause issues with the ring 406 00:22:58,560 --> 00:23:00,352 And that will turn him on pretty much 407 00:23:00,608 --> 00:23:03,424 We need to do another States A1 Beacon 3 is closed 408 00:23:03,680 --> 00:23:09,312 The control to create a new state underscore list for own convenience what colour Beacon 3 409 00:23:09,824 --> 00:23:13,408 Right click then go to add transition deactivate Beacon like we've done 410 00:23:13,664 --> 00:23:15,200 I must do this two more times 411 00:23:15,456 --> 00:23:21,600 Alright she looks something like this and this is basically the structure of our game this is how the story went forward 412 00:23:21,856 --> 00:23:24,928 Spawn enemies in play music and open the door at the very end 413 00:23:25,440 --> 00:23:27,232 So yeah that will be pretty simple 414 00:23:27,744 --> 00:23:28,512 Music 415 00:23:29,024 --> 00:23:30,816 We got the siren for the first enemy 416 00:23:31,072 --> 00:23:37,216 Antique Interiors quickdraw going to activate to enemies spawn more enemies so because I'm lazy 417 00:23:37,472 --> 00:23:40,800 We can do collect and let's click on activate game on 418 00:23:41,056 --> 00:23:41,824 Copy 419 00:23:42,080 --> 00:23:47,200 Tesco.com pecan 3 click right here in the state window and do control v4p 420 00:23:47,712 --> 00:23:51,296 I want to do it again and I have to post 1 421 00:23:51,552 --> 00:23:57,184 Pikachu should be the first one I forgot about that sort dragon and replace so there we go that's the right one 422 00:23:57,440 --> 00:23:57,952 T pose 423 00:23:58,208 --> 00:23:59,232 No number 424 00:23:59,488 --> 00:24:02,304 I'm going to be in 3 or spawn to enemies to let 425 00:24:02,560 --> 00:24:04,096 Drag that over there 426 00:24:04,352 --> 00:24:07,424 And there number two or there so I think that's right 427 00:24:08,192 --> 00:24:11,264 And then we'll go over here and respond to more 428 00:24:11,520 --> 00:24:12,544 Click paste 429 00:24:12,800 --> 00:24:13,312 Pace 430 00:24:14,592 --> 00:24:18,432 And yeah let's just do that until all of them have spawned 431 00:24:19,456 --> 00:24:25,600 Alright this is what mine looks like Beacon to collect will activate the first one then 432 00:24:25,856 --> 00:24:26,880 Activate two more 433 00:24:27,136 --> 00:24:28,672 Respond to more 434 00:24:29,184 --> 00:24:32,000 Pecan 3B can fall activate two more 435 00:24:32,512 --> 00:24:34,048 And then the last one 436 00:24:34,304 --> 00:24:37,888 When the plan is to make a mad dash to the exit will spawn three of 437 00:24:38,144 --> 00:24:44,288 Including one that I put right in front of the exit of the game so that those pretty mean of me but let it go make it 438 00:24:44,544 --> 00:24:45,312 Cancer at the end 439 00:24:45,824 --> 00:24:50,432 Speaking of the ending we need to deactivate the door so that the player can escape 440 00:24:50,688 --> 00:24:54,016 So let's do that let's go to activate game on Jack 441 00:24:54,784 --> 00:24:56,576 Copy and paste I guess 442 00:24:56,832 --> 00:24:58,624 Let's go to specify game on 443 00:24:59,392 --> 00:25:00,928 Then where is our door 444 00:25:01,184 --> 00:25:02,720 What is a big door 445 00:25:02,976 --> 00:25:06,560 If I can find it in the list right here all this zoom around to find it 446 00:25:06,816 --> 00:25:09,376 Is our door card or yellow alright 447 00:25:09,888 --> 00:25:14,752 So here it is this bottom one so I'm just going to drag and drop the right here and then we want to deactivate 448 00:25:15,776 --> 00:25:18,336 And that way it will disappear so that they can escape 449 00:25:18,848 --> 00:25:24,992 And remember we have that big invisible wall I think it's like game boundary one or two yes this one game boundary one 450 00:25:25,248 --> 00:25:25,760 1 451 00:25:27,296 --> 00:25:29,344 Not the best naming convention 452 00:25:29,856 --> 00:25:31,904 I'm just going to copy and paste 453 00:25:32,416 --> 00:25:33,184 Just like that 454 00:25:33,440 --> 00:25:34,464 And then I'm going to die 455 00:25:34,720 --> 00:25:40,864 Game boundary 11 right here and I will disable this invisible wall just on this part so that the player can actually 456 00:25:41,120 --> 00:25:47,264 Leave the game we need a sound so the player knows like hey the door is open so we need a big mechanical sound 457 00:25:47,776 --> 00:25:49,568 Actually found one already 458 00:25:49,824 --> 00:25:51,616 Are freesound.org of course 459 00:25:52,128 --> 00:25:54,688 And I really like this one elevator door opening 460 00:25:59,296 --> 00:26:03,648 Pretty industrial and I think we have some reverb it will make it really stand out 461 00:26:05,184 --> 00:26:08,256 What's a download and then I'm going to take that into audacity 462 00:26:08,512 --> 00:26:12,096 That high-pitched elevator shaft thing 463 00:26:12,352 --> 00:26:15,424 In audacity to go to select all 464 00:26:15,936 --> 00:26:21,056 Go to effect remember this is supposed to be like for my far distance so I do want to add a lot of Reverb 465 00:26:21,568 --> 00:26:25,920 Emma's got a manage factory presets I think Churchill is good for the substrate 466 00:26:31,552 --> 00:26:37,184 Alright we got the reverb but export and we're going to put it in our assets folder with the others 467 00:26:37,440 --> 00:26:38,208 How old is Karl 468 00:26:38,720 --> 00:26:44,096 Door open back in unity let's set up a sound effect play Once the door opens 469 00:26:44,352 --> 00:26:46,912 So normally I would say hey let's play a sound 470 00:26:47,168 --> 00:26:53,312 On the door just to stay organised but guess what we're going to deactivate this if you were to play a sound on this and at the act 471 00:26:53,568 --> 00:26:54,592 Why don't you want to hear anything 472 00:26:55,104 --> 00:26:58,432 Solicitors do a totally separate game on drugs 473 00:26:58,688 --> 00:26:59,200 Door 474 00:26:59,712 --> 00:27:01,248 Open SFX 475 00:27:02,272 --> 00:27:05,600 I still audio source and add component 476 00:27:06,112 --> 00:27:07,648 Let's go to audio clip 477 00:27:08,672 --> 00:27:10,208 And I think it's called a door open 478 00:27:10,464 --> 00:27:11,232 Aaron is right 479 00:27:12,000 --> 00:27:17,632 So disable play on awake will make it a 2D sound effect as well just for simplicity sake 480 00:27:17,888 --> 00:27:20,960 We don't know where the player will be and I want to make sure he's able to hear 481 00:27:21,216 --> 00:27:24,288 So they will play regardless of where the player is on the map 482 00:27:24,544 --> 00:27:26,080 So we had that setup 483 00:27:26,336 --> 00:27:30,432 Studio sound let's go back to our game manager 484 00:27:30,688 --> 00:27:31,456 IKEA 485 00:27:31,712 --> 00:27:32,480 Go to edit 486 00:27:33,248 --> 00:27:35,040 And then right here about to play a sound 487 00:27:36,064 --> 00:27:38,112 Let's go to play audio 488 00:27:38,368 --> 00:27:39,136 Had that 489 00:27:39,392 --> 00:27:43,488 Not to you sooner we want to specify a new game on Deck with my scroll down 490 00:27:44,256 --> 00:27:45,280 Door open 491 00:27:45,536 --> 00:27:47,072 Facts that we can just put 492 00:27:47,328 --> 00:27:50,144 Variable mode so it doesn't override 493 00:27:50,400 --> 00:27:53,216 Wait for and declare about think that's necessary 494 00:27:53,472 --> 00:27:59,616 See how we got our enemies to spawn we turn off the door we haven't done a story voice overs yet that's come 495 00:28:00,128 --> 00:28:06,016 But we got the door sound effect so I think we're good I think we're almost there to add in your actual voice overs 496 00:28:06,784 --> 00:28:12,928 Alright let's add voice overs I think the best way to do it is just to have separate game objects because we really 497 00:28:13,184 --> 00:28:14,208 Only have like 3 or 4 498 00:28:14,464 --> 00:28:15,744 Voice overs in the hole 499 00:28:16,256 --> 00:28:17,536 So I'm just going to call this 500 00:28:17,792 --> 00:28:18,560 Veo 501 00:28:19,584 --> 00:28:20,608 Intro 502 00:28:21,632 --> 00:28:22,912 What's addcomponent 503 00:28:23,168 --> 00:28:27,520 How do you source and then I actually dragged my voice overs into the game 504 00:28:28,032 --> 00:28:34,176 And if you need help recording a voice-over you shouldn't have your homework as I meant but I have a really useful video in the previous lesson 505 00:28:34,432 --> 00:28:35,200 And how to do that 506 00:28:35,456 --> 00:28:40,576 So the tips I did and I cut a map in audacity so I have 4 different clips 507 00:28:41,088 --> 00:28:42,624 And so let's get them set up 508 00:28:43,648 --> 00:28:46,464 And I'm going to give you a challenge slide this will be the last one 509 00:28:46,720 --> 00:28:52,864 I want you guys to set up your voice over clips and we talked about to die sounds and making 510 00:28:53,120 --> 00:28:53,632 Play on awake 511 00:28:53,888 --> 00:28:56,960 I want you to set up the four different game objects using this sound 512 00:28:57,472 --> 00:29:01,056 So should be pretty simple and then I'll show you how I did it just in case you get lost 513 00:29:01,312 --> 00:29:03,104 You can pause the video now 514 00:29:05,408 --> 00:29:11,552 Alright I might have pulled a quick one only goes I don't mean the trick you but I just want to show you some logic 515 00:29:11,808 --> 00:29:17,952 Just so you know the little things you have to think about when you're doing my cinematics and cinematics and 516 00:29:18,208 --> 00:29:19,488 Play silver stuff like that 517 00:29:19,744 --> 00:29:22,304 So I actually this is the way I did it 518 00:29:23,328 --> 00:29:25,888 I am using fsm 519 00:29:26,144 --> 00:29:27,424 To control 520 00:29:27,680 --> 00:29:33,824 It when there's a delay of playing back the voice-over and it has to do with when we go to a terminal and deactivate it 521 00:29:34,080 --> 00:29:40,224 I want to play Like a weirdo and I clicked it and then like one sixtieth of a second later you hear me talking I want 522 00:29:40,480 --> 00:29:45,856 Add space I want to add breathability to the story telling I don't want to be dramatic pause 523 00:29:46,368 --> 00:29:52,512 And soul suffer the voice-over intro I do have a set to play on awake and there's no fsm 524 00:29:52,768 --> 00:29:53,280 How cold here 525 00:29:53,792 --> 00:29:56,608 But here for VL looking for me which is that plays 526 00:29:56,864 --> 00:29:57,632 When the 2nd 527 00:29:57,888 --> 00:29:59,680 Terminal is deactivated 528 00:30:00,192 --> 00:30:01,216 You got it here 529 00:30:01,728 --> 00:30:03,520 I say wait 3 seconds 530 00:30:04,032 --> 00:30:05,824 And then play the audio 531 00:30:06,336 --> 00:30:12,480 I just do that so once I activate this it's kind of like a nested inside of each other I clicked 532 00:30:12,736 --> 00:30:15,040 And it doesn't play on awake doesn't play It All 533 00:30:15,552 --> 00:30:20,160 But the playmaker FM is activated because the game object is activated 534 00:30:20,416 --> 00:30:26,560 3 seconds and then plays and that's just kinda how I do it it's probably not wiser 535 00:30:26,816 --> 00:30:27,584 Art to do it that way 536 00:30:28,864 --> 00:30:32,192 It gets the job done and that's what this is all about just getting the job done 537 00:30:32,960 --> 00:30:39,104 I'm not doing it for the ending as well because I can understand a trigger that directly and I wanted to play When I'm Doing like that 538 00:30:39,360 --> 00:30:45,504 Cinematic cutscene in a timing there I want to just to be instantaneous and that fsm if that sounds confusing 539 00:30:45,760 --> 00:30:49,088 Get to the cutscenes in a bit and then hopefully understand more 540 00:30:49,600 --> 00:30:55,744 But because these two are tied to the terminals being deactivated I just want to add a little bit more dramatic pause when I act 541 00:30:56,000 --> 00:30:56,768 Play pretty much 542 00:30:57,536 --> 00:30:58,048 So alright 543 00:30:58,304 --> 00:30:59,072 What's the news 544 00:30:59,840 --> 00:31:02,400 Let's go back to Game manager 545 00:31:04,192 --> 00:31:05,216 And so 546 00:31:05,472 --> 00:31:06,752 Beacon to collect 547 00:31:07,008 --> 00:31:09,824 What's a activate game on 548 00:31:10,336 --> 00:31:12,384 I must go to specify game object 549 00:31:12,640 --> 00:31:14,432 Drag and drop looking for me 550 00:31:14,944 --> 00:31:18,528 That's on the player remark so there's enemies trying to find me 551 00:31:18,784 --> 00:31:19,552 I have to look at 552 00:31:20,064 --> 00:31:21,856 Activate recursive that's ok 553 00:31:22,112 --> 00:31:23,392 Something to copy that 554 00:31:23,904 --> 00:31:24,928 And then 555 00:31:25,184 --> 00:31:26,720 When are beacons having quick 556 00:31:26,976 --> 00:31:29,280 I just tap here to make sure paste in the right spot 557 00:31:29,792 --> 00:31:30,304 Paste 558 00:31:31,072 --> 00:31:32,096 Did she go down 559 00:31:32,608 --> 00:31:38,752 We got activate game object right there let's do it over here cos I have one more voice-over that says 560 00:31:39,008 --> 00:31:43,104 Doors open Now's my chance and it's really important for instructing the player what to do 561 00:31:43,360 --> 00:31:45,920 If you don't have voice over and you're doing it your own way 562 00:31:46,176 --> 00:31:48,992 The maybe you can do a pop-up with text saying 563 00:31:49,248 --> 00:31:50,528 I have to escape now 564 00:31:50,784 --> 00:31:53,856 Just make sure that the players not left in the dark pretty much 565 00:31:55,136 --> 00:31:57,696 Go to the activate game and record of specify 566 00:31:58,208 --> 00:31:59,488 Haven't got a door open 567 00:31:59,744 --> 00:32:02,816 Set up and activate so that will play automatically 568 00:32:03,584 --> 00:32:07,936 That will play after 3 seconds of turning it on cos I have a setup right there 569 00:32:08,960 --> 00:32:09,984 And I think 570 00:32:10,240 --> 00:32:12,800 This is our game logic it's ready to go 571 00:32:13,312 --> 00:32:14,336 We need the test 572 00:32:14,848 --> 00:32:19,712 That's all I'm going to show you again a getaway the test that's fast and just easy on my brain 573 00:32:19,968 --> 00:32:22,272 So crazy like a hole tool set 574 00:32:23,296 --> 00:32:29,440 Here's our terminals and we haven't spread out of the game but again I just want to test them real quick was just duplicate about 575 00:32:29,696 --> 00:32:30,720 For Marvin 576 00:32:31,744 --> 00:32:32,768 So that we can test it 577 00:32:34,560 --> 00:32:35,328 Very girl 578 00:32:35,584 --> 00:32:36,608 That's a video game 579 00:32:36,864 --> 00:32:38,400 So we're going to test up the larger 580 00:32:38,656 --> 00:32:39,424 And here I am 581 00:32:39,680 --> 00:32:43,008 Have we got the game manager out so you can see it happening that might be used 582 00:32:45,056 --> 00:32:48,896 There was a man and then you can see him actually active 583 00:32:49,920 --> 00:32:52,992 Oh one of the things we need to move the first person player 584 00:32:54,016 --> 00:32:57,088 Sorry I selected him and I just do ctrl alt 585 00:32:57,344 --> 00:32:58,880 There and they're not supply 586 00:32:59,648 --> 00:33:01,952 Alright ok manager is it open 587 00:33:02,720 --> 00:33:05,536 Ok so you are going to the game manager 588 00:33:06,304 --> 00:33:09,120 Alright let's do it I'm going to turn on these bad boys 589 00:33:14,240 --> 00:33:14,752 Music 590 00:33:15,008 --> 00:33:15,776 Do you get the music 591 00:33:16,800 --> 00:33:17,824 How tall is Travis 592 00:33:18,848 --> 00:33:24,992 I'm here looking for me there 593 00:33:25,248 --> 00:33:31,392 No going back now I have to find the other three security x 594 00:33:31,648 --> 00:33:36,512 That's creepy little loud I got the Crease the volume 595 00:33:43,936 --> 00:33:45,984 See the enemies are spawning 596 00:33:47,520 --> 00:33:49,056 Oh that's creepy 597 00:33:49,568 --> 00:33:51,616 Alright this one 598 00:33:54,432 --> 00:33:56,480 I should have found more enemies 599 00:33:56,992 --> 00:33:58,528 Should be one over there 600 00:33:59,040 --> 00:34:01,856 Men's creepy likes the light move around 601 00:34:02,624 --> 00:34:06,208 Just knowing that there are always moving towards us so creepy 602 00:34:06,720 --> 00:34:08,256 It is the last one 603 00:34:12,096 --> 00:34:13,632 The confinement field is down 604 00:34:13,888 --> 00:34:15,936 Is finally open 605 00:34:16,448 --> 00:34:18,496 This is my chance 606 00:34:20,544 --> 00:34:21,824 Alright there was the last part 607 00:34:22,592 --> 00:34:27,712 And I'm seeing lots of enemies spawning at the music playing like the voice over 608 00:34:28,224 --> 00:34:33,856 I think I just want to just the timing I don't want the siren to go off of right when you click on it I want to be alone 609 00:34:34,112 --> 00:34:35,136 Aberporth 610 00:34:36,672 --> 00:34:38,464 This is cool this is kind 611 00:34:38,720 --> 00:34:42,304 Is this kind of what I was in vision in and I'm really excited for people to experience this 612 00:34:44,096 --> 00:34:47,168 Alright the only did changer one of the change was 613 00:34:47,424 --> 00:34:50,752 The siren going off immediately and how was can allowed 614 00:34:51,264 --> 00:34:54,848 That's good to hear that find a siren sound SFX 615 00:34:55,104 --> 00:34:57,920 So can I just applied immediately and I don't like that 616 00:34:58,176 --> 00:34:59,456 What's good to add component 617 00:35:00,224 --> 00:35:01,760 Playmaker fsm 618 00:35:02,528 --> 00:35:03,808 I must go to 619 00:35:04,064 --> 00:35:04,576 Wait 620 00:35:05,856 --> 00:35:07,904 3 I think 3 seconds is a good guy 621 00:35:08,928 --> 00:35:11,488 Emma hits what holding control tap 622 00:35:11,744 --> 00:35:12,256 Animal 623 00:35:12,512 --> 00:35:13,024 Finished 624 00:35:13,792 --> 00:35:15,840 Animal holding control again I make a new state 625 00:35:16,096 --> 00:35:17,888 And I'll let's right here say audio 626 00:35:18,656 --> 00:35:21,216 Then again I don't want to set the volume here 627 00:35:21,728 --> 00:35:25,824 In fact what if we just we fake that what we like put it to like to the 628 00:35:26,080 --> 00:35:27,104 Stereo little 629 00:35:27,360 --> 00:35:30,944 Like it's coming from the left speaker even 02d sound 630 00:35:31,200 --> 00:35:33,248 That was sound a little more realistic 631 00:35:34,016 --> 00:35:35,552 OK cool we got that 632 00:35:35,808 --> 00:35:37,600 We need to adjust the timing so 633 00:35:38,112 --> 00:35:39,904 That actually we need to turn it off 634 00:35:40,672 --> 00:35:42,464 Because I want the FM the star 635 00:35:42,720 --> 00:35:43,232 Doing 636 00:35:43,488 --> 00:35:45,280 Timer the wait 3 seconds 637 00:35:45,536 --> 00:35:46,304 Activates 638 00:35:46,560 --> 00:35:49,120 Let's go to game manager 639 00:35:49,376 --> 00:35:49,888 Edit 640 00:35:50,912 --> 00:35:53,728 And then where's the siren here it is let's delete that 641 00:35:54,496 --> 00:35:55,008 Delete 642 00:35:55,520 --> 00:35:59,616 We're going to do activate game on because that's what we're doing that's what we're doing for everything else 643 00:36:02,944 --> 00:36:04,480 Specify game object 644 00:36:04,736 --> 00:36:05,248 Coronavirus 645 00:36:05,760 --> 00:36:07,040 Where is Siren SFX 646 00:36:07,296 --> 00:36:08,576 Put that there then activate 647 00:36:09,088 --> 00:36:10,368 Ok that should weigh 648 00:36:10,624 --> 00:36:14,976 I also don't want the video to happen to like I did 3 seconds on both of them 649 00:36:15,744 --> 00:36:16,768 So let's see 650 00:36:17,024 --> 00:36:18,048 Where is my video 651 00:36:18,816 --> 00:36:20,096 For me so I click on that 652 00:36:20,864 --> 00:36:22,144 That FM 653 00:36:22,400 --> 00:36:25,728 And because they're activated the same time we need to Stagger them from the siren 654 00:36:25,984 --> 00:36:27,264 Let's do 5 655 00:36:27,520 --> 00:36:29,568 So 2 seconds after the siren starts 656 00:36:29,824 --> 00:36:33,664 And alright that should be it that was pretty much the only change or one of them 657 00:36:34,176 --> 00:36:40,320 You could test it now if you want but I know it's good I'm sure it's working so I'm just going to leave 658 00:36:40,576 --> 00:36:41,856 Test ones I made 659 00:36:42,368 --> 00:36:45,440 Set reminder to move our first person character close to the fence 660 00:36:46,208 --> 00:36:48,000 This will be like where the player starts 661 00:36:48,256 --> 00:36:49,536 Control f 662 00:36:50,816 --> 00:36:51,584 There we go 663 00:36:51,840 --> 00:36:52,352 Perfect 664 00:36:53,120 --> 00:36:57,472 This is where the player will start and I think the first thing Halsey is the Beacon Hill Turn It Off 665 00:36:57,728 --> 00:37:00,544 And then the music will start in the games will be getting 666 00:37:01,568 --> 00:37:04,640 Alright are you guys ready to do an intro cinematic 667 00:37:05,408 --> 00:37:06,432 What to do it 668 00:37:07,200 --> 00:37:11,552 That's good I create empty of coolest just intro cutscene 669 00:37:12,320 --> 00:37:15,136 That's good addcomponent playmaker fsm 670 00:37:15,648 --> 00:37:16,160 Edit 671 00:37:16,928 --> 00:37:23,072 Now this is where we set the mood that's good action browser and then what to do draw 672 00:37:23,328 --> 00:37:24,096 Full screen colour 673 00:37:24,352 --> 00:37:24,864 Right there 674 00:37:25,632 --> 00:37:26,400 And we want a black 675 00:37:26,912 --> 00:37:28,704 I'm in then let's do wait 676 00:37:28,960 --> 00:37:31,264 I'm just wait one second is like 677 00:37:31,520 --> 00:37:37,664 Is like you directing your own movie pretty much and I have to decide how long you should wait and how a scene should 678 00:37:37,920 --> 00:37:42,272 Grass so I do want to be a little bit of time on a dramatic pause when the game starts up 679 00:37:42,784 --> 00:37:44,320 I've just one second of black 680 00:37:45,344 --> 00:37:47,136 So remember you all on the control 681 00:37:47,392 --> 00:37:50,208 And then just to do it fast while holding control you do that 682 00:37:51,232 --> 00:37:54,304 So wait up and make sure to set the transition as nothing will have 683 00:37:55,072 --> 00:37:56,608 State one finished 684 00:37:56,864 --> 00:37:59,168 One second of black that's all that will do 685 00:37:59,424 --> 00:38:03,008 And then I think we should play are beginning voice-over 686 00:38:04,032 --> 00:38:06,080 So let's go to activate game on 687 00:38:06,336 --> 00:38:09,920 It's funny to call the activate because he actually is it to deactivate as well 688 00:38:10,944 --> 00:38:15,296 But anyway I was going to specify game object and drag video intro 689 00:38:15,552 --> 00:38:18,368 Over there and we will activate it with four play The Voice 690 00:38:19,392 --> 00:38:20,416 But this will trick people 691 00:38:20,672 --> 00:38:25,536 You need to make sure that draw fullscreen colour is on the new state or else you'll be able to see it 692 00:38:26,560 --> 00:38:28,096 Go to state two and then 693 00:38:28,352 --> 00:38:30,144 Type in heroin toothpaste 694 00:38:30,400 --> 00:38:31,168 Ctrl-v 695 00:38:31,424 --> 00:38:33,728 I want to get married which order this is in 696 00:38:33,984 --> 00:38:34,752 But just in case 697 00:38:35,008 --> 00:38:37,312 And now let's do wait again 698 00:38:37,824 --> 00:38:39,616 And then I get I want just to be black 699 00:38:40,128 --> 00:38:41,152 I just wanted 700 00:38:41,664 --> 00:38:42,688 Nothing there 701 00:38:43,456 --> 00:38:47,040 Let's have a lightweight and you'll hear the voice for a little bit 702 00:38:47,552 --> 00:38:49,088 Let's do 703 00:38:49,600 --> 00:38:50,112 I don't 704 00:38:50,368 --> 00:38:51,392 4 seconds 705 00:38:51,904 --> 00:38:53,184 Can I get mildew finished 706 00:38:53,440 --> 00:38:54,720 I need to add finished 707 00:38:55,232 --> 00:38:57,280 I said she can do that just Direct cooking 708 00:38:58,048 --> 00:38:59,328 As well as the other way 709 00:39:00,352 --> 00:39:05,728 And then I want to do some text I want to add some text to the front of the screen 710 00:39:07,008 --> 00:39:07,776 And so I think 711 00:39:09,056 --> 00:39:14,432 Travel screen Collett actually different in the unity UI system so this might cause some problems 712 00:39:15,456 --> 00:39:16,480 AutoTrader 713 00:39:17,248 --> 00:39:19,040 Right here let's display some time 714 00:39:19,552 --> 00:39:22,112 And so let's go to game object 715 00:39:23,136 --> 00:39:24,672 I must go type in 716 00:39:24,928 --> 00:39:26,976 He could do text message Bro 717 00:39:27,232 --> 00:39:28,512 But I don't really care 718 00:39:29,280 --> 00:39:31,584 Just make it easy I'll head To Die right here 719 00:39:32,864 --> 00:39:33,888 Zoom out 720 00:39:34,144 --> 00:39:35,424 That's really hard to see 721 00:39:36,704 --> 00:39:40,544 We have a radical that's already here in the UI system 722 00:39:41,056 --> 00:39:42,592 Let's do 723 00:39:42,848 --> 00:39:44,640 I actually had this idea 724 00:39:44,896 --> 00:39:51,040 So the idea for doing this text is just this at the moment I'm just for dramatic party it's going to be black rice 725 00:39:51,296 --> 00:39:52,320 Black full screen 726 00:39:52,576 --> 00:39:56,416 But then you just see the text pop-up that says the location and the date 727 00:39:56,672 --> 00:39:58,720 Just to set the mood while the voice-over is play 728 00:39:59,744 --> 00:40:01,280 So here's what I was thinking 729 00:40:01,536 --> 00:40:04,096 Actually found this idea by 730 00:40:04,608 --> 00:40:08,960 I was trying to think like a place of where the world is taking place 731 00:40:09,216 --> 00:40:15,360 And I'm just because I'm from the United States on the Mandarin like this United States in the far future it's been taken over by 732 00:40:15,616 --> 00:40:17,408 Dystopian leadership 733 00:40:18,176 --> 00:40:22,272 So what if this character is trying to escape United States somehow 734 00:40:22,784 --> 00:40:26,112 And I was like what I was like trying to get the Canada with a free world is 735 00:40:26,624 --> 00:40:29,952 How do I find the city of North Dakota which is near the border 736 00:40:30,208 --> 00:40:32,000 U.s. and Canada called West hope 737 00:40:32,512 --> 00:40:34,816 Oh that's what gave me the inspiration for this 738 00:40:35,328 --> 00:40:38,912 Let's call this that see the location where a character is 739 00:40:39,680 --> 00:40:41,216 We're going to say West Ham 740 00:40:41,472 --> 00:40:42,240 District 741 00:40:43,776 --> 00:40:46,336 Checkpoint 19 742 00:40:47,872 --> 00:40:49,408 Centre it 743 00:40:50,432 --> 00:40:51,712 Winnie the size bigger 744 00:40:53,248 --> 00:40:54,272 Figure out there 745 00:40:56,064 --> 00:40:57,088 List needed to Centre 746 00:40:57,856 --> 00:40:58,880 Obviously 747 00:40:59,392 --> 00:41:02,720 I was change the colour I'm going to clicking on colour right there 748 00:41:03,232 --> 00:41:05,024 We need a black background still got a game on 749 00:41:05,536 --> 00:41:06,560 Got a u i 750 00:41:07,072 --> 00:41:09,888 That's good I think just write image will do it 751 00:41:10,912 --> 00:41:12,192 I must make it Black 752 00:41:12,704 --> 00:41:16,032 In the way we do it instead of the drawer full screen colour 753 00:41:16,288 --> 00:41:21,408 Actually I'm going to change my mind because I support you see this this is part of the creative process 754 00:41:21,920 --> 00:41:25,504 We were doing drugs for skin coloured without cause problems won't be able to see your text 755 00:41:25,760 --> 00:41:26,528 And that's not good 756 00:41:27,296 --> 00:41:30,368 So what's click on the image and I'm gonna call this 757 00:41:30,624 --> 00:41:31,392 Black 758 00:41:31,648 --> 00:41:32,416 Background 759 00:41:32,672 --> 00:41:33,952 Tg4 background 760 00:41:34,464 --> 00:41:38,560 And then here's a special trick we want us to always stretch and fill the screen 761 00:41:39,072 --> 00:41:44,960 So while holding onto alt and shift click this button in the lower right corner 762 00:41:45,216 --> 00:41:46,752 And I basically stretches 763 00:41:47,008 --> 00:41:50,336 So it always fills at the screen and I can be a black screen 764 00:41:51,360 --> 00:41:54,175 What's parents I think that's a good 765 00:41:54,943 --> 00:41:59,039 I think if we dragged text a black background that will make it one chunk 766 00:42:00,575 --> 00:42:01,343 Title card 767 00:42:02,111 --> 00:42:03,135 Undo 768 00:42:03,391 --> 00:42:04,671 Obviously 769 00:42:04,927 --> 00:42:09,791 This area tax return we need a new font and actually found one I really 770 00:42:10,303 --> 00:42:13,119 I want to get again I'm going for that retro look 771 00:42:13,375 --> 00:42:15,423 And so on the fanta.com iPhone 772 00:42:15,679 --> 00:42:18,495 Pixel area or whatever pixel diary 773 00:42:18,751 --> 00:42:24,895 And it's 100-percent free I think I really set the mood look serious is not good for you but it still looks retro someone 774 00:42:25,151 --> 00:42:27,455 All this and drag it into my Unity Project 775 00:42:27,711 --> 00:42:31,807 Alright I extracted in and zipped it I'm just going to drag it and here 776 00:42:32,319 --> 00:42:34,879 And I think it should just automatically work 777 00:42:35,391 --> 00:42:37,439 And I'm going to drag it into the font 778 00:42:37,695 --> 00:42:38,207 Right there 779 00:42:38,719 --> 00:42:39,487 Yes 780 00:42:39,743 --> 00:42:41,023 Looking good I wish 781 00:42:41,279 --> 00:42:43,327 Buildings running away I actually don't 782 00:42:43,839 --> 00:42:45,631 I don't have a good way to 783 00:42:45,887 --> 00:42:50,239 To get rid of the buildings to be honest I could disable them actually I think and just leave one 784 00:42:50,751 --> 00:42:56,639 If you go over here and you look for a buildings here they are saucy this the visibility you can actually do 785 00:42:56,895 --> 00:42:59,967 It just turns off the visibility they're still there in the game 786 00:43:00,479 --> 00:43:01,759 But now they're not in the way 787 00:43:02,015 --> 00:43:04,063 So yeah that's what that I bought stands for 788 00:43:04,319 --> 00:43:06,879 The hand next to it means you can select it 789 00:43:07,135 --> 00:43:07,647 Just so yeah 790 00:43:08,159 --> 00:43:11,231 Kiss your trainers selects like an object that's right next to it 791 00:43:12,767 --> 00:43:15,839 Much better that's much easier 792 00:43:17,119 --> 00:43:19,679 OK cool let's make this little smaller 793 00:43:20,703 --> 00:43:22,751 Can I get my money in the centre of the screen 794 00:43:23,007 --> 00:43:24,031 And then let's see 795 00:43:24,287 --> 00:43:25,311 Ok on the bottom of 796 00:43:25,567 --> 00:43:27,103 I want to do something like 797 00:43:27,359 --> 00:43:27,871 I don't know 798 00:43:28,639 --> 00:43:29,663 December 799 00:43:31,199 --> 00:43:33,247 2020 41 800 00:43:34,015 --> 00:43:40,159 That's pretty cool I just accept the mood right away you like what's what's going on with the sad voice over 801 00:43:41,183 --> 00:43:43,487 What is West hopewiser checkpoint 802 00:43:43,743 --> 00:43:48,095 I added district in there just to make it sound more like a police state or like 803 00:43:48,607 --> 00:43:49,631 Like tyrannical 804 00:43:50,399 --> 00:43:53,727 So yeah that sounds like Hunger Games or something I don't know 805 00:43:54,495 --> 00:43:56,031 What is in the far future 806 00:43:57,055 --> 00:43:59,359 And and it's not looking good 807 00:43:59,615 --> 00:44:01,407 So what's my name 808 00:44:01,663 --> 00:44:03,199 Intro text 809 00:44:03,711 --> 00:44:04,991 I got a black background 810 00:44:05,503 --> 00:44:08,831 Let's disable intro text I just wanted to be a black screen 811 00:44:09,087 --> 00:44:12,671 So we need a fix that let's go back to her intro cutscene at the bottom 812 00:44:13,695 --> 00:44:14,719 This was my mistake 813 00:44:15,231 --> 00:44:21,119 Where was a mistake this is my initial idea but I don't like it it wouldn't it wouldn't work so I'm going to delete that 814 00:44:21,887 --> 00:44:22,911 Going to delete that 815 00:44:23,935 --> 00:44:26,239 It will wait one second of nothing 816 00:44:26,751 --> 00:44:30,591 And we actually because we're gonna start the game with black background it will be 817 00:44:30,847 --> 00:44:32,383 Black background it's not easy 818 00:44:33,407 --> 00:44:39,551 What May the voice-over will wait 4 seconds and then I want to activate the text so go to activate game 819 00:44:40,319 --> 00:44:41,855 Go to specify game on 820 00:44:42,111 --> 00:44:45,695 Go apps to canvas there's into a text right there so will drag it 821 00:44:46,719 --> 00:44:49,535 And then that should display the text and answer to wait 822 00:44:49,791 --> 00:44:50,815 And then we'll wait 823 00:44:51,583 --> 00:44:53,119 Maybe I don't know 824 00:44:54,399 --> 00:44:57,215 4 more seconds to see if I can read the whole thing 825 00:44:59,775 --> 00:45:03,615 Transition finish the mahoning control dragon new one 826 00:45:05,407 --> 00:45:06,687 And then 827 00:45:06,943 --> 00:45:07,711 Actually that's by 828 00:45:07,967 --> 00:45:08,991 I'm going to do 829 00:45:09,247 --> 00:45:15,391 Gas selector control see when I go right here and then clicking it and they do ctrl V 830 00:45:17,183 --> 00:45:18,463 Deactivate it right there 831 00:45:19,487 --> 00:45:21,535 And then what do wait again 832 00:45:22,303 --> 00:45:22,815 Cricket 833 00:45:24,351 --> 00:45:26,911 And then we'll wait I don't know two seconds 834 00:45:27,423 --> 00:45:27,935 Finished 835 00:45:28,959 --> 00:45:30,239 Add finished 836 00:45:31,775 --> 00:45:32,287 And then 837 00:45:32,543 --> 00:45:34,847 Madonna control drag it right there 838 00:45:35,871 --> 00:45:40,479 And then this is where I want to turn off the black screen so going to go to activate 839 00:45:40,991 --> 00:45:45,855 I told you I use activate game object a lot that's how I make things happen 840 00:45:46,623 --> 00:45:48,159 And then that's fine a black screen 841 00:45:48,927 --> 00:45:49,695 Backpack 842 00:45:49,951 --> 00:45:53,023 Dragon and then we want to deactivate not activate 843 00:45:54,303 --> 00:45:56,095 That should work 844 00:45:56,351 --> 00:45:58,143 Shall we try and see what happens 845 00:45:59,167 --> 00:46:00,447 Alright I hope it works 846 00:46:06,591 --> 00:46:07,359 I just knew that 847 00:46:07,871 --> 00:46:08,895 Picture me for even thing 848 00:46:10,431 --> 00:46:11,199 But somehow you do 849 00:46:12,991 --> 00:46:13,503 City Lit 850 00:46:15,295 --> 00:46:16,575 Ok that's pretty cool 851 00:46:16,831 --> 00:46:21,695 I want a camera fade I don't want to do that instant cut so I'm going to show you guys how to do that 852 00:46:21,951 --> 00:46:24,511 Instead of deactivate black background 853 00:46:25,535 --> 00:46:28,863 And normally I would use something like camera fade colour 854 00:46:29,119 --> 00:46:30,911 Actually I think we could do that 855 00:46:31,423 --> 00:46:34,495 Ok I'm going to head and do right then I bring it back 856 00:46:35,519 --> 00:46:38,079 And then I'm going to do because it will cut off 857 00:46:39,103 --> 00:46:39,871 This is just 858 00:46:40,127 --> 00:46:46,015 Am I stuck typing different things together so that I work so I just typed in camera and then there's camera fade Out 859 00:46:46,783 --> 00:46:50,879 And basically just easy it's just like a long face do for S food 860 00:46:51,647 --> 00:46:52,671 I must you finish 861 00:46:54,207 --> 00:46:54,975 Add finish 862 00:46:55,231 --> 00:46:55,999 And that way 863 00:46:56,255 --> 00:46:59,071 Finishes and Amber done and I just say that 864 00:46:59,327 --> 00:47:05,471 It will deactivate that black background but camera fade Out will take over right at that same exact second 865 00:47:05,727 --> 00:47:07,519 And it will start to fade Out automatically 866 00:47:07,775 --> 00:47:08,543 And I think 867 00:47:08,799 --> 00:47:09,823 That was pretty good 868 00:47:10,335 --> 00:47:15,711 Yeah I feel free to change the time in if you want to make it more dramatic or anything but I think that will work 869 00:47:16,479 --> 00:47:17,247 Artlist 870 00:47:23,391 --> 00:47:24,159 I just knew that 871 00:47:25,439 --> 00:47:25,951 I'm thinking now 872 00:47:27,231 --> 00:47:27,999 But somehow you did 873 00:47:29,791 --> 00:47:30,303 City Limits 874 00:47:30,815 --> 00:47:31,327 Us 875 00:47:32,607 --> 00:47:34,911 Ok that did not work 876 00:47:35,167 --> 00:47:39,519 Yeah out as well it's Fade to Black just so you know 877 00:47:39,775 --> 00:47:45,663 You see even I make stupid mistakes sometimes you work camera fade in Not Fade Out 878 00:47:45,919 --> 00:47:48,735 I don't know what I was thinking I know that I've used this a million time 879 00:47:49,247 --> 00:47:49,759 Alright 880 00:47:50,015 --> 00:47:50,783 Let's try again 881 00:47:51,039 --> 00:47:52,575 My will just fast forward to the good 882 00:47:56,671 --> 00:47:57,183 I'm sorry 883 00:47:58,463 --> 00:47:59,231 I just knew that 884 00:48:02,303 --> 00:48:03,071 But somehow you did 885 00:48:06,143 --> 00:48:06,655 Usk 886 00:48:07,679 --> 00:48:08,703 And now I'm here alone 887 00:48:08,959 --> 00:48:10,239 Alright 888 00:48:12,031 --> 00:48:12,543 Whatever 889 00:48:13,311 --> 00:48:14,079 One Way or Another 890 00:48:15,103 --> 00:48:15,615 I'll see you 891 00:48:18,431 --> 00:48:20,223 Alright so this is how the game will start 892 00:48:20,735 --> 00:48:22,783 Just the sound of trees and when 893 00:48:24,063 --> 00:48:25,343 I'll see you there 894 00:48:26,111 --> 00:48:28,927 Reddit Cornwall highlights 895 00:48:35,327 --> 00:48:41,215 I think it's working guys I think we have an atmosphere in the game on our hands good job 896 00:48:42,495 --> 00:48:45,823 Hear my voice cos you have my voice with the 897 00:48:46,335 --> 00:48:48,383 With the game and with the tutorial 898 00:48:48,639 --> 00:48:49,151 I'm sorry 899 00:48:49,407 --> 00:48:55,551 Ok let me just adjust the timing I think I want it before that text comes on I think I wanted to 900 00:48:55,807 --> 00:48:57,343 One second before there 901 00:48:57,599 --> 00:48:59,903 And then let's wait 6 seconds 902 00:49:00,671 --> 00:49:01,951 In the text shows up 903 00:49:02,463 --> 00:49:04,767 And then 2 seconds and it does the camera 904 00:49:06,303 --> 00:49:11,679 I think I just need a just a little more time with the boys just so I can focus on The Voice and just understand what you saying 905 00:49:11,935 --> 00:49:13,983 For any text shows up on the screen 906 00:49:14,495 --> 00:49:16,799 Alright guys Ramos done how does it feel 907 00:49:17,055 --> 00:49:19,103 Let's do our ending 908 00:49:19,359 --> 00:49:21,919 And so let's go let's click add a 2D 909 00:49:22,431 --> 00:49:25,247 And that's how much is big black thing in the way 910 00:49:25,503 --> 00:49:27,551 So remember will just do the invisible things 911 00:49:27,807 --> 00:49:31,135 Still there in the game that just won't get in the way when were entered in the 912 00:49:31,647 --> 00:49:35,999 MSC here this is the beginning and this is where the ending takes place 913 00:49:36,255 --> 00:49:38,303 The plural be able to get out 914 00:49:38,815 --> 00:49:39,583 I just want to make 915 00:49:39,839 --> 00:49:41,375 Something called a 3D plane 916 00:49:41,887 --> 00:49:42,911 What's got a 3D 917 00:49:43,167 --> 00:49:44,191 Got a plane 918 00:49:44,959 --> 00:49:49,567 Really small we can make a huge just going to stretch it so it seems like it goes on for 919 00:49:49,823 --> 00:49:50,591 Fine dry 920 00:49:51,359 --> 00:49:52,639 So I got scale 921 00:49:53,151 --> 00:49:53,663 How much is 922 00:49:53,919 --> 00:49:54,431 That 923 00:49:56,479 --> 00:49:57,759 I'm going to bring it right here 924 00:49:58,527 --> 00:49:59,039 Stretch 925 00:49:59,295 --> 00:49:59,807 Like that 926 00:50:00,319 --> 00:50:01,343 And stretch of that way 927 00:50:02,367 --> 00:50:03,903 Animal move it like that 928 00:50:04,927 --> 00:50:06,463 And against not perfect 929 00:50:06,975 --> 00:50:09,023 And maybe in the future and inter 930 00:50:09,535 --> 00:50:11,071 I'd like invisible walls 931 00:50:11,327 --> 00:50:12,863 I'm just making this thing Hugh 932 00:50:14,143 --> 00:50:15,167 Unable to connect 933 00:50:17,727 --> 00:50:18,239 Alright 934 00:50:18,495 --> 00:50:20,031 Looks like a really big 935 00:50:20,799 --> 00:50:22,591 Huge in France Hill 936 00:50:23,615 --> 00:50:24,383 Bigger 937 00:50:25,151 --> 00:50:28,479 Get me Carol case killing something to big can actually cause 938 00:50:28,735 --> 00:50:29,247 Problem 939 00:50:29,503 --> 00:50:32,063 And also I have to fix the seam right here 940 00:50:32,575 --> 00:50:36,159 And your show you how you would do that you just get really small brush 941 00:50:36,927 --> 00:50:38,207 And you're holding down 942 00:50:38,975 --> 00:50:40,255 Just so I can x 943 00:50:40,511 --> 00:50:42,559 Better to that they are playing that we've made 944 00:50:42,815 --> 00:50:47,679 That way we can hide it with rocks really you know there's a lot of ways to do it 945 00:50:48,191 --> 00:50:54,335 But I'm just giving you ideas when you pass the game if you ever want to release it but I will encourage you to do this is the right material 946 00:50:54,591 --> 00:50:59,967 Play the same materials are terrain that we need on this plane that I just added sort it snow train and just drop 947 00:51:00,223 --> 00:51:02,527 UK mintel us like laid on top of each other 948 00:51:03,807 --> 00:51:04,319 Ok 949 00:51:04,575 --> 00:51:07,135 That's looking good I would have any defects that stuff later 950 00:51:07,647 --> 00:51:09,183 But I'm not gonna bore you with that 951 00:51:09,951 --> 00:51:13,791 But this is where the player wouldn't start running till the end of the world pretty 952 00:51:14,303 --> 00:51:15,839 How long can you run 953 00:51:16,351 --> 00:51:20,191 And here's what I'm thinking he just keeps running and running and then eventually 954 00:51:20,703 --> 00:51:21,471 He hits 955 00:51:21,983 --> 00:51:23,007 Why is that 956 00:51:23,519 --> 00:51:25,055 Like not drying the whole thing 957 00:51:25,567 --> 00:51:26,847 I didn't know that 958 00:51:27,359 --> 00:51:28,895 I don't know if I get the bottom 959 00:51:29,151 --> 00:51:30,943 Well what I know guys 960 00:51:31,199 --> 00:51:36,319 Alright is doing crazy thing to this is so big and I should have seen this coming 961 00:51:36,575 --> 00:51:40,159 It really looks like it's killed by like 2000 by 2000 so 962 00:51:40,415 --> 00:51:44,255 You may have to mess around with this but just thought you should know 963 00:51:45,279 --> 00:51:46,303 It's really 964 00:51:46,559 --> 00:51:51,423 It's really big and it causes issues but I will try it out and game and make sure that it works 965 00:51:51,935 --> 00:51:56,287 Ok I think it's working and I had to do was just basically set the white is 0 966 00:51:57,823 --> 00:52:00,895 Yeah just make sure it's not scaled too large 967 00:52:01,407 --> 00:52:04,223 There are like you do at the be careful 968 00:52:04,479 --> 00:52:07,551 So maybe if it's do x scale 500 969 00:52:08,319 --> 00:52:09,855 What's the Z1000 970 00:52:10,879 --> 00:52:13,695 Oh no not have moved over there so it's move it back 971 00:52:14,719 --> 00:52:15,999 Yeah I just like that 972 00:52:17,791 --> 00:52:19,583 There we go that's a little better 973 00:52:21,631 --> 00:52:22,655 Perfect ok 974 00:52:22,911 --> 00:52:28,799 They're that's actually working right to make sure it's position when you haven't that big like glitches happen 975 00:52:29,055 --> 00:52:30,847 No you something I want to fix for a quick 976 00:52:31,103 --> 00:52:34,943 If you noticed the Skylanders at Grouse seemed right there 977 00:52:35,455 --> 00:52:38,015 Just the way the Sky box which was design 978 00:52:38,527 --> 00:52:44,671 I guess what we need we can modify assets and so let's get the Sky box and we're just going to stretch it so that you don't 979 00:52:44,927 --> 00:52:47,999 Does dark seem when you're like a running towards the sunset 980 00:52:48,511 --> 00:52:50,047 Chocolate sky 6 981 00:52:51,071 --> 00:52:53,631 I'm here document actual texture 982 00:52:53,887 --> 00:52:56,959 Insist a png file size got a show on Explorer 983 00:52:58,239 --> 00:52:59,775 How to open a snap and camp 984 00:53:00,799 --> 00:53:02,847 Oldbury click open with 985 00:53:03,103 --> 00:53:03,615 Gimp 986 00:53:04,127 --> 00:53:10,271 Alright I just I think the best way to fix this is just a stretch the sky and make it go lower that's all we need to do 987 00:53:10,527 --> 00:53:12,575 So we need a zoom out first 988 00:53:12,831 --> 00:53:13,855 Song going to do 989 00:53:14,367 --> 00:53:16,671 Waffling on the control just tab 990 00:53:16,927 --> 00:53:20,255 Tap with the zoom magnifying glass tool enable 991 00:53:20,767 --> 00:53:26,399 Do the rectangle select or and I'm just going to select it all right here like that 992 00:53:27,423 --> 00:53:28,959 How do I scale 993 00:53:30,495 --> 00:53:34,335 I need the figure that you click the scale tool right there 994 00:53:35,615 --> 00:53:37,407 Selecting that 995 00:53:37,663 --> 00:53:39,199 Move it down 996 00:53:39,455 --> 00:53:44,063 Select the bottom part in the mall holding shift we just gonna make it stretch 997 00:53:45,343 --> 00:53:46,111 Just like that 998 00:53:47,135 --> 00:53:49,439 And that should cover the scene 999 00:53:49,695 --> 00:53:52,255 And so yeah I think that's all we need to do 1000 00:53:52,511 --> 00:53:57,887 Ok yeah it worked alright I think that was a that's it over right and just see what happens 1001 00:53:58,911 --> 00:54:01,215 And if it's broken then we can undo in game 1002 00:54:01,471 --> 00:54:03,007 And then overwrite again 1003 00:54:03,775 --> 00:54:04,543 Alright that 1004 00:54:04,799 --> 00:54:06,335 I would still ok sorry 1005 00:54:06,847 --> 00:54:10,943 It's still exporting he had to give it a second make sure the bottom of it says that it's finished 1006 00:54:12,223 --> 00:54:16,831 Alright we'll see image exported at the bottom now you can finally go in OK 1007 00:54:17,343 --> 00:54:18,367 We fix it 1008 00:54:18,623 --> 00:54:19,391 Text the same 1009 00:54:19,903 --> 00:54:21,183 It looks much better 1010 00:54:21,695 --> 00:54:27,839 I just want the smart things you need to do as a game developer constantly using a variety of small skills to make everything 1011 00:54:28,095 --> 00:54:28,863 Fit together pretty much 1012 00:54:29,375 --> 00:54:30,911 Ok that's looking good 1013 00:54:31,423 --> 00:54:33,471 What else do we need to do 1014 00:54:33,727 --> 00:54:36,543 We need to make a 3D cube 1015 00:54:36,799 --> 00:54:41,151 And I'm just using this to make a 3D Collider to make an invisible wall 1016 00:54:41,407 --> 00:54:44,479 That triggers the ending part of our game 1017 00:54:45,503 --> 00:54:46,271 So let's see 1018 00:54:47,039 --> 00:54:51,903 Set the players running and how far should you run you just keep going for a while 1019 00:54:56,255 --> 00:55:02,399 But see here will just do that so what the player gets over here who's I'm thinking happens you guys should know the game plan 1020 00:55:02,911 --> 00:55:04,703 The players running his escape 1021 00:55:05,215 --> 00:55:10,847 And then it starts to get really cold maybe I can even increase the snow intensity 1022 00:55:11,359 --> 00:55:16,223 And then he starts to slow down and footsteps so down and it starts to go like 1023 00:55:16,991 --> 00:55:18,015 Is walking 1024 00:55:18,527 --> 00:55:20,831 Slows to a crawl pretty much 1025 00:55:21,343 --> 00:55:27,487 And basically he passes out of my fate the camera and then the last voice-over the game will happen and we'll play new 1026 00:55:27,743 --> 00:55:29,279 Music therapy old music 1027 00:55:29,791 --> 00:55:33,887 And then Elise she is the loved one in this game 1028 00:55:34,143 --> 00:55:38,239 So have the last line and it will be like she found him before he died 1029 00:55:38,495 --> 00:55:40,031 Or you could interpret 1030 00:55:40,287 --> 00:55:46,175 She found him after death and the afterlife or something I can only keep it vague on purpose 1031 00:55:46,687 --> 00:55:48,735 So anyway here's an invisible wall 1032 00:55:48,991 --> 00:55:52,575 Access Nando's able to remove the mesh renderer remove 1033 00:55:53,087 --> 00:55:56,415 What make sure this is set is Trigger and it's called Ice Cube 1034 00:55:57,183 --> 00:55:58,719 Indian cinema 1035 00:55:59,487 --> 00:56:01,023 Trigger 1036 00:56:01,279 --> 00:56:03,583 Undo all the Script in right here actually 1037 00:56:03,839 --> 00:56:04,863 Add component 1038 00:56:05,375 --> 00:56:06,399 Fsm 1039 00:56:07,167 --> 00:56:10,751 So when the player has to trigger event 1040 00:56:12,031 --> 00:56:14,335 When the player goes through here Collide tag 1041 00:56:14,591 --> 00:56:15,359 Player 1042 00:56:15,871 --> 00:56:21,247 What do Aaron what does do add transition finished in a select the right here 1043 00:56:22,271 --> 00:56:24,831 And then was holding our control bring it over there 1044 00:56:25,343 --> 00:56:31,487 So that will trigger the end of the game and so we need to start sitting up the music so I'm going to 1045 00:56:31,743 --> 00:56:33,791 Who won the most news for playmaker reactions ever 1046 00:56:34,047 --> 00:56:35,583 It's called ease flow 1047 00:56:35,839 --> 00:56:37,119 Right there you see right there 1048 00:56:37,375 --> 00:56:39,423 Number float is just the decimal number 1049 00:56:39,935 --> 00:56:46,079 And so with the music was a music we need a lot of Music and this is how I do even in the first tree like 1050 00:56:46,335 --> 00:56:49,151 Do a bunch of floats in his hair like I said out stuff 1051 00:56:49,919 --> 00:56:55,551 Music sound effect wise voice-over why they need a gradual fade out I use is float 1052 00:56:57,343 --> 00:56:58,111 Where is Muse 1053 00:56:58,367 --> 00:56:59,647 There it is right there 1054 00:57:00,159 --> 00:57:02,463 Starts from my point 708 1055 00:57:03,487 --> 00:57:06,047 Yes doesn't have to be perfect just got to get it there 1056 00:57:06,559 --> 00:57:10,399 .7 and 2 value 20-in all call this 1057 00:57:11,423 --> 00:57:12,959 Music fade Out 1058 00:57:14,239 --> 00:57:15,775 17 fade over 1059 00:57:16,031 --> 00:57:19,103 4 seconds and now will be the variable 1060 00:57:19,359 --> 00:57:23,455 Yeah I just let you know that's ok so let's go to Action browser 1061 00:57:23,711 --> 00:57:25,247 Set audio 1062 00:57:25,759 --> 00:57:27,039 Set audio volume 1063 00:57:28,063 --> 00:57:29,855 I'll bring it here to stay organised 1064 00:57:30,623 --> 00:57:32,927 Specify game object we want music 1065 00:57:33,951 --> 00:57:40,095 And we obviously don't want to just said a number we want to click this to use variable as none but we're going to select music 1066 00:57:40,351 --> 00:57:41,631 That's just made right here 1067 00:57:42,143 --> 00:57:45,471 And of course going to be every frame or it will not work 1068 00:57:46,239 --> 00:57:49,311 And so when this finishes we can say finish 1069 00:57:49,823 --> 00:57:51,103 Adult right here 1070 00:57:51,871 --> 00:57:53,151 And I must make a new state 1071 00:57:53,407 --> 00:57:55,711 After a 4 seconds fade out of the music 1072 00:57:56,479 --> 00:57:58,783 Let's play our ending voice-over 1073 00:57:59,807 --> 00:58:02,111 Let's go to activate game on 1074 00:58:03,391 --> 00:58:04,927 And then let's do 1075 00:58:05,183 --> 00:58:08,767 At CVO ending was the one I set up or just going to activate it 1076 00:58:10,047 --> 00:58:12,863 I don't want to wait I just want to play it and then move on 1077 00:58:13,631 --> 00:58:16,703 The just is good for my visual draining just go down the line 1078 00:58:17,471 --> 00:58:22,847 So state for this is what I want to play with a start slowing down also I'm going to show you one of them 1079 00:58:23,103 --> 00:58:26,175 Useful play my corrections ever along with these float 1080 00:58:26,943 --> 00:58:30,527 So let's do it I'm going to start snowing on the player was Dewey's float 1081 00:58:32,063 --> 00:58:33,343 And then 1082 00:58:33,599 --> 00:58:35,391 Let's click on a first-person player 1083 00:58:35,647 --> 00:58:38,207 So we have not seen movement setup 1084 00:58:38,463 --> 00:58:40,255 We have wax speed right here 1085 00:58:40,511 --> 00:58:42,815 And then we have sprints be right here 1086 00:58:43,327 --> 00:58:48,959 Basically over the course of a few seconds I want us to slowly go down until I get reaches 1087 00:58:49,215 --> 00:58:50,751 0.5 1088 00:58:51,775 --> 00:58:56,383 You actually this is a variable but you can call this a property 1089 00:58:56,895 --> 00:58:58,431 And so he's never going to do 1090 00:58:58,687 --> 00:59:02,527 With the components select in right here does drag and drop 1091 00:59:02,783 --> 00:59:04,831 And then go to set property 1092 00:59:05,343 --> 00:59:07,903 Right here right now property yet to find it from a list 1093 00:59:08,415 --> 00:59:12,255 But I'm just I have a hunch that is called walk speed and there it is 1094 00:59:12,767 --> 00:59:16,351 This is what we're going to change this is the variable we can animate 1095 00:59:17,119 --> 00:59:21,471 We started the walk speed I have said at is at 4 1096 00:59:22,239 --> 00:59:23,775 So from 4 1097 00:59:24,543 --> 00:59:29,919 20.5 what's happened really slow down over like the span of 6 seconds 1098 00:59:30,431 --> 00:59:34,015 And all we got to save the variable of course not music fade out this is 1099 00:59:34,783 --> 00:59:36,575 Walk speed slow down 1100 00:59:36,831 --> 00:59:37,343 Right there 1101 00:59:37,855 --> 00:59:43,999 And then we can set the value right here so click on use variable as got a walk speed slow down and then ever 1102 00:59:44,255 --> 00:59:45,535 Frame don't forget it 1103 00:59:46,047 --> 00:59:52,191 There's also a little glitch we have to keep in mind if the player would have ran it would it's not the walk 1104 00:59:52,447 --> 00:59:52,959 Obviously 1105 00:59:53,215 --> 00:59:57,311 I don't want to play the Halloween probably be running anyway 1106 00:59:57,823 --> 00:59:58,847 So we had a set bow 1107 00:59:59,103 --> 01:00:02,175 So I'm just going to do ctrl c to copy 1108 01:00:02,943 --> 01:00:05,503 And then ctrl-v to paste it just duplicated 1109 01:00:06,015 --> 01:00:10,623 And then I'm going to select I think sprint speed yeah it is in this list 1110 01:00:10,879 --> 01:00:11,391 Right there 1111 01:00:12,159 --> 01:00:16,255 And then just I could make a whole new variable 1112 01:00:16,767 --> 01:00:21,375 Because the sprint speed of course is higher than walkspeed right here it's a double 1113 01:00:21,887 --> 01:00:22,399 But I know 1114 01:00:22,655 --> 01:00:25,215 I don't really care I just I just 1115 01:00:25,471 --> 01:00:27,519 Hill start running and then it will stop 1116 01:00:28,543 --> 01:00:33,663 You disabled spread pretty much but if you wanted you could make a whole new East float and make a new variable 1117 01:00:33,919 --> 01:00:35,967 And you could animate the sprint speed 1118 01:00:36,223 --> 01:00:37,247 Is that make sense 1119 01:00:37,759 --> 01:00:39,295 But I'm just keeping it simple 1120 01:00:39,551 --> 01:00:42,367 Just one variable between them I think that will work fine 1121 01:00:42,623 --> 01:00:48,255 Oh right we need music actually and yeah I was thinking alike fade out the old music 1122 01:00:48,767 --> 01:00:54,399 Neville start the voice-over in a maybe it just started playing right when the player starts to slow down right here 1123 01:00:54,911 --> 01:00:56,959 And of course we're doing it all for free 1124 01:00:57,215 --> 01:01:03,359 And so if you go to the 3gu asset pack that's where we got her first song there is one that I listen to 1125 01:01:03,615 --> 01:01:09,759 I listen to All These I absolutely love this song by savak Strange the dreamer is so beautiful 1126 01:01:10,015 --> 01:01:16,159 And I think you're going to like it got us right here get the window up again I just drag it in I actually think it is 1127 01:01:17,183 --> 01:01:23,327 That's easier just dragging into assets in the left project window I want to keep it simple that's do another music game 1128 01:01:23,583 --> 01:01:25,887 Nexus got to create empty under game on 1129 01:01:26,143 --> 01:01:27,167 I must call this 1130 01:01:27,935 --> 01:01:29,727 Music finale 1131 01:01:30,495 --> 01:01:34,079 That's good add component audiosource get it all set up 1132 01:01:34,847 --> 01:01:35,871 What is this song 1133 01:01:36,383 --> 01:01:38,687 Strange the dreamer by zavvi 1134 01:01:39,455 --> 01:01:45,599 And then we can play on our way we can actually the game object or I can use the play audio action 1135 01:01:45,855 --> 01:01:46,367 Doesn't really matter 1136 01:01:47,135 --> 01:01:48,671 I don't think we need a Looper 1137 01:01:48,927 --> 01:01:50,975 And I don't forget you to be super loud 1138 01:01:51,231 --> 01:01:54,303 What's do you like point 7.75 around there 1139 01:01:54,559 --> 01:01:56,863 Make sure to 2DS sound it is ok 1140 01:01:57,375 --> 01:01:59,167 Go to stay for and then 1141 01:01:59,423 --> 01:02:02,495 This is where the player starts to slow down because it's too cold 1142 01:02:03,263 --> 01:02:05,055 What do audio play 1143 01:02:06,079 --> 01:02:08,127 And then specify the game object 1144 01:02:08,383 --> 01:02:10,175 BR new music finale 1145 01:02:10,687 --> 01:02:12,991 Volume up to take that off 1146 01:02:13,759 --> 01:02:15,039 Wait for Ender clip 1147 01:02:15,295 --> 01:02:16,575 No I don't want to do that the song 1148 01:02:17,087 --> 01:02:17,855 2 minutes long 1149 01:02:18,623 --> 01:02:22,975 But we couldn't finish the van after the player is done being slow down by the east float 1150 01:02:23,999 --> 01:02:24,767 What's that 1151 01:02:25,023 --> 01:02:29,375 Alright cool so hopefully there's Making Sense and not label in these things 1152 01:02:30,655 --> 01:02:32,447 Let me do that just to help you 1153 01:02:32,959 --> 01:02:34,495 To wait for a Trigger 1154 01:02:35,263 --> 01:02:36,799 Turn off music 1155 01:02:37,055 --> 01:02:39,871 Not sure not it's fade out music 1156 01:02:41,151 --> 01:02:41,919 Play 1157 01:02:42,431 --> 01:02:43,967 Indian voice over 1158 01:02:46,783 --> 01:02:48,575 Slow down player 1159 01:02:50,111 --> 01:02:51,135 And then 1160 01:02:51,647 --> 01:02:54,463 What's just to wait for dramatic pause 1161 01:02:55,487 --> 01:02:56,767 And I think it will be like 1162 01:02:59,839 --> 01:03:01,375 Skip 3 seconds 1163 01:03:03,935 --> 01:03:07,263 Add transition and then maybe we should start fading out 1164 01:03:07,775 --> 01:03:10,079 The camera source good action 1165 01:03:11,615 --> 01:03:14,175 Camera fade that fade Out 1166 01:03:14,431 --> 01:03:15,455 Make It Black 1167 01:03:16,991 --> 01:03:18,271 Not take it from Black 1168 01:03:18,783 --> 01:03:21,343 How to make this food this out over 4 seconds 1169 01:03:21,855 --> 01:03:22,623 I think that's it 1170 01:03:23,391 --> 01:03:24,415 Finished 1171 01:03:24,927 --> 01:03:25,951 The smoothest 1172 01:03:26,207 --> 01:03:28,511 There I can see it on one charge 1173 01:03:29,791 --> 01:03:33,631 And they're not make sure that this is on draught full screen colour 1174 01:03:33,887 --> 01:03:36,959 And then we'll make it black until that way just sitting there 1175 01:03:37,727 --> 01:03:38,495 Away 1176 01:03:38,751 --> 01:03:39,263 I don't 1177 01:03:40,287 --> 01:03:41,311 Why am I S 1178 01:03:42,079 --> 01:03:43,359 What do finished 1179 01:03:44,127 --> 01:03:49,759 No I think it's the last thing I think we should just quit the game 1180 01:03:50,015 --> 01:03:51,039 Main menu 1181 01:03:51,295 --> 01:03:53,599 It just quits when the game is fine 1182 01:03:53,855 --> 01:03:57,695 If I had more time I would do credits but know that something to do on your own 1183 01:03:57,951 --> 01:04:03,071 Add credit to make sure that the people the sound effects were used make sure that the credited at the end of the game 1184 01:04:04,351 --> 01:04:08,447 So anyway stat3 and I was just typing something like application quick 1185 01:04:08,959 --> 01:04:10,239 Alright here we go 1186 01:04:13,823 --> 01:04:15,103 I meant to say 1187 01:04:15,359 --> 01:04:15,871 Wait 1188 01:04:17,919 --> 01:04:18,943 4 and 1189 01:04:19,711 --> 01:04:21,247 Let's make it so 1190 01:04:21,503 --> 01:04:27,647 Like we just can't walk anymore so remember we can just grab these two and I'll hold on the control and I'll do 1191 01:04:27,903 --> 01:04:29,183 Vita copy 1192 01:04:29,951 --> 01:04:32,511 And then right here up to control V to paste 1193 01:04:33,023 --> 01:04:35,071 Instead of animating anything 1194 01:04:35,583 --> 01:04:37,375 What's 30 take off every frame 1195 01:04:38,399 --> 01:04:40,959 And then take that off on the very want to make it 0 1196 01:04:41,215 --> 01:04:44,799 There now you can't walk because your speed and sprint speed is 0 1197 01:04:45,055 --> 01:04:46,591 Maybe you can jump but 1198 01:04:46,847 --> 01:04:48,127 I'm at 6 1199 01:04:48,383 --> 01:04:54,527 Arrives she will try this to receive the music fade in the new music players in of the voice-over plays 1200 01:04:54,783 --> 01:04:58,623 I haven't tested it yet it could just totally not 1201 01:04:58,879 --> 01:05:00,415 But I think we got something going on 1202 01:05:01,183 --> 01:05:07,327 So I don't want to play through the whole game and have to turn off the door I'll do that later which actually I'll be part of your final 1203 01:05:07,583 --> 01:05:09,375 Exam is to have somebody playing a game 1204 01:05:10,143 --> 01:05:12,447 So let's go to first-person AO 1205 01:05:13,215 --> 01:05:14,751 What do ctrl alt f 1206 01:05:15,007 --> 01:05:16,031 Is the moon here 1207 01:05:16,543 --> 01:05:18,847 Nrx we try this issue what happened 1208 01:05:22,175 --> 01:05:23,967 We ever intro 1209 01:05:24,991 --> 01:05:25,759 I just knew that 1210 01:05:26,271 --> 01:05:27,295 Actual name for even thing 1211 01:05:28,831 --> 01:05:29,599 Somehow you do 1212 01:05:31,391 --> 01:05:31,903 City Lit 1213 01:05:32,671 --> 01:05:33,183 USC 1214 01:05:34,207 --> 01:05:35,231 And now I'm here alone 1215 01:05:35,999 --> 01:05:36,767 Wondering if I can 1216 01:05:37,023 --> 01:05:37,535 The same 1217 01:05:38,559 --> 01:05:39,071 Whatever 1218 01:05:39,839 --> 01:05:40,607 On way and 1219 01:05:44,959 --> 01:05:47,263 I forgot about the intro 1220 01:05:48,031 --> 01:05:50,335 Are lions players can in the right spot 1221 01:05:50,847 --> 01:05:52,895 Maybe just give it simple we just disable 1222 01:05:53,407 --> 01:05:54,431 What happened 1223 01:05:55,199 --> 01:05:57,759 Come on come on the new surface that we made 1224 01:05:58,015 --> 01:06:00,063 Looks like it's working I'm running 1225 01:06:03,391 --> 01:06:04,927 Am I going to trigger 1226 01:06:09,791 --> 01:06:11,327 So we can test the music 1227 01:06:11,839 --> 01:06:12,863 I just realise that 1228 01:06:13,375 --> 01:06:14,399 Music isn't playing 1229 01:06:16,959 --> 01:06:18,751 This is the same 1230 01:06:20,543 --> 01:06:21,055 I'm sorry I'm 1231 01:06:23,103 --> 01:06:24,383 Escape together 1232 01:06:28,479 --> 01:06:28,991 Show me the 1233 01:06:31,295 --> 01:06:32,063 Did you find my dad 1234 01:06:35,391 --> 01:06:36,159 I tried to 1235 01:06:36,927 --> 01:06:37,439 Got a bug 1236 01:06:40,255 --> 01:06:41,279 I knew your father 1237 01:06:53,055 --> 01:06:59,199 I kind of worked the wind is too loud and the music is too loud but 1238 01:06:59,455 --> 01:06:59,967 When is there 1239 01:07:00,223 --> 01:07:01,247 Try that again 1240 01:07:02,015 --> 01:07:03,551 That's way too loud 1241 01:07:04,063 --> 01:07:08,927 .3 and then our new song was just a little too loud as well let's make 1242 01:07:09,183 --> 01:07:10,207 .5 1243 01:07:10,719 --> 01:07:13,535 And a voice-over at still kind of quiet 1244 01:07:13,791 --> 01:07:18,655 There's not much I can do whether I can go into audacity and make a little louder but I think I think 1245 01:07:19,423 --> 01:07:22,495 Postcode ending cinematic Trigger 1246 01:07:24,031 --> 01:07:30,175 I'm not see I liked I like the timing for the most part of our big glitch was 1247 01:07:30,431 --> 01:07:31,967 Do giraffes full screen colour 1248 01:07:32,479 --> 01:07:34,783 I should have been working I don't know why it doesn't work 1249 01:07:35,551 --> 01:07:37,087 What we can do instead 1250 01:07:37,343 --> 01:07:38,111 Is we can 1251 01:07:38,367 --> 01:07:39,903 I'm afraid out of started to fade 1252 01:07:40,927 --> 01:07:42,719 That wasn't driving the screen 1253 01:07:44,511 --> 01:07:49,375 So maybe what we need to do is we need to activate or black background again 1254 01:07:50,399 --> 01:07:52,703 So let's go to activate game object 1255 01:07:53,215 --> 01:07:55,007 Cannot go to specify game on 1256 01:07:56,287 --> 01:07:56,799 And where is 1257 01:07:57,055 --> 01:07:58,335 There is black background 1258 01:07:59,359 --> 01:08:00,383 Can I do that 1259 01:08:00,639 --> 01:08:01,407 That 1260 01:08:01,919 --> 01:08:08,063 Henriques of do we do not want that also put the text on the screen and not just delete that we Don't Need That Anymore 1261 01:08:08,575 --> 01:08:09,343 And then 1262 01:08:09,599 --> 01:08:11,903 I think that it will be a black screen 1263 01:08:13,695 --> 01:08:17,791 Alright I'm going to play it again and I'm going to get to the good part you don't have to wait too long 1264 01:08:18,303 --> 01:08:22,655 Alright I manually enable the music so that we can make sure that fades out 1265 01:08:22,911 --> 01:08:25,215 This transfer I need to fix 1266 01:08:25,727 --> 01:08:29,055 Ok that's just keep going I have the playmaker FM so you can see at work 1267 01:08:29,823 --> 01:08:31,615 As we go through the trigger 1268 01:08:41,343 --> 01:08:41,855 I'm sorry I'm 1269 01:08:43,903 --> 01:08:44,927 We could have escaped 1270 01:08:48,511 --> 01:08:49,023 Call 1271 01:08:49,279 --> 01:08:49,791 Show me the 1272 01:08:52,095 --> 01:08:52,863 Did you find my dad 1273 01:08:56,191 --> 01:08:56,703 I tried 1274 01:08:57,983 --> 01:08:58,751 It's too early 1275 01:09:01,055 --> 01:09:01,823 I need 1276 01:09:12,575 --> 01:09:13,087 Haiku 1277 01:09:13,599 --> 01:09:17,183 And the timings can off but we're almost there guys 1278 01:09:17,439 --> 01:09:19,231 Again the winds can a too loud 1279 01:09:19,999 --> 01:09:21,023 He's right there 1280 01:09:22,047 --> 01:09:22,559 Make this 1281 01:09:22,815 --> 01:09:24,095 .15 1282 01:09:25,119 --> 01:09:27,935 I can do the spread that looks that's ok 1283 01:09:28,191 --> 01:09:29,215 That's fine with me 1284 01:09:30,751 --> 01:09:32,799 I think the music should be a little louder 1285 01:09:33,567 --> 01:09:35,359 Do you like .65 1286 01:09:36,383 --> 01:09:39,455 And then the big thing is I think I want this chemistry that be like 1287 01:09:39,967 --> 01:09:42,527 12 seconds I want to be long 1288 01:09:43,039 --> 01:09:44,831 And then we'll make this way part like 1289 01:09:45,087 --> 01:09:46,879 Again like 12 seconds 1290 01:09:47,647 --> 01:09:52,255 And then I should finish the voice-over in and I'll be lovely the music and then the game will quit 1291 01:09:52,511 --> 01:09:58,655 And of course this isn't the final product you still need to find tune in Polish maybe do things like fade Out 1292 01:09:58,911 --> 01:10:01,471 The new music before you quit the game things like that 1293 01:10:01,983 --> 01:10:04,799 But this is a game you can play from beginning to end 1294 01:10:05,055 --> 01:10:05,823 Which is pretty awesome 1295 01:10:06,079 --> 01:10:09,151 Alright we'll try this one more time and then we'll be done 1296 01:10:09,919 --> 01:10:10,943 Alright here we go 1297 01:10:12,479 --> 01:10:13,503 Music fades out 1298 01:10:16,063 --> 01:10:16,575 I'm sorry I'm 1299 01:10:18,623 --> 01:10:19,903 We could have escape together 1300 01:10:23,487 --> 01:10:24,255 Cold will kill 1301 01:10:26,815 --> 01:10:27,583 Do you find my 1302 01:10:31,167 --> 01:10:31,679 Tried to 1303 01:10:35,775 --> 01:10:36,543 I need 1304 01:10:47,807 --> 01:10:48,831 That's a wrap 1305 01:10:49,599 --> 01:10:52,927 And I just imagine the words directed by David Whaley 1306 01:10:54,207 --> 01:10:55,231 What is something like 1307 01:10:55,487 --> 01:10:58,047 This game is made possible by viewers like you 1308 01:10:58,303 --> 01:10:59,071 Something like that 1309 01:10:59,839 --> 01:11:05,471 That's it guys we have a playable game this music is so beautiful and love this song 1310 01:11:05,727 --> 01:11:06,751 The dude perfect 1311 01:11:07,519 --> 01:11:10,079 I just think it needs like a little bit more 1312 01:11:10,335 --> 01:11:12,127 Adjustments with the timing 1313 01:11:12,639 --> 01:11:13,663 An actually don't like 1314 01:11:14,175 --> 01:11:15,199 When you can stop 1315 01:11:15,455 --> 01:11:20,831 Walking I get two stops and I like being able to hear that footsteps I slow down I think it's really Powerful 1316 01:11:21,087 --> 01:11:24,415 I'm going to delete the walk speed and sprint speed is 0 1317 01:11:26,207 --> 01:11:28,767 You know I don't mean for you guys to fall steps and then 1318 01:11:29,023 --> 01:11:33,631 Spend to reverse on them but honestly that that's game development guys you do so much work 1319 01:11:33,887 --> 01:11:38,239 You're take things out your experiment and then you find out how it's better without that 1320 01:11:39,007 --> 01:11:45,151 That is going to moment I think I just need to make this site just a few seconds longer then course in the future I'd like to like fixed 1321 01:11:45,407 --> 01:11:47,967 Things like fix the terrain right here so it's not like 1322 01:11:48,223 --> 01:11:48,991 Open gap 1323 01:11:49,247 --> 01:11:49,759 And then 1324 01:11:50,015 --> 01:11:53,343 Fix the lens flare that's right there all these little things 1325 01:11:53,599 --> 01:11:59,231 This is a game that works like this game you can play from beginning to end and there's an emotional payoff 1326 01:11:59,999 --> 01:12:06,143 So I just want to congratulate you guys you followed this program you made something you can play and either 1327 01:12:06,399 --> 01:12:09,983 Did it just as an example imagine all the other things you can do 1328 01:12:10,239 --> 01:12:16,383 It's not impossible to come up with the stories that resonate with people even if they are super simple and even 1329 01:12:16,639 --> 01:12:21,759 In 7 days we made a game that has enemies like multiple points of interest 1330 01:12:22,015 --> 01:12:25,087 Two beautiful songs like an engaging storyline 1331 01:12:25,343 --> 01:12:29,439 It's really quite amazing so I'm proud of you I hope you're proud of yourself 1332 01:12:29,695 --> 01:12:35,327 And I'm excited to see the other games you make and release because this is not the end this is only the beginning 1333 01:12:35,839 --> 01:12:41,983 So thanks for joining me and let's Devon to mediate and be sure to check out the conclusion video that we talk about all the little things we can 1334 01:12:42,239 --> 01:12:46,079 Add to release it into Polish it and share it with the world alright thanks guys 106130

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.