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These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:11,008 In this video of first show some of the stuff I added for the homework assignment and then we'll dive in the creating and 2 00:00:11,264 --> 00:00:12,800 The active for the player to do 3 00:00:13,312 --> 00:00:19,456 Will download and customise a 3D terminal that will make her first playmaker scripts for a game 4 00:00:19,712 --> 00:00:25,856 The goal will be for the player of the activate these terminals at so they can open the exit and escape this disc 5 00:00:26,112 --> 00:00:32,256 Being world using twins and had a click on the terminal 6 00:00:32,768 --> 00:00:38,912 Will they make a game and enjoy using playmaker so we can progress the story as the player clicks on a five terminals 7 00:00:39,168 --> 00:00:45,312 Added across the map at the end will create a free melancholy song so you can explore your game 8 00:00:45,568 --> 00:00:47,104 Brainstorm some riding ideas 9 00:00:47,616 --> 00:00:49,408 Hey guys welcome back 10 00:00:49,664 --> 00:00:51,456 Hope you have fun with your homework 11 00:00:51,712 --> 00:00:56,064 I spent about an hour making small adjustments and adding points of interest 12 00:00:56,576 --> 00:01:00,525 So I'm going to show you a quick list of the things I did just so you know where I'm at 13 00:01:00,527 --> 00:01:03,003 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 14 00:01:03,004 --> 00:01:07,584 But just remember you don't have to follow every small thing I've done this is your game too so don't be afraid to experiment and go off the beat 15 00:01:07,840 --> 00:01:11,168 Trail so yeah here the things I did for my homework 16 00:01:11,680 --> 00:01:17,568 I took the Sci-Fi buildings and Adam to the distance behind the player can of us like Environmental storytelling 17 00:01:17,824 --> 00:01:20,384 And I just had the textures to fit that low res look 18 00:01:20,896 --> 00:01:26,528 I adjusted the fog because it was way too thick so I said it about 800 on the end variable 19 00:01:27,040 --> 00:01:31,904 I adjusted the colour correction because it was way too dark so I just brought the list back to zero 20 00:01:32,672 --> 00:01:37,280 One of my points of interest was this rubble pack I found an Asset Store for free 21 00:01:37,536 --> 00:01:41,120 I just did some of the textures so I'll give it more that like lo-fi live 22 00:01:41,376 --> 00:01:44,960 And I increase the size so that would match the play with size 23 00:01:45,472 --> 00:01:51,616 I also found the sweet satellite dish that was free and I added that to the game and I changed the 24 00:01:51,872 --> 00:01:54,944 Using shaders so that again I would fit the low res look I'm going for 25 00:01:55,456 --> 00:02:01,344 I also decided with that old house I showed you in the last lesson I decided I did want some textures just low res 26 00:02:01,856 --> 00:02:06,464 Someone back and I found the original text you I Shrunk it and I just put it back where it was 27 00:02:06,976 --> 00:02:08,768 Can I think that looks cool when it's Laura's 28 00:02:09,280 --> 00:02:15,424 Probably the thing I work on most was I found the sweet shed free asin with a bunch of stuff inside of it 29 00:02:15,680 --> 00:02:18,496 I want to put that in the game you're the Beginning so there's something to explore 30 00:02:19,264 --> 00:02:24,640 So I added that and I had to add a mesh Collider to the sides that you can walk through 31 00:02:24,896 --> 00:02:28,992 It was really dark so I added get subtle purple light in the inside 32 00:02:29,248 --> 00:02:33,856 And there are too many objects I deleted a lot of stuff just to make it a little more sparse 33 00:02:34,112 --> 00:02:37,696 And of course I changed all the textures to match the games instead 34 00:02:38,464 --> 00:02:44,608 The big problem I kept running into is that I kept misjudging size and now I'm kinda worried the game 35 00:02:44,864 --> 00:02:45,376 It's too big 36 00:02:46,144 --> 00:02:52,288 If I did really want to commit to shrink in the size of the game I could go to train with and terrain 37 00:02:52,800 --> 00:02:53,568 Right here 38 00:02:53,824 --> 00:02:54,592 And shrink 39 00:02:55,104 --> 00:03:01,248 But I think the best solution is just to make the player be able to run faster and that way it doesn't get Soman 40 00:03:01,504 --> 00:03:03,808 Running across this huge terrain 41 00:03:04,832 --> 00:03:10,976 Alright those with the things I added it's been really fun that adding I've got a point of interest to add variety to the 42 00:03:11,744 --> 00:03:17,632 Now we need an objective I what's the point of this game and I'm thinking of course it needs to be simple 43 00:03:17,888 --> 00:03:23,264 And I'm taking inspiration from a game must have you probably played Slenderman 44 00:03:23,776 --> 00:03:27,616 And if you remember from that game the whole exact it was to collect 8 different page 45 00:03:27,872 --> 00:03:28,640 It was really simple 46 00:03:29,152 --> 00:03:35,296 And so I think at this point I like the idea of the player have in the finals mysterious be 47 00:03:35,552 --> 00:03:41,184 Around this I see forest and having a turn them all off before he can escape this dystopian work 48 00:03:41,696 --> 00:03:47,840 And I'm worried about the player not been able to find these Beacons and so I think adding a big Tower with the 49 00:03:48,096 --> 00:03:54,240 I will help Direct the player in one turn them to explore and we'll put those Beacons all over the map to the players in courage 50 00:03:54,496 --> 00:03:56,544 Go find them and turn them off before I can win the 51 00:03:56,800 --> 00:03:59,360 So the acid that I found that I really liked 52 00:03:59,872 --> 00:04:03,968 Again I think it's something I found it searching sci-fi but it's an ATM asset 53 00:04:04,480 --> 00:04:06,784 And it's make sure to check free if you can't find it 54 00:04:07,040 --> 00:04:10,880 In this thing it just looks really cool it has a variety of different colours 55 00:04:11,136 --> 00:04:14,464 And I think I'll add like a little Tower with the light to it 56 00:04:14,976 --> 00:04:17,024 But this is our objective I want to 57 00:04:17,280 --> 00:04:20,863 5 of these and I want to play the find them in to activate 58 00:04:21,375 --> 00:04:22,655 Let's download this 59 00:04:24,703 --> 00:04:30,591 Alright and once that imported let's place our first ATM in ATM 60 00:04:30,847 --> 00:04:33,663 Our first Beacon to be disabled by the player 61 00:04:33,919 --> 00:04:35,967 The beginning 62 00:04:36,223 --> 00:04:37,759 Do you remember from my last video 63 00:04:39,039 --> 00:04:40,575 A good game design tips 64 00:04:40,831 --> 00:04:46,719 Is you don't want to set the player up for failure immediately you wanted to be a gradual learning process 65 00:04:46,975 --> 00:04:50,559 And so we start off in a canyon with a player can only go One Direction 66 00:04:51,071 --> 00:04:56,191 Just like the set the mood maybe give some exposition in story via voice over 67 00:04:56,703 --> 00:05:00,543 And then I cannot want to put the Beacon like straight ahead so there's something to like what 68 00:05:00,799 --> 00:05:02,847 I do have the shed there may be almost there 69 00:05:03,103 --> 00:05:06,175 So what's WhatsApp what search for a new Beacon 70 00:05:06,431 --> 00:05:07,455 Slash ATM 71 00:05:08,479 --> 00:05:09,503 Good assets 72 00:05:10,015 --> 00:05:13,855 Cjya TM just imported I've got a prefabs 73 00:05:14,623 --> 00:05:20,767 I like the idea of it being orange since that so that's a complementary colour to the purple and blue 74 00:05:21,023 --> 00:05:22,559 That we have just put it 75 00:05:23,327 --> 00:05:23,839 Let's put it 76 00:05:24,095 --> 00:05:25,119 Actually that's beige 77 00:05:25,631 --> 00:05:26,399 Here's Oran 78 00:05:28,191 --> 00:05:30,495 Does any warm colour you can pick whatever one 79 00:05:30,751 --> 00:05:32,543 I must play say right here 80 00:05:33,567 --> 00:05:35,615 I'm going to get a rotator 81 00:05:38,943 --> 00:05:40,223 At scale it up a bit 82 00:05:41,503 --> 00:05:47,647 I know what to do or down resin that we've been doing to make it match the rest of the world it looks to photo-realistic and clean 83 00:05:48,927 --> 00:05:53,791 What's 38 app what's go to the material that's on this prefab 84 00:05:54,047 --> 00:05:56,607 Earthquake on the albedo texture 85 00:05:57,119 --> 00:05:58,143 And again like four 86 00:05:58,399 --> 00:06:01,215 4K texture not won't work for crap 87 00:06:01,983 --> 00:06:04,543 Got appointment filter Max size 256 88 00:06:06,847 --> 00:06:07,359 Bastille 89 00:06:08,127 --> 00:06:09,151 Tu-128 90 00:06:11,199 --> 00:06:11,967 That might be too 91 00:06:12,479 --> 00:06:13,759 And then there's a normal map 92 00:06:14,015 --> 00:06:15,551 How long do the same things do too 93 00:06:15,807 --> 00:06:17,599 56 for that you can Xperia 94 00:06:19,391 --> 00:06:20,671 Call and then I think 95 00:06:22,207 --> 00:06:23,487 We need 96 00:06:24,255 --> 00:06:24,767 Let's go back 97 00:06:25,023 --> 00:06:26,303 The healers cook on the hob 98 00:06:27,839 --> 00:06:33,983 We don't need an occlusion that this is getting too much it's too memory heavy will be fine about it but that darkens the edges 99 00:06:34,239 --> 00:06:38,847 Subtle shading around darker parts like darker crevices of the 3D model 100 00:06:39,615 --> 00:06:40,895 Can I have this metallic 101 00:06:41,151 --> 00:06:42,431 Until it's fine that 102 00:06:42,687 --> 00:06:45,247 Right here here it is again string 103 00:06:45,759 --> 00:06:46,271 56 104 00:06:46,783 --> 00:06:47,295 Point 105 00:06:49,087 --> 00:06:49,599 Ok 106 00:06:51,135 --> 00:06:53,183 I want to look bad and want to talk 107 00:06:53,695 --> 00:06:54,207 I'll Sharp 108 00:06:54,463 --> 00:06:56,255 That's part of the emission map 109 00:06:56,767 --> 00:07:02,911 This is just how you only organisers physically-based vendors and that's PBR that's what the style of texture 110 00:07:03,167 --> 00:07:04,191 Innovation is 111 00:07:04,703 --> 00:07:09,055 And they have a section for emission Maps which is pretty cool but it's not mine either 112 00:07:10,079 --> 00:07:11,103 Point of filtering 113 00:07:12,383 --> 00:07:12,895 Call 114 00:07:13,663 --> 00:07:14,175 Ok nice 115 00:07:14,687 --> 00:07:17,247 What are a beacon that's got a 3D object 116 00:07:17,503 --> 00:07:20,575 And again this is The Getaway of doing it we're going to add ourselves 117 00:07:21,343 --> 00:07:22,879 Here is our cute 118 00:07:23,135 --> 00:07:24,415 And I'm just going to shrink It 119 00:07:25,439 --> 00:07:27,231 I don't want to I want to be like a pole 120 00:07:27,487 --> 00:07:29,279 I got pole that's a sticking out of the ground 121 00:07:30,303 --> 00:07:31,839 Play separate here 122 00:07:35,935 --> 00:07:39,007 What's do you like a size test that's fine our player 123 00:07:39,775 --> 00:07:41,311 Andy first person 124 00:07:42,591 --> 00:07:43,615 That's why I make sure 125 00:07:44,383 --> 00:07:45,663 I don't have this guy too big 126 00:07:46,431 --> 00:07:47,199 What kind of bird 127 00:07:48,223 --> 00:07:50,271 I'm going to I'm going to ring him down before 128 00:07:53,599 --> 00:07:54,111 Something like that 129 00:07:54,623 --> 00:07:59,231 I'm at the top of his head which is the camera here I'm going to be the size of this terminal 130 00:08:01,791 --> 00:08:02,815 That's looking good 131 00:08:03,071 --> 00:08:04,607 Alita first-person Guy 132 00:08:05,375 --> 00:08:06,655 And now where is 133 00:08:06,911 --> 00:08:07,423 Askew 134 00:08:08,959 --> 00:08:11,007 Put it in here and now watch this 135 00:08:11,263 --> 00:08:12,287 Who's a protist 136 00:08:12,543 --> 00:08:15,871 Game developers don't want you to know that I'm just gonna kill it 137 00:08:17,151 --> 00:08:18,175 Move It Up 138 00:08:20,735 --> 00:08:21,247 Take a peek 139 00:08:21,759 --> 00:08:22,783 It's like 8 hour 140 00:08:24,831 --> 00:08:29,951 And again I just have to go straight the scale and you can select all things right here as well 141 00:08:31,743 --> 00:08:32,511 Timer 142 00:08:36,095 --> 00:08:37,375 Does he start the game 143 00:08:37,887 --> 00:08:40,703 You'll see like this large Tower and then we're going to add a light 144 00:08:40,959 --> 00:08:42,495 Again to attract players 145 00:08:43,263 --> 00:08:47,103 And I don't know what how many because we're going to have I think we should have five 146 00:08:47,615 --> 00:08:49,151 Running 5 is good 147 00:08:49,663 --> 00:08:52,223 And then that way the just encourages them to roam around 148 00:08:53,759 --> 00:08:57,599 I don't like this white texture and I don't really have 149 00:08:57,855 --> 00:09:03,999 A good solution for its I'm just gonna look around and find something that's dark from all the assets we've already download 150 00:09:07,327 --> 00:09:08,351 That looks fine 151 00:09:08,607 --> 00:09:11,679 Click main colour one and even know that is what metal it looks 152 00:09:11,935 --> 00:09:13,215 Started it so stretched out 153 00:09:13,983 --> 00:09:15,007 Just a plane 154 00:09:16,031 --> 00:09:16,799 Colour 155 00:09:17,055 --> 00:09:17,567 Define 156 00:09:17,823 --> 00:09:18,591 Let's do it 157 00:09:20,639 --> 00:09:26,015 It's a little dark and we could like shrink it a little bit more so it's not such a big Paul that's due 158 00:09:27,295 --> 00:09:28,575 Do .1 159 00:09:29,343 --> 00:09:30,367 An appointment on the sea 160 00:09:30,623 --> 00:09:32,415 Why would I want to change because that's 161 00:09:32,671 --> 00:09:35,743 The scale axes that go straight over the 162 00:09:37,279 --> 00:09:39,583 OK what do you guys think is that looking pretty cool 163 00:09:40,607 --> 00:09:41,631 Let's go to the top 164 00:09:41,887 --> 00:09:43,423 Beacon we made 165 00:09:43,935 --> 00:09:45,215 And that's personality 166 00:09:45,471 --> 00:09:47,007 I want to drag this butts 167 00:09:47,263 --> 00:09:47,775 Paul 168 00:09:48,799 --> 00:09:49,311 This is 169 00:09:49,567 --> 00:09:51,871 The cube we made and then I'm going to 170 00:09:52,127 --> 00:09:54,687 Drag and drop it to 80 m Orange 171 00:09:55,711 --> 00:10:00,063 Now it's a child of the 80s if I move the ATM It Moves the pole as well 172 00:10:00,345 --> 00:10:03,273 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 173 00:10:03,274 --> 00:10:04,415 Let's add a light has got a game on 174 00:10:04,927 --> 00:10:05,439 Light 175 00:10:05,695 --> 00:10:06,207 Point 176 00:10:06,719 --> 00:10:08,767 When do a trick using lens flowers 177 00:10:09,279 --> 00:10:10,559 To like make this 178 00:10:11,071 --> 00:10:13,887 Pulsing red light for everyone to see 179 00:10:14,655 --> 00:10:18,495 And again we should a dragon to ATM 180 00:10:20,799 --> 00:10:22,335 Put right here PT light 181 00:10:22,847 --> 00:10:24,127 Alcoholic Beacon light 182 00:10:24,383 --> 00:10:26,431 And get on his name and has to stay organised 183 00:10:26,943 --> 00:10:28,479 And then let's make this 184 00:10:28,735 --> 00:10:29,503 Red 185 00:10:30,271 --> 00:10:34,367 And then here's something you can do normally to do a lens flare 186 00:10:34,879 --> 00:10:39,487 We could add a Leinster component right here but we're just going to have the floor right here 187 00:10:39,999 --> 00:10:44,095 And basically others does is it connected to the light intensity 188 00:10:44,351 --> 00:10:44,863 That's all 189 00:10:45,631 --> 00:10:48,191 What's click on flare let's go son 190 00:10:51,519 --> 00:10:56,383 That's the same lens for that we using for the sun is just read because of the colour of the line 191 00:10:57,407 --> 00:11:02,015 That's already if I would have just the intensity but the floor disappears as 192 00:11:03,039 --> 00:11:06,111 So what I want to do is we want to animate this 193 00:11:06,623 --> 00:11:10,207 And if I was good at code if I knew C Sharp 194 00:11:10,463 --> 00:11:15,071 Like a normal game developer I would just write a script for a quick and actually I think I could figure it out 195 00:11:15,583 --> 00:11:21,215 But this is Game Dev unlocked I want to show you guys how to do everything and playmaker because that's how I did my first two games 196 00:11:21,983 --> 00:11:25,055 The first we need playmaker which we have not imported 197 00:11:25,311 --> 00:11:31,455 And I'm going to do that real quick and if you needed to tell you on that please check out the beginner's let's DAB model where I go 198 00:11:32,735 --> 00:11:35,551 But I'm going to see me now that's going to fast forward through this far 199 00:11:37,343 --> 00:11:42,207 Alright I have playmaker installed and ready to like turn this light and Dim it from 200 00:11:42,463 --> 00:11:45,279 Asked to on over and over an infinite loop 201 00:11:45,791 --> 00:11:51,935 And what we call that type of animation because basically is going from one day to another 202 00:11:52,191 --> 00:11:52,703 0 203 00:11:52,959 --> 00:11:54,495 Light intensity to one 204 00:11:54,751 --> 00:11:55,263 Intensity 205 00:11:55,775 --> 00:11:59,615 And when you want to do a simple animation you want to do something called Tweenies 206 00:12:00,127 --> 00:12:04,479 And winning is just stands for in between that's all it means is 207 00:12:04,735 --> 00:12:08,831 What is the weather what's the animation values to go from one point to another 208 00:12:09,087 --> 00:12:10,111 What goes into 209 00:12:10,879 --> 00:12:17,023 And tweening is a very important part of Unity and it can be used in anything it's used all the 210 00:12:17,279 --> 00:12:18,559 Time for UI menus 211 00:12:19,071 --> 00:12:22,655 Moving like characters back and forth it's not for Complex animation 212 00:12:22,911 --> 00:12:23,935 Simple anime 213 00:12:24,703 --> 00:12:26,239 And animating a lie 214 00:12:26,495 --> 00:12:29,567 Indefinite from after on over and over again at 8 week 215 00:12:29,823 --> 00:12:35,455 And will install a 20 library that used to come with playmaker actually but they've taken it out recently 216 00:12:36,223 --> 00:12:42,367 So we're going to download a new beta version right here that I'll show you a little bit and of course I'll have a look below the 217 00:12:42,623 --> 00:12:43,391 Play awaken just download 218 00:12:43,647 --> 00:12:46,975 In the future it will come with playmaker natively 219 00:12:47,231 --> 00:12:49,535 But we're going to use the BT package which they still 220 00:12:50,047 --> 00:12:53,887 It will give you a list of different types of tween animations 221 00:12:54,399 --> 00:12:57,215 Like ease and accurate you say that area it goes up 222 00:12:58,239 --> 00:12:59,007 I mean girls from 223 00:12:59,263 --> 00:13:00,287 The bottom to the top 224 00:13:00,799 --> 00:13:03,103 This is showing what can animation we can do 225 00:13:03,615 --> 00:13:06,687 Tell it's cool I get it starts off slow goes really fast in a minute 226 00:13:06,943 --> 00:13:09,247 And slows down is very aesthetically pleasing 227 00:13:09,759 --> 00:13:13,599 I'm 4 I like we don't need anything fancy but I just thought you should know 228 00:13:13,855 --> 00:13:17,951 About this resource is called easons dotnet it a cheat sheet for all the 229 00:13:18,207 --> 00:13:22,559 Queen animations you can use in unity and a tween library 230 00:13:23,327 --> 00:13:29,215 So anyway this is the place tween actions I just heard the playmaker between actions on Google 231 00:13:29,471 --> 00:13:31,263 But I have a link to a bloody video 232 00:13:31,519 --> 00:13:33,823 We need to download Twin actions here 233 00:13:34,335 --> 00:13:38,431 And open the future you won't need to do this it will just come with play me 234 00:13:39,711 --> 00:13:44,319 I just clicked on and I downloaded it adds it all for us at school import 235 00:13:44,575 --> 00:13:50,463 Should we get the girl we now have a tween library that we can use to animate this light from off to on 236 00:13:51,487 --> 00:13:53,279 So let's go to add component 237 00:13:54,047 --> 00:13:57,375 Can I just type in fsm usually playmaker fsm 238 00:13:58,143 --> 00:13:59,167 And I must go to bed 239 00:14:00,191 --> 00:14:03,263 And so we downloaded that twin in library 240 00:14:03,775 --> 00:14:07,359 Go to Action browser and I think they should be here for just go the bottom 241 00:14:07,615 --> 00:14:08,127 Twin 242 00:14:09,663 --> 00:14:12,991 Now remember this like this light intensity 243 00:14:13,247 --> 00:14:16,575 This is a flower and it's a flower because it's just a decimal number 244 00:14:17,087 --> 00:14:18,879 What's go to tween Flo 245 00:14:19,135 --> 00:14:19,903 That's what we want 246 00:14:21,439 --> 00:14:23,231 And then we need the name the variable 247 00:14:23,487 --> 00:14:26,303 You can just click on it and got a new variable is just called 248 00:14:26,559 --> 00:14:27,071 Light 249 00:14:27,327 --> 00:14:28,095 Intensity 250 00:14:30,399 --> 00:14:32,959 From current value to ok 251 00:14:33,215 --> 00:14:34,751 So what's said it to 252 00:14:36,031 --> 00:14:37,567 0 253 00:14:37,823 --> 00:14:41,919 And so it's saying from which is our current value and then go to that said 254 00:14:42,175 --> 00:14:44,991 Two values are set at 2 255 00:14:45,759 --> 00:14:48,063 1.5 a little brighter than Foster 256 00:14:48,831 --> 00:14:49,855 I never want to see that 257 00:14:50,111 --> 00:14:51,391 That red flare 258 00:14:51,647 --> 00:14:52,159 From the door 259 00:14:53,695 --> 00:14:54,975 And then I die 260 00:14:55,231 --> 00:14:59,071 Here is that list I was telling you about like ease-in-out Quint and other stuff 261 00:14:59,327 --> 00:15:04,447 We don't need when you're going to be like just this like that slowly absent flows turns off and on again 262 00:15:05,215 --> 00:15:06,751 Am I to do 263 00:15:07,263 --> 00:15:09,567 One and a half that's one and a half seconds 264 00:15:10,335 --> 00:15:14,431 And then let's go to loop type remedy ping pong 265 00:15:15,199 --> 00:15:20,063 And all that means like a feel like in my mouth it's like goes goes this way then it goes back 266 00:15:20,575 --> 00:15:22,367 I got back and forth it's like a ping pong game 267 00:15:22,879 --> 00:15:27,231 That's all we want we wanted to go from off to on that too often 268 00:15:27,487 --> 00:15:28,511 Restart the whole thing again 269 00:15:29,279 --> 00:15:31,839 And then we don't need to finish it we want this tool 270 00:15:32,095 --> 00:15:34,399 Forever until it's turned off 271 00:15:35,167 --> 00:15:40,031 So we have a number with a variable we need the set that variable this animated flow 272 00:15:40,287 --> 00:15:43,871 Twinflower I guess you could say we need a set it to the light intensity 273 00:15:44,639 --> 00:15:47,711 So this is what I do and what makes playmaker so great 274 00:15:47,967 --> 00:15:53,087 I just search for stuff in the actions list that state I do everything so I'm just going to type in light 275 00:15:53,343 --> 00:15:54,111 What comes up 276 00:15:54,367 --> 00:15:54,879 If I type 277 00:15:55,647 --> 00:15:58,207 Ok set light intensity and why you not there it is 278 00:15:58,463 --> 00:15:59,231 Sweet 279 00:15:59,999 --> 00:16:02,815 No we don't want one we want that variable that we set 280 00:16:03,583 --> 00:16:08,959 So what's collect the variable little button but go to the drop down and as quick light intensity 281 00:16:09,471 --> 00:16:12,799 Remember you got to do every frame if you remember from the beginner's module 282 00:16:13,055 --> 00:16:13,823 If you don't do this 283 00:16:14,079 --> 00:16:14,847 You won't work 284 00:16:15,359 --> 00:16:18,431 So every frame now let's let's try that one we try that 285 00:16:18,687 --> 00:16:19,455 I think that's it 286 00:16:20,991 --> 00:16:21,759 Yes 287 00:16:23,039 --> 00:16:28,671 Can a big butts and you can see like see the intensity right there 288 00:16:29,695 --> 00:16:31,487 Going to 1.5 back down 289 00:16:31,999 --> 00:16:33,023 I'm going to 1.5 290 00:16:33,279 --> 00:16:33,791 Back down 291 00:16:34,303 --> 00:16:36,351 I could sell it to one 292 00:16:36,863 --> 00:16:38,399 I think of you bright enough it was 293 00:16:40,191 --> 00:16:42,239 I'm going to hit play again 294 00:16:43,263 --> 00:16:44,287 And I wanted 295 00:16:44,799 --> 00:16:46,079 That sounds good to me 296 00:16:46,847 --> 00:16:48,895 And it was kind of big 297 00:16:49,151 --> 00:16:51,455 I wonder we can't see it because I have it set to 298 00:16:57,343 --> 00:16:58,623 What's got a flare 299 00:16:58,879 --> 00:17:00,927 I must go the sun plus 300 00:17:01,951 --> 00:17:03,231 Some classics pretty cool 301 00:17:03,487 --> 00:17:03,999 Actually 302 00:17:06,047 --> 00:17:07,071 Can you see that from the gram 303 00:17:08,095 --> 00:17:08,607 Yes 304 00:17:09,887 --> 00:17:10,911 Fagus 305 00:17:11,167 --> 00:17:11,679 On it 306 00:17:12,447 --> 00:17:15,519 Member of you have fog set on this flat won't work 307 00:17:16,031 --> 00:17:16,799 Turn it off 308 00:17:17,823 --> 00:17:19,103 That's why it was small 309 00:17:19,615 --> 00:17:21,151 What if we could just leave it on for 310 00:17:22,175 --> 00:17:22,943 So yeah I guess 311 00:17:23,199 --> 00:17:24,991 But then if you're too far you won't be able to see it 312 00:17:26,527 --> 00:17:27,551 So 313 00:17:28,575 --> 00:17:29,855 I'm just gonna leave it off 314 00:17:30,111 --> 00:17:30,623 I think that 315 00:17:31,903 --> 00:17:32,927 So wonder 316 00:17:33,183 --> 00:17:33,951 If we just want 317 00:17:34,719 --> 00:17:35,999 Vitas explored 318 00:17:36,255 --> 00:17:37,023 Choices 319 00:17:39,071 --> 00:17:40,095 Where is small 320 00:17:40,607 --> 00:17:42,143 Adjust the 321 00:17:42,911 --> 00:17:47,007 Yeah we could just adjust the size I'm I click on some plus right here 322 00:17:47,775 --> 00:17:50,079 How much better that's it that I had to do 323 00:17:50,335 --> 00:17:51,615 You just got a mess around 324 00:17:51,871 --> 00:17:54,687 Press drop down arrows until you find something that you want 325 00:17:55,455 --> 00:17:58,783 OK cool I just heard so I just want to admit 0 and 326 00:17:59,295 --> 00:18:00,319 Has Justin size and 327 00:18:00,575 --> 00:18:01,343 Dad's what 328 00:18:01,599 --> 00:18:02,623 Can you phone onto 329 00:18:03,135 --> 00:18:04,927 That in the weeds with 330 00:18:05,183 --> 00:18:11,327 I just kinda how I work on to make sure it looks good for my van alright we have a light that's always lose 331 00:18:11,583 --> 00:18:15,167 Been we need to make this interactive I want to be able to turn this off 332 00:18:15,423 --> 00:18:17,727 This is obviously important I won't be able 333 00:18:17,983 --> 00:18:20,287 For the character in an attorney 334 00:18:20,799 --> 00:18:23,615 What's click on ratm Orange 335 00:18:24,383 --> 00:18:26,431 And let's go to add component 336 00:18:26,943 --> 00:18:28,223 Let's go to play maker 337 00:18:28,479 --> 00:18:29,247 Fsm 338 00:18:31,295 --> 00:18:32,575 You must click on edit 339 00:18:33,343 --> 00:18:34,367 And just ignore 340 00:18:34,623 --> 00:18:36,159 Prefab override that 341 00:18:36,671 --> 00:18:41,791 I want to get too complicated but prefabs are really important part of Saving Time and staying organised and unit 342 00:18:42,559 --> 00:18:43,583 Intermediate 343 00:18:43,839 --> 00:18:49,983 Let's DAB module I'm not I'm just not going to focus on that stuff that much in advance that's one of my show you had a really utilised 344 00:18:50,239 --> 00:18:51,263 Power of prefabs 345 00:18:52,031 --> 00:18:58,175 But for now this is technically Nova writing this is because the ATM is a prefab but we can go and that stuff it's 346 00:18:58,431 --> 00:19:03,807 Alright for first person games and I'll show you one of the most useful actions in plane 347 00:19:05,087 --> 00:19:07,135 And it's called Mouse 348 00:19:07,391 --> 00:19:07,903 Avene 349 00:19:09,695 --> 00:19:15,839 This is how you can point the mouse at something as a first person controller in a first-person game 350 00:19:16,095 --> 00:19:16,863 Mouse is 351 00:19:17,119 --> 00:19:20,959 Anchored to the centre of the screen what is your crosshair right 352 00:19:21,471 --> 00:19:26,335 So this is how you can select objects in a first-person game and make it do stuff when you click on it 353 00:19:27,103 --> 00:19:30,943 So let's go to this is the you so now with me 354 00:19:31,199 --> 00:19:34,271 It's are a beacon start terminals the I will keep it on there 355 00:19:34,527 --> 00:19:38,111 Play Raiders dance this is how far you have to be away from something 356 00:19:38,367 --> 00:19:39,647 Muesli like 3 357 00:19:39,903 --> 00:19:41,183 Or you don't want to be like 358 00:19:41,439 --> 00:19:43,999 100 miles away from it and you accidentally 359 00:19:44,255 --> 00:19:48,607 Click summer randomly on the screen and you activate without knowing that you want to be near the object 360 00:19:49,375 --> 00:19:55,263 And now I'm on we what we want to do is when the mouse cursor is over the terminal we wanted to do so 361 00:19:56,287 --> 00:20:00,895 And then when we click we want to do something we don't want to be able to click on that are mouse is over it 362 00:20:01,407 --> 00:20:03,711 So let's go to Mouse over 363 00:20:04,223 --> 00:20:06,527 Click a new event how much just say 364 00:20:07,295 --> 00:20:08,063 House of 365 00:20:08,319 --> 00:20:08,831 Trying to get 366 00:20:09,599 --> 00:20:13,439 And then we got a right click on the state at transition Mouse over 367 00:20:13,695 --> 00:20:19,071 Animal holding control strike that might go and it automatically makes a new state for you which is now 368 00:20:19,839 --> 00:20:22,143 And then we got to go click Mouse pick 369 00:20:22,399 --> 00:20:24,447 Again in a new state 370 00:20:24,959 --> 00:20:26,239 Do it 3 371 00:20:27,007 --> 00:20:30,079 Anemone Mouse leaves you want to go back to Mouse over 372 00:20:30,591 --> 00:20:32,383 What's got a new event let's just say 373 00:20:33,151 --> 00:20:37,503 Mouse off between left the terminal that is on top of 374 00:20:38,271 --> 00:20:41,087 And then mouse down this is what happens when you click on 375 00:20:41,343 --> 00:20:42,879 And then you want to make it do some 376 00:20:43,135 --> 00:20:45,183 Thanks it's got a new van and again 377 00:20:45,439 --> 00:20:47,231 I'm calling mouse down but it could just be 378 00:20:48,511 --> 00:20:49,279 You can do whatever you 379 00:20:49,791 --> 00:20:51,839 What are those transitions clue 380 00:20:52,607 --> 00:20:56,191 I'll do it again let's go to mouse mouse off 381 00:20:56,447 --> 00:20:57,215 Right here 382 00:20:57,471 --> 00:21:03,615 Let's see if it mouse goes off of it while holding you can just you not all control just click on it and then bring it back 383 00:21:03,871 --> 00:21:04,383 State one 384 00:21:04,895 --> 00:21:07,711 And then when it clicks we wanted to turn it off 385 00:21:07,967 --> 00:21:11,807 And so I'm going to hold control again and we're going to make a new state over here 386 00:21:12,063 --> 00:21:13,343 I was just say 387 00:21:13,599 --> 00:21:14,367 Turn off 388 00:21:14,623 --> 00:21:15,135 Turn it off 389 00:21:16,416 --> 00:21:20,000 In a state organised literally name the states will say like 390 00:21:20,768 --> 00:21:22,048 Waiting for player 391 00:21:23,328 --> 00:21:24,608 And then great hero say 392 00:21:25,120 --> 00:21:26,656 Mouse on turn 393 00:21:27,424 --> 00:21:29,984 Internal amino acid colour crosshair 394 00:21:30,240 --> 00:21:31,520 You know what I mean 395 00:21:31,776 --> 00:21:35,104 The mouse and the centre of the screen in a first-person game is the same 396 00:21:35,872 --> 00:21:37,152 No crosshair on terminal 397 00:21:37,664 --> 00:21:39,712 Call so I'm thinking 398 00:21:39,968 --> 00:21:46,112 We want to show the actual cross hair the radical I wanted to activate so you know that you can click it 399 00:21:46,368 --> 00:21:51,744 What games do when you're over your like hovering over an object and it says oh yeah you can do something right now 400 00:21:52,256 --> 00:21:58,400 We're going to do that manually because using it with her first person controller just doesn't work very well so we're just going to do it 401 00:21:58,656 --> 00:22:00,448 Using the unity UI system 402 00:22:00,704 --> 00:22:03,264 So why don't we set that up now let's get out of here 403 00:22:03,776 --> 00:22:05,056 Let's go on a game object 404 00:22:05,568 --> 00:22:06,848 You are 405 00:22:07,360 --> 00:22:07,872 Image 406 00:22:08,896 --> 00:22:10,432 And now if you 407 00:22:10,944 --> 00:22:14,784 Wine across the world and then let it to die right here 408 00:22:16,320 --> 00:22:17,344 Zoom out 409 00:22:17,600 --> 00:22:18,880 Time in Thailand 410 00:22:19,648 --> 00:22:25,024 So we do have a radical already and that came with the first person pack so if you were to go click on the arrow 411 00:22:25,536 --> 00:22:26,560 You will find it right here 412 00:22:27,328 --> 00:22:29,632 It's kind of big so if you click 413 00:22:29,888 --> 00:22:31,424 And then holdall shift 414 00:22:32,192 --> 00:22:34,752 In-car shrink it's - enter the screen 415 00:22:36,544 --> 00:22:37,568 This is important 416 00:22:37,824 --> 00:22:43,968 I want the radical to activate it so you can say ok I'm supposed to press on this terminal but when it's not 417 00:22:44,224 --> 00:22:47,808 I'm the terminal I want to be really dimmed out like a low opacity 418 00:22:48,576 --> 00:22:49,600 So let's quit 419 00:22:49,856 --> 00:22:52,160 On the texture that were using 420 00:22:52,928 --> 00:22:53,952 Go to radical 421 00:22:54,208 --> 00:22:56,768 And then I'm just going to hit ctrl d 422 00:22:57,024 --> 00:22:58,560 The duplicate that text 423 00:22:59,072 --> 00:23:01,632 SanDisk I rename it real quick 424 00:23:02,144 --> 00:23:03,424 Radical Damned 425 00:23:03,680 --> 00:23:04,192 Or something 426 00:23:04,704 --> 00:23:06,752 And now let's get this in 427 00:23:07,264 --> 00:23:08,800 What's going to show in Explorer 428 00:23:09,568 --> 00:23:12,384 And then I'm gonna right click and go open with gimp 429 00:23:12,896 --> 00:23:17,760 OK cool Halo crosshair I'm just going to go to opacity right here 430 00:23:18,784 --> 00:23:20,064 I'm going to bring it down 431 00:23:20,320 --> 00:23:22,112 I don't know if it doesn't need to be alive 432 00:23:22,880 --> 00:23:25,184 What's a 25 433 00:23:25,952 --> 00:23:26,976 25 434 00:23:27,232 --> 00:23:28,256 Have you got a file 435 00:23:28,512 --> 00:23:29,280 Override 436 00:23:30,048 --> 00:23:31,840 And now it should be pretty damn 437 00:23:32,352 --> 00:23:34,144 For our normal crosshair 438 00:23:34,912 --> 00:23:35,680 Search go back 439 00:23:35,936 --> 00:23:37,984 Two canvases of you a star 440 00:23:38,240 --> 00:23:39,264 Is under canvas 441 00:23:39,776 --> 00:23:44,896 Has got it image and let's just drag and drop a new record them the one we added in gimp 442 00:23:46,432 --> 00:23:48,992 We can adjust that later I don't know anything that looks good 443 00:23:49,504 --> 00:23:55,648 Before I forget it comes with a radical and crosshair enable through it scripting 444 00:23:55,904 --> 00:23:57,952 On first-person AiO 445 00:23:58,464 --> 00:24:01,024 We don't want that we doing it manually because there's not 446 00:24:01,280 --> 00:24:02,560 The way he made the Script 447 00:24:02,816 --> 00:24:05,888 There's no into adjusted after it initialised so 448 00:24:06,144 --> 00:24:07,936 Go to camera setup 449 00:24:08,192 --> 00:24:10,496 And I got the arrow cross and unchecked 450 00:24:10,752 --> 00:24:11,520 Make sure to say 451 00:24:12,288 --> 00:24:15,104 Play I think the cross there will be 452 00:24:15,616 --> 00:24:20,992 This is our homemade cross her by the way and whether you can shrink or change the opacity whatever you want to do 453 00:24:21,760 --> 00:24:24,064 So anyway let's go at 8 p.m. Orange 454 00:24:24,320 --> 00:24:25,600 This is our terminal 455 00:24:25,856 --> 00:24:28,672 I must go to the playmaker fsm 456 00:24:29,184 --> 00:24:35,072 And now we want to change the crosshair and we can do that using a special action called UI set image 457 00:24:37,888 --> 00:24:39,424 Accessories set spray 458 00:24:40,704 --> 00:24:44,032 A spray as a texture image that you use for a 2D purposes 459 00:24:44,288 --> 00:24:45,568 The double click that 460 00:24:46,336 --> 00:24:52,480 And then it says you sound well that's not true there's no spray on this ATM so that's good specify game on 461 00:24:53,504 --> 00:24:56,064 Moscow scroll and then we find image 462 00:24:57,856 --> 00:24:59,136 Let's drag it first 463 00:25:00,160 --> 00:25:02,208 And then that select sprite 464 00:25:02,464 --> 00:25:06,560 And I'm going to take a read a call that's fully filled out that doesn't have the capacity to 465 00:25:07,072 --> 00:25:09,632 Easy and that's real name 466 00:25:10,912 --> 00:25:11,424 What's call 467 00:25:14,240 --> 00:25:16,032 Let's go back to ATM 468 00:25:16,544 --> 00:25:17,312 Go to edit 469 00:25:17,824 --> 00:25:23,968 And when the mouse leaves the terminal I think we should actually make and new state 470 00:25:24,224 --> 00:25:26,272 It goes right here so while holding on 471 00:25:26,528 --> 00:25:28,832 Two controllers do that and let go 472 00:25:30,112 --> 00:25:31,392 And I must say 473 00:25:32,672 --> 00:25:33,184 Sex 474 00:25:33,440 --> 00:25:34,208 Radical 475 00:25:34,976 --> 00:25:37,536 It's got a action browser actually must try this 476 00:25:38,048 --> 00:25:43,936 I just go to this action you I am aged set spray and got a copy selected action 477 00:25:44,448 --> 00:25:45,472 Click on here 478 00:25:45,984 --> 00:25:47,264 And got a pay stack 479 00:25:47,776 --> 00:25:48,288 Nice 480 00:25:48,544 --> 00:25:51,104 And I want to fix it to the original dimmed one 481 00:25:51,360 --> 00:25:53,664 And I just selected the selection box 482 00:25:53,920 --> 00:25:54,688 Just fix 483 00:25:55,200 --> 00:25:59,040 Ok we set the radical now to like the 44 capacity 484 00:25:59,296 --> 00:26:00,064 Crosser 485 00:26:00,320 --> 00:26:03,136 I think if we hit reset on exit which means if we leave it 486 00:26:03,392 --> 00:26:04,416 It will go back to the 487 00:26:05,184 --> 00:26:06,208 And that should fix 488 00:26:06,720 --> 00:26:10,816 Ok we got some of this logic in place now to turn off the terminal 489 00:26:11,072 --> 00:26:15,424 We need it till like look like it's off and I think we just need a simple sound effect 490 00:26:16,192 --> 00:26:18,240 The first before we do that lets 491 00:26:18,496 --> 00:26:21,824 I think the best way to do it is to make a new material 492 00:26:22,080 --> 00:26:25,664 Well there's no emission map so that it looks like all the lights have turned 493 00:26:26,176 --> 00:26:32,320 And then I'll show you how to make a new material and then we'll have a challenge slide after that so let's make a new let's make a new 494 00:26:32,576 --> 00:26:35,136 Get out of the playmaker window 495 00:26:35,392 --> 00:26:37,696 Click on ATM Orange 496 00:26:37,952 --> 00:26:38,464 At the time 497 00:26:38,720 --> 00:26:40,768 This is a material right ATM Orange 498 00:26:41,024 --> 00:26:43,328 So again I'm going to control the 499 00:26:43,584 --> 00:26:46,912 And then where did it go 80 m orange one and then we're just going to call 500 00:26:47,936 --> 00:26:49,728 Dad underscore off 501 00:26:49,984 --> 00:26:56,128 Then all I want to do with this is I just want to take out the emissions map so it's clicked on here in the little 502 00:26:56,384 --> 00:26:57,920 Collection circle and go to the top 503 00:26:58,432 --> 00:26:58,944 Cancel 504 00:26:59,200 --> 00:26:59,712 None 505 00:27:00,224 --> 00:27:00,736 And head 506 00:27:01,248 --> 00:27:03,808 Oh and it's saying actually we should I just hit this 507 00:27:04,064 --> 00:27:05,600 What does checkbox just turn it off 508 00:27:06,112 --> 00:27:07,136 Turn off emission 509 00:27:07,648 --> 00:27:08,160 There we go 510 00:27:08,416 --> 00:27:11,488 Now if we will dislike change out the material 511 00:27:12,000 --> 00:27:12,512 Find it 512 00:27:13,024 --> 00:27:14,304 Click on ATM Orange 513 00:27:15,584 --> 00:27:16,864 I was going to die mode 514 00:27:17,120 --> 00:27:18,656 Remember the turn off to demo 515 00:27:18,912 --> 00:27:19,680 Carragher 516 00:27:20,192 --> 00:27:25,568 Now if we will replace this with that new material we made without the at that emission map with the lights on 517 00:27:25,824 --> 00:27:27,104 It would actually work like it off 518 00:27:27,360 --> 00:27:31,712 We need to do that via scripting and this is what I want you to do a challenge slide 519 00:27:31,968 --> 00:27:38,112 I want you to do two separate things and what you just said it to a new material so it looks like it's off the one 520 00:27:38,368 --> 00:27:41,696 It's made and then at the same time I want you to play a song 521 00:27:42,208 --> 00:27:46,048 And hence there's some really good sounds on freesound.org 522 00:27:46,304 --> 00:27:51,168 I will recommend searching for things like machine off or machine wind down 523 00:27:51,424 --> 00:27:57,568 And I'll give you all the time you need to do that just hit pause when you're ready and then when you come back I'll show you how I didn't 524 00:27:57,824 --> 00:27:59,104 You can pause the video now 525 00:28:00,640 --> 00:28:06,784 Hi guys hope it went ok it you probably involved just two separate actions that you didn't 526 00:28:07,040 --> 00:28:08,064 A lot of different way 527 00:28:08,576 --> 00:28:10,880 But I'm I want to show you how I did it 528 00:28:11,392 --> 00:28:14,976 And when you click on turn off terminal I pick two separate action 529 00:28:15,488 --> 00:28:20,096 Set material with that new material I made that I showed you orange off 530 00:28:20,608 --> 00:28:22,400 Can I just drag that over the here 531 00:28:22,912 --> 00:28:29,056 And then I did an action Coldplay sound which does a one-off sound that plays at the source of that 3D 532 00:28:29,568 --> 00:28:30,592 Which is the terminal 533 00:28:31,104 --> 00:28:33,152 And I found something I really like 534 00:28:33,664 --> 00:28:38,272 On freesound.org I was just looking through a list I just typed in machine off 535 00:28:38,784 --> 00:28:42,368 And I found something I really like on page too cold wind down one 536 00:28:42,880 --> 00:28:44,416 And how you can listen to 537 00:28:44,672 --> 00:28:46,976 Does a like that grindy like 538 00:28:47,232 --> 00:28:49,024 Authentic machine sound 539 00:28:49,536 --> 00:28:54,912 And it should play it once you click on it so why don't we test it for the first time with click on Play 540 00:28:55,680 --> 00:28:58,240 Ok there is an issue I can already see 541 00:28:58,752 --> 00:29:00,800 The mouse is a locking into the centre 542 00:29:01,056 --> 00:29:05,408 The mouse should be stuck to the centre of the screen around sly car action won't work right 543 00:29:05,920 --> 00:29:12,064 In the SAS to do with playmaker fighting over control with their first person controller Script so we can fix it 544 00:29:12,320 --> 00:29:13,344 What's turn it off 545 00:29:14,880 --> 00:29:20,512 Let's go to play maker usually make something automatically when you import a cup playmaker gooey 546 00:29:21,024 --> 00:29:21,792 So click on that 547 00:29:22,304 --> 00:29:24,864 And it says control mouse cursor it was just turn it off 548 00:29:25,632 --> 00:29:26,656 Alright now that should 549 00:29:27,168 --> 00:29:29,984 Alright ok my mouse is in the centre you can see that 550 00:29:32,032 --> 00:29:33,568 It's stuck to the middle 551 00:29:33,824 --> 00:29:39,200 Australia should I move my player controller to a little test 552 00:29:39,712 --> 00:29:40,736 But I can't recall 553 00:29:41,248 --> 00:29:43,296 Alright let's try clothes 554 00:29:44,320 --> 00:29:44,832 Call 555 00:29:45,088 --> 00:29:46,112 See that 556 00:29:46,880 --> 00:29:53,024 It activates it turns follow Cassidy and that's the tell the player hey you can click on this I am going to try 557 00:29:53,280 --> 00:29:53,792 You're ready 558 00:29:58,656 --> 00:29:59,680 That's awesome 559 00:30:00,704 --> 00:30:01,216 The work 560 00:30:02,240 --> 00:30:04,544 We need to turn off that light 561 00:30:05,312 --> 00:30:07,872 We can do that by adding stuff to a 562 00:30:08,384 --> 00:30:09,408 Playmaker fsm 563 00:30:09,664 --> 00:30:11,968 Let's go to 80 m Orange 564 00:30:12,224 --> 00:30:13,760 And then we want to turn off that light 565 00:30:14,016 --> 00:30:19,136 When is R I want to I don't want to confuse the player so that's got a turn off terminal 566 00:30:19,392 --> 00:30:20,416 Go to Action browser 567 00:30:21,184 --> 00:30:22,208 And then this is the most 568 00:30:22,464 --> 00:30:25,536 Useful action in the world activate game object 569 00:30:26,048 --> 00:30:31,680 Let's go to gameobject specify because we want to select the Beacon light and I'm just going to drag and drop 570 00:30:32,192 --> 00:30:32,704 Over 571 00:30:33,216 --> 00:30:35,520 No we don't want to activate we want a d 572 00:30:35,776 --> 00:30:36,288 Activated 573 00:30:36,544 --> 00:30:37,312 Turn that off 574 00:30:37,824 --> 00:30:39,360 Because it doesn't matter 575 00:30:39,616 --> 00:30:41,408 Alright so that should turn off the lights 576 00:30:41,920 --> 00:30:43,200 On top of the tower 577 00:30:43,712 --> 00:30:49,856 Now there's one more thing I want to do before you start copying and pasting these ATMs these terminals 578 00:30:50,624 --> 00:30:52,672 These terminals for this mysterious Beacon 579 00:30:53,184 --> 00:30:54,976 We need to lie 580 00:30:55,232 --> 00:30:58,048 Communicate with the game manager of some type 581 00:30:58,304 --> 00:31:04,448 Deseo you're on Beacon number one you and pick a number to go and pick a number 3 and we're going to do this in a release 582 00:31:04,704 --> 00:31:05,216 Simple way 583 00:31:05,472 --> 00:31:08,032 But first let's make a game engine 584 00:31:08,288 --> 00:31:09,056 And again 585 00:31:10,080 --> 00:31:12,896 Tell you for sure this is the best way to do it it's not there 586 00:31:13,152 --> 00:31:15,712 It's not the right way to do it for sure 587 00:31:15,968 --> 00:31:22,112 But it's like it's very simple and easy to understand and I think I communicate a lot it teaches you guys a lot how to use 588 00:31:22,368 --> 00:31:26,464 Event system in global Events and communicating between different game 589 00:31:27,488 --> 00:31:29,536 So let's call this game manager 590 00:31:30,048 --> 00:31:32,352 I must go to add component fsm 591 00:31:32,608 --> 00:31:33,632 Playmaker fsm 592 00:31:34,144 --> 00:31:35,424 What's click on edit 593 00:31:35,936 --> 00:31:39,008 And then we're just going to call this one I just started I'm going to say 594 00:31:39,776 --> 00:31:41,312 Waiting for 595 00:31:41,568 --> 00:31:45,152 Player Emma saying waiting for player that turn off for the activator 596 00:31:45,920 --> 00:31:48,736 So what I'm going to do is I'm going to show you about global Events 597 00:31:48,992 --> 00:31:53,088 Sophie go to events right here in this just transitions right like finished is an event 598 00:31:53,344 --> 00:31:55,392 We need to make a special events 599 00:31:55,648 --> 00:31:58,208 That can be communicated across the whole game pretty 600 00:31:59,232 --> 00:32:02,048 So let's go to add event and we're just going to call 601 00:32:02,816 --> 00:32:04,352 Call it deactivate 602 00:32:04,608 --> 00:32:05,120 Beacon 603 00:32:06,400 --> 00:32:08,960 Another is a little checkmark right here it says global 604 00:32:09,216 --> 00:32:09,728 Click that 605 00:32:10,240 --> 00:32:13,312 And I will tell you all we made something the stored in memory ok thank you 606 00:32:14,080 --> 00:32:14,592 Nice 607 00:32:15,104 --> 00:32:20,480 And this is the thing I'm going to be using a cross or Beacons to our game manager 608 00:32:21,504 --> 00:32:26,368 And so when something happens so when you click on here and add transition we want to go to deactivate 609 00:32:26,624 --> 00:32:27,648 Another global 610 00:32:27,904 --> 00:32:31,744 And so if we were to hold ctrl and bring this over 611 00:32:32,256 --> 00:32:33,280 This will be 612 00:32:34,048 --> 00:32:35,328 Beacon one 613 00:32:36,352 --> 00:32:36,864 Connect 614 00:32:38,144 --> 00:32:41,984 And now we can like have something happening here and then we can just go down the line 615 00:32:42,240 --> 00:32:48,384 So I'm holding control we can do another thing in the morning control again let's make another one and it's good 616 00:32:48,640 --> 00:32:49,152 Something like 617 00:32:49,664 --> 00:32:50,688 Beacon 2 618 00:32:51,968 --> 00:32:54,528 It will just go in a row actually want 619 00:32:55,296 --> 00:32:56,064 Repeat that 620 00:32:56,320 --> 00:32:58,112 That's a bad idea you want this to be 621 00:32:58,368 --> 00:32:59,136 Deactivate 622 00:33:00,160 --> 00:33:01,696 And I do this again the activate 623 00:33:02,976 --> 00:33:04,768 Lick it over right there 624 00:33:05,280 --> 00:33:10,144 And this is our game like this is where our story will play off and we can have different things happen 625 00:33:10,400 --> 00:33:13,984 The more Beacons you click and I'm going to do 5 Beacons I think total 626 00:33:14,240 --> 00:33:16,544 Eventually when you get the Beacon 5K 627 00:33:16,800 --> 00:33:22,944 We can open up a doorway that was originally blocked and then we can finish the game that's how you going to be able to beat 628 00:33:23,456 --> 00:33:27,552 You probably thinking ok we have the activate Beacon how do we call the activator 629 00:33:28,064 --> 00:33:29,856 I'm going to show you an easy way to do it 630 00:33:30,112 --> 00:33:34,720 That again codes navs will tell you this is the wrong way to do it but I don't care 631 00:33:34,976 --> 00:33:37,536 About the wrong way to do it I want to make something that's simple 632 00:33:37,792 --> 00:33:40,608 So that I can get my story out there and share it with the word 633 00:33:41,120 --> 00:33:43,936 What's going on Beacon light has got a 80 m Orange 634 00:33:44,704 --> 00:33:46,496 Let's go to RSM there 635 00:33:46,752 --> 00:33:48,544 So when you turn off a terminal 636 00:33:49,056 --> 00:33:50,336 Turn off member 637 00:33:50,592 --> 00:33:52,896 Changes the material make it look like it's turned off 638 00:33:53,152 --> 00:33:53,920 We play a sound 639 00:33:54,432 --> 00:33:56,480 We turn off the light at the very top 640 00:33:56,992 --> 00:33:59,552 And then what we want to do as we want to send Anna 641 00:34:00,064 --> 00:34:01,344 So quick action browser 642 00:34:01,856 --> 00:34:03,136 Open send event 643 00:34:03,904 --> 00:34:04,416 And here we go 644 00:34:05,440 --> 00:34:08,512 And again this is like using a sandblaster to like 645 00:34:10,048 --> 00:34:13,632 Ring off the salt from a saltine cracker is coming overkill 646 00:34:13,888 --> 00:34:19,264 Going to tell every game Android that has a playmaker fsm to like try to send to the server 647 00:34:20,032 --> 00:34:23,872 If you're not careful this could cause bugs but it's easy right it's just easy 648 00:34:24,128 --> 00:34:25,152 Is going to say alright 649 00:34:25,408 --> 00:34:27,712 Whoever is listening just send this 650 00:34:28,480 --> 00:34:31,552 It's really it's not a big performance issue is 651 00:34:31,808 --> 00:34:33,344 It's bad organisation 652 00:34:33,856 --> 00:34:40,000 Simple game in the future solo Dev it's not it's not going to hurt anybody you know how your game works it's going to be fine 653 00:34:40,512 --> 00:34:41,536 How to get sendevent 654 00:34:42,048 --> 00:34:43,584 Claire got a global Events 655 00:34:43,840 --> 00:34:44,608 Deactivate 656 00:34:45,376 --> 00:34:45,888 Alright 657 00:34:46,144 --> 00:34:46,656 There we go 658 00:34:47,168 --> 00:34:50,752 This is a working terminal so that we can set up the rest of your day 659 00:34:51,520 --> 00:34:52,544 What's quick off 660 00:34:53,056 --> 00:34:55,616 Let's go back to a game manager right here 661 00:34:56,128 --> 00:34:58,688 And we should test something I want to test 662 00:34:58,944 --> 00:35:05,088 How about this what I had in my head I wanted to be like just called when the forests you don't worry not going 663 00:35:05,344 --> 00:35:06,368 Now there's a voice over 664 00:35:06,880 --> 00:35:10,464 And then right when you click this be cannot right in front of you 665 00:35:10,720 --> 00:35:12,256 That's when the music starts 666 00:35:12,768 --> 00:35:13,792 So we need Muse 667 00:35:14,048 --> 00:35:19,424 As luck would have it the perfect song that fits the mood of this game perfectly 668 00:35:19,680 --> 00:35:22,496 Is N3 GT us attack 669 00:35:22,752 --> 00:35:27,616 You can actually find a link in the teachable online course under the discounts and free assets 670 00:35:27,872 --> 00:35:29,920 On the website for Game Dev unlocked 671 00:35:30,176 --> 00:35:36,064 If you haven't downloaded the gusa pack already can find a link and your discounts and free stuff 672 00:35:36,320 --> 00:35:37,600 Under the list of lessons 673 00:35:38,112 --> 00:35:41,440 So once you have a download about a 270 MB file 674 00:35:41,696 --> 00:35:44,000 Insipid Ms got a gusa pack 675 00:35:44,256 --> 00:35:45,024 I've got a music 676 00:35:45,792 --> 00:35:51,936 Indonesia I like creative Commons artist who ladder work to be reused if you ever release a game using their music 677 00:35:52,192 --> 00:35:55,264 Please make sure to credit them that's all they ask for anything else 678 00:35:55,520 --> 00:35:59,872 Turn link to the website but there's a song by Chris zabriskie called 679 00:36:00,128 --> 00:36:03,200 I am a man who will fight for your honour it's like it's 11 min 680 00:36:03,456 --> 00:36:03,968 Epic 681 00:36:04,224 --> 00:36:05,248 Epic song 682 00:36:05,760 --> 00:36:11,904 The song like it just escalate and that's what you want for like a dramatic game you wanted to be like the same intensity the 683 00:36:12,160 --> 00:36:18,304 All time when you making a dramatic game you need dramatic music and this is the kind of song like over 11 minutes 684 00:36:18,560 --> 00:36:22,400 Just gets more and more intense what is just perfect for the atmosphere 685 00:36:23,680 --> 00:36:26,240 So I'm just going to drag let's go to assets 686 00:36:26,496 --> 00:36:30,592 And I'm just going to drag that song from the 3gd you acid 687 00:36:31,104 --> 00:36:32,896 I'm going to regret take the main 688 00:36:33,152 --> 00:36:33,664 Folder 689 00:36:33,920 --> 00:36:34,944 You can put whatever you want 690 00:36:35,200 --> 00:36:38,016 You'll be more organised than me and actually make a music folder 691 00:36:39,296 --> 00:36:40,320 And I clicked on 692 00:36:40,832 --> 00:36:44,160 I don't have the decompress on load it will make a big hiccup 693 00:36:44,416 --> 00:36:47,488 Went to such a large long music file 694 00:36:47,744 --> 00:36:50,304 So this is a cool thing you can do it let's it's dreaming 695 00:36:50,560 --> 00:36:52,608 That's all we got to do and then head apply 696 00:36:53,120 --> 00:36:55,936 So the CPU will be decoded in this song 697 00:36:56,448 --> 00:36:59,008 On-the-fly which means I won't be like a loading hit 698 00:36:59,776 --> 00:37:03,616 Now let's go to game on Dracula's create empty and it's called this music 699 00:37:04,128 --> 00:37:07,968 And then let's add component and typing audio source 700 00:37:08,224 --> 00:37:08,736 Right here 701 00:37:09,504 --> 00:37:12,576 And Alice dragon dropper song Chris zabriskie 702 00:37:13,088 --> 00:37:14,368 Really talented artists 703 00:37:14,880 --> 00:37:16,160 What's Hitler 704 00:37:16,416 --> 00:37:22,304 Right here and play on the way that works for now and also the volume don't like glass in your ear drums but I do 705 00:37:22,816 --> 00:37:26,912 In the forefront of the salon that song that I think it can be like a little loud 706 00:37:27,680 --> 00:37:32,800 And then ok I don't want to play first I wanted to be off until we click the first termon 707 00:37:33,312 --> 00:37:37,920 And that's what we're going to use our game and enjoy the set-up that logic or that interactivity 708 00:37:38,432 --> 00:37:39,456 So I want this off 709 00:37:39,712 --> 00:37:40,992 Activated light 710 00:37:41,504 --> 00:37:43,552 Just got a game manager right here 711 00:37:43,808 --> 00:37:44,576 Got to add it 712 00:37:45,088 --> 00:37:46,880 And then Beacon one click 713 00:37:47,392 --> 00:37:48,672 WhatsApp something happening here 714 00:37:49,184 --> 00:37:50,720 Let's go to activate 715 00:37:51,232 --> 00:37:52,256 Game object 716 00:37:53,536 --> 00:37:56,352 And then we want to use sauna we want to specify or amuse 717 00:37:56,608 --> 00:37:57,120 Game on 718 00:37:57,888 --> 00:37:59,168 And then activate 719 00:37:59,424 --> 00:38:00,448 Extracted enabled 720 00:38:00,704 --> 00:38:03,264 So that means that when we click 721 00:38:03,520 --> 00:38:04,544 On our terminal 722 00:38:05,056 --> 00:38:06,336 It should start playing the music 723 00:38:06,592 --> 00:38:08,384 Shall we try it out or actually I'm going to 724 00:38:08,640 --> 00:38:13,760 Alright first of first off I want to move him a little closer look on ATM Orange 725 00:38:14,016 --> 00:38:15,040 Turn off my gizmo 726 00:38:15,296 --> 00:38:16,064 Turn off back on 727 00:38:19,648 --> 00:38:22,464 That's just so I can see you like a little icons I'm going 728 00:38:23,232 --> 00:38:25,024 Let's click here 729 00:38:25,280 --> 00:38:26,304 Bring them over 730 00:38:29,120 --> 00:38:30,912 I'm closer to our player 731 00:38:32,960 --> 00:38:34,752 Just so I can test a little better 732 00:38:35,776 --> 00:38:37,056 OK that's cool 733 00:38:37,568 --> 00:38:39,872 Alright are you ready let's try this song 734 00:38:43,200 --> 00:38:44,480 That's working 735 00:38:44,736 --> 00:38:45,248 School 736 00:38:45,760 --> 00:38:47,808 A radical I think that's working 737 00:38:49,600 --> 00:38:50,624 Alright right 738 00:38:56,000 --> 00:38:57,792 Do you hear that 739 00:38:58,048 --> 00:38:59,840 The music off 740 00:39:00,608 --> 00:39:02,400 This is cool 741 00:39:02,656 --> 00:39:04,704 Congratulations guys you are 742 00:39:05,472 --> 00:39:07,264 Your game is starting the feel like a game 743 00:39:07,776 --> 00:39:10,336 Turn the feel like a whole different world you can explore 744 00:39:11,360 --> 00:39:14,176 Guys I can't overemphasize this point enough 745 00:39:14,688 --> 00:39:16,736 Having amazing Music 746 00:39:16,992 --> 00:39:18,528 That fits your style 747 00:39:18,784 --> 00:39:19,552 And fix your vision 748 00:39:19,808 --> 00:39:21,344 It makes all the difference in the 749 00:39:21,600 --> 00:39:22,624 I'm serious 750 00:39:23,136 --> 00:39:24,928 You won't believe how easy it is 751 00:39:25,184 --> 00:39:27,744 The capture and audiences imagination with the right music 752 00:39:29,024 --> 00:39:30,816 There is a couple of things I didn't like 753 00:39:31,328 --> 00:39:34,144 There's like a delay with the sound with the 754 00:39:34,400 --> 00:39:37,472 The machines like wine down turning off 755 00:39:37,984 --> 00:39:41,312 And I wish there was more instantaneous I think that's the fault of the sound effect 756 00:39:42,336 --> 00:39:46,432 See right here there's like a gap I want to be instantaneous when you click on it 757 00:39:46,944 --> 00:39:52,576 So I'm going to use a programme called audacity which is a free open source audio editing software 758 00:39:52,832 --> 00:39:54,368 And it's it's really good actually 759 00:39:54,880 --> 00:39:56,416 Find your sound effect 760 00:39:56,672 --> 00:39:58,464 And then you can just click show in Explorer 761 00:39:58,720 --> 00:40:02,816 I put a link below the video and I'll see you just cuddled to audacity team.on 762 00:40:03,584 --> 00:40:07,424 And it's 3 it's amazing times of people use it I totally Wicked 763 00:40:08,192 --> 00:40:14,336 20 other installed you can open it up and here's here's like I put the sound effect as in the 764 00:40:14,592 --> 00:40:15,872 Deals for the ATM model 765 00:40:16,128 --> 00:40:18,432 So I have it right there and it's clicked on 766 00:40:18,688 --> 00:40:19,712 Open app Roku 767 00:40:19,968 --> 00:40:20,992 Just going to the store 768 00:40:21,760 --> 00:40:23,296 How long does going to drag and drop it 769 00:40:24,576 --> 00:40:25,856 Directions what I don't like 770 00:40:26,112 --> 00:40:27,904 I want to delete that so I just dragging 771 00:40:28,416 --> 00:40:32,256 I just drag my mouse to get rid of this black spot and I'm just going to hit the lead 772 00:40:34,048 --> 00:40:35,072 They're easy 773 00:40:35,840 --> 00:40:37,888 So then I think if you just hit save 774 00:40:39,168 --> 00:40:39,680 You over 775 00:40:41,472 --> 00:40:43,520 Thinking do export as wave 776 00:40:44,032 --> 00:40:44,544 And I'm just 777 00:40:45,312 --> 00:40:46,848 Scotland 778 00:40:47,616 --> 00:40:49,152 And I'm just going to hurt the modified 779 00:40:49,664 --> 00:40:50,688 This is our updated one 780 00:40:52,736 --> 00:40:54,272 No I don't really care about any 781 00:40:55,040 --> 00:40:56,064 Ok then should be there 782 00:40:56,832 --> 00:40:57,600 No I'm good 783 00:40:57,856 --> 00:40:59,648 And I was going to drag it back to that 784 00:41:00,928 --> 00:41:01,440 Character 785 00:41:02,208 --> 00:41:05,024 That was it just gave me the ability to cut 786 00:41:05,536 --> 00:41:06,816 First part of that sound effect 787 00:41:08,352 --> 00:41:09,120 Tesco Bank 788 00:41:09,376 --> 00:41:10,400 And then here it is 789 00:41:10,656 --> 00:41:11,936 Much better 790 00:41:13,472 --> 00:41:14,752 Still has a little bit of the label 791 00:41:15,008 --> 00:41:15,520 That's fine 792 00:41:16,032 --> 00:41:19,360 Edit or playmaker fsm or place that sound of 793 00:41:19,616 --> 00:41:20,896 Go to turn off terminal 794 00:41:21,408 --> 00:41:23,200 Then I am going to drag and drop the new one 795 00:41:24,736 --> 00:41:27,296 So that should make it turn off much faster 796 00:41:27,552 --> 00:41:28,320 Which is what I wanted 797 00:41:28,832 --> 00:41:30,880 And there's one other thing I didn't like 798 00:41:31,904 --> 00:41:34,976 This is just I'm going to give you just a quick lesson 799 00:41:35,232 --> 00:41:40,096 On cinematic locking and timing and letting a scene breathe 800 00:41:40,608 --> 00:41:43,680 What I mean by that is I wanted there to be a wait 801 00:41:44,192 --> 00:41:48,544 Before the music turned on as you can tell the music turned on immediately 802 00:41:48,800 --> 00:41:50,848 After I turned off the terminal 803 00:41:51,616 --> 00:41:57,759 And we need we need to seem to breathe we need to give it time it will feel rushed they will feel amateurish 804 00:41:58,015 --> 00:42:02,623 Do you want to feel like a Hollywood production with these with the limited resources we have 805 00:42:03,135 --> 00:42:07,487 So this is going to be a challenge slide for you this will be the last one and it will be done today 806 00:42:08,255 --> 00:42:09,791 I want you to 807 00:42:10,303 --> 00:42:14,399 Delay the start of that song by using playmaker somehow 808 00:42:14,911 --> 00:42:16,447 And there's quite a few ways to do it 809 00:42:17,727 --> 00:42:21,311 But for sure you will be using the action wait 810 00:42:21,567 --> 00:42:23,615 So I would say use the way action 811 00:42:23,871 --> 00:42:28,223 And try to delay the song from playing until a few seconds after you turn off the turn 812 00:42:28,991 --> 00:42:31,295 When you get back I'll show you how I do 813 00:42:32,063 --> 00:42:34,879 Alright how did your second challenge slide go 814 00:42:35,135 --> 00:42:37,183 I'm a show you how I did it 815 00:42:37,951 --> 00:42:40,255 Are you could have done it in the game manager 816 00:42:40,511 --> 00:42:44,095 I decided to add a playmaker FM on the music game on drugs 817 00:42:44,351 --> 00:42:47,167 Just to keep it all that music stuff on one game on 818 00:42:47,423 --> 00:42:51,775 Make sure the game ninja doesn't get to doesn't get to a mess 819 00:42:52,543 --> 00:42:53,567 So I'm using 820 00:42:54,335 --> 00:42:55,103 Am I gay man 821 00:42:55,359 --> 00:42:57,407 Let's go to the fsm iPad 822 00:42:57,663 --> 00:43:01,503 I said I made a mistake just says waiting and I use the weight action 823 00:43:02,783 --> 00:43:05,343 So when it gets activated this game on 824 00:43:05,599 --> 00:43:06,367 It will wait 825 00:43:06,623 --> 00:43:07,391 3 seconds 826 00:43:07,647 --> 00:43:11,487 Cos that's not been activated it will start a countdown right when it turns on 827 00:43:11,743 --> 00:43:14,559 And then I'm playing music are you something called audio play 828 00:43:14,815 --> 00:43:16,863 And then you so now so will play this 829 00:43:17,375 --> 00:43:20,191 I made sure to turn this off from 1 830 00:43:20,447 --> 00:43:23,519 I just said these very because I don't want it to be set here I want 831 00:43:23,775 --> 00:43:25,823 I want to use the volume at 30 832 00:43:26,335 --> 00:43:30,943 On the component and then I disabled wait for end of clip we don't really need the way back that 833 00:43:31,199 --> 00:43:33,759 And then this is important I turned off play on my way 834 00:43:34,015 --> 00:43:35,551 Because I don't want to play on the way home 835 00:43:35,807 --> 00:43:40,159 The play when I tell it to which is 3 seconds after the game object is in 836 00:43:40,671 --> 00:43:42,207 Should we try it out 837 00:43:42,463 --> 00:43:43,743 I think that's all you need to do 838 00:43:43,999 --> 00:43:45,279 Let it play 839 00:43:45,791 --> 00:43:51,935 Can you imagine like the camera speeding from black and you're like to see the trees in the winds like what is this place 840 00:43:52,191 --> 00:43:58,335 When you see this mysterious little glow in terminal you see the light blowing alright 841 00:43:58,591 --> 00:43:59,359 What happened to Flickr 842 00:44:05,503 --> 00:44:08,575 Dramatic 843 00:44:10,623 --> 00:44:16,767 There's like time for like things to breathe the cannot create a sense of an 844 00:44:18,303 --> 00:44:20,351 But it's also beautiful the same time 845 00:44:20,607 --> 00:44:23,679 Buildings in the back where is that where it came from 846 00:44:24,191 --> 00:44:26,495 Who am I why am I running away from the city 847 00:44:27,775 --> 00:44:30,591 Why is there why is there this abandoned shed 848 00:44:33,151 --> 00:44:35,711 Did you just pull a questions and you want to find out the answer 849 00:44:36,735 --> 00:44:39,807 See like this old ancient technology in the background 850 00:44:41,087 --> 00:44:45,439 You just want to find out what's happening alright this is cool I'm liking 851 00:44:45,695 --> 00:44:46,463 Can we have the music 852 00:44:47,231 --> 00:44:47,999 Let's 853 00:44:48,511 --> 00:44:49,791 Do one last thing 854 00:44:50,047 --> 00:44:51,583 I want to 855 00:44:51,839 --> 00:44:53,631 Copy and paste these 856 00:44:53,887 --> 00:44:57,471 80 m / terminals owner put them around the level and then we're done 857 00:44:58,239 --> 00:44:59,263 How much can it save 858 00:44:59,519 --> 00:45:02,335 And I could talk to you about prefabs 859 00:45:02,591 --> 00:45:03,103 I'm just 860 00:45:03,871 --> 00:45:06,687 I'm just really just don't want to get into that for such a simple game 861 00:45:07,455 --> 00:45:09,759 We're just going to copy and paste witch 862 00:45:10,015 --> 00:45:13,087 The disadvantage of doing that instead of using a prefab 863 00:45:13,343 --> 00:45:16,415 Is there a few had to adjust one of these terminals 864 00:45:17,183 --> 00:45:19,999 Like the fsm in the code with her a material 865 00:45:20,511 --> 00:45:23,327 You have to do it for all five individual 866 00:45:23,583 --> 00:45:25,887 If you use a prefab you just have to do it once 867 00:45:26,655 --> 00:45:31,263 Play just gets complicated by connecting scripts when it's a prefab 868 00:45:31,519 --> 00:45:34,335 And that's something I'll get into into the in the advanced 869 00:45:35,103 --> 00:45:36,127 So we just gonna coffee in 870 00:45:36,383 --> 00:45:37,663 That works for me 871 00:45:37,919 --> 00:45:39,967 That's why I didn't have before home is where one starts 872 00:45:40,223 --> 00:45:43,807 So this is how a game of play people will look for this be 873 00:45:44,575 --> 00:45:47,135 So let's see I was thinking 874 00:45:48,159 --> 00:45:49,439 We need to spread them out 875 00:45:49,695 --> 00:45:53,023 So that it gives the player enough to do it gives them 876 00:45:53,279 --> 00:45:57,119 I got something in one for sure in the forest area right here 877 00:45:58,143 --> 00:46:00,191 I'm thinking one maybe 878 00:46:00,959 --> 00:46:04,799 Passed this this old house or maybe we could put it in the mountains red 879 00:46:05,055 --> 00:46:05,567 I'm here 880 00:46:07,103 --> 00:46:09,407 So we can put one up there I don't think about that 881 00:46:11,199 --> 00:46:13,759 It be good just the space amount just so there's stuff 882 00:46:14,015 --> 00:46:15,295 What to do with a soda can 883 00:46:15,551 --> 00:46:18,367 My girl for all of them and it makes the game a little bit long 884 00:46:19,135 --> 00:46:20,671 So I think we should do 5 885 00:46:21,439 --> 00:46:24,767 So you can copy and paste or I just like doing controlled d 886 00:46:25,023 --> 00:46:25,535 Duplicate 887 00:46:25,791 --> 00:46:28,351 And now I'm going to have mixture position is on 888 00:46:28,607 --> 00:46:29,887 And I'm just going to move this summer 889 00:46:32,959 --> 00:46:34,239 I don't know where to put it 890 00:46:35,263 --> 00:46:36,287 Put around somewhere 891 00:46:38,079 --> 00:46:40,895 And I think that will be the exit of the game 892 00:46:41,151 --> 00:46:41,663 Right there 893 00:46:43,711 --> 00:46:48,575 I want to I want to put it kind of further away from the points of interest like my satellite dish 894 00:46:50,623 --> 00:46:51,647 Ok let's go 895 00:46:52,159 --> 00:46:53,183 Make sure 896 00:46:53,439 --> 00:46:53,951 That 897 00:46:55,231 --> 00:46:55,743 Loading 898 00:47:01,119 --> 00:47:01,887 Man 899 00:47:02,143 --> 00:47:02,911 Do it again 900 00:47:03,935 --> 00:47:05,727 Put it on our Forest ride around here 901 00:47:11,359 --> 00:47:12,383 And you might need them 902 00:47:12,639 --> 00:47:13,663 The lights a little 903 00:47:13,919 --> 00:47:15,199 Like little taller 904 00:47:18,271 --> 00:47:20,319 Because you want to make sure people are able to see it 905 00:47:21,343 --> 00:47:22,879 They doesn't get lost in the trees 906 00:47:30,815 --> 00:47:31,327 Cool 907 00:47:32,351 --> 00:47:33,119 Do another one 908 00:47:33,375 --> 00:47:34,143 Control d 909 00:47:34,399 --> 00:47:34,911 Again 910 00:47:36,959 --> 00:47:37,983 What do 1 911 00:47:39,007 --> 00:47:40,031 Do you want the caravans 912 00:47:40,287 --> 00:47:42,591 I'll be fine tune in this stuff 913 00:47:42,847 --> 00:47:44,639 Here's a trick just to control f 914 00:47:45,151 --> 00:47:46,175 If you just want to move it 915 00:47:46,687 --> 00:47:48,735 Just immediately to where you're looking 916 00:47:49,247 --> 00:47:50,015 That's called a line 917 00:47:50,271 --> 00:47:50,783 View 918 00:47:51,295 --> 00:47:52,063 We can rotate 919 00:47:57,951 --> 00:47:58,463 Call 920 00:47:59,487 --> 00:48:00,511 Do it again 921 00:48:00,767 --> 00:48:01,535 Control d 922 00:48:03,583 --> 00:48:05,119 I put it around this corner 923 00:48:06,399 --> 00:48:07,935 Then again control of 924 00:48:08,447 --> 00:48:10,239 There must bring it down 925 00:48:14,847 --> 00:48:15,615 Is that 5 926 00:48:16,639 --> 00:48:17,151 Yeah 927 00:48:17,407 --> 00:48:17,919 1 928 00:48:18,431 --> 00:48:19,967 2345 929 00:48:20,735 --> 00:48:21,503 There we go 930 00:48:23,807 --> 00:48:27,135 I can see a mic from far away I'll see this is cool these flowers 931 00:48:27,391 --> 00:48:28,415 Great indicators 932 00:48:28,671 --> 00:48:31,231 And I cannot like how you can't see one of them 933 00:48:31,487 --> 00:48:34,559 May include a look around a fire in it's your problem 934 00:48:34,815 --> 00:48:39,679 I think a player would guess I was probably round this mountain right here and maybe we'll have an instructional 935 00:48:39,935 --> 00:48:43,263 Like title card or like to some text at the beginning the game says 936 00:48:43,519 --> 00:48:46,335 Find the 5 Beacons like something 937 00:48:46,591 --> 00:48:47,103 I think 938 00:48:48,383 --> 00:48:48,895 Arrived 939 00:48:49,151 --> 00:48:52,991 If you were to disable each of these 5 Beacons 940 00:48:53,503 --> 00:48:58,367 Then in the game manager as it progresses through the slow flow chart become one 941 00:48:59,903 --> 00:49:00,927 Then you can have it 942 00:49:01,183 --> 00:49:02,207 Program.do search 943 00:49:02,463 --> 00:49:03,999 Things that could be boys silvers 944 00:49:04,255 --> 00:49:06,303 Becker be spawn enemies that could be 945 00:49:06,559 --> 00:49:10,399 Open the exit of the game so you can beat the game 946 00:49:10,911 --> 00:49:11,679 Alfreton 947 00:49:12,703 --> 00:49:14,495 So yeah we now have an objective 948 00:49:14,751 --> 00:49:19,871 For our game and I think down the line maybe I'll add some text and stuff in the very last day they said 949 00:49:20,383 --> 00:49:23,711 But for now there is something for you to do we have an objective 950 00:49:24,991 --> 00:49:29,343 I just want to thank you for following along and I hope you're starting to see the Vision and so 951 00:49:29,599 --> 00:49:32,671 Before I send this video I want to talk to you about your homework assignment 952 00:49:33,439 --> 00:49:37,023 With the music and the controls and fill with the objectives 953 00:49:37,535 --> 00:49:43,679 I want you to play the game and I want you to wander around maybe like test out all the Beacons to make sure 954 00:49:43,935 --> 00:49:46,495 Play work amen I want you to write 955 00:49:46,751 --> 00:49:47,775 A short script 956 00:49:48,031 --> 00:49:51,871 And I don't want to scare you about writing a script to basically he is all you really need to do 957 00:49:52,639 --> 00:49:55,967 You need an intro voice-over or intro text 958 00:49:56,223 --> 00:49:58,015 And you need like an Ending texts 959 00:49:58,783 --> 00:50:01,343 Can you crab at the stuff in between you really could 960 00:50:01,599 --> 00:50:07,743 But I just want to keep this really simple and I think just a beginning story like a voice-over for 961 00:50:07,999 --> 00:50:09,023 Character someone that says 962 00:50:09,279 --> 00:50:10,815 I'm here in this words 963 00:50:11,583 --> 00:50:13,375 I'm here in these words and 964 00:50:13,887 --> 00:50:16,959 If I don't turn off the Beacons I'll never escape this place you know 965 00:50:17,215 --> 00:50:23,359 Just add your personality to it and you could incorporate the objective you don't have to 966 00:50:23,615 --> 00:50:25,151 Make it more mysterious than that 967 00:50:25,407 --> 00:50:27,199 But you just I'm including usual 968 00:50:27,711 --> 00:50:30,783 Feel the world around you I want you to walk around 969 00:50:31,039 --> 00:50:34,111 I want you to brainstorm as you go from Beacon to be 970 00:50:34,367 --> 00:50:38,975 And that will tell you about the soul in the spirit of the game in like what the story should be about 971 00:50:39,487 --> 00:50:41,279 What's the music playing in the background 972 00:50:41,535 --> 00:50:43,327 Positive it won't spiral you 973 00:50:43,839 --> 00:50:49,983 So yeah I'm looking forward to you doing that and I'll do the same thing I write a script and I will see you tomorrow for day 6 974 00:50:50,239 --> 00:50:56,383 Alright see you then 76901

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