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In this video of first show some of the stuff I added for the homework assignment and then we'll dive in the creating and
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The active for the player to do
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Will download and customise a 3D terminal that will make her first playmaker scripts for a game
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The goal will be for the player of the activate these terminals at so they can open the exit and escape this disc
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Being world using twins and had a click on the terminal
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Will they make a game and enjoy using playmaker so we can progress the story as the player clicks on a five terminals
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Added across the map at the end will create a free melancholy song so you can explore your game
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Brainstorm some riding ideas
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Hey guys welcome back
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Hope you have fun with your homework
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I spent about an hour making small adjustments and adding points of interest
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So I'm going to show you a quick list of the things I did just so you know where I'm at
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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But just remember you don't have to follow every small thing I've done this is your game too so don't be afraid to experiment and go off the beat
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Trail so yeah here the things I did for my homework
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I took the Sci-Fi buildings and Adam to the distance behind the player can of us like Environmental storytelling
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And I just had the textures to fit that low res look
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I adjusted the fog because it was way too thick so I said it about 800 on the end variable
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I adjusted the colour correction because it was way too dark so I just brought the list back to zero
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One of my points of interest was this rubble pack I found an Asset Store for free
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I just did some of the textures so I'll give it more that like lo-fi live
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And I increase the size so that would match the play with size
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I also found the sweet satellite dish that was free and I added that to the game and I changed the
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Using shaders so that again I would fit the low res look I'm going for
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I also decided with that old house I showed you in the last lesson I decided I did want some textures just low res
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Someone back and I found the original text you I Shrunk it and I just put it back where it was
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Can I think that looks cool when it's Laura's
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Probably the thing I work on most was I found the sweet shed free asin with a bunch of stuff inside of it
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I want to put that in the game you're the Beginning so there's something to explore
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So I added that and I had to add a mesh Collider to the sides that you can walk through
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It was really dark so I added get subtle purple light in the inside
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And there are too many objects I deleted a lot of stuff just to make it a little more sparse
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And of course I changed all the textures to match the games instead
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The big problem I kept running into is that I kept misjudging size and now I'm kinda worried the game
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It's too big
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If I did really want to commit to shrink in the size of the game I could go to train with and terrain
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Right here
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And shrink
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But I think the best solution is just to make the player be able to run faster and that way it doesn't get Soman
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Running across this huge terrain
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Alright those with the things I added it's been really fun that adding I've got a point of interest to add variety to the
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Now we need an objective I what's the point of this game and I'm thinking of course it needs to be simple
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And I'm taking inspiration from a game must have you probably played Slenderman
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And if you remember from that game the whole exact it was to collect 8 different page
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It was really simple
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And so I think at this point I like the idea of the player have in the finals mysterious be
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Around this I see forest and having a turn them all off before he can escape this dystopian work
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And I'm worried about the player not been able to find these Beacons and so I think adding a big Tower with the
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I will help Direct the player in one turn them to explore and we'll put those Beacons all over the map to the players in courage
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Go find them and turn them off before I can win the
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So the acid that I found that I really liked
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Again I think it's something I found it searching sci-fi but it's an ATM asset
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And it's make sure to check free if you can't find it
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In this thing it just looks really cool it has a variety of different colours
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And I think I'll add like a little Tower with the light to it
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But this is our objective I want to
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5 of these and I want to play the find them in to activate
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Let's download this
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Alright and once that imported let's place our first ATM in ATM
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Our first Beacon to be disabled by the player
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The beginning
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Do you remember from my last video
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A good game design tips
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Is you don't want to set the player up for failure immediately you wanted to be a gradual learning process
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And so we start off in a canyon with a player can only go One Direction
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Just like the set the mood maybe give some exposition in story via voice over
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And then I cannot want to put the Beacon like straight ahead so there's something to like what
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I do have the shed there may be almost there
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So what's WhatsApp what search for a new Beacon
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Slash ATM
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Good assets
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Cjya TM just imported I've got a prefabs
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I like the idea of it being orange since that so that's a complementary colour to the purple and blue
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That we have just put it
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Let's put it
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Actually that's beige
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Here's Oran
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Does any warm colour you can pick whatever one
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I must play say right here
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I'm going to get a rotator
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At scale it up a bit
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I know what to do or down resin that we've been doing to make it match the rest of the world it looks to photo-realistic and clean
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What's 38 app what's go to the material that's on this prefab
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Earthquake on the albedo texture
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And again like four
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4K texture not won't work for crap
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Got appointment filter Max size 256
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Bastille
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Tu-128
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That might be too
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And then there's a normal map
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How long do the same things do too
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56 for that you can Xperia
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Call and then I think
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We need
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Let's go back
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The healers cook on the hob
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We don't need an occlusion that this is getting too much it's too memory heavy will be fine about it but that darkens the edges
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Subtle shading around darker parts like darker crevices of the 3D model
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Can I have this metallic
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Until it's fine that
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Right here here it is again string
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56
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Point
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Ok
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I want to look bad and want to talk
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I'll Sharp
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That's part of the emission map
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This is just how you only organisers physically-based vendors and that's PBR that's what the style of texture
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Innovation is
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And they have a section for emission Maps which is pretty cool but it's not mine either
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Point of filtering
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Call
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Ok nice
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What are a beacon that's got a 3D object
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And again this is The Getaway of doing it we're going to add ourselves
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Here is our cute
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And I'm just going to shrink It
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I don't want to I want to be like a pole
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I got pole that's a sticking out of the ground
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Play separate here
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What's do you like a size test that's fine our player
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Andy first person
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That's why I make sure
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I don't have this guy too big
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What kind of bird
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I'm going to I'm going to ring him down before
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Something like that
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I'm at the top of his head which is the camera here I'm going to be the size of this terminal
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That's looking good
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Alita first-person Guy
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And now where is
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Askew
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Put it in here and now watch this
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Who's a protist
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Game developers don't want you to know that I'm just gonna kill it
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Move It Up
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Take a peek
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It's like 8 hour
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And again I just have to go straight the scale and you can select all things right here as well
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Timer
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Does he start the game
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You'll see like this large Tower and then we're going to add a light
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Again to attract players
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And I don't know what how many because we're going to have I think we should have five
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Running 5 is good
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And then that way the just encourages them to roam around
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I don't like this white texture and I don't really have
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A good solution for its I'm just gonna look around and find something that's dark from all the assets we've already download
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That looks fine
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Click main colour one and even know that is what metal it looks
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Started it so stretched out
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Just a plane
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Colour
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Define
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Let's do it
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It's a little dark and we could like shrink it a little bit more so it's not such a big Paul that's due
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Do .1
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An appointment on the sea
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Why would I want to change because that's
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The scale axes that go straight over the
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OK what do you guys think is that looking pretty cool
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Let's go to the top
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Beacon we made
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And that's personality
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I want to drag this butts
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Paul
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This is
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The cube we made and then I'm going to
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Drag and drop it to 80 m Orange
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Now it's a child of the 80s if I move the ATM It Moves the pole as well
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Let's add a light has got a game on
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Light
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Point
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When do a trick using lens flowers
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To like make this
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Pulsing red light for everyone to see
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And again we should a dragon to ATM
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Put right here PT light
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Alcoholic Beacon light
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And get on his name and has to stay organised
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And then let's make this
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Red
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And then here's something you can do normally to do a lens flare
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We could add a Leinster component right here but we're just going to have the floor right here
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And basically others does is it connected to the light intensity
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That's all
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What's click on flare let's go son
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That's the same lens for that we using for the sun is just read because of the colour of the line
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That's already if I would have just the intensity but the floor disappears as
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So what I want to do is we want to animate this
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And if I was good at code if I knew C Sharp
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Like a normal game developer I would just write a script for a quick and actually I think I could figure it out
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But this is Game Dev unlocked I want to show you guys how to do everything and playmaker because that's how I did my first two games
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The first we need playmaker which we have not imported
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And I'm going to do that real quick and if you needed to tell you on that please check out the beginner's let's DAB model where I go
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But I'm going to see me now that's going to fast forward through this far
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Alright I have playmaker installed and ready to like turn this light and Dim it from
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Asked to on over and over an infinite loop
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And what we call that type of animation because basically is going from one day to another
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0
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Light intensity to one
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Intensity
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And when you want to do a simple animation you want to do something called Tweenies
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And winning is just stands for in between that's all it means is
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What is the weather what's the animation values to go from one point to another
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What goes into
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And tweening is a very important part of Unity and it can be used in anything it's used all the
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Time for UI menus
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Moving like characters back and forth it's not for Complex animation
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Simple anime
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And animating a lie
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Indefinite from after on over and over again at 8 week
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And will install a 20 library that used to come with playmaker actually but they've taken it out recently
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So we're going to download a new beta version right here that I'll show you a little bit and of course I'll have a look below the
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Play awaken just download
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In the future it will come with playmaker natively
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But we're going to use the BT package which they still
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It will give you a list of different types of tween animations
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Like ease and accurate you say that area it goes up
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I mean girls from
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The bottom to the top
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This is showing what can animation we can do
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Tell it's cool I get it starts off slow goes really fast in a minute
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And slows down is very aesthetically pleasing
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I'm 4 I like we don't need anything fancy but I just thought you should know
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About this resource is called easons dotnet it a cheat sheet for all the
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Queen animations you can use in unity and a tween library
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So anyway this is the place tween actions I just heard the playmaker between actions on Google
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But I have a link to a bloody video
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We need to download Twin actions here
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And open the future you won't need to do this it will just come with play me
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I just clicked on and I downloaded it adds it all for us at school import
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Should we get the girl we now have a tween library that we can use to animate this light from off to on
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So let's go to add component
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Can I just type in fsm usually playmaker fsm
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And I must go to bed
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And so we downloaded that twin in library
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Go to Action browser and I think they should be here for just go the bottom
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Twin
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Now remember this like this light intensity
243
00:14:13,247 --> 00:14:16,575
This is a flower and it's a flower because it's just a decimal number
244
00:14:17,087 --> 00:14:18,879
What's go to tween Flo
245
00:14:19,135 --> 00:14:19,903
That's what we want
246
00:14:21,439 --> 00:14:23,231
And then we need the name the variable
247
00:14:23,487 --> 00:14:26,303
You can just click on it and got a new variable is just called
248
00:14:26,559 --> 00:14:27,071
Light
249
00:14:27,327 --> 00:14:28,095
Intensity
250
00:14:30,399 --> 00:14:32,959
From current value to ok
251
00:14:33,215 --> 00:14:34,751
So what's said it to
252
00:14:36,031 --> 00:14:37,567
0
253
00:14:37,823 --> 00:14:41,919
And so it's saying from which is our current value and then go to that said
254
00:14:42,175 --> 00:14:44,991
Two values are set at 2
255
00:14:45,759 --> 00:14:48,063
1.5 a little brighter than Foster
256
00:14:48,831 --> 00:14:49,855
I never want to see that
257
00:14:50,111 --> 00:14:51,391
That red flare
258
00:14:51,647 --> 00:14:52,159
From the door
259
00:14:53,695 --> 00:14:54,975
And then I die
260
00:14:55,231 --> 00:14:59,071
Here is that list I was telling you about like ease-in-out Quint and other stuff
261
00:14:59,327 --> 00:15:04,447
We don't need when you're going to be like just this like that slowly absent flows turns off and on again
262
00:15:05,215 --> 00:15:06,751
Am I to do
263
00:15:07,263 --> 00:15:09,567
One and a half that's one and a half seconds
264
00:15:10,335 --> 00:15:14,431
And then let's go to loop type remedy ping pong
265
00:15:15,199 --> 00:15:20,063
And all that means like a feel like in my mouth it's like goes goes this way then it goes back
266
00:15:20,575 --> 00:15:22,367
I got back and forth it's like a ping pong game
267
00:15:22,879 --> 00:15:27,231
That's all we want we wanted to go from off to on that too often
268
00:15:27,487 --> 00:15:28,511
Restart the whole thing again
269
00:15:29,279 --> 00:15:31,839
And then we don't need to finish it we want this tool
270
00:15:32,095 --> 00:15:34,399
Forever until it's turned off
271
00:15:35,167 --> 00:15:40,031
So we have a number with a variable we need the set that variable this animated flow
272
00:15:40,287 --> 00:15:43,871
Twinflower I guess you could say we need a set it to the light intensity
273
00:15:44,639 --> 00:15:47,711
So this is what I do and what makes playmaker so great
274
00:15:47,967 --> 00:15:53,087
I just search for stuff in the actions list that state I do everything so I'm just going to type in light
275
00:15:53,343 --> 00:15:54,111
What comes up
276
00:15:54,367 --> 00:15:54,879
If I type
277
00:15:55,647 --> 00:15:58,207
Ok set light intensity and why you not there it is
278
00:15:58,463 --> 00:15:59,231
Sweet
279
00:15:59,999 --> 00:16:02,815
No we don't want one we want that variable that we set
280
00:16:03,583 --> 00:16:08,959
So what's collect the variable little button but go to the drop down and as quick light intensity
281
00:16:09,471 --> 00:16:12,799
Remember you got to do every frame if you remember from the beginner's module
282
00:16:13,055 --> 00:16:13,823
If you don't do this
283
00:16:14,079 --> 00:16:14,847
You won't work
284
00:16:15,359 --> 00:16:18,431
So every frame now let's let's try that one we try that
285
00:16:18,687 --> 00:16:19,455
I think that's it
286
00:16:20,991 --> 00:16:21,759
Yes
287
00:16:23,039 --> 00:16:28,671
Can a big butts and you can see like see the intensity right there
288
00:16:29,695 --> 00:16:31,487
Going to 1.5 back down
289
00:16:31,999 --> 00:16:33,023
I'm going to 1.5
290
00:16:33,279 --> 00:16:33,791
Back down
291
00:16:34,303 --> 00:16:36,351
I could sell it to one
292
00:16:36,863 --> 00:16:38,399
I think of you bright enough it was
293
00:16:40,191 --> 00:16:42,239
I'm going to hit play again
294
00:16:43,263 --> 00:16:44,287
And I wanted
295
00:16:44,799 --> 00:16:46,079
That sounds good to me
296
00:16:46,847 --> 00:16:48,895
And it was kind of big
297
00:16:49,151 --> 00:16:51,455
I wonder we can't see it because I have it set to
298
00:16:57,343 --> 00:16:58,623
What's got a flare
299
00:16:58,879 --> 00:17:00,927
I must go the sun plus
300
00:17:01,951 --> 00:17:03,231
Some classics pretty cool
301
00:17:03,487 --> 00:17:03,999
Actually
302
00:17:06,047 --> 00:17:07,071
Can you see that from the gram
303
00:17:08,095 --> 00:17:08,607
Yes
304
00:17:09,887 --> 00:17:10,911
Fagus
305
00:17:11,167 --> 00:17:11,679
On it
306
00:17:12,447 --> 00:17:15,519
Member of you have fog set on this flat won't work
307
00:17:16,031 --> 00:17:16,799
Turn it off
308
00:17:17,823 --> 00:17:19,103
That's why it was small
309
00:17:19,615 --> 00:17:21,151
What if we could just leave it on for
310
00:17:22,175 --> 00:17:22,943
So yeah I guess
311
00:17:23,199 --> 00:17:24,991
But then if you're too far you won't be able to see it
312
00:17:26,527 --> 00:17:27,551
So
313
00:17:28,575 --> 00:17:29,855
I'm just gonna leave it off
314
00:17:30,111 --> 00:17:30,623
I think that
315
00:17:31,903 --> 00:17:32,927
So wonder
316
00:17:33,183 --> 00:17:33,951
If we just want
317
00:17:34,719 --> 00:17:35,999
Vitas explored
318
00:17:36,255 --> 00:17:37,023
Choices
319
00:17:39,071 --> 00:17:40,095
Where is small
320
00:17:40,607 --> 00:17:42,143
Adjust the
321
00:17:42,911 --> 00:17:47,007
Yeah we could just adjust the size I'm I click on some plus right here
322
00:17:47,775 --> 00:17:50,079
How much better that's it that I had to do
323
00:17:50,335 --> 00:17:51,615
You just got a mess around
324
00:17:51,871 --> 00:17:54,687
Press drop down arrows until you find something that you want
325
00:17:55,455 --> 00:17:58,783
OK cool I just heard so I just want to admit 0 and
326
00:17:59,295 --> 00:18:00,319
Has Justin size and
327
00:18:00,575 --> 00:18:01,343
Dad's what
328
00:18:01,599 --> 00:18:02,623
Can you phone onto
329
00:18:03,135 --> 00:18:04,927
That in the weeds with
330
00:18:05,183 --> 00:18:11,327
I just kinda how I work on to make sure it looks good for my van alright we have a light that's always lose
331
00:18:11,583 --> 00:18:15,167
Been we need to make this interactive I want to be able to turn this off
332
00:18:15,423 --> 00:18:17,727
This is obviously important I won't be able
333
00:18:17,983 --> 00:18:20,287
For the character in an attorney
334
00:18:20,799 --> 00:18:23,615
What's click on ratm Orange
335
00:18:24,383 --> 00:18:26,431
And let's go to add component
336
00:18:26,943 --> 00:18:28,223
Let's go to play maker
337
00:18:28,479 --> 00:18:29,247
Fsm
338
00:18:31,295 --> 00:18:32,575
You must click on edit
339
00:18:33,343 --> 00:18:34,367
And just ignore
340
00:18:34,623 --> 00:18:36,159
Prefab override that
341
00:18:36,671 --> 00:18:41,791
I want to get too complicated but prefabs are really important part of Saving Time and staying organised and unit
342
00:18:42,559 --> 00:18:43,583
Intermediate
343
00:18:43,839 --> 00:18:49,983
Let's DAB module I'm not I'm just not going to focus on that stuff that much in advance that's one of my show you had a really utilised
344
00:18:50,239 --> 00:18:51,263
Power of prefabs
345
00:18:52,031 --> 00:18:58,175
But for now this is technically Nova writing this is because the ATM is a prefab but we can go and that stuff it's
346
00:18:58,431 --> 00:19:03,807
Alright for first person games and I'll show you one of the most useful actions in plane
347
00:19:05,087 --> 00:19:07,135
And it's called Mouse
348
00:19:07,391 --> 00:19:07,903
Avene
349
00:19:09,695 --> 00:19:15,839
This is how you can point the mouse at something as a first person controller in a first-person game
350
00:19:16,095 --> 00:19:16,863
Mouse is
351
00:19:17,119 --> 00:19:20,959
Anchored to the centre of the screen what is your crosshair right
352
00:19:21,471 --> 00:19:26,335
So this is how you can select objects in a first-person game and make it do stuff when you click on it
353
00:19:27,103 --> 00:19:30,943
So let's go to this is the you so now with me
354
00:19:31,199 --> 00:19:34,271
It's are a beacon start terminals the I will keep it on there
355
00:19:34,527 --> 00:19:38,111
Play Raiders dance this is how far you have to be away from something
356
00:19:38,367 --> 00:19:39,647
Muesli like 3
357
00:19:39,903 --> 00:19:41,183
Or you don't want to be like
358
00:19:41,439 --> 00:19:43,999
100 miles away from it and you accidentally
359
00:19:44,255 --> 00:19:48,607
Click summer randomly on the screen and you activate without knowing that you want to be near the object
360
00:19:49,375 --> 00:19:55,263
And now I'm on we what we want to do is when the mouse cursor is over the terminal we wanted to do so
361
00:19:56,287 --> 00:20:00,895
And then when we click we want to do something we don't want to be able to click on that are mouse is over it
362
00:20:01,407 --> 00:20:03,711
So let's go to Mouse over
363
00:20:04,223 --> 00:20:06,527
Click a new event how much just say
364
00:20:07,295 --> 00:20:08,063
House of
365
00:20:08,319 --> 00:20:08,831
Trying to get
366
00:20:09,599 --> 00:20:13,439
And then we got a right click on the state at transition Mouse over
367
00:20:13,695 --> 00:20:19,071
Animal holding control strike that might go and it automatically makes a new state for you which is now
368
00:20:19,839 --> 00:20:22,143
And then we got to go click Mouse pick
369
00:20:22,399 --> 00:20:24,447
Again in a new state
370
00:20:24,959 --> 00:20:26,239
Do it 3
371
00:20:27,007 --> 00:20:30,079
Anemone Mouse leaves you want to go back to Mouse over
372
00:20:30,591 --> 00:20:32,383
What's got a new event let's just say
373
00:20:33,151 --> 00:20:37,503
Mouse off between left the terminal that is on top of
374
00:20:38,271 --> 00:20:41,087
And then mouse down this is what happens when you click on
375
00:20:41,343 --> 00:20:42,879
And then you want to make it do some
376
00:20:43,135 --> 00:20:45,183
Thanks it's got a new van and again
377
00:20:45,439 --> 00:20:47,231
I'm calling mouse down but it could just be
378
00:20:48,511 --> 00:20:49,279
You can do whatever you
379
00:20:49,791 --> 00:20:51,839
What are those transitions clue
380
00:20:52,607 --> 00:20:56,191
I'll do it again let's go to mouse mouse off
381
00:20:56,447 --> 00:20:57,215
Right here
382
00:20:57,471 --> 00:21:03,615
Let's see if it mouse goes off of it while holding you can just you not all control just click on it and then bring it back
383
00:21:03,871 --> 00:21:04,383
State one
384
00:21:04,895 --> 00:21:07,711
And then when it clicks we wanted to turn it off
385
00:21:07,967 --> 00:21:11,807
And so I'm going to hold control again and we're going to make a new state over here
386
00:21:12,063 --> 00:21:13,343
I was just say
387
00:21:13,599 --> 00:21:14,367
Turn off
388
00:21:14,623 --> 00:21:15,135
Turn it off
389
00:21:16,416 --> 00:21:20,000
In a state organised literally name the states will say like
390
00:21:20,768 --> 00:21:22,048
Waiting for player
391
00:21:23,328 --> 00:21:24,608
And then great hero say
392
00:21:25,120 --> 00:21:26,656
Mouse on turn
393
00:21:27,424 --> 00:21:29,984
Internal amino acid colour crosshair
394
00:21:30,240 --> 00:21:31,520
You know what I mean
395
00:21:31,776 --> 00:21:35,104
The mouse and the centre of the screen in a first-person game is the same
396
00:21:35,872 --> 00:21:37,152
No crosshair on terminal
397
00:21:37,664 --> 00:21:39,712
Call so I'm thinking
398
00:21:39,968 --> 00:21:46,112
We want to show the actual cross hair the radical I wanted to activate so you know that you can click it
399
00:21:46,368 --> 00:21:51,744
What games do when you're over your like hovering over an object and it says oh yeah you can do something right now
400
00:21:52,256 --> 00:21:58,400
We're going to do that manually because using it with her first person controller just doesn't work very well so we're just going to do it
401
00:21:58,656 --> 00:22:00,448
Using the unity UI system
402
00:22:00,704 --> 00:22:03,264
So why don't we set that up now let's get out of here
403
00:22:03,776 --> 00:22:05,056
Let's go on a game object
404
00:22:05,568 --> 00:22:06,848
You are
405
00:22:07,360 --> 00:22:07,872
Image
406
00:22:08,896 --> 00:22:10,432
And now if you
407
00:22:10,944 --> 00:22:14,784
Wine across the world and then let it to die right here
408
00:22:16,320 --> 00:22:17,344
Zoom out
409
00:22:17,600 --> 00:22:18,880
Time in Thailand
410
00:22:19,648 --> 00:22:25,024
So we do have a radical already and that came with the first person pack so if you were to go click on the arrow
411
00:22:25,536 --> 00:22:26,560
You will find it right here
412
00:22:27,328 --> 00:22:29,632
It's kind of big so if you click
413
00:22:29,888 --> 00:22:31,424
And then holdall shift
414
00:22:32,192 --> 00:22:34,752
In-car shrink it's - enter the screen
415
00:22:36,544 --> 00:22:37,568
This is important
416
00:22:37,824 --> 00:22:43,968
I want the radical to activate it so you can say ok I'm supposed to press on this terminal but when it's not
417
00:22:44,224 --> 00:22:47,808
I'm the terminal I want to be really dimmed out like a low opacity
418
00:22:48,576 --> 00:22:49,600
So let's quit
419
00:22:49,856 --> 00:22:52,160
On the texture that were using
420
00:22:52,928 --> 00:22:53,952
Go to radical
421
00:22:54,208 --> 00:22:56,768
And then I'm just going to hit ctrl d
422
00:22:57,024 --> 00:22:58,560
The duplicate that text
423
00:22:59,072 --> 00:23:01,632
SanDisk I rename it real quick
424
00:23:02,144 --> 00:23:03,424
Radical Damned
425
00:23:03,680 --> 00:23:04,192
Or something
426
00:23:04,704 --> 00:23:06,752
And now let's get this in
427
00:23:07,264 --> 00:23:08,800
What's going to show in Explorer
428
00:23:09,568 --> 00:23:12,384
And then I'm gonna right click and go open with gimp
429
00:23:12,896 --> 00:23:17,760
OK cool Halo crosshair I'm just going to go to opacity right here
430
00:23:18,784 --> 00:23:20,064
I'm going to bring it down
431
00:23:20,320 --> 00:23:22,112
I don't know if it doesn't need to be alive
432
00:23:22,880 --> 00:23:25,184
What's a 25
433
00:23:25,952 --> 00:23:26,976
25
434
00:23:27,232 --> 00:23:28,256
Have you got a file
435
00:23:28,512 --> 00:23:29,280
Override
436
00:23:30,048 --> 00:23:31,840
And now it should be pretty damn
437
00:23:32,352 --> 00:23:34,144
For our normal crosshair
438
00:23:34,912 --> 00:23:35,680
Search go back
439
00:23:35,936 --> 00:23:37,984
Two canvases of you a star
440
00:23:38,240 --> 00:23:39,264
Is under canvas
441
00:23:39,776 --> 00:23:44,896
Has got it image and let's just drag and drop a new record them the one we added in gimp
442
00:23:46,432 --> 00:23:48,992
We can adjust that later I don't know anything that looks good
443
00:23:49,504 --> 00:23:55,648
Before I forget it comes with a radical and crosshair enable through it scripting
444
00:23:55,904 --> 00:23:57,952
On first-person AiO
445
00:23:58,464 --> 00:24:01,024
We don't want that we doing it manually because there's not
446
00:24:01,280 --> 00:24:02,560
The way he made the Script
447
00:24:02,816 --> 00:24:05,888
There's no into adjusted after it initialised so
448
00:24:06,144 --> 00:24:07,936
Go to camera setup
449
00:24:08,192 --> 00:24:10,496
And I got the arrow cross and unchecked
450
00:24:10,752 --> 00:24:11,520
Make sure to say
451
00:24:12,288 --> 00:24:15,104
Play I think the cross there will be
452
00:24:15,616 --> 00:24:20,992
This is our homemade cross her by the way and whether you can shrink or change the opacity whatever you want to do
453
00:24:21,760 --> 00:24:24,064
So anyway let's go at 8 p.m. Orange
454
00:24:24,320 --> 00:24:25,600
This is our terminal
455
00:24:25,856 --> 00:24:28,672
I must go to the playmaker fsm
456
00:24:29,184 --> 00:24:35,072
And now we want to change the crosshair and we can do that using a special action called UI set image
457
00:24:37,888 --> 00:24:39,424
Accessories set spray
458
00:24:40,704 --> 00:24:44,032
A spray as a texture image that you use for a 2D purposes
459
00:24:44,288 --> 00:24:45,568
The double click that
460
00:24:46,336 --> 00:24:52,480
And then it says you sound well that's not true there's no spray on this ATM so that's good specify game on
461
00:24:53,504 --> 00:24:56,064
Moscow scroll and then we find image
462
00:24:57,856 --> 00:24:59,136
Let's drag it first
463
00:25:00,160 --> 00:25:02,208
And then that select sprite
464
00:25:02,464 --> 00:25:06,560
And I'm going to take a read a call that's fully filled out that doesn't have the capacity to
465
00:25:07,072 --> 00:25:09,632
Easy and that's real name
466
00:25:10,912 --> 00:25:11,424
What's call
467
00:25:14,240 --> 00:25:16,032
Let's go back to ATM
468
00:25:16,544 --> 00:25:17,312
Go to edit
469
00:25:17,824 --> 00:25:23,968
And when the mouse leaves the terminal I think we should actually make and new state
470
00:25:24,224 --> 00:25:26,272
It goes right here so while holding on
471
00:25:26,528 --> 00:25:28,832
Two controllers do that and let go
472
00:25:30,112 --> 00:25:31,392
And I must say
473
00:25:32,672 --> 00:25:33,184
Sex
474
00:25:33,440 --> 00:25:34,208
Radical
475
00:25:34,976 --> 00:25:37,536
It's got a action browser actually must try this
476
00:25:38,048 --> 00:25:43,936
I just go to this action you I am aged set spray and got a copy selected action
477
00:25:44,448 --> 00:25:45,472
Click on here
478
00:25:45,984 --> 00:25:47,264
And got a pay stack
479
00:25:47,776 --> 00:25:48,288
Nice
480
00:25:48,544 --> 00:25:51,104
And I want to fix it to the original dimmed one
481
00:25:51,360 --> 00:25:53,664
And I just selected the selection box
482
00:25:53,920 --> 00:25:54,688
Just fix
483
00:25:55,200 --> 00:25:59,040
Ok we set the radical now to like the 44 capacity
484
00:25:59,296 --> 00:26:00,064
Crosser
485
00:26:00,320 --> 00:26:03,136
I think if we hit reset on exit which means if we leave it
486
00:26:03,392 --> 00:26:04,416
It will go back to the
487
00:26:05,184 --> 00:26:06,208
And that should fix
488
00:26:06,720 --> 00:26:10,816
Ok we got some of this logic in place now to turn off the terminal
489
00:26:11,072 --> 00:26:15,424
We need it till like look like it's off and I think we just need a simple sound effect
490
00:26:16,192 --> 00:26:18,240
The first before we do that lets
491
00:26:18,496 --> 00:26:21,824
I think the best way to do it is to make a new material
492
00:26:22,080 --> 00:26:25,664
Well there's no emission map so that it looks like all the lights have turned
493
00:26:26,176 --> 00:26:32,320
And then I'll show you how to make a new material and then we'll have a challenge slide after that so let's make a new let's make a new
494
00:26:32,576 --> 00:26:35,136
Get out of the playmaker window
495
00:26:35,392 --> 00:26:37,696
Click on ATM Orange
496
00:26:37,952 --> 00:26:38,464
At the time
497
00:26:38,720 --> 00:26:40,768
This is a material right ATM Orange
498
00:26:41,024 --> 00:26:43,328
So again I'm going to control the
499
00:26:43,584 --> 00:26:46,912
And then where did it go 80 m orange one and then we're just going to call
500
00:26:47,936 --> 00:26:49,728
Dad underscore off
501
00:26:49,984 --> 00:26:56,128
Then all I want to do with this is I just want to take out the emissions map so it's clicked on here in the little
502
00:26:56,384 --> 00:26:57,920
Collection circle and go to the top
503
00:26:58,432 --> 00:26:58,944
Cancel
504
00:26:59,200 --> 00:26:59,712
None
505
00:27:00,224 --> 00:27:00,736
And head
506
00:27:01,248 --> 00:27:03,808
Oh and it's saying actually we should I just hit this
507
00:27:04,064 --> 00:27:05,600
What does checkbox just turn it off
508
00:27:06,112 --> 00:27:07,136
Turn off emission
509
00:27:07,648 --> 00:27:08,160
There we go
510
00:27:08,416 --> 00:27:11,488
Now if we will dislike change out the material
511
00:27:12,000 --> 00:27:12,512
Find it
512
00:27:13,024 --> 00:27:14,304
Click on ATM Orange
513
00:27:15,584 --> 00:27:16,864
I was going to die mode
514
00:27:17,120 --> 00:27:18,656
Remember the turn off to demo
515
00:27:18,912 --> 00:27:19,680
Carragher
516
00:27:20,192 --> 00:27:25,568
Now if we will replace this with that new material we made without the at that emission map with the lights on
517
00:27:25,824 --> 00:27:27,104
It would actually work like it off
518
00:27:27,360 --> 00:27:31,712
We need to do that via scripting and this is what I want you to do a challenge slide
519
00:27:31,968 --> 00:27:38,112
I want you to do two separate things and what you just said it to a new material so it looks like it's off the one
520
00:27:38,368 --> 00:27:41,696
It's made and then at the same time I want you to play a song
521
00:27:42,208 --> 00:27:46,048
And hence there's some really good sounds on freesound.org
522
00:27:46,304 --> 00:27:51,168
I will recommend searching for things like machine off or machine wind down
523
00:27:51,424 --> 00:27:57,568
And I'll give you all the time you need to do that just hit pause when you're ready and then when you come back I'll show you how I didn't
524
00:27:57,824 --> 00:27:59,104
You can pause the video now
525
00:28:00,640 --> 00:28:06,784
Hi guys hope it went ok it you probably involved just two separate actions that you didn't
526
00:28:07,040 --> 00:28:08,064
A lot of different way
527
00:28:08,576 --> 00:28:10,880
But I'm I want to show you how I did it
528
00:28:11,392 --> 00:28:14,976
And when you click on turn off terminal I pick two separate action
529
00:28:15,488 --> 00:28:20,096
Set material with that new material I made that I showed you orange off
530
00:28:20,608 --> 00:28:22,400
Can I just drag that over the here
531
00:28:22,912 --> 00:28:29,056
And then I did an action Coldplay sound which does a one-off sound that plays at the source of that 3D
532
00:28:29,568 --> 00:28:30,592
Which is the terminal
533
00:28:31,104 --> 00:28:33,152
And I found something I really like
534
00:28:33,664 --> 00:28:38,272
On freesound.org I was just looking through a list I just typed in machine off
535
00:28:38,784 --> 00:28:42,368
And I found something I really like on page too cold wind down one
536
00:28:42,880 --> 00:28:44,416
And how you can listen to
537
00:28:44,672 --> 00:28:46,976
Does a like that grindy like
538
00:28:47,232 --> 00:28:49,024
Authentic machine sound
539
00:28:49,536 --> 00:28:54,912
And it should play it once you click on it so why don't we test it for the first time with click on Play
540
00:28:55,680 --> 00:28:58,240
Ok there is an issue I can already see
541
00:28:58,752 --> 00:29:00,800
The mouse is a locking into the centre
542
00:29:01,056 --> 00:29:05,408
The mouse should be stuck to the centre of the screen around sly car action won't work right
543
00:29:05,920 --> 00:29:12,064
In the SAS to do with playmaker fighting over control with their first person controller Script so we can fix it
544
00:29:12,320 --> 00:29:13,344
What's turn it off
545
00:29:14,880 --> 00:29:20,512
Let's go to play maker usually make something automatically when you import a cup playmaker gooey
546
00:29:21,024 --> 00:29:21,792
So click on that
547
00:29:22,304 --> 00:29:24,864
And it says control mouse cursor it was just turn it off
548
00:29:25,632 --> 00:29:26,656
Alright now that should
549
00:29:27,168 --> 00:29:29,984
Alright ok my mouse is in the centre you can see that
550
00:29:32,032 --> 00:29:33,568
It's stuck to the middle
551
00:29:33,824 --> 00:29:39,200
Australia should I move my player controller to a little test
552
00:29:39,712 --> 00:29:40,736
But I can't recall
553
00:29:41,248 --> 00:29:43,296
Alright let's try clothes
554
00:29:44,320 --> 00:29:44,832
Call
555
00:29:45,088 --> 00:29:46,112
See that
556
00:29:46,880 --> 00:29:53,024
It activates it turns follow Cassidy and that's the tell the player hey you can click on this I am going to try
557
00:29:53,280 --> 00:29:53,792
You're ready
558
00:29:58,656 --> 00:29:59,680
That's awesome
559
00:30:00,704 --> 00:30:01,216
The work
560
00:30:02,240 --> 00:30:04,544
We need to turn off that light
561
00:30:05,312 --> 00:30:07,872
We can do that by adding stuff to a
562
00:30:08,384 --> 00:30:09,408
Playmaker fsm
563
00:30:09,664 --> 00:30:11,968
Let's go to 80 m Orange
564
00:30:12,224 --> 00:30:13,760
And then we want to turn off that light
565
00:30:14,016 --> 00:30:19,136
When is R I want to I don't want to confuse the player so that's got a turn off terminal
566
00:30:19,392 --> 00:30:20,416
Go to Action browser
567
00:30:21,184 --> 00:30:22,208
And then this is the most
568
00:30:22,464 --> 00:30:25,536
Useful action in the world activate game object
569
00:30:26,048 --> 00:30:31,680
Let's go to gameobject specify because we want to select the Beacon light and I'm just going to drag and drop
570
00:30:32,192 --> 00:30:32,704
Over
571
00:30:33,216 --> 00:30:35,520
No we don't want to activate we want a d
572
00:30:35,776 --> 00:30:36,288
Activated
573
00:30:36,544 --> 00:30:37,312
Turn that off
574
00:30:37,824 --> 00:30:39,360
Because it doesn't matter
575
00:30:39,616 --> 00:30:41,408
Alright so that should turn off the lights
576
00:30:41,920 --> 00:30:43,200
On top of the tower
577
00:30:43,712 --> 00:30:49,856
Now there's one more thing I want to do before you start copying and pasting these ATMs these terminals
578
00:30:50,624 --> 00:30:52,672
These terminals for this mysterious Beacon
579
00:30:53,184 --> 00:30:54,976
We need to lie
580
00:30:55,232 --> 00:30:58,048
Communicate with the game manager of some type
581
00:30:58,304 --> 00:31:04,448
Deseo you're on Beacon number one you and pick a number to go and pick a number 3 and we're going to do this in a release
582
00:31:04,704 --> 00:31:05,216
Simple way
583
00:31:05,472 --> 00:31:08,032
But first let's make a game engine
584
00:31:08,288 --> 00:31:09,056
And again
585
00:31:10,080 --> 00:31:12,896
Tell you for sure this is the best way to do it it's not there
586
00:31:13,152 --> 00:31:15,712
It's not the right way to do it for sure
587
00:31:15,968 --> 00:31:22,112
But it's like it's very simple and easy to understand and I think I communicate a lot it teaches you guys a lot how to use
588
00:31:22,368 --> 00:31:26,464
Event system in global Events and communicating between different game
589
00:31:27,488 --> 00:31:29,536
So let's call this game manager
590
00:31:30,048 --> 00:31:32,352
I must go to add component fsm
591
00:31:32,608 --> 00:31:33,632
Playmaker fsm
592
00:31:34,144 --> 00:31:35,424
What's click on edit
593
00:31:35,936 --> 00:31:39,008
And then we're just going to call this one I just started I'm going to say
594
00:31:39,776 --> 00:31:41,312
Waiting for
595
00:31:41,568 --> 00:31:45,152
Player Emma saying waiting for player that turn off for the activator
596
00:31:45,920 --> 00:31:48,736
So what I'm going to do is I'm going to show you about global Events
597
00:31:48,992 --> 00:31:53,088
Sophie go to events right here in this just transitions right like finished is an event
598
00:31:53,344 --> 00:31:55,392
We need to make a special events
599
00:31:55,648 --> 00:31:58,208
That can be communicated across the whole game pretty
600
00:31:59,232 --> 00:32:02,048
So let's go to add event and we're just going to call
601
00:32:02,816 --> 00:32:04,352
Call it deactivate
602
00:32:04,608 --> 00:32:05,120
Beacon
603
00:32:06,400 --> 00:32:08,960
Another is a little checkmark right here it says global
604
00:32:09,216 --> 00:32:09,728
Click that
605
00:32:10,240 --> 00:32:13,312
And I will tell you all we made something the stored in memory ok thank you
606
00:32:14,080 --> 00:32:14,592
Nice
607
00:32:15,104 --> 00:32:20,480
And this is the thing I'm going to be using a cross or Beacons to our game manager
608
00:32:21,504 --> 00:32:26,368
And so when something happens so when you click on here and add transition we want to go to deactivate
609
00:32:26,624 --> 00:32:27,648
Another global
610
00:32:27,904 --> 00:32:31,744
And so if we were to hold ctrl and bring this over
611
00:32:32,256 --> 00:32:33,280
This will be
612
00:32:34,048 --> 00:32:35,328
Beacon one
613
00:32:36,352 --> 00:32:36,864
Connect
614
00:32:38,144 --> 00:32:41,984
And now we can like have something happening here and then we can just go down the line
615
00:32:42,240 --> 00:32:48,384
So I'm holding control we can do another thing in the morning control again let's make another one and it's good
616
00:32:48,640 --> 00:32:49,152
Something like
617
00:32:49,664 --> 00:32:50,688
Beacon 2
618
00:32:51,968 --> 00:32:54,528
It will just go in a row actually want
619
00:32:55,296 --> 00:32:56,064
Repeat that
620
00:32:56,320 --> 00:32:58,112
That's a bad idea you want this to be
621
00:32:58,368 --> 00:32:59,136
Deactivate
622
00:33:00,160 --> 00:33:01,696
And I do this again the activate
623
00:33:02,976 --> 00:33:04,768
Lick it over right there
624
00:33:05,280 --> 00:33:10,144
And this is our game like this is where our story will play off and we can have different things happen
625
00:33:10,400 --> 00:33:13,984
The more Beacons you click and I'm going to do 5 Beacons I think total
626
00:33:14,240 --> 00:33:16,544
Eventually when you get the Beacon 5K
627
00:33:16,800 --> 00:33:22,944
We can open up a doorway that was originally blocked and then we can finish the game that's how you going to be able to beat
628
00:33:23,456 --> 00:33:27,552
You probably thinking ok we have the activate Beacon how do we call the activator
629
00:33:28,064 --> 00:33:29,856
I'm going to show you an easy way to do it
630
00:33:30,112 --> 00:33:34,720
That again codes navs will tell you this is the wrong way to do it but I don't care
631
00:33:34,976 --> 00:33:37,536
About the wrong way to do it I want to make something that's simple
632
00:33:37,792 --> 00:33:40,608
So that I can get my story out there and share it with the word
633
00:33:41,120 --> 00:33:43,936
What's going on Beacon light has got a 80 m Orange
634
00:33:44,704 --> 00:33:46,496
Let's go to RSM there
635
00:33:46,752 --> 00:33:48,544
So when you turn off a terminal
636
00:33:49,056 --> 00:33:50,336
Turn off member
637
00:33:50,592 --> 00:33:52,896
Changes the material make it look like it's turned off
638
00:33:53,152 --> 00:33:53,920
We play a sound
639
00:33:54,432 --> 00:33:56,480
We turn off the light at the very top
640
00:33:56,992 --> 00:33:59,552
And then what we want to do as we want to send Anna
641
00:34:00,064 --> 00:34:01,344
So quick action browser
642
00:34:01,856 --> 00:34:03,136
Open send event
643
00:34:03,904 --> 00:34:04,416
And here we go
644
00:34:05,440 --> 00:34:08,512
And again this is like using a sandblaster to like
645
00:34:10,048 --> 00:34:13,632
Ring off the salt from a saltine cracker is coming overkill
646
00:34:13,888 --> 00:34:19,264
Going to tell every game Android that has a playmaker fsm to like try to send to the server
647
00:34:20,032 --> 00:34:23,872
If you're not careful this could cause bugs but it's easy right it's just easy
648
00:34:24,128 --> 00:34:25,152
Is going to say alright
649
00:34:25,408 --> 00:34:27,712
Whoever is listening just send this
650
00:34:28,480 --> 00:34:31,552
It's really it's not a big performance issue is
651
00:34:31,808 --> 00:34:33,344
It's bad organisation
652
00:34:33,856 --> 00:34:40,000
Simple game in the future solo Dev it's not it's not going to hurt anybody you know how your game works it's going to be fine
653
00:34:40,512 --> 00:34:41,536
How to get sendevent
654
00:34:42,048 --> 00:34:43,584
Claire got a global Events
655
00:34:43,840 --> 00:34:44,608
Deactivate
656
00:34:45,376 --> 00:34:45,888
Alright
657
00:34:46,144 --> 00:34:46,656
There we go
658
00:34:47,168 --> 00:34:50,752
This is a working terminal so that we can set up the rest of your day
659
00:34:51,520 --> 00:34:52,544
What's quick off
660
00:34:53,056 --> 00:34:55,616
Let's go back to a game manager right here
661
00:34:56,128 --> 00:34:58,688
And we should test something I want to test
662
00:34:58,944 --> 00:35:05,088
How about this what I had in my head I wanted to be like just called when the forests you don't worry not going
663
00:35:05,344 --> 00:35:06,368
Now there's a voice over
664
00:35:06,880 --> 00:35:10,464
And then right when you click this be cannot right in front of you
665
00:35:10,720 --> 00:35:12,256
That's when the music starts
666
00:35:12,768 --> 00:35:13,792
So we need Muse
667
00:35:14,048 --> 00:35:19,424
As luck would have it the perfect song that fits the mood of this game perfectly
668
00:35:19,680 --> 00:35:22,496
Is N3 GT us attack
669
00:35:22,752 --> 00:35:27,616
You can actually find a link in the teachable online course under the discounts and free assets
670
00:35:27,872 --> 00:35:29,920
On the website for Game Dev unlocked
671
00:35:30,176 --> 00:35:36,064
If you haven't downloaded the gusa pack already can find a link and your discounts and free stuff
672
00:35:36,320 --> 00:35:37,600
Under the list of lessons
673
00:35:38,112 --> 00:35:41,440
So once you have a download about a 270 MB file
674
00:35:41,696 --> 00:35:44,000
Insipid Ms got a gusa pack
675
00:35:44,256 --> 00:35:45,024
I've got a music
676
00:35:45,792 --> 00:35:51,936
Indonesia I like creative Commons artist who ladder work to be reused if you ever release a game using their music
677
00:35:52,192 --> 00:35:55,264
Please make sure to credit them that's all they ask for anything else
678
00:35:55,520 --> 00:35:59,872
Turn link to the website but there's a song by Chris zabriskie called
679
00:36:00,128 --> 00:36:03,200
I am a man who will fight for your honour it's like it's 11 min
680
00:36:03,456 --> 00:36:03,968
Epic
681
00:36:04,224 --> 00:36:05,248
Epic song
682
00:36:05,760 --> 00:36:11,904
The song like it just escalate and that's what you want for like a dramatic game you wanted to be like the same intensity the
683
00:36:12,160 --> 00:36:18,304
All time when you making a dramatic game you need dramatic music and this is the kind of song like over 11 minutes
684
00:36:18,560 --> 00:36:22,400
Just gets more and more intense what is just perfect for the atmosphere
685
00:36:23,680 --> 00:36:26,240
So I'm just going to drag let's go to assets
686
00:36:26,496 --> 00:36:30,592
And I'm just going to drag that song from the 3gd you acid
687
00:36:31,104 --> 00:36:32,896
I'm going to regret take the main
688
00:36:33,152 --> 00:36:33,664
Folder
689
00:36:33,920 --> 00:36:34,944
You can put whatever you want
690
00:36:35,200 --> 00:36:38,016
You'll be more organised than me and actually make a music folder
691
00:36:39,296 --> 00:36:40,320
And I clicked on
692
00:36:40,832 --> 00:36:44,160
I don't have the decompress on load it will make a big hiccup
693
00:36:44,416 --> 00:36:47,488
Went to such a large long music file
694
00:36:47,744 --> 00:36:50,304
So this is a cool thing you can do it let's it's dreaming
695
00:36:50,560 --> 00:36:52,608
That's all we got to do and then head apply
696
00:36:53,120 --> 00:36:55,936
So the CPU will be decoded in this song
697
00:36:56,448 --> 00:36:59,008
On-the-fly which means I won't be like a loading hit
698
00:36:59,776 --> 00:37:03,616
Now let's go to game on Dracula's create empty and it's called this music
699
00:37:04,128 --> 00:37:07,968
And then let's add component and typing audio source
700
00:37:08,224 --> 00:37:08,736
Right here
701
00:37:09,504 --> 00:37:12,576
And Alice dragon dropper song Chris zabriskie
702
00:37:13,088 --> 00:37:14,368
Really talented artists
703
00:37:14,880 --> 00:37:16,160
What's Hitler
704
00:37:16,416 --> 00:37:22,304
Right here and play on the way that works for now and also the volume don't like glass in your ear drums but I do
705
00:37:22,816 --> 00:37:26,912
In the forefront of the salon that song that I think it can be like a little loud
706
00:37:27,680 --> 00:37:32,800
And then ok I don't want to play first I wanted to be off until we click the first termon
707
00:37:33,312 --> 00:37:37,920
And that's what we're going to use our game and enjoy the set-up that logic or that interactivity
708
00:37:38,432 --> 00:37:39,456
So I want this off
709
00:37:39,712 --> 00:37:40,992
Activated light
710
00:37:41,504 --> 00:37:43,552
Just got a game manager right here
711
00:37:43,808 --> 00:37:44,576
Got to add it
712
00:37:45,088 --> 00:37:46,880
And then Beacon one click
713
00:37:47,392 --> 00:37:48,672
WhatsApp something happening here
714
00:37:49,184 --> 00:37:50,720
Let's go to activate
715
00:37:51,232 --> 00:37:52,256
Game object
716
00:37:53,536 --> 00:37:56,352
And then we want to use sauna we want to specify or amuse
717
00:37:56,608 --> 00:37:57,120
Game on
718
00:37:57,888 --> 00:37:59,168
And then activate
719
00:37:59,424 --> 00:38:00,448
Extracted enabled
720
00:38:00,704 --> 00:38:03,264
So that means that when we click
721
00:38:03,520 --> 00:38:04,544
On our terminal
722
00:38:05,056 --> 00:38:06,336
It should start playing the music
723
00:38:06,592 --> 00:38:08,384
Shall we try it out or actually I'm going to
724
00:38:08,640 --> 00:38:13,760
Alright first of first off I want to move him a little closer look on ATM Orange
725
00:38:14,016 --> 00:38:15,040
Turn off my gizmo
726
00:38:15,296 --> 00:38:16,064
Turn off back on
727
00:38:19,648 --> 00:38:22,464
That's just so I can see you like a little icons I'm going
728
00:38:23,232 --> 00:38:25,024
Let's click here
729
00:38:25,280 --> 00:38:26,304
Bring them over
730
00:38:29,120 --> 00:38:30,912
I'm closer to our player
731
00:38:32,960 --> 00:38:34,752
Just so I can test a little better
732
00:38:35,776 --> 00:38:37,056
OK that's cool
733
00:38:37,568 --> 00:38:39,872
Alright are you ready let's try this song
734
00:38:43,200 --> 00:38:44,480
That's working
735
00:38:44,736 --> 00:38:45,248
School
736
00:38:45,760 --> 00:38:47,808
A radical I think that's working
737
00:38:49,600 --> 00:38:50,624
Alright right
738
00:38:56,000 --> 00:38:57,792
Do you hear that
739
00:38:58,048 --> 00:38:59,840
The music off
740
00:39:00,608 --> 00:39:02,400
This is cool
741
00:39:02,656 --> 00:39:04,704
Congratulations guys you are
742
00:39:05,472 --> 00:39:07,264
Your game is starting the feel like a game
743
00:39:07,776 --> 00:39:10,336
Turn the feel like a whole different world you can explore
744
00:39:11,360 --> 00:39:14,176
Guys I can't overemphasize this point enough
745
00:39:14,688 --> 00:39:16,736
Having amazing Music
746
00:39:16,992 --> 00:39:18,528
That fits your style
747
00:39:18,784 --> 00:39:19,552
And fix your vision
748
00:39:19,808 --> 00:39:21,344
It makes all the difference in the
749
00:39:21,600 --> 00:39:22,624
I'm serious
750
00:39:23,136 --> 00:39:24,928
You won't believe how easy it is
751
00:39:25,184 --> 00:39:27,744
The capture and audiences imagination with the right music
752
00:39:29,024 --> 00:39:30,816
There is a couple of things I didn't like
753
00:39:31,328 --> 00:39:34,144
There's like a delay with the sound with the
754
00:39:34,400 --> 00:39:37,472
The machines like wine down turning off
755
00:39:37,984 --> 00:39:41,312
And I wish there was more instantaneous I think that's the fault of the sound effect
756
00:39:42,336 --> 00:39:46,432
See right here there's like a gap I want to be instantaneous when you click on it
757
00:39:46,944 --> 00:39:52,576
So I'm going to use a programme called audacity which is a free open source audio editing software
758
00:39:52,832 --> 00:39:54,368
And it's it's really good actually
759
00:39:54,880 --> 00:39:56,416
Find your sound effect
760
00:39:56,672 --> 00:39:58,464
And then you can just click show in Explorer
761
00:39:58,720 --> 00:40:02,816
I put a link below the video and I'll see you just cuddled to audacity team.on
762
00:40:03,584 --> 00:40:07,424
And it's 3 it's amazing times of people use it I totally Wicked
763
00:40:08,192 --> 00:40:14,336
20 other installed you can open it up and here's here's like I put the sound effect as in the
764
00:40:14,592 --> 00:40:15,872
Deals for the ATM model
765
00:40:16,128 --> 00:40:18,432
So I have it right there and it's clicked on
766
00:40:18,688 --> 00:40:19,712
Open app Roku
767
00:40:19,968 --> 00:40:20,992
Just going to the store
768
00:40:21,760 --> 00:40:23,296
How long does going to drag and drop it
769
00:40:24,576 --> 00:40:25,856
Directions what I don't like
770
00:40:26,112 --> 00:40:27,904
I want to delete that so I just dragging
771
00:40:28,416 --> 00:40:32,256
I just drag my mouse to get rid of this black spot and I'm just going to hit the lead
772
00:40:34,048 --> 00:40:35,072
They're easy
773
00:40:35,840 --> 00:40:37,888
So then I think if you just hit save
774
00:40:39,168 --> 00:40:39,680
You over
775
00:40:41,472 --> 00:40:43,520
Thinking do export as wave
776
00:40:44,032 --> 00:40:44,544
And I'm just
777
00:40:45,312 --> 00:40:46,848
Scotland
778
00:40:47,616 --> 00:40:49,152
And I'm just going to hurt the modified
779
00:40:49,664 --> 00:40:50,688
This is our updated one
780
00:40:52,736 --> 00:40:54,272
No I don't really care about any
781
00:40:55,040 --> 00:40:56,064
Ok then should be there
782
00:40:56,832 --> 00:40:57,600
No I'm good
783
00:40:57,856 --> 00:40:59,648
And I was going to drag it back to that
784
00:41:00,928 --> 00:41:01,440
Character
785
00:41:02,208 --> 00:41:05,024
That was it just gave me the ability to cut
786
00:41:05,536 --> 00:41:06,816
First part of that sound effect
787
00:41:08,352 --> 00:41:09,120
Tesco Bank
788
00:41:09,376 --> 00:41:10,400
And then here it is
789
00:41:10,656 --> 00:41:11,936
Much better
790
00:41:13,472 --> 00:41:14,752
Still has a little bit of the label
791
00:41:15,008 --> 00:41:15,520
That's fine
792
00:41:16,032 --> 00:41:19,360
Edit or playmaker fsm or place that sound of
793
00:41:19,616 --> 00:41:20,896
Go to turn off terminal
794
00:41:21,408 --> 00:41:23,200
Then I am going to drag and drop the new one
795
00:41:24,736 --> 00:41:27,296
So that should make it turn off much faster
796
00:41:27,552 --> 00:41:28,320
Which is what I wanted
797
00:41:28,832 --> 00:41:30,880
And there's one other thing I didn't like
798
00:41:31,904 --> 00:41:34,976
This is just I'm going to give you just a quick lesson
799
00:41:35,232 --> 00:41:40,096
On cinematic locking and timing and letting a scene breathe
800
00:41:40,608 --> 00:41:43,680
What I mean by that is I wanted there to be a wait
801
00:41:44,192 --> 00:41:48,544
Before the music turned on as you can tell the music turned on immediately
802
00:41:48,800 --> 00:41:50,848
After I turned off the terminal
803
00:41:51,616 --> 00:41:57,759
And we need we need to seem to breathe we need to give it time it will feel rushed they will feel amateurish
804
00:41:58,015 --> 00:42:02,623
Do you want to feel like a Hollywood production with these with the limited resources we have
805
00:42:03,135 --> 00:42:07,487
So this is going to be a challenge slide for you this will be the last one and it will be done today
806
00:42:08,255 --> 00:42:09,791
I want you to
807
00:42:10,303 --> 00:42:14,399
Delay the start of that song by using playmaker somehow
808
00:42:14,911 --> 00:42:16,447
And there's quite a few ways to do it
809
00:42:17,727 --> 00:42:21,311
But for sure you will be using the action wait
810
00:42:21,567 --> 00:42:23,615
So I would say use the way action
811
00:42:23,871 --> 00:42:28,223
And try to delay the song from playing until a few seconds after you turn off the turn
812
00:42:28,991 --> 00:42:31,295
When you get back I'll show you how I do
813
00:42:32,063 --> 00:42:34,879
Alright how did your second challenge slide go
814
00:42:35,135 --> 00:42:37,183
I'm a show you how I did it
815
00:42:37,951 --> 00:42:40,255
Are you could have done it in the game manager
816
00:42:40,511 --> 00:42:44,095
I decided to add a playmaker FM on the music game on drugs
817
00:42:44,351 --> 00:42:47,167
Just to keep it all that music stuff on one game on
818
00:42:47,423 --> 00:42:51,775
Make sure the game ninja doesn't get to doesn't get to a mess
819
00:42:52,543 --> 00:42:53,567
So I'm using
820
00:42:54,335 --> 00:42:55,103
Am I gay man
821
00:42:55,359 --> 00:42:57,407
Let's go to the fsm iPad
822
00:42:57,663 --> 00:43:01,503
I said I made a mistake just says waiting and I use the weight action
823
00:43:02,783 --> 00:43:05,343
So when it gets activated this game on
824
00:43:05,599 --> 00:43:06,367
It will wait
825
00:43:06,623 --> 00:43:07,391
3 seconds
826
00:43:07,647 --> 00:43:11,487
Cos that's not been activated it will start a countdown right when it turns on
827
00:43:11,743 --> 00:43:14,559
And then I'm playing music are you something called audio play
828
00:43:14,815 --> 00:43:16,863
And then you so now so will play this
829
00:43:17,375 --> 00:43:20,191
I made sure to turn this off from 1
830
00:43:20,447 --> 00:43:23,519
I just said these very because I don't want it to be set here I want
831
00:43:23,775 --> 00:43:25,823
I want to use the volume at 30
832
00:43:26,335 --> 00:43:30,943
On the component and then I disabled wait for end of clip we don't really need the way back that
833
00:43:31,199 --> 00:43:33,759
And then this is important I turned off play on my way
834
00:43:34,015 --> 00:43:35,551
Because I don't want to play on the way home
835
00:43:35,807 --> 00:43:40,159
The play when I tell it to which is 3 seconds after the game object is in
836
00:43:40,671 --> 00:43:42,207
Should we try it out
837
00:43:42,463 --> 00:43:43,743
I think that's all you need to do
838
00:43:43,999 --> 00:43:45,279
Let it play
839
00:43:45,791 --> 00:43:51,935
Can you imagine like the camera speeding from black and you're like to see the trees in the winds like what is this place
840
00:43:52,191 --> 00:43:58,335
When you see this mysterious little glow in terminal you see the light blowing alright
841
00:43:58,591 --> 00:43:59,359
What happened to Flickr
842
00:44:05,503 --> 00:44:08,575
Dramatic
843
00:44:10,623 --> 00:44:16,767
There's like time for like things to breathe the cannot create a sense of an
844
00:44:18,303 --> 00:44:20,351
But it's also beautiful the same time
845
00:44:20,607 --> 00:44:23,679
Buildings in the back where is that where it came from
846
00:44:24,191 --> 00:44:26,495
Who am I why am I running away from the city
847
00:44:27,775 --> 00:44:30,591
Why is there why is there this abandoned shed
848
00:44:33,151 --> 00:44:35,711
Did you just pull a questions and you want to find out the answer
849
00:44:36,735 --> 00:44:39,807
See like this old ancient technology in the background
850
00:44:41,087 --> 00:44:45,439
You just want to find out what's happening alright this is cool I'm liking
851
00:44:45,695 --> 00:44:46,463
Can we have the music
852
00:44:47,231 --> 00:44:47,999
Let's
853
00:44:48,511 --> 00:44:49,791
Do one last thing
854
00:44:50,047 --> 00:44:51,583
I want to
855
00:44:51,839 --> 00:44:53,631
Copy and paste these
856
00:44:53,887 --> 00:44:57,471
80 m / terminals owner put them around the level and then we're done
857
00:44:58,239 --> 00:44:59,263
How much can it save
858
00:44:59,519 --> 00:45:02,335
And I could talk to you about prefabs
859
00:45:02,591 --> 00:45:03,103
I'm just
860
00:45:03,871 --> 00:45:06,687
I'm just really just don't want to get into that for such a simple game
861
00:45:07,455 --> 00:45:09,759
We're just going to copy and paste witch
862
00:45:10,015 --> 00:45:13,087
The disadvantage of doing that instead of using a prefab
863
00:45:13,343 --> 00:45:16,415
Is there a few had to adjust one of these terminals
864
00:45:17,183 --> 00:45:19,999
Like the fsm in the code with her a material
865
00:45:20,511 --> 00:45:23,327
You have to do it for all five individual
866
00:45:23,583 --> 00:45:25,887
If you use a prefab you just have to do it once
867
00:45:26,655 --> 00:45:31,263
Play just gets complicated by connecting scripts when it's a prefab
868
00:45:31,519 --> 00:45:34,335
And that's something I'll get into into the in the advanced
869
00:45:35,103 --> 00:45:36,127
So we just gonna coffee in
870
00:45:36,383 --> 00:45:37,663
That works for me
871
00:45:37,919 --> 00:45:39,967
That's why I didn't have before home is where one starts
872
00:45:40,223 --> 00:45:43,807
So this is how a game of play people will look for this be
873
00:45:44,575 --> 00:45:47,135
So let's see I was thinking
874
00:45:48,159 --> 00:45:49,439
We need to spread them out
875
00:45:49,695 --> 00:45:53,023
So that it gives the player enough to do it gives them
876
00:45:53,279 --> 00:45:57,119
I got something in one for sure in the forest area right here
877
00:45:58,143 --> 00:46:00,191
I'm thinking one maybe
878
00:46:00,959 --> 00:46:04,799
Passed this this old house or maybe we could put it in the mountains red
879
00:46:05,055 --> 00:46:05,567
I'm here
880
00:46:07,103 --> 00:46:09,407
So we can put one up there I don't think about that
881
00:46:11,199 --> 00:46:13,759
It be good just the space amount just so there's stuff
882
00:46:14,015 --> 00:46:15,295
What to do with a soda can
883
00:46:15,551 --> 00:46:18,367
My girl for all of them and it makes the game a little bit long
884
00:46:19,135 --> 00:46:20,671
So I think we should do 5
885
00:46:21,439 --> 00:46:24,767
So you can copy and paste or I just like doing controlled d
886
00:46:25,023 --> 00:46:25,535
Duplicate
887
00:46:25,791 --> 00:46:28,351
And now I'm going to have mixture position is on
888
00:46:28,607 --> 00:46:29,887
And I'm just going to move this summer
889
00:46:32,959 --> 00:46:34,239
I don't know where to put it
890
00:46:35,263 --> 00:46:36,287
Put around somewhere
891
00:46:38,079 --> 00:46:40,895
And I think that will be the exit of the game
892
00:46:41,151 --> 00:46:41,663
Right there
893
00:46:43,711 --> 00:46:48,575
I want to I want to put it kind of further away from the points of interest like my satellite dish
894
00:46:50,623 --> 00:46:51,647
Ok let's go
895
00:46:52,159 --> 00:46:53,183
Make sure
896
00:46:53,439 --> 00:46:53,951
That
897
00:46:55,231 --> 00:46:55,743
Loading
898
00:47:01,119 --> 00:47:01,887
Man
899
00:47:02,143 --> 00:47:02,911
Do it again
900
00:47:03,935 --> 00:47:05,727
Put it on our Forest ride around here
901
00:47:11,359 --> 00:47:12,383
And you might need them
902
00:47:12,639 --> 00:47:13,663
The lights a little
903
00:47:13,919 --> 00:47:15,199
Like little taller
904
00:47:18,271 --> 00:47:20,319
Because you want to make sure people are able to see it
905
00:47:21,343 --> 00:47:22,879
They doesn't get lost in the trees
906
00:47:30,815 --> 00:47:31,327
Cool
907
00:47:32,351 --> 00:47:33,119
Do another one
908
00:47:33,375 --> 00:47:34,143
Control d
909
00:47:34,399 --> 00:47:34,911
Again
910
00:47:36,959 --> 00:47:37,983
What do 1
911
00:47:39,007 --> 00:47:40,031
Do you want the caravans
912
00:47:40,287 --> 00:47:42,591
I'll be fine tune in this stuff
913
00:47:42,847 --> 00:47:44,639
Here's a trick just to control f
914
00:47:45,151 --> 00:47:46,175
If you just want to move it
915
00:47:46,687 --> 00:47:48,735
Just immediately to where you're looking
916
00:47:49,247 --> 00:47:50,015
That's called a line
917
00:47:50,271 --> 00:47:50,783
View
918
00:47:51,295 --> 00:47:52,063
We can rotate
919
00:47:57,951 --> 00:47:58,463
Call
920
00:47:59,487 --> 00:48:00,511
Do it again
921
00:48:00,767 --> 00:48:01,535
Control d
922
00:48:03,583 --> 00:48:05,119
I put it around this corner
923
00:48:06,399 --> 00:48:07,935
Then again control of
924
00:48:08,447 --> 00:48:10,239
There must bring it down
925
00:48:14,847 --> 00:48:15,615
Is that 5
926
00:48:16,639 --> 00:48:17,151
Yeah
927
00:48:17,407 --> 00:48:17,919
1
928
00:48:18,431 --> 00:48:19,967
2345
929
00:48:20,735 --> 00:48:21,503
There we go
930
00:48:23,807 --> 00:48:27,135
I can see a mic from far away I'll see this is cool these flowers
931
00:48:27,391 --> 00:48:28,415
Great indicators
932
00:48:28,671 --> 00:48:31,231
And I cannot like how you can't see one of them
933
00:48:31,487 --> 00:48:34,559
May include a look around a fire in it's your problem
934
00:48:34,815 --> 00:48:39,679
I think a player would guess I was probably round this mountain right here and maybe we'll have an instructional
935
00:48:39,935 --> 00:48:43,263
Like title card or like to some text at the beginning the game says
936
00:48:43,519 --> 00:48:46,335
Find the 5 Beacons like something
937
00:48:46,591 --> 00:48:47,103
I think
938
00:48:48,383 --> 00:48:48,895
Arrived
939
00:48:49,151 --> 00:48:52,991
If you were to disable each of these 5 Beacons
940
00:48:53,503 --> 00:48:58,367
Then in the game manager as it progresses through the slow flow chart become one
941
00:48:59,903 --> 00:49:00,927
Then you can have it
942
00:49:01,183 --> 00:49:02,207
Program.do search
943
00:49:02,463 --> 00:49:03,999
Things that could be boys silvers
944
00:49:04,255 --> 00:49:06,303
Becker be spawn enemies that could be
945
00:49:06,559 --> 00:49:10,399
Open the exit of the game so you can beat the game
946
00:49:10,911 --> 00:49:11,679
Alfreton
947
00:49:12,703 --> 00:49:14,495
So yeah we now have an objective
948
00:49:14,751 --> 00:49:19,871
For our game and I think down the line maybe I'll add some text and stuff in the very last day they said
949
00:49:20,383 --> 00:49:23,711
But for now there is something for you to do we have an objective
950
00:49:24,991 --> 00:49:29,343
I just want to thank you for following along and I hope you're starting to see the Vision and so
951
00:49:29,599 --> 00:49:32,671
Before I send this video I want to talk to you about your homework assignment
952
00:49:33,439 --> 00:49:37,023
With the music and the controls and fill with the objectives
953
00:49:37,535 --> 00:49:43,679
I want you to play the game and I want you to wander around maybe like test out all the Beacons to make sure
954
00:49:43,935 --> 00:49:46,495
Play work amen I want you to write
955
00:49:46,751 --> 00:49:47,775
A short script
956
00:49:48,031 --> 00:49:51,871
And I don't want to scare you about writing a script to basically he is all you really need to do
957
00:49:52,639 --> 00:49:55,967
You need an intro voice-over or intro text
958
00:49:56,223 --> 00:49:58,015
And you need like an Ending texts
959
00:49:58,783 --> 00:50:01,343
Can you crab at the stuff in between you really could
960
00:50:01,599 --> 00:50:07,743
But I just want to keep this really simple and I think just a beginning story like a voice-over for
961
00:50:07,999 --> 00:50:09,023
Character someone that says
962
00:50:09,279 --> 00:50:10,815
I'm here in this words
963
00:50:11,583 --> 00:50:13,375
I'm here in these words and
964
00:50:13,887 --> 00:50:16,959
If I don't turn off the Beacons I'll never escape this place you know
965
00:50:17,215 --> 00:50:23,359
Just add your personality to it and you could incorporate the objective you don't have to
966
00:50:23,615 --> 00:50:25,151
Make it more mysterious than that
967
00:50:25,407 --> 00:50:27,199
But you just I'm including usual
968
00:50:27,711 --> 00:50:30,783
Feel the world around you I want you to walk around
969
00:50:31,039 --> 00:50:34,111
I want you to brainstorm as you go from Beacon to be
970
00:50:34,367 --> 00:50:38,975
And that will tell you about the soul in the spirit of the game in like what the story should be about
971
00:50:39,487 --> 00:50:41,279
What's the music playing in the background
972
00:50:41,535 --> 00:50:43,327
Positive it won't spiral you
973
00:50:43,839 --> 00:50:49,983
So yeah I'm looking forward to you doing that and I'll do the same thing I write a script and I will see you tomorrow for day 6
974
00:50:50,239 --> 00:50:56,383
Alright see you then
76901
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