Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:04,608 --> 00:00:10,752
In this video for diamond to level design and how to make an interesting varied world to explore
2
00:00:11,008 --> 00:00:17,152
Before that however I show you some settings I just did to improve the visuals and lining then I'll show you had a stent
3
00:00:17,408 --> 00:00:23,552
In scope to rain so we can create a mountainous border to keep our player in the man that will talk about
4
00:00:23,808 --> 00:00:29,952
Environment biomes we can make with the resources we have will create grassy Plains a deep for
5
00:00:30,208 --> 00:00:36,352
Just any mountain area at the end of show you had a point of interest using the Asset Store
6
00:00:36,608 --> 00:00:39,424
How to change the materials to match a graphical Style
7
00:00:39,680 --> 00:00:41,984
Then we ready for your homework assignment
8
00:00:42,240 --> 00:00:45,568
Hey guys welcome the day for level design
9
00:00:46,080 --> 00:00:51,712
Now you may be looking at my screen and thinking hey that looks a bit different than what we did yesterday for day 3
10
00:00:51,968 --> 00:00:58,112
And that's because like you I did the homework assignment and I spend about an hour find turning things so I want to go over
11
00:00:58,368 --> 00:01:00,653
The little things I changed in case you want to follow along
12
00:01:00,655 --> 00:01:03,131
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
13
00:01:03,132 --> 00:01:06,048
Probably the biggest thing I did is I change the colour space if you go to Ed
14
00:01:06,304 --> 00:01:08,096
And then got a project settings
15
00:01:08,608 --> 00:01:12,448
Is a little setting haircut colour space and I had it on gamma
16
00:01:13,472 --> 00:01:15,776
And when I was on camera everything was washed out
17
00:01:16,032 --> 00:01:18,592
Light wasn't reacting realistically enough
18
00:01:18,848 --> 00:01:24,992
And it made it hard for me to get the light in the way of one at it I want it to be dark and foreboding I wanted it to be really really
19
00:01:25,504 --> 00:01:29,088
So for this project I would encourage you to set colour space till than you
20
00:01:29,344 --> 00:01:35,488
And that means you have to do some more adjusting with the lights but will give you a better result with post-processing lighting
21
00:01:35,744 --> 00:01:36,512
Shadow Fall off
22
00:01:37,024 --> 00:01:43,168
After that I just had the colour on a couple things I want to lighting term and I just at the intensity x x
23
00:01:43,424 --> 00:01:44,192
A bit darker
24
00:01:44,704 --> 00:01:48,544
About 0.5 and 1 to the directional light
25
00:01:48,800 --> 00:01:53,408
Change the colour to little more purple and I change the intensity to 0.57
26
00:01:53,664 --> 00:01:59,040
After that I also went to the Sky box and again I don't want to feel like like a kids
27
00:01:59,296 --> 00:02:03,648
I don't want to feel like a kid's game even even though it's on a low poly I wanted to be dark
28
00:02:03,904 --> 00:02:08,512
An ominous so I change the exposure of the sky and make it a bit darker
29
00:02:08,768 --> 00:02:14,912
0.8 to the 10 to make a little bit more blue after that I went to the train
30
00:02:15,168 --> 00:02:20,800
And I wanted the train shader right here and I just at the smoothness again I wanted to be striking and really reflective
31
00:02:21,056 --> 00:02:23,360
So send it to about 0.8 to 2
32
00:02:24,128 --> 00:02:30,272
Then I want to post processing and because the linear colour space can I change the post processing settings
33
00:02:30,528 --> 00:02:35,904
Maria just the bloom I'm also just messed around with intensity and threshold to give it that hazy look
34
00:02:36,160 --> 00:02:42,304
To make you feel a bit more creepy I just did the x axis on the directional life I really wanted to be clear
35
00:02:42,560 --> 00:02:48,704
What's the Twilight or nighttime and so I really stressed the tree Shadows out his father would go without it being
36
00:02:48,960 --> 00:02:51,776
It's definitely a sunset then that's what I was going for
37
00:02:52,032 --> 00:02:58,176
I'll someone back and forth on a lot of things I just said the colour of the foggie bit to make it match the Sky box
38
00:02:58,432 --> 00:03:04,576
More also went to the snow and I just had a bunch of the numbers to make it for a little bit more randomly like there
39
00:03:04,832 --> 00:03:10,976
When blowing it sometimes you can take a look at the numbers here if you want to copy them and everything I do is to make sure that they want to
40
00:03:11,232 --> 00:03:16,352
Right so I just at the brightness to start colour here and then also I want to the snowflake material
41
00:03:16,864 --> 00:03:19,424
And I'm just at the transparency here on the alpha channel
42
00:03:19,680 --> 00:03:23,008
I basically one of the snow to be more lifelike and more sad
43
00:03:23,776 --> 00:03:29,920
The last thing I did as I wanted a grass texture on all terrain and I wanted to pixelate it so that would be more stylize and
44
00:03:30,176 --> 00:03:30,688
Environment
45
00:03:31,200 --> 00:03:33,248
So I opened up the PSD file and
46
00:03:33,760 --> 00:03:34,784
I want the channels
47
00:03:35,040 --> 00:03:40,160
I selected the alpha channel I want to filters I want a blur and I want to pixeleyes
48
00:03:40,672 --> 00:03:43,488
And I set the block with two about 8
49
00:03:44,000 --> 00:03:45,792
Refresh rate here
50
00:03:46,304 --> 00:03:49,632
There we go we are a little bit more stylised pixelated grass
51
00:03:49,888 --> 00:03:55,776
After that I just had a few more fine touches by Justin the colour right here a little bit more purple
52
00:03:56,032 --> 00:04:01,408
I'm gonna go on for more like a purple and blue hybrid in the bottom environment in the sky is that bright orange
53
00:04:01,664 --> 00:04:07,040
Is it the last thing I did I ran into a glitch with the lens flare wasn't showing up in the game
54
00:04:07,808 --> 00:04:13,696
And that is because the draw distance for the camera was set to low so go to player camera
55
00:04:14,208 --> 00:04:15,232
Go too far
56
00:04:15,488 --> 00:04:18,559
Remember our world is 1500 by 1500 units
57
00:04:18,815 --> 00:04:21,119
So let's set the fire to 16
58
00:04:22,143 --> 00:04:27,007
That we will be able to see 1600 units in front of us and there we go we have a lens flare
59
00:04:27,263 --> 00:04:28,543
Ready to go in a game
60
00:04:29,567 --> 00:04:35,711
Alright so we have the look of our game now to turn the focus on the game player like the actual environment that the player will one
61
00:04:35,967 --> 00:04:39,807
Explorer and that's what I call the level design and again this is a very simple game
62
00:04:40,063 --> 00:04:46,207
But I want to create an interesting environment to explore because you know that simple it's engaging and people will want to
63
00:04:46,463 --> 00:04:49,023
What's around the corner if we make the level engaging
64
00:04:49,535 --> 00:04:53,631
To the first thing we need to do is we need to download an asset pack from unity
65
00:04:53,887 --> 00:04:57,471
And this is the terrain central.park.zoo just type in terrain sample
66
00:04:57,983 --> 00:05:01,823
It should come up on the first once it's the terrain tools sample asset pack
67
00:05:02,335 --> 00:05:06,943
And we just need to import this so we can get more brushes to sculpt the terrain
68
00:05:07,199 --> 00:05:08,223
Import
69
00:05:11,039 --> 00:05:12,319
Can we should we get the girl
70
00:05:12,575 --> 00:05:18,719
Let's zoom around any night just so I can see more clearly you can disable the post-processing by going
71
00:05:18,975 --> 00:05:21,791
This layer function and got a post-processing right here
72
00:05:22,303 --> 00:05:26,399
This makes it easier to see you can you disable the lighting if you need to but I'll leave the
73
00:05:27,679 --> 00:05:31,263
So here I'm going to Sue Matt here's our home app that were working on
74
00:05:32,031 --> 00:05:33,055
Disable the Fog
75
00:05:33,311 --> 00:05:33,823
We need to go
76
00:05:34,079 --> 00:05:34,591
The Fog
77
00:05:34,847 --> 00:05:35,615
Disable that
78
00:05:38,175 --> 00:05:39,455
So I'm going to zoom out
79
00:05:39,711 --> 00:05:40,991
And what we need to do is
80
00:05:41,503 --> 00:05:47,391
The biggest problem we need to fix is we don't want to play the fall off the world that's exactly what would happen if I just walked off
81
00:05:47,647 --> 00:05:51,743
So I was thinking of creating mountains to keep the player in this level
82
00:05:52,255 --> 00:05:57,631
And so I'm going to show you how we could do that using the stamp to rain function so if you click on terrain
83
00:05:58,143 --> 00:05:59,423
Go to the paint tool
84
00:05:59,935 --> 00:06:01,727
I must go to Stand to rain right
85
00:06:02,239 --> 00:06:06,079
And so here's our new brushes we just imported from the Asset Store
86
00:06:06,591 --> 00:06:12,735
Things like golly is Valleys Rivers mountains it's really quite a lot of stuff and you
87
00:06:12,991 --> 00:06:16,319
Adjust these brushes are stamps just with the sliders right here on my own
88
00:06:17,599 --> 00:06:21,695
Stamp are you going to just brush size on a power city which we used to
89
00:06:21,951 --> 00:06:28,095
How's the wonder show you some keyboard shortcuts if you want to just the brush size from a keyboard just press left and right
90
00:06:28,351 --> 00:06:30,399
Get like that that's the size of something
91
00:06:30,911 --> 00:06:37,055
Now if you want to just the opacity first one make sure that your stamp out is set the something like in the middle also pass by
92
00:06:37,311 --> 00:06:38,591
Because I will be set to 0
93
00:06:38,847 --> 00:06:43,967
N2 adjust brush opacity just click - and = and hold onto those things
94
00:06:44,735 --> 00:06:48,575
And if you do want to go to your brushes just click comma and period to go through the
95
00:06:49,087 --> 00:06:54,975
So basically I'm going to be using a shortcut I told you about and basically I just want to create I want to stamp a mountain
96
00:06:55,487 --> 00:07:00,351
So that the player won't fall off the edge of the map and so I'm going to look around now it's pretty cool
97
00:07:00,607 --> 00:07:03,679
I'm going to increase the opacity right here and I'm just going to
98
00:07:04,959 --> 00:07:05,471
Alright
99
00:07:05,983 --> 00:07:06,751
It's pretty cool
100
00:07:08,287 --> 00:07:13,663
And remember you can stand it just as a starting point but you can also click on raise lower terrain
101
00:07:14,175 --> 00:07:15,967
You get all sorts of rashes
102
00:07:16,223 --> 00:07:18,783
This I will make sure your password is really low
103
00:07:19,295 --> 00:07:23,391
It's like with Claire just slowly massaging until you get the Look that you
104
00:07:23,647 --> 00:07:29,279
And in this instance we want a lot to be really like high mountains to describe players for money to go over there
105
00:07:29,791 --> 00:07:31,839
Do you want to look unfriendly pretty much
106
00:07:32,351 --> 00:07:38,495
Sorry get it sharper you want the brush has to be smaller and you want your pastor To Be Higher and you can do something like that
107
00:07:38,751 --> 00:07:39,519
Marigold
108
00:07:42,079 --> 00:07:47,455
I'm just moving around holding onto the right Mouse as a zoom around these mountains
109
00:07:48,223 --> 00:07:51,551
And you can adjust it like this weird river thing that's kind of cool
110
00:07:52,319 --> 00:07:57,695
Until they're that's kanawut I want you guys to do so I have a challenge slide for you guys to do
111
00:07:57,951 --> 00:08:01,791
I showed you had a stamp to rain and sculpt it using these tools
112
00:08:02,047 --> 00:08:08,191
What I want you to do as I want you to create mountains on all four sides of this terrain squares that there's not a way
113
00:08:08,447 --> 00:08:10,239
The player to get out in for loft
114
00:08:11,007 --> 00:08:17,151
And I'll be doing the same things when you went past will be ready to go and get the rest of the level so use the sculpting tools in the stamps
115
00:08:17,407 --> 00:08:19,199
Tools and I will see you in a little
116
00:08:24,063 --> 00:08:27,647
Alright guys how did you do this is what mine looks like
117
00:08:27,903 --> 00:08:31,999
Can see this whole terrain now has like a mountain boundary
118
00:08:32,255 --> 00:08:37,375
And in case you did want to see how I made it I'll show you how I feel in this last got right here
119
00:08:37,887 --> 00:08:38,655
I'm not doing mine
120
00:08:38,911 --> 00:08:42,495
Anything super crazy like I do start off with a stamp to rain I think
121
00:08:43,007 --> 00:08:49,151
I lower the opacity a little bit in the movie of switch around the brushes just to give a little bit of form like that
122
00:08:49,407 --> 00:08:54,271
If you get to crazy like that I'll go to raise and lower terrain are used one of the brushes like this
123
00:08:54,527 --> 00:08:57,855
And I'll hold on the shift also they painted down a little bit
124
00:08:58,367 --> 00:09:04,511
Sometimes like I want to make it feel like a war that describes people don't from saying all I want to climb up that mountain
125
00:09:04,767 --> 00:09:09,887
What's a mountain top so like I wanted to feel like a warrior so I don't think I can climb up that
126
00:09:10,143 --> 00:09:12,703
Sometimes it starts to look a little to blocky it
127
00:09:12,959 --> 00:09:19,103
Pick a certain brush like for right here I don't want the mountain too high because I don't want to block the sun set and it's also
128
00:09:19,359 --> 00:09:22,943
Excalibur unnatural which maybe you want to give it on that work this is was to be
129
00:09:23,199 --> 00:09:24,479
Canavan unforgiving
130
00:09:24,735 --> 00:09:25,503
Area
131
00:09:25,759 --> 00:09:28,831
I'm thinking it's planet Earth but it's like a dystopian planet Earth
132
00:09:29,087 --> 00:09:31,391
So you can go to like smooth height
133
00:09:31,903 --> 00:09:37,535
And you can just can't do that right there and just smooth out a little bit I think I said I said I don't want to work
134
00:09:38,047 --> 00:09:39,071
I want to look a little bit
135
00:09:40,095 --> 00:09:42,655
And again you can just got a raise lower terrain if you want
136
00:09:42,911 --> 00:09:47,519
To give it that while like a parents described people from Ireland requirements you can just do that
137
00:09:48,287 --> 00:09:49,055
Yeah it's
138
00:09:49,311 --> 00:09:53,663
It's just it's experimenting and I took creative videos it's just messing around
139
00:09:54,175 --> 00:09:54,687
And then
140
00:09:54,943 --> 00:10:00,716
You you probably make mistakes and you found out so that people try to climb that mountain and that's no good and it's just that
141
00:10:00,717 --> 00:10:02,889
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
142
00:10:02,889 --> 00:10:02,367
An experience that's why
143
00:10:02,623 --> 00:10:04,159
You need to make lots of games
144
00:10:05,183 --> 00:10:09,791
I just released them seeing it player feedback and then you can make your next game even better
145
00:10:11,583 --> 00:10:15,423
You just keep making and you do it because you love it and eventually you'll find success
146
00:10:16,191 --> 00:10:17,727
Ok that's very cool
147
00:10:18,239 --> 00:10:24,383
We need to create an invisible wall because I don't want us to be able to climb up because they probably can but it is invisible
148
00:10:24,639 --> 00:10:25,407
Are they definitely
149
00:10:26,175 --> 00:10:27,455
What's got a game on
150
00:10:27,967 --> 00:10:31,039
3D object not got a cube right here
151
00:10:31,551 --> 00:10:36,671
And then this is the way I do it I'm just going to have our to bring up the scale and I'm just gonna
152
00:10:37,183 --> 00:10:39,743
Scale the soccer about 1500 units
153
00:10:40,511 --> 00:10:45,375
That's still not that still no nothing thank you could just go to the scale right here it was just typing
154
00:10:45,631 --> 00:10:46,399
1600
155
00:10:47,167 --> 00:10:49,983
Damn I never given scale it up like that
156
00:10:50,495 --> 00:10:53,311
Donate to hiya but we don't want those be able to jump over
157
00:10:54,079 --> 00:10:57,663
So I'm of the down and Alice go over here it's place it
158
00:10:57,919 --> 00:10:58,431
Right
159
00:10:58,943 --> 00:11:02,783
That is Arundel one cycle to make a little bit longer still
160
00:11:03,551 --> 00:11:09,695
Alright there is no way a player can get over this and if you want if they try to climb the mountain they won't be able to go past a certain point
161
00:11:11,231 --> 00:11:13,023
So let's I wanna call this
162
00:11:13,535 --> 00:11:15,583
My game boundary 1
163
00:11:16,351 --> 00:11:22,495
And then let's remove the mesh Collider I don't want this ugly box right there so it removes component on the
164
00:11:22,751 --> 00:11:24,799
That's right there now we have invisible wall
165
00:11:25,311 --> 00:11:28,383
Let's duplicate them and put them on the outside of the map
166
00:11:28,895 --> 00:11:30,431
Resume way out
167
00:11:32,479 --> 00:11:35,295
How to do ctrl D2 duplicator
168
00:11:36,319 --> 00:11:38,623
I'm going to move it over like that
169
00:11:39,903 --> 00:11:42,207
Can I do the same things I'm going to rotate
170
00:11:42,975 --> 00:11:44,767
I'm going to rotate like this
171
00:11:45,535 --> 00:11:49,375
And if you hold under control you can make it snap to certain degrees
172
00:11:52,191 --> 00:11:57,311
Can I take a bit of practise to make sure that it's not like invisible war like right like 5 feet away from me
173
00:11:57,567 --> 00:12:00,895
You wanted to be like describe players when they're on top of a mountain
174
00:12:01,151 --> 00:12:01,663
Pretty much
175
00:12:02,175 --> 00:12:04,223
Ok we got that sad we got that so
176
00:12:04,479 --> 00:12:05,503
Let's do this one
177
00:12:05,759 --> 00:12:06,783
Control d
178
00:12:08,063 --> 00:12:10,367
What's move the sky way out there
179
00:12:12,415 --> 00:12:13,439
Just so I can see it
180
00:12:14,207 --> 00:12:14,975
Far away
181
00:12:19,839 --> 00:12:25,983
Amerigo I think we have invisible walls it might take fine-tuning you might find out like oh man I need
182
00:12:26,495 --> 00:12:31,871
Like they could still climb up right here like if they really climbed up they would be able to jump over
183
00:12:33,407 --> 00:12:35,967
You know when you do play testing your figure this stuff out
184
00:12:36,991 --> 00:12:39,039
Right here so if you select it off for
185
00:12:40,063 --> 00:12:40,575
That's what it look
186
00:12:41,855 --> 00:12:42,623
I'm going to bring this
187
00:12:42,879 --> 00:12:43,391
2
188
00:12:43,647 --> 00:12:45,439
I don't want any part of potentially follow
189
00:12:52,095 --> 00:12:58,239
Alright and there's also something else important we need to do this is an invisible wall but it's still a wall to Unity and it's
190
00:12:58,495 --> 00:13:00,799
Parking are sunset graphic or lens flare
191
00:13:01,055 --> 00:13:06,431
So clicking on this one that's go to default and go to transparent FX
192
00:13:07,199 --> 00:13:08,223
Now I can see
193
00:13:09,247 --> 00:13:13,087
Is just this is a special thing that applies only to the lens flare is pretty much
194
00:13:14,111 --> 00:13:18,207
Alright you're looking at a game pretty much this is where everything is going to happen
195
00:13:18,463 --> 00:13:24,607
Can see who's our tree and are like wood area that we did just to set the visual design we need to decide on a direction
196
00:13:24,863 --> 00:13:27,935
So here's I'm thinking I'm thinking this is a non-linear game
197
00:13:28,447 --> 00:13:31,007
It does need a start it does need a finish
198
00:13:31,519 --> 00:13:35,359
And I think there will be an objective which are talked about in the next video
199
00:13:35,871 --> 00:13:41,503
But for now before we had an objective it's still help us a lot just to create some interesting places to explore
200
00:13:41,759 --> 00:13:47,903
I can't want us to be like my first game home is where one starts where the guy was define 8 different memories and one
201
00:13:48,159 --> 00:13:53,791
Found them in opened up the ending of the game pretty much and you can collect those memories anyway you want
202
00:13:54,047 --> 00:13:57,375
So it will be something like that in the next video will talk about the object
203
00:13:58,143 --> 00:14:04,287
But I think we need to add variety we need to add interesting things to explore and ask on a world level design comes in
204
00:14:04,543 --> 00:14:05,823
With an exploration game
205
00:14:06,335 --> 00:14:12,479
Any numbers different kinds of level design what there is a flappy bird game where you decide how hard the optical should be
206
00:14:12,991 --> 00:14:19,135
In this case there's not really time of obstacles the obstacles is just exploring the world and finding these objectives
207
00:14:19,391 --> 00:14:20,159
That will talk about late
208
00:14:20,415 --> 00:14:23,999
So to keep it interesting I think was Craig different kind of environment types
209
00:14:24,511 --> 00:14:27,327
We can decide that by looking at what we have
210
00:14:27,839 --> 00:14:29,119
Are we have trees
211
00:14:29,375 --> 00:14:30,655
We have mountains
212
00:14:31,167 --> 00:14:32,191
We have a grass
213
00:14:32,703 --> 00:14:38,847
I think it's even rocks we can I think it comes with the first person all in one controller you're right here just typed in
214
00:14:39,615 --> 00:14:41,919
And has a rock right here that's why
215
00:14:42,687 --> 00:14:46,783
We could just rotate like that and then scale it up
216
00:14:47,551 --> 00:14:50,879
Straight here I like this interesting things we could add to environment
217
00:14:51,647 --> 00:14:57,791
You could like a scary like sci-fi base but that's too much we can make that in a week
218
00:14:58,047 --> 00:15:04,191
I think we need to keep it nature Focus with trees and mountains with maybe some points of interest if that
219
00:15:04,959 --> 00:15:07,007
Here's over going to do let's Create
220
00:15:07,263 --> 00:15:09,823
A deep dense dark Forest
221
00:15:10,079 --> 00:15:12,895
Mcreator a grassy plain somewhere else
222
00:15:13,151 --> 00:15:16,223
Animal creates a mountainous area in another spot
223
00:15:16,735 --> 00:15:21,599
I think it would also help us at the start Point to maybe somewhere around here that's where the player will start
224
00:15:22,111 --> 00:15:25,439
And then we can make fun of them in just a kind of give them a little
225
00:15:25,695 --> 00:15:31,071
Give them a little sense of direction of the very beginning just so that they can only really go one spot and that's like straight
226
00:15:31,583 --> 00:15:33,375
What's my sister start of the game
227
00:15:33,631 --> 00:15:39,519
You will feel like a door that's not supposed to be open around here just to give like a little bit of story context of why the player is there
228
00:15:40,031 --> 00:15:43,103
But let's it's crazy like some mountains and I can't
229
00:15:44,127 --> 00:15:49,503
And then it will finally into a deep dark Forest and then maybe the sea like how big the world is after that I think I'll be kind
230
00:15:49,759 --> 00:15:55,135
Acorn reveal paint to rain that's got a raise lower to rain and I'm just gonna
231
00:15:55,391 --> 00:15:56,415
How to make the wall
232
00:15:56,671 --> 00:15:57,183
Migrate
233
00:15:57,951 --> 00:15:59,231
We can like bring it all up
234
00:16:01,791 --> 00:16:02,303
Yes
235
00:16:04,351 --> 00:16:05,375
And then again I'm just
236
00:16:05,631 --> 00:16:06,143
Picking
237
00:16:06,399 --> 00:16:12,543
On a sound just pick and random stuff just to see how I like it and make it look a little more organic and
238
00:16:12,799 --> 00:16:13,311
Predictable
239
00:16:16,383 --> 00:16:17,919
If you go to set height
240
00:16:18,687 --> 00:16:20,991
You cannot while holding shift you can
241
00:16:21,247 --> 00:16:24,319
Quick right there and it will just set the height to that amount
242
00:16:24,575 --> 00:16:28,159
So won't go higher than the height that you just set when you did shifts
243
00:16:30,207 --> 00:16:36,351
So I'm going to do that I just wanted to be kind of I want to be like a huge amount and I want to be like a Kenyan
244
00:16:36,607 --> 00:16:38,399
That's what I want to call I want to I want to be a cat
245
00:16:39,679 --> 00:16:40,703
Audi Cannock
246
00:16:41,215 --> 00:16:45,311
And then player once they leave the Candy could I come and see the outside of her but that doesn't
247
00:16:49,919 --> 00:16:51,455
I think the play the start right here
248
00:16:53,759 --> 00:16:55,039
Looking cool
249
00:16:56,319 --> 00:16:58,367
Bring this up to a little bit lips
250
00:17:00,927 --> 00:17:03,231
Shift click again to bring it up
251
00:17:10,399 --> 00:17:14,239
And I actually like doing the set height function and can give you like a call staircase
252
00:17:14,751 --> 00:17:17,055
Make a tiered mountain can look right here
253
00:17:18,847 --> 00:17:19,615
Is looking cool
254
00:17:20,639 --> 00:17:26,783
And I want to play ROBLOX I see the sunset I think I'll be a very engaging start to the game and I'm just going to this will be
255
00:17:27,039 --> 00:17:30,623
What does like the Kenyan intro that's not one of the areas I was talking about
256
00:17:31,391 --> 00:17:32,671
But you need to start
257
00:17:32,927 --> 00:17:38,047
So I'm going to do treat dancing and I really want to Friday of heights to the brush size right here
258
00:17:40,863 --> 00:17:42,655
And you can't even do like trees on there
259
00:17:42,911 --> 00:17:43,935
On that top part
260
00:17:45,727 --> 00:17:47,519
Also we need to add bushes later
261
00:17:47,775 --> 00:17:49,055
That's a good idea
262
00:17:50,591 --> 00:17:56,735
Can you get this symmetric colours to Canyon walls on each side adjustable the chemical I think it will look striking
263
00:17:56,991 --> 00:18:00,063
The very beginning of the game and people want to get into it and I want to keep Explorer
264
00:18:00,319 --> 00:18:04,415
Can doing holding on the shift delete those things I want to be a clear path
265
00:18:04,927 --> 00:18:06,719
Hey hey you you just Walk This Way
266
00:18:08,511 --> 00:18:12,607
And if you have a problem painting trees just up the tree density of let's too much
267
00:18:14,399 --> 00:18:14,911
Yeah I like
268
00:18:17,215 --> 00:18:20,287
I want to paint the grass to I want I want the grass to be
269
00:18:21,055 --> 00:18:24,639
Do you want the first things you see I just still make it will sell the hall light
270
00:18:24,895 --> 00:18:25,663
Nature Park
271
00:18:26,943 --> 00:18:32,063
I just painted that you can't see it all and then if it gets too much on the mountains remember you can
272
00:18:32,319 --> 00:18:34,623
Just get my control you can decrease brush size
273
00:18:35,135 --> 00:18:36,927
And then hold on the shift just like that
274
00:18:39,231 --> 00:18:45,375
I like the idea of giving the multiple rounds in so this will be the first thing you know when I get out of the Canyon
275
00:18:45,631 --> 00:18:51,775
See hear and not a wireless is big and where should I go first and then we could like to reward players for looking at
276
00:18:52,799 --> 00:18:54,847
We could just do a like a little puppy
277
00:18:55,103 --> 00:18:56,639
Through this mountainside right here
278
00:18:57,151 --> 00:18:59,967
Shift-click erase and I'm just gonna like
279
00:19:00,479 --> 00:19:03,551
Like a another little cannot go this way just to see
280
00:19:03,807 --> 00:19:07,647
Just to give them choice I would want to overwhelm them and starts off kind of small
281
00:19:08,159 --> 00:19:09,183
Do you know what I mean
282
00:19:09,439 --> 00:19:10,463
Make this bigger
283
00:19:14,559 --> 00:19:16,607
But we want incorrect we want to make
284
00:19:16,863 --> 00:19:17,375
You know
285
00:19:17,631 --> 00:19:21,983
You introduce every game no matter what it is you just start off really easy
286
00:19:22,239 --> 00:19:24,287
And then you gradually add items
287
00:19:24,543 --> 00:19:28,895
Ikano make things a little more interesting or difficult or more choices
288
00:19:29,407 --> 00:19:34,271
And that's to encourage the player just to make start using the agency to start making a choice
289
00:19:35,295 --> 00:19:35,807
So I think
290
00:19:37,855 --> 00:19:43,999
Now about this will be the plane the grassy Plains and so I'm going to go back to hear and click
291
00:19:44,255 --> 00:19:44,767
Grass
292
00:19:45,279 --> 00:19:51,423
How to make the brush really big and I want to grass can be a big performance hug so I want to do
293
00:19:51,935 --> 00:19:52,703
I want to be
294
00:19:53,215 --> 00:19:54,239
Fastest grass
295
00:19:54,495 --> 00:19:56,031
A little bit more
296
00:19:57,055 --> 00:19:57,823
Brean Down
297
00:19:58,079 --> 00:19:59,359
Little bit more targets
298
00:19:59,615 --> 00:20:00,383
Barrier
299
00:20:01,663 --> 00:20:04,223
And I really don't think that will cause issues performance wise
300
00:20:04,735 --> 00:20:08,319
Little passage about .7 and .8 for target string
301
00:20:09,343 --> 00:20:11,135
And I'm just going to paint this whole suck
302
00:20:11,391 --> 00:20:15,487
And you can't see it just because of a clipping value for the train but it's there
303
00:20:15,743 --> 00:20:17,279
If you resume in there start
304
00:20:18,815 --> 00:20:19,839
Search Cannock
305
00:20:22,655 --> 00:20:25,215
Maybe ok so here's like grassy plains
306
00:20:25,727 --> 00:20:28,799
Maybe we could do something interesting like let's add really
307
00:20:29,055 --> 00:20:30,079
Slides
308
00:20:30,335 --> 00:20:33,407
Let's raise the geometry just barely
309
00:20:33,663 --> 00:20:39,807
So that we can add that cool low poly like right now as there is no geometry it's just a flat plane that looks Cannock
310
00:20:40,063 --> 00:20:41,087
I want us to be ground
311
00:20:41,855 --> 00:20:44,927
So let's go to bed got a set height
312
00:20:46,207 --> 00:20:49,279
Let's go to Razor lower terrain and lights
313
00:20:49,535 --> 00:20:52,863
I don't really know honestly I had to take this one is like noise
314
00:20:53,119 --> 00:20:53,887
Noise texture
315
00:20:54,399 --> 00:20:57,215
Springless opacity the like 0.8
316
00:20:57,471 --> 00:20:59,263
And brush size make it large
317
00:21:00,799 --> 00:21:02,079
See what I done
318
00:21:02,591 --> 00:21:04,383
Can I have the tell here for you mate
319
00:21:05,663 --> 00:21:10,783
See you there at the triangles because of the shader we have the retro low poly sheet
320
00:21:11,295 --> 00:21:15,903
I just want something like that just so through the grass you can see like the reflection and the
321
00:21:16,159 --> 00:21:18,720
Triangular pollies sticking out
322
00:21:20,512 --> 00:21:26,400
I think later in the level I think I would like to do like no no geometry at all I wanted to be just
323
00:21:27,168 --> 00:21:31,776
I want to be just ice and I think I'll be the ending where you running out away from the Enemy
324
00:21:33,568 --> 00:21:39,712
Any I just experiment like you can adjust the opacity and places you can do like this river thing you're looking for
325
00:21:39,968 --> 00:21:40,992
The brush size
326
00:21:43,040 --> 00:21:49,184
In the future that the unit is going to release like a terrain tools pack and you can like rotate the brushes and stuff
327
00:21:49,440 --> 00:21:53,280
Just keep it simple I don't want to I don't want to make this more complicated than it needs to
328
00:21:54,560 --> 00:21:57,888
If you want to break up like the visual symmetry can just add a rock
329
00:21:58,400 --> 00:22:01,728
We need to Adam escalated this rus people be able to walk through
330
00:22:02,752 --> 00:22:05,824
So good at componenttype and mash hit Collider
331
00:22:06,080 --> 00:22:09,408
Now or player can stand on it and I'm just going to scale
332
00:22:10,944 --> 00:22:11,712
Also I I
333
00:22:12,992 --> 00:22:14,016
It's not really like
334
00:22:14,784 --> 00:22:16,320
What is Autodesk in Irish
335
00:22:16,576 --> 00:22:18,880
I do not know what that is
336
00:22:19,136 --> 00:22:24,000
We don't need that we wanted to be able to reflect the Sky box and only certain shaders can do that
337
00:22:24,512 --> 00:22:27,328
So let's go to the shaded drop down and go to standard
338
00:22:28,352 --> 00:22:28,864
Area
339
00:22:29,376 --> 00:22:31,680
You can see the sky reflect it's too shiny
340
00:22:32,192 --> 00:22:33,984
But bring the smoothness down
341
00:22:35,008 --> 00:22:37,568
Play point that seems to be about everything else is
342
00:22:38,592 --> 00:22:39,360
Yeah that's ok cool
343
00:22:40,896 --> 00:22:41,664
Alright that's
344
00:22:41,920 --> 00:22:44,736
And then in a later we can like copy and paste stuff like that
345
00:22:46,272 --> 00:22:52,416
Or you can save you can save the prefab I just cooking a playoffs now every time I drop one it will be kind of the same
346
00:22:53,696 --> 00:22:55,232
Snap the wrong oriental
347
00:22:55,488 --> 00:22:57,280
MP for Tyneside
348
00:22:58,560 --> 00:23:01,120
Can rotate adjust the size of little bit Morrissey band
349
00:23:01,376 --> 00:23:01,888
There we go
350
00:23:02,400 --> 00:23:03,424
Wasn't to Horan
351
00:23:06,752 --> 00:23:09,568
I want the wooded area and I think I wanted
352
00:23:10,080 --> 00:23:10,848
I think I want to talk
353
00:23:11,360 --> 00:23:12,896
Go I think the wood area
354
00:23:13,408 --> 00:23:19,552
I like the idea of them coming out the candy and some words but they're not go out I'll be a little blank and then maybe this area is
355
00:23:19,808 --> 00:23:20,832
What area do you go to
356
00:23:21,344 --> 00:23:24,928
Just something interesting that people see my distance and say I want to go to there
357
00:23:25,184 --> 00:23:26,208
That sounds really cool
358
00:23:26,976 --> 00:23:29,792
What's click on the train that a bush by the way
359
00:23:30,048 --> 00:23:31,584
Skoda add 3
360
00:23:32,352 --> 00:23:34,400
I'm going to collect this little pull out menu
361
00:23:34,656 --> 00:23:36,192
How much do Bush 2
362
00:23:36,704 --> 00:23:38,752
Let's it add on the bottom
363
00:23:39,776 --> 00:23:42,336
Scary girl I would happen if I just paint the right here
364
00:23:43,616 --> 00:23:46,688
In the shadow flickering what happened in game it just happened
365
00:23:46,944 --> 00:23:47,712
In the editor
366
00:23:48,224 --> 00:23:48,992
That's too many
367
00:23:49,248 --> 00:23:51,040
What's the date on the density day one
368
00:23:52,064 --> 00:23:53,088
That's cool
369
00:23:53,600 --> 00:23:55,648
Again it doesn't really matter or aesthetic
370
00:23:56,416 --> 00:23:59,488
If I research for Bush space to enter assets
371
00:24:00,000 --> 00:24:03,328
And I've had a drag and drop it then I can modify a little easier
372
00:24:05,120 --> 00:24:11,264
And here is the leaf I want to be that Laura's luck so am I click here I'll take me to it
373
00:24:11,520 --> 00:24:15,104
Fuse and what's editor 256
374
00:24:15,360 --> 00:24:17,920
Insert the filter Motorpoint no filter
375
00:24:18,944 --> 00:24:19,968
That's cool
376
00:24:20,480 --> 00:24:22,784
I like it it is it stylise right
377
00:24:24,320 --> 00:24:26,368
It fits are game ok cool
378
00:24:26,624 --> 00:24:27,904
What's keypad in trees
379
00:24:28,928 --> 00:24:31,744
Something about to Redwood 2nr train system
380
00:24:34,304 --> 00:24:35,584
How are the brushes that
381
00:24:35,840 --> 00:24:37,120
I just wanted to be a lot
382
00:24:39,168 --> 00:24:41,472
Can putting more and licking more
383
00:24:45,824 --> 00:24:46,592
And you can even
384
00:24:46,848 --> 00:24:48,896
Add a few trees all over
385
00:24:49,152 --> 00:24:51,712
Just to see you I'll give it a little bit more consistency
386
00:24:53,760 --> 00:24:55,808
That's very interesting I think I want more
387
00:24:56,320 --> 00:24:58,624
And I want a smaller
388
00:24:58,880 --> 00:25:03,488
Like it's really easy to get probably the biggest mistakes I made with the first tree is
389
00:25:04,000 --> 00:25:07,584
Knowing how big actually wasn't it caused it has the water problem
390
00:25:08,096 --> 00:25:14,240
So if you ever if you're worried about how big level is our how long it will take to get somewhere and play the game as well
391
00:25:14,496 --> 00:25:17,056
How long it takes in that should help you know like what you need to do
392
00:25:18,336 --> 00:25:19,360
Alright number scanner
393
00:25:19,616 --> 00:25:21,152
Delete some of the stuff
394
00:25:21,408 --> 00:25:22,944
Can you take down a density
395
00:25:29,856 --> 00:25:31,392
I just want to be a little bit small
396
00:25:31,648 --> 00:25:33,696
And I think I do want to be sticker almost
397
00:25:34,464 --> 00:25:36,000
Bad toothache because that
398
00:25:36,256 --> 00:25:38,048
Trees are huge performance
399
00:25:40,608 --> 00:25:41,888
Street dance City right there
400
00:25:42,912 --> 00:25:43,936
Mechanical
401
00:25:44,448 --> 00:25:48,032
Until I see a few trees coming out this Canyon in another like War
402
00:25:49,056 --> 00:25:50,080
I have something really like
403
00:25:50,848 --> 00:25:53,664
Something going on here it's raise the terrain a little bit
404
00:25:54,432 --> 00:25:56,992
Studio capacity make it really low
405
00:25:57,760 --> 00:26:00,064
And I'm just gonna use the smooth circle brush
406
00:26:00,832 --> 00:26:02,112
I just want to give a little bit more
407
00:26:02,624 --> 00:26:05,696
More height I just wanted to look a little bit more interesting and just fly
408
00:26:06,720 --> 00:26:10,304
Do people like don't want to see like a what's WhatsApp
409
00:26:10,560 --> 00:26:12,352
WhatsApp of the small hill
410
00:26:15,936 --> 00:26:17,216
That's already
411
00:26:17,728 --> 00:26:18,496
What's going on
412
00:26:18,752 --> 00:26:19,264
Analyse
413
00:26:20,032 --> 00:26:20,544
I just
414
00:26:20,800 --> 00:26:21,824
Mountainous area
415
00:26:23,104 --> 00:26:24,640
This is the word Forest
416
00:26:25,152 --> 00:26:25,920
I want to do
417
00:26:26,176 --> 00:26:27,200
Just the thing that
418
00:26:27,456 --> 00:26:28,480
Only mountains
419
00:26:29,760 --> 00:26:31,296
Remember hold on the shift
420
00:26:31,808 --> 00:26:34,368
David's to lower the train I want to delete
421
00:26:34,624 --> 00:26:35,904
Some of these trees
422
00:26:37,184 --> 00:26:38,208
That's too much
423
00:26:38,720 --> 00:26:39,488
Turn on the breast size
424
00:26:40,512 --> 00:26:45,632
When is it a gradual process you just you mess around and it's cannot they can be really fun
425
00:26:46,656 --> 00:26:48,704
You just like go back and forth
426
00:26:48,960 --> 00:26:50,240
Your change your mind
427
00:26:50,752 --> 00:26:51,776
I want to add more
428
00:26:52,288 --> 00:26:54,848
10 more bushes I think that will help a lot
429
00:26:56,896 --> 00:26:58,944
Zoom out and make a really big brother
430
00:27:01,248 --> 00:27:04,064
And I think I need the grass as well here
431
00:27:04,576 --> 00:27:06,880
I think that will helps us go back to the grass thing
432
00:27:08,672 --> 00:27:10,976
I might bring this up I don't want to much grass
433
00:27:13,280 --> 00:27:15,328
How long does painting all around here
434
00:27:18,912 --> 00:27:22,752
Even say like this will be like a Bush area so you could like go back to the tree
435
00:27:23,264 --> 00:27:29,408
Yeah you just had really don't want to hold level look the same as boring you want people to say what's around the corner wise area of
436
00:27:32,224 --> 00:27:38,368
And then I'm thinking over in this corner we should make this like a crazy mountainous area and I think one of the above
437
00:27:38,624 --> 00:27:40,160
The points will be around here as well
438
00:27:40,416 --> 00:27:46,560
I'm thinking that is 5 objective points and I could be memories it could be things to collect like finding the 8th page
439
00:27:46,816 --> 00:27:51,936
Is a Slender Man appear in in let's go to raise lower to rain NFC
440
00:27:52,192 --> 00:27:53,984
I'm does it again I'm just gonna mess around
441
00:27:54,240 --> 00:27:54,752
Ghana
442
00:27:55,008 --> 00:27:56,288
I want to be too big
443
00:27:57,312 --> 00:27:58,592
I want another one more joke
444
00:27:58,848 --> 00:27:59,616
I wanted to be
445
00:28:00,640 --> 00:28:01,920
Springvale powercity
446
00:28:08,320 --> 00:28:09,088
Yeah I think
447
00:28:10,112 --> 00:28:12,160
This is really like people like you really like
448
00:28:12,416 --> 00:28:16,000
Going into the mountains around here it's it's what it's hard
449
00:28:16,256 --> 00:28:17,024
It's kind of like
450
00:28:17,536 --> 00:28:21,376
You just expect to see like a mountain goat or something
451
00:28:23,936 --> 00:28:25,216
Bring that
452
00:28:25,984 --> 00:28:32,128
Anyway you like car valet walking past Kinder or maybe like will let the player just go wherever whatever Direction they want
453
00:28:36,480 --> 00:28:36,992
Brushes
454
00:28:38,784 --> 00:28:41,088
This is kind of interesting brush
455
00:28:41,344 --> 00:28:43,392
Can I make a layered mountain catalogue
456
00:28:45,440 --> 00:28:46,208
Really high
457
00:28:48,256 --> 00:28:48,768
Cancel
458
00:28:50,048 --> 00:28:51,072
This is the mountain
459
00:28:51,328 --> 00:28:56,960
And then later record like at the rocks that are right around here in the plane in the plane in the grassy Plains area
460
00:28:58,752 --> 00:28:59,520
Ok
461
00:29:01,824 --> 00:29:07,968
Yeah maybe if you cannot make it a maze if you have more time and you guys want to mess around for tonight make a maze out of this town
462
00:29:08,224 --> 00:29:11,808
Just a little like mini-game inside his exploration
463
00:29:12,576 --> 00:29:13,344
That would be
464
00:29:18,464 --> 00:29:19,744
And we called it out like
465
00:29:22,304 --> 00:29:23,840
What do
466
00:29:24,096 --> 00:29:25,120
This will be the axe
467
00:29:25,376 --> 00:29:27,424
I like the idea of this being the X-ray
468
00:29:27,680 --> 00:29:28,192
Of the game
469
00:29:28,448 --> 00:29:34,592
And it will only be activated when you collect all five of the objective points which will talk about
470
00:29:37,664 --> 00:29:42,528
Look at this thing as I kinda like a flat mountain what what do you call those thing I think
471
00:29:43,296 --> 00:29:44,576
Fight mountain you know like
472
00:29:44,832 --> 00:29:48,928
Just at the top it's totally flat or something
473
00:29:49,184 --> 00:29:50,976
Tesco two-step to rain
474
00:29:52,000 --> 00:29:58,144
And then that would be quite what if I like a bridge can make a walking path going up to it that that be really close increase
475
00:29:58,400 --> 00:29:59,168
Brush size
476
00:30:00,704 --> 00:30:01,216
Something like
477
00:30:01,984 --> 00:30:06,848
Let's make it a little taller by increasing your capacity and a member of the password is not working
478
00:30:07,872 --> 00:30:08,896
Stamp heart rate
479
00:30:10,944 --> 00:30:12,480
Make a little smart
480
00:30:14,272 --> 00:30:14,784
Cool
481
00:30:15,296 --> 00:30:20,928
Then we can have one of the objective points up there to see what's going to are set Heights really that trick I was telling you about us go to the
482
00:30:21,184 --> 00:30:22,720
Normal circle brush
483
00:30:23,488 --> 00:30:26,048
And now holding shift a quick right there
484
00:30:27,328 --> 00:30:29,120
I'll shrink the brush
485
00:30:29,888 --> 00:30:32,704
Easier for the player to get up there I don't want them slipping
486
00:30:32,960 --> 00:30:36,544
I'm a kind of like a walking path up there it's just do that
487
00:30:39,360 --> 00:30:44,480
And then what if we go to raise lower terrain and make sure the soft brush enabled
488
00:30:45,248 --> 00:30:48,832
How much is a scope it down a little bit
489
00:30:49,088 --> 00:30:51,136
The spring of power City down there like 4
490
00:30:52,160 --> 00:30:54,720
And I'm just kind of painting and moving down like that
491
00:30:56,256 --> 00:30:58,304
That might be too steep
492
00:30:58,816 --> 00:31:01,632
So maybe I need to bring the whole thing down over here
493
00:31:03,168 --> 00:31:03,936
So yeah
494
00:31:05,472 --> 00:31:07,520
I'm holding on the shift right now the lower two
495
00:31:09,824 --> 00:31:11,104
Make a little smaller
496
00:31:13,920 --> 00:31:15,712
Login to Hayley to jaggedy
497
00:31:16,992 --> 00:31:20,576
Disco dough smooth height right here in spring the breast size up and
498
00:31:21,856 --> 00:31:24,416
How to make a low-fat smoothie easier to walk on for the player
499
00:31:25,696 --> 00:31:26,464
Bring up acid
500
00:31:28,768 --> 00:31:31,328
Taking it off and just making a really gradual ramp
501
00:31:33,120 --> 00:31:34,912
We got some interesting places to visit
502
00:31:35,680 --> 00:31:41,824
And what I've done like if you want to sing about the logic behind my decisions well I just wanted to make interesting
503
00:31:42,080 --> 00:31:45,408
Places far away from each other and I will get the grassy Plains right here
504
00:31:45,920 --> 00:31:47,968
We are mountainland over here
505
00:31:48,480 --> 00:31:51,040
Then we got the dense Forest over here on this side
506
00:31:52,064 --> 00:31:56,672
And that's basically what an exploration game is you just want to make interesting places to visit
507
00:31:56,928 --> 00:32:03,072
And then I'm also thinking to help the players for the objective point I think I need to make more cos I can the first tree
508
00:32:03,328 --> 00:32:04,096
If you remember
509
00:32:04,352 --> 00:32:10,496
There is like these bright shining lights you can see I'm all the way across the map and so it's old people like other something way
510
00:32:10,752 --> 00:32:13,568
Beyond that mountain I see the light shining from the ground
511
00:32:14,080 --> 00:32:17,664
Anita all hands to Guy the player to do what you want
512
00:32:17,920 --> 00:32:24,064
And also you can give the player mini rewards by like creating points of interest and rewarding them for going off the
513
00:32:24,320 --> 00:32:25,344
Eaten path pretty much
514
00:32:25,600 --> 00:32:28,672
So what have the main story markers to find the objectives
515
00:32:28,928 --> 00:32:31,232
And then that will be part of your homework assignment tonight
516
00:32:31,488 --> 00:32:36,608
I want you to add points of interest that you can reward the player for going Off the Beaten path
517
00:32:36,864 --> 00:32:37,376
Pretty much
518
00:32:37,632 --> 00:32:39,936
And you can do that by using the Asset Store
519
00:32:40,192 --> 00:32:42,240
So I'm going to show you one as an example
520
00:32:43,008 --> 00:32:46,592
And I think I would be cool it's ok that's already player will start who's a canyon
521
00:32:47,360 --> 00:32:51,968
In a terrible move this way the voice over as they're walking this way
522
00:32:52,224 --> 00:32:56,576
And then I see this Direction but then I say it's over here and then maybe
523
00:32:56,832 --> 00:33:01,952
What I'll do is Darcy like a abandon house right here that will be in their Line of Sight problem
524
00:33:02,720 --> 00:33:07,584
That's what I'm going to show you and I want you to do that about five different times for your homework tonight
525
00:33:07,840 --> 00:33:10,400
Show me the first one that's got to Asset Store
526
00:33:10,912 --> 00:33:15,520
I'm just going to type in abandoned that's just what I like I think it's the style this game
527
00:33:16,032 --> 00:33:18,336
Make sure free assets is checked
528
00:33:19,616 --> 00:33:20,384
And this is cool
529
00:33:21,152 --> 00:33:23,712
Like water tower that actually could be cool
530
00:33:24,480 --> 00:33:26,272
I want to be like industrial
531
00:33:26,784 --> 00:33:32,672
Want to be you know dystopian industrial but also mixed with iPhone that tales from the loop show I was talking to you about
532
00:33:33,440 --> 00:33:34,976
Hospital horror pack that one
533
00:33:35,232 --> 00:33:39,840
What I think is cool as I like the idea of this abandoned house that's just been there for years
534
00:33:40,352 --> 00:33:43,680
And maybe like this dystopian alien a robot race
535
00:33:43,936 --> 00:33:49,824
Has kind of like extinguished humanity in this country area thinking about the show attack on Titan
536
00:33:50,080 --> 00:33:54,432
Where does Titans around the countryside and maybe those big giant Titans have like
537
00:33:54,944 --> 00:34:01,088
I've just taken over and so I think I'm going to be kind of like that I want that feeling and I like the idea of this building that kind of destroyed
538
00:34:01,344 --> 00:34:04,672
And just sitting there like there is a life here eons ago
539
00:34:05,696 --> 00:34:06,720
What's download
540
00:34:08,512 --> 00:34:10,048
And it's free so that's nice
541
00:34:12,608 --> 00:34:13,376
Import
542
00:34:14,400 --> 00:34:15,424
Import again
543
00:34:18,752 --> 00:34:21,568
Alright we should have an abandoned house we can put in here
544
00:34:22,336 --> 00:34:23,616
What's good assets
545
00:34:23,872 --> 00:34:26,944
Right here I added it to a banded buildings
546
00:34:27,200 --> 00:34:28,480
Not got a prefab
547
00:34:28,992 --> 00:34:34,368
And they done it again I like this one with the roof all taking off adjust it looks more decrepit
548
00:34:35,392 --> 00:34:37,184
So I'm going to just drop it in here
549
00:34:37,952 --> 00:34:40,512
This is cool you're already has the prefabs already
550
00:34:41,024 --> 00:34:44,096
I'm pretty sure this is too it's too small
551
00:34:45,376 --> 00:34:51,520
And if you ever hear here's a hint if you ever just need to know like how big something is without playing the whole game
552
00:34:52,032 --> 00:34:53,568
What's finder player
553
00:34:53,824 --> 00:34:54,592
First person
554
00:34:55,616 --> 00:34:56,384
Who's our Claire
555
00:34:59,712 --> 00:35:03,040
Supposed to have two but I'm just using this as a point of reference
556
00:35:04,832 --> 00:35:09,184
And that's looking pretty good like that's like the head and that's like the ft right here
557
00:35:09,952 --> 00:35:16,096
And that looks like a good size to me so I can adjust gas but in the future if you want to put a player next to it just make sure to delete
558
00:35:16,352 --> 00:35:16,864
Come afterwards
559
00:35:17,632 --> 00:35:23,776
Can I hear we have a call Ben building at the players can see when they see that when they look to the right after exiting the car
560
00:35:24,288 --> 00:35:30,432
No obviously we need to make this match or aesthetic because this doesn't work it it's it has the photo realistic
561
00:35:30,688 --> 00:35:35,808
Pictures of normal map remember we got the low poly pixelated I see look that we
562
00:35:36,832 --> 00:35:37,600
What's click on
563
00:35:38,880 --> 00:35:43,232
And if you click it again then or selecting a ruined house right here
564
00:35:43,744 --> 00:35:47,840
No he was a shader relaxing this is our material in our shader is standard
565
00:35:48,352 --> 00:35:50,656
So what would happen if we just took off
566
00:35:51,168 --> 00:35:53,216
The texture map which is albedo
567
00:35:53,472 --> 00:35:54,496
Who does take that off
568
00:35:55,264 --> 00:35:56,288
He was still got this
569
00:35:56,544 --> 00:35:57,312
Texture mapping
570
00:35:57,568 --> 00:35:59,872
I still doesn't fit so I'm going to take that off as well
571
00:36:00,640 --> 00:36:02,432
Katana and click none
572
00:36:03,456 --> 00:36:06,784
Can we have this other thing and this is a detailed map I don't want that either
573
00:36:07,040 --> 00:36:08,576
Just get rid of it all of it
574
00:36:09,344 --> 00:36:10,624
There's no like that
575
00:36:10,880 --> 00:36:14,208
There's no lighting that that doesn't work so that's what adds
576
00:36:14,976 --> 00:36:17,536
I've got click on it again with golden normal map
577
00:36:18,048 --> 00:36:22,144
And then I'm going to type in again this is something I just was messing around I was looking like Barbie
578
00:36:22,912 --> 00:36:25,984
I was selecting I don't know how else there is Carter
579
00:36:26,240 --> 00:36:29,312
And I was just seeing what I had and see if it would work
580
00:36:29,824 --> 00:36:31,872
So I selected concrete
581
00:36:32,128 --> 00:36:34,432
Ok it's kind of a uniform
582
00:36:34,688 --> 00:36:35,712
Generic like
583
00:36:36,224 --> 00:36:40,064
1990s shooter texture and I was I thought I was cool
584
00:36:40,320 --> 00:36:43,136
What if we decrease the resolution like women
585
00:36:43,392 --> 00:36:44,672
What's click on it right here
586
00:36:45,440 --> 00:36:47,744
And it was came with the first person they open
587
00:36:48,000 --> 00:36:49,024
Right here
588
00:36:49,280 --> 00:36:52,864
What's the electric we've been doing on everything was going to 256
589
00:36:53,376 --> 00:36:55,168
Filter mode 0.04
590
00:36:57,216 --> 00:36:58,240
Ok cool
591
00:36:59,520 --> 00:37:02,336
This is looking a little like I want more subtle
592
00:37:03,104 --> 00:37:05,408
So let's click on it again click on it twice
593
00:37:06,432 --> 00:37:08,224
And then smoothness on 0
594
00:37:08,480 --> 00:37:09,504
So what if
595
00:37:09,760 --> 00:37:11,296
We increase that
596
00:37:12,832 --> 00:37:18,976
This is like a sparkly thing innit it kind of works because it's like this is just turned in the
597
00:37:19,232 --> 00:37:20,512
I'm a Frost on this
598
00:37:22,048 --> 00:37:24,864
What to do .7 for smoothness
599
00:37:29,728 --> 00:37:32,032
Stick down the normal map we want to be sad
600
00:37:33,312 --> 00:37:38,944
What's ticket to like .2 and you can just grab it right here you can just type it in what do 0.2
601
00:37:40,480 --> 00:37:42,016
So now like a funeral
602
00:37:43,552 --> 00:37:45,600
I feel like walking around it like see that
603
00:37:45,856 --> 00:37:46,880
That looks called me
604
00:37:47,648 --> 00:37:48,672
The Shallows
605
00:37:50,720 --> 00:37:53,536
So feel like walking around here and you'll see like the light
606
00:37:53,792 --> 00:37:56,864
Closing off this kind of concrete Frost at on a building
607
00:37:57,120 --> 00:38:00,704
I think that looks really cool then that let's make it a little smile what's the 128
608
00:38:00,960 --> 00:38:03,008
I clicked on a text you again reply
609
00:38:03,776 --> 00:38:04,800
Are better
610
00:38:05,824 --> 00:38:11,968
The landslide at the pl transfer you at the pixelated normal map right here without a texture it
611
00:38:12,224 --> 00:38:18,112
This could be a screenshot on your game page it could be like you could have this is part of your trailer as well
612
00:38:18,624 --> 00:38:20,416
Has has potential
613
00:38:20,672 --> 00:38:21,184
It's a
614
00:38:21,696 --> 00:38:26,560
And so remember you could also take down the brightness if it is kind of brake cause it's pure white actually
615
00:38:26,816 --> 00:38:30,912
It doesn't look pure it because again we have the Sky box reflecting off of it
616
00:38:31,424 --> 00:38:35,520
So just take it down that's just go to the colour picker near albedo
617
00:38:36,288 --> 00:38:37,824
I want to take it down to like a dog
618
00:38:38,848 --> 00:38:43,200
Alright that's pretty cool I feel like it this matches in matches are environmentally
619
00:38:43,712 --> 00:38:45,248
Cast of take it down a little bit
620
00:38:46,272 --> 00:38:48,576
And I just said we use the move tool right there
621
00:38:50,112 --> 00:38:52,160
And here we got something that kind of fits again
622
00:38:52,672 --> 00:38:57,536
And just put the light picking out of this window is this it's connected melancholy and makes you feel sad
623
00:38:57,792 --> 00:39:02,144
And that's what we're trying to do I just want to take people into this other world are you got the grass
624
00:39:02,400 --> 00:39:05,984
Actually kind of like the grass is like it grew out of the concrete after so many years
625
00:39:06,240 --> 00:39:09,312
If you want to get rid of that then what's up just got to paint details
626
00:39:09,568 --> 00:39:13,152
Click on that that's make sure I brush size a small and then was holding shift
627
00:39:13,664 --> 00:39:14,432
Just painted out
628
00:39:15,712 --> 00:39:16,480
Tiger to-do
629
00:39:16,736 --> 00:39:17,248
Pretty easy
630
00:39:17,760 --> 00:39:23,904
What are some of the snow is coming out again that kind of works because it's like the snow got piled into this concrete
631
00:39:24,160 --> 00:39:24,928
Overtime
632
00:39:25,440 --> 00:39:30,304
And remember we are doing the same thing for this chimney this is a separate material so I just clicked on it twice
633
00:39:30,560 --> 00:39:32,864
Let's go back what's remove
634
00:39:33,376 --> 00:39:34,400
At removal
635
00:39:35,424 --> 00:39:35,936
What's maker
636
00:39:36,192 --> 00:39:40,288
Make it a little darker that no matter and we can always drag and drop
637
00:39:40,544 --> 00:39:42,336
So take it Take it right there
638
00:39:42,848 --> 00:39:44,896
Remember that increase the smoothness
639
00:39:48,736 --> 00:39:49,760
We got some that works
640
00:39:50,272 --> 00:39:52,832
Sinners actually a separate material from the walls of
641
00:39:53,344 --> 00:39:55,392
I think that was the only thing that I did
642
00:39:57,952 --> 00:40:00,256
This is a point of interest
643
00:40:00,512 --> 00:40:04,352
It's something that we want the players to look around and say what is this thing on
644
00:40:04,864 --> 00:40:11,008
And if you were like you could reward the player also by having a come over and do a voice-over you can have
645
00:40:11,264 --> 00:40:12,800
Easter egg things like that
646
00:40:13,056 --> 00:40:18,432
Alright so for your homework I want to do this a total of 5 time so we've done one point of interest
647
00:40:18,688 --> 00:40:24,832
I want you to add for more points of interest do this by going to the Asset Store you can search for things I don't know you
648
00:40:25,088 --> 00:40:26,624
Random things like boxes
649
00:40:26,880 --> 00:40:29,184
You search for things like sci-fi
650
00:40:31,232 --> 00:40:37,376
Just look for things that fit this part of the world and fit that like a lonely dystopian vibe and make it feel like
651
00:40:37,632 --> 00:40:43,264
Places in a banded and that there's this Force that's kind of taken over this land pretty much I think
652
00:40:43,776 --> 00:40:49,920
The stories can I come in in the formation of my head I think it will be like you're escaping this tyrannical dystopian
653
00:40:50,176 --> 00:40:50,688
Pretty much
654
00:40:50,944 --> 00:40:57,088
Find four different things that I remember to change the assets changed the shade of remember that make sure that on stage
655
00:40:57,344 --> 00:41:03,488
Shader and then we can have that reflective look to this low poly style and yeah then we should have an interesting world
656
00:41:03,744 --> 00:41:09,888
We can explore it we can add an objective and enemies and then we can finally add the story at the end alright thanks
657
00:41:10,144 --> 00:41:16,288
And I'll see you tomorrow for day 5
59859
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.