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These are the user uploaded subtitles that are being translated: 1 00:00:04,608 --> 00:00:10,752 In this video for diamond to level design and how to make an interesting varied world to explore 2 00:00:11,008 --> 00:00:17,152 Before that however I show you some settings I just did to improve the visuals and lining then I'll show you had a stent 3 00:00:17,408 --> 00:00:23,552 In scope to rain so we can create a mountainous border to keep our player in the man that will talk about 4 00:00:23,808 --> 00:00:29,952 Environment biomes we can make with the resources we have will create grassy Plains a deep for 5 00:00:30,208 --> 00:00:36,352 Just any mountain area at the end of show you had a point of interest using the Asset Store 6 00:00:36,608 --> 00:00:39,424 How to change the materials to match a graphical Style 7 00:00:39,680 --> 00:00:41,984 Then we ready for your homework assignment 8 00:00:42,240 --> 00:00:45,568 Hey guys welcome the day for level design 9 00:00:46,080 --> 00:00:51,712 Now you may be looking at my screen and thinking hey that looks a bit different than what we did yesterday for day 3 10 00:00:51,968 --> 00:00:58,112 And that's because like you I did the homework assignment and I spend about an hour find turning things so I want to go over 11 00:00:58,368 --> 00:01:00,653 The little things I changed in case you want to follow along 12 00:01:00,655 --> 00:01:03,131 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 13 00:01:03,132 --> 00:01:06,048 Probably the biggest thing I did is I change the colour space if you go to Ed 14 00:01:06,304 --> 00:01:08,096 And then got a project settings 15 00:01:08,608 --> 00:01:12,448 Is a little setting haircut colour space and I had it on gamma 16 00:01:13,472 --> 00:01:15,776 And when I was on camera everything was washed out 17 00:01:16,032 --> 00:01:18,592 Light wasn't reacting realistically enough 18 00:01:18,848 --> 00:01:24,992 And it made it hard for me to get the light in the way of one at it I want it to be dark and foreboding I wanted it to be really really 19 00:01:25,504 --> 00:01:29,088 So for this project I would encourage you to set colour space till than you 20 00:01:29,344 --> 00:01:35,488 And that means you have to do some more adjusting with the lights but will give you a better result with post-processing lighting 21 00:01:35,744 --> 00:01:36,512 Shadow Fall off 22 00:01:37,024 --> 00:01:43,168 After that I just had the colour on a couple things I want to lighting term and I just at the intensity x x 23 00:01:43,424 --> 00:01:44,192 A bit darker 24 00:01:44,704 --> 00:01:48,544 About 0.5 and 1 to the directional light 25 00:01:48,800 --> 00:01:53,408 Change the colour to little more purple and I change the intensity to 0.57 26 00:01:53,664 --> 00:01:59,040 After that I also went to the Sky box and again I don't want to feel like like a kids 27 00:01:59,296 --> 00:02:03,648 I don't want to feel like a kid's game even even though it's on a low poly I wanted to be dark 28 00:02:03,904 --> 00:02:08,512 An ominous so I change the exposure of the sky and make it a bit darker 29 00:02:08,768 --> 00:02:14,912 0.8 to the 10 to make a little bit more blue after that I went to the train 30 00:02:15,168 --> 00:02:20,800 And I wanted the train shader right here and I just at the smoothness again I wanted to be striking and really reflective 31 00:02:21,056 --> 00:02:23,360 So send it to about 0.8 to 2 32 00:02:24,128 --> 00:02:30,272 Then I want to post processing and because the linear colour space can I change the post processing settings 33 00:02:30,528 --> 00:02:35,904 Maria just the bloom I'm also just messed around with intensity and threshold to give it that hazy look 34 00:02:36,160 --> 00:02:42,304 To make you feel a bit more creepy I just did the x axis on the directional life I really wanted to be clear 35 00:02:42,560 --> 00:02:48,704 What's the Twilight or nighttime and so I really stressed the tree Shadows out his father would go without it being 36 00:02:48,960 --> 00:02:51,776 It's definitely a sunset then that's what I was going for 37 00:02:52,032 --> 00:02:58,176 I'll someone back and forth on a lot of things I just said the colour of the foggie bit to make it match the Sky box 38 00:02:58,432 --> 00:03:04,576 More also went to the snow and I just had a bunch of the numbers to make it for a little bit more randomly like there 39 00:03:04,832 --> 00:03:10,976 When blowing it sometimes you can take a look at the numbers here if you want to copy them and everything I do is to make sure that they want to 40 00:03:11,232 --> 00:03:16,352 Right so I just at the brightness to start colour here and then also I want to the snowflake material 41 00:03:16,864 --> 00:03:19,424 And I'm just at the transparency here on the alpha channel 42 00:03:19,680 --> 00:03:23,008 I basically one of the snow to be more lifelike and more sad 43 00:03:23,776 --> 00:03:29,920 The last thing I did as I wanted a grass texture on all terrain and I wanted to pixelate it so that would be more stylize and 44 00:03:30,176 --> 00:03:30,688 Environment 45 00:03:31,200 --> 00:03:33,248 So I opened up the PSD file and 46 00:03:33,760 --> 00:03:34,784 I want the channels 47 00:03:35,040 --> 00:03:40,160 I selected the alpha channel I want to filters I want a blur and I want to pixeleyes 48 00:03:40,672 --> 00:03:43,488 And I set the block with two about 8 49 00:03:44,000 --> 00:03:45,792 Refresh rate here 50 00:03:46,304 --> 00:03:49,632 There we go we are a little bit more stylised pixelated grass 51 00:03:49,888 --> 00:03:55,776 After that I just had a few more fine touches by Justin the colour right here a little bit more purple 52 00:03:56,032 --> 00:04:01,408 I'm gonna go on for more like a purple and blue hybrid in the bottom environment in the sky is that bright orange 53 00:04:01,664 --> 00:04:07,040 Is it the last thing I did I ran into a glitch with the lens flare wasn't showing up in the game 54 00:04:07,808 --> 00:04:13,696 And that is because the draw distance for the camera was set to low so go to player camera 55 00:04:14,208 --> 00:04:15,232 Go too far 56 00:04:15,488 --> 00:04:18,559 Remember our world is 1500 by 1500 units 57 00:04:18,815 --> 00:04:21,119 So let's set the fire to 16 58 00:04:22,143 --> 00:04:27,007 That we will be able to see 1600 units in front of us and there we go we have a lens flare 59 00:04:27,263 --> 00:04:28,543 Ready to go in a game 60 00:04:29,567 --> 00:04:35,711 Alright so we have the look of our game now to turn the focus on the game player like the actual environment that the player will one 61 00:04:35,967 --> 00:04:39,807 Explorer and that's what I call the level design and again this is a very simple game 62 00:04:40,063 --> 00:04:46,207 But I want to create an interesting environment to explore because you know that simple it's engaging and people will want to 63 00:04:46,463 --> 00:04:49,023 What's around the corner if we make the level engaging 64 00:04:49,535 --> 00:04:53,631 To the first thing we need to do is we need to download an asset pack from unity 65 00:04:53,887 --> 00:04:57,471 And this is the terrain central.park.zoo just type in terrain sample 66 00:04:57,983 --> 00:05:01,823 It should come up on the first once it's the terrain tools sample asset pack 67 00:05:02,335 --> 00:05:06,943 And we just need to import this so we can get more brushes to sculpt the terrain 68 00:05:07,199 --> 00:05:08,223 Import 69 00:05:11,039 --> 00:05:12,319 Can we should we get the girl 70 00:05:12,575 --> 00:05:18,719 Let's zoom around any night just so I can see more clearly you can disable the post-processing by going 71 00:05:18,975 --> 00:05:21,791 This layer function and got a post-processing right here 72 00:05:22,303 --> 00:05:26,399 This makes it easier to see you can you disable the lighting if you need to but I'll leave the 73 00:05:27,679 --> 00:05:31,263 So here I'm going to Sue Matt here's our home app that were working on 74 00:05:32,031 --> 00:05:33,055 Disable the Fog 75 00:05:33,311 --> 00:05:33,823 We need to go 76 00:05:34,079 --> 00:05:34,591 The Fog 77 00:05:34,847 --> 00:05:35,615 Disable that 78 00:05:38,175 --> 00:05:39,455 So I'm going to zoom out 79 00:05:39,711 --> 00:05:40,991 And what we need to do is 80 00:05:41,503 --> 00:05:47,391 The biggest problem we need to fix is we don't want to play the fall off the world that's exactly what would happen if I just walked off 81 00:05:47,647 --> 00:05:51,743 So I was thinking of creating mountains to keep the player in this level 82 00:05:52,255 --> 00:05:57,631 And so I'm going to show you how we could do that using the stamp to rain function so if you click on terrain 83 00:05:58,143 --> 00:05:59,423 Go to the paint tool 84 00:05:59,935 --> 00:06:01,727 I must go to Stand to rain right 85 00:06:02,239 --> 00:06:06,079 And so here's our new brushes we just imported from the Asset Store 86 00:06:06,591 --> 00:06:12,735 Things like golly is Valleys Rivers mountains it's really quite a lot of stuff and you 87 00:06:12,991 --> 00:06:16,319 Adjust these brushes are stamps just with the sliders right here on my own 88 00:06:17,599 --> 00:06:21,695 Stamp are you going to just brush size on a power city which we used to 89 00:06:21,951 --> 00:06:28,095 How's the wonder show you some keyboard shortcuts if you want to just the brush size from a keyboard just press left and right 90 00:06:28,351 --> 00:06:30,399 Get like that that's the size of something 91 00:06:30,911 --> 00:06:37,055 Now if you want to just the opacity first one make sure that your stamp out is set the something like in the middle also pass by 92 00:06:37,311 --> 00:06:38,591 Because I will be set to 0 93 00:06:38,847 --> 00:06:43,967 N2 adjust brush opacity just click - and = and hold onto those things 94 00:06:44,735 --> 00:06:48,575 And if you do want to go to your brushes just click comma and period to go through the 95 00:06:49,087 --> 00:06:54,975 So basically I'm going to be using a shortcut I told you about and basically I just want to create I want to stamp a mountain 96 00:06:55,487 --> 00:07:00,351 So that the player won't fall off the edge of the map and so I'm going to look around now it's pretty cool 97 00:07:00,607 --> 00:07:03,679 I'm going to increase the opacity right here and I'm just going to 98 00:07:04,959 --> 00:07:05,471 Alright 99 00:07:05,983 --> 00:07:06,751 It's pretty cool 100 00:07:08,287 --> 00:07:13,663 And remember you can stand it just as a starting point but you can also click on raise lower terrain 101 00:07:14,175 --> 00:07:15,967 You get all sorts of rashes 102 00:07:16,223 --> 00:07:18,783 This I will make sure your password is really low 103 00:07:19,295 --> 00:07:23,391 It's like with Claire just slowly massaging until you get the Look that you 104 00:07:23,647 --> 00:07:29,279 And in this instance we want a lot to be really like high mountains to describe players for money to go over there 105 00:07:29,791 --> 00:07:31,839 Do you want to look unfriendly pretty much 106 00:07:32,351 --> 00:07:38,495 Sorry get it sharper you want the brush has to be smaller and you want your pastor To Be Higher and you can do something like that 107 00:07:38,751 --> 00:07:39,519 Marigold 108 00:07:42,079 --> 00:07:47,455 I'm just moving around holding onto the right Mouse as a zoom around these mountains 109 00:07:48,223 --> 00:07:51,551 And you can adjust it like this weird river thing that's kind of cool 110 00:07:52,319 --> 00:07:57,695 Until they're that's kanawut I want you guys to do so I have a challenge slide for you guys to do 111 00:07:57,951 --> 00:08:01,791 I showed you had a stamp to rain and sculpt it using these tools 112 00:08:02,047 --> 00:08:08,191 What I want you to do as I want you to create mountains on all four sides of this terrain squares that there's not a way 113 00:08:08,447 --> 00:08:10,239 The player to get out in for loft 114 00:08:11,007 --> 00:08:17,151 And I'll be doing the same things when you went past will be ready to go and get the rest of the level so use the sculpting tools in the stamps 115 00:08:17,407 --> 00:08:19,199 Tools and I will see you in a little 116 00:08:24,063 --> 00:08:27,647 Alright guys how did you do this is what mine looks like 117 00:08:27,903 --> 00:08:31,999 Can see this whole terrain now has like a mountain boundary 118 00:08:32,255 --> 00:08:37,375 And in case you did want to see how I made it I'll show you how I feel in this last got right here 119 00:08:37,887 --> 00:08:38,655 I'm not doing mine 120 00:08:38,911 --> 00:08:42,495 Anything super crazy like I do start off with a stamp to rain I think 121 00:08:43,007 --> 00:08:49,151 I lower the opacity a little bit in the movie of switch around the brushes just to give a little bit of form like that 122 00:08:49,407 --> 00:08:54,271 If you get to crazy like that I'll go to raise and lower terrain are used one of the brushes like this 123 00:08:54,527 --> 00:08:57,855 And I'll hold on the shift also they painted down a little bit 124 00:08:58,367 --> 00:09:04,511 Sometimes like I want to make it feel like a war that describes people don't from saying all I want to climb up that mountain 125 00:09:04,767 --> 00:09:09,887 What's a mountain top so like I wanted to feel like a warrior so I don't think I can climb up that 126 00:09:10,143 --> 00:09:12,703 Sometimes it starts to look a little to blocky it 127 00:09:12,959 --> 00:09:19,103 Pick a certain brush like for right here I don't want the mountain too high because I don't want to block the sun set and it's also 128 00:09:19,359 --> 00:09:22,943 Excalibur unnatural which maybe you want to give it on that work this is was to be 129 00:09:23,199 --> 00:09:24,479 Canavan unforgiving 130 00:09:24,735 --> 00:09:25,503 Area 131 00:09:25,759 --> 00:09:28,831 I'm thinking it's planet Earth but it's like a dystopian planet Earth 132 00:09:29,087 --> 00:09:31,391 So you can go to like smooth height 133 00:09:31,903 --> 00:09:37,535 And you can just can't do that right there and just smooth out a little bit I think I said I said I don't want to work 134 00:09:38,047 --> 00:09:39,071 I want to look a little bit 135 00:09:40,095 --> 00:09:42,655 And again you can just got a raise lower terrain if you want 136 00:09:42,911 --> 00:09:47,519 To give it that while like a parents described people from Ireland requirements you can just do that 137 00:09:48,287 --> 00:09:49,055 Yeah it's 138 00:09:49,311 --> 00:09:53,663 It's just it's experimenting and I took creative videos it's just messing around 139 00:09:54,175 --> 00:09:54,687 And then 140 00:09:54,943 --> 00:10:00,716 You you probably make mistakes and you found out so that people try to climb that mountain and that's no good and it's just that 141 00:10:00,717 --> 00:10:02,889 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 142 00:10:02,889 --> 00:10:02,367 An experience that's why 143 00:10:02,623 --> 00:10:04,159 You need to make lots of games 144 00:10:05,183 --> 00:10:09,791 I just released them seeing it player feedback and then you can make your next game even better 145 00:10:11,583 --> 00:10:15,423 You just keep making and you do it because you love it and eventually you'll find success 146 00:10:16,191 --> 00:10:17,727 Ok that's very cool 147 00:10:18,239 --> 00:10:24,383 We need to create an invisible wall because I don't want us to be able to climb up because they probably can but it is invisible 148 00:10:24,639 --> 00:10:25,407 Are they definitely 149 00:10:26,175 --> 00:10:27,455 What's got a game on 150 00:10:27,967 --> 00:10:31,039 3D object not got a cube right here 151 00:10:31,551 --> 00:10:36,671 And then this is the way I do it I'm just going to have our to bring up the scale and I'm just gonna 152 00:10:37,183 --> 00:10:39,743 Scale the soccer about 1500 units 153 00:10:40,511 --> 00:10:45,375 That's still not that still no nothing thank you could just go to the scale right here it was just typing 154 00:10:45,631 --> 00:10:46,399 1600 155 00:10:47,167 --> 00:10:49,983 Damn I never given scale it up like that 156 00:10:50,495 --> 00:10:53,311 Donate to hiya but we don't want those be able to jump over 157 00:10:54,079 --> 00:10:57,663 So I'm of the down and Alice go over here it's place it 158 00:10:57,919 --> 00:10:58,431 Right 159 00:10:58,943 --> 00:11:02,783 That is Arundel one cycle to make a little bit longer still 160 00:11:03,551 --> 00:11:09,695 Alright there is no way a player can get over this and if you want if they try to climb the mountain they won't be able to go past a certain point 161 00:11:11,231 --> 00:11:13,023 So let's I wanna call this 162 00:11:13,535 --> 00:11:15,583 My game boundary 1 163 00:11:16,351 --> 00:11:22,495 And then let's remove the mesh Collider I don't want this ugly box right there so it removes component on the 164 00:11:22,751 --> 00:11:24,799 That's right there now we have invisible wall 165 00:11:25,311 --> 00:11:28,383 Let's duplicate them and put them on the outside of the map 166 00:11:28,895 --> 00:11:30,431 Resume way out 167 00:11:32,479 --> 00:11:35,295 How to do ctrl D2 duplicator 168 00:11:36,319 --> 00:11:38,623 I'm going to move it over like that 169 00:11:39,903 --> 00:11:42,207 Can I do the same things I'm going to rotate 170 00:11:42,975 --> 00:11:44,767 I'm going to rotate like this 171 00:11:45,535 --> 00:11:49,375 And if you hold under control you can make it snap to certain degrees 172 00:11:52,191 --> 00:11:57,311 Can I take a bit of practise to make sure that it's not like invisible war like right like 5 feet away from me 173 00:11:57,567 --> 00:12:00,895 You wanted to be like describe players when they're on top of a mountain 174 00:12:01,151 --> 00:12:01,663 Pretty much 175 00:12:02,175 --> 00:12:04,223 Ok we got that sad we got that so 176 00:12:04,479 --> 00:12:05,503 Let's do this one 177 00:12:05,759 --> 00:12:06,783 Control d 178 00:12:08,063 --> 00:12:10,367 What's move the sky way out there 179 00:12:12,415 --> 00:12:13,439 Just so I can see it 180 00:12:14,207 --> 00:12:14,975 Far away 181 00:12:19,839 --> 00:12:25,983 Amerigo I think we have invisible walls it might take fine-tuning you might find out like oh man I need 182 00:12:26,495 --> 00:12:31,871 Like they could still climb up right here like if they really climbed up they would be able to jump over 183 00:12:33,407 --> 00:12:35,967 You know when you do play testing your figure this stuff out 184 00:12:36,991 --> 00:12:39,039 Right here so if you select it off for 185 00:12:40,063 --> 00:12:40,575 That's what it look 186 00:12:41,855 --> 00:12:42,623 I'm going to bring this 187 00:12:42,879 --> 00:12:43,391 2 188 00:12:43,647 --> 00:12:45,439 I don't want any part of potentially follow 189 00:12:52,095 --> 00:12:58,239 Alright and there's also something else important we need to do this is an invisible wall but it's still a wall to Unity and it's 190 00:12:58,495 --> 00:13:00,799 Parking are sunset graphic or lens flare 191 00:13:01,055 --> 00:13:06,431 So clicking on this one that's go to default and go to transparent FX 192 00:13:07,199 --> 00:13:08,223 Now I can see 193 00:13:09,247 --> 00:13:13,087 Is just this is a special thing that applies only to the lens flare is pretty much 194 00:13:14,111 --> 00:13:18,207 Alright you're looking at a game pretty much this is where everything is going to happen 195 00:13:18,463 --> 00:13:24,607 Can see who's our tree and are like wood area that we did just to set the visual design we need to decide on a direction 196 00:13:24,863 --> 00:13:27,935 So here's I'm thinking I'm thinking this is a non-linear game 197 00:13:28,447 --> 00:13:31,007 It does need a start it does need a finish 198 00:13:31,519 --> 00:13:35,359 And I think there will be an objective which are talked about in the next video 199 00:13:35,871 --> 00:13:41,503 But for now before we had an objective it's still help us a lot just to create some interesting places to explore 200 00:13:41,759 --> 00:13:47,903 I can't want us to be like my first game home is where one starts where the guy was define 8 different memories and one 201 00:13:48,159 --> 00:13:53,791 Found them in opened up the ending of the game pretty much and you can collect those memories anyway you want 202 00:13:54,047 --> 00:13:57,375 So it will be something like that in the next video will talk about the object 203 00:13:58,143 --> 00:14:04,287 But I think we need to add variety we need to add interesting things to explore and ask on a world level design comes in 204 00:14:04,543 --> 00:14:05,823 With an exploration game 205 00:14:06,335 --> 00:14:12,479 Any numbers different kinds of level design what there is a flappy bird game where you decide how hard the optical should be 206 00:14:12,991 --> 00:14:19,135 In this case there's not really time of obstacles the obstacles is just exploring the world and finding these objectives 207 00:14:19,391 --> 00:14:20,159 That will talk about late 208 00:14:20,415 --> 00:14:23,999 So to keep it interesting I think was Craig different kind of environment types 209 00:14:24,511 --> 00:14:27,327 We can decide that by looking at what we have 210 00:14:27,839 --> 00:14:29,119 Are we have trees 211 00:14:29,375 --> 00:14:30,655 We have mountains 212 00:14:31,167 --> 00:14:32,191 We have a grass 213 00:14:32,703 --> 00:14:38,847 I think it's even rocks we can I think it comes with the first person all in one controller you're right here just typed in 214 00:14:39,615 --> 00:14:41,919 And has a rock right here that's why 215 00:14:42,687 --> 00:14:46,783 We could just rotate like that and then scale it up 216 00:14:47,551 --> 00:14:50,879 Straight here I like this interesting things we could add to environment 217 00:14:51,647 --> 00:14:57,791 You could like a scary like sci-fi base but that's too much we can make that in a week 218 00:14:58,047 --> 00:15:04,191 I think we need to keep it nature Focus with trees and mountains with maybe some points of interest if that 219 00:15:04,959 --> 00:15:07,007 Here's over going to do let's Create 220 00:15:07,263 --> 00:15:09,823 A deep dense dark Forest 221 00:15:10,079 --> 00:15:12,895 Mcreator a grassy plain somewhere else 222 00:15:13,151 --> 00:15:16,223 Animal creates a mountainous area in another spot 223 00:15:16,735 --> 00:15:21,599 I think it would also help us at the start Point to maybe somewhere around here that's where the player will start 224 00:15:22,111 --> 00:15:25,439 And then we can make fun of them in just a kind of give them a little 225 00:15:25,695 --> 00:15:31,071 Give them a little sense of direction of the very beginning just so that they can only really go one spot and that's like straight 226 00:15:31,583 --> 00:15:33,375 What's my sister start of the game 227 00:15:33,631 --> 00:15:39,519 You will feel like a door that's not supposed to be open around here just to give like a little bit of story context of why the player is there 228 00:15:40,031 --> 00:15:43,103 But let's it's crazy like some mountains and I can't 229 00:15:44,127 --> 00:15:49,503 And then it will finally into a deep dark Forest and then maybe the sea like how big the world is after that I think I'll be kind 230 00:15:49,759 --> 00:15:55,135 Acorn reveal paint to rain that's got a raise lower to rain and I'm just gonna 231 00:15:55,391 --> 00:15:56,415 How to make the wall 232 00:15:56,671 --> 00:15:57,183 Migrate 233 00:15:57,951 --> 00:15:59,231 We can like bring it all up 234 00:16:01,791 --> 00:16:02,303 Yes 235 00:16:04,351 --> 00:16:05,375 And then again I'm just 236 00:16:05,631 --> 00:16:06,143 Picking 237 00:16:06,399 --> 00:16:12,543 On a sound just pick and random stuff just to see how I like it and make it look a little more organic and 238 00:16:12,799 --> 00:16:13,311 Predictable 239 00:16:16,383 --> 00:16:17,919 If you go to set height 240 00:16:18,687 --> 00:16:20,991 You cannot while holding shift you can 241 00:16:21,247 --> 00:16:24,319 Quick right there and it will just set the height to that amount 242 00:16:24,575 --> 00:16:28,159 So won't go higher than the height that you just set when you did shifts 243 00:16:30,207 --> 00:16:36,351 So I'm going to do that I just wanted to be kind of I want to be like a huge amount and I want to be like a Kenyan 244 00:16:36,607 --> 00:16:38,399 That's what I want to call I want to I want to be a cat 245 00:16:39,679 --> 00:16:40,703 Audi Cannock 246 00:16:41,215 --> 00:16:45,311 And then player once they leave the Candy could I come and see the outside of her but that doesn't 247 00:16:49,919 --> 00:16:51,455 I think the play the start right here 248 00:16:53,759 --> 00:16:55,039 Looking cool 249 00:16:56,319 --> 00:16:58,367 Bring this up to a little bit lips 250 00:17:00,927 --> 00:17:03,231 Shift click again to bring it up 251 00:17:10,399 --> 00:17:14,239 And I actually like doing the set height function and can give you like a call staircase 252 00:17:14,751 --> 00:17:17,055 Make a tiered mountain can look right here 253 00:17:18,847 --> 00:17:19,615 Is looking cool 254 00:17:20,639 --> 00:17:26,783 And I want to play ROBLOX I see the sunset I think I'll be a very engaging start to the game and I'm just going to this will be 255 00:17:27,039 --> 00:17:30,623 What does like the Kenyan intro that's not one of the areas I was talking about 256 00:17:31,391 --> 00:17:32,671 But you need to start 257 00:17:32,927 --> 00:17:38,047 So I'm going to do treat dancing and I really want to Friday of heights to the brush size right here 258 00:17:40,863 --> 00:17:42,655 And you can't even do like trees on there 259 00:17:42,911 --> 00:17:43,935 On that top part 260 00:17:45,727 --> 00:17:47,519 Also we need to add bushes later 261 00:17:47,775 --> 00:17:49,055 That's a good idea 262 00:17:50,591 --> 00:17:56,735 Can you get this symmetric colours to Canyon walls on each side adjustable the chemical I think it will look striking 263 00:17:56,991 --> 00:18:00,063 The very beginning of the game and people want to get into it and I want to keep Explorer 264 00:18:00,319 --> 00:18:04,415 Can doing holding on the shift delete those things I want to be a clear path 265 00:18:04,927 --> 00:18:06,719 Hey hey you you just Walk This Way 266 00:18:08,511 --> 00:18:12,607 And if you have a problem painting trees just up the tree density of let's too much 267 00:18:14,399 --> 00:18:14,911 Yeah I like 268 00:18:17,215 --> 00:18:20,287 I want to paint the grass to I want I want the grass to be 269 00:18:21,055 --> 00:18:24,639 Do you want the first things you see I just still make it will sell the hall light 270 00:18:24,895 --> 00:18:25,663 Nature Park 271 00:18:26,943 --> 00:18:32,063 I just painted that you can't see it all and then if it gets too much on the mountains remember you can 272 00:18:32,319 --> 00:18:34,623 Just get my control you can decrease brush size 273 00:18:35,135 --> 00:18:36,927 And then hold on the shift just like that 274 00:18:39,231 --> 00:18:45,375 I like the idea of giving the multiple rounds in so this will be the first thing you know when I get out of the Canyon 275 00:18:45,631 --> 00:18:51,775 See hear and not a wireless is big and where should I go first and then we could like to reward players for looking at 276 00:18:52,799 --> 00:18:54,847 We could just do a like a little puppy 277 00:18:55,103 --> 00:18:56,639 Through this mountainside right here 278 00:18:57,151 --> 00:18:59,967 Shift-click erase and I'm just gonna like 279 00:19:00,479 --> 00:19:03,551 Like a another little cannot go this way just to see 280 00:19:03,807 --> 00:19:07,647 Just to give them choice I would want to overwhelm them and starts off kind of small 281 00:19:08,159 --> 00:19:09,183 Do you know what I mean 282 00:19:09,439 --> 00:19:10,463 Make this bigger 283 00:19:14,559 --> 00:19:16,607 But we want incorrect we want to make 284 00:19:16,863 --> 00:19:17,375 You know 285 00:19:17,631 --> 00:19:21,983 You introduce every game no matter what it is you just start off really easy 286 00:19:22,239 --> 00:19:24,287 And then you gradually add items 287 00:19:24,543 --> 00:19:28,895 Ikano make things a little more interesting or difficult or more choices 288 00:19:29,407 --> 00:19:34,271 And that's to encourage the player just to make start using the agency to start making a choice 289 00:19:35,295 --> 00:19:35,807 So I think 290 00:19:37,855 --> 00:19:43,999 Now about this will be the plane the grassy Plains and so I'm going to go back to hear and click 291 00:19:44,255 --> 00:19:44,767 Grass 292 00:19:45,279 --> 00:19:51,423 How to make the brush really big and I want to grass can be a big performance hug so I want to do 293 00:19:51,935 --> 00:19:52,703 I want to be 294 00:19:53,215 --> 00:19:54,239 Fastest grass 295 00:19:54,495 --> 00:19:56,031 A little bit more 296 00:19:57,055 --> 00:19:57,823 Brean Down 297 00:19:58,079 --> 00:19:59,359 Little bit more targets 298 00:19:59,615 --> 00:20:00,383 Barrier 299 00:20:01,663 --> 00:20:04,223 And I really don't think that will cause issues performance wise 300 00:20:04,735 --> 00:20:08,319 Little passage about .7 and .8 for target string 301 00:20:09,343 --> 00:20:11,135 And I'm just going to paint this whole suck 302 00:20:11,391 --> 00:20:15,487 And you can't see it just because of a clipping value for the train but it's there 303 00:20:15,743 --> 00:20:17,279 If you resume in there start 304 00:20:18,815 --> 00:20:19,839 Search Cannock 305 00:20:22,655 --> 00:20:25,215 Maybe ok so here's like grassy plains 306 00:20:25,727 --> 00:20:28,799 Maybe we could do something interesting like let's add really 307 00:20:29,055 --> 00:20:30,079 Slides 308 00:20:30,335 --> 00:20:33,407 Let's raise the geometry just barely 309 00:20:33,663 --> 00:20:39,807 So that we can add that cool low poly like right now as there is no geometry it's just a flat plane that looks Cannock 310 00:20:40,063 --> 00:20:41,087 I want us to be ground 311 00:20:41,855 --> 00:20:44,927 So let's go to bed got a set height 312 00:20:46,207 --> 00:20:49,279 Let's go to Razor lower terrain and lights 313 00:20:49,535 --> 00:20:52,863 I don't really know honestly I had to take this one is like noise 314 00:20:53,119 --> 00:20:53,887 Noise texture 315 00:20:54,399 --> 00:20:57,215 Springless opacity the like 0.8 316 00:20:57,471 --> 00:20:59,263 And brush size make it large 317 00:21:00,799 --> 00:21:02,079 See what I done 318 00:21:02,591 --> 00:21:04,383 Can I have the tell here for you mate 319 00:21:05,663 --> 00:21:10,783 See you there at the triangles because of the shader we have the retro low poly sheet 320 00:21:11,295 --> 00:21:15,903 I just want something like that just so through the grass you can see like the reflection and the 321 00:21:16,159 --> 00:21:18,720 Triangular pollies sticking out 322 00:21:20,512 --> 00:21:26,400 I think later in the level I think I would like to do like no no geometry at all I wanted to be just 323 00:21:27,168 --> 00:21:31,776 I want to be just ice and I think I'll be the ending where you running out away from the Enemy 324 00:21:33,568 --> 00:21:39,712 Any I just experiment like you can adjust the opacity and places you can do like this river thing you're looking for 325 00:21:39,968 --> 00:21:40,992 The brush size 326 00:21:43,040 --> 00:21:49,184 In the future that the unit is going to release like a terrain tools pack and you can like rotate the brushes and stuff 327 00:21:49,440 --> 00:21:53,280 Just keep it simple I don't want to I don't want to make this more complicated than it needs to 328 00:21:54,560 --> 00:21:57,888 If you want to break up like the visual symmetry can just add a rock 329 00:21:58,400 --> 00:22:01,728 We need to Adam escalated this rus people be able to walk through 330 00:22:02,752 --> 00:22:05,824 So good at componenttype and mash hit Collider 331 00:22:06,080 --> 00:22:09,408 Now or player can stand on it and I'm just going to scale 332 00:22:10,944 --> 00:22:11,712 Also I I 333 00:22:12,992 --> 00:22:14,016 It's not really like 334 00:22:14,784 --> 00:22:16,320 What is Autodesk in Irish 335 00:22:16,576 --> 00:22:18,880 I do not know what that is 336 00:22:19,136 --> 00:22:24,000 We don't need that we wanted to be able to reflect the Sky box and only certain shaders can do that 337 00:22:24,512 --> 00:22:27,328 So let's go to the shaded drop down and go to standard 338 00:22:28,352 --> 00:22:28,864 Area 339 00:22:29,376 --> 00:22:31,680 You can see the sky reflect it's too shiny 340 00:22:32,192 --> 00:22:33,984 But bring the smoothness down 341 00:22:35,008 --> 00:22:37,568 Play point that seems to be about everything else is 342 00:22:38,592 --> 00:22:39,360 Yeah that's ok cool 343 00:22:40,896 --> 00:22:41,664 Alright that's 344 00:22:41,920 --> 00:22:44,736 And then in a later we can like copy and paste stuff like that 345 00:22:46,272 --> 00:22:52,416 Or you can save you can save the prefab I just cooking a playoffs now every time I drop one it will be kind of the same 346 00:22:53,696 --> 00:22:55,232 Snap the wrong oriental 347 00:22:55,488 --> 00:22:57,280 MP for Tyneside 348 00:22:58,560 --> 00:23:01,120 Can rotate adjust the size of little bit Morrissey band 349 00:23:01,376 --> 00:23:01,888 There we go 350 00:23:02,400 --> 00:23:03,424 Wasn't to Horan 351 00:23:06,752 --> 00:23:09,568 I want the wooded area and I think I wanted 352 00:23:10,080 --> 00:23:10,848 I think I want to talk 353 00:23:11,360 --> 00:23:12,896 Go I think the wood area 354 00:23:13,408 --> 00:23:19,552 I like the idea of them coming out the candy and some words but they're not go out I'll be a little blank and then maybe this area is 355 00:23:19,808 --> 00:23:20,832 What area do you go to 356 00:23:21,344 --> 00:23:24,928 Just something interesting that people see my distance and say I want to go to there 357 00:23:25,184 --> 00:23:26,208 That sounds really cool 358 00:23:26,976 --> 00:23:29,792 What's click on the train that a bush by the way 359 00:23:30,048 --> 00:23:31,584 Skoda add 3 360 00:23:32,352 --> 00:23:34,400 I'm going to collect this little pull out menu 361 00:23:34,656 --> 00:23:36,192 How much do Bush 2 362 00:23:36,704 --> 00:23:38,752 Let's it add on the bottom 363 00:23:39,776 --> 00:23:42,336 Scary girl I would happen if I just paint the right here 364 00:23:43,616 --> 00:23:46,688 In the shadow flickering what happened in game it just happened 365 00:23:46,944 --> 00:23:47,712 In the editor 366 00:23:48,224 --> 00:23:48,992 That's too many 367 00:23:49,248 --> 00:23:51,040 What's the date on the density day one 368 00:23:52,064 --> 00:23:53,088 That's cool 369 00:23:53,600 --> 00:23:55,648 Again it doesn't really matter or aesthetic 370 00:23:56,416 --> 00:23:59,488 If I research for Bush space to enter assets 371 00:24:00,000 --> 00:24:03,328 And I've had a drag and drop it then I can modify a little easier 372 00:24:05,120 --> 00:24:11,264 And here is the leaf I want to be that Laura's luck so am I click here I'll take me to it 373 00:24:11,520 --> 00:24:15,104 Fuse and what's editor 256 374 00:24:15,360 --> 00:24:17,920 Insert the filter Motorpoint no filter 375 00:24:18,944 --> 00:24:19,968 That's cool 376 00:24:20,480 --> 00:24:22,784 I like it it is it stylise right 377 00:24:24,320 --> 00:24:26,368 It fits are game ok cool 378 00:24:26,624 --> 00:24:27,904 What's keypad in trees 379 00:24:28,928 --> 00:24:31,744 Something about to Redwood 2nr train system 380 00:24:34,304 --> 00:24:35,584 How are the brushes that 381 00:24:35,840 --> 00:24:37,120 I just wanted to be a lot 382 00:24:39,168 --> 00:24:41,472 Can putting more and licking more 383 00:24:45,824 --> 00:24:46,592 And you can even 384 00:24:46,848 --> 00:24:48,896 Add a few trees all over 385 00:24:49,152 --> 00:24:51,712 Just to see you I'll give it a little bit more consistency 386 00:24:53,760 --> 00:24:55,808 That's very interesting I think I want more 387 00:24:56,320 --> 00:24:58,624 And I want a smaller 388 00:24:58,880 --> 00:25:03,488 Like it's really easy to get probably the biggest mistakes I made with the first tree is 389 00:25:04,000 --> 00:25:07,584 Knowing how big actually wasn't it caused it has the water problem 390 00:25:08,096 --> 00:25:14,240 So if you ever if you're worried about how big level is our how long it will take to get somewhere and play the game as well 391 00:25:14,496 --> 00:25:17,056 How long it takes in that should help you know like what you need to do 392 00:25:18,336 --> 00:25:19,360 Alright number scanner 393 00:25:19,616 --> 00:25:21,152 Delete some of the stuff 394 00:25:21,408 --> 00:25:22,944 Can you take down a density 395 00:25:29,856 --> 00:25:31,392 I just want to be a little bit small 396 00:25:31,648 --> 00:25:33,696 And I think I do want to be sticker almost 397 00:25:34,464 --> 00:25:36,000 Bad toothache because that 398 00:25:36,256 --> 00:25:38,048 Trees are huge performance 399 00:25:40,608 --> 00:25:41,888 Street dance City right there 400 00:25:42,912 --> 00:25:43,936 Mechanical 401 00:25:44,448 --> 00:25:48,032 Until I see a few trees coming out this Canyon in another like War 402 00:25:49,056 --> 00:25:50,080 I have something really like 403 00:25:50,848 --> 00:25:53,664 Something going on here it's raise the terrain a little bit 404 00:25:54,432 --> 00:25:56,992 Studio capacity make it really low 405 00:25:57,760 --> 00:26:00,064 And I'm just gonna use the smooth circle brush 406 00:26:00,832 --> 00:26:02,112 I just want to give a little bit more 407 00:26:02,624 --> 00:26:05,696 More height I just wanted to look a little bit more interesting and just fly 408 00:26:06,720 --> 00:26:10,304 Do people like don't want to see like a what's WhatsApp 409 00:26:10,560 --> 00:26:12,352 WhatsApp of the small hill 410 00:26:15,936 --> 00:26:17,216 That's already 411 00:26:17,728 --> 00:26:18,496 What's going on 412 00:26:18,752 --> 00:26:19,264 Analyse 413 00:26:20,032 --> 00:26:20,544 I just 414 00:26:20,800 --> 00:26:21,824 Mountainous area 415 00:26:23,104 --> 00:26:24,640 This is the word Forest 416 00:26:25,152 --> 00:26:25,920 I want to do 417 00:26:26,176 --> 00:26:27,200 Just the thing that 418 00:26:27,456 --> 00:26:28,480 Only mountains 419 00:26:29,760 --> 00:26:31,296 Remember hold on the shift 420 00:26:31,808 --> 00:26:34,368 David's to lower the train I want to delete 421 00:26:34,624 --> 00:26:35,904 Some of these trees 422 00:26:37,184 --> 00:26:38,208 That's too much 423 00:26:38,720 --> 00:26:39,488 Turn on the breast size 424 00:26:40,512 --> 00:26:45,632 When is it a gradual process you just you mess around and it's cannot they can be really fun 425 00:26:46,656 --> 00:26:48,704 You just like go back and forth 426 00:26:48,960 --> 00:26:50,240 Your change your mind 427 00:26:50,752 --> 00:26:51,776 I want to add more 428 00:26:52,288 --> 00:26:54,848 10 more bushes I think that will help a lot 429 00:26:56,896 --> 00:26:58,944 Zoom out and make a really big brother 430 00:27:01,248 --> 00:27:04,064 And I think I need the grass as well here 431 00:27:04,576 --> 00:27:06,880 I think that will helps us go back to the grass thing 432 00:27:08,672 --> 00:27:10,976 I might bring this up I don't want to much grass 433 00:27:13,280 --> 00:27:15,328 How long does painting all around here 434 00:27:18,912 --> 00:27:22,752 Even say like this will be like a Bush area so you could like go back to the tree 435 00:27:23,264 --> 00:27:29,408 Yeah you just had really don't want to hold level look the same as boring you want people to say what's around the corner wise area of 436 00:27:32,224 --> 00:27:38,368 And then I'm thinking over in this corner we should make this like a crazy mountainous area and I think one of the above 437 00:27:38,624 --> 00:27:40,160 The points will be around here as well 438 00:27:40,416 --> 00:27:46,560 I'm thinking that is 5 objective points and I could be memories it could be things to collect like finding the 8th page 439 00:27:46,816 --> 00:27:51,936 Is a Slender Man appear in in let's go to raise lower to rain NFC 440 00:27:52,192 --> 00:27:53,984 I'm does it again I'm just gonna mess around 441 00:27:54,240 --> 00:27:54,752 Ghana 442 00:27:55,008 --> 00:27:56,288 I want to be too big 443 00:27:57,312 --> 00:27:58,592 I want another one more joke 444 00:27:58,848 --> 00:27:59,616 I wanted to be 445 00:28:00,640 --> 00:28:01,920 Springvale powercity 446 00:28:08,320 --> 00:28:09,088 Yeah I think 447 00:28:10,112 --> 00:28:12,160 This is really like people like you really like 448 00:28:12,416 --> 00:28:16,000 Going into the mountains around here it's it's what it's hard 449 00:28:16,256 --> 00:28:17,024 It's kind of like 450 00:28:17,536 --> 00:28:21,376 You just expect to see like a mountain goat or something 451 00:28:23,936 --> 00:28:25,216 Bring that 452 00:28:25,984 --> 00:28:32,128 Anyway you like car valet walking past Kinder or maybe like will let the player just go wherever whatever Direction they want 453 00:28:36,480 --> 00:28:36,992 Brushes 454 00:28:38,784 --> 00:28:41,088 This is kind of interesting brush 455 00:28:41,344 --> 00:28:43,392 Can I make a layered mountain catalogue 456 00:28:45,440 --> 00:28:46,208 Really high 457 00:28:48,256 --> 00:28:48,768 Cancel 458 00:28:50,048 --> 00:28:51,072 This is the mountain 459 00:28:51,328 --> 00:28:56,960 And then later record like at the rocks that are right around here in the plane in the plane in the grassy Plains area 460 00:28:58,752 --> 00:28:59,520 Ok 461 00:29:01,824 --> 00:29:07,968 Yeah maybe if you cannot make it a maze if you have more time and you guys want to mess around for tonight make a maze out of this town 462 00:29:08,224 --> 00:29:11,808 Just a little like mini-game inside his exploration 463 00:29:12,576 --> 00:29:13,344 That would be 464 00:29:18,464 --> 00:29:19,744 And we called it out like 465 00:29:22,304 --> 00:29:23,840 What do 466 00:29:24,096 --> 00:29:25,120 This will be the axe 467 00:29:25,376 --> 00:29:27,424 I like the idea of this being the X-ray 468 00:29:27,680 --> 00:29:28,192 Of the game 469 00:29:28,448 --> 00:29:34,592 And it will only be activated when you collect all five of the objective points which will talk about 470 00:29:37,664 --> 00:29:42,528 Look at this thing as I kinda like a flat mountain what what do you call those thing I think 471 00:29:43,296 --> 00:29:44,576 Fight mountain you know like 472 00:29:44,832 --> 00:29:48,928 Just at the top it's totally flat or something 473 00:29:49,184 --> 00:29:50,976 Tesco two-step to rain 474 00:29:52,000 --> 00:29:58,144 And then that would be quite what if I like a bridge can make a walking path going up to it that that be really close increase 475 00:29:58,400 --> 00:29:59,168 Brush size 476 00:30:00,704 --> 00:30:01,216 Something like 477 00:30:01,984 --> 00:30:06,848 Let's make it a little taller by increasing your capacity and a member of the password is not working 478 00:30:07,872 --> 00:30:08,896 Stamp heart rate 479 00:30:10,944 --> 00:30:12,480 Make a little smart 480 00:30:14,272 --> 00:30:14,784 Cool 481 00:30:15,296 --> 00:30:20,928 Then we can have one of the objective points up there to see what's going to are set Heights really that trick I was telling you about us go to the 482 00:30:21,184 --> 00:30:22,720 Normal circle brush 483 00:30:23,488 --> 00:30:26,048 And now holding shift a quick right there 484 00:30:27,328 --> 00:30:29,120 I'll shrink the brush 485 00:30:29,888 --> 00:30:32,704 Easier for the player to get up there I don't want them slipping 486 00:30:32,960 --> 00:30:36,544 I'm a kind of like a walking path up there it's just do that 487 00:30:39,360 --> 00:30:44,480 And then what if we go to raise lower terrain and make sure the soft brush enabled 488 00:30:45,248 --> 00:30:48,832 How much is a scope it down a little bit 489 00:30:49,088 --> 00:30:51,136 The spring of power City down there like 4 490 00:30:52,160 --> 00:30:54,720 And I'm just kind of painting and moving down like that 491 00:30:56,256 --> 00:30:58,304 That might be too steep 492 00:30:58,816 --> 00:31:01,632 So maybe I need to bring the whole thing down over here 493 00:31:03,168 --> 00:31:03,936 So yeah 494 00:31:05,472 --> 00:31:07,520 I'm holding on the shift right now the lower two 495 00:31:09,824 --> 00:31:11,104 Make a little smaller 496 00:31:13,920 --> 00:31:15,712 Login to Hayley to jaggedy 497 00:31:16,992 --> 00:31:20,576 Disco dough smooth height right here in spring the breast size up and 498 00:31:21,856 --> 00:31:24,416 How to make a low-fat smoothie easier to walk on for the player 499 00:31:25,696 --> 00:31:26,464 Bring up acid 500 00:31:28,768 --> 00:31:31,328 Taking it off and just making a really gradual ramp 501 00:31:33,120 --> 00:31:34,912 We got some interesting places to visit 502 00:31:35,680 --> 00:31:41,824 And what I've done like if you want to sing about the logic behind my decisions well I just wanted to make interesting 503 00:31:42,080 --> 00:31:45,408 Places far away from each other and I will get the grassy Plains right here 504 00:31:45,920 --> 00:31:47,968 We are mountainland over here 505 00:31:48,480 --> 00:31:51,040 Then we got the dense Forest over here on this side 506 00:31:52,064 --> 00:31:56,672 And that's basically what an exploration game is you just want to make interesting places to visit 507 00:31:56,928 --> 00:32:03,072 And then I'm also thinking to help the players for the objective point I think I need to make more cos I can the first tree 508 00:32:03,328 --> 00:32:04,096 If you remember 509 00:32:04,352 --> 00:32:10,496 There is like these bright shining lights you can see I'm all the way across the map and so it's old people like other something way 510 00:32:10,752 --> 00:32:13,568 Beyond that mountain I see the light shining from the ground 511 00:32:14,080 --> 00:32:17,664 Anita all hands to Guy the player to do what you want 512 00:32:17,920 --> 00:32:24,064 And also you can give the player mini rewards by like creating points of interest and rewarding them for going off the 513 00:32:24,320 --> 00:32:25,344 Eaten path pretty much 514 00:32:25,600 --> 00:32:28,672 So what have the main story markers to find the objectives 515 00:32:28,928 --> 00:32:31,232 And then that will be part of your homework assignment tonight 516 00:32:31,488 --> 00:32:36,608 I want you to add points of interest that you can reward the player for going Off the Beaten path 517 00:32:36,864 --> 00:32:37,376 Pretty much 518 00:32:37,632 --> 00:32:39,936 And you can do that by using the Asset Store 519 00:32:40,192 --> 00:32:42,240 So I'm going to show you one as an example 520 00:32:43,008 --> 00:32:46,592 And I think I would be cool it's ok that's already player will start who's a canyon 521 00:32:47,360 --> 00:32:51,968 In a terrible move this way the voice over as they're walking this way 522 00:32:52,224 --> 00:32:56,576 And then I see this Direction but then I say it's over here and then maybe 523 00:32:56,832 --> 00:33:01,952 What I'll do is Darcy like a abandon house right here that will be in their Line of Sight problem 524 00:33:02,720 --> 00:33:07,584 That's what I'm going to show you and I want you to do that about five different times for your homework tonight 525 00:33:07,840 --> 00:33:10,400 Show me the first one that's got to Asset Store 526 00:33:10,912 --> 00:33:15,520 I'm just going to type in abandoned that's just what I like I think it's the style this game 527 00:33:16,032 --> 00:33:18,336 Make sure free assets is checked 528 00:33:19,616 --> 00:33:20,384 And this is cool 529 00:33:21,152 --> 00:33:23,712 Like water tower that actually could be cool 530 00:33:24,480 --> 00:33:26,272 I want to be like industrial 531 00:33:26,784 --> 00:33:32,672 Want to be you know dystopian industrial but also mixed with iPhone that tales from the loop show I was talking to you about 532 00:33:33,440 --> 00:33:34,976 Hospital horror pack that one 533 00:33:35,232 --> 00:33:39,840 What I think is cool as I like the idea of this abandoned house that's just been there for years 534 00:33:40,352 --> 00:33:43,680 And maybe like this dystopian alien a robot race 535 00:33:43,936 --> 00:33:49,824 Has kind of like extinguished humanity in this country area thinking about the show attack on Titan 536 00:33:50,080 --> 00:33:54,432 Where does Titans around the countryside and maybe those big giant Titans have like 537 00:33:54,944 --> 00:34:01,088 I've just taken over and so I think I'm going to be kind of like that I want that feeling and I like the idea of this building that kind of destroyed 538 00:34:01,344 --> 00:34:04,672 And just sitting there like there is a life here eons ago 539 00:34:05,696 --> 00:34:06,720 What's download 540 00:34:08,512 --> 00:34:10,048 And it's free so that's nice 541 00:34:12,608 --> 00:34:13,376 Import 542 00:34:14,400 --> 00:34:15,424 Import again 543 00:34:18,752 --> 00:34:21,568 Alright we should have an abandoned house we can put in here 544 00:34:22,336 --> 00:34:23,616 What's good assets 545 00:34:23,872 --> 00:34:26,944 Right here I added it to a banded buildings 546 00:34:27,200 --> 00:34:28,480 Not got a prefab 547 00:34:28,992 --> 00:34:34,368 And they done it again I like this one with the roof all taking off adjust it looks more decrepit 548 00:34:35,392 --> 00:34:37,184 So I'm going to just drop it in here 549 00:34:37,952 --> 00:34:40,512 This is cool you're already has the prefabs already 550 00:34:41,024 --> 00:34:44,096 I'm pretty sure this is too it's too small 551 00:34:45,376 --> 00:34:51,520 And if you ever hear here's a hint if you ever just need to know like how big something is without playing the whole game 552 00:34:52,032 --> 00:34:53,568 What's finder player 553 00:34:53,824 --> 00:34:54,592 First person 554 00:34:55,616 --> 00:34:56,384 Who's our Claire 555 00:34:59,712 --> 00:35:03,040 Supposed to have two but I'm just using this as a point of reference 556 00:35:04,832 --> 00:35:09,184 And that's looking pretty good like that's like the head and that's like the ft right here 557 00:35:09,952 --> 00:35:16,096 And that looks like a good size to me so I can adjust gas but in the future if you want to put a player next to it just make sure to delete 558 00:35:16,352 --> 00:35:16,864 Come afterwards 559 00:35:17,632 --> 00:35:23,776 Can I hear we have a call Ben building at the players can see when they see that when they look to the right after exiting the car 560 00:35:24,288 --> 00:35:30,432 No obviously we need to make this match or aesthetic because this doesn't work it it's it has the photo realistic 561 00:35:30,688 --> 00:35:35,808 Pictures of normal map remember we got the low poly pixelated I see look that we 562 00:35:36,832 --> 00:35:37,600 What's click on 563 00:35:38,880 --> 00:35:43,232 And if you click it again then or selecting a ruined house right here 564 00:35:43,744 --> 00:35:47,840 No he was a shader relaxing this is our material in our shader is standard 565 00:35:48,352 --> 00:35:50,656 So what would happen if we just took off 566 00:35:51,168 --> 00:35:53,216 The texture map which is albedo 567 00:35:53,472 --> 00:35:54,496 Who does take that off 568 00:35:55,264 --> 00:35:56,288 He was still got this 569 00:35:56,544 --> 00:35:57,312 Texture mapping 570 00:35:57,568 --> 00:35:59,872 I still doesn't fit so I'm going to take that off as well 571 00:36:00,640 --> 00:36:02,432 Katana and click none 572 00:36:03,456 --> 00:36:06,784 Can we have this other thing and this is a detailed map I don't want that either 573 00:36:07,040 --> 00:36:08,576 Just get rid of it all of it 574 00:36:09,344 --> 00:36:10,624 There's no like that 575 00:36:10,880 --> 00:36:14,208 There's no lighting that that doesn't work so that's what adds 576 00:36:14,976 --> 00:36:17,536 I've got click on it again with golden normal map 577 00:36:18,048 --> 00:36:22,144 And then I'm going to type in again this is something I just was messing around I was looking like Barbie 578 00:36:22,912 --> 00:36:25,984 I was selecting I don't know how else there is Carter 579 00:36:26,240 --> 00:36:29,312 And I was just seeing what I had and see if it would work 580 00:36:29,824 --> 00:36:31,872 So I selected concrete 581 00:36:32,128 --> 00:36:34,432 Ok it's kind of a uniform 582 00:36:34,688 --> 00:36:35,712 Generic like 583 00:36:36,224 --> 00:36:40,064 1990s shooter texture and I was I thought I was cool 584 00:36:40,320 --> 00:36:43,136 What if we decrease the resolution like women 585 00:36:43,392 --> 00:36:44,672 What's click on it right here 586 00:36:45,440 --> 00:36:47,744 And it was came with the first person they open 587 00:36:48,000 --> 00:36:49,024 Right here 588 00:36:49,280 --> 00:36:52,864 What's the electric we've been doing on everything was going to 256 589 00:36:53,376 --> 00:36:55,168 Filter mode 0.04 590 00:36:57,216 --> 00:36:58,240 Ok cool 591 00:36:59,520 --> 00:37:02,336 This is looking a little like I want more subtle 592 00:37:03,104 --> 00:37:05,408 So let's click on it again click on it twice 593 00:37:06,432 --> 00:37:08,224 And then smoothness on 0 594 00:37:08,480 --> 00:37:09,504 So what if 595 00:37:09,760 --> 00:37:11,296 We increase that 596 00:37:12,832 --> 00:37:18,976 This is like a sparkly thing innit it kind of works because it's like this is just turned in the 597 00:37:19,232 --> 00:37:20,512 I'm a Frost on this 598 00:37:22,048 --> 00:37:24,864 What to do .7 for smoothness 599 00:37:29,728 --> 00:37:32,032 Stick down the normal map we want to be sad 600 00:37:33,312 --> 00:37:38,944 What's ticket to like .2 and you can just grab it right here you can just type it in what do 0.2 601 00:37:40,480 --> 00:37:42,016 So now like a funeral 602 00:37:43,552 --> 00:37:45,600 I feel like walking around it like see that 603 00:37:45,856 --> 00:37:46,880 That looks called me 604 00:37:47,648 --> 00:37:48,672 The Shallows 605 00:37:50,720 --> 00:37:53,536 So feel like walking around here and you'll see like the light 606 00:37:53,792 --> 00:37:56,864 Closing off this kind of concrete Frost at on a building 607 00:37:57,120 --> 00:38:00,704 I think that looks really cool then that let's make it a little smile what's the 128 608 00:38:00,960 --> 00:38:03,008 I clicked on a text you again reply 609 00:38:03,776 --> 00:38:04,800 Are better 610 00:38:05,824 --> 00:38:11,968 The landslide at the pl transfer you at the pixelated normal map right here without a texture it 611 00:38:12,224 --> 00:38:18,112 This could be a screenshot on your game page it could be like you could have this is part of your trailer as well 612 00:38:18,624 --> 00:38:20,416 Has has potential 613 00:38:20,672 --> 00:38:21,184 It's a 614 00:38:21,696 --> 00:38:26,560 And so remember you could also take down the brightness if it is kind of brake cause it's pure white actually 615 00:38:26,816 --> 00:38:30,912 It doesn't look pure it because again we have the Sky box reflecting off of it 616 00:38:31,424 --> 00:38:35,520 So just take it down that's just go to the colour picker near albedo 617 00:38:36,288 --> 00:38:37,824 I want to take it down to like a dog 618 00:38:38,848 --> 00:38:43,200 Alright that's pretty cool I feel like it this matches in matches are environmentally 619 00:38:43,712 --> 00:38:45,248 Cast of take it down a little bit 620 00:38:46,272 --> 00:38:48,576 And I just said we use the move tool right there 621 00:38:50,112 --> 00:38:52,160 And here we got something that kind of fits again 622 00:38:52,672 --> 00:38:57,536 And just put the light picking out of this window is this it's connected melancholy and makes you feel sad 623 00:38:57,792 --> 00:39:02,144 And that's what we're trying to do I just want to take people into this other world are you got the grass 624 00:39:02,400 --> 00:39:05,984 Actually kind of like the grass is like it grew out of the concrete after so many years 625 00:39:06,240 --> 00:39:09,312 If you want to get rid of that then what's up just got to paint details 626 00:39:09,568 --> 00:39:13,152 Click on that that's make sure I brush size a small and then was holding shift 627 00:39:13,664 --> 00:39:14,432 Just painted out 628 00:39:15,712 --> 00:39:16,480 Tiger to-do 629 00:39:16,736 --> 00:39:17,248 Pretty easy 630 00:39:17,760 --> 00:39:23,904 What are some of the snow is coming out again that kind of works because it's like the snow got piled into this concrete 631 00:39:24,160 --> 00:39:24,928 Overtime 632 00:39:25,440 --> 00:39:30,304 And remember we are doing the same thing for this chimney this is a separate material so I just clicked on it twice 633 00:39:30,560 --> 00:39:32,864 Let's go back what's remove 634 00:39:33,376 --> 00:39:34,400 At removal 635 00:39:35,424 --> 00:39:35,936 What's maker 636 00:39:36,192 --> 00:39:40,288 Make it a little darker that no matter and we can always drag and drop 637 00:39:40,544 --> 00:39:42,336 So take it Take it right there 638 00:39:42,848 --> 00:39:44,896 Remember that increase the smoothness 639 00:39:48,736 --> 00:39:49,760 We got some that works 640 00:39:50,272 --> 00:39:52,832 Sinners actually a separate material from the walls of 641 00:39:53,344 --> 00:39:55,392 I think that was the only thing that I did 642 00:39:57,952 --> 00:40:00,256 This is a point of interest 643 00:40:00,512 --> 00:40:04,352 It's something that we want the players to look around and say what is this thing on 644 00:40:04,864 --> 00:40:11,008 And if you were like you could reward the player also by having a come over and do a voice-over you can have 645 00:40:11,264 --> 00:40:12,800 Easter egg things like that 646 00:40:13,056 --> 00:40:18,432 Alright so for your homework I want to do this a total of 5 time so we've done one point of interest 647 00:40:18,688 --> 00:40:24,832 I want you to add for more points of interest do this by going to the Asset Store you can search for things I don't know you 648 00:40:25,088 --> 00:40:26,624 Random things like boxes 649 00:40:26,880 --> 00:40:29,184 You search for things like sci-fi 650 00:40:31,232 --> 00:40:37,376 Just look for things that fit this part of the world and fit that like a lonely dystopian vibe and make it feel like 651 00:40:37,632 --> 00:40:43,264 Places in a banded and that there's this Force that's kind of taken over this land pretty much I think 652 00:40:43,776 --> 00:40:49,920 The stories can I come in in the formation of my head I think it will be like you're escaping this tyrannical dystopian 653 00:40:50,176 --> 00:40:50,688 Pretty much 654 00:40:50,944 --> 00:40:57,088 Find four different things that I remember to change the assets changed the shade of remember that make sure that on stage 655 00:40:57,344 --> 00:41:03,488 Shader and then we can have that reflective look to this low poly style and yeah then we should have an interesting world 656 00:41:03,744 --> 00:41:09,888 We can explore it we can add an objective and enemies and then we can finally add the story at the end alright thanks 657 00:41:10,144 --> 00:41:16,288 And I'll see you tomorrow for day 5 59859

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