All language subtitles for lesson140

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian Download
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:09,216 In this video we're going to create the look of our game 2 00:00:09,472 --> 00:00:14,336 First we'll find some colour palettes and reference photos to have a visual style the shoe for 3 00:00:14,592 --> 00:00:19,968 Next I'll give you a list of all the assets we need and will import them into unity 2019 pt3 4 00:00:20,480 --> 00:00:25,088 Then we'll do some simple terrain sculpting just to set the stage for some environment designing 5 00:00:25,344 --> 00:00:31,232 I'll explain some concepts on environment lighting and how to make the directional light look cinematic in strike 6 00:00:31,744 --> 00:00:35,840 Next paint some trees and grass and I'll show you how to adjust the textures in gimp 7 00:00:36,096 --> 00:00:39,168 So we can transform the stock asset in the something unique 8 00:00:39,424 --> 00:00:45,568 After that will incorporate some post-processing effects and I'll show you how they can completely take your graphics to the 9 00:00:45,824 --> 00:00:46,336 Level 10 00:00:46,592 --> 00:00:52,736 Then we'll make some simple snow falling around the player and we'll do some finishing touches like adding sounds and a lens flare 11 00:00:52,992 --> 00:00:57,344 Then we'll be done we'll have a striking visual design all made for free 12 00:00:59,136 --> 00:01:02,573 Alright there's a lot to cover today but get ready because this is my favourite part of making a 13 00:01:02,575 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 14 00:01:05,536 --> 00:01:07,584 This is where you bring a world to life 15 00:01:08,096 --> 00:01:14,240 Select get going and if things get too fast for you remember you can change the video speed or pause anytime 16 00:01:15,008 --> 00:01:21,152 So we've brainstorm and filled up the idea Workbook and played games but I still need visual aids for 17 00:01:21,664 --> 00:01:23,712 I need reference photos 18 00:01:23,968 --> 00:01:25,248 Let's go 19 00:01:25,504 --> 00:01:26,784 To internet browser 20 00:01:27,296 --> 00:01:30,368 In the first all I want to show you is Adobe colour 21 00:01:30,624 --> 00:01:36,768 So if you click on complimentary over here you can can a drag the wheel and it tells you what colours 22 00:01:37,024 --> 00:01:39,328 How together for that pleasing 23 00:01:39,584 --> 00:01:40,864 That draws people 24 00:01:41,888 --> 00:01:45,216 My favourite part of Adobe colour is the explore tab 25 00:01:45,472 --> 00:01:50,080 So let's go to view all sources and let's click on 26 00:01:50,336 --> 00:01:50,848 Popular 27 00:01:51,104 --> 00:01:51,616 IKEA 28 00:01:52,128 --> 00:01:57,504 This is pretty cool I do like the colour palettes they give you but I want to look at creative projects 29 00:01:57,760 --> 00:02:03,648 And these are really cool they just a film me with inspiration they get my brain going 30 00:02:03,904 --> 00:02:10,048 Something like that I have been saying how much are like atmosphere and Haze and gloomy melancholy 31 00:02:10,304 --> 00:02:11,072 Play desaturated colour 32 00:02:11,328 --> 00:02:15,680 Right here this is called the effects of complementary colours but it's like a blue and gold candle 33 00:02:15,936 --> 00:02:19,264 I've been leaning towards a snowy field like with my story pitch 34 00:02:19,520 --> 00:02:21,824 That looks promising I think that could be real 35 00:02:22,336 --> 00:02:28,480 So I want to get you guys used to save in stuff that really resonates with you and that looks good and that you 36 00:02:28,736 --> 00:02:31,040 Say hey this fits into my story idea 37 00:02:31,296 --> 00:02:33,856 So something I like to do as I just when she 38 00:02:34,112 --> 00:02:34,624 Ass 39 00:02:34,880 --> 00:02:36,928 And then that's the screenshot tool 40 00:02:37,184 --> 00:02:38,208 And I can just do that 41 00:02:38,720 --> 00:02:43,584 And then right here you can save it and I want to save it into my inspiration folder 42 00:02:43,840 --> 00:02:46,912 This is where my Simon stalenhag photos are 43 00:02:48,960 --> 00:02:54,848 I want to go to get used to keeping a collection of inspirational photos and ever you can search up your tool 44 00:02:55,104 --> 00:02:58,432 Purple right here I love that colour 45 00:02:58,688 --> 00:02:59,712 But however you do it 46 00:02:59,968 --> 00:03:06,112 Save these colour references because we're going to use them later now before we move on I wanted to show you the 2nd 47 00:03:06,368 --> 00:03:08,160 Important tool for finding reference photos 48 00:03:08,416 --> 00:03:09,696 And that's just using Google 49 00:03:09,952 --> 00:03:13,792 So I don't want to do this part for you I think we should do a challenge slide 50 00:03:14,048 --> 00:03:18,656 I want you to find five reference photos using Google Images and define 51 00:03:18,912 --> 00:03:20,704 Really cool inspiration 52 00:03:20,960 --> 00:03:22,240 Low poly art 53 00:03:22,496 --> 00:03:28,640 If you search for variants of low poly then I'm sure you'll find something cool I want you to save those images into an 54 00:03:28,896 --> 00:03:32,736 Folder and I'll show you the things I found as well so you can pause right now 55 00:03:35,808 --> 00:03:41,952 Hey welcome back I bet that wasn't too hard here the things I found I searched for atmospheric 56 00:03:42,208 --> 00:03:43,744 Parley Manor 57 00:03:44,000 --> 00:03:44,768 Is so 58 00:03:45,024 --> 00:03:50,400 Gun look at that right there that is really cool I'm going to save that for sure save image 59 00:03:50,656 --> 00:03:56,800 And there's just really cool things that get my brain turning and I've been playing around with it should I do old retro 60 00:03:57,056 --> 00:04:03,200 PlayStation graphics or should I do like this triangular low-poly look and I've decided to do triangular load 61 00:04:03,712 --> 00:04:09,088 And here's why I found this article from a website called Sunday Sunday and said how to make low poly 62 00:04:09,344 --> 00:04:09,856 Good 63 00:04:10,112 --> 00:04:16,256 And remember all of the relevant links and video are below the video so if you need to click on a certain article it down 64 00:04:17,536 --> 00:04:19,071 Please look below the video your final 65 00:04:19,327 --> 00:04:20,607 But you guys should read this 66 00:04:20,863 --> 00:04:27,007 Attacks all about the lighting and how to make low poly look I fidelity which is kinda look I want to go for it 67 00:04:27,263 --> 00:04:30,847 So I have a game plan now for the style I want 68 00:04:31,359 --> 00:04:37,503 Honestly using just free assets is kind of a challenge because sometimes spend a little bit of money is worth 69 00:04:37,759 --> 00:04:39,807 Princeton's I probably just want to spend 70 00:04:40,063 --> 00:04:43,391 $15 on this Direct x 11 low poly shooter 71 00:04:43,647 --> 00:04:47,231 But yeah we're going to keep it free so you don't have to worry when you get out of this stuff 72 00:04:47,487 --> 00:04:49,535 And remember to take a look at these articles 73 00:04:49,791 --> 00:04:52,863 Take a look at these links below the video for references 74 00:04:53,119 --> 00:04:56,447 Yeah I think it's time to open up unity and get start 75 00:04:57,215 --> 00:05:03,359 So here's our Unity Project now before we dive into the visual design I just want to get all the assets imported 76 00:05:03,615 --> 00:05:06,943 Four hands we don't have to go back and forth between downloading and in 77 00:05:07,711 --> 00:05:10,015 The list of the 5 asset packs we need 78 00:05:10,271 --> 00:05:13,599 And remember you can find convenient hyperlinks below the video 79 00:05:14,111 --> 00:05:16,671 First thing we need is the retro 3D shape 80 00:05:16,927 --> 00:05:18,719 Buy leaky fingers on itch 81 00:05:19,231 --> 00:05:22,047 Click on no thanks just take me to the downloads 82 00:05:22,303 --> 00:05:28,447 And once the unity package is finished downloading open up the file to automatically import into a Prayer 83 00:05:29,215 --> 00:05:35,359 Now you may see some import errors in the console tab so the fix that we need the official post processor 84 00:05:35,615 --> 00:05:36,383 Package by unit 85 00:05:36,895 --> 00:05:39,455 Go to Windows package manager 86 00:05:39,711 --> 00:05:40,735 Wait for it to load 87 00:05:41,247 --> 00:05:42,783 Go to post processing 88 00:05:43,039 --> 00:05:44,063 And click install 89 00:05:44,831 --> 00:05:48,159 The third thing we need is the standard assets pack by you 90 00:05:48,927 --> 00:05:52,767 This one's a bit older but should still work with unity 2019 points 91 00:05:53,535 --> 00:05:57,119 Go to the Asset Store tab and search for standard Ash 92 00:05:57,631 --> 00:05:58,399 Download 93 00:05:58,655 --> 00:05:59,423 Press M4 94 00:05:59,679 --> 00:06:01,471 Impress import again like usual 95 00:06:01,727 --> 00:06:07,871 Now you're getting import error about a simple activator menu script but since we don't need it would just search 96 00:06:08,127 --> 00:06:10,175 My name in the assets folder and delete 97 00:06:10,943 --> 00:06:13,247 If there's no red errors in the console tab you're good 98 00:06:14,015 --> 00:06:16,575 Next we need the dream Forest 3 pack 99 00:06:17,087 --> 00:06:23,231 Search for an Asset Store in important like normal it may ask you to update the Script apis 100 00:06:23,487 --> 00:06:26,047 Hit the button that says I made a backup go ahead 101 00:06:26,303 --> 00:06:28,863 If you get a pop up after import just ignore 102 00:06:29,631 --> 00:06:32,703 Finally we need the footsteps snow in grass 103 00:06:33,215 --> 00:06:38,847 It's easy to find if you search for footsteps in the Asset Store and hit the free checkbox underpricing 104 00:06:39,359 --> 00:06:40,383 Download and import 105 00:06:40,895 --> 00:06:41,919 Then we should be good to go 106 00:06:42,687 --> 00:06:48,831 Alright we downloaded the 5 asset packs we need we should be ready to create a visually striking in the game 107 00:06:49,343 --> 00:06:55,487 Get to work delete this building on a delete the main camera right here and we can leave these guys in 108 00:06:55,999 --> 00:06:57,791 We need to make how to make the train large 109 00:06:58,047 --> 00:07:01,631 Someone to click on the train go to the settings tab when I go down 110 00:07:02,399 --> 00:07:06,239 I'm right here says 1000 by 1000 and 1500 111 00:07:07,263 --> 00:07:07,775 15 112 00:07:08,543 --> 00:07:11,359 I just want a blank canvas to create the look of her 113 00:07:12,127 --> 00:07:14,175 Someone to look at the sun over here 114 00:07:14,431 --> 00:07:20,575 And I'm going to click on the train was go back up and we're going to paint some hills and this is just so I can get an idea of 115 00:07:20,831 --> 00:07:21,343 The world should 116 00:07:21,855 --> 00:07:26,719 So reference drop down we need to go to raise or lower terrain I can't when it's off 117 00:07:26,975 --> 00:07:27,999 Sort code Zuma 118 00:07:28,767 --> 00:07:29,279 How to 119 00:07:29,535 --> 00:07:30,559 Does really 120 00:07:30,815 --> 00:07:32,607 Lower pasty like one 121 00:07:34,655 --> 00:07:35,423 That looks good 122 00:07:36,959 --> 00:07:38,239 I'm going to paint it over 123 00:07:38,495 --> 00:07:39,519 Little Hill 124 00:07:41,311 --> 00:07:42,335 Something like that 125 00:07:44,127 --> 00:07:50,271 And then I went like giant mountains on the side someone to grab this brush and again we can do way more this in the next video 126 00:07:50,527 --> 00:07:52,319 But there's just give me a starter 127 00:07:54,111 --> 00:07:57,695 Go up tonight in the air and I'm just going to paint giant mountains 128 00:07:58,207 --> 00:07:58,719 Maybe Annie 129 00:08:01,279 --> 00:08:02,815 I'm just holding down 130 00:08:05,887 --> 00:08:06,655 Just painting 131 00:08:07,423 --> 00:08:11,007 Anacrusis symmetry which is better than 14 part of a good-looking are 132 00:08:11,263 --> 00:08:16,383 Mountains on this side to look at the title screen of the first tree is very slow 133 00:08:16,639 --> 00:08:19,199 And that's something that really helps a game stand 134 00:08:19,967 --> 00:08:23,039 Ok that's looking kinda cool really at the sunset in the middle 135 00:08:23,295 --> 00:08:23,807 Cemetery 136 00:08:24,063 --> 00:08:24,575 Pretty cool 137 00:08:24,831 --> 00:08:27,903 So I want to create a low poly snow in 138 00:08:29,951 --> 00:08:33,535 And how to get rid of a simple activator thing I was searching for to ask 139 00:08:34,047 --> 00:08:35,839 Emirates create a new material 140 00:08:36,095 --> 00:08:36,863 So what's right 141 00:08:37,119 --> 00:08:37,631 Create 142 00:08:37,887 --> 00:08:39,679 Material I'm gonna call this 143 00:08:40,191 --> 00:08:42,239 Snow to rent in Cornwall Devon 144 00:08:42,495 --> 00:08:47,871 Now let's go to the shader drop down and here is our retro 3D shader pack we got from it 145 00:08:48,127 --> 00:08:49,919 What's click on that and I'm going to click 146 00:08:50,175 --> 00:08:50,943 Lapland 147 00:08:51,455 --> 00:08:54,271 Now basically I'm using this is for the terrain 148 00:08:54,527 --> 00:08:56,575 And this gives it that triangular 149 00:08:57,087 --> 00:09:01,183 And so let's go to the settings tab on the train component 150 00:09:01,695 --> 00:09:03,999 Got a material in a drag and drop that 151 00:09:04,511 --> 00:09:08,863 Hi there ok that's looking kinda cool lighting and stuff is bad but it will get there 152 00:09:09,119 --> 00:09:10,655 I want this to be pioneer 153 00:09:11,679 --> 00:09:12,191 Doesn't 154 00:09:12,959 --> 00:09:13,983 Let's make the smaller 155 00:09:16,031 --> 00:09:16,543 Dislike 156 00:09:18,847 --> 00:09:22,431 Anna Cresswell just lying in the post processing in textures 157 00:09:22,687 --> 00:09:28,831 I'm actually not going to add a texture I'm going to keep it a solid colour since the low poly style works by itself 158 00:09:29,087 --> 00:09:33,439 Now if we were painting a terrain the normal way with multiple different textures 159 00:09:33,695 --> 00:09:34,463 Reduce the 160 00:09:34,719 --> 00:09:36,255 Texture feature on the train 161 00:09:36,511 --> 00:09:42,399 But since were breaking the rules and using a free naan terrain shader to get the low poly effect we can do 162 00:09:42,911 --> 00:09:48,031 So we can only get one texture on the whole surface but I will trust and it's going to be off now 163 00:09:48,287 --> 00:09:54,431 I'm a snow terrain material I'm going to leave it blank but here is very without a snowy text you if you wanted 164 00:09:54,687 --> 00:10:00,588 No matter what you do we need to add something cold environment lighting to take a graphics to the next 165 00:10:00,589 --> 00:10:03,016 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 166 00:10:03,018 --> 00:10:05,439 If you read the blog post I was telling you about and you look at this reference photo 167 00:10:05,695 --> 00:10:06,463 Your notice 168 00:10:06,719 --> 00:10:09,023 Pretty monochromatic meaning one colour 169 00:10:09,279 --> 00:10:13,375 One light source is bouncing off everything to give it that uniform look 170 00:10:13,631 --> 00:10:15,679 And that light source is the sky 171 00:10:15,935 --> 00:10:22,079 This is actually different from global illumination which is a whole separate thing this is more like faking injury or 172 00:10:22,335 --> 00:10:28,479 Lighting suggest adding a Skybox and Environment lighting will really help the materials and the reflective surface 173 00:10:28,735 --> 00:10:31,807 A shine quite literally shine 174 00:10:32,319 --> 00:10:38,207 So if you go the lightning tab and remember if you don't have it right there just go to window rendering lighting settings 175 00:10:38,463 --> 00:10:41,791 I want to create an indirect light that bounces off the 176 00:10:42,047 --> 00:10:44,351 And so and I do not want babe 177 00:10:44,607 --> 00:10:46,911 Make sure you disable that completely 178 00:10:47,167 --> 00:10:51,519 We just want to create what we call reflection probes pretty much and unity and a reflection probe 179 00:10:51,775 --> 00:10:52,799 Is coming from the sky 180 00:10:53,567 --> 00:10:54,847 Generate lighting 181 00:10:56,127 --> 00:10:59,967 No we can already see like the orange is bouncing off of this low poly surface 182 00:11:00,223 --> 00:11:00,735 Which is awesome 183 00:11:01,247 --> 00:11:05,343 So let's bring down the intensity of this environment lighting up here 184 00:11:05,599 --> 00:11:06,623 That's pretty good 185 00:11:06,879 --> 00:11:12,511 Oh there's one of the things we need to do let's go back to us no terrain material and that's what we dragged on top of it 186 00:11:12,767 --> 00:11:13,279 Component 187 00:11:13,535 --> 00:11:15,839 Let's take the coloured like I don't want to be cured 188 00:11:16,351 --> 00:11:18,655 Remember I'm I think I'm going to go for like 189 00:11:18,911 --> 00:11:24,031 I think I'm going to go for a purple I'm really liking that I'm really liking this kind of look right here 190 00:11:24,799 --> 00:11:27,103 So I'm going to try to select the car 191 00:11:28,383 --> 00:11:32,479 Can you call me when you like a colour picker tool on and stuff I'm just gonna eyeball 192 00:11:32,735 --> 00:11:33,759 Because there's no no 193 00:11:34,015 --> 00:11:35,551 You can't really messed up there 194 00:11:40,927 --> 00:11:41,439 Let's 195 00:11:41,695 --> 00:11:42,719 Go to the direction on 196 00:11:42,975 --> 00:11:45,791 And that's yellow that's why it's gonna give me a lot of 197 00:11:46,559 --> 00:11:47,583 No we want it real 198 00:11:48,607 --> 00:11:53,471 Just like real time in on select the colour and I want a blue remember blue blue snow pretty 199 00:11:56,543 --> 00:11:57,823 Let's go back to the material 200 00:12:00,895 --> 00:12:01,407 Shall we 201 00:12:01,663 --> 00:12:07,295 So basically the goal is like this will be mostly monochromatic the terrain of the trees in the grass 202 00:12:07,551 --> 00:12:08,575 At the sky 203 00:12:08,831 --> 00:12:10,879 Will be a bright vibrant Orange 204 00:12:11,391 --> 00:12:15,231 And that fix the sky also the lighting Towers go to Sky 6 205 00:12:15,487 --> 00:12:17,535 Go back to inspect your tab with selected 206 00:12:18,047 --> 00:12:20,095 And here is a cube map 207 00:12:20,607 --> 00:12:23,935 I'm right here is a bit texture file so if you click on that 208 00:12:24,703 --> 00:12:28,031 It will tell you like what resolution you want it and I get 4k 209 00:12:28,287 --> 00:12:30,079 48 megabytes for 1 texture 210 00:12:30,591 --> 00:12:33,151 But the style I want I want to go for that 211 00:12:33,407 --> 00:12:35,711 Really cool retro low poly 212 00:12:35,967 --> 00:12:37,247 Cancel I think the way to do it 213 00:12:37,503 --> 00:12:38,783 Free would be the 214 00:12:39,039 --> 00:12:40,063 Decrease the resolution 215 00:12:40,319 --> 00:12:41,599 What's 2 to 56 216 00:12:41,855 --> 00:12:44,415 The weather like shrinking at by like a factor of 8 217 00:12:44,671 --> 00:12:47,487 Something that's quick filter mode and got a point 218 00:12:47,743 --> 00:12:51,583 No filter that means I won't be blurry it will have that retro PlayStation 219 00:12:53,375 --> 00:12:54,143 And how to apply 220 00:12:56,191 --> 00:12:59,775 Can I call I think I want it more blocky let's do 128 221 00:13:01,823 --> 00:13:02,847 Sutton Cannock 222 00:13:03,359 --> 00:13:04,383 And get away with 223 00:13:04,639 --> 00:13:05,663 Was that look like 224 00:13:06,943 --> 00:13:08,991 That's a little too much I like 225 00:13:10,015 --> 00:13:15,903 Alright as I can call I will get the direction I lied again we got that blue I'm going to take down the intensity 226 00:13:16,159 --> 00:13:16,671 All there is 227 00:13:16,927 --> 00:13:20,255 I wanted to be a duck I will get the Sky box we have it at that 228 00:13:20,511 --> 00:13:24,863 So we need to change the rotation to remember her death to go to a game object 229 00:13:25,119 --> 00:13:29,215 And you can actually see the change the rotation on a light 230 00:13:30,495 --> 00:13:31,263 I'm right here 231 00:13:32,287 --> 00:13:35,359 When can I stop the direction we need to match we need them 232 00:13:36,127 --> 00:13:38,687 In fact I want to move this I'm going to go 233 00:13:38,943 --> 00:13:41,503 Haven't what is selected I want to go all the way over here 234 00:13:42,271 --> 00:13:43,039 And I wanted to be 235 00:13:43,295 --> 00:13:46,623 At the sun and that's because I'm going to add a lens flare in later 236 00:13:46,879 --> 00:13:49,951 Search got a game object and then align with a view 237 00:13:50,207 --> 00:13:50,719 Right here 238 00:13:54,047 --> 00:13:55,071 H change the rota 239 00:13:56,607 --> 00:13:57,631 So that's good 240 00:13:57,887 --> 00:14:01,983 Where the sun's point in see the sun rays and how to can of aligned with the SkyBox 241 00:14:04,031 --> 00:14:07,103 Looking good to me so I'm going to go back over here 242 00:14:10,175 --> 00:14:11,455 Bizarre looking cool 243 00:14:12,223 --> 00:14:14,783 I'm making it ok you can adjust it right here 244 00:14:15,295 --> 00:14:19,135 See the shadows being cast you can just shout at you and what soft I want 245 00:14:19,647 --> 00:14:20,159 I think that will make 246 00:14:20,671 --> 00:14:22,207 More retro in the park 247 00:14:22,463 --> 00:14:24,255 I want to change the shyness 248 00:14:24,511 --> 00:14:29,375 Like there's a little bit of shine but I really want this to be like ice I want to be low poly 249 00:14:30,399 --> 00:14:33,983 So let's go back to your assets we need to go to the actual material 250 00:14:34,239 --> 00:14:36,287 Snow terrain material and we can change 251 00:14:37,567 --> 00:14:38,335 Oh that 252 00:14:38,591 --> 00:14:43,711 Remember this only works because we want the lighting tab and we had to generate lighting 253 00:14:43,967 --> 00:14:45,759 So let's go back from spectre 254 00:14:46,015 --> 00:14:48,063 And I don't want to shiny but I do want to 255 00:14:48,319 --> 00:14:49,087 Freddie Starr 256 00:14:50,111 --> 00:14:52,415 If you would like walk around the surface 257 00:14:53,695 --> 00:14:56,767 If there is geometry like rays tails it will reflect 258 00:14:57,023 --> 00:14:57,535 And I think that 259 00:14:57,791 --> 00:14:58,303 Really 260 00:14:59,071 --> 00:15:01,887 And people ask me and I like how do you know it looks good 261 00:15:02,143 --> 00:15:05,983 Well you can tell by looking at examples to see what makes it stick 262 00:15:06,239 --> 00:15:10,335 Anthony's images that look good I analyse them I say ok 263 00:15:10,847 --> 00:15:16,991 They're not super saturated green that you would find in a crown box I cannot off is like a yellow green 264 00:15:17,247 --> 00:15:22,367 Really light pastel blue there's lots of green in the image again green is a good thing 265 00:15:22,623 --> 00:15:23,903 It makes it look more realistic 266 00:15:24,159 --> 00:15:30,303 And so I look at this stuff I say why is this working all this looks good because there's not any Shadows that look 267 00:15:30,559 --> 00:15:31,071 Black 268 00:15:31,583 --> 00:15:37,727 I got this that looks amateurish to me that looks like a beginner mate it's because there's no environment light 269 00:15:37,983 --> 00:15:39,519 Like what we did just now in the other day 270 00:15:40,031 --> 00:15:45,151 And it's always tips over time you learn and you put them all together and I get a cool looking 271 00:15:45,919 --> 00:15:47,455 Ok we need to add trees 272 00:15:47,711 --> 00:15:49,247 Let's go click on the train 273 00:15:49,503 --> 00:15:52,831 Must go to the tree section and I've got edit trees at 274 00:15:54,111 --> 00:15:57,951 Alright here we should have a lift we just click this button here I'll give us a list of everything 275 00:15:58,207 --> 00:15:59,743 Guess you could add buildings 276 00:15:59,999 --> 00:16:00,511 But we want to 277 00:16:01,279 --> 00:16:02,559 And I think I'll call them red 278 00:16:03,071 --> 00:16:08,959 Dr Redwood and I like these pine because it reminds me of like a wintry environment like something out of Skyrim 279 00:16:09,215 --> 00:16:11,263 So you just said after adding that 280 00:16:11,775 --> 00:16:15,615 And then here when you paint them you can adjust how random they are height wise 281 00:16:16,127 --> 00:16:17,407 No I don't want to dance 282 00:16:17,919 --> 00:16:19,199 Wanted small sofa 283 00:16:19,455 --> 00:16:19,967 Control 284 00:16:20,223 --> 00:16:22,015 I can paint them and I do want to be 285 00:16:22,271 --> 00:16:23,807 Wide variety of sizes 286 00:16:24,063 --> 00:16:24,831 So 287 00:16:25,343 --> 00:16:25,855 Alright 288 00:16:26,111 --> 00:16:27,647 Let's get painting 289 00:16:29,183 --> 00:16:33,023 If you're not painting when you select them make sure to hit tree density in turn it up 290 00:16:35,839 --> 00:16:37,375 And on the shift to delete 291 00:16:37,887 --> 00:16:38,655 Do you need to do that 292 00:16:40,191 --> 00:16:40,959 Alright 293 00:16:41,471 --> 00:16:43,007 I don't like that one there 294 00:16:43,263 --> 00:16:43,775 Turn off alarm 295 00:16:45,055 --> 00:16:47,103 See it's like symmetrical there's like this 296 00:16:47,359 --> 00:16:49,407 Line of Sight that goes towards the sun 297 00:16:50,175 --> 00:16:51,455 I'm going to delete this one 298 00:16:51,711 --> 00:16:52,479 Turn on like that 299 00:16:53,247 --> 00:16:54,271 The really dark 300 00:16:54,527 --> 00:16:57,599 And they're not they're like realistic they do not fit 301 00:16:57,855 --> 00:16:58,623 My Estate 302 00:16:59,135 --> 00:17:00,415 And that's something important I got it 303 00:17:00,927 --> 00:17:02,975 Pissed off this angry popping in 304 00:17:03,231 --> 00:17:05,279 We need a fix that says go to settings 305 00:17:06,047 --> 00:17:08,607 Scroll down and it says double start 50 306 00:17:09,887 --> 00:17:10,399 Bring up 307 00:17:10,911 --> 00:17:11,679 300 308 00:17:13,215 --> 00:17:15,007 Right here now they won't happen as much 309 00:17:16,287 --> 00:17:18,847 I want the Shadows to be hitting like more the camera 310 00:17:19,871 --> 00:17:24,735 Scanner like this blank area right here I want something I want follow the Shadows to be 311 00:17:24,991 --> 00:17:25,503 Play the player 312 00:17:26,271 --> 00:17:27,551 Go back to the 313 00:17:28,063 --> 00:17:28,831 Rotated 314 00:17:29,343 --> 00:17:29,855 Allowed 315 00:17:30,879 --> 00:17:35,231 Ok these trees we need to fix these trees now I can't select them 316 00:17:35,487 --> 00:17:39,071 Because they're part of the train system we need to find the prefab where were you 317 00:17:39,583 --> 00:17:42,655 X called Redwood to I believe sort of search for 318 00:17:43,679 --> 00:17:45,727 I'm just going to drag and drop the prefab 319 00:17:46,495 --> 00:17:48,031 And we'll change of cider 320 00:17:48,287 --> 00:17:54,175 Now the Unitary system it could be a video all on its own and I'm just I'm saying that could explain this because 321 00:17:54,431 --> 00:17:55,711 It would take so long 322 00:17:55,967 --> 00:18:01,343 Just just avoid hitting that or else you're screw-up or shade of were going to Edward regenerate 323 00:18:02,623 --> 00:18:08,767 To the way they do it here is it go to the bottom and it's good optimised bark material and it says hidden you're not really 324 00:18:09,023 --> 00:18:10,303 What's the Editors that again 325 00:18:10,559 --> 00:18:13,887 Games having life is about making games and perfectly in this world 326 00:18:14,399 --> 00:18:15,935 It's not a big deal that we doing it this way 327 00:18:16,447 --> 00:18:19,775 Is Kim Kardashian's when you're importing trees are updating 328 00:18:20,031 --> 00:18:22,335 So let's go to the retro 3D shader pack 329 00:18:23,615 --> 00:18:24,895 And then I want to take out 330 00:18:25,151 --> 00:18:26,431 The text to write here 331 00:18:26,687 --> 00:18:28,479 And then you can just go to the top and hitting now 332 00:18:28,991 --> 00:18:29,759 And then our chair 333 00:18:30,015 --> 00:18:30,783 The colour 334 00:18:31,039 --> 00:18:34,111 You can do a colour picker and I wanted to be monochrome at 335 00:18:34,367 --> 00:18:34,879 Muscly 336 00:18:35,647 --> 00:18:36,159 Area 337 00:18:37,183 --> 00:18:39,231 My next if it's like a little bit more 338 00:18:41,791 --> 00:18:44,351 Let's bring it down the colour with a little more purple 339 00:18:45,631 --> 00:18:46,911 If it doesn't update 340 00:18:47,167 --> 00:18:47,679 Click it again 341 00:18:47,935 --> 00:18:48,447 For some reason 342 00:18:48,959 --> 00:18:50,751 And I might change I might make it 343 00:18:51,007 --> 00:18:51,519 But darker 344 00:18:51,775 --> 00:18:53,055 Little Smarties 345 00:18:53,823 --> 00:18:56,127 Alright we are just at the prefab 346 00:18:56,383 --> 00:19:02,527 We've adjusted it so we don't need to override it actually but hey why are these still the same that ugly 347 00:19:02,783 --> 00:19:04,063 You just need to hit refresh on the tree 348 00:19:04,319 --> 00:19:06,879 Not the tree we need to go on the trains are 349 00:19:07,135 --> 00:19:07,647 The train 350 00:19:08,159 --> 00:19:09,951 Go to trees and just hit refresh 351 00:19:10,975 --> 00:19:11,487 Bam 352 00:19:12,511 --> 00:19:15,327 We now have trees that look a little better than I did 353 00:19:15,583 --> 00:19:16,863 For this fit the style 354 00:19:17,119 --> 00:19:17,631 Weber 355 00:19:18,399 --> 00:19:19,679 Now we have these ugly 356 00:19:19,935 --> 00:19:20,959 Tiny Toes 357 00:19:21,215 --> 00:19:21,727 And that 358 00:19:21,983 --> 00:19:22,495 To be fixed 359 00:19:22,751 --> 00:19:24,799 So what I'm going to do as I need to use 360 00:19:25,055 --> 00:19:30,431 Photo editing program but I'm not going to use Photoshop because that's paid when I'm going to use as gimp 361 00:19:30,687 --> 00:19:35,807 Now you don't have damp you just go to gimp.org and download and it's really 362 00:19:36,063 --> 00:19:37,599 Totally free open source 363 00:19:37,855 --> 00:19:39,391 Photo manipulation song 364 00:19:39,647 --> 00:19:41,951 And that's what we need to adjust the pine needles 365 00:19:43,487 --> 00:19:45,279 Ok let's adjust these pine needle 366 00:19:45,535 --> 00:19:49,887 Let's go back to a prefab the one that we put in the world is not part of the train system 367 00:19:50,399 --> 00:19:53,471 And then let's go to the bottom and here is our optimizely 368 00:19:53,727 --> 00:19:59,615 Material generated by unity but we're just going to edit directly cos it's simplest in here is our text 369 00:20:00,127 --> 00:20:06,271 So if you click it it will find it in the project window so just click the fuse right here and then I'm going to 370 00:20:06,527 --> 00:20:07,039 Click 371 00:20:07,551 --> 00:20:08,063 Shown 372 00:20:08,319 --> 00:20:08,831 Explorer 373 00:20:09,855 --> 00:20:12,415 Right here is our file someone hit right click 374 00:20:12,671 --> 00:20:17,023 And that's how I open stuff I just go there at right click it open with that I go to 375 00:20:19,327 --> 00:20:21,375 Alright here is our texture 376 00:20:21,631 --> 00:20:24,447 I'm going to show you how to edit stuff to make a game a little bit more 377 00:20:25,471 --> 00:20:28,543 What's the transparency lock the lock alpha channel 378 00:20:29,311 --> 00:20:30,335 And I just want this way 379 00:20:30,591 --> 00:20:32,639 I'm just going to do up your texture with car 380 00:20:33,151 --> 00:20:34,431 The brush tool 381 00:20:35,711 --> 00:20:37,503 We can increase the size 382 00:20:38,271 --> 00:20:39,551 And I'm just going to paint it 383 00:20:39,807 --> 00:20:41,599 I have it I have white selected 384 00:20:42,879 --> 00:20:45,183 And now I do want to add a little bit of a gradient 385 00:20:45,695 --> 00:20:46,463 So I'm going to 386 00:20:46,719 --> 00:20:47,999 Increase the size 387 00:20:48,511 --> 00:20:50,559 I'm going to switch it I want it back now 388 00:20:51,071 --> 00:20:52,863 I don't want the opacity lol 389 00:20:53,119 --> 00:20:53,631 Twenty percent 390 00:20:53,887 --> 00:20:56,191 And then I want to harness to be 0 I want it real 391 00:20:57,471 --> 00:20:58,495 So I'm just going to do this 392 00:20:58,751 --> 00:20:59,519 I'm going to paint it 393 00:21:02,335 --> 00:21:04,895 See what I done it a gradual ramp up from 394 00:21:05,407 --> 00:21:05,919 To White 395 00:21:06,175 --> 00:21:09,247 And I would just make it look cool when I select the colour in unity 396 00:21:09,759 --> 00:21:10,527 Alright that's good 397 00:21:10,783 --> 00:21:13,855 Go to file and overwrite the fuse that p 398 00:21:14,623 --> 00:21:15,647 And I think that's all 399 00:21:15,903 --> 00:21:17,696 So I find minimise 400 00:21:19,232 --> 00:21:20,256 Ok here we go 401 00:21:21,280 --> 00:21:26,400 You can still in normal map and you can tell there's a normal map because of this funny looking three-dimensional with 402 00:21:26,656 --> 00:21:28,704 Flat texture that's all that matters 403 00:21:29,728 --> 00:21:31,520 So let's remove that stuff 404 00:21:31,776 --> 00:21:34,848 The bottom who's up to my sleeve material and Alice 405 00:21:35,104 --> 00:21:36,384 That stick off the normal 406 00:21:36,640 --> 00:21:37,152 I don't 407 00:21:39,456 --> 00:21:39,968 None 408 00:21:40,736 --> 00:21:43,040 And now here I can change the main colour to whatever 409 00:21:43,296 --> 00:21:45,344 And I wanted to be I think I want to be a blue 410 00:21:45,856 --> 00:21:46,880 Turn the colour wheel 411 00:21:50,464 --> 00:21:50,976 Play that song 412 00:21:52,256 --> 00:21:55,328 You can mess with the material settings like shadow strength 413 00:21:55,584 --> 00:21:58,912 I don't like out of that dark so I'm going to change the shadow strike 414 00:21:59,168 --> 00:22:00,448 In the middle 415 00:22:00,960 --> 00:22:03,264 You can just like the transparency cut off 416 00:22:03,520 --> 00:22:05,824 And stuff if you want the leaves to look more full 417 00:22:06,336 --> 00:22:07,616 It's looking good 418 00:22:07,872 --> 00:22:09,920 Let's refresh the terrain 419 00:22:10,176 --> 00:22:12,480 And got to paint trees and got a refresh 420 00:22:14,016 --> 00:22:14,528 Canary 421 00:22:15,040 --> 00:22:15,552 That's ok 422 00:22:16,832 --> 00:22:19,648 Alright let's have some grass let's go to the details tab 423 00:22:19,904 --> 00:22:23,488 And that scroll down and go to edit details in an ad grasstec 424 00:22:25,024 --> 00:22:28,096 And I was just looking what we have from other stuff we downloaded 425 00:22:28,864 --> 00:22:30,912 And I want to do this one 426 00:22:31,168 --> 00:22:31,936 Grasmere 427 00:22:32,192 --> 00:22:32,704 2 428 00:22:33,472 --> 00:22:35,776 I don't want that neon green 429 00:22:36,032 --> 00:22:37,568 That's a bad idea when I'm blue 430 00:22:38,336 --> 00:22:38,848 Blue grey 431 00:22:39,360 --> 00:22:42,432 When are you due for healthy call you just make that the lightest power 432 00:22:42,688 --> 00:22:43,200 And you can 433 00:22:43,968 --> 00:22:45,248 In cafe in Ennis 434 00:22:45,504 --> 00:22:47,552 And I just give variety to the grass 435 00:22:48,320 --> 00:22:49,856 And I do not want a billboard 436 00:22:50,112 --> 00:22:52,928 And I don't want that tall so let's do a minimum height 437 00:22:53,440 --> 00:22:55,488 .25 and a Max 438 00:22:56,512 --> 00:22:57,024 7 439 00:22:58,304 --> 00:22:58,816 Max 440 00:22:59,072 --> 00:23:00,864 What do the same thing Max 441 00:23:01,120 --> 00:23:01,888 And minimum 442 00:23:02,400 --> 00:23:03,936 Just hit ad 443 00:23:04,960 --> 00:23:10,592 Alright then again that same problem this is photo-realistic grass and it's just not going if it very well I don't want it to 444 00:23:10,848 --> 00:23:11,872 That was a really bad 445 00:23:14,432 --> 00:23:17,504 The wind the wind is really bad but we can we can fix that 446 00:23:18,272 --> 00:23:19,552 Amanda said I'm due 447 00:23:19,808 --> 00:23:20,576 I don't 448 00:23:20,832 --> 00:23:22,624 Maybe that's it 449 00:23:22,880 --> 00:23:25,440 African and I set brush size and I'm just going to pay 450 00:23:25,952 --> 00:23:26,464 Fredo 451 00:23:28,256 --> 00:23:29,536 And then you can change 452 00:23:29,792 --> 00:23:35,168 The brass you use and change the opacity on my head in shift you can write Canada Leeds stuff 453 00:23:35,680 --> 00:23:37,984 Paint it back and you know stuff 454 00:23:38,752 --> 00:23:43,616 Ok first of all it's looking crazy because the wind settings are bad let's go to terrain settings 455 00:23:44,128 --> 00:23:50,272 This grass is called detail actually and so let's go to win settings for grass on 456 00:23:50,528 --> 00:23:51,040 Reindeer 457 00:23:51,296 --> 00:23:52,576 I was just take the bend 458 00:23:54,368 --> 00:23:58,976 What's the size it's like how strong the wind gust is not as fast as I want to be 459 00:23:59,488 --> 00:24:01,536 We can adjust staff remember 460 00:24:02,048 --> 00:24:04,096 Not like the trees the trees are especially 461 00:24:04,352 --> 00:24:05,376 Special scenario 462 00:24:05,888 --> 00:24:11,264 I've got to paint details and go to edit details and click edit right here selecting that grass 463 00:24:12,288 --> 00:24:13,824 Then we can just mess around 464 00:24:15,872 --> 00:24:17,408 What can I call stick them 465 00:24:17,664 --> 00:24:18,432 Text with down 466 00:24:20,736 --> 00:24:22,272 Ok that's the values I like 467 00:24:22,528 --> 00:24:23,040 Anna 468 00:24:23,296 --> 00:24:25,088 It doesn't have to be exactly like that 469 00:24:25,856 --> 00:24:27,392 Go back to train settings 470 00:24:27,904 --> 00:24:31,232 The grass is tinted brown and I like that song 471 00:24:31,488 --> 00:24:32,000 White 472 00:24:33,024 --> 00:24:35,072 And now he's are there problems this is 473 00:24:35,840 --> 00:24:37,632 You probably will be fine 474 00:24:37,888 --> 00:24:40,960 We need the past this art style and look somewhat consist 475 00:24:41,728 --> 00:24:44,032 So let's take this texture 476 00:24:44,544 --> 00:24:46,592 And if you can't find it then it's gone 477 00:24:46,848 --> 00:24:48,128 To hear anything 478 00:24:48,896 --> 00:24:49,664 Adoration 479 00:24:49,920 --> 00:24:50,688 I can't click on it 480 00:24:50,944 --> 00:24:51,968 That's how I find stuff 481 00:24:52,224 --> 00:24:54,784 How many do that same thing show on Explorer 482 00:24:55,552 --> 00:24:56,576 I was actually photos 483 00:24:57,344 --> 00:24:59,136 But we can open up and jump 484 00:25:00,416 --> 00:25:01,696 And here we go right there 485 00:25:02,208 --> 00:25:08,352 Hear it just opened up and I will do the same thing I need to get rid of this photo realistic grass I'll make sure you're past it 486 00:25:08,608 --> 00:25:10,912 How to make sure you select the layer 487 00:25:11,936 --> 00:25:13,216 And then we go I think 488 00:25:13,728 --> 00:25:16,288 Because there's an alpha channel I think I can just do that 489 00:25:16,800 --> 00:25:17,568 What switch 490 00:25:17,824 --> 00:25:20,640 What's bring me a pasty down and again I like doing that 491 00:25:24,224 --> 00:25:24,736 Alright 492 00:25:24,992 --> 00:25:26,016 I think that's good 493 00:25:26,272 --> 00:25:29,600 The should work because the alpha channels on a totally separate layer 494 00:25:29,856 --> 00:25:32,672 As you know images in a game have to be square 495 00:25:32,928 --> 00:25:35,232 So they cut up objects out of a square 496 00:25:35,488 --> 00:25:37,792 We use alpha channels or transparent 497 00:25:38,304 --> 00:25:44,448 There actually a difference between alpha transparency some image files have an alpha channel in the channel 498 00:25:44,704 --> 00:25:49,056 Stab while files like png files have a transparency big tin soda 499 00:25:49,568 --> 00:25:55,712 If there is no chequerboard behind the image that means that use in an alpha channel usually it doesn't matter because 500 00:25:55,968 --> 00:25:58,528 Generally supports both but sometimes it trips up people 501 00:25:59,040 --> 00:26:00,576 Override 502 00:26:01,600 --> 00:26:02,368 Well it save 503 00:26:02,880 --> 00:26:03,648 Let's go on to the 504 00:26:03,904 --> 00:26:06,464 Hey Dylan update on let's go get a refresher 505 00:26:06,976 --> 00:26:10,048 Always that always the answer of the train system so it refresh 506 00:26:10,816 --> 00:26:11,584 Nafees 507 00:26:12,096 --> 00:26:12,864 Have I been good 508 00:26:13,120 --> 00:26:15,168 I don't want it like pure white like that 509 00:26:15,680 --> 00:26:16,960 So I think I want it more 510 00:26:17,472 --> 00:26:18,240 Purplish 511 00:26:22,336 --> 00:26:23,104 That's so cool 512 00:26:27,200 --> 00:26:27,712 I like 513 00:26:28,224 --> 00:26:29,248 Black with like a deer 514 00:26:29,504 --> 00:26:30,016 Grey blue 515 00:26:31,552 --> 00:26:33,088 OK that was the hard tyre 516 00:26:33,344 --> 00:26:35,648 We created brand new assets pretty much 517 00:26:35,904 --> 00:26:38,464 We need to add post processing to really make this 518 00:26:38,720 --> 00:26:42,304 So let's go to first person a oh letter Claire 519 00:26:42,560 --> 00:26:45,376 Let's go down the arrows here is our player for the 520 00:26:45,888 --> 00:26:46,912 What's that song 521 00:26:47,424 --> 00:26:52,032 Number we can get a gameobject and go to align with views basically what it looks like for me 522 00:26:53,824 --> 00:26:55,616 Who's our player and has a camera 523 00:26:55,872 --> 00:26:59,456 Do I need to go to add component and go to post process layer 524 00:26:59,968 --> 00:27:04,576 Confusing but we need to set a layer for post-processing sort to go up 525 00:27:05,088 --> 00:27:07,392 And go to layer right here in a Skoda adley 526 00:27:08,160 --> 00:27:09,952 Not right here usually just 527 00:27:10,208 --> 00:27:11,232 Post processing 528 00:27:12,512 --> 00:27:13,280 Ok 529 00:27:13,792 --> 00:27:15,072 Back to a camera 530 00:27:16,096 --> 00:27:18,144 Claire got a post-processing 531 00:27:18,656 --> 00:27:20,192 And then right here we can say 532 00:27:20,448 --> 00:27:21,216 Post process 533 00:27:21,472 --> 00:27:22,240 Alright cool 534 00:27:23,776 --> 00:27:24,288 Doing 535 00:27:24,544 --> 00:27:29,152 Anti-aliasing I like fxaa I think it's fast and let's go 536 00:27:29,664 --> 00:27:31,456 We don't need the third flag 537 00:27:32,480 --> 00:27:34,528 Now you're probably wondering how where I put the coffee 538 00:27:34,784 --> 00:27:36,832 Can we create another game object 539 00:27:37,600 --> 00:27:40,160 Call mothers call it post-processing 540 00:27:41,696 --> 00:27:44,768 And it's layer you need to set it to post processing the one we made 541 00:27:45,024 --> 00:27:47,328 No add component I need to do volume 542 00:27:48,352 --> 00:27:49,120 I'll make sure to 543 00:27:49,376 --> 00:27:50,656 Is Global 544 00:27:51,424 --> 00:27:54,496 And then we just need to hit new right here on my profile 545 00:27:54,752 --> 00:27:58,848 Environment give a little girl make sure you can actually see it in the window and 546 00:27:59,104 --> 00:28:02,688 I can tell it enabled so now if I add stuff you should be able to see it 547 00:28:03,200 --> 00:28:05,248 That's good at unity and let's drive in 548 00:28:06,016 --> 00:28:06,784 Alright you had 549 00:28:07,040 --> 00:28:08,064 Hit the dropdown 550 00:28:08,320 --> 00:28:09,344 I just hit 551 00:28:10,112 --> 00:28:13,952 That enables all of them and Alice what happens if we just turn up and 552 00:28:14,976 --> 00:28:17,024 Oh there we go we have a vineyard 553 00:28:17,792 --> 00:28:18,816 It's really important 554 00:28:19,072 --> 00:28:20,864 Is used in photography all the time 555 00:28:21,376 --> 00:28:22,400 It looks really good 556 00:28:23,936 --> 00:28:25,472 So adjust the settings 557 00:28:25,728 --> 00:28:27,008 Adjust the roundness 558 00:28:27,520 --> 00:28:29,568 Adjust the smoothness 559 00:28:31,616 --> 00:28:32,384 That's ok 560 00:28:32,896 --> 00:28:39,040 Ok I want noise green because member all those really hi-fidelity low-poly samples to have lots of 561 00:28:39,296 --> 00:28:39,808 Rainham 562 00:28:40,064 --> 00:28:40,832 And I think it looks 563 00:28:41,344 --> 00:28:43,136 What's got a grain right here 564 00:28:43,392 --> 00:28:44,928 Pepper drop down hit all 565 00:28:45,184 --> 00:28:46,976 Increase the intensity 566 00:28:49,024 --> 00:28:49,792 I can call 567 00:28:50,560 --> 00:28:52,352 Ok what's a colour correction 568 00:28:52,608 --> 00:28:53,888 Go to the unity tab 569 00:28:54,144 --> 00:28:55,168 Colour grading 570 00:28:56,704 --> 00:29:01,568 There's a lot to learn about the stuff that the best thing I can tell you is to use your inspiration folder 571 00:29:02,336 --> 00:29:07,456 Do I get the colour combinations and just remember that list is for the dark part of an image 572 00:29:07,712 --> 00:29:10,016 You can see here as the darkest parts and blue 573 00:29:10,272 --> 00:29:11,040 Undo 574 00:29:11,552 --> 00:29:12,576 Cameras for like 575 00:29:12,832 --> 00:29:18,976 Rays of your Image that's usually when an image is composed of a grey values and then Gain is like for the widest 576 00:29:19,232 --> 00:29:23,328 Part of your Image you can see that the sky is changing but the ground is mostly staying there 577 00:29:23,840 --> 00:29:24,608 So I lie 578 00:29:24,864 --> 00:29:26,912 Icon for the more that purple look 579 00:29:27,168 --> 00:29:28,960 Right here and just that 580 00:29:29,472 --> 00:29:31,776 And then with the with the sky 581 00:29:32,288 --> 00:29:33,568 I think I like it more red 582 00:29:33,824 --> 00:29:34,336 I think that 583 00:29:35,104 --> 00:29:38,432 And then if you just want to do it fast and easy you can just just 584 00:29:38,688 --> 00:29:39,456 This contrast 585 00:29:39,712 --> 00:29:40,224 Here 586 00:29:40,992 --> 00:29:42,528 That's pretty cool already 587 00:29:43,296 --> 00:29:44,320 Negative 9 588 00:29:45,088 --> 00:29:48,672 Let's put it at 10 for contrast you can change the temperature from 589 00:29:48,928 --> 00:29:49,952 If you want 590 00:29:51,232 --> 00:29:52,768 Tenses like magenta 591 00:29:53,024 --> 00:29:53,792 Green 592 00:29:54,048 --> 00:29:58,400 I had a little bit more magenta to uniden desaturate the whole thing actually 593 00:29:59,168 --> 00:30:01,984 Sorry I was that I think I was looking a bit too Californian to 594 00:30:02,752 --> 00:30:04,800 I wanted to have an earthly sense you know 595 00:30:05,056 --> 00:30:07,616 So I'm going doing a 15 on the saturation 596 00:30:08,128 --> 00:30:12,480 Alright ok you ready for the biggest cheat code of all the unity and bloom 597 00:30:13,504 --> 00:30:17,344 Moon is amazing just look so gorgeous add atmosphere 598 00:30:18,112 --> 00:30:21,696 So it all and then I'm just gonna hit intensity I'm just going to bring 599 00:30:22,720 --> 00:30:25,024 I don't want to self-focused I want more like a song 600 00:30:25,280 --> 00:30:26,048 Paisley canal 601 00:30:26,304 --> 00:30:28,096 If we change the threshold in maths 602 00:30:28,352 --> 00:30:28,864 Diffusion 603 00:30:30,912 --> 00:30:32,192 Obviously that's too much 604 00:30:32,448 --> 00:30:33,728 What's bring the intensity down 605 00:30:35,008 --> 00:30:41,152 The main values on changing are intensity and threshold and diffusion and you could even change the colour 606 00:30:41,408 --> 00:30:42,688 What actually might look cool 607 00:30:42,944 --> 00:30:43,456 But I don't 608 00:30:43,712 --> 00:30:44,224 2 and 10 609 00:30:44,992 --> 00:30:47,808 Please remind me I forgot something we need to add fog 610 00:30:48,320 --> 00:30:49,088 Got a lighting 611 00:30:49,856 --> 00:30:51,392 And go to the bottom right-hand hit fog 612 00:30:51,648 --> 00:30:53,696 And then I don't like exponential I want to lend you 613 00:30:53,952 --> 00:30:56,768 And let's change it to I think it needs to be purple like 614 00:30:57,024 --> 00:30:57,536 Ground 615 00:30:57,792 --> 00:30:59,584 I want most of the ground a film on 616 00:31:00,608 --> 00:31:02,144 And so far as an important part of that 617 00:31:02,400 --> 00:31:05,728 Oh yeah doesn't work because we are using a special rendering method called 618 00:31:05,984 --> 00:31:06,496 Third 619 00:31:06,752 --> 00:31:12,640 And I want I want forward for it is more performance optimizer anyway so we need to go to a camera got a player camera 620 00:31:13,152 --> 00:31:19,296 Does rendering path the third has got a forward the one change match but they just different ways of rendering 3D 621 00:31:19,552 --> 00:31:22,880 That's all so make sure that's on forward on the camera 622 00:31:23,392 --> 00:31:25,440 And then let's mess with the Fog 623 00:31:28,512 --> 00:31:31,072 Let's bring out I think I have it start around 624 00:31:31,840 --> 00:31:32,352 20 625 00:31:33,888 --> 00:31:34,400 And I'm up 626 00:31:34,656 --> 00:31:35,168 Let's make the 627 00:31:35,936 --> 00:31:42,080 No that's way to see that looks Emma Church to me it's because it's So Vibrant and needs to fit the rest of the colours with me 628 00:31:42,336 --> 00:31:44,384 So let's go to the colour again 629 00:31:44,896 --> 00:31:47,200 Can I get Netflix something close to us 630 00:31:48,224 --> 00:31:48,736 Something 631 00:31:50,528 --> 00:31:51,296 That's good 632 00:31:51,808 --> 00:31:52,320 Down 633 00:31:52,576 --> 00:31:53,344 Are Siri 634 00:31:53,856 --> 00:31:55,136 Just I wanted to feel like 635 00:31:55,392 --> 00:31:56,672 This fog 636 00:31:57,440 --> 00:32:02,816 That's looking pretty good and it might be to the saturated now I'm going back to post-processing click on inspector 637 00:32:03,840 --> 00:32:05,120 How to bring up the saturation 638 00:32:10,240 --> 00:32:12,032 Alright cool what do you guys think 639 00:32:12,544 --> 00:32:13,824 Is it looking pretty scary 640 00:32:14,336 --> 00:32:15,360 That's the just the light 641 00:32:15,616 --> 00:32:19,712 Now there's like the fun time I just go back and forth and I find to and stuff 642 00:32:19,968 --> 00:32:23,040 And if you don't know what it should look like that's ok like 643 00:32:23,296 --> 00:32:25,088 Try your best and release 644 00:32:25,344 --> 00:32:27,136 But radio this is a strike in m 645 00:32:27,392 --> 00:32:28,928 Because there is contrast 646 00:32:29,184 --> 00:32:32,768 There is colours there's complementary colours in those negative space 647 00:32:33,280 --> 00:32:34,816 That's why this image works 648 00:32:35,840 --> 00:32:41,984 I want to add light snow for fine and there's nothing on the Asset Store that's free so we're just going to make it real quick 649 00:32:42,240 --> 00:32:43,520 What's got a game object 650 00:32:43,776 --> 00:32:45,056 Effects particles 651 00:32:46,080 --> 00:32:47,872 Siri can I see it already 652 00:32:48,128 --> 00:32:49,664 That's not really hurts no work 653 00:32:49,920 --> 00:32:55,552 Again is a lot of the particle system but wanted you just follow along and you can mess around with it later tonight for your 654 00:32:55,808 --> 00:32:57,600 So just putting these numbers on putting in 655 00:32:57,856 --> 00:32:59,904 I'll show them on the screen so it's easier to follow 656 00:33:00,160 --> 00:33:00,672 First 657 00:33:00,928 --> 00:33:04,256 What's rename it to snow to stay organised 658 00:33:04,768 --> 00:33:09,632 Basically the only default values you need to change order relation to 10 659 00:33:10,144 --> 00:33:11,936 Start lifetime 210 660 00:33:12,192 --> 00:33:13,984 Start speed 20 661 00:33:14,240 --> 00:33:17,312 Start size 0.08 662 00:33:17,824 --> 00:33:21,152 Gravity modifier 20.04 663 00:33:21,408 --> 00:33:23,456 And simulation space to work 664 00:33:24,224 --> 00:33:25,760 You also need to go to shape 665 00:33:26,016 --> 00:33:27,808 And change the shape to circle 666 00:33:28,320 --> 00:33:30,880 And you need to change the radius to 40 667 00:33:31,648 --> 00:33:33,184 Also make sure that you check 668 00:33:33,440 --> 00:33:35,744 The rotation over lifetime box 669 00:33:36,256 --> 00:33:39,584 Next week to make a new materials left right click on the assets window 670 00:33:40,096 --> 00:33:43,424 Let's create a new material and I'll just call it snowflake 671 00:33:44,448 --> 00:33:46,240 Let's change the shader type 672 00:33:46,496 --> 00:33:47,776 Two particles 673 00:33:48,544 --> 00:33:49,568 Priority Adam 674 00:33:50,336 --> 00:33:52,640 And let's change the colour to White 675 00:33:53,152 --> 00:33:56,480 Let's bring the alpha all the way down to around 30 676 00:33:57,248 --> 00:33:59,552 That's good we'll keep the particle texture black 677 00:34:00,064 --> 00:34:05,184 Search go back to a particle system and go all the way to the bottom and go to renderer click that 678 00:34:05,440 --> 00:34:08,768 What's drag and drop a new material which is made onto material 679 00:34:09,024 --> 00:34:11,584 Let's go to render mode and go to mesh 680 00:34:12,096 --> 00:34:14,400 What's at the selection box in let's go 681 00:34:14,656 --> 00:34:15,936 Quad at the bar 682 00:34:16,448 --> 00:34:22,336 After that drag the particle system game object to the player camera so we can make it a child of the player 683 00:34:22,848 --> 00:34:24,896 Make sure to move it up so it's falling from the sky 684 00:34:25,152 --> 00:34:29,504 Is this the simulate the whole world snowing but it's actually only around the player 685 00:34:30,528 --> 00:34:36,160 Ok we got snow we got post-processing I do want to add sounds really quick and then word 686 00:34:36,416 --> 00:34:38,976 We've created a world for a game to exist then 687 00:34:39,232 --> 00:34:40,512 So let's go to our player 688 00:34:40,768 --> 00:34:42,304 WhatsApp footsteps 689 00:34:42,560 --> 00:34:45,120 Let's go to the bottom says audio SFX setup 690 00:34:45,376 --> 00:34:46,912 To go to dynamic footstep mode 691 00:34:47,168 --> 00:34:49,216 Static is just simply that way 692 00:34:49,472 --> 00:34:50,752 Let's go to that clips 693 00:34:51,264 --> 00:34:52,288 I want to add 694 00:34:52,544 --> 00:34:56,128 Club 135 we are make it a little bit random so hard to select 695 00:34:56,384 --> 00:34:59,712 Can I hear we have from the Parkway importantly of things 696 00:34:59,968 --> 00:35:00,480 Carpet 697 00:35:00,992 --> 00:35:01,760 We have grass 698 00:35:02,016 --> 00:35:03,040 What I want to snow 699 00:35:03,296 --> 00:35:04,064 Nick Ashley 700 00:35:04,320 --> 00:35:05,600 You can select a gear in a 701 00:35:05,856 --> 00:35:06,880 I'll bring up in the ass 702 00:35:07,136 --> 00:35:08,160 How much is dragon 703 00:35:08,672 --> 00:35:10,464 Builders Rainham clips that were play 704 00:35:10,976 --> 00:35:12,768 We can adjust the volume later 705 00:35:13,024 --> 00:35:13,536 I think 706 00:35:13,792 --> 00:35:14,304 Looking pretty good 707 00:35:14,560 --> 00:35:16,096 I want a window 708 00:35:16,352 --> 00:35:17,888 That's really essential for our 709 00:35:18,912 --> 00:35:22,752 Let's go to our browser and it's go to freesound.org 710 00:35:23,264 --> 00:35:24,800 And I'm just going to type in Word 711 00:35:25,568 --> 00:35:28,640 And I'm going to sort by downloads most first 712 00:35:29,408 --> 00:35:31,456 Pictures of the most high quality sound 713 00:35:31,712 --> 00:35:33,504 And I've actually listen to some of these 714 00:35:33,760 --> 00:35:36,832 And by far my most favourite one was medium wind 715 00:35:37,088 --> 00:35:38,112 Who was just take a listen 716 00:35:40,672 --> 00:35:44,768 And actually might be too intense 717 00:35:45,536 --> 00:35:49,376 So I'm the link here it actually says here is a light wind 718 00:35:50,144 --> 00:35:50,656 What is Perth 719 00:35:51,424 --> 00:35:52,448 And this sounds really 720 00:35:52,960 --> 00:35:59,104 And again like I took some time to listen to a bunch of stuff this is part of making a game is looking at all these different options and just going 721 00:35:59,616 --> 00:36:01,152 Siri gonna download that 722 00:36:01,664 --> 00:36:06,784 Now there's one more thing I want I want the sound of trees rustling in the wind 723 00:36:07,296 --> 00:36:08,320 Trees wind 724 00:36:09,600 --> 00:36:12,160 And make sure that I have downloads most first 725 00:36:12,672 --> 00:36:18,816 I'm right here this one's awesome and again be sure to check the licence as attributions of the credit inspector J 726 00:36:19,072 --> 00:36:20,608 You so much there's a really great sound of 727 00:36:21,376 --> 00:36:22,400 You are so two guys 728 00:36:23,168 --> 00:36:25,216 You just feel like you're in a cold Forest 729 00:36:25,472 --> 00:36:29,568 And I love I'm going to make this as a 3D sound effect only around trees 730 00:36:30,592 --> 00:36:31,616 Download that 731 00:36:31,872 --> 00:36:36,224 Can I give you might need an account but it's worth signing up for freesound.org is the best 732 00:36:36,736 --> 00:36:42,368 Alright then finish downloading I'm just going to grab the one the way here and I was going to drag and drop this sound effect 733 00:36:42,880 --> 00:36:43,392 My project 734 00:36:43,648 --> 00:36:46,464 That's what I like unity it's so drag and drop friendly 735 00:36:46,720 --> 00:36:49,024 So here is my two of sound effects with create 736 00:36:49,280 --> 00:36:51,072 A new game on checked and I called 737 00:36:51,840 --> 00:36:52,864 Light wind 738 00:36:54,400 --> 00:36:54,912 Component 739 00:36:55,168 --> 00:36:56,192 Audio source 740 00:36:56,960 --> 00:36:58,752 I'm just going to drag and drop that 741 00:36:59,008 --> 00:36:59,520 The audio 742 00:36:59,776 --> 00:37:02,592 Now I actually I wanted to Luke I wanted to play on awake 743 00:37:03,104 --> 00:37:09,248 Can I actually I don't want it to be 3D normally sound effects are 3D which means if we get closer than it gets louder but I want this 744 00:37:09,504 --> 00:37:10,784 Be constantly at the whole level 745 00:37:11,040 --> 00:37:13,088 You never want complete silence and 746 00:37:13,344 --> 00:37:14,624 Anything including a video game 747 00:37:14,880 --> 00:37:21,024 This is true and film as well I just want a little bit of wind in the background just so you don't feel like it's completely 748 00:37:21,280 --> 00:37:22,048 Silent or dead 749 00:37:22,560 --> 00:37:27,424 And then actually I do want to add one more sound effect but I want us to be a 3D one when I call this 750 00:37:27,680 --> 00:37:28,704 Tree wind 751 00:37:28,960 --> 00:37:29,728 SFX 752 00:37:29,984 --> 00:37:31,776 I'm good at component audio source 753 00:37:32,032 --> 00:37:33,056 Can I have the other one here 754 00:37:33,312 --> 00:37:35,104 And this one I do want 755 00:37:35,360 --> 00:37:40,992 3D let's go to the 3D sound settings I don't want logarithmic I want then you must bring it down the light 756 00:37:41,504 --> 00:37:42,016 100 757 00:37:42,272 --> 00:37:44,320 Something you can actually see the bubble get bigger 758 00:37:45,344 --> 00:37:48,672 See that's where the sound effect will happen if I'm in the Fog 759 00:37:50,464 --> 00:37:51,744 And I do I want it to be 760 00:37:52,000 --> 00:37:53,024 Near the trees 761 00:37:54,560 --> 00:37:55,840 Bring it down right here 762 00:37:56,608 --> 00:38:00,960 Once you walk away from trees you won't hear the sound of the trees in the wind 763 00:38:01,984 --> 00:38:07,360 But you always say that light wind effect in the background it just adds atmosphere makes the place field 764 00:38:08,384 --> 00:38:13,248 There's looking pretty cool I was changed the volume and I wanted supraland 765 00:38:14,272 --> 00:38:15,296 And I think like when was 766 00:38:16,576 --> 00:38:18,624 And it's to die so we don't worry about that 767 00:38:19,392 --> 00:38:21,952 Ok I think we are ready to play a game 768 00:38:22,208 --> 00:38:23,488 Ok are you ready for this 769 00:38:24,000 --> 00:38:25,792 Here Comes an hour of 770 00:38:26,048 --> 00:38:26,560 For this 771 00:38:27,328 --> 00:38:28,608 What 772 00:38:29,888 --> 00:38:33,472 I'm moving my mouth and I'm going like a million miles per hour 773 00:38:33,984 --> 00:38:35,520 Walking the game development 774 00:38:35,776 --> 00:38:36,288 This 775 00:38:36,800 --> 00:38:37,568 I think 776 00:38:37,824 --> 00:38:42,432 I move the camera instead of the player I move the child of my player 777 00:38:42,688 --> 00:38:44,480 Instead of the parent what does a huge 778 00:38:44,736 --> 00:38:45,248 No no 779 00:38:45,504 --> 00:38:47,040 Alright I need to get out of here 780 00:38:47,296 --> 00:38:48,320 Renofix this 781 00:38:48,576 --> 00:38:49,088 Don't 782 00:38:49,344 --> 00:38:53,440 I was go to player let's go to player camera in your look at that I really 783 00:38:53,696 --> 00:38:54,720 I really screwed that 784 00:38:55,488 --> 00:38:58,048 I'm going to 0 without completely 785 00:38:58,304 --> 00:39:01,632 So I'd move the camera like a mile away from the body 786 00:39:01,888 --> 00:39:02,400 The person 787 00:39:03,680 --> 00:39:05,216 Ok so he was pressured 788 00:39:05,984 --> 00:39:08,800 When you move an object make sure you select in the Paris 789 00:39:09,056 --> 00:39:10,848 Whether root of that game object 790 00:39:11,616 --> 00:39:13,664 OK now it's selected I'm not a gay man 791 00:39:13,920 --> 00:39:14,432 Align 792 00:39:14,688 --> 00:39:15,200 View 793 00:39:16,992 --> 00:39:18,272 I think that will work 794 00:39:19,040 --> 00:39:20,320 Gemini moving down 795 00:39:20,576 --> 00:39:21,600 Alright you're ready 796 00:39:21,856 --> 00:39:22,624 Now it should work 797 00:39:24,160 --> 00:39:25,184 Ok 798 00:39:27,232 --> 00:39:28,000 This is cool 799 00:39:29,280 --> 00:39:30,304 Is it snowing 800 00:39:31,840 --> 00:39:33,120 I got some snow 801 00:39:33,632 --> 00:39:35,424 How many day we need to add 1 802 00:39:35,936 --> 00:39:37,216 On the Shadows account of flu 803 00:39:37,472 --> 00:39:38,240 We can fix that 804 00:39:38,496 --> 00:39:42,336 I need to show you guys had a debug anyway or in a fix these issues so don't worry 805 00:39:43,104 --> 00:39:45,152 This is cool I was fixing bugs 806 00:39:45,664 --> 00:39:50,272 Christoph adenauer wins on which is what makes the trees move so just got a 3rd 807 00:39:50,784 --> 00:39:52,064 And I got two wins own 808 00:39:52,832 --> 00:39:54,624 That would make the trees move in the wind 809 00:39:54,880 --> 00:39:56,160 You can just a right here 810 00:39:56,416 --> 00:40:02,560 Are The Shadows of flickering and it's something again like it's I've just learnt to experience that it comes from the camera 811 00:40:03,328 --> 00:40:06,912 And it become and it comes from the near clipping planes what's changed 812 00:40:07,168 --> 00:40:08,192 What's the point zero 813 00:40:09,728 --> 00:40:10,240 Ok that's 814 00:40:10,496 --> 00:40:11,264 What's the shadows 815 00:40:11,776 --> 00:40:12,800 WhatsApp play 816 00:40:14,592 --> 00:40:15,360 This is cool 817 00:40:16,896 --> 00:40:17,920 Hear the footsteps 818 00:40:20,224 --> 00:40:22,784 If you have headphones on you can tell that 819 00:40:23,040 --> 00:40:25,344 Play that's a 3D sound of the trees 820 00:40:26,368 --> 00:40:27,136 What do you guys think 821 00:40:27,904 --> 00:40:29,440 Return an adult lens flare 822 00:40:30,208 --> 00:40:31,744 I think I had a lens fire really quick 823 00:40:32,512 --> 00:40:36,608 Ok we're almost there I want to add one more thing and then we are done 824 00:40:36,864 --> 00:40:38,144 What the visual design of a game 825 00:40:38,400 --> 00:40:39,936 Let's go to the directional lights 826 00:40:40,192 --> 00:40:43,008 Let's go to add component and I want to add a lens flare 827 00:40:43,264 --> 00:40:46,080 This Council the standard assets if you don't have it then 828 00:40:46,336 --> 00:40:47,104 And you're in trouble 829 00:40:47,616 --> 00:40:49,408 I must use 50 mm 830 00:40:49,664 --> 00:40:50,688 It's not showing up 831 00:40:50,944 --> 00:40:52,480 It's because we have fog on 832 00:40:52,992 --> 00:40:53,760 3 select 833 00:40:54,016 --> 00:40:55,552 450mm in which shows 834 00:40:55,808 --> 00:40:57,088 And select the right here in this term 835 00:40:57,856 --> 00:40:59,648 My eyes 836 00:41:00,160 --> 00:41:00,672 Alright 837 00:41:00,928 --> 00:41:04,000 Let's start change the brightness go back to directional lights 838 00:41:04,512 --> 00:41:05,536 Take down the brightness 839 00:41:06,816 --> 00:41:09,120 I don't know maybe I don't want 50 mm 840 00:41:09,632 --> 00:41:10,400 I want the sun 841 00:41:10,656 --> 00:41:13,984 What's the sun in rebel Without a click here in turn off used for 842 00:41:14,496 --> 00:41:15,520 Now here's a quarter 843 00:41:16,032 --> 00:41:18,592 I want to get that text later to look at a realistic 844 00:41:18,848 --> 00:41:23,456 Search got a flyer 50 mm and turn the channel the last night that trailer 845 00:41:24,736 --> 00:41:26,272 So here is this lens 846 00:41:26,528 --> 00:41:27,552 Texture package 847 00:41:28,064 --> 00:41:30,368 And let's bring down the resolution like 120 848 00:41:31,136 --> 00:41:32,928 Enter in the filter Motorpoint 849 00:41:33,184 --> 00:41:33,696 Note 850 00:41:38,816 --> 00:41:40,096 Lidl to block E 851 00:41:40,864 --> 00:41:42,912 Alright but you have to bring down the brightness though 852 00:41:43,936 --> 00:41:44,960 Two directional lights 853 00:41:45,216 --> 00:41:46,496 Bring down the brightness 854 00:41:47,520 --> 00:41:49,824 So if you like walk around you'll see this 855 00:41:50,080 --> 00:41:54,943 See this pixelated thing near the sun you can actually it's part of the directional lights you can move it whenever 856 00:41:55,711 --> 00:41:56,223 WhatsApp play 857 00:41:57,759 --> 00:42:00,575 So that's looking cool that's like that stylize look I want 858 00:42:00,831 --> 00:42:02,623 Sky's pixelated 859 00:42:02,879 --> 00:42:09,023 Can we have a love Holly look on the train I think it's pretty cool guys and I'm excited to a story here 860 00:42:09,279 --> 00:42:10,047 Make it emotional 861 00:42:10,303 --> 00:42:14,911 And even those took a while relatively speaking I get takes a while to make a 862 00:42:15,167 --> 00:42:16,703 But this one has a water promise 863 00:42:16,959 --> 00:42:23,103 This is something I could see releasing on itch.io and not baby possibly and get to the top of the popular games list with the 864 00:42:23,359 --> 00:42:23,871 Next story in 865 00:42:24,639 --> 00:42:30,015 Alright now we have striking visuals and that's really important for getting people to look at and play a game 866 00:42:31,295 --> 00:42:35,391 Garages with tunnel at today and Sofia Simon I want you to Xperia 867 00:42:35,647 --> 00:42:41,791 How much would a possible change the lighting colours change the post-processing change the colours of the grass in the leaves 868 00:42:42,047 --> 00:42:43,327 Play make it your own in somewhere 869 00:42:43,583 --> 00:42:49,727 I want you to do any or all of those things and I want you to make it yours so experiment play around 870 00:42:49,983 --> 00:42:52,543 I will see you tomorrow when we go over level design 871 00:42:52,799 --> 00:42:55,103 And make an interesting environment worth explore 67986

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.