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In this video we're going to create the look of our game
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First we'll find some colour palettes and reference photos to have a visual style the shoe for
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Next I'll give you a list of all the assets we need and will import them into unity 2019 pt3
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Then we'll do some simple terrain sculpting just to set the stage for some environment designing
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I'll explain some concepts on environment lighting and how to make the directional light look cinematic in strike
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Next paint some trees and grass and I'll show you how to adjust the textures in gimp
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So we can transform the stock asset in the something unique
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After that will incorporate some post-processing effects and I'll show you how they can completely take your graphics to the
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Level
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Then we'll make some simple snow falling around the player and we'll do some finishing touches like adding sounds and a lens flare
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Then we'll be done we'll have a striking visual design all made for free
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Alright there's a lot to cover today but get ready because this is my favourite part of making a
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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This is where you bring a world to life
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Select get going and if things get too fast for you remember you can change the video speed or pause anytime
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So we've brainstorm and filled up the idea Workbook and played games but I still need visual aids for
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I need reference photos
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Let's go
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To internet browser
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In the first all I want to show you is Adobe colour
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So if you click on complimentary over here you can can a drag the wheel and it tells you what colours
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How together for that pleasing
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That draws people
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My favourite part of Adobe colour is the explore tab
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So let's go to view all sources and let's click on
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Popular
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IKEA
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This is pretty cool I do like the colour palettes they give you but I want to look at creative projects
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And these are really cool they just a film me with inspiration they get my brain going
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Something like that I have been saying how much are like atmosphere and Haze and gloomy melancholy
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Play desaturated colour
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Right here this is called the effects of complementary colours but it's like a blue and gold candle
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I've been leaning towards a snowy field like with my story pitch
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That looks promising I think that could be real
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So I want to get you guys used to save in stuff that really resonates with you and that looks good and that you
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Say hey this fits into my story idea
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So something I like to do as I just when she
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Ass
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And then that's the screenshot tool
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And I can just do that
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And then right here you can save it and I want to save it into my inspiration folder
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This is where my Simon stalenhag photos are
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I want to go to get used to keeping a collection of inspirational photos and ever you can search up your tool
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Purple right here I love that colour
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But however you do it
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Save these colour references because we're going to use them later now before we move on I wanted to show you the 2nd
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Important tool for finding reference photos
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And that's just using Google
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So I don't want to do this part for you I think we should do a challenge slide
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I want you to find five reference photos using Google Images and define
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Really cool inspiration
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Low poly art
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If you search for variants of low poly then I'm sure you'll find something cool I want you to save those images into an
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Folder and I'll show you the things I found as well so you can pause right now
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Hey welcome back I bet that wasn't too hard here the things I found I searched for atmospheric
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Parley Manor
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Is so
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Gun look at that right there that is really cool I'm going to save that for sure save image
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And there's just really cool things that get my brain turning and I've been playing around with it should I do old retro
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PlayStation graphics or should I do like this triangular low-poly look and I've decided to do triangular load
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And here's why I found this article from a website called Sunday Sunday and said how to make low poly
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Good
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And remember all of the relevant links and video are below the video so if you need to click on a certain article it down
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Please look below the video your final
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But you guys should read this
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Attacks all about the lighting and how to make low poly look I fidelity which is kinda look I want to go for it
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So I have a game plan now for the style I want
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Honestly using just free assets is kind of a challenge because sometimes spend a little bit of money is worth
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Princeton's I probably just want to spend
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$15 on this Direct x 11 low poly shooter
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But yeah we're going to keep it free so you don't have to worry when you get out of this stuff
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And remember to take a look at these articles
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Take a look at these links below the video for references
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Yeah I think it's time to open up unity and get start
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So here's our Unity Project now before we dive into the visual design I just want to get all the assets imported
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Four hands we don't have to go back and forth between downloading and in
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The list of the 5 asset packs we need
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And remember you can find convenient hyperlinks below the video
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First thing we need is the retro 3D shape
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Buy leaky fingers on itch
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Click on no thanks just take me to the downloads
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And once the unity package is finished downloading open up the file to automatically import into a Prayer
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Now you may see some import errors in the console tab so the fix that we need the official post processor
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Package by unit
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Go to Windows package manager
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Wait for it to load
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Go to post processing
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And click install
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The third thing we need is the standard assets pack by you
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This one's a bit older but should still work with unity 2019 points
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Go to the Asset Store tab and search for standard Ash
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Download
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Press M4
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Impress import again like usual
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Now you're getting import error about a simple activator menu script but since we don't need it would just search
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My name in the assets folder and delete
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If there's no red errors in the console tab you're good
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Next we need the dream Forest 3 pack
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Search for an Asset Store in important like normal it may ask you to update the Script apis
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Hit the button that says I made a backup go ahead
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If you get a pop up after import just ignore
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Finally we need the footsteps snow in grass
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It's easy to find if you search for footsteps in the Asset Store and hit the free checkbox underpricing
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Download and import
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Then we should be good to go
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Alright we downloaded the 5 asset packs we need we should be ready to create a visually striking in the game
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Get to work delete this building on a delete the main camera right here and we can leave these guys in
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We need to make how to make the train large
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Someone to click on the train go to the settings tab when I go down
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I'm right here says 1000 by 1000 and 1500
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15
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I just want a blank canvas to create the look of her
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Someone to look at the sun over here
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And I'm going to click on the train was go back up and we're going to paint some hills and this is just so I can get an idea of
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The world should
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So reference drop down we need to go to raise or lower terrain I can't when it's off
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Sort code Zuma
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How to
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Does really
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Lower pasty like one
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That looks good
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I'm going to paint it over
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Little Hill
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Something like that
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And then I went like giant mountains on the side someone to grab this brush and again we can do way more this in the next video
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But there's just give me a starter
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Go up tonight in the air and I'm just going to paint giant mountains
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Maybe Annie
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I'm just holding down
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Just painting
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Anacrusis symmetry which is better than 14 part of a good-looking are
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Mountains on this side to look at the title screen of the first tree is very slow
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And that's something that really helps a game stand
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Ok that's looking kinda cool really at the sunset in the middle
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Cemetery
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Pretty cool
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So I want to create a low poly snow in
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And how to get rid of a simple activator thing I was searching for to ask
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Emirates create a new material
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So what's right
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Create
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Material I'm gonna call this
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Snow to rent in Cornwall Devon
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Now let's go to the shader drop down and here is our retro 3D shader pack we got from it
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What's click on that and I'm going to click
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Lapland
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Now basically I'm using this is for the terrain
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And this gives it that triangular
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And so let's go to the settings tab on the train component
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Got a material in a drag and drop that
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Hi there ok that's looking kinda cool lighting and stuff is bad but it will get there
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I want this to be pioneer
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Doesn't
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Let's make the smaller
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Dislike
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Anna Cresswell just lying in the post processing in textures
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I'm actually not going to add a texture I'm going to keep it a solid colour since the low poly style works by itself
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Now if we were painting a terrain the normal way with multiple different textures
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Reduce the
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Texture feature on the train
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But since were breaking the rules and using a free naan terrain shader to get the low poly effect we can do
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So we can only get one texture on the whole surface but I will trust and it's going to be off now
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I'm a snow terrain material I'm going to leave it blank but here is very without a snowy text you if you wanted
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No matter what you do we need to add something cold environment lighting to take a graphics to the next
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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If you read the blog post I was telling you about and you look at this reference photo
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Your notice
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Pretty monochromatic meaning one colour
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One light source is bouncing off everything to give it that uniform look
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And that light source is the sky
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This is actually different from global illumination which is a whole separate thing this is more like faking injury or
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Lighting suggest adding a Skybox and Environment lighting will really help the materials and the reflective surface
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A shine quite literally shine
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So if you go the lightning tab and remember if you don't have it right there just go to window rendering lighting settings
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I want to create an indirect light that bounces off the
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And so and I do not want babe
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Make sure you disable that completely
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We just want to create what we call reflection probes pretty much and unity and a reflection probe
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Is coming from the sky
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Generate lighting
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No we can already see like the orange is bouncing off of this low poly surface
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Which is awesome
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So let's bring down the intensity of this environment lighting up here
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That's pretty good
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Oh there's one of the things we need to do let's go back to us no terrain material and that's what we dragged on top of it
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Component
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Let's take the coloured like I don't want to be cured
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Remember I'm I think I'm going to go for like
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I think I'm going to go for a purple I'm really liking that I'm really liking this kind of look right here
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So I'm going to try to select the car
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Can you call me when you like a colour picker tool on and stuff I'm just gonna eyeball
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Because there's no no
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You can't really messed up there
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Let's
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Go to the direction on
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And that's yellow that's why it's gonna give me a lot of
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No we want it real
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Just like real time in on select the colour and I want a blue remember blue blue snow pretty
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Let's go back to the material
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Shall we
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So basically the goal is like this will be mostly monochromatic the terrain of the trees in the grass
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At the sky
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Will be a bright vibrant Orange
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And that fix the sky also the lighting Towers go to Sky 6
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Go back to inspect your tab with selected
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And here is a cube map
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I'm right here is a bit texture file so if you click on that
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It will tell you like what resolution you want it and I get 4k
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48 megabytes for 1 texture
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But the style I want I want to go for that
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Really cool retro low poly
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Cancel I think the way to do it
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Free would be the
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Decrease the resolution
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What's 2 to 56
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The weather like shrinking at by like a factor of 8
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Something that's quick filter mode and got a point
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No filter that means I won't be blurry it will have that retro PlayStation
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And how to apply
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Can I call I think I want it more blocky let's do 128
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Sutton Cannock
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And get away with
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Was that look like
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That's a little too much I like
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Alright as I can call I will get the direction I lied again we got that blue I'm going to take down the intensity
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All there is
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I wanted to be a duck I will get the Sky box we have it at that
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So we need to change the rotation to remember her death to go to a game object
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And you can actually see the change the rotation on a light
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I'm right here
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When can I stop the direction we need to match we need them
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In fact I want to move this I'm going to go
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Haven't what is selected I want to go all the way over here
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And I wanted to be
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At the sun and that's because I'm going to add a lens flare in later
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Search got a game object and then align with a view
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Right here
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H change the rota
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So that's good
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Where the sun's point in see the sun rays and how to can of aligned with the SkyBox
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Looking good to me so I'm going to go back over here
242
00:14:10,175 --> 00:14:11,455
Bizarre looking cool
243
00:14:12,223 --> 00:14:14,783
I'm making it ok you can adjust it right here
244
00:14:15,295 --> 00:14:19,135
See the shadows being cast you can just shout at you and what soft I want
245
00:14:19,647 --> 00:14:20,159
I think that will make
246
00:14:20,671 --> 00:14:22,207
More retro in the park
247
00:14:22,463 --> 00:14:24,255
I want to change the shyness
248
00:14:24,511 --> 00:14:29,375
Like there's a little bit of shine but I really want this to be like ice I want to be low poly
249
00:14:30,399 --> 00:14:33,983
So let's go back to your assets we need to go to the actual material
250
00:14:34,239 --> 00:14:36,287
Snow terrain material and we can change
251
00:14:37,567 --> 00:14:38,335
Oh that
252
00:14:38,591 --> 00:14:43,711
Remember this only works because we want the lighting tab and we had to generate lighting
253
00:14:43,967 --> 00:14:45,759
So let's go back from spectre
254
00:14:46,015 --> 00:14:48,063
And I don't want to shiny but I do want to
255
00:14:48,319 --> 00:14:49,087
Freddie Starr
256
00:14:50,111 --> 00:14:52,415
If you would like walk around the surface
257
00:14:53,695 --> 00:14:56,767
If there is geometry like rays tails it will reflect
258
00:14:57,023 --> 00:14:57,535
And I think that
259
00:14:57,791 --> 00:14:58,303
Really
260
00:14:59,071 --> 00:15:01,887
And people ask me and I like how do you know it looks good
261
00:15:02,143 --> 00:15:05,983
Well you can tell by looking at examples to see what makes it stick
262
00:15:06,239 --> 00:15:10,335
Anthony's images that look good I analyse them I say ok
263
00:15:10,847 --> 00:15:16,991
They're not super saturated green that you would find in a crown box I cannot off is like a yellow green
264
00:15:17,247 --> 00:15:22,367
Really light pastel blue there's lots of green in the image again green is a good thing
265
00:15:22,623 --> 00:15:23,903
It makes it look more realistic
266
00:15:24,159 --> 00:15:30,303
And so I look at this stuff I say why is this working all this looks good because there's not any Shadows that look
267
00:15:30,559 --> 00:15:31,071
Black
268
00:15:31,583 --> 00:15:37,727
I got this that looks amateurish to me that looks like a beginner mate it's because there's no environment light
269
00:15:37,983 --> 00:15:39,519
Like what we did just now in the other day
270
00:15:40,031 --> 00:15:45,151
And it's always tips over time you learn and you put them all together and I get a cool looking
271
00:15:45,919 --> 00:15:47,455
Ok we need to add trees
272
00:15:47,711 --> 00:15:49,247
Let's go click on the train
273
00:15:49,503 --> 00:15:52,831
Must go to the tree section and I've got edit trees at
274
00:15:54,111 --> 00:15:57,951
Alright here we should have a lift we just click this button here I'll give us a list of everything
275
00:15:58,207 --> 00:15:59,743
Guess you could add buildings
276
00:15:59,999 --> 00:16:00,511
But we want to
277
00:16:01,279 --> 00:16:02,559
And I think I'll call them red
278
00:16:03,071 --> 00:16:08,959
Dr Redwood and I like these pine because it reminds me of like a wintry environment like something out of Skyrim
279
00:16:09,215 --> 00:16:11,263
So you just said after adding that
280
00:16:11,775 --> 00:16:15,615
And then here when you paint them you can adjust how random they are height wise
281
00:16:16,127 --> 00:16:17,407
No I don't want to dance
282
00:16:17,919 --> 00:16:19,199
Wanted small sofa
283
00:16:19,455 --> 00:16:19,967
Control
284
00:16:20,223 --> 00:16:22,015
I can paint them and I do want to be
285
00:16:22,271 --> 00:16:23,807
Wide variety of sizes
286
00:16:24,063 --> 00:16:24,831
So
287
00:16:25,343 --> 00:16:25,855
Alright
288
00:16:26,111 --> 00:16:27,647
Let's get painting
289
00:16:29,183 --> 00:16:33,023
If you're not painting when you select them make sure to hit tree density in turn it up
290
00:16:35,839 --> 00:16:37,375
And on the shift to delete
291
00:16:37,887 --> 00:16:38,655
Do you need to do that
292
00:16:40,191 --> 00:16:40,959
Alright
293
00:16:41,471 --> 00:16:43,007
I don't like that one there
294
00:16:43,263 --> 00:16:43,775
Turn off alarm
295
00:16:45,055 --> 00:16:47,103
See it's like symmetrical there's like this
296
00:16:47,359 --> 00:16:49,407
Line of Sight that goes towards the sun
297
00:16:50,175 --> 00:16:51,455
I'm going to delete this one
298
00:16:51,711 --> 00:16:52,479
Turn on like that
299
00:16:53,247 --> 00:16:54,271
The really dark
300
00:16:54,527 --> 00:16:57,599
And they're not they're like realistic they do not fit
301
00:16:57,855 --> 00:16:58,623
My Estate
302
00:16:59,135 --> 00:17:00,415
And that's something important I got it
303
00:17:00,927 --> 00:17:02,975
Pissed off this angry popping in
304
00:17:03,231 --> 00:17:05,279
We need a fix that says go to settings
305
00:17:06,047 --> 00:17:08,607
Scroll down and it says double start 50
306
00:17:09,887 --> 00:17:10,399
Bring up
307
00:17:10,911 --> 00:17:11,679
300
308
00:17:13,215 --> 00:17:15,007
Right here now they won't happen as much
309
00:17:16,287 --> 00:17:18,847
I want the Shadows to be hitting like more the camera
310
00:17:19,871 --> 00:17:24,735
Scanner like this blank area right here I want something I want follow the Shadows to be
311
00:17:24,991 --> 00:17:25,503
Play the player
312
00:17:26,271 --> 00:17:27,551
Go back to the
313
00:17:28,063 --> 00:17:28,831
Rotated
314
00:17:29,343 --> 00:17:29,855
Allowed
315
00:17:30,879 --> 00:17:35,231
Ok these trees we need to fix these trees now I can't select them
316
00:17:35,487 --> 00:17:39,071
Because they're part of the train system we need to find the prefab where were you
317
00:17:39,583 --> 00:17:42,655
X called Redwood to I believe sort of search for
318
00:17:43,679 --> 00:17:45,727
I'm just going to drag and drop the prefab
319
00:17:46,495 --> 00:17:48,031
And we'll change of cider
320
00:17:48,287 --> 00:17:54,175
Now the Unitary system it could be a video all on its own and I'm just I'm saying that could explain this because
321
00:17:54,431 --> 00:17:55,711
It would take so long
322
00:17:55,967 --> 00:18:01,343
Just just avoid hitting that or else you're screw-up or shade of were going to Edward regenerate
323
00:18:02,623 --> 00:18:08,767
To the way they do it here is it go to the bottom and it's good optimised bark material and it says hidden you're not really
324
00:18:09,023 --> 00:18:10,303
What's the Editors that again
325
00:18:10,559 --> 00:18:13,887
Games having life is about making games and perfectly in this world
326
00:18:14,399 --> 00:18:15,935
It's not a big deal that we doing it this way
327
00:18:16,447 --> 00:18:19,775
Is Kim Kardashian's when you're importing trees are updating
328
00:18:20,031 --> 00:18:22,335
So let's go to the retro 3D shader pack
329
00:18:23,615 --> 00:18:24,895
And then I want to take out
330
00:18:25,151 --> 00:18:26,431
The text to write here
331
00:18:26,687 --> 00:18:28,479
And then you can just go to the top and hitting now
332
00:18:28,991 --> 00:18:29,759
And then our chair
333
00:18:30,015 --> 00:18:30,783
The colour
334
00:18:31,039 --> 00:18:34,111
You can do a colour picker and I wanted to be monochrome at
335
00:18:34,367 --> 00:18:34,879
Muscly
336
00:18:35,647 --> 00:18:36,159
Area
337
00:18:37,183 --> 00:18:39,231
My next if it's like a little bit more
338
00:18:41,791 --> 00:18:44,351
Let's bring it down the colour with a little more purple
339
00:18:45,631 --> 00:18:46,911
If it doesn't update
340
00:18:47,167 --> 00:18:47,679
Click it again
341
00:18:47,935 --> 00:18:48,447
For some reason
342
00:18:48,959 --> 00:18:50,751
And I might change I might make it
343
00:18:51,007 --> 00:18:51,519
But darker
344
00:18:51,775 --> 00:18:53,055
Little Smarties
345
00:18:53,823 --> 00:18:56,127
Alright we are just at the prefab
346
00:18:56,383 --> 00:19:02,527
We've adjusted it so we don't need to override it actually but hey why are these still the same that ugly
347
00:19:02,783 --> 00:19:04,063
You just need to hit refresh on the tree
348
00:19:04,319 --> 00:19:06,879
Not the tree we need to go on the trains are
349
00:19:07,135 --> 00:19:07,647
The train
350
00:19:08,159 --> 00:19:09,951
Go to trees and just hit refresh
351
00:19:10,975 --> 00:19:11,487
Bam
352
00:19:12,511 --> 00:19:15,327
We now have trees that look a little better than I did
353
00:19:15,583 --> 00:19:16,863
For this fit the style
354
00:19:17,119 --> 00:19:17,631
Weber
355
00:19:18,399 --> 00:19:19,679
Now we have these ugly
356
00:19:19,935 --> 00:19:20,959
Tiny Toes
357
00:19:21,215 --> 00:19:21,727
And that
358
00:19:21,983 --> 00:19:22,495
To be fixed
359
00:19:22,751 --> 00:19:24,799
So what I'm going to do as I need to use
360
00:19:25,055 --> 00:19:30,431
Photo editing program but I'm not going to use Photoshop because that's paid when I'm going to use as gimp
361
00:19:30,687 --> 00:19:35,807
Now you don't have damp you just go to gimp.org and download and it's really
362
00:19:36,063 --> 00:19:37,599
Totally free open source
363
00:19:37,855 --> 00:19:39,391
Photo manipulation song
364
00:19:39,647 --> 00:19:41,951
And that's what we need to adjust the pine needles
365
00:19:43,487 --> 00:19:45,279
Ok let's adjust these pine needle
366
00:19:45,535 --> 00:19:49,887
Let's go back to a prefab the one that we put in the world is not part of the train system
367
00:19:50,399 --> 00:19:53,471
And then let's go to the bottom and here is our optimizely
368
00:19:53,727 --> 00:19:59,615
Material generated by unity but we're just going to edit directly cos it's simplest in here is our text
369
00:20:00,127 --> 00:20:06,271
So if you click it it will find it in the project window so just click the fuse right here and then I'm going to
370
00:20:06,527 --> 00:20:07,039
Click
371
00:20:07,551 --> 00:20:08,063
Shown
372
00:20:08,319 --> 00:20:08,831
Explorer
373
00:20:09,855 --> 00:20:12,415
Right here is our file someone hit right click
374
00:20:12,671 --> 00:20:17,023
And that's how I open stuff I just go there at right click it open with that I go to
375
00:20:19,327 --> 00:20:21,375
Alright here is our texture
376
00:20:21,631 --> 00:20:24,447
I'm going to show you how to edit stuff to make a game a little bit more
377
00:20:25,471 --> 00:20:28,543
What's the transparency lock the lock alpha channel
378
00:20:29,311 --> 00:20:30,335
And I just want this way
379
00:20:30,591 --> 00:20:32,639
I'm just going to do up your texture with car
380
00:20:33,151 --> 00:20:34,431
The brush tool
381
00:20:35,711 --> 00:20:37,503
We can increase the size
382
00:20:38,271 --> 00:20:39,551
And I'm just going to paint it
383
00:20:39,807 --> 00:20:41,599
I have it I have white selected
384
00:20:42,879 --> 00:20:45,183
And now I do want to add a little bit of a gradient
385
00:20:45,695 --> 00:20:46,463
So I'm going to
386
00:20:46,719 --> 00:20:47,999
Increase the size
387
00:20:48,511 --> 00:20:50,559
I'm going to switch it I want it back now
388
00:20:51,071 --> 00:20:52,863
I don't want the opacity lol
389
00:20:53,119 --> 00:20:53,631
Twenty percent
390
00:20:53,887 --> 00:20:56,191
And then I want to harness to be 0 I want it real
391
00:20:57,471 --> 00:20:58,495
So I'm just going to do this
392
00:20:58,751 --> 00:20:59,519
I'm going to paint it
393
00:21:02,335 --> 00:21:04,895
See what I done it a gradual ramp up from
394
00:21:05,407 --> 00:21:05,919
To White
395
00:21:06,175 --> 00:21:09,247
And I would just make it look cool when I select the colour in unity
396
00:21:09,759 --> 00:21:10,527
Alright that's good
397
00:21:10,783 --> 00:21:13,855
Go to file and overwrite the fuse that p
398
00:21:14,623 --> 00:21:15,647
And I think that's all
399
00:21:15,903 --> 00:21:17,696
So I find minimise
400
00:21:19,232 --> 00:21:20,256
Ok here we go
401
00:21:21,280 --> 00:21:26,400
You can still in normal map and you can tell there's a normal map because of this funny looking three-dimensional with
402
00:21:26,656 --> 00:21:28,704
Flat texture that's all that matters
403
00:21:29,728 --> 00:21:31,520
So let's remove that stuff
404
00:21:31,776 --> 00:21:34,848
The bottom who's up to my sleeve material and Alice
405
00:21:35,104 --> 00:21:36,384
That stick off the normal
406
00:21:36,640 --> 00:21:37,152
I don't
407
00:21:39,456 --> 00:21:39,968
None
408
00:21:40,736 --> 00:21:43,040
And now here I can change the main colour to whatever
409
00:21:43,296 --> 00:21:45,344
And I wanted to be I think I want to be a blue
410
00:21:45,856 --> 00:21:46,880
Turn the colour wheel
411
00:21:50,464 --> 00:21:50,976
Play that song
412
00:21:52,256 --> 00:21:55,328
You can mess with the material settings like shadow strength
413
00:21:55,584 --> 00:21:58,912
I don't like out of that dark so I'm going to change the shadow strike
414
00:21:59,168 --> 00:22:00,448
In the middle
415
00:22:00,960 --> 00:22:03,264
You can just like the transparency cut off
416
00:22:03,520 --> 00:22:05,824
And stuff if you want the leaves to look more full
417
00:22:06,336 --> 00:22:07,616
It's looking good
418
00:22:07,872 --> 00:22:09,920
Let's refresh the terrain
419
00:22:10,176 --> 00:22:12,480
And got to paint trees and got a refresh
420
00:22:14,016 --> 00:22:14,528
Canary
421
00:22:15,040 --> 00:22:15,552
That's ok
422
00:22:16,832 --> 00:22:19,648
Alright let's have some grass let's go to the details tab
423
00:22:19,904 --> 00:22:23,488
And that scroll down and go to edit details in an ad grasstec
424
00:22:25,024 --> 00:22:28,096
And I was just looking what we have from other stuff we downloaded
425
00:22:28,864 --> 00:22:30,912
And I want to do this one
426
00:22:31,168 --> 00:22:31,936
Grasmere
427
00:22:32,192 --> 00:22:32,704
2
428
00:22:33,472 --> 00:22:35,776
I don't want that neon green
429
00:22:36,032 --> 00:22:37,568
That's a bad idea when I'm blue
430
00:22:38,336 --> 00:22:38,848
Blue grey
431
00:22:39,360 --> 00:22:42,432
When are you due for healthy call you just make that the lightest power
432
00:22:42,688 --> 00:22:43,200
And you can
433
00:22:43,968 --> 00:22:45,248
In cafe in Ennis
434
00:22:45,504 --> 00:22:47,552
And I just give variety to the grass
435
00:22:48,320 --> 00:22:49,856
And I do not want a billboard
436
00:22:50,112 --> 00:22:52,928
And I don't want that tall so let's do a minimum height
437
00:22:53,440 --> 00:22:55,488
.25 and a Max
438
00:22:56,512 --> 00:22:57,024
7
439
00:22:58,304 --> 00:22:58,816
Max
440
00:22:59,072 --> 00:23:00,864
What do the same thing Max
441
00:23:01,120 --> 00:23:01,888
And minimum
442
00:23:02,400 --> 00:23:03,936
Just hit ad
443
00:23:04,960 --> 00:23:10,592
Alright then again that same problem this is photo-realistic grass and it's just not going if it very well I don't want it to
444
00:23:10,848 --> 00:23:11,872
That was a really bad
445
00:23:14,432 --> 00:23:17,504
The wind the wind is really bad but we can we can fix that
446
00:23:18,272 --> 00:23:19,552
Amanda said I'm due
447
00:23:19,808 --> 00:23:20,576
I don't
448
00:23:20,832 --> 00:23:22,624
Maybe that's it
449
00:23:22,880 --> 00:23:25,440
African and I set brush size and I'm just going to pay
450
00:23:25,952 --> 00:23:26,464
Fredo
451
00:23:28,256 --> 00:23:29,536
And then you can change
452
00:23:29,792 --> 00:23:35,168
The brass you use and change the opacity on my head in shift you can write Canada Leeds stuff
453
00:23:35,680 --> 00:23:37,984
Paint it back and you know stuff
454
00:23:38,752 --> 00:23:43,616
Ok first of all it's looking crazy because the wind settings are bad let's go to terrain settings
455
00:23:44,128 --> 00:23:50,272
This grass is called detail actually and so let's go to win settings for grass on
456
00:23:50,528 --> 00:23:51,040
Reindeer
457
00:23:51,296 --> 00:23:52,576
I was just take the bend
458
00:23:54,368 --> 00:23:58,976
What's the size it's like how strong the wind gust is not as fast as I want to be
459
00:23:59,488 --> 00:24:01,536
We can adjust staff remember
460
00:24:02,048 --> 00:24:04,096
Not like the trees the trees are especially
461
00:24:04,352 --> 00:24:05,376
Special scenario
462
00:24:05,888 --> 00:24:11,264
I've got to paint details and go to edit details and click edit right here selecting that grass
463
00:24:12,288 --> 00:24:13,824
Then we can just mess around
464
00:24:15,872 --> 00:24:17,408
What can I call stick them
465
00:24:17,664 --> 00:24:18,432
Text with down
466
00:24:20,736 --> 00:24:22,272
Ok that's the values I like
467
00:24:22,528 --> 00:24:23,040
Anna
468
00:24:23,296 --> 00:24:25,088
It doesn't have to be exactly like that
469
00:24:25,856 --> 00:24:27,392
Go back to train settings
470
00:24:27,904 --> 00:24:31,232
The grass is tinted brown and I like that song
471
00:24:31,488 --> 00:24:32,000
White
472
00:24:33,024 --> 00:24:35,072
And now he's are there problems this is
473
00:24:35,840 --> 00:24:37,632
You probably will be fine
474
00:24:37,888 --> 00:24:40,960
We need the past this art style and look somewhat consist
475
00:24:41,728 --> 00:24:44,032
So let's take this texture
476
00:24:44,544 --> 00:24:46,592
And if you can't find it then it's gone
477
00:24:46,848 --> 00:24:48,128
To hear anything
478
00:24:48,896 --> 00:24:49,664
Adoration
479
00:24:49,920 --> 00:24:50,688
I can't click on it
480
00:24:50,944 --> 00:24:51,968
That's how I find stuff
481
00:24:52,224 --> 00:24:54,784
How many do that same thing show on Explorer
482
00:24:55,552 --> 00:24:56,576
I was actually photos
483
00:24:57,344 --> 00:24:59,136
But we can open up and jump
484
00:25:00,416 --> 00:25:01,696
And here we go right there
485
00:25:02,208 --> 00:25:08,352
Hear it just opened up and I will do the same thing I need to get rid of this photo realistic grass I'll make sure you're past it
486
00:25:08,608 --> 00:25:10,912
How to make sure you select the layer
487
00:25:11,936 --> 00:25:13,216
And then we go I think
488
00:25:13,728 --> 00:25:16,288
Because there's an alpha channel I think I can just do that
489
00:25:16,800 --> 00:25:17,568
What switch
490
00:25:17,824 --> 00:25:20,640
What's bring me a pasty down and again I like doing that
491
00:25:24,224 --> 00:25:24,736
Alright
492
00:25:24,992 --> 00:25:26,016
I think that's good
493
00:25:26,272 --> 00:25:29,600
The should work because the alpha channels on a totally separate layer
494
00:25:29,856 --> 00:25:32,672
As you know images in a game have to be square
495
00:25:32,928 --> 00:25:35,232
So they cut up objects out of a square
496
00:25:35,488 --> 00:25:37,792
We use alpha channels or transparent
497
00:25:38,304 --> 00:25:44,448
There actually a difference between alpha transparency some image files have an alpha channel in the channel
498
00:25:44,704 --> 00:25:49,056
Stab while files like png files have a transparency big tin soda
499
00:25:49,568 --> 00:25:55,712
If there is no chequerboard behind the image that means that use in an alpha channel usually it doesn't matter because
500
00:25:55,968 --> 00:25:58,528
Generally supports both but sometimes it trips up people
501
00:25:59,040 --> 00:26:00,576
Override
502
00:26:01,600 --> 00:26:02,368
Well it save
503
00:26:02,880 --> 00:26:03,648
Let's go on to the
504
00:26:03,904 --> 00:26:06,464
Hey Dylan update on let's go get a refresher
505
00:26:06,976 --> 00:26:10,048
Always that always the answer of the train system so it refresh
506
00:26:10,816 --> 00:26:11,584
Nafees
507
00:26:12,096 --> 00:26:12,864
Have I been good
508
00:26:13,120 --> 00:26:15,168
I don't want it like pure white like that
509
00:26:15,680 --> 00:26:16,960
So I think I want it more
510
00:26:17,472 --> 00:26:18,240
Purplish
511
00:26:22,336 --> 00:26:23,104
That's so cool
512
00:26:27,200 --> 00:26:27,712
I like
513
00:26:28,224 --> 00:26:29,248
Black with like a deer
514
00:26:29,504 --> 00:26:30,016
Grey blue
515
00:26:31,552 --> 00:26:33,088
OK that was the hard tyre
516
00:26:33,344 --> 00:26:35,648
We created brand new assets pretty much
517
00:26:35,904 --> 00:26:38,464
We need to add post processing to really make this
518
00:26:38,720 --> 00:26:42,304
So let's go to first person a oh letter Claire
519
00:26:42,560 --> 00:26:45,376
Let's go down the arrows here is our player for the
520
00:26:45,888 --> 00:26:46,912
What's that song
521
00:26:47,424 --> 00:26:52,032
Number we can get a gameobject and go to align with views basically what it looks like for me
522
00:26:53,824 --> 00:26:55,616
Who's our player and has a camera
523
00:26:55,872 --> 00:26:59,456
Do I need to go to add component and go to post process layer
524
00:26:59,968 --> 00:27:04,576
Confusing but we need to set a layer for post-processing sort to go up
525
00:27:05,088 --> 00:27:07,392
And go to layer right here in a Skoda adley
526
00:27:08,160 --> 00:27:09,952
Not right here usually just
527
00:27:10,208 --> 00:27:11,232
Post processing
528
00:27:12,512 --> 00:27:13,280
Ok
529
00:27:13,792 --> 00:27:15,072
Back to a camera
530
00:27:16,096 --> 00:27:18,144
Claire got a post-processing
531
00:27:18,656 --> 00:27:20,192
And then right here we can say
532
00:27:20,448 --> 00:27:21,216
Post process
533
00:27:21,472 --> 00:27:22,240
Alright cool
534
00:27:23,776 --> 00:27:24,288
Doing
535
00:27:24,544 --> 00:27:29,152
Anti-aliasing I like fxaa I think it's fast and let's go
536
00:27:29,664 --> 00:27:31,456
We don't need the third flag
537
00:27:32,480 --> 00:27:34,528
Now you're probably wondering how where I put the coffee
538
00:27:34,784 --> 00:27:36,832
Can we create another game object
539
00:27:37,600 --> 00:27:40,160
Call mothers call it post-processing
540
00:27:41,696 --> 00:27:44,768
And it's layer you need to set it to post processing the one we made
541
00:27:45,024 --> 00:27:47,328
No add component I need to do volume
542
00:27:48,352 --> 00:27:49,120
I'll make sure to
543
00:27:49,376 --> 00:27:50,656
Is Global
544
00:27:51,424 --> 00:27:54,496
And then we just need to hit new right here on my profile
545
00:27:54,752 --> 00:27:58,848
Environment give a little girl make sure you can actually see it in the window and
546
00:27:59,104 --> 00:28:02,688
I can tell it enabled so now if I add stuff you should be able to see it
547
00:28:03,200 --> 00:28:05,248
That's good at unity and let's drive in
548
00:28:06,016 --> 00:28:06,784
Alright you had
549
00:28:07,040 --> 00:28:08,064
Hit the dropdown
550
00:28:08,320 --> 00:28:09,344
I just hit
551
00:28:10,112 --> 00:28:13,952
That enables all of them and Alice what happens if we just turn up and
552
00:28:14,976 --> 00:28:17,024
Oh there we go we have a vineyard
553
00:28:17,792 --> 00:28:18,816
It's really important
554
00:28:19,072 --> 00:28:20,864
Is used in photography all the time
555
00:28:21,376 --> 00:28:22,400
It looks really good
556
00:28:23,936 --> 00:28:25,472
So adjust the settings
557
00:28:25,728 --> 00:28:27,008
Adjust the roundness
558
00:28:27,520 --> 00:28:29,568
Adjust the smoothness
559
00:28:31,616 --> 00:28:32,384
That's ok
560
00:28:32,896 --> 00:28:39,040
Ok I want noise green because member all those really hi-fidelity low-poly samples to have lots of
561
00:28:39,296 --> 00:28:39,808
Rainham
562
00:28:40,064 --> 00:28:40,832
And I think it looks
563
00:28:41,344 --> 00:28:43,136
What's got a grain right here
564
00:28:43,392 --> 00:28:44,928
Pepper drop down hit all
565
00:28:45,184 --> 00:28:46,976
Increase the intensity
566
00:28:49,024 --> 00:28:49,792
I can call
567
00:28:50,560 --> 00:28:52,352
Ok what's a colour correction
568
00:28:52,608 --> 00:28:53,888
Go to the unity tab
569
00:28:54,144 --> 00:28:55,168
Colour grading
570
00:28:56,704 --> 00:29:01,568
There's a lot to learn about the stuff that the best thing I can tell you is to use your inspiration folder
571
00:29:02,336 --> 00:29:07,456
Do I get the colour combinations and just remember that list is for the dark part of an image
572
00:29:07,712 --> 00:29:10,016
You can see here as the darkest parts and blue
573
00:29:10,272 --> 00:29:11,040
Undo
574
00:29:11,552 --> 00:29:12,576
Cameras for like
575
00:29:12,832 --> 00:29:18,976
Rays of your Image that's usually when an image is composed of a grey values and then Gain is like for the widest
576
00:29:19,232 --> 00:29:23,328
Part of your Image you can see that the sky is changing but the ground is mostly staying there
577
00:29:23,840 --> 00:29:24,608
So I lie
578
00:29:24,864 --> 00:29:26,912
Icon for the more that purple look
579
00:29:27,168 --> 00:29:28,960
Right here and just that
580
00:29:29,472 --> 00:29:31,776
And then with the with the sky
581
00:29:32,288 --> 00:29:33,568
I think I like it more red
582
00:29:33,824 --> 00:29:34,336
I think that
583
00:29:35,104 --> 00:29:38,432
And then if you just want to do it fast and easy you can just just
584
00:29:38,688 --> 00:29:39,456
This contrast
585
00:29:39,712 --> 00:29:40,224
Here
586
00:29:40,992 --> 00:29:42,528
That's pretty cool already
587
00:29:43,296 --> 00:29:44,320
Negative 9
588
00:29:45,088 --> 00:29:48,672
Let's put it at 10 for contrast you can change the temperature from
589
00:29:48,928 --> 00:29:49,952
If you want
590
00:29:51,232 --> 00:29:52,768
Tenses like magenta
591
00:29:53,024 --> 00:29:53,792
Green
592
00:29:54,048 --> 00:29:58,400
I had a little bit more magenta to uniden desaturate the whole thing actually
593
00:29:59,168 --> 00:30:01,984
Sorry I was that I think I was looking a bit too Californian to
594
00:30:02,752 --> 00:30:04,800
I wanted to have an earthly sense you know
595
00:30:05,056 --> 00:30:07,616
So I'm going doing a 15 on the saturation
596
00:30:08,128 --> 00:30:12,480
Alright ok you ready for the biggest cheat code of all the unity and bloom
597
00:30:13,504 --> 00:30:17,344
Moon is amazing just look so gorgeous add atmosphere
598
00:30:18,112 --> 00:30:21,696
So it all and then I'm just gonna hit intensity I'm just going to bring
599
00:30:22,720 --> 00:30:25,024
I don't want to self-focused I want more like a song
600
00:30:25,280 --> 00:30:26,048
Paisley canal
601
00:30:26,304 --> 00:30:28,096
If we change the threshold in maths
602
00:30:28,352 --> 00:30:28,864
Diffusion
603
00:30:30,912 --> 00:30:32,192
Obviously that's too much
604
00:30:32,448 --> 00:30:33,728
What's bring the intensity down
605
00:30:35,008 --> 00:30:41,152
The main values on changing are intensity and threshold and diffusion and you could even change the colour
606
00:30:41,408 --> 00:30:42,688
What actually might look cool
607
00:30:42,944 --> 00:30:43,456
But I don't
608
00:30:43,712 --> 00:30:44,224
2 and 10
609
00:30:44,992 --> 00:30:47,808
Please remind me I forgot something we need to add fog
610
00:30:48,320 --> 00:30:49,088
Got a lighting
611
00:30:49,856 --> 00:30:51,392
And go to the bottom right-hand hit fog
612
00:30:51,648 --> 00:30:53,696
And then I don't like exponential I want to lend you
613
00:30:53,952 --> 00:30:56,768
And let's change it to I think it needs to be purple like
614
00:30:57,024 --> 00:30:57,536
Ground
615
00:30:57,792 --> 00:30:59,584
I want most of the ground a film on
616
00:31:00,608 --> 00:31:02,144
And so far as an important part of that
617
00:31:02,400 --> 00:31:05,728
Oh yeah doesn't work because we are using a special rendering method called
618
00:31:05,984 --> 00:31:06,496
Third
619
00:31:06,752 --> 00:31:12,640
And I want I want forward for it is more performance optimizer anyway so we need to go to a camera got a player camera
620
00:31:13,152 --> 00:31:19,296
Does rendering path the third has got a forward the one change match but they just different ways of rendering 3D
621
00:31:19,552 --> 00:31:22,880
That's all so make sure that's on forward on the camera
622
00:31:23,392 --> 00:31:25,440
And then let's mess with the Fog
623
00:31:28,512 --> 00:31:31,072
Let's bring out I think I have it start around
624
00:31:31,840 --> 00:31:32,352
20
625
00:31:33,888 --> 00:31:34,400
And I'm up
626
00:31:34,656 --> 00:31:35,168
Let's make the
627
00:31:35,936 --> 00:31:42,080
No that's way to see that looks Emma Church to me it's because it's So Vibrant and needs to fit the rest of the colours with me
628
00:31:42,336 --> 00:31:44,384
So let's go to the colour again
629
00:31:44,896 --> 00:31:47,200
Can I get Netflix something close to us
630
00:31:48,224 --> 00:31:48,736
Something
631
00:31:50,528 --> 00:31:51,296
That's good
632
00:31:51,808 --> 00:31:52,320
Down
633
00:31:52,576 --> 00:31:53,344
Are Siri
634
00:31:53,856 --> 00:31:55,136
Just I wanted to feel like
635
00:31:55,392 --> 00:31:56,672
This fog
636
00:31:57,440 --> 00:32:02,816
That's looking pretty good and it might be to the saturated now I'm going back to post-processing click on inspector
637
00:32:03,840 --> 00:32:05,120
How to bring up the saturation
638
00:32:10,240 --> 00:32:12,032
Alright cool what do you guys think
639
00:32:12,544 --> 00:32:13,824
Is it looking pretty scary
640
00:32:14,336 --> 00:32:15,360
That's the just the light
641
00:32:15,616 --> 00:32:19,712
Now there's like the fun time I just go back and forth and I find to and stuff
642
00:32:19,968 --> 00:32:23,040
And if you don't know what it should look like that's ok like
643
00:32:23,296 --> 00:32:25,088
Try your best and release
644
00:32:25,344 --> 00:32:27,136
But radio this is a strike in m
645
00:32:27,392 --> 00:32:28,928
Because there is contrast
646
00:32:29,184 --> 00:32:32,768
There is colours there's complementary colours in those negative space
647
00:32:33,280 --> 00:32:34,816
That's why this image works
648
00:32:35,840 --> 00:32:41,984
I want to add light snow for fine and there's nothing on the Asset Store that's free so we're just going to make it real quick
649
00:32:42,240 --> 00:32:43,520
What's got a game object
650
00:32:43,776 --> 00:32:45,056
Effects particles
651
00:32:46,080 --> 00:32:47,872
Siri can I see it already
652
00:32:48,128 --> 00:32:49,664
That's not really hurts no work
653
00:32:49,920 --> 00:32:55,552
Again is a lot of the particle system but wanted you just follow along and you can mess around with it later tonight for your
654
00:32:55,808 --> 00:32:57,600
So just putting these numbers on putting in
655
00:32:57,856 --> 00:32:59,904
I'll show them on the screen so it's easier to follow
656
00:33:00,160 --> 00:33:00,672
First
657
00:33:00,928 --> 00:33:04,256
What's rename it to snow to stay organised
658
00:33:04,768 --> 00:33:09,632
Basically the only default values you need to change order relation to 10
659
00:33:10,144 --> 00:33:11,936
Start lifetime 210
660
00:33:12,192 --> 00:33:13,984
Start speed 20
661
00:33:14,240 --> 00:33:17,312
Start size 0.08
662
00:33:17,824 --> 00:33:21,152
Gravity modifier 20.04
663
00:33:21,408 --> 00:33:23,456
And simulation space to work
664
00:33:24,224 --> 00:33:25,760
You also need to go to shape
665
00:33:26,016 --> 00:33:27,808
And change the shape to circle
666
00:33:28,320 --> 00:33:30,880
And you need to change the radius to 40
667
00:33:31,648 --> 00:33:33,184
Also make sure that you check
668
00:33:33,440 --> 00:33:35,744
The rotation over lifetime box
669
00:33:36,256 --> 00:33:39,584
Next week to make a new materials left right click on the assets window
670
00:33:40,096 --> 00:33:43,424
Let's create a new material and I'll just call it snowflake
671
00:33:44,448 --> 00:33:46,240
Let's change the shader type
672
00:33:46,496 --> 00:33:47,776
Two particles
673
00:33:48,544 --> 00:33:49,568
Priority Adam
674
00:33:50,336 --> 00:33:52,640
And let's change the colour to White
675
00:33:53,152 --> 00:33:56,480
Let's bring the alpha all the way down to around 30
676
00:33:57,248 --> 00:33:59,552
That's good we'll keep the particle texture black
677
00:34:00,064 --> 00:34:05,184
Search go back to a particle system and go all the way to the bottom and go to renderer click that
678
00:34:05,440 --> 00:34:08,768
What's drag and drop a new material which is made onto material
679
00:34:09,024 --> 00:34:11,584
Let's go to render mode and go to mesh
680
00:34:12,096 --> 00:34:14,400
What's at the selection box in let's go
681
00:34:14,656 --> 00:34:15,936
Quad at the bar
682
00:34:16,448 --> 00:34:22,336
After that drag the particle system game object to the player camera so we can make it a child of the player
683
00:34:22,848 --> 00:34:24,896
Make sure to move it up so it's falling from the sky
684
00:34:25,152 --> 00:34:29,504
Is this the simulate the whole world snowing but it's actually only around the player
685
00:34:30,528 --> 00:34:36,160
Ok we got snow we got post-processing I do want to add sounds really quick and then word
686
00:34:36,416 --> 00:34:38,976
We've created a world for a game to exist then
687
00:34:39,232 --> 00:34:40,512
So let's go to our player
688
00:34:40,768 --> 00:34:42,304
WhatsApp footsteps
689
00:34:42,560 --> 00:34:45,120
Let's go to the bottom says audio SFX setup
690
00:34:45,376 --> 00:34:46,912
To go to dynamic footstep mode
691
00:34:47,168 --> 00:34:49,216
Static is just simply that way
692
00:34:49,472 --> 00:34:50,752
Let's go to that clips
693
00:34:51,264 --> 00:34:52,288
I want to add
694
00:34:52,544 --> 00:34:56,128
Club 135 we are make it a little bit random so hard to select
695
00:34:56,384 --> 00:34:59,712
Can I hear we have from the Parkway importantly of things
696
00:34:59,968 --> 00:35:00,480
Carpet
697
00:35:00,992 --> 00:35:01,760
We have grass
698
00:35:02,016 --> 00:35:03,040
What I want to snow
699
00:35:03,296 --> 00:35:04,064
Nick Ashley
700
00:35:04,320 --> 00:35:05,600
You can select a gear in a
701
00:35:05,856 --> 00:35:06,880
I'll bring up in the ass
702
00:35:07,136 --> 00:35:08,160
How much is dragon
703
00:35:08,672 --> 00:35:10,464
Builders Rainham clips that were play
704
00:35:10,976 --> 00:35:12,768
We can adjust the volume later
705
00:35:13,024 --> 00:35:13,536
I think
706
00:35:13,792 --> 00:35:14,304
Looking pretty good
707
00:35:14,560 --> 00:35:16,096
I want a window
708
00:35:16,352 --> 00:35:17,888
That's really essential for our
709
00:35:18,912 --> 00:35:22,752
Let's go to our browser and it's go to freesound.org
710
00:35:23,264 --> 00:35:24,800
And I'm just going to type in Word
711
00:35:25,568 --> 00:35:28,640
And I'm going to sort by downloads most first
712
00:35:29,408 --> 00:35:31,456
Pictures of the most high quality sound
713
00:35:31,712 --> 00:35:33,504
And I've actually listen to some of these
714
00:35:33,760 --> 00:35:36,832
And by far my most favourite one was medium wind
715
00:35:37,088 --> 00:35:38,112
Who was just take a listen
716
00:35:40,672 --> 00:35:44,768
And actually might be too intense
717
00:35:45,536 --> 00:35:49,376
So I'm the link here it actually says here is a light wind
718
00:35:50,144 --> 00:35:50,656
What is Perth
719
00:35:51,424 --> 00:35:52,448
And this sounds really
720
00:35:52,960 --> 00:35:59,104
And again like I took some time to listen to a bunch of stuff this is part of making a game is looking at all these different options and just going
721
00:35:59,616 --> 00:36:01,152
Siri gonna download that
722
00:36:01,664 --> 00:36:06,784
Now there's one more thing I want I want the sound of trees rustling in the wind
723
00:36:07,296 --> 00:36:08,320
Trees wind
724
00:36:09,600 --> 00:36:12,160
And make sure that I have downloads most first
725
00:36:12,672 --> 00:36:18,816
I'm right here this one's awesome and again be sure to check the licence as attributions of the credit inspector J
726
00:36:19,072 --> 00:36:20,608
You so much there's a really great sound of
727
00:36:21,376 --> 00:36:22,400
You are so two guys
728
00:36:23,168 --> 00:36:25,216
You just feel like you're in a cold Forest
729
00:36:25,472 --> 00:36:29,568
And I love I'm going to make this as a 3D sound effect only around trees
730
00:36:30,592 --> 00:36:31,616
Download that
731
00:36:31,872 --> 00:36:36,224
Can I give you might need an account but it's worth signing up for freesound.org is the best
732
00:36:36,736 --> 00:36:42,368
Alright then finish downloading I'm just going to grab the one the way here and I was going to drag and drop this sound effect
733
00:36:42,880 --> 00:36:43,392
My project
734
00:36:43,648 --> 00:36:46,464
That's what I like unity it's so drag and drop friendly
735
00:36:46,720 --> 00:36:49,024
So here is my two of sound effects with create
736
00:36:49,280 --> 00:36:51,072
A new game on checked and I called
737
00:36:51,840 --> 00:36:52,864
Light wind
738
00:36:54,400 --> 00:36:54,912
Component
739
00:36:55,168 --> 00:36:56,192
Audio source
740
00:36:56,960 --> 00:36:58,752
I'm just going to drag and drop that
741
00:36:59,008 --> 00:36:59,520
The audio
742
00:36:59,776 --> 00:37:02,592
Now I actually I wanted to Luke I wanted to play on awake
743
00:37:03,104 --> 00:37:09,248
Can I actually I don't want it to be 3D normally sound effects are 3D which means if we get closer than it gets louder but I want this
744
00:37:09,504 --> 00:37:10,784
Be constantly at the whole level
745
00:37:11,040 --> 00:37:13,088
You never want complete silence and
746
00:37:13,344 --> 00:37:14,624
Anything including a video game
747
00:37:14,880 --> 00:37:21,024
This is true and film as well I just want a little bit of wind in the background just so you don't feel like it's completely
748
00:37:21,280 --> 00:37:22,048
Silent or dead
749
00:37:22,560 --> 00:37:27,424
And then actually I do want to add one more sound effect but I want us to be a 3D one when I call this
750
00:37:27,680 --> 00:37:28,704
Tree wind
751
00:37:28,960 --> 00:37:29,728
SFX
752
00:37:29,984 --> 00:37:31,776
I'm good at component audio source
753
00:37:32,032 --> 00:37:33,056
Can I have the other one here
754
00:37:33,312 --> 00:37:35,104
And this one I do want
755
00:37:35,360 --> 00:37:40,992
3D let's go to the 3D sound settings I don't want logarithmic I want then you must bring it down the light
756
00:37:41,504 --> 00:37:42,016
100
757
00:37:42,272 --> 00:37:44,320
Something you can actually see the bubble get bigger
758
00:37:45,344 --> 00:37:48,672
See that's where the sound effect will happen if I'm in the Fog
759
00:37:50,464 --> 00:37:51,744
And I do I want it to be
760
00:37:52,000 --> 00:37:53,024
Near the trees
761
00:37:54,560 --> 00:37:55,840
Bring it down right here
762
00:37:56,608 --> 00:38:00,960
Once you walk away from trees you won't hear the sound of the trees in the wind
763
00:38:01,984 --> 00:38:07,360
But you always say that light wind effect in the background it just adds atmosphere makes the place field
764
00:38:08,384 --> 00:38:13,248
There's looking pretty cool I was changed the volume and I wanted supraland
765
00:38:14,272 --> 00:38:15,296
And I think like when was
766
00:38:16,576 --> 00:38:18,624
And it's to die so we don't worry about that
767
00:38:19,392 --> 00:38:21,952
Ok I think we are ready to play a game
768
00:38:22,208 --> 00:38:23,488
Ok are you ready for this
769
00:38:24,000 --> 00:38:25,792
Here Comes an hour of
770
00:38:26,048 --> 00:38:26,560
For this
771
00:38:27,328 --> 00:38:28,608
What
772
00:38:29,888 --> 00:38:33,472
I'm moving my mouth and I'm going like a million miles per hour
773
00:38:33,984 --> 00:38:35,520
Walking the game development
774
00:38:35,776 --> 00:38:36,288
This
775
00:38:36,800 --> 00:38:37,568
I think
776
00:38:37,824 --> 00:38:42,432
I move the camera instead of the player I move the child of my player
777
00:38:42,688 --> 00:38:44,480
Instead of the parent what does a huge
778
00:38:44,736 --> 00:38:45,248
No no
779
00:38:45,504 --> 00:38:47,040
Alright I need to get out of here
780
00:38:47,296 --> 00:38:48,320
Renofix this
781
00:38:48,576 --> 00:38:49,088
Don't
782
00:38:49,344 --> 00:38:53,440
I was go to player let's go to player camera in your look at that I really
783
00:38:53,696 --> 00:38:54,720
I really screwed that
784
00:38:55,488 --> 00:38:58,048
I'm going to 0 without completely
785
00:38:58,304 --> 00:39:01,632
So I'd move the camera like a mile away from the body
786
00:39:01,888 --> 00:39:02,400
The person
787
00:39:03,680 --> 00:39:05,216
Ok so he was pressured
788
00:39:05,984 --> 00:39:08,800
When you move an object make sure you select in the Paris
789
00:39:09,056 --> 00:39:10,848
Whether root of that game object
790
00:39:11,616 --> 00:39:13,664
OK now it's selected I'm not a gay man
791
00:39:13,920 --> 00:39:14,432
Align
792
00:39:14,688 --> 00:39:15,200
View
793
00:39:16,992 --> 00:39:18,272
I think that will work
794
00:39:19,040 --> 00:39:20,320
Gemini moving down
795
00:39:20,576 --> 00:39:21,600
Alright you're ready
796
00:39:21,856 --> 00:39:22,624
Now it should work
797
00:39:24,160 --> 00:39:25,184
Ok
798
00:39:27,232 --> 00:39:28,000
This is cool
799
00:39:29,280 --> 00:39:30,304
Is it snowing
800
00:39:31,840 --> 00:39:33,120
I got some snow
801
00:39:33,632 --> 00:39:35,424
How many day we need to add 1
802
00:39:35,936 --> 00:39:37,216
On the Shadows account of flu
803
00:39:37,472 --> 00:39:38,240
We can fix that
804
00:39:38,496 --> 00:39:42,336
I need to show you guys had a debug anyway or in a fix these issues so don't worry
805
00:39:43,104 --> 00:39:45,152
This is cool I was fixing bugs
806
00:39:45,664 --> 00:39:50,272
Christoph adenauer wins on which is what makes the trees move so just got a 3rd
807
00:39:50,784 --> 00:39:52,064
And I got two wins own
808
00:39:52,832 --> 00:39:54,624
That would make the trees move in the wind
809
00:39:54,880 --> 00:39:56,160
You can just a right here
810
00:39:56,416 --> 00:40:02,560
Are The Shadows of flickering and it's something again like it's I've just learnt to experience that it comes from the camera
811
00:40:03,328 --> 00:40:06,912
And it become and it comes from the near clipping planes what's changed
812
00:40:07,168 --> 00:40:08,192
What's the point zero
813
00:40:09,728 --> 00:40:10,240
Ok that's
814
00:40:10,496 --> 00:40:11,264
What's the shadows
815
00:40:11,776 --> 00:40:12,800
WhatsApp play
816
00:40:14,592 --> 00:40:15,360
This is cool
817
00:40:16,896 --> 00:40:17,920
Hear the footsteps
818
00:40:20,224 --> 00:40:22,784
If you have headphones on you can tell that
819
00:40:23,040 --> 00:40:25,344
Play that's a 3D sound of the trees
820
00:40:26,368 --> 00:40:27,136
What do you guys think
821
00:40:27,904 --> 00:40:29,440
Return an adult lens flare
822
00:40:30,208 --> 00:40:31,744
I think I had a lens fire really quick
823
00:40:32,512 --> 00:40:36,608
Ok we're almost there I want to add one more thing and then we are done
824
00:40:36,864 --> 00:40:38,144
What the visual design of a game
825
00:40:38,400 --> 00:40:39,936
Let's go to the directional lights
826
00:40:40,192 --> 00:40:43,008
Let's go to add component and I want to add a lens flare
827
00:40:43,264 --> 00:40:46,080
This Council the standard assets if you don't have it then
828
00:40:46,336 --> 00:40:47,104
And you're in trouble
829
00:40:47,616 --> 00:40:49,408
I must use 50 mm
830
00:40:49,664 --> 00:40:50,688
It's not showing up
831
00:40:50,944 --> 00:40:52,480
It's because we have fog on
832
00:40:52,992 --> 00:40:53,760
3 select
833
00:40:54,016 --> 00:40:55,552
450mm in which shows
834
00:40:55,808 --> 00:40:57,088
And select the right here in this term
835
00:40:57,856 --> 00:40:59,648
My eyes
836
00:41:00,160 --> 00:41:00,672
Alright
837
00:41:00,928 --> 00:41:04,000
Let's start change the brightness go back to directional lights
838
00:41:04,512 --> 00:41:05,536
Take down the brightness
839
00:41:06,816 --> 00:41:09,120
I don't know maybe I don't want 50 mm
840
00:41:09,632 --> 00:41:10,400
I want the sun
841
00:41:10,656 --> 00:41:13,984
What's the sun in rebel Without a click here in turn off used for
842
00:41:14,496 --> 00:41:15,520
Now here's a quarter
843
00:41:16,032 --> 00:41:18,592
I want to get that text later to look at a realistic
844
00:41:18,848 --> 00:41:23,456
Search got a flyer 50 mm and turn the channel the last night that trailer
845
00:41:24,736 --> 00:41:26,272
So here is this lens
846
00:41:26,528 --> 00:41:27,552
Texture package
847
00:41:28,064 --> 00:41:30,368
And let's bring down the resolution like 120
848
00:41:31,136 --> 00:41:32,928
Enter in the filter Motorpoint
849
00:41:33,184 --> 00:41:33,696
Note
850
00:41:38,816 --> 00:41:40,096
Lidl to block E
851
00:41:40,864 --> 00:41:42,912
Alright but you have to bring down the brightness though
852
00:41:43,936 --> 00:41:44,960
Two directional lights
853
00:41:45,216 --> 00:41:46,496
Bring down the brightness
854
00:41:47,520 --> 00:41:49,824
So if you like walk around you'll see this
855
00:41:50,080 --> 00:41:54,943
See this pixelated thing near the sun you can actually it's part of the directional lights you can move it whenever
856
00:41:55,711 --> 00:41:56,223
WhatsApp play
857
00:41:57,759 --> 00:42:00,575
So that's looking cool that's like that stylize look I want
858
00:42:00,831 --> 00:42:02,623
Sky's pixelated
859
00:42:02,879 --> 00:42:09,023
Can we have a love Holly look on the train I think it's pretty cool guys and I'm excited to a story here
860
00:42:09,279 --> 00:42:10,047
Make it emotional
861
00:42:10,303 --> 00:42:14,911
And even those took a while relatively speaking I get takes a while to make a
862
00:42:15,167 --> 00:42:16,703
But this one has a water promise
863
00:42:16,959 --> 00:42:23,103
This is something I could see releasing on itch.io and not baby possibly and get to the top of the popular games list with the
864
00:42:23,359 --> 00:42:23,871
Next story in
865
00:42:24,639 --> 00:42:30,015
Alright now we have striking visuals and that's really important for getting people to look at and play a game
866
00:42:31,295 --> 00:42:35,391
Garages with tunnel at today and Sofia Simon I want you to Xperia
867
00:42:35,647 --> 00:42:41,791
How much would a possible change the lighting colours change the post-processing change the colours of the grass in the leaves
868
00:42:42,047 --> 00:42:43,327
Play make it your own in somewhere
869
00:42:43,583 --> 00:42:49,727
I want you to do any or all of those things and I want you to make it yours so experiment play around
870
00:42:49,983 --> 00:42:52,543
I will see you tomorrow when we go over level design
871
00:42:52,799 --> 00:42:55,103
And make an interesting environment worth explore
67986
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