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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Once your throat 2 00:00:13,056 --> 00:00:19,200 Type complete once you feel like it's worthy of being sent to a publisher or worthy of being 3 00:00:19,456 --> 00:00:25,600 Put online maybe to help supplement your Kickstarter campaign it's a really good idea 4 00:00:25,856 --> 00:00:26,368 Create 5 00:00:26,624 --> 00:00:31,232 St. Helen demo ending in k a new scene 6 00:00:34,304 --> 00:00:36,864 We're going to call this demo ending 7 00:00:38,144 --> 00:00:39,168 Open that app 8 00:00:39,936 --> 00:00:44,800 There's nothing here we're gonna why is a 4K 9 00:00:45,056 --> 00:00:51,200 Piece of artwork that we can display at the end of year at the end of the demo and just 10 00:00:51,456 --> 00:00:57,344 In whatever Direction you want them to be so in the case of may be having 11 00:00:57,600 --> 00:01:01,677 A Kickstarter campaign maybe say thank you for playing please support on Kickstarter 12 00:01:01,679 --> 00:01:04,028 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 13 00:01:04,028 --> 00:01:06,048 Or maybe if you're sending this demo to a publisher 14 00:01:06,304 --> 00:01:11,936 Maybe say something like thank you so much for replying if you want to reach out reach back out to me here's my email address 15 00:01:12,448 --> 00:01:18,592 Or maybe give them the option of perhaps seeing some Concepts at the end of this 16 00:01:18,848 --> 00:01:20,128 Demo 17 00:01:20,384 --> 00:01:22,432 In this demo entercard 18 00:01:22,688 --> 00:01:25,504 So let's go ahead and create a new Photoshop document 19 00:01:25,760 --> 00:01:28,576 I'm going to make this 4K so that's 3840 20 00:01:28,832 --> 00:01:30,624 2160 21 00:01:31,136 --> 00:01:37,280 We're going to make sure my resolution of 72 pixels per inch just double check your resolution always make sure it's 72 22 00:01:37,792 --> 00:01:39,072 Any click create 23 00:01:43,936 --> 00:01:48,288 It's so for me all I'm going to do is and basically going to take a screenshot of the game 24 00:01:49,056 --> 00:01:51,104 Salmon do it just go in the unity here 25 00:01:52,640 --> 00:01:54,176 I got my level one here 26 00:01:54,688 --> 00:01:56,224 Messy hair 27 00:01:56,736 --> 00:02:00,576 Just hit play and then I'm gonna go to maximise and play 28 00:02:01,856 --> 00:02:07,488 I'm gonna take a screenshot and you can take a screenshot on Mac with command shift 4 29 00:02:07,744 --> 00:02:09,536 Or you can take a screenshot 30 00:02:10,816 --> 00:02:13,888 RPC with the print screen key 31 00:02:14,144 --> 00:02:15,424 Scanner 32 00:02:15,936 --> 00:02:21,568 Get one I really like your sister like this that's great I'm just going to drop that is my Photoshop here 33 00:02:22,080 --> 00:02:26,688 Are we going if your on a PC you can just press ctrl V in or paste your screenshot in 34 00:02:27,200 --> 00:02:28,736 Alright that looks great 35 00:02:28,992 --> 00:02:34,368 And I'm going to just do a simple overlay at the top here 36 00:02:36,416 --> 00:02:37,440 Don't like that 37 00:02:41,792 --> 00:02:43,328 Can you create a new text field 38 00:02:43,584 --> 00:02:45,632 Thank you for playing 39 00:02:47,936 --> 00:02:50,752 Skyline punch demo 40 00:02:55,360 --> 00:02:59,968 How to get to perfect your guys you can be as creative as you want 41 00:03:00,480 --> 00:03:02,784 But I'm just going to make it 42 00:03:04,576 --> 00:03:08,160 Consented a 36 pixels for both of these 43 00:03:09,184 --> 00:03:10,208 End 44 00:03:14,048 --> 00:03:15,072 Centred app 45 00:03:15,584 --> 00:03:16,864 I'm going to make this white 46 00:03:22,752 --> 00:03:23,776 Know that 47 00:03:25,056 --> 00:03:27,360 And when a Rasta is this 48 00:03:27,872 --> 00:03:29,920 So I can have a little bit more control 49 00:03:30,176 --> 00:03:31,456 Bring this 50 00:03:31,712 --> 00:03:32,992 To hear 51 00:03:33,248 --> 00:03:34,272 Does hanako 52 00:03:34,528 --> 00:03:36,064 And then move this 53 00:03:37,088 --> 00:03:38,624 Over here ok 54 00:03:38,880 --> 00:03:41,696 My fingers down all of it that looks great 55 00:03:42,976 --> 00:03:43,488 Ok 56 00:03:44,512 --> 00:03:45,792 Emigrate here 57 00:03:48,096 --> 00:03:50,912 We could put you know some more information 58 00:03:51,168 --> 00:03:55,264 So again if it was a Kickstarter campaign we could say something like 59 00:03:55,776 --> 00:03:57,824 Be sure to support 60 00:03:58,848 --> 00:04:00,640 The Kickstarter campaign 61 00:04:07,808 --> 00:04:10,112 And then maybe you could put your link 62 00:04:10,624 --> 00:04:13,184 Right here so type out your link 63 00:04:15,232 --> 00:04:17,536 If you wanted to you could even put in 64 00:04:17,791 --> 00:04:21,887 You can say I click here something so or maybe press space 65 00:04:22,143 --> 00:04:23,679 To visit the URL 66 00:04:24,447 --> 00:04:30,591 And you could write some code in that actually send you to the your elbow what I can do that in this tutorial don't want to get to complicate 67 00:04:31,359 --> 00:04:33,151 And also 68 00:04:35,455 --> 00:04:39,807 So you can put also to call staff are you could put some screenshots if you wanted to 69 00:04:40,063 --> 00:04:43,391 So you can do a screenshot here I was going to fill these in 70 00:04:44,415 --> 00:04:46,207 Just for you guys and 71 00:04:46,719 --> 00:04:49,279 If you have any concept or anything like that 72 00:04:49,535 --> 00:04:52,607 You put it all right here secret 3 screenshots here 73 00:04:53,887 --> 00:04:55,935 Running a room saucer 74 00:04:56,703 --> 00:04:58,239 Like this year 75 00:04:59,519 --> 00:05:00,543 Esure support 76 00:05:01,055 --> 00:05:02,335 The Kickstarter campaign 77 00:05:02,847 --> 00:05:03,871 The link 78 00:05:05,407 --> 00:05:06,687 And then you have 79 00:05:07,199 --> 00:05:10,271 Screenshot on a label those 80 00:05:10,783 --> 00:05:13,087 Just for the purposes of this tutorial 81 00:05:15,391 --> 00:05:16,159 Ok 82 00:05:16,927 --> 00:05:21,535 Anna screenshots again making be just simple mockups 83 00:05:22,559 --> 00:05:26,911 Whenever in again this is for an end card for Kickstarter or 84 00:05:27,167 --> 00:05:28,447 You know if you have a publisher 85 00:05:28,703 --> 00:05:30,239 Are you seeking publishing 86 00:05:31,007 --> 00:05:34,079 So that looks great 87 00:05:35,615 --> 00:05:40,223 All sorts of calls to action on this but I think this is fine 88 00:05:40,735 --> 00:05:45,599 Another we have all this ready to go I'm just going to convert this all to a smart object 89 00:05:46,111 --> 00:05:51,999 And I just noticed that were inside of the screenshot not the actual new document I created it looks good on side of one 90 00:05:52,767 --> 00:05:54,559 Can I can just kill this up a little bit 91 00:05:56,863 --> 00:05:58,911 Rebecca Ariel 92 00:05:59,679 --> 00:06:01,215 And that's fine 93 00:06:02,239 --> 00:06:04,031 Now I have a friend card 94 00:06:04,287 --> 00:06:05,567 Save this song 95 00:06:06,079 --> 00:06:07,615 To save it my art folder 96 00:06:07,871 --> 00:06:09,919 You are and I'm gonna call this 97 00:06:11,967 --> 00:06:17,343 Demo Ender or and card whichever you prefer medical it and card 98 00:06:20,671 --> 00:06:21,951 It's going to be a demo ending 99 00:06:22,975 --> 00:06:25,023 Anime create a new UI 100 00:06:25,791 --> 00:06:27,583 Makeup make it image 101 00:06:29,887 --> 00:06:31,679 And I'm going to send that 102 00:06:32,703 --> 00:06:36,031 Double click on it to see where it is there is AC Milan ok there we go 103 00:06:36,543 --> 00:06:38,079 Go to my heart 104 00:06:39,871 --> 00:06:44,223 And you'll see that miui is in here and has got a drag back into the image 105 00:06:45,759 --> 00:06:51,903 That doesn't work make sure you don't do it that way kaiser even after 10 years 106 00:06:52,159 --> 00:06:57,791 Still make that mistake drag click on your Hermes your uimhir and then drag 107 00:06:58,815 --> 00:06:59,583 Tr 108 00:06:59,839 --> 00:07:02,143 To the source image parameter 109 00:07:02,655 --> 00:07:04,959 And click set need a size 110 00:07:05,215 --> 00:07:06,239 Ok 111 00:07:07,263 --> 00:07:12,383 And you noticed that it's 3840 by 2160 so it's much bigger than the canvas 112 00:07:12,895 --> 00:07:18,015 Well I just make sure we go to the UI scaling mode and go scale with screen size 113 00:07:18,271 --> 00:07:21,343 Insert the reference resolution 23840 114 00:07:21,599 --> 00:07:22,879 DE21 6th 115 00:07:24,927 --> 00:07:25,695 There we go 116 00:07:26,207 --> 00:07:28,511 Forget I can do here no matter 117 00:07:29,023 --> 00:07:30,815 What aspect ratio is 118 00:07:31,327 --> 00:07:35,167 It's going to scale accordingly you want to make sure you said the camera 119 00:07:37,727 --> 00:07:43,871 To a background colour of black or you can even pick this pink colour here or maybe you wanted to use 120 00:07:44,127 --> 00:07:46,943 Purple or something like that actually like the purple 121 00:07:47,199 --> 00:07:53,343 But most people get replying it at 16 financially 99% of your players will be playing this game at 6 122 00:07:53,599 --> 00:07:56,159 By 9 so everything was great 123 00:07:56,671 --> 00:07:58,719 I'm inside now 124 00:07:58,975 --> 00:08:05,119 Are we going to do for our demo enter is just go ahead and create an animation I'm going to go ahead in create a new 125 00:08:05,375 --> 00:08:06,655 Animator component 126 00:08:06,911 --> 00:08:13,055 So that we can actually fade in this image now technically we could put it on the actual image here 127 00:08:13,311 --> 00:08:19,455 Just put it on the parent I like to put all of my animator component on a parent that contains 128 00:08:19,711 --> 00:08:25,855 You know potentially many children we can have a lot of different buttons and effects up here 129 00:08:26,111 --> 00:08:29,951 Beneath the canvas has children so I'm just going to 130 00:08:30,207 --> 00:08:36,351 Just thinking long-term here if I ever wanted to do that I mean actually just put it the animated component 131 00:08:36,607 --> 00:08:42,751 The canvas something to go ahead in create an animation and it's got a by default create an animator 132 00:08:43,007 --> 00:08:43,775 Component as well 133 00:08:44,031 --> 00:08:45,567 Any click animation 134 00:08:46,079 --> 00:08:48,383 I'm gonna put inside of you I 135 00:08:48,639 --> 00:08:51,455 A new animation I'm gonna call this you are 136 00:08:52,991 --> 00:08:55,807 Demo enter fade in 137 00:08:57,087 --> 00:08:57,855 There we go 138 00:08:58,623 --> 00:09:00,415 Click the record button 139 00:09:00,671 --> 00:09:01,951 Put on your image 140 00:09:02,207 --> 00:09:04,255 Animals going to go from 0 141 00:09:05,279 --> 00:09:09,119 All the way maybe to S food is fine 142 00:09:09,631 --> 00:09:11,167 On the way to wine 143 00:09:12,959 --> 00:09:13,727 Here we go 144 00:09:15,007 --> 00:09:16,543 Take it reply Skyline parts 145 00:09:17,055 --> 00:09:19,359 How to go to the enemy to tap here 146 00:09:19,615 --> 00:09:21,663 Can you find make sure you select your canvas 147 00:09:22,687 --> 00:09:28,831 And it's fine to play by The Fall and not take any the conditions or anything like that but I do want to do is double click 148 00:09:29,855 --> 00:09:32,671 Turn off loop time save 149 00:09:34,975 --> 00:09:37,535 And let it play see how it looks 150 00:09:39,071 --> 00:09:40,607 Thank you for playing Skyline punch 151 00:09:43,167 --> 00:09:43,935 There we go 152 00:09:45,471 --> 00:09:51,615 No I want to be a pretty basic as possible I don't want to get too in the weeds we don't 153 00:09:51,871 --> 00:09:58,015 The Script anything here you know play things you could do with a demo enter for example like I said earlier 154 00:09:58,271 --> 00:10:02,380 Press space in Lower URL and output the link to Unity documentation 155 00:10:02,381 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 156 00:10:04,671 --> 00:10:05,695 Blow this video 157 00:10:06,207 --> 00:10:07,487 You can also 158 00:10:07,743 --> 00:10:11,839 Have it go ahead in restart the game after like 10 seconds 159 00:10:13,119 --> 00:10:15,679 You can do that at me in the mirror function Script if you wanted to 160 00:10:16,447 --> 00:10:18,751 Minute 10 seconds are you could create an event 161 00:10:20,287 --> 00:10:26,431 Nn8 from the animated functions that would be loaded level or load SR go back to the main menu 162 00:10:26,687 --> 00:10:32,831 Or you could create a script that basically just check to see if the player presses space and if I press space it wouldn't restart the 163 00:10:33,087 --> 00:10:36,671 Before I end this tutorial I just want to make sure 164 00:10:37,183 --> 00:10:39,743 That we actually go to the demo Ender 165 00:10:40,255 --> 00:10:41,535 After we've completed 166 00:10:41,791 --> 00:10:47,935 You know the demo so in my case I'm just going to have it finish after level 19 167 00:10:48,191 --> 00:10:54,335 Is this is just for the purposes of this tutorial and highly recommend you you have 168 00:10:54,591 --> 00:11:00,735 A bit more substance to your demo I think you just need to stretch out all the things you've learnt in this demo 169 00:11:00,991 --> 00:11:07,135 Maybe make another level with some more beautiful graphics maybe add another Enemy type that looks little bit different 170 00:11:07,391 --> 00:11:13,535 May be harder to kill but basically the same functionality but for the purposes of this tutorial we're just going to end 171 00:11:13,791 --> 00:11:14,303 Demo 172 00:11:14,815 --> 00:11:16,863 After level 1 ok 173 00:11:17,119 --> 00:11:18,655 So we do that 174 00:11:18,911 --> 00:11:20,959 Is it going to the scene load trigger here 175 00:11:23,519 --> 00:11:26,079 Set this to demo Ender 176 00:11:26,591 --> 00:11:28,127 What's a play 177 00:11:33,759 --> 00:11:36,063 In your notice that we now have a bug 178 00:11:36,831 --> 00:11:41,695 It says demo and there couldn't be load because it has not been added to the build settings 179 00:11:42,207 --> 00:11:47,071 Or the asset bundle has not been loaded all that means we need to go to file 180 00:11:47,327 --> 00:11:48,351 Build settings 181 00:11:48,607 --> 00:11:50,143 We just need a drag 182 00:11:50,655 --> 00:11:51,935 The demo lender 183 00:11:52,447 --> 00:11:54,751 Winter scenes in build section here 184 00:11:55,007 --> 00:11:57,823 And now you know he knows that you can load it 185 00:11:58,079 --> 00:11:59,615 Closest try that one more time 186 00:12:05,247 --> 00:12:06,271 Thank you for replying 187 00:12:06,527 --> 00:12:07,551 Skyline French 188 00:12:09,087 --> 00:12:09,855 That's good 189 00:12:10,879 --> 00:12:13,183 Disguise 190 00:12:13,695 --> 00:12:15,999 That you can continue to punch you 191 00:12:17,023 --> 00:12:20,351 That's because 192 00:12:21,119 --> 00:12:23,423 The player and the game manager 193 00:12:23,679 --> 00:12:24,959 Are both in this scene 194 00:12:25,215 --> 00:12:26,751 So we need to make sure 195 00:12:27,263 --> 00:12:33,407 Those are destroyed ok so the way that we do that as we just go into our scene 196 00:12:33,663 --> 00:12:34,943 Trigger script 197 00:12:35,199 --> 00:12:39,295 In all we need to do is simply have a bullying 198 00:12:40,575 --> 00:12:43,391 I'm going to make it a serialised private bullion 199 00:12:45,695 --> 00:12:47,743 It's going to be 200 00:12:47,999 --> 00:12:50,047 Destroy player 201 00:12:50,559 --> 00:12:51,839 Ok 202 00:12:52,863 --> 00:12:54,911 And now I can simply say 203 00:12:55,935 --> 00:12:56,959 If 204 00:12:57,215 --> 00:12:58,495 Destroy 205 00:13:00,543 --> 00:13:01,311 Player 206 00:13:02,591 --> 00:13:05,407 Then really go ahead 207 00:13:06,175 --> 00:13:07,455 And I can't type today 208 00:13:07,711 --> 00:13:13,087 Where can I destroy the player destroy 209 00:13:15,903 --> 00:13:17,439 New player 210 00:13:17,951 --> 00:13:19,231 That instance 211 00:13:19,487 --> 00:13:20,511 Game on 212 00:13:22,047 --> 00:13:24,095 I'm going to do the same 213 00:13:25,119 --> 00:13:29,215 With the game manager that instant start game object 214 00:13:29,471 --> 00:13:31,263 Buses go to h 215 00:13:32,031 --> 00:13:34,335 Fimo dragon here 216 00:13:34,591 --> 00:13:37,407 And just make sure we set destroy player to true 217 00:13:38,175 --> 00:13:39,199 And then hippolyte 218 00:13:39,967 --> 00:13:40,991 Tested out 219 00:13:45,343 --> 00:13:46,111 That's great 220 00:13:46,367 --> 00:13:52,511 So everything faded accordingly know you noticed at the moment that the player is due 221 00:13:52,767 --> 00:13:53,279 Asteroid 222 00:13:53,535 --> 00:13:54,559 As we enter 223 00:13:54,815 --> 00:13:56,095 The demo Enda 224 00:13:56,863 --> 00:13:58,655 We get some no references here 225 00:13:59,423 --> 00:14:05,567 What is double click on that just to make sure that everything's ok and no reference means that unity can't find 226 00:14:05,823 --> 00:14:06,335 Object 227 00:14:06,591 --> 00:14:10,175 Typically this doesn't cause a problem but you definitely want to always 228 00:14:10,431 --> 00:14:13,503 Keep these in check so there's no reason 229 00:14:15,295 --> 00:14:21,183 There's no reason not to make sure that these errors are appearing so just take the time 230 00:14:21,439 --> 00:14:25,791 To figure out where these no references are coming from in this case it's coming from 231 00:14:26,047 --> 00:14:28,351 The audio triggers ok 232 00:14:28,607 --> 00:14:30,655 So the audio triggers are having trouble 233 00:14:30,911 --> 00:14:36,543 Finding a new player and it only happened once it was very fast before we loaded in the new scene 234 00:14:36,799 --> 00:14:41,407 Time is going to be careful here and just double check this song I'm going to say is if 235 00:14:41,663 --> 00:14:42,687 New player 236 00:14:42,943 --> 00:14:43,967 The Instance 237 00:14:44,991 --> 00:14:46,271 If it exists 238 00:14:46,783 --> 00:14:50,111 Or we can we can say if it does not equal no 239 00:14:50,623 --> 00:14:51,135 Right 240 00:14:52,927 --> 00:14:56,255 NN high all of this here press tab 241 00:14:56,511 --> 00:14:58,047 And then close it out 242 00:14:58,303 --> 00:14:58,815 Ok 243 00:14:59,327 --> 00:15:02,911 So that means that no reference is no longer I'm going to a curry 244 00:15:03,679 --> 00:15:09,823 Now when we test this your noticed we have a new slew of errors 245 00:15:10,079 --> 00:15:11,103 What's double check 246 00:15:12,639 --> 00:15:14,943 Looks like the audio trigger is giving us some 247 00:15:15,199 --> 00:15:18,783 Issues in the ontriggerstay function here 248 00:15:19,039 --> 00:15:25,183 So are we going to do here is basically just check and see if new players are instance that game object actually 249 00:15:26,207 --> 00:15:32,351 Soldiers go if new player that instance game object does not equal 250 00:15:32,607 --> 00:15:33,119 No 251 00:15:40,799 --> 00:15:42,591 Cos that out alright 252 00:15:43,615 --> 00:15:49,759 So that's just kind of part for the course when you're loading into a new scene in you delete something that is crucial to 253 00:15:50,015 --> 00:15:53,343 So if you delete the player of the game manager 254 00:15:53,599 --> 00:15:59,743 It's likely you're going to get some no reference exceptions again no reference exceptions typically don't 255 00:15:59,999 --> 00:16:06,143 A huge problem I mean honestly the 50/50 in this case they weren't causing a problem 256 00:16:06,399 --> 00:16:10,495 You always want to be careful and just double check if you can 257 00:16:11,007 --> 00:16:15,103 So I went double checked in the audio trigger changes checked to see 258 00:16:15,615 --> 00:16:21,759 That new player existed before even firing this functions in this case he doesn't exist anymore 259 00:16:22,015 --> 00:16:24,575 Unity is not going to try and find those functions 260 00:16:24,831 --> 00:16:27,391 Twitter we did there we just check to see if there were no 261 00:16:27,903 --> 00:16:32,511 So now the Gemma Linda has played we've completed the demo 20456

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