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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 There are very few things that can 2 00:00:13,056 --> 00:00:14,848 Drive a player more crazy 3 00:00:15,104 --> 00:00:20,736 Then when they're trying to jump when maybe falling off of a lead they can't 4 00:00:21,760 --> 00:00:25,344 Maybe it feels like you know it little unfair that 5 00:00:25,600 --> 00:00:28,160 They pressed it when they thought they were on the lead 6 00:00:28,416 --> 00:00:34,560 Maybe technically they were but that's what they think and I feel like they're being cheated right you say 7 00:00:34,816 --> 00:00:40,960 Place with something called for forgiveness now it is called a lot of different terms in the industry some people call it lead 8 00:00:41,216 --> 00:00:47,360 Forgiveness but I like to call it for forgiveness I guess because of the alliteration of it with 9 00:00:47,616 --> 00:00:50,944 Forgiveness basically you start a timer the Mum at the player 10 00:00:51,200 --> 00:00:57,344 Falls off a ledge and you give them some Grace you give them a window a max value so we can 11 00:00:57,600 --> 00:01:00,141 That Max dies going to be called the for forgiveness so 12 00:01:00,143 --> 00:01:02,491 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 13 00:01:02,492 --> 00:01:06,560 So that means that the player can fall for a period of one second and in between 14 00:01:06,816 --> 00:01:12,960 The period of one second we still give him the ability to jump out of a new player here 15 00:01:14,752 --> 00:01:16,032 And you can see hear that 16 00:01:16,288 --> 00:01:19,104 This is where we're out allowing the player to jump 17 00:01:19,616 --> 00:01:23,456 So if the player presses jump and were grounded 18 00:01:23,712 --> 00:01:24,992 Set the velocity 19 00:01:25,248 --> 00:01:27,040 Tua jump hour value ok 20 00:01:27,296 --> 00:01:33,440 So if these two conditions are met then jump well if the player Falls 21 00:01:33,696 --> 00:01:34,720 Table Edge 22 00:01:34,976 --> 00:01:41,120 Grounded it is immediately set to false and they just can't job even if there is a split second after 23 00:01:41,376 --> 00:01:42,400 Going over that ledge 24 00:01:43,168 --> 00:01:43,680 Ok 25 00:01:43,936 --> 00:01:47,776 So what we're going to do is we're going to create those two variables that up here 26 00:01:48,800 --> 00:01:51,872 The first one is going to be a serialised field 27 00:01:52,384 --> 00:01:53,664 And it's going to be a private 28 00:01:53,920 --> 00:01:57,248 Float in this can be called false forgiveness 29 00:01:58,016 --> 00:02:02,880 How much is said this to one and that's why some comments here 30 00:02:03,392 --> 00:02:06,208 This is the amount of s 31 00:02:06,720 --> 00:02:08,256 The player has 32 00:02:08,768 --> 00:02:10,048 After falling 33 00:02:10,560 --> 00:02:11,584 From a ledge 34 00:02:12,096 --> 00:02:13,888 To be able to jump 35 00:02:16,448 --> 00:02:22,592 That's what that is another serializefield we might on the serialise this later but with 36 00:02:22,848 --> 00:02:25,920 Call this private floating where call is for forgiveness 37 00:02:28,480 --> 00:02:29,248 Counter 38 00:02:30,016 --> 00:02:33,088 And this is the simple counter 39 00:02:33,344 --> 00:02:36,672 That will begin the moment two player 40 00:02:37,952 --> 00:02:38,464 False 41 00:02:39,744 --> 00:02:41,280 From a ledge 42 00:02:42,816 --> 00:02:44,096 It's go ahead 43 00:02:45,632 --> 00:02:47,424 And start that counter 44 00:02:47,680 --> 00:02:50,496 When will the counter begin taking up 45 00:02:50,752 --> 00:02:52,032 Well it's after 46 00:02:52,288 --> 00:02:53,824 Grounded becomes Fosse 47 00:02:54,080 --> 00:02:54,592 Ok 48 00:02:54,848 --> 00:02:56,128 I'm gonna put the right here 49 00:02:56,384 --> 00:02:57,664 What's Wrexham pseudocode 50 00:02:58,944 --> 00:02:59,968 Call Daddy 51 00:03:00,224 --> 00:03:00,736 Here 52 00:03:01,760 --> 00:03:03,552 What's writing pseudocode 53 00:03:04,320 --> 00:03:07,392 If the player is no longer grounded 54 00:03:08,416 --> 00:03:10,464 Is no longer grounded 55 00:03:10,720 --> 00:03:13,024 Begin counting the fall 56 00:03:13,536 --> 00:03:14,560 Forgiveness 57 00:03:15,584 --> 00:03:16,352 Counter 58 00:03:17,888 --> 00:03:19,424 So if grounded 59 00:03:20,448 --> 00:03:25,312 Is set to false when we can put an exclamation mark front of the variable and that means if 60 00:03:25,568 --> 00:03:27,360 Grounded = false 61 00:03:27,872 --> 00:03:29,408 Then start counting 62 00:03:29,664 --> 00:03:30,688 For forgiveness 63 00:03:30,944 --> 00:03:31,712 Counter 64 00:03:31,968 --> 00:03:33,248 Plus equals time 65 00:03:35,040 --> 00:03:35,552 Die 66 00:03:36,064 --> 00:03:38,624 That means I'm just going to increase 67 00:03:39,904 --> 00:03:41,184 Every second ok 68 00:03:42,976 --> 00:03:43,744 Now 69 00:03:44,000 --> 00:03:46,560 If grounded is set to true 70 00:03:47,584 --> 00:03:49,120 Well then for forgiveness counter 71 00:03:49,632 --> 00:03:50,912 Is going to go back 72 00:03:51,168 --> 00:03:51,680 0 73 00:03:52,448 --> 00:03:52,960 Ok 74 00:03:53,728 --> 00:03:56,544 Cisco head in test this out and see what it looks 75 00:03:58,848 --> 00:04:02,176 So if we have play hopefully when we fall from a ledge 76 00:04:02,688 --> 00:04:04,480 Before forgiveness counter 77 00:04:04,992 --> 00:04:05,760 In the player 78 00:04:07,552 --> 00:04:08,832 Looks like your player here 79 00:04:11,392 --> 00:04:14,720 You'll see that the for forgiveness counter will start to 80 00:04:15,232 --> 00:04:18,559 Kick upwards so let's fall right now there it goes 81 00:04:19,071 --> 00:04:21,631 So it's slowly taking upwards 82 00:04:22,143 --> 00:04:23,167 I'll try again 83 00:04:23,679 --> 00:04:25,215 What's the faulty Guinness counter 84 00:04:25,727 --> 00:04:29,055 So if grounded equals false it's going to start taking up 85 00:04:30,335 --> 00:04:32,127 And goes back to zero there goes 86 00:04:32,383 --> 00:04:32,895 Pregnancy 87 00:04:33,151 --> 00:04:34,687 This allows us 88 00:04:34,943 --> 00:04:38,527 To check and see how long the player has been falling for 89 00:04:39,039 --> 00:04:41,343 It's been falling for 3 seconds well 90 00:04:41,599 --> 00:04:47,743 At this point if they're fault they decided to fall and we should allow them to send me the other job after 3 91 00:04:47,999 --> 00:04:49,279 Ridiculous 92 00:04:49,535 --> 00:04:51,583 But if it's like half a second 93 00:04:51,839 --> 00:04:57,471 Then we won't allow them to jump or maybe even a full second so that's what we got right here which is 94 00:04:57,727 --> 00:05:00,031 A fall forgiveness value of one second 95 00:05:01,055 --> 00:05:05,407 Was jumping back into a script in ensure that the conditions are correct 96 00:05:06,431 --> 00:05:06,943 In 97 00:05:07,711 --> 00:05:08,991 This line of code here 98 00:05:09,247 --> 00:05:10,527 So if 99 00:05:10,783 --> 00:05:14,111 Getbuttondown jump is true and 100 00:05:14,367 --> 00:05:16,159 Grounded no we don't want that 101 00:05:16,415 --> 00:05:17,183 And 102 00:05:17,695 --> 00:05:19,231 Paul forgiveness 103 00:05:19,487 --> 00:05:21,791 Counter is smaller than 104 00:05:22,303 --> 00:05:24,095 The four forgiveness value 105 00:05:25,375 --> 00:05:27,167 Then allow the player 106 00:05:27,679 --> 00:05:28,959 The jump 107 00:05:29,727 --> 00:05:32,799 So if the forgiveness value here is one 108 00:05:34,079 --> 00:05:39,711 As long as the counter is less than 1 so as long as the player has been falling for less than 1 seconds 109 00:05:39,967 --> 00:05:43,039 Then we can forgive them and allow them to jump 110 00:05:43,807 --> 00:05:46,623 So what we're going to do here is simply 111 00:05:47,135 --> 00:05:49,951 The moment the player does decide to jump 112 00:05:50,207 --> 00:05:51,999 Within that for forgiveness window 113 00:05:52,255 --> 00:05:54,815 We can be extra sure in just set grounded 114 00:05:55,071 --> 00:06:01,215 Two false cuz were absolutely sure that grounded is false we're going to wait for that value in the 115 00:06:01,471 --> 00:06:01,983 Physics 116 00:06:02,239 --> 00:06:06,335 Objects representing just said that grounded false just the extra sure 117 00:06:06,847 --> 00:06:07,871 MMA 118 00:06:08,127 --> 00:06:10,431 We also want to set the for forgiveness 119 00:06:11,455 --> 00:06:12,735 Counter we want to sell it 120 00:06:13,247 --> 00:06:14,527 2 121 00:06:15,295 --> 00:06:16,575 The forgiveness of Allah 122 00:06:16,831 --> 00:06:21,695 This is to ensure that the player can double jump within that for forgiveness window 123 00:06:21,951 --> 00:06:22,719 So again 124 00:06:22,975 --> 00:06:27,071 If they need these conditions meaning that pressed the jump key 125 00:06:27,327 --> 00:06:31,679 But they're also within that for forgiveness window of one second 126 00:06:32,447 --> 00:06:33,727 Then they can jump 127 00:06:34,239 --> 00:06:35,519 Wilder falling 128 00:06:36,287 --> 00:06:38,079 But the moment they do jump 129 00:06:38,335 --> 00:06:42,431 We're going to stay grounded the false and working a set that both forgiveness counter 130 00:06:42,687 --> 00:06:48,831 3 equal to this for forgiveness values year in the reason why were doing their is so that they can 131 00:06:49,087 --> 00:06:49,599 Double jump 132 00:06:50,367 --> 00:06:51,647 What's this song 133 00:06:52,159 --> 00:06:53,183 And Theatre works 134 00:06:53,951 --> 00:06:57,279 Be sure to watch these values over here as we're playing 135 00:06:58,559 --> 00:07:00,863 So if I 136 00:07:02,655 --> 00:07:04,191 Fall off this ledge 137 00:07:04,959 --> 00:07:06,239 I can jump 138 00:07:07,775 --> 00:07:13,407 But I can't double jump that's the important thing for jump 139 00:07:13,663 --> 00:07:19,039 What that far forgiveness is a little bit too forgiving in my opinion so let's make it 140 00:07:20,063 --> 00:07:22,367 About half as see how that feels 141 00:07:23,391 --> 00:07:24,159 Not bad 142 00:07:27,231 --> 00:07:29,023 I don't mind that I really don't 143 00:07:29,791 --> 00:07:32,351 Think at the speed at which the players running 144 00:07:33,119 --> 00:07:36,959 Maybe making a little bit smaller actually just a tiny bit smaller 145 00:07:37,727 --> 00:07:39,775 About .5 seconds 146 00:07:43,871 --> 00:07:48,223 The best way to test this guys it's just pretend you're playing a game have some fun in 147 00:07:48,735 --> 00:07:50,015 See it feels right 148 00:07:50,271 --> 00:07:53,855 You want to play if you like to have control but it's still challenging 149 00:07:54,879 --> 00:07:57,951 Good good that feels pretty good 150 00:07:59,487 --> 00:08:02,047 So big jumps like this are good test 151 00:08:02,815 --> 00:08:03,839 Alright it feels great 152 00:08:04,607 --> 00:08:10,751 Alright 0.25 s is a perfect for forgiveness I'm going to memorise that exit play mode and then be sure 153 00:08:11,775 --> 00:08:13,311 .25 seconds 154 00:08:13,823 --> 00:08:16,127 And make sure I apply 155 00:08:16,895 --> 00:08:17,663 Can I buy prefab 156 00:08:18,943 --> 00:08:19,711 And we're going to go 11305

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