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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Now believe it or not guys the 2 00:00:13,056 --> 00:00:15,872 The audio triggers 3 00:00:16,384 --> 00:00:22,528 The audio trigger class it actually allows us to control whether a title 4 00:00:22,784 --> 00:00:28,928 Cures for this level so we wanted to have the name of this level which I'm gonna call Skyline City if you want 5 00:00:29,184 --> 00:00:35,328 To appear we can actually just use this audio trigger script and I'll show it to you in a sec we could use 6 00:00:35,584 --> 00:00:37,120 Actually make it appear 7 00:00:37,376 --> 00:00:40,448 Just jump into the audio trigger script and also you have AIDS 8 00:00:40,704 --> 00:00:41,984 I'm actually a curry 9 00:00:43,008 --> 00:00:44,288 You can see here 10 00:00:45,312 --> 00:00:51,456 I'm for you guys it was probably commented out in the previous video going to delete 11 00:00:53,248 --> 00:00:59,392 And basically was going to say something like the UI animator 12 00:00:59,648 --> 00:01:00,909 Inside the game manager 13 00:01:00,911 --> 00:01:04,411 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 14 00:01:04,412 --> 00:01:06,560 Should set the 15 00:01:06,816 --> 00:01:10,400 Animator Trigger 2 16 00:01:10,656 --> 00:01:12,192 Show tidal 17 00:01:13,216 --> 00:01:17,568 Something like that ok so the moment the player triggers 18 00:01:17,824 --> 00:01:19,616 With 19 00:01:19,872 --> 00:01:21,152 The box Collider 20 00:01:21,664 --> 00:01:23,968 8 controls title is set to true 21 00:01:24,480 --> 00:01:25,248 Then 22 00:01:26,528 --> 00:01:28,832 We're going to set the trigger to show title 23 00:01:29,344 --> 00:01:30,112 Ok 24 00:01:30,368 --> 00:01:34,720 So it's going to be written some like this game manager 25 00:01:34,976 --> 00:01:36,256 The Instance 26 00:01:36,768 --> 00:01:37,536 That 27 00:01:37,792 --> 00:01:42,656 UI animator and we don't have a variable called that yes we need to create one 28 00:01:43,680 --> 00:01:45,216 Set Trigger 29 00:01:47,008 --> 00:01:48,032 Show tail 30 00:01:49,568 --> 00:01:51,104 Something like that ok 31 00:01:52,128 --> 00:01:55,200 United States got a red zig zag underneath a 32 00:01:55,968 --> 00:02:01,344 UI animator does so the reason why is because we need to go into the game manager script 33 00:02:01,600 --> 00:02:04,416 I just make sure we create a new Public Enemy 34 00:02:06,976 --> 00:02:09,280 Where to call this new i n a m 35 00:02:14,912 --> 00:02:17,472 I can see that you are in a mirror is no longer 36 00:02:17,728 --> 00:02:18,752 Getting there 37 00:02:19,008 --> 00:02:20,544 Sophie go into unity now 38 00:02:21,056 --> 00:02:23,360 If you got a game manager we now have this 39 00:02:23,872 --> 00:02:26,688 Daiba here called UI animator 40 00:02:27,456 --> 00:02:31,808 So we don't actually have an animator on are you I currently 41 00:02:32,832 --> 00:02:34,880 We can go ahead and create one 42 00:02:36,160 --> 00:02:38,208 Just cooking create animation 43 00:02:38,976 --> 00:02:40,768 Are we going to create a new animation 44 00:02:42,048 --> 00:02:43,328 In a new folder 45 00:02:44,096 --> 00:02:45,888 Recall this folder UI 46 00:02:47,936 --> 00:02:50,240 Where to call this see here 47 00:02:50,752 --> 00:02:51,776 UI 48 00:02:53,056 --> 00:02:55,104 Title fade in 49 00:02:56,384 --> 00:02:57,664 Take that out 50 00:02:58,432 --> 00:03:00,992 Duchess go ahead in copy this coins 51 00:03:01,248 --> 00:03:02,528 You are here 52 00:03:03,552 --> 00:03:06,112 And we're going to paste it here I'm going to call this 53 00:03:06,368 --> 00:03:06,880 Tidal 54 00:03:07,392 --> 00:03:08,672 It was double click on it 55 00:03:09,440 --> 00:03:10,720 Alright so there it is 56 00:03:12,512 --> 00:03:14,816 It is drag this title the centre here 57 00:03:16,096 --> 00:03:18,912 And make sure we set the alignment to Centre 58 00:03:19,680 --> 00:03:22,496 Always centres up inside of the canvas 59 00:03:22,752 --> 00:03:24,544 No matter what the screen size is 60 00:03:25,312 --> 00:03:27,872 And also just wondering the alignment 61 00:03:28,896 --> 00:03:30,944 A paragraph to be centred 62 00:03:31,712 --> 00:03:33,248 Anime call this 63 00:03:33,504 --> 00:03:34,528 Skyline 64 00:03:34,784 --> 00:03:35,552 City 65 00:03:36,064 --> 00:03:36,576 Ok 66 00:03:37,600 --> 00:03:41,696 Message make sure I really precise without positions 67 00:03:41,952 --> 00:03:43,744 Any accidents 0 in the Y 68 00:03:45,536 --> 00:03:47,584 Alright my sure guys 69 00:03:47,840 --> 00:03:52,704 Make sure if you're working outside of a prefab where is hell we were working 70 00:03:52,960 --> 00:03:58,592 I'm outside the actual game manager prefab and we added this title in YouTuber so plus I can't hear 71 00:03:59,104 --> 00:04:00,640 It's also 72 00:04:00,896 --> 00:04:07,040 The actual colour of the text here is none blue so that means that this is an additional prefab that's not part of the 73 00:04:07,296 --> 00:04:08,320 Prefab 74 00:04:08,832 --> 00:04:12,416 But we want the title to be part of the game in your prefab so that just go to 75 00:04:12,928 --> 00:04:13,952 Reply all 76 00:04:14,720 --> 00:04:20,863 Ok so now we have this information window if you say 77 00:04:21,119 --> 00:04:25,727 UI we have is animation window because it now has the animator attached to it 78 00:04:25,983 --> 00:04:28,543 So we need to do is just click record 79 00:04:29,055 --> 00:04:34,687 Believe it or not guys if something's a child of an animator component so in this case the tile 80 00:04:35,199 --> 00:04:37,247 Actually anime the title 81 00:04:38,015 --> 00:04:40,831 As part of the EU eyes in animator 82 00:04:41,087 --> 00:04:43,391 Tony's case we're going to set the colour 83 00:04:44,159 --> 00:04:45,183 0 84 00:04:45,695 --> 00:04:48,255 Images copy this key from here 85 00:04:48,767 --> 00:04:50,303 Go to about one second 86 00:04:50,815 --> 00:04:52,351 And then fade in 87 00:04:52,863 --> 00:04:55,935 So just go up to for a pass it here 88 00:04:56,959 --> 00:04:58,239 MN 89 00:05:00,031 --> 00:05:03,103 We're going to hold that for a second and then fade Out 90 00:05:03,871 --> 00:05:05,151 4 seconds 91 00:05:05,663 --> 00:05:07,455 Something like this 92 00:05:11,295 --> 00:05:12,575 Obviously guys 93 00:05:13,087 --> 00:05:18,463 You can do this with code and I think most developers out there would probably by the fault 94 00:05:18,719 --> 00:05:19,999 Do this with code 95 00:05:20,255 --> 00:05:21,535 But I found that 96 00:05:21,791 --> 00:05:27,935 If you want to get things done quickly and also have a lot of control over how something looks using the animation window is 97 00:05:28,191 --> 00:05:34,335 Best bet and guys we can add sound effects to this wanted by just adding animated function script like we've been 98 00:05:34,591 --> 00:05:40,735 For the player in the enemies as well so we can add particles we can add sound effects screen Shake 99 00:05:40,991 --> 00:05:45,087 Everyone into you to make this title really pop for now 100 00:05:45,599 --> 00:05:46,623 It is going to fade in 101 00:05:47,391 --> 00:05:47,903 Ok 102 00:05:48,927 --> 00:05:53,023 Just yet now I need to go to where I am 103 00:05:54,559 --> 00:05:55,583 Three here 104 00:05:56,607 --> 00:05:57,375 And 105 00:05:57,631 --> 00:06:02,239 Make sure you are selected in your notice that by default gonna start playing the title 106 00:06:02,751 --> 00:06:05,567 We don't want that so let's go ahead and create new empty state 107 00:06:06,847 --> 00:06:07,871 We're going to call this 108 00:06:08,383 --> 00:06:09,151 Empty 109 00:06:11,199 --> 00:06:13,247 This is going to be our default state 110 00:06:13,503 --> 00:06:15,039 Are we going to make transition 111 00:06:15,551 --> 00:06:18,367 And then we're going to create another train station so it's gonna go 112 00:06:18,623 --> 00:06:20,159 To the fighting 113 00:06:20,415 --> 00:06:23,487 If there is a certain parameter what is the perimeter well 114 00:06:23,743 --> 00:06:25,023 It's the trigger 115 00:06:26,047 --> 00:06:28,351 Show title in a sinner scripture 116 00:06:28,863 --> 00:06:32,703 Game manager that instance that you are a animator set Trigger 117 00:06:33,215 --> 00:06:36,287 Show title that condition 118 00:06:36,543 --> 00:06:38,079 Socio tidal 119 00:06:38,591 --> 00:06:41,919 We don't want some exit time we want to immediately show the title 120 00:06:42,431 --> 00:06:45,247 Transition duration 121 00:06:46,271 --> 00:06:49,343 Now going from the actual fighting 122 00:06:49,599 --> 00:06:51,647 Empty after it's done 123 00:06:51,903 --> 00:06:53,695 We do want an exit time of 1 124 00:06:54,207 --> 00:06:55,999 And we don't want to transition 125 00:06:56,255 --> 00:06:56,767 Ok 126 00:06:57,279 --> 00:07:03,423 I just make sure that it's not gonna loop so let's turn off the loop we don't want the title to fade in over and over 127 00:07:05,983 --> 00:07:06,751 Alright 128 00:07:07,519 --> 00:07:09,567 There's just one more thing we need to do here guys 129 00:07:10,335 --> 00:07:12,639 If we go to our game manager here 130 00:07:13,151 --> 00:07:17,247 We need to make sure we're selling are you I am so I'm going to drag rui 131 00:07:18,527 --> 00:07:22,367 Into the UI animator is going to automatically find that in a metre 132 00:07:23,135 --> 00:07:27,743 If we hit play nothing's going to happen and the reason why it's because we need to go to 133 00:07:27,999 --> 00:07:34,143 One of our game objects that actually uses the audio trick her class so we can do a song 134 00:07:34,399 --> 00:07:36,959 Music or we can go to the end sound of one or two 135 00:07:37,471 --> 00:07:40,031 And the reason guys I've linked the title 136 00:07:40,287 --> 00:07:44,895 The ability to control the titles and M to the audio Trigger 137 00:07:45,151 --> 00:07:51,295 Is simply because in my games whenever you enter a new zone it's always going to start playing music 138 00:07:51,551 --> 00:07:57,695 Show the title so that's just how I like to do it but if you guys want to separate out the two you can certainly create a title 139 00:07:57,951 --> 00:08:02,303 Yoga class if you wanted to or you know keep it inside of the audio Trigger 140 00:08:02,559 --> 00:08:07,167 In my case I wanted to start playing the moment the music starts playing as well ok 141 00:08:07,935 --> 00:08:09,983 So we're just going to turn on controls title 142 00:08:12,543 --> 00:08:14,079 And then also 143 00:08:14,335 --> 00:08:16,895 We have a box Collider here 144 00:08:17,151 --> 00:08:22,015 Will we actually go to a script you'll see that the UI animators trigger is controlled 145 00:08:22,271 --> 00:08:28,415 Only within our ontriggerstay function here so we need a box Collider to exist 146 00:08:28,671 --> 00:08:29,695 We need it enabled 147 00:08:29,951 --> 00:08:31,743 Songs by head enable it 148 00:08:32,255 --> 00:08:34,303 United States 149 00:08:36,607 --> 00:08:40,447 Not very wide here knows the green here is not very wide 150 00:08:40,703 --> 00:08:41,727 So just make it 151 00:08:42,751 --> 00:08:45,567 Provide to the moment the player starts playing a level 152 00:08:47,103 --> 00:08:48,383 The title appears 153 00:08:48,639 --> 00:08:49,919 Save this in here 154 00:08:50,175 --> 00:08:52,735 And also just be sure our prefabs are all 155 00:08:52,991 --> 00:08:55,295 Apply all to the game manager 156 00:08:56,063 --> 00:08:58,111 Prefab and then Hitler 157 00:09:02,975 --> 00:09:05,279 The nationalist that the title appears 158 00:09:06,303 --> 00:09:10,655 It looks like we have a little bit of a great year but overall that's pretty good 159 00:09:10,911 --> 00:09:14,751 Looks like it's going back to an opacity of 100% 160 00:09:15,263 --> 00:09:18,847 Why is that that because at the 161 00:09:19,615 --> 00:09:22,943 Empty state here it's going back to its default 162 00:09:23,455 --> 00:09:24,479 Alpha value 163 00:09:24,735 --> 00:09:30,879 Sophie go to a title here what's its default out of value it's actually 100% so I was dragging down to 0 164 00:09:31,135 --> 00:09:33,439 By default and then Hitler 165 00:09:39,327 --> 00:09:40,351 Alright perfect 166 00:09:43,935 --> 00:09:48,287 Now to ensure that the player can't go back into the trigger 167 00:09:48,543 --> 00:09:51,871 And start the tidal again 168 00:09:52,383 --> 00:09:54,431 Are we going to do is just simply say 169 00:09:54,943 --> 00:09:55,711 Controls 170 00:09:55,967 --> 00:09:57,503 Title equals 171 00:09:57,759 --> 00:09:58,527 Boss 172 00:09:59,551 --> 00:10:04,415 That way they can trigger it again and again if the exit and re-enter the trigger zone 12926

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