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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Some of you may be wondering if we're going to 2 00:00:13,056 --> 00:00:19,200 Just keep the character design been pretty boring he's just right now he's just a pig 3 00:00:19,456 --> 00:00:25,600 Stickman my answer is no so what we going to do is actually just edit the player here so let's go to her 4 00:00:27,648 --> 00:00:33,792 Characters in double click on the player PSB file here now I should note 5 00:00:34,048 --> 00:00:40,192 Just get a warn you guys that if you edit your PSD file and then reimport it back in the Unity 6 00:00:40,448 --> 00:00:46,592 There's a very good chance that you're gonna lose a lot of the information regarding your mesh 7 00:00:46,848 --> 00:00:47,872 In your reg 8 00:00:48,128 --> 00:00:51,456 And this is cottages par for the course with unity 9 00:00:51,712 --> 00:00:57,856 So don't freak out if your rig can you get screwed up but I'm just going to go ahead in 10 00:00:58,112 --> 00:01:02,061 Change this tipos and make it a little bit more unique for our game 11 00:01:02,063 --> 00:01:04,411 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 12 00:01:04,412 --> 00:01:10,144 Just go ahead and make him look like a robot because our game is about a post-apocalyptic 13 00:01:10,400 --> 00:01:14,240 Robot that saving the world so to make his head Square 14 00:01:16,544 --> 00:01:18,336 Let's give him a mouth 15 00:01:21,152 --> 00:01:22,176 White mouth 16 00:01:22,688 --> 00:01:23,456 Ok 17 00:01:24,224 --> 00:01:30,368 His arms look a little bit more robotic so I think we could probably just shrink them down a tad 18 00:01:31,904 --> 00:01:36,000 NN4 this one what's go ahead in rasterizer Slayer here 19 00:01:36,256 --> 00:01:37,536 What's add a new joint 20 00:01:38,048 --> 00:01:44,192 Euro to that Leia scented up and then just made these letters together guys make sure if you're creating new layers 21 00:01:44,448 --> 00:01:50,592 Merging in together you name them appropriately ok so this is bicep l make sure that 22 00:01:50,848 --> 00:01:52,896 Name is exactly the same 23 00:01:53,152 --> 00:01:57,504 As well that was previously otherwise you need he will be very confused 24 00:01:58,528 --> 00:01:59,296 Ok 25 00:02:00,064 --> 00:02:01,344 Pharmacy here 26 00:02:02,112 --> 00:02:04,416 American movies over just a tad 27 00:02:04,672 --> 00:02:05,696 Hairy girl 28 00:02:06,208 --> 00:02:09,792 Angus gohenry the same over here we could just delete these 29 00:02:10,048 --> 00:02:13,376 And duplicate these by right-clicking duplicate layers 30 00:02:14,400 --> 00:02:15,168 Press OK 31 00:02:15,680 --> 00:02:19,776 Dragon over in hey when we just rotate them 32 00:02:20,288 --> 00:02:22,336 That looks great 33 00:02:22,592 --> 00:02:27,456 The name of the 70 member make sure the names are correct so or more 34 00:02:28,480 --> 00:02:29,760 And then arm 35 00:02:30,016 --> 00:02:31,552 Bicep 36 00:02:32,320 --> 00:02:33,088 There we go 37 00:02:33,344 --> 00:02:37,440 In this maybe add some 38 00:02:38,464 --> 00:02:41,280 NIVEA Black panel to his Chester something 39 00:02:42,304 --> 00:02:44,096 Something like this maybe 40 00:02:45,376 --> 00:02:46,400 Area 41 00:02:47,680 --> 00:02:53,824 Maybe make it look like a text or something 42 00:02:54,080 --> 00:02:55,616 Some darts for lights 43 00:02:56,128 --> 00:02:57,408 Honest chest 44 00:02:59,200 --> 00:03:00,480 Maybe something like to have 45 00:03:04,064 --> 00:03:08,928 Maybe one more down here 46 00:03:10,720 --> 00:03:12,256 I'm holding option 47 00:03:12,768 --> 00:03:13,792 Or alt 48 00:03:14,304 --> 00:03:16,864 And shift Ender Dragon that down 49 00:03:17,632 --> 00:03:18,400 Navigate 50 00:03:18,912 --> 00:03:20,704 It was just made all this together 51 00:03:21,472 --> 00:03:22,496 Leather chest 52 00:03:25,568 --> 00:03:26,592 There we go 53 00:03:27,104 --> 00:03:28,128 And 54 00:03:31,712 --> 00:03:33,760 Let's be giving a tenner 55 00:03:34,528 --> 00:03:35,552 MIB hammer call 56 00:03:42,464 --> 00:03:43,744 There we go 57 00:03:44,512 --> 00:03:45,792 Lidl 58 00:03:47,072 --> 00:03:49,120 White dot 59 00:03:49,632 --> 00:03:51,168 Nothing crazy 60 00:03:53,216 --> 00:03:55,776 And then just merge all of it together make sure you mean it 61 00:03:57,312 --> 00:04:03,200 Sunset a player two it's called head say that that's fine nothing 62 00:04:04,480 --> 00:04:10,624 To crazy hero say that out in jump back in the Unity 63 00:04:10,880 --> 00:04:11,904 Like I predicted 64 00:04:12,160 --> 00:04:18,303 Unity is confused a lot of the rigging information has been lost 65 00:04:18,559 --> 00:04:22,655 And it sucks I know that maybe unity will be able to 66 00:04:23,167 --> 00:04:29,311 6 this in fix this Photoshop import a package may be updated a little bit of a few 67 00:04:29,567 --> 00:04:35,711 Services in a problem however it is a problem guys just go ahead and go to your place 68 00:04:36,479 --> 00:04:37,247 PSB 69 00:04:37,759 --> 00:04:39,295 Go to spray editor here 70 00:04:39,551 --> 00:04:41,087 First thing we want to do is just 71 00:04:41,343 --> 00:04:47,487 Invert the background pressing this year making a black just make sure everything looks good in that the sprites are cut-out crop 72 00:04:47,743 --> 00:04:51,327 That's a little weird there so I think the size of it 73 00:04:53,375 --> 00:04:56,703 Now let's go to our skinning editor and take a look 74 00:04:56,959 --> 00:04:58,239 Shall we apply here 75 00:05:02,335 --> 00:05:08,479 Ok so let's take a look here if we go to our 76 00:05:08,735 --> 00:05:11,551 Auto geometry and then double click 77 00:05:12,831 --> 00:05:17,183 On our sprouts you notice that some of them have geometry 78 00:05:17,695 --> 00:05:18,975 Some of them don't 79 00:05:19,231 --> 00:05:24,863 The ones that do have geometry are the layers that we didn't really edit right but we added the chest 80 00:05:25,375 --> 00:05:27,679 Edited the head in the arms here 81 00:05:27,935 --> 00:05:30,495 And you never still just don't have geometry anymore 82 00:05:30,751 --> 00:05:31,519 So 83 00:05:31,775 --> 00:05:37,919 Go ahead double click on the Sprite that you'd like to add geometry and I'm going to have my sub 84 00:05:38,175 --> 00:05:39,455 Vision set to 16 85 00:05:39,711 --> 00:05:42,271 And then I'm going to click generate for selected 86 00:05:42,783 --> 00:05:44,319 So now we have a head here 87 00:05:44,575 --> 00:05:49,183 The has geometry has just do the same for all the other body parts as well here 88 00:05:49,439 --> 00:05:51,231 Just double click on everything 89 00:05:51,487 --> 00:05:53,023 That doesn't have geometry 90 00:05:53,791 --> 00:05:55,583 And then click generate for a selected 91 00:05:56,351 --> 00:05:57,119 Alright 92 00:05:59,423 --> 00:06:00,703 Anything else you need 93 00:06:01,215 --> 00:06:07,359 Ok that's pretty good now let's go ahead and just preview a pose and see what we got here if you see you 94 00:06:07,615 --> 00:06:13,759 How's doing this that's because you've got all the bones selected and we definitely don't want that so go away 95 00:06:14,015 --> 00:06:15,039 Right click 96 00:06:15,295 --> 00:06:17,087 And now your bones 97 00:06:17,343 --> 00:06:19,135 Can be selected one by one 98 00:06:19,391 --> 00:06:21,183 Looks like a geometry 99 00:06:21,951 --> 00:06:23,743 Is generally working 100 00:06:24,511 --> 00:06:27,071 I think I'll see here 101 00:06:28,095 --> 00:06:34,239 The probably just week a few things looks bigger eyes are a little bit screwed up to here I my eyes are now 102 00:06:34,495 --> 00:06:40,383 Your face if you recall from the previous video guys we're going to just go ahead and go to a white brush here 103 00:06:40,639 --> 00:06:42,175 I just start making some tweaks 104 00:06:42,943 --> 00:06:47,551 Your nearest our bones aren't actually extending the length of the 105 00:06:47,807 --> 00:06:51,135 Join here so we got to do is just go to edit bone here 106 00:06:51,647 --> 00:06:53,183 Are we going to drag 107 00:06:53,439 --> 00:06:54,975 Tamara here 108 00:06:55,743 --> 00:06:56,511 That way 109 00:06:57,535 --> 00:06:59,327 The bone names of the joint there 110 00:07:00,351 --> 00:07:02,911 And then maybe bring this one out just a little bit to you 111 00:07:03,679 --> 00:07:05,471 As I got to do nothing crazy 112 00:07:06,495 --> 00:07:07,519 Alright 113 00:07:07,775 --> 00:07:09,311 Is there a way brochure 114 00:07:10,335 --> 00:07:13,407 And when we just rotate some of the bones 115 00:07:14,175 --> 00:07:18,015 To be appreciated just to get an idea of what 116 00:07:19,551 --> 00:07:21,599 What has Wayne what doesn't have weight 117 00:07:22,111 --> 00:07:24,159 Do the same with the eyes here 118 00:07:25,183 --> 00:07:31,071 So remember what we do with the way press you select a bone and then you double click on the mesh 119 00:07:31,327 --> 00:07:35,167 I know that I want my eyes to be influenced 120 00:07:36,191 --> 00:07:37,983 But I bone obviously 121 00:07:39,007 --> 00:07:42,847 But I definitely want to face to be influenced by the iPhone so it's double click 122 00:07:43,615 --> 00:07:45,407 In a minute set my hardness 123 00:07:45,919 --> 00:07:46,943 To 100 124 00:07:47,199 --> 00:07:50,015 And then we're going to press control or a command if you're on a Mac 125 00:07:50,271 --> 00:07:53,087 And just remove any influence the dead bone 126 00:07:53,599 --> 00:07:54,367 Has 127 00:07:55,391 --> 00:07:56,415 Over the smash 128 00:07:59,231 --> 00:08:05,375 Ok so I think that's working OK good and by the way guys if you can't see 129 00:08:05,631 --> 00:08:07,935 Buying it ends up behind the mesh 130 00:08:08,447 --> 00:08:09,471 Just double click 131 00:08:10,495 --> 00:08:12,799 And you'll be able to get the outback 132 00:08:13,055 --> 00:08:15,359 Alright so looks like this I hear 133 00:08:15,615 --> 00:08:16,639 Has influenced 134 00:08:17,663 --> 00:08:21,503 As well we definitely don't want that ok so just hold control 135 00:08:22,015 --> 00:08:24,575 Or command if you're on a Mac in just erase 136 00:08:25,087 --> 00:08:31,231 Any influence are you may be wondering why are head looks so crazy 137 00:08:31,487 --> 00:08:33,279 No he removed 138 00:08:34,047 --> 00:08:37,887 Any of those the eye has was because the head bone 139 00:08:38,399 --> 00:08:40,191 Does an extra have full control yet 140 00:08:40,703 --> 00:08:43,519 Select the headphone and then just draw 141 00:08:45,055 --> 00:08:46,079 I know you'll see 142 00:08:47,615 --> 00:08:48,895 Turn everything works 143 00:08:49,151 --> 00:08:49,919 Correct 144 00:08:50,687 --> 00:08:52,479 Ok so we got a head done 145 00:08:52,735 --> 00:08:56,319 Mister Maker going to chest and then select are left arm here 146 00:08:56,831 --> 00:09:01,183 Remove any of that influence the arm has here 147 00:09:01,695 --> 00:09:03,231 Ok let's get this one 148 00:09:03,999 --> 00:09:07,327 Again hold control or command on a Mac to a race 149 00:09:08,095 --> 00:09:09,119 Here we go 150 00:09:09,887 --> 00:09:13,215 It's like this like here maybe remove that we don't want that 151 00:09:13,983 --> 00:09:15,007 And this one as well 152 00:09:16,799 --> 00:09:17,823 Alright 153 00:09:18,335 --> 00:09:20,127 Reply here 154 00:09:24,735 --> 00:09:25,503 Pickaxe 155 00:09:26,783 --> 00:09:32,927 It looks like we still have some issues showing up here and I think it's because the chest 156 00:09:33,183 --> 00:09:36,767 Does an actually have the proper way to sound 157 00:09:37,535 --> 00:09:43,679 To the spine of the spine and out of her one more time direct to the skin editor in the list 158 00:09:43,935 --> 00:09:44,959 Move this year 159 00:09:45,471 --> 00:09:49,055 Ok good looks like we've got a little issue here 160 00:09:49,567 --> 00:09:55,199 Thoughts go ahead and just assign some influence to that perfect ok that looks great 161 00:09:55,967 --> 00:09:58,015 Ok what about this here 162 00:09:59,295 --> 00:10:01,740 Looks like that button down here is confused 163 00:10:01,741 --> 00:10:03,912 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 164 00:10:03,913 --> 00:10:07,999 And doesn't actually have any influence over these vs years was just draw 165 00:10:08,767 --> 00:10:09,535 Here we go 166 00:10:10,559 --> 00:10:11,839 Reply 167 00:10:15,167 --> 00:10:17,215 An exit out of a spray editor 168 00:10:17,983 --> 00:10:18,751 Ok 169 00:10:19,007 --> 00:10:22,079 So it's pretty good it's not perfect but I think it'll do the job 170 00:10:26,687 --> 00:10:27,455 Alright 171 00:10:28,735 --> 00:10:34,879 So now we have a robot 13029

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