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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Alright let's not forget about the door here we need to have that 2 00:00:13,056 --> 00:00:18,688 Play open right now currently just destroyed so I want to do is jump into the locked door here 3 00:00:19,968 --> 00:00:22,272 And an actually going to copy 4 00:00:24,064 --> 00:00:28,416 The parent objects I'm going to pierce it inside of itself and no that's weird it's hold on 5 00:00:28,672 --> 00:00:34,816 I want to remove everything except for the gates script and the polygon Collider 6 00:00:35,072 --> 00:00:37,120 I'm going to keep the polygon Collider 7 00:00:37,376 --> 00:00:39,168 I'm going to keep the gate script 8 00:00:39,424 --> 00:00:42,496 Any good on here and reading this to graphic 9 00:00:42,752 --> 00:00:48,896 Now on the graphic we don't need the polygon Collider or the gate script all we want is 10 00:00:50,176 --> 00:00:52,224 Just the Sprite renderer ok 11 00:00:53,248 --> 00:00:55,040 M20 out 12 00:00:55,552 --> 00:00:57,344 Everything in the graphic here 13 00:00:57,600 --> 00:01:01,933 Ok so why did I just do all that well if you take a look here we're going to have the locked door 14 00:01:01,935 --> 00:01:04,284 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:04,284 --> 00:01:08,864 And this is just going to be our polygon Collider in our Gate script when we open the gate 16 00:01:09,632 --> 00:01:11,424 I don't want to move 17 00:01:11,680 --> 00:01:12,960 The parent object 18 00:01:13,216 --> 00:01:13,984 Why is that 19 00:01:14,496 --> 00:01:20,640 Because I then I can plays Gates all throughout the world in various positions because the moment we hit play 20 00:01:20,896 --> 00:01:23,456 He's going to move to -2828.93 21 00:01:23,712 --> 00:01:24,736 N26 22 00:01:24,992 --> 00:01:25,504 18 23 00:01:26,016 --> 00:01:27,808 Because look watch this 24 00:01:28,832 --> 00:01:33,440 What's a were currently at this position when the player opens the gate 25 00:01:33,696 --> 00:01:35,744 Watch what happens with position as it moves 26 00:01:37,024 --> 00:01:38,560 The white positions changing 27 00:01:38,816 --> 00:01:44,960 Remember you can't separate out the X and Y transform positions in animation linked right so far 28 00:01:45,216 --> 00:01:46,240 Moving my position 29 00:01:46,752 --> 00:01:50,336 What is going to move this to -28.93 which is right here 30 00:01:51,104 --> 00:01:57,248 So everytime I open the door no matter where is located it's going to snap into place and negative 28.9 31 00:01:57,504 --> 00:02:00,320 In the world coordinates we don't want that 32 00:02:00,576 --> 00:02:04,928 Ok so that's why we're going to enemy only the graphic not the door 33 00:02:05,440 --> 00:02:11,328 Just got home create a new animation we can actually create the animation on the locked door 34 00:02:11,584 --> 00:02:13,120 The only control the child 35 00:02:13,376 --> 00:02:14,656 So let's do it that way 36 00:02:15,168 --> 00:02:16,704 How many create a new animation 37 00:02:16,960 --> 00:02:19,520 Put inside of a folder called other 38 00:02:19,776 --> 00:02:20,800 M&M doors 39 00:02:22,080 --> 00:02:23,616 1 in a mission called door 40 00:02:24,896 --> 00:02:26,944 Closed 41 00:02:27,968 --> 00:02:31,040 And then create a new animation and we call this door 42 00:02:31,552 --> 00:02:32,064 Open 43 00:02:33,344 --> 00:02:34,880 So I have two animations here 44 00:02:35,136 --> 00:02:37,440 Stop for the door open innovation 45 00:02:38,208 --> 00:02:42,048 I'm going to curly have the graphic as just 0 right 46 00:02:42,304 --> 00:02:45,888 30 years ago want to create a keyframe really quick just drag 47 00:02:46,144 --> 00:02:47,168 A position on it 48 00:02:47,424 --> 00:02:51,776 Just anywhere and then just go back to zero and that will tell you now be ok 49 00:02:52,032 --> 00:02:53,568 We're going to be 8000 50 00:02:54,336 --> 00:02:54,848 Ok 51 00:02:55,360 --> 00:03:00,992 Navigate to open this app in a minute open it up pretty slowly I'm gonna wait a little bit so that we can play a key sound 52 00:03:01,248 --> 00:03:05,088 So and unlock sound will happen here and then other open 53 00:03:05,856 --> 00:03:08,672 Over the course of May by about 2 seconds 54 00:03:10,720 --> 00:03:12,512 My dad 55 00:03:16,864 --> 00:03:17,632 Just like that 56 00:03:21,984 --> 00:03:24,032 The Sprite renderer disable 57 00:03:26,592 --> 00:03:27,360 Just like that 58 00:03:28,128 --> 00:03:31,200 Who's going to be our door open innovation for now 59 00:03:31,712 --> 00:03:33,504 And the 60 00:03:34,016 --> 00:03:40,160 Next thing I want to do is make sure we save out there prefab and then we're going to the animator Here and Now 61 00:03:40,416 --> 00:03:43,488 You can see we have a new animator associated with the locked door 62 00:03:43,744 --> 00:03:46,560 So we have door opened and door closed 63 00:03:47,072 --> 00:03:50,400 So your clothes that's good it should be orange that's going to be out 64 00:03:50,656 --> 00:03:54,752 Default position and then I'm going to make a transition to door open 65 00:03:55,264 --> 00:03:55,776 Ok 66 00:03:57,056 --> 00:04:02,432 Now this transition will require a parameter so try and get really quick without parameter will be 67 00:04:02,944 --> 00:04:09,088 I think we can do a trigger if you wanted to but actually wanted to be a bullying so that if we have a saving system in a game 68 00:04:09,344 --> 00:04:15,488 By the way you're gonna want to see the system eventually if the game is saved we're gonna want to meet Lee go to door open if 69 00:04:15,744 --> 00:04:19,071 Open the door before ok so make a bullying 70 00:04:19,327 --> 00:04:20,351 Enniskillen by car 71 00:04:20,863 --> 00:04:21,887 Opened 72 00:04:23,423 --> 00:04:24,703 Currently set to false 73 00:04:24,959 --> 00:04:27,263 If we set the condition to open = True 74 00:04:27,775 --> 00:04:29,055 When I can have an exact time 75 00:04:30,079 --> 00:04:32,127 I'm going to have no transition duration 76 00:04:33,151 --> 00:04:36,991 0 and then just make sure you double click on door opened in Settle loop time 77 00:04:38,015 --> 00:04:42,111 We don't want it to loop opened over and over and over again right we wanted to have him once 78 00:04:42,367 --> 00:04:48,511 We also want to make a transition back door closed and we can actually have this anime without even really having it 79 00:04:48,767 --> 00:04:50,047 What I mean is 80 00:04:50,303 --> 00:04:53,375 There's no keyframes associated with the closed door 81 00:04:53,631 --> 00:04:56,959 Which I can show you right here we got a closure 82 00:04:57,215 --> 00:05:00,799 There's no keyframes associated with it the only one working I really need 83 00:05:01,567 --> 00:05:03,871 Is just that 0-position rate 84 00:05:04,127 --> 00:05:05,151 To make sure we do that 85 00:05:05,663 --> 00:05:11,807 Just at the zero position to door closer we only have one keyframe here but if we are animated here 86 00:05:12,063 --> 00:05:14,879 Transitions we can actually start the transition duration 87 00:05:15,391 --> 00:05:19,487 Till like 2 seconds right so it's going to slowly enemy from open to closed 88 00:05:19,743 --> 00:05:21,535 We don't want an exit time 89 00:05:21,791 --> 00:05:24,607 For the transition between door open the door closed 90 00:05:24,863 --> 00:05:26,911 Indoor closed now loop time 91 00:05:29,215 --> 00:05:31,775 Alright so got that working just fine 92 00:05:32,031 --> 00:05:33,567 And also just said the list of 93 00:05:33,823 --> 00:05:38,687 Conditions on going from open the clothes do you want to see if open = boss 94 00:05:39,967 --> 00:05:42,015 N1 final thing guys 95 00:05:42,527 --> 00:05:44,063 The door opened animation 96 00:05:46,623 --> 00:05:48,159 It Moves the spray right 97 00:05:48,415 --> 00:05:50,463 It doesn't move the polygon Collider 98 00:05:50,975 --> 00:05:54,815 So what I want to do with the polygon Collider is the reason I had it on the top 99 00:05:55,071 --> 00:05:55,839 Parrot here 100 00:05:56,351 --> 00:06:02,495 Is because I wanna wait till to fully open before the players allowed to enter you see there's a lot in video games 101 00:06:02,751 --> 00:06:06,079 A controller player even though there's a gay opening like that 102 00:06:06,335 --> 00:06:09,151 Really want the player to be able to get stuck 103 00:06:09,663 --> 00:06:14,271 As it's opening right so want to wait completely till it opened and then 104 00:06:15,551 --> 00:06:20,159 Remove the polygon Collider to go to the record button here 105 00:06:20,927 --> 00:06:23,487 I just disable the polygon Collider at 2 seconds 106 00:06:24,511 --> 00:06:27,327 Must be voice keyframes over in and save it 107 00:06:27,583 --> 00:06:30,911 And it was that mean it means that on your clothes we want to make sure that 108 00:06:31,167 --> 00:06:37,311 What's a the door actually you know eventually closes for some reason it's so we wanted to lock again 109 00:06:37,567 --> 00:06:38,591 I just want to make sure 110 00:06:38,847 --> 00:06:44,991 Enable polygon Collider to be sure when it's closed when is close the graphic position is set to zero in 111 00:06:45,247 --> 00:06:48,319 So when it's locked the polygon Collider is enabled 112 00:06:49,599 --> 00:06:53,439 When is open we disable the polygon Collider at 2 seconds 113 00:06:54,207 --> 00:06:58,815 And we are just move the graphic position and also disable the sprite renderer 114 00:06:59,583 --> 00:07:00,607 Ok 115 00:07:02,143 --> 00:07:05,471 I'm going to go ahead and open up the gate script here 116 00:07:06,239 --> 00:07:11,871 An alarm you play against talking to do here instead of destroying the game object I actually just going to 117 00:07:12,127 --> 00:07:13,407 Set that bullying 118 00:07:13,663 --> 00:07:14,431 In the animator 119 00:07:16,479 --> 00:07:18,783 To Trill somebody new serializefield 120 00:07:20,319 --> 00:07:22,111 Going to be a private 121 00:07:22,367 --> 00:07:28,511 Animator then we're going to go to the cinema with a lowercase a alright so instead of Destroy or just going to say 122 00:07:28,767 --> 00:07:30,047 Animator 123 00:07:33,119 --> 00:07:34,143 Opened 124 00:07:35,167 --> 00:07:36,447 Is that a true 125 00:07:37,215 --> 00:07:39,519 Now remember guys we just made a mistake here 126 00:07:40,031 --> 00:07:42,335 We always want to be careful with our parameters 127 00:07:42,847 --> 00:07:45,407 Should the primer be uppercase or lowercase 128 00:07:46,431 --> 00:07:48,479 Let's take a look at animated to be sure 129 00:07:53,855 --> 00:07:56,159 Look I primer is uppercase 130 00:07:56,415 --> 00:07:57,951 It really needs to be lowercase 131 00:07:58,463 --> 00:07:59,231 Because 132 00:07:59,743 --> 00:08:04,607 This is basically a variable in variable should always be lowercase functions and classes are replicated 133 00:08:05,631 --> 00:08:08,959 These parameters which are basically variables can be lowercase 134 00:08:09,983 --> 00:08:13,055 So just be sure to change this to lowercase as well and the Script 135 00:08:13,311 --> 00:08:14,335 Say that out 136 00:08:15,103 --> 00:08:17,663 Let's test it see how it works 137 00:08:18,687 --> 00:08:19,455 Play 138 00:08:21,247 --> 00:08:22,015 There goes 139 00:08:22,271 --> 00:08:23,039 Alright 140 00:08:23,295 --> 00:08:25,343 The Lack Gate works just fine 141 00:08:26,111 --> 00:08:27,647 When we got here just add 142 00:08:28,671 --> 00:08:32,255 Quick sound effect to both of these go ahead and 143 00:08:32,511 --> 00:08:34,815 Jump into a locked door prefab 144 00:08:35,327 --> 00:08:40,191 And all I got to do to add some sounds is number and M functions 145 00:08:40,703 --> 00:08:41,727 Just add that script 146 00:08:42,495 --> 00:08:46,079 Whenever you're adding me in a major function scripture just going to add it to the same 147 00:08:46,335 --> 00:08:48,895 Gameobject that contains the animator 148 00:08:49,663 --> 00:08:52,991 An hour what I can do is just go ahead and 149 00:08:55,039 --> 00:08:57,599 Create two sound effects for the opening of the door 150 00:08:57,855 --> 00:09:00,671 We're going to play sad one and I'm going to play sound too 151 00:09:00,927 --> 00:09:05,535 Noticed at one year that sound one which is going to be the key being used sound 152 00:09:06,047 --> 00:09:07,583 Hennessey sound 2 153 00:09:08,095 --> 00:09:09,631 Play Sounds to let me go 154 00:09:09,887 --> 00:09:13,727 And now I can just go head in add my sounds to the innovative functions over here 155 00:09:13,983 --> 00:09:15,263 Go ahead in 156 00:09:15,519 --> 00:09:16,799 Find some sounds like 157 00:09:19,871 --> 00:09:23,711 I think we can just do a pass or a positive sound us 158 00:09:24,223 --> 00:09:25,247 Hamilton 159 00:09:26,015 --> 00:09:27,295 Interaction sound 160 00:09:33,183 --> 00:09:34,463 That's canical 161 00:09:34,719 --> 00:09:35,487 Do that 162 00:09:35,743 --> 00:09:37,023 No you just add 163 00:09:37,279 --> 00:09:40,863 To the size of set size to 1 and so it's only one sound here 164 00:09:41,119 --> 00:09:44,447 It was at 6 I think it was 6 165 00:09:45,215 --> 00:09:49,823 No I can't remember that one 10 166 00:09:50,079 --> 00:09:51,359 Turn it down two 167 00:09:51,871 --> 00:09:52,895 Is it going to be 168 00:09:53,151 --> 00:09:54,943 Let's see hear another call sound 169 00:10:00,345 --> 00:10:02,889 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 170 00:10:02,889 --> 00:10:03,647 Let's see if we can find something 171 00:10:14,143 --> 00:10:14,911 That's chemical 172 00:10:21,055 --> 00:10:24,895 Oh that's great I love that one that you that 173 00:10:25,151 --> 00:10:31,295 Set the size 21 and without that mechanical noise which one was it I forgot again 174 00:10:32,319 --> 00:10:33,343 That's why I chose 175 00:10:33,855 --> 00:10:34,879 Yeah that's great 176 00:10:35,135 --> 00:10:37,439 Alright so there's two sounds going to play 177 00:10:38,207 --> 00:10:39,487 When I open up again 178 00:10:40,255 --> 00:10:43,583 Elise hopefully test it and see how it looks 179 00:10:44,095 --> 00:10:49,215 Alright mate I don't get her in your own game 180 00:10:53,311 --> 00:10:54,847 I'm getting good at this game 181 00:10:56,639 --> 00:11:00,479 Perfect ok 182 00:11:00,735 --> 00:11:02,015 So 183 00:11:02,271 --> 00:11:04,063 We got the Gate opening 14768

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