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We can also easily add a death sound to the player when he dies
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So are we going to do there is just goes into our player script
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Are new player script
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Remember we die here
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So what we going to do is simply just go ahead and say SFX audio source that play One Show
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Death sound
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And you can see here we don't have a dead sound yet so I'm just going to go home screen at the top and
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Go to our attributes you think that's fine for now
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We're going to go ahead in create serializefield skin be a private
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Audio clip
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Death sound
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Go back in the unity here
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Guitar player
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And you can see now on be good when you play The Script
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We have a little better sound here
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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How many got my sound in super can't find
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A sound
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Does cannabis act on here
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Where can I go to
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I may be
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Can I call
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The i2 is the sound of a use for a death
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And then save it out
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Ok
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That's great
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Now when we die we also want to make sure that we clear out the inventory rate is actually going to be released
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Especially what we're going to do is
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Remove the inventory item
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When there's
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A level loaded
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So what I'm going to do is just add a remove
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Inventory item
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Call to this function here remember this function of the road
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This basically just removes inhibitory based on a name
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And what I'm going to do is actually just create a new parameter in here and it's going to be a bullying
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Remove all
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And by the fault that's going to be forced ok
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So now I'm going to do is I'm going to say if remove all
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Is
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Boss
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If it's false
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Then
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Go ahead
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And remove a specific inventory
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String
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Else meaning
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If remove all set to true
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When was going to remove all in the way you do there is a mandatory dark clear
50
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And I was going to clear the inventory guys have a look at the function remember this is a
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Dictionary so what you could type on Google is how do I remove all items
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From a dictionary and you'll see that this the first function is recommended to you on Google which is clear
53
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Now we can simplify the Script by the way this don't have to be here are we going to do is put an exclamation mark it for a bit
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Going to say if remove all its files
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Then
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Do a specific clearing
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Based on d string
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Remove all is set to true then just cleared all
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Ok
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Lioness we have this other exec here why is that my left because inventory name is not
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And neither is remove all I'm just going to do 9
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Because it doesn't really matter it right so I just putting on there and then I can say true
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So remember guys it's going to clear out or inventory
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Using this command here
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Because memory called it from mobile
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Which is right here
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And low-level is being cold
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After a death
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So we're going to clear out the inventory
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Remember clearing out inventory is only clearing out the inventory in the actual
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Dictionary which you can be Casey the dictionary right
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The way we see the dictionary is by telling unity
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How to change order sprite
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Based on the dictionary
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So when we clear
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The dictionary we're also going to tell unity right here
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Did you set the sprite
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Pretty inventory-2 blank
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Does test without you
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Almost can I heard the day there we go alright looks like our
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Inventory got reset
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Our health did not get reset so that we need also make sure we reset our health bar
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And the Queens
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So looks like we need to use the update UI function
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When we go Travel bubble
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So many go ahead and do that as well
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Update UI
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Please simple and then we can also set our coins collected 20
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What's it playing test all of this out hopefully everything I reset for us and this reset is going to happen after death but it's also
90
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Can I happen after I get into a new level
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0 health 100 health 0 coins no inventory
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Perfect
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Alright
94
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That you can see dying is pretty immediately 10A hard to know what's going on special in the player just immediately
95
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Snaps back in the position so what we going to do is actually cause a little bit of a pod here
96
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Go into the new player script on a teacher guys how are going to pause and disabled
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Players movement
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So that we can have some particle effect ok
99
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So what I want to do first is a basically just want to disable the players movement completely
100
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So I want to do is actually just go ahead and good attributes
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I'm going to create a private
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Bullying
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And
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Going to be cold frozen
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Currently by default going to be false
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Then when the player actually dies
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So here we go
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Where is a frozen
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Equal
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To the player will be frozen
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Upon Tyne
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10
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When we load into a scene
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We're going to say
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Frozen = false
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But this doesn't actually do anything yet there's nothing that happens when were frozen
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We actually could do that
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By adding a condition in the update
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That sort of wraps
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A lot of this actually most of it
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Would you put all of it rap
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In a simple condition in that if
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Frozen
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Is false
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Can you do an exclamation mark
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And then we can put inside of
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All of this here
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I just pressed highlighter and I just highlighted all of this impressed tab
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And then
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Close down we want the animators to be even when we are frozen so
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We want these animators here to be set regardless of her for frozen on now we won't be able to move
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If a frozen
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On start let's just set frozen
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The true just a test about
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What's a play
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Alright we can't really move a stock right so why do we want this
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Well after death we want the player to freeze for about 2 seconds
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Ok
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If you can recall
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Honoured I function
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Frozen a set of true
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Put a Miele set of false
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Right wing below the level in recording low double here
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So nothing's going to happen I'm going to freeze like a split second we don't want that here's what we do
145
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We want you something called yield the oldest basically going to pass a function so it's literally going to just stop
146
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Dysfunction for however long we want
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1 set timer is up
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Then we're going to move iron to the cells the pseudocode would be something like
149
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Pause this function
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Pause or yield
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Dysfunction
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40 seconds
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Freeze the player who's going to stop
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Healed
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2 seconds
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NN load the level
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Ok
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Sahara we do this
159
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Well you can actually use a yield function
160
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Inside of a typical regular function like this you have to do something special call Dan I immigration
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I'm going to Google AI immigration on unity here
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And
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First thing that pops up is what we need
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Scroll down and take a look
165
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Alright
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Send me a copy this right here this is the function this is how it's written
167
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Any copy that I'm just paste the right here just for reference so it's going to be a private IP numerator
168
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So we're going to use this word here
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Send me a public
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
171
00:10:02,634 --> 00:10:02,623
Enumerated is no void
172
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And
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It's going to
174
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Basically use this function here
175
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What's a statin
176
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So here's the functions yield return new
177
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Wait 4 seconds and we're going to wait for 2 seconds right here
178
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Alright so that is
179
00:10:24,127 --> 00:10:25,919
How you writing ienumerator
180
00:10:26,175 --> 00:10:28,223
Public ienumerator died
181
00:10:28,735 --> 00:10:33,599
Where do this stuff immediately which is going to freeze the player and also play a death sound
182
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And also going to
183
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Wait for 2 seconds
184
00:10:38,207 --> 00:10:39,487
NN loader level
185
00:10:40,255 --> 00:10:45,119
It so this should work the only thing that's not going to happen as the players that could disappear right
186
00:10:45,375 --> 00:10:47,935
You just going to stay in there but I wait 2 seconds
187
00:10:48,191 --> 00:10:49,215
And is going to die
188
00:10:49,983 --> 00:10:52,799
And then he's going to reset
189
00:11:02,527 --> 00:11:07,647
What's like it's not working why is that so where is this die
190
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Function being called
191
00:11:10,207 --> 00:11:13,791
Well if you got to the new player here you can see we have died
192
00:11:14,047 --> 00:11:16,863
What the way that we actually call this when you're using
193
00:11:17,119 --> 00:11:19,679
And I remember is need to type start
194
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Protein
195
00:11:22,751 --> 00:11:25,567
It's a little weird I know trust me
196
00:11:25,823 --> 00:11:31,967
Sometimes I have to look this stuff up and I always have to look up and I numerator Communities web
197
00:11:32,479 --> 00:11:37,343
Just to make sure I'm writing all this out correctly and if you guys are confused just double check your look
198
00:11:37,599 --> 00:11:38,879
That's where this
199
00:11:39,391 --> 00:11:41,951
Protein is being cold in its right here
200
00:11:44,255 --> 00:11:47,327
Alright so we're going to start the curry teen died
201
00:11:47,839 --> 00:11:48,863
And it's going to
202
00:11:49,375 --> 00:11:50,655
Fire this function here
203
00:11:51,167 --> 00:11:55,775
And it's going to include this yield and it's gonna wait for 2 seconds
204
00:11:56,287 --> 00:11:57,055
Alright
205
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Play
206
00:12:06,527 --> 00:12:08,319
There we go
207
00:12:09,087 --> 00:12:09,855
Alright
208
00:12:10,111 --> 00:12:16,255
Next week when I deactivate the player when he died so that we don't see anything after he dies but we
209
00:12:17,279 --> 00:12:18,559
And then load the scene
210
00:12:18,815 --> 00:12:24,959
The problem with that is a weedy activate the player we also deactivate the new player Script so all of this
211
00:12:25,471 --> 00:12:27,263
Does even happen right
212
00:12:27,519 --> 00:12:29,823
When I get a load allowances going to deactivate player
213
00:12:30,591 --> 00:12:33,663
Scripts stop running when you deactivate a game object
214
00:12:34,175 --> 00:12:40,319
So what I'm going to do is actually take a look at my player here and I basically want to disable all of this stuff here
215
00:12:41,087 --> 00:12:43,903
So how do we fix this what can we do
216
00:12:44,415 --> 00:12:50,559
I don't want to just go through every single thing here that's going to be kind of ridiculous I don't want to say something like that
217
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Deactivate I'm right the activate bicep left bicep right there's going to be ridiculous in a script
218
00:12:57,215 --> 00:12:59,007
So what I can do
219
00:12:59,519 --> 00:13:01,311
Is actually just go ahead
220
00:13:03,359 --> 00:13:05,151
Create a new animation
221
00:13:05,663 --> 00:13:06,943
South Croydon new clip
222
00:13:07,967 --> 00:13:09,247
Minion animation
223
00:13:09,759 --> 00:13:11,551
Then go go to characters player
224
00:13:11,807 --> 00:13:14,111
And I'm going to say player
225
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Die
226
00:13:16,671 --> 00:13:17,951
Quick record
227
00:13:18,463 --> 00:13:19,743
How to disable
228
00:13:21,791 --> 00:13:23,071
All of
229
00:13:23,839 --> 00:13:24,607
Are sprouts
230
00:13:25,375 --> 00:13:30,239
Just disable the spray render when I get to deactivate the game and liquids going to disable spray rendering just like that
231
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Energy can recall player stand
232
00:13:35,103 --> 00:13:36,383
We want to make sure that
233
00:13:36,639 --> 00:13:38,943
They get activated on player stand
234
00:13:39,199 --> 00:13:39,711
Ok
235
00:13:40,479 --> 00:13:43,551
Because once we go back to play a stand and want to make sure that
236
00:13:44,831 --> 00:13:46,879
Renderers are enabled again
237
00:13:47,647 --> 00:13:50,975
So now it's good to hear I am here and you can see we have
238
00:13:51,999 --> 00:13:53,023
That new
239
00:13:53,279 --> 00:13:54,303
Animation
240
00:13:54,559 --> 00:13:55,839
So we can actually
241
00:13:56,095 --> 00:13:57,375
Just Dragon Tattoo here
242
00:13:58,143 --> 00:14:00,959
And on any state we're going to make a transition
243
00:14:01,983 --> 00:14:05,823
There's going to be no exit time instead train station there's going to be a condition
244
00:14:06,079 --> 00:14:07,871
And I condition is
245
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If the bullying
246
00:14:10,943 --> 00:14:11,967
Dead
247
00:14:12,735 --> 00:14:13,759
Is that a true
248
00:14:15,551 --> 00:14:16,575
Conditions if
249
00:14:17,343 --> 00:14:18,879
Dead is that a true
250
00:14:19,391 --> 00:14:20,415
Just got a player died
251
00:14:22,207 --> 00:14:25,279
If not we're gonna go right back to stand
252
00:14:26,815 --> 00:14:27,839
So if dead
253
00:14:29,631 --> 00:14:31,167
Set to false
254
00:14:32,703 --> 00:14:36,287
When I go have any extra time no transition-duration zero
255
00:14:37,311 --> 00:14:39,359
It's going to go right back to play a stand
256
00:14:40,127 --> 00:14:40,639
Ok
257
00:14:40,895 --> 00:14:44,223
So one final thing we need to do here's just go back to a script
258
00:14:44,991 --> 00:14:49,855
And you guessed it we're going to go animator
259
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Dead and we're going to send it to
260
00:15:00,095 --> 00:15:04,191
And then when we loved her level we just need to make sure we said that right back
261
00:15:04,703 --> 00:15:05,471
The boss
262
00:15:05,727 --> 00:15:10,079
Why are we using an animation guys well for two reasons again
263
00:15:10,591 --> 00:15:16,735
We don't want to have to disable all of these with the Script technically we could put these inside of a parent object inside
264
00:15:16,991 --> 00:15:23,135
But I don't really want to do that I want to mess up my player and also hey we can also create some cool in a
265
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If you really wanted to we can have him collapsed to the ground we can have you know him Flash and then
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Is B arts good slowly disintegrating I know we could do a lot of staff
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What's go ahead in tested and see if it works
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Perfect
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Mario's alright
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So let's just go ahead and make it look a little bit prettier remember we have the particles for
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Is enemies here that's open up those enemy's enemy
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Explosion remember that
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But we just go ahead and use that for the player as well that's another player
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And adding
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Does particles
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Also just gonna duplicate
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Particle enemy explosion pressure control die
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My holidays particle
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Player
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Explosion
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Technically we could use the particle anime explosion by I like to prepare for the future the future might me
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Set the player changes colours in so I might want to change this colour and I don't want any silly change the player enemy colour
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And then other settings as well for for the player explosion so I like to keep it separate
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Ego
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I'm gonna put that right here just in the centre of his chest so something like
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This
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Alright
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And what I'm going to do is I'm going to have this be a little bit more than the player what I'm going to do it
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What does 0
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That means we can keep this enabled at all times we don't have to disable or deactivate
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This player explosion
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All we need to do is just omit some particles remember using the animator function script
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So we are going to play a bearing in a pier and you can see we have
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The animator functions
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Now we need to create a few more particles so right now we've only got four particle systems allowed to be
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He made it without any better functions some of the major functions here just add one more
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Copy paste
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Unit particles 5
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Particle system five in image
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That those don't exist when you destroy the top here in add those two
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My girl
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Hi let's jump into the new player script
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And we can either add that event to the animation timeline when the player dies or we can just add it to the
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I'm here I'm just going to go ahead and add it here animator functions
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He made particles five and I just close it out
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Now it's tested and see how it works looks great
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Finger prime make it a little bit more particles so we can just go to the player here and that's
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About
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50
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