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Alright now that we have our level laid out
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Go ahead in put some interactables into the scene
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To make you feel a little bit more live
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Ok what we had some scenery as well liked reason my posts in that kind of thing
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So the first thing I want to do is just add ins and enemies
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That's probably
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The priority here so I'm going to do that
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Prestatyn going to bring this down is driving me crazy
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There we go
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This one here and we'll be cleaning up as we go along here
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Ok let's start laying out some enemies the thing it's getting pretty chaotic
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In a parallax layer 1 isn't it so I think what I want to do is go ahead and create some
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Current quote folders so I could just create an empty game object
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And bring it into the same here
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I'm just going to call this game object first off I mean in xero without 20 the position
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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NN I'm also going to make sure my scale is 1 right
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Who is going to call this
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Ground
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I'm just going to drag in everything
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Except for see the clouds
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The key
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The chain is
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Can a part of the ground in the sense that it's connected to the cranes
25
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Are the screws are as well as a drag all of these things into the ground
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Game objects here now it's not a prefab right it's just going to container butter prefab just for my saying
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So now everything is nice and clean so I'm going to create another call and folder I'm gonna call this
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Interactables I'm fine with other
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0 and 0
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Just make sure everything's alright the transform and I'm just going to go ahead and pull my key
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Each other
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Clodagh fine there so have the only interactable I have currently
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In my other folder is my key
34
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How many go ahead in start adding some enemies
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As well
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Sahara enemy here
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And I can put that
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My other folder
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We go something like that
40
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How much is make sure that the enemies work so is go ahead and jump to play mode
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Just double check
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It's like to work in ok
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Very good
44
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I know right
45
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And they're hurting me as well that's what we want
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So I am going to go ahead in fix the one problem with his enemies and that is that I think the box Collider
47
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Is a little too big
48
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Does going to our enemy prefab here and take a look
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So it looks like if we select your catalytic here
50
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It does a little bit too low right and that's just because it's using our old spread but now I have a
51
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Is a little bit smaller so ministreak down the Y just a little bit and now it
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Stick to the ground a little bit better
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And will be animating this enemy in and sound effects
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In a new episode before now
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Where does a hen start laying out
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All of his enemies
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We go
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Some down here as well
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Very cool
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I'm here
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Don't want to get too unfair
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But we might definitely want it to be like a little bit of a challenge
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And how about one next to the gate
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Then again yet will do in the second
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Another one here as well
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One here
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I'm here
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1 appear right
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One over here
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1 Overture
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Whenever here
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Just keep going now we got
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Maybe we can make this can I like that
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What do you call a cage match
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Enemies in haircut
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Collect some really nice coins maybe nothing there
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Give the player a break Ray
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And then some here
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Where we go
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So go ahead in hip play here we can just take a look and see
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How everything looks with her enemies
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So far there
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Wandering around looks great
84
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Looks like this guy stuck I think that's going to disable
85
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One of his art classes I can just
86
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Re-enable that really quick
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Another all
88
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Everything looks really good
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Let's go ahead and had some coins and some scenery to 11
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Alright so we have our
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Prefabs for down here
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And I'm going to go ahead and just start adding in some let's see here
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What are in some coins to our other folder here
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It looks like we have a little buggy here it looks like a coin is missing a sprite
95
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So anytime you see a missing Sprite just go to your PSP file
96
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When scroll down to your purple Square Siri these are prefabs that containers bright
97
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Star in the city graphics PSP anneliese just describe themselves
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Tesco trolley coin
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And it's actually a jam here there we go
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Alright so now he have his germs
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And we wanted to be kind of I don't know my level of the player so maybe we could put two or three
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Here
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That
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My weaker put it to over here
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Awesome
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And maybe
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Couple here
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What we reward the player for actually going down the stairs
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Mary come
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And paste of uriah Heep
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Very good
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And a couple right here
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Ian c Harris keyboard player
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Wycombe prayer of Ward 2 player for
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In a jumping this gap
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Applying to hear
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And how about rewarding the player first cap is well
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And what I mean by rewarding the players putting a coin somewhere where they
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Have a bit of a challenge so another award is rewarding the risk of jumping over here you know you could put one here
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And then one migrate here
121
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Prince of an arc so that they can say you know what I'm going to jump back down and go all the way back up just to get these two
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It also increases gameplay length so
123
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Honestly doing stuff like that kind of a win-win
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Keep going
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Alright same down here so we could probably have
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I know it's two 3 coins right here
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IMovie create a shape with 3 caldercraig shapes with coins actually
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Mario does this very well
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Ok
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And one here one here and maybe createserver narc
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For them to jump
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In Grand Designs
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Where we go
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We have some point I was go ahead and tested out in honest it goes I can't I move my start position
135
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With that there any remember we don't need one of the player will be do you want to do is move the spawn
136
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Move the spawn location to here
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In the player will automatically appear there
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Here we go
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This is a start location let's collect some coins
140
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So as you can see there's a certain they really feel like a game
141
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Alright looks like our enemies are interacting with coins
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We definitely don't want that so we can fix that in a future section of the game in the intermediate sex
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But for now I think you're totally fine
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There we go well it's gonna challenging
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Can I have the damage them
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Or you can obviously punching
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I'm just going to test it out year
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So stuff like that when you see
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That is really difficult to get something like that it's supposed to look like an orc
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You can raise a higher to make it a little bit more rewarding say something like right there
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Overall everything was scared yes we could just move these and put on like this
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That's much more rewarding for the player cos they can actually
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Achieve high jump in collect both of those and not feel like they really did something special
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Tell about player psychology alright
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Movies are in cinema the little bit is that good
156
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Enemies look good
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What's going here in adding some scenery as well so we can add in some boxes right now the boxes
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I really do anything you can't break them
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But at the very least
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Remember guys if you're if you're looking for your prefabs don't grab the ones from the PSB
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Someone from your prepaid for that we create
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Alright so arbox here
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We could put it in our other it looks like we've lost a reference I think I lost this reference and actually pushing a lot of this to get
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So one of his references got lost some of these Sprite references that last one
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Pushing to github but that's ok
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Again just got your CD graphics
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Go to display and Dragon in there we go our box so I think it's the boxes you know
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Look very pretty but they don't really do anything right now we're going to create
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No breakable boxes in the intermediate section of the course so for now this looks actually really good
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Can I put some boxes around
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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And I can see you know the game really comes to life
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Just by adding in
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Modular elements like this evening
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The three boxes here that looks good
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Salah times when you're
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Playing a game it just looks so huge rifle to Massive
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How do they make this game you know but in reality it's a lot of modular assets
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Example of your walking through a forest in animal Call of Duty
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You got like three types maybe you can just two on armour in breath of the wild I was actually surprised
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By how many trees are identical
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Just remember it's ok to duplicate your objects
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Now games like hollow Knight do a really good job at ensuring that every single module
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It has
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I guess the ability to look unique and have a lot of variables or the flipped along the x-axis
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To make them look different sell
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Just keep in mind some games do it really well some games don't even worry about it it's really up to you how variable you are
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We have some boxes playing double check make sure we're looking
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I was go heading add some trees as well
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I think we could add them to our parallax layer 1
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But I know I definitely want them to be behind the ground ok so what I'm going to do is actually
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Make it so that we can create another sorting group
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In an empty game object scenery
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Anime create new sorting group
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And I sorted group is going to override this sorting grouped tango default
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0
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And I believe that they should work so it's go ahead and add are
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See he was a tree
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Thurles
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Had a tree here it looks like we lost the spray reference again
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That's ok same sort of thing here
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Just drag hr3 pining there we go
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Save
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It looks like you
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Call
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It looks like
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The Sorting is working properly and that's exactly what we wanted
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What school guys is in the intermediate section of the scheme we can actually
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Start animating these trees and just have them sort of blow in the wind
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And it's going to really bring the game to life
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Ok what we add some trees after we done Alex and trees to the background elements here
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Are we add entries to the foreground that might go cool
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Skin tags like
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Christmassy
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Christmassy Valentines game I like it
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So let's see how may be composed I'm back here
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Servant this channel
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Set an alarm
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I know it's like that
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Vehicle end of forget you can flip a lot of bees what I can do is actually
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Just so grab some random ones like this
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In my hierarchy I just flip the x axis
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So what I'm going to do is make them look different
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Just a little subtle change
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I let it play and see how everything looks
226
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What does s matching behind the trees which we definitely don't want the reason that occurring is because this
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Sorting group on parallax layer 1
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Is that a default one
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What are the players at default
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0
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Well you can if you can remember on the scenery gameobject here we try to add a sort in group of -1
232
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But the problem is is that parallax layer 1 is overriding
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This one because this is a child of this
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So we can do is just disable this
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And asking is getting more more complicated you can actually move sorting groups to the children instead of being on the parent
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S h hair and just make sure that the Sorting group is set to zero here
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0 here
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And 0 Kia
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Battle scenery will be naked wine
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So essentially getting the same kind of resources one sorting group here
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I was going to put it on here here here and
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Here
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The are scenery is behind the player now
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Take a look and see if that works
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Great
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Very good
247
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The only thing that's pretty good with arteries
248
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I'd love to see them blowin' in the Wind I cannot want to do the animation now but I need to get
249
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The first level down ok so looks like the boxes are not interacting with the player so we need to add a box Collider to
250
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You guessed it r-box just go ahead and do that really quick
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Going to a box
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Navigate to we have a box Collider but for some reason
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The player cannot jump on the box Collider
254
00:14:44,735 --> 00:14:47,295
We're going to try and figure out why that is
255
00:14:47,807 --> 00:14:52,415
I think it's because the box Collider needs to be in a polygon Collider
256
00:14:54,463 --> 00:14:57,279
Here we go and you can see that it created pretty much
257
00:14:58,047 --> 00:15:00,607
The perfect box box for ASOS go to
258
00:15:01,887 --> 00:15:03,167
Play mode in takeaway
259
00:15:07,263 --> 00:15:13,407
Yep now we can actually walk on the box of Physics object script we used from the Unity
260
00:15:13,919 --> 00:15:16,223
What's like that script requires us
261
00:15:16,479 --> 00:15:17,247
To use
262
00:15:17,759 --> 00:15:21,087
Polygon colliders with can't really use a box Collider
263
00:15:21,599 --> 00:15:24,927
And that's ok there's certain limitations to every class
264
00:15:25,183 --> 00:15:26,463
Especially want to download
265
00:15:26,719 --> 00:15:29,279
So you just keep that in mind when you download scripts
266
00:15:29,791 --> 00:15:35,935
You know it looks really cold the trees when we start having some trees to various elements of
267
00:15:36,191 --> 00:15:40,031
In the parallax late one maybe we can put some inside a parallax layer -1
268
00:15:43,103 --> 00:15:46,687
I just tried it out and see if it looks good
269
00:15:51,039 --> 00:15:52,319
Can we go for one here
270
00:15:52,831 --> 00:15:53,855
Anyone here
271
00:15:54,879 --> 00:15:56,927
When here as well
272
00:15:57,695 --> 00:15:59,231
Just get some depth
273
00:16:01,791 --> 00:16:03,327
Just getting in checking
274
00:16:03,583 --> 00:16:07,423
So these are gonna move at a different rate than the ones in front of them
275
00:16:09,215 --> 00:16:10,495
It's pretty good
276
00:16:10,751 --> 00:16:12,543
Maybe some in the back here right
277
00:16:13,567 --> 00:16:14,079
Pickle
278
00:16:14,591 --> 00:16:17,151
Is it safe and it play and see how it looks
279
00:16:19,455 --> 00:16:20,223
Awesome
280
00:16:20,735 --> 00:16:21,759
Really like that
281
00:16:24,831 --> 00:16:28,415
Any no technically guys we could create more parallax layers if you wanted to
282
00:16:28,671 --> 00:16:34,815
And I might do that in the intermediate section so that the trees in the background actually move at different rate
283
00:16:35,327 --> 00:16:38,911
Then the buildings that might be really cold for now I think this looks totally fine
284
00:16:40,191 --> 00:16:42,751
Let's add some trees to the foreground as well
285
00:16:43,007 --> 00:16:47,103
Now technically guys if you're putting trees in the background
286
00:16:47,615 --> 00:16:48,895
They should actually be sorted
287
00:16:49,151 --> 00:16:50,943
A little bit more white rice
288
00:16:51,199 --> 00:16:57,087
Initials are a fade into this pink or purple here so one of the ways that you could do that
289
00:16:57,343 --> 00:17:03,487
Is you could lower the capacity just a tad like that so that's right
290
00:17:03,743 --> 00:17:04,255
Quick
291
00:17:04,767 --> 00:17:10,911
Just lower the opacity just a bit now it's not I can't make them any more bright right there is white as they can
292
00:17:11,167 --> 00:17:17,055
Hello we're limitation with community and had a huge phone a bit but we can decrease the opacity see that
293
00:17:17,567 --> 00:17:19,103
It's going to make them luck
294
00:17:19,359 --> 00:17:25,503
Like a little bit more faint in the background you don't want to be to transplant that you can see straight from
295
00:17:25,759 --> 00:17:28,319
Yes something like that's fine just a little bit
296
00:17:28,831 --> 00:17:29,855
Play
297
00:17:33,695 --> 00:17:34,207
Yeah
298
00:17:34,463 --> 00:17:37,791
So they look really great in the background looks like we missed one
299
00:17:38,047 --> 00:17:40,351
This one right here isn't actually
300
00:17:40,863 --> 00:17:42,399
Faint Samuel fix that
301
00:17:45,215 --> 00:17:47,775
Solar see here
302
00:17:48,031 --> 00:17:50,591
This one here right there that's why
303
00:17:50,847 --> 00:17:54,175
Solicitor opacity is going to be set or Alpha
304
00:17:54,431 --> 00:17:59,807
Another way of saying capacity to reset a 187 so it's this one to 187 as well
305
00:18:01,599 --> 00:18:03,903
Don't underestimate the value of matching
306
00:18:04,159 --> 00:18:06,207
Colours perfectly guys
307
00:18:06,975 --> 00:18:07,743
Alright so
308
00:18:08,511 --> 00:18:12,351
Parallax lying out of one is done have a parallax layer 2
309
00:18:12,863 --> 00:18:19,007
That includes a 4 grand on here so we could actually put some trees inside of the foreground elements
310
00:18:20,031 --> 00:18:22,079
How about something like
311
00:18:25,151 --> 00:18:28,479
Southern like dad just a bit
312
00:18:28,735 --> 00:18:30,015
I'm making a little bit more
313
00:18:30,271 --> 00:18:31,807
Purple blue
314
00:18:32,319 --> 00:18:33,087
Yeah there we go
315
00:18:33,343 --> 00:18:35,647
When we just get it up just
316
00:18:35,903 --> 00:18:40,255
A little bit we don't want to scale it up too much because you were gonna start seeing some Uprising
317
00:18:41,023 --> 00:18:43,327
But I think that I look pretty cool
318
00:18:43,583 --> 00:18:45,887
Don't underestimate the value
319
00:18:46,911 --> 00:18:48,191
Have a nice
320
00:18:48,703 --> 00:18:52,031
Foreground tree in always makes things feel really alive
321
00:18:52,543 --> 00:18:54,335
Bad guys you don't want to block
322
00:18:54,591 --> 00:18:59,455
Two player like this right one of the best roles you can follow when training for grand elements is
323
00:19:00,223 --> 00:19:06,367
You don't want it to cover the width of the player you always wanted to be a little bit thinner than the player
324
00:19:06,623 --> 00:19:10,719
Really careful here to make just the tips of the tree show hopefully that works
325
00:19:11,999 --> 00:19:12,767
Alright
326
00:19:13,279 --> 00:19:16,863
Think that's enough trees new a couple more right here
327
00:19:17,119 --> 00:19:19,423
Let's do a couple of here as well
328
00:19:20,191 --> 00:19:20,959
Mary Gough
329
00:19:21,983 --> 00:19:23,775
Exposing
330
00:19:24,031 --> 00:19:27,359
I think guys I think we got a really beautiful scene
331
00:19:27,871 --> 00:19:29,407
What's the foreground trees
332
00:19:29,919 --> 00:19:36,063
Well I can't jump so I can see you look I can can't be perfectly covered by this tree
333
00:19:36,319 --> 00:19:41,951
They were following the foreground rule which is never covered a player completely that's just really unfair
334
00:19:42,207 --> 00:19:48,351
Beautiful I'm honestly impressed can it make this gamer full game
335
00:19:48,607 --> 00:19:51,167
So we have some beautiful foreground trees
336
00:19:51,935 --> 00:19:57,567
I kind of want to make more parallax layers and really get things looking really spicy but
337
00:19:57,823 --> 00:20:00,639
I think for now just for the purposes of this video
338
00:20:00,895 --> 00:20:02,431
I don't get too complicated
339
00:20:02,687 --> 00:20:04,735
That looks really cool I like it a lot
340
00:20:04,991 --> 00:20:05,759
Enter now
341
00:20:07,295 --> 00:20:09,087
Let's go ahead and just adding
342
00:20:09,599 --> 00:20:11,391
I know some lamp posts
343
00:20:11,647 --> 00:20:15,487
Remember we're going to add lamp post to parallax layer 1
344
00:20:15,743 --> 00:20:20,095
But we want them to be behind the ground so we're going to put it in the scenery
345
00:20:20,351 --> 00:20:21,119
Folder here
346
00:20:21,375 --> 00:20:25,983
I think it's an empty gameobject but it's a folder access as a folder
347
00:20:26,495 --> 00:20:29,055
NFC here we add in
348
00:20:29,567 --> 00:20:33,663
A few lamp posts without beautiful man it's just really make things pop
349
00:20:34,431 --> 00:20:38,527
So I like to use a sort of an indicator of
350
00:20:38,783 --> 00:20:41,343
A change in the word
351
00:20:41,599 --> 00:20:47,743
Purpose so this would be kinda like maybe a park appear and will move with Adventures so we saw a frame
352
00:20:47,999 --> 00:20:48,767
Set parking
353
00:20:49,279 --> 00:20:53,887
With these lamp posts
354
00:20:54,143 --> 00:20:56,447
I don't like my objects to Enya
355
00:20:56,703 --> 00:21:02,591
Sex with one another especially when they are so similar in size I wouldn't mind doing something like this but
356
00:21:02,847 --> 00:21:06,943
I don't want to do something that's like this right so we can put it right here
357
00:21:07,199 --> 00:21:08,735
And then one re here
358
00:21:09,503 --> 00:21:10,271
Old school
359
00:21:11,039 --> 00:21:14,623
And hey when I put some up here as well to make it look like
360
00:21:15,135 --> 00:21:18,720
There's more world appear than actually is right
361
00:21:19,232 --> 00:21:25,376
Alright let's go ahead and create another zone over here again I use lamp posts in
362
00:21:25,632 --> 00:21:31,776
Scenery to create little zones so this is probably another park and we'll put some fences down here
363
00:21:32,032 --> 00:21:32,800
This would be
364
00:21:34,080 --> 00:21:39,200
What's the taxi take a break from a letter post to maybe put it up here yeah there we go
365
00:21:39,712 --> 00:21:40,736
Alright
366
00:21:40,992 --> 00:21:44,320
Me and this looks great I'm really happy with how this looks
367
00:21:46,624 --> 00:21:48,928
So see you later guys
368
00:21:49,184 --> 00:21:50,208
That's a big no-no
369
00:21:50,720 --> 00:21:56,864
Does weird change it's going on here it just looks weird you never want to get so close to an edge but not intersect
370
00:21:57,120 --> 00:21:59,936
It's just not a good idea so always intersect
371
00:22:00,192 --> 00:22:00,960
America
372
00:22:01,728 --> 00:22:07,872
If something is over top of something make sure the intersection is obvious
373
00:22:08,128 --> 00:22:09,664
Look at it again
374
00:22:13,760 --> 00:22:17,856
Oh well this is a beautiful looking well I wanna live here
375
00:22:19,392 --> 00:22:20,928
I can't wait to do the character art
376
00:22:23,744 --> 00:22:25,792
Music and ambience
377
00:22:26,048 --> 00:22:27,072
Gonna feel great
378
00:22:27,840 --> 00:22:28,608
Alright
379
00:22:30,144 --> 00:22:32,192
Ok jump jump jump
380
00:22:32,448 --> 00:22:37,312
So yeah or lamppost look great when we go head in start adding
381
00:22:37,568 --> 00:22:39,104
Some beds
382
00:22:39,360 --> 00:22:40,640
Hairy girl
383
00:22:41,664 --> 00:22:43,712
Alright so I'll be at yours just dragged the fence
384
00:22:44,224 --> 00:22:46,528
Appear behind
385
00:22:47,040 --> 00:22:47,808
Via
386
00:22:50,880 --> 00:22:51,392
Ground
387
00:22:51,648 --> 00:22:57,792
Talking about when we're designing the fence how we can actually make this sort of loop so we can do is go to draw moana
388
00:22:58,048 --> 00:22:59,584
Waste I'm sorry tired
389
00:23:00,864 --> 00:23:02,912
Director and just drag
390
00:23:03,168 --> 00:23:03,680
Goodnight
391
00:23:03,936 --> 00:23:05,984
So we can have his huge fences
392
00:23:06,752 --> 00:23:09,056
Now you can see this is a couple issue so there's like
393
00:23:09,824 --> 00:23:12,384
Two of these diamond shapes
394
00:23:12,640 --> 00:23:14,944
But honestly doesn't look bad it really doesn't
395
00:23:15,200 --> 00:23:17,760
I want if I can make the order in Layer
396
00:23:18,272 --> 00:23:20,832
0 maybe there we go
397
00:23:21,600 --> 00:23:23,136
May be negative OCR
398
00:23:23,904 --> 00:23:27,488
Yeah I think I think 0 is great cause I can want to appear behind the trees
399
00:23:28,000 --> 00:23:30,048
It's awesome to Daleks good
400
00:23:30,304 --> 00:23:31,840
Are we go ahead in
401
00:23:32,608 --> 00:23:37,216
Make another fence so something down here now it's awesome I really like that
402
00:23:39,520 --> 00:23:43,616
So hopefully goes of learning why were using these parallax layer groups
403
00:23:43,872 --> 00:23:50,016
Because it really helps us not go crazy because there's a lot of game objects right now there are 8 on a game of
404
00:23:51,296 --> 00:23:54,368
Alright that's good I see her
405
00:23:56,160 --> 00:23:57,696
Sometimes
406
00:23:58,208 --> 00:24:01,280
You want to make it look a little bit more clean till it again there
407
00:24:02,816 --> 00:24:05,376
Yeah there we go flip the x-axis and
408
00:24:06,400 --> 00:24:07,680
Call Ray here maybe
409
00:24:08,192 --> 00:24:08,960
It's alright
410
00:24:09,216 --> 00:24:14,592
We had is called fences and eventually as a lot doesn't it just those tiny little details
411
00:24:14,848 --> 00:24:20,736
Make a World feel alive so I'm not a huge fan of having a whole other fence here
412
00:24:20,992 --> 00:24:23,552
If I do something like this I just want to be careful
413
00:24:23,808 --> 00:24:29,184
Not to use up too much empty space behind something that doesn't even exist and
414
00:24:29,696 --> 00:24:31,232
Transfer
415
00:24:32,512 --> 00:24:33,280
How about 1 here
416
00:24:35,328 --> 00:24:36,096
Sweet
417
00:24:39,680 --> 00:24:43,520
Hey let's elephant over here we go I just drag over work
418
00:24:44,288 --> 00:24:45,312
Nice long fence
419
00:24:46,592 --> 00:24:49,152
Save it out and I think that's
420
00:24:49,920 --> 00:24:53,504
All of the scenery we can create right just double check
421
00:24:56,320 --> 00:24:56,832
Yeah
422
00:24:58,880 --> 00:25:02,976
Looks like this is all of the scenery we're going to create for this world play here
423
00:25:05,536 --> 00:25:07,072
And take a look at our world
424
00:25:08,864 --> 00:25:11,680
Beautiful really looks pretty I like it a lot
425
00:25:12,704 --> 00:25:16,544
I want to add some snow and you really cool if there is snow
426
00:25:17,056 --> 00:25:19,360
Hanging out on the rooftops here
427
00:25:21,152 --> 00:25:22,432
Whoa whoa
428
00:25:22,688 --> 00:25:28,832
So we can go ahead and add a locked door to our ground so it's add are locked door
429
00:25:29,088 --> 00:25:29,600
Prefab
430
00:25:29,856 --> 00:25:30,624
Here we go
431
00:25:31,648 --> 00:25:36,000
What's $0 where is it
432
00:25:36,768 --> 00:25:41,888
And I'm going to just go ahead and dragged into here now I definitely want us to be behind
433
00:25:42,912 --> 00:25:43,936
This here
434
00:25:44,192 --> 00:25:45,728
And I'll take it is so good
435
00:25:46,240 --> 00:25:47,520
Alright
436
00:25:48,800 --> 00:25:50,080
Swivel at door
437
00:25:50,848 --> 00:25:52,896
We have a key or here
438
00:25:53,920 --> 00:25:55,712
Plenty of enemies
439
00:25:56,224 --> 00:26:00,064
And overall everything looks great except for a few things
440
00:26:00,320 --> 00:26:02,368
So one of the things you might notice
441
00:26:03,136 --> 00:26:03,904
Is
442
00:26:04,928 --> 00:26:08,256
The resolutions of little low is it perfect
443
00:26:08,512 --> 00:26:10,560
Especially if you got like 4K here
444
00:26:11,072 --> 00:26:12,096
So
445
00:26:13,120 --> 00:26:14,912
3840 x 2160
446
00:26:15,168 --> 00:26:16,704
Just doesn't look crisp right
447
00:26:17,472 --> 00:26:22,336
Believing in our God we can actually make the max texture size even bigger
448
00:26:23,360 --> 00:26:29,504
So go ahead and select your city graphics PSB and set it to 8192
449
00:26:29,760 --> 00:26:31,040
And then he'll apply
450
00:26:32,832 --> 00:26:37,696
I remember you want to use crunch compress compression so go ahead in Sylhet
451
00:26:38,208 --> 00:26:42,304
French compression and then just said it the quality to 100
452
00:26:43,840 --> 00:26:44,352
Ian
453
00:26:44,864 --> 00:26:49,472
No you can't recall this later before now I want a nice crisp image
454
00:26:49,984 --> 00:26:55,360
And I think that ringing up the max texture size is giving allow all about art to be a lot bigger
455
00:26:55,872 --> 00:26:56,640
And cleaner
456
00:26:56,896 --> 00:26:58,944
As you can see everything I like Chris Brown
457
00:26:59,456 --> 00:27:05,600
Now do you see any weird artefacts going on here to worry too much about that because I know they were used
458
00:27:05,856 --> 00:27:12,000
French compression the reason why using French compression is because we want to reduce the size of these images what I mean by sizes
459
00:27:12,256 --> 00:27:14,560
File size of these images because we y
460
00:27:14,816 --> 00:27:18,400
We don't want to go so crazy that the RAM gets like
461
00:27:18,656 --> 00:27:21,728
Maxed out on Nintendo switch for example
462
00:27:21,984 --> 00:27:26,080
So I think that's great especially when we start adding image effects in stuff to the scene
463
00:27:26,336 --> 00:27:27,872
It's going to look a lot better
464
00:27:28,640 --> 00:27:32,224
Before we go ahead and start creating our character
465
00:27:32,480 --> 00:27:34,784
Design in animation
466
00:27:35,040 --> 00:27:35,808
For the player
467
00:27:36,832 --> 00:27:42,208
Mm that everything is cleaned up in my product I like everything to look clean and
468
00:27:42,720 --> 00:27:47,072
Well put together and organised before I take a big next step
469
00:27:47,584 --> 00:27:48,096
So
470
00:27:48,352 --> 00:27:49,632
The first thing to do is
471
00:27:50,144 --> 00:27:52,960
Actually delete this level 1 PSP
472
00:27:53,216 --> 00:27:54,496
This was actually used
473
00:27:54,752 --> 00:27:58,336
Just to get our bearings and put together a very basic
474
00:27:58,592 --> 00:28:00,128
Core 2 the game
475
00:28:00,640 --> 00:28:04,736
You recall we created this during the beginner's section of this course
476
00:28:05,248 --> 00:28:08,320
So I'm going to delete this and I'll see a reason to use it
477
00:28:09,856 --> 00:28:11,136
Your nearest player
478
00:28:11,392 --> 00:28:12,928
Disappears and that's ok
479
00:28:13,184 --> 00:28:15,232
We're going to be creating player graphics
480
00:28:15,488 --> 00:28:16,512
In just a bit here
481
00:28:17,536 --> 00:28:18,048
Ok
482
00:28:19,584 --> 00:28:23,424
We also have this weird folder here called other I don't need that delete that
483
00:28:24,448 --> 00:28:27,264
And everything else seems pretty clean
484
00:28:29,056 --> 00:28:30,592
To anything else I need to do
485
00:28:31,360 --> 00:28:37,504
I see here I think we have some prefabs that we don't need anymore the gate I don't actually you
486
00:28:37,760 --> 00:28:41,344
Anymore because I now have one in the city prefabs
487
00:28:41,600 --> 00:28:44,160
Call Matt door so many delete the gate
488
00:28:44,416 --> 00:28:50,560
I'm not going to use ground one because we now have a ground one associated with a city profound
489
00:28:50,816 --> 00:28:55,424
You can remember a lot of these prefabs here were created when we first
490
00:28:55,936 --> 00:28:57,472
Will putting together the core
491
00:28:57,984 --> 00:29:02,080
And that was in the beginning section so I'm just going to clear out a few of these things here
492
00:29:02,336 --> 00:29:05,152
Platform I don't really need that anymore
493
00:29:06,432 --> 00:29:08,224
Because again were using these
494
00:29:08,992 --> 00:29:10,528
Cranes as platforms
495
00:29:11,552 --> 00:29:12,832
Let's see here
496
00:29:13,856 --> 00:29:15,904
Anything else I need to delete
497
00:29:19,744 --> 00:29:22,560
Looks good building for Grande We Don't Need That Anymore
498
00:29:23,584 --> 00:29:25,888
Building BG We Don't Need That Anymore
499
00:29:26,912 --> 00:29:28,448
We also don't need building
500
00:29:29,984 --> 00:29:36,128
Socially we just deleted the prefabs there are more specific to this seen that are now
501
00:29:36,384 --> 00:29:37,664
The city prefabs
502
00:29:37,920 --> 00:29:38,688
Folder
503
00:29:39,968 --> 00:29:41,504
Alright we should be girl
504
00:29:41,760 --> 00:29:44,832
To start creating character art for the player
505
00:29:45,088 --> 00:29:46,624
It looks like we have some
506
00:29:46,880 --> 00:29:48,928
Stray fences here
507
00:29:49,440 --> 00:29:52,000
Thought I had and drag goes into layer 1
508
00:29:52,768 --> 00:29:53,792
Into the scenery
509
00:29:54,560 --> 00:29:55,584
Alright
510
00:29:56,096 --> 00:29:57,888
Ok now we are good to go
511
00:29:58,400 --> 00:30:00,192
And ready to start in a meeting
512
00:30:00,448 --> 00:30:00,960
IPlayer
40492
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