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Guys one of my goals but this course is to tell you
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Don't need to be a perfectionist you don't need to be hyper professional about every little thing you are an indie
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Studio ok you don't have a lot of money or time so just get after it
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You happen don't be a perfectionist obviously you want your level designs to communicate
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Properly with your team but if you're working so like I am right now I'm very simplistic logo design
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Is honestly totally fine so I'm in a follow this level design here it
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Terrible but I think it gets the point across we're gonna travel down here kill some enemies hop up here
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Come all the way over here
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See that we need a key and we'll come over here jump and he happened kill some enemies hop hop hop
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Does result of a challenge and then get the key here and return back
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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To the door here
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So I'm gonna go ahead and just jump back in the Unity
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And we can make this thing happen first thing I want to do is just create
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The actual ground
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Ok so what we do is just copy and paste or ground
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And let's see here we start over here so looks like I got
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This portion down here so what if we just take this piece and paste it hold shift
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Drag pissed again
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And got up a little bit
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Up a little bit more maybe we could do a big high one here by copying and pasting in going holding shift down
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Here and make sure the lineup Alex great you can bring over just a tad
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The inhabited window piece
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Up here like this
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Ok good
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And let's see here maybe you put that right there paste
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Pissed
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And I'm one radio
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Alright so we have a building blocks for the left of the level and see we want to do
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Something like that on the right side so
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Goodbye take a blank piece bring it up here so there is something that when you jump on so maybe we could do a little stairs
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Camping
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And how about a gap year
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And then we can put a window piece here
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See you that's good alright if it's showing up
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Blow something we can obviously just go ahead and go to our actual
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Sorting layer and just popping up to 22
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Here we go
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And that's going to be about right here that's good
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And
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Maybe make that job not so crazy and then we do a big gap so basically
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My dad
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Weekend guys this is just a prototype
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So we want to be pretty quick here and
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Get everything laid out accordingly
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Ok
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Something like this
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There we go
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One more window here
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America
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And I think
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We could probably take this picea paste it and then rotate it or Attlee
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Maybe just flip it in the Y Direction that looks straight and now it looks like a roof
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So that looks great let's go ahead and hit play
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And also get rid of these are actually children of groundwater and I don't want that so it's dragging up
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Play and see what it looks like
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Awesome so can't get up there so I need to figure out if we give it a platform there something like that
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So we can actually move to the right of the screen because we have our
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Polygon Collider
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So I need a move over to our right here because this is blocking the camera remember
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And I think we probably
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Make it so that it doesn't really follow the player
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Weather
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Turn up
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No graphics here obviously we can have a foreground as well but I think that's fine for now something like this
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Bring it over about tomorrow here and remember guys because available design we have a lot of room at PureGym
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So I want to be able to have a camera go all the way up here with this
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Ok
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Alright
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So let's make sure we save unity
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End
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What's it playing
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Double check everything works
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Yes I need to create something platform there
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So far so good though
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Jump that and gate 11 everything looks really good so no
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We can go ahead and maybe maybe let's move this app a little bit that right here and then go
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Find it so we go
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No 19 in the Sorting layer de Rico so now we can actually jump up
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To get to this area of here so remember the higher we go up in our layers
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The closer to the camera we are
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So I think putting on layer 3
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What are foreground elements is great that means they're going to move a little bit faster and make it look
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Closer to the camera
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So we can go ahead and drag foreground buildings into layer 3 here
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Sorry looking great ok so we can zoom in here going to slowly dragon
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The layer 3
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Oliver low elements you want you and Force we need three a skip when we go
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Here we go and now we can do
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Is we can actually disabled
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The ability to touch
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Or select any of these on layer 10K
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The way you do that is quickest
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Now we can actually touch
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Player one
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How many times has a credit ok get it
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Now we can actually
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Copy and paste please
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To our level
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4 grand
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Prefer going on here
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My girl
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Right here
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Todd Cantwell
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Just having fun here and just placing objects around when I'm actually adding a time of day today
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Because we're reusing elements rate
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I forgot I can't call they have a gap there
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Maybe drop it down like this
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Can I call
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Remember the goal of the foreground is to block out any of those weird issues
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So that's the ultimate goal is not necessarily the make it look beautiful with 4 grand
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Bye
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To block out areas
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That shouldn't be seen
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Alright
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Never used to be spent 1dn
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So maybe we can put it over here
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Maybe try a little bit like that
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And I think a fence one down here is fine
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I think we could probably put a fence
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That's chemical I like kadhalai
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Ok
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Does double check and make sure everything looks good on supply
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Looks like a lot of four grand elements were placed into the wrong
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Player that scored in Dragon's Den
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And also this one here
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Search going to be in Layer 3
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Ok
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What's it playing tickle I Can Cry lyrics
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That's great I love it I think it's really cool taking actually talk about there that's ok
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See hear
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Yeah really like the foreground elements
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It's really making the game come to life and don't perfectly line up the way that you had laid them out
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Because honestly they're moving at a different rate so can I just have to guess in check a little bit
135
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Unless you got a thing come up with a way better system
136
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I think that
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For me I just thought I'd get and check where it should go in a generally works
138
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Pretty cool so let's go ahead and make a little step year
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Remember I can't touch this little hand
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Come on down here we go
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Save that
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We could probably do another one to be honest right here
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OK that's cool I like it let's see here
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Is there anything else I need to do
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I probably need a bad one
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Over here
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Like so
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So that when the player actually gets to about right here
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Starting to a new level
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Awesome that looks really cool I like it a lot playing just double check
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
152
00:10:06,975 --> 00:10:12,607
OK cool so we need actually you know scale there and move that over a little bit cos it's in the way now
153
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Heading the same would be true for these over here
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One way that you can avoid that is just moving all of these elements to a layer that doesn't move
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As much right so you can actually move them from Layer 3
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Interlayer to because the parallax speed is not as intense
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So let's go ahead and skip play and see what happens
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Ok yeah doesn't move as fast which is definitely good really some Jenkin is with the camera we go and fix that later
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OK cool so yeah that is definitely looking a little bit better regarding the foreground
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Ok
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Take a look
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Alright so we just need a movies
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Over little bit like that
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Private right there and then we can just copy and paste this
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You do the same
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What is
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Ring mother just a tab
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Here we go
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Alright then I could just be a little bit more careful and maybe just put something here just in case
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Give me plenty of room for the camera then
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Alright so jealous pretty good at it play and see what happens
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Yeah I'm sure that there is an advanced way to test this out take appointment there's a little bit too test
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Elsa that you can actually things out before you even Hipley instead of just you know guessing and checking
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For the foreground
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I think this looks good overall and it's not too cumbersome
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So that's great I'm here if I need one more on top of that
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Like this
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Anthony Steel
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Is moving over just a tad and Alex I don't need to test that so we can go ahead
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Find two layer
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-1 and if you can recall that actually going to be our midground
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So we have moved ground to here so we're going to go ahead in
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Figure out what is Olympic round 2
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Wind midground to let's jump into a Photoshop file and figure out if there is a mid round one
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Tower missing can you get me ground to and then we've got back round one in background to ok
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Does Amy Grant wine
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Isn't really in the photo shop I also I've just called Mick Brown too I'm not too worried about that sort of going to go out
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Forward we not necessarily need to rename it although I guess we could but honestly that would make me more confused
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So we're going to go and just use midground to my going to drag it to -1 here ok
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Awesome then are you it's really cool
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Tell me a drag and just start putting
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Elements
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Into the scene
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So you can see it's really beneficial to have it sort of fade Out
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So that you don't see that it's modular more looks like fog
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There we go
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Something like that
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Call
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Maybe something like this flip
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Yeah
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Set an Alexa no repeated
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This one with the pipe to you
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I like that'll I ok
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Let's go ahead and play and make sure everything is moving properly according to the parallax
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Sweet looking good
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Well I can get I really really like it
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Ok
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Yeah the chemist moving a little bit Jackie so I'm going to need a clean up
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Dr polygon
210
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Kaleido hair
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Overall looks pretty good
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I just got a letter and I get to there's going to be background
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I believe this is background one that's open up Photoshop and take a look yep
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So behind this is going to be back around 1
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Which is right here
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And when I got to forget about our clowns
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Are we putting those in the seen as well
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Flip this
219
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Very quite like a lot
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It's satisfying to see it all come to life alright I'm lying -3 or just going to put back
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2
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Looks like it in front of this one and I'm not sure why
223
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What is that
224
00:15:01,119 --> 00:15:03,423
That's a very odd thing why is that
225
00:15:05,727 --> 00:15:11,615
We had an issue with a soaring group so make sure you checking your sorting groups on your parallax layers
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I see
227
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Actually we need to go into our
228
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Prefab itself and fix that we had a little
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Which there
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Ok alright for now we have
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All the layers here so we can actually go and stop copying and pasting the background on it's here
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It's in the windows really help the night distracting me on this planet
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You know do the same thing that stars do they just add a little bit of glitter
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Play game
235
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Which is really quiet flip the x every once in a while
236
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Pasty here and here
237
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Very very quiet kettle
238
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Put the x
239
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The Oracle
240
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Maybe show some people through a here that's fine
241
00:16:12,287 --> 00:16:18,175
Ok alright so we have a lot of layers cereals got hit play and make sure it looks good
242
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Very cool
243
00:16:22,271 --> 00:16:28,415
Well it's frozen what's going on there we go look at the parallax it's a really really looking good
244
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Field
245
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Wheel feels like it's actually
246
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You know
247
00:16:34,047 --> 00:16:36,351
Can I get a 2.5 d game and where
248
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Really like Alice is looking
249
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And the background is going to make everything just really pop
250
00:16:44,287 --> 00:16:47,871
So what we're going to do is instead of putting the background on a -4
251
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What should I get for the background in the actual camera UK the reason why would I do that is because
252
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I want the background to move relative to the camera at all
253
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So let's go ahead and grammar Sky
254
00:17:00,415 --> 00:17:02,975
And put it on our main camera here
255
00:17:03,231 --> 00:17:06,303
And we can make sure that the Sorting layer is below
256
00:17:06,559 --> 00:17:12,703
This one here which is default mega for so I'm going to go to default and I'm going to do something crazy
257
00:17:12,959 --> 00:17:15,007
25k
258
00:17:15,263 --> 00:17:17,823
No Never Dies it do Sky is inside the camera
259
00:17:18,847 --> 00:17:21,919
It's Z position is actually right on the camera
260
00:17:22,431 --> 00:17:23,199
So
261
00:17:23,967 --> 00:17:27,551
I can't see it because it's right against the camera
262
00:17:27,807 --> 00:17:30,879
Ok way of looking at it is deselecting the 2D here
263
00:17:31,391 --> 00:17:35,487
And where are we are about right here we go so
264
00:17:37,279 --> 00:17:38,559
It looks like car
265
00:17:43,167 --> 00:17:49,311
Sky is actually really close to the camera so we need actually move it back so if you recall
266
00:17:49,567 --> 00:17:52,383
I like slayers are currently at zero
267
00:17:53,663 --> 00:17:59,039
In the main camera is actually -10 so the way we solve this is actually just drop our Sky
268
00:17:59,807 --> 00:18:02,623
Into a perfect 0 position with no parent
269
00:18:03,391 --> 00:18:04,159
And then
270
00:18:08,511 --> 00:18:12,607
Adjust the wise we can see a little bit better just like a bad dad likes good
271
00:18:12,863 --> 00:18:15,167
And then I'm going to drag it inside of the main camera
272
00:18:15,935 --> 00:18:19,519
So you gonna see the position actually got shifted because we put it inside
273
00:18:19,775 --> 00:18:21,055
The parent camera
274
00:18:21,567 --> 00:18:24,639
You did that because we went from a 0 position
275
00:18:24,895 --> 00:18:26,175
In the Global
276
00:18:26,943 --> 00:18:27,711
Coordinates
277
00:18:28,223 --> 00:18:29,759
To a 0 position
278
00:18:30,527 --> 00:18:36,671
Globally inside the camera which is a -10 so it is a little bit of math for us and now it at 10
279
00:18:36,927 --> 00:18:38,207
Inside of the camera
280
00:18:38,719 --> 00:18:40,511
Emma can actually see it now
281
00:18:40,767 --> 00:18:42,047
Search for hip play
282
00:18:44,863 --> 00:18:47,167
Awesome man this looks great
283
00:18:47,423 --> 00:18:49,215
I really like the way this game looks
284
00:18:49,983 --> 00:18:53,823
And with some particle effects in some camera effects it's going to look awesome
285
00:18:55,615 --> 00:18:56,383
Alright
286
00:18:57,407 --> 00:18:59,199
So Square heading
287
00:18:59,455 --> 00:19:04,319
Now that we've got the generic lay up here let's go ahead and put some clowns
288
00:19:04,831 --> 00:19:05,599
Into
289
00:19:05,855 --> 00:19:07,135
The parallax layers
290
00:19:07,391 --> 00:19:09,951
What's the wind about clouds instead of layer 1
291
00:19:10,207 --> 00:19:14,303
Well if I want to be extra sure that they appear behind the ground
292
00:19:14,815 --> 00:19:17,375
Well I can actually do is create an empty child
293
00:19:17,631 --> 00:19:18,655
And I can call this
294
00:19:18,911 --> 00:19:19,935
Clouds
295
00:19:20,703 --> 00:19:23,519
And then I can add a sorting rupiah
296
00:19:24,543 --> 00:19:27,103
And just make sure that the Sorting layer
297
00:19:27,615 --> 00:19:29,663
Is there something below
298
00:19:29,919 --> 00:19:30,687
White
299
00:19:32,735 --> 00:19:34,527
0 should be fine
300
00:19:35,295 --> 00:19:37,855
Alright I'm going to go and Ride My Cloud
301
00:19:38,111 --> 00:19:41,439
And let's go into 2D mode in Arsene view
302
00:19:42,463 --> 00:19:48,607
Yeah I'm gonna go ahead and just drag the cloud to hear that looks awesome I really really like I just add
303
00:19:48,863 --> 00:19:50,655
Little bit of food to the whole thing
304
00:19:50,911 --> 00:19:52,447
I was going to pace like crazy
305
00:19:52,703 --> 00:19:55,263
Copy paste copy paste
306
00:19:56,799 --> 00:20:01,151
Sweet how I go overboard cos I'm up for several layers of clouds
307
00:20:01,407 --> 00:20:03,199
You definitely put some down here though
308
00:20:03,455 --> 00:20:04,735
There we go
309
00:20:05,503 --> 00:20:07,039
Awesome
310
00:20:07,807 --> 00:20:11,391
Alright so we've got a cloud cover on our
311
00:20:11,647 --> 00:20:15,487
Parallax layer one that means they're going to move the same speed as the camera
312
00:20:17,791 --> 00:20:21,631
Now we're going to keep going forward so let's say
313
00:20:22,399 --> 00:20:28,287
Honestly I kind of want to put two different layers so what I'm going to do is create an empty child
314
00:20:29,055 --> 00:20:35,199
Inside of my actual parallax layer 2-minute call this clouds blurry I'm going to
315
00:20:35,455 --> 00:20:38,271
Where my soaring group is set to default
316
00:20:38,783 --> 00:20:41,087
Because this is set to default
317
00:20:43,391 --> 00:20:43,903
Alright
318
00:20:44,159 --> 00:20:50,047
Square head in Dragon our cloud blurry here and 0 mount
319
00:20:50,303 --> 00:20:51,071
Barrier
320
00:20:51,583 --> 00:20:53,119
So now we can put these
321
00:20:53,375 --> 00:20:54,399
Between
322
00:20:54,655 --> 00:20:56,447
The dark foreground elements
323
00:20:58,751 --> 00:21:01,311
My actual ground almonds
324
00:21:01,823 --> 00:21:03,359
How to minions
325
00:21:03,615 --> 00:21:08,223
And also some separation to ensure the player knows exactly what they can jump on
326
00:21:11,807 --> 00:21:12,575
Sweet
327
00:21:13,343 --> 00:21:15,903
That looks really really cool I like I don't lie
328
00:21:16,416 --> 00:21:22,560
Anyway when we just go ahead do the same thing by copying this cloud blurry parent object
329
00:21:22,816 --> 00:21:23,584
Please to inside of
330
00:21:24,096 --> 00:21:25,120
Layer 3
331
00:21:25,888 --> 00:21:27,168
Beta user about
332
00:21:27,424 --> 00:21:30,496
And I'm just going to delete everything it's everyone
333
00:21:31,520 --> 00:21:33,824
And I'm gonna go home straight pasting
334
00:21:34,336 --> 00:21:35,616
Tutsi here
335
00:21:37,664 --> 00:21:38,688
Remember guys
336
00:21:39,200 --> 00:21:43,808
We need to change the Sorting for the cloud blur parent 2
337
00:21:44,064 --> 00:21:46,624
No you're never is it still doesn't work and that's because
338
00:21:46,880 --> 00:21:53,024
Silly me I didn't actually change the order in Layer 2 3 for PS3
339
00:21:53,280 --> 00:21:54,304
4 and 5
340
00:21:54,560 --> 00:21:56,352
Does go inside a parallax layers here
341
00:21:56,864 --> 00:21:57,888
At 3
342
00:21:58,656 --> 00:21:59,168
4
343
00:21:59,680 --> 00:22:00,448
And 5
344
00:22:01,472 --> 00:22:05,056
If you did that good for you you smarter than me
345
00:22:05,312 --> 00:22:07,616
Alright so now
346
00:22:07,872 --> 00:22:09,664
Are clouds blurry
347
00:22:09,920 --> 00:22:12,736
Showing up in front of the foreground elements
348
00:22:13,248 --> 00:22:16,576
Just having a little bit Amy and mood the whole thing
349
00:22:17,344 --> 00:22:19,136
Really like it looks cool
350
00:22:25,536 --> 00:22:26,304
Sweet
351
00:22:26,560 --> 00:22:29,888
Let's go home test it and see everything works
352
00:22:33,472 --> 00:22:35,264
Very cool I like that a lie
353
00:22:35,520 --> 00:22:38,080
Just having a little bit Amy and everything
354
00:22:38,848 --> 00:22:40,640
Is pretty sweet
355
00:22:41,920 --> 00:22:45,504
You can definitely tell that the background you can sort of see
356
00:22:45,760 --> 00:22:49,088
Into nothingness there so we need to fix that just a bit
357
00:22:51,392 --> 00:22:52,160
Alright
358
00:22:53,952 --> 00:22:57,280
Clouds are great I'm curious if we can just go ahead and
359
00:22:57,792 --> 00:23:00,608
Copy the cloud layer from Layer 1
360
00:23:01,632 --> 00:23:02,912
And maybe we can put them
361
00:23:03,168 --> 00:23:05,216
Hello in -2
362
00:23:07,520 --> 00:23:08,288
UK
363
00:23:08,800 --> 00:23:11,104
So let's make sure that we set the
364
00:23:11,616 --> 00:23:12,640
Sorting layer
365
00:23:12,896 --> 00:23:13,920
Appropriately
366
00:23:14,176 --> 00:23:18,016
This parent parallax is set to default -2
367
00:23:18,272 --> 00:23:19,808
So that means
368
00:23:20,320 --> 00:23:23,392
Every White Clouds to appear in front of the background
369
00:23:23,648 --> 00:23:24,416
Elements
370
00:23:24,928 --> 00:23:26,720
LED for -1
371
00:23:28,000 --> 00:23:29,536
Here we go just like that
372
00:23:30,048 --> 00:23:30,560
Sweet
373
00:23:31,584 --> 00:23:33,376
And just are pasting away
374
00:23:37,216 --> 00:23:40,800
Hopefully guys can start to see how is staying organised here
375
00:23:41,312 --> 00:23:45,408
It's all about the parallax layers and working inside of each
376
00:23:46,176 --> 00:23:47,456
And everything is now
377
00:23:47,712 --> 00:23:48,992
Nice and organised
378
00:23:50,784 --> 00:23:53,856
You can easily become very confusing if you're not careful
379
00:23:54,112 --> 00:23:55,392
Play here
380
00:23:59,488 --> 00:24:03,840
Very cool so there's some weird effects on the
381
00:24:04,352 --> 00:24:10,496
Fagley maximise you can see this weird artefacts right here what you need to clean those up and I'll show you how to do that in a sec
382
00:24:10,752 --> 00:24:16,384
And you can also see chemist a little bit digging so I might need to update the parallax script
383
00:24:16,896 --> 00:24:20,480
And I'll be updating that I'm get home so the one you download s*** work just fine
384
00:24:20,992 --> 00:24:25,856
Yes had a background element here you can see through so if I go to
385
00:24:26,624 --> 00:24:28,672
If I stay in play mode here
386
00:24:28,928 --> 00:24:34,048
I can try and test and see if that's actually what's happening is it the sky that's the problem
387
00:24:34,304 --> 00:24:40,448
Ok it is if I open up my Photoshop file here you can see that we can actually prime make the Sky a little bit
388
00:24:40,704 --> 00:24:46,336
So we can do is actually just grab this colour here and a news
389
00:24:46,592 --> 00:24:49,408
The paint bucket tool and just fill in here and save it out
390
00:24:50,432 --> 00:24:55,040
And let's see here I kind of want
391
00:24:55,296 --> 00:24:58,112
To be sure
392
00:24:58,368 --> 00:25:00,672
That the colour up here
393
00:25:01,952 --> 00:25:04,256
Matches the colour down here
394
00:25:04,512 --> 00:25:10,656
The reason why is because I want to set the background colour of the camera so that is always blender
395
00:25:10,912 --> 00:25:17,056
In with the background of the camera just in case the sky is in positioned perfectly ok so
396
00:25:17,312 --> 00:25:23,456
Where is radio I'm going to apply a new layer over the sky and I'm going to do a slight gradient
397
00:25:23,712 --> 00:25:27,552
Like that ok looks like a pretty bright so let's take this colour here
398
00:25:27,808 --> 00:25:33,952
Make sure it's on the bottom here ok good so I can sort of go a little bit darker
399
00:25:34,208 --> 00:25:36,512
That's fine by merge these layers together
400
00:25:37,792 --> 00:25:38,816
Nina Sky
401
00:25:39,072 --> 00:25:40,608
And then save them
402
00:25:40,864 --> 00:25:47,008
Also I want to get this colour here so I'm gonna copy this text value and
403
00:25:47,264 --> 00:25:48,032
Unity
404
00:25:48,288 --> 00:25:49,824
Everything update
405
00:25:50,848 --> 00:25:53,920
Alright looks like for some strange reason
406
00:25:55,200 --> 00:25:56,992
We are missing a sprite
407
00:25:57,248 --> 00:26:03,392
So sometimes when you're importing a PSB sometimes you know he will lose a reference to be careful there
408
00:26:03,648 --> 00:26:06,720
How many going drag my Sky in and it looks like
409
00:26:06,976 --> 00:26:07,744
Overall
410
00:26:08,000 --> 00:26:12,096
Everything looks great the last thing you want to do is just make sure
411
00:26:12,352 --> 00:26:14,912
That are camera has the proper background colour
412
00:26:15,168 --> 00:26:21,312
Currently is this dark purple that we had used when creating or simple 2D kid
413
00:26:21,568 --> 00:26:22,848
Go into Photoshop
414
00:26:23,104 --> 00:26:24,384
Press the eyedropper tool
415
00:26:24,896 --> 00:26:29,760
And remember when we copy the Hex value again just to be sure
416
00:26:30,016 --> 00:26:32,320
Am I going to pay that in here
417
00:26:32,832 --> 00:26:36,160
There we go so if I move the Sky Down
418
00:26:36,928 --> 00:26:38,976
You notice that there is a Perfect Blend
419
00:26:39,488 --> 00:26:42,816
So there's no cutter even though if you look in the same here
420
00:26:43,072 --> 00:26:44,864
When is a grey background
421
00:26:45,120 --> 00:26:45,888
Does a cut off
422
00:26:48,960 --> 00:26:51,520
Because Indian view we have that camera
423
00:26:52,288 --> 00:26:53,824
Is going to be a background colour
424
00:26:54,336 --> 00:26:56,640
So we can move the sky all over the place
425
00:26:56,896 --> 00:26:59,456
But I wanted to be at a 0 exposition
426
00:26:59,712 --> 00:27:01,760
Let's pray in a 0 y for now
427
00:27:02,272 --> 00:27:04,576
Let's see here maybe we can
428
00:27:05,088 --> 00:27:07,648
Epic put about ideas we can actually see the hills
429
00:27:08,160 --> 00:27:09,184
Aylesbury Court
430
00:27:09,440 --> 00:27:12,000
Play and see how everything looks
431
00:27:19,168 --> 00:27:19,936
Alright
432
00:27:20,960 --> 00:27:21,728
Vehicle
433
00:27:21,984 --> 00:27:23,264
Plenty of layers
434
00:27:24,288 --> 00:27:25,824
Love the parallax
435
00:27:26,080 --> 00:27:27,616
The Misfits great
436
00:27:28,384 --> 00:27:31,712
Overall guys it's just incredible what you can put together
437
00:27:32,480 --> 00:27:35,808
Just by creating a few modular asset
438
00:27:36,064 --> 00:27:41,952
Pilots also forget about the platforms that we can create so if you remember from our
439
00:27:43,232 --> 00:27:45,024
Very simplistic
440
00:27:45,280 --> 00:27:50,400
Play out here we're going to have some platforms that you can only access on the right side here
441
00:27:51,168 --> 00:27:52,448
Before we get
442
00:27:52,704 --> 00:27:53,728
To the gate year
443
00:27:54,496 --> 00:27:56,544
And jump up fight enemies
444
00:27:56,800 --> 00:27:58,592
And then collect the key
445
00:27:59,616 --> 00:28:05,760
Tesco hen do that I'm parallax layer 1 where the ground is and I'm going to go to
446
00:28:06,016 --> 00:28:06,784
Crane
447
00:28:07,296 --> 00:28:09,856
I'm going to drag in between here
448
00:28:11,136 --> 00:28:13,184
Alright
449
00:28:13,952 --> 00:28:15,744
Round prefab border
450
00:28:16,512 --> 00:28:22,656
Be careful driving from the wrong prefab border size I could see I was dragging prefabs from my actual PS
451
00:28:22,912 --> 00:28:27,520
Instead I want to go to my prefabs here in actually drag from there
452
00:28:27,776 --> 00:28:31,360
Delete the prefab that I accidentally dragged into scene
453
00:28:32,128 --> 00:28:33,664
Alright here's our crane
454
00:28:33,920 --> 00:28:36,736
So many go ahead and put that over here
455
00:28:37,248 --> 00:28:40,320
So that we can only get to it let's see
456
00:28:41,344 --> 00:28:42,112
Bye
457
00:28:42,368 --> 00:28:44,672
How about we could probably
458
00:28:45,440 --> 00:28:49,792
Bring this up here this is why I love modular acid we can actually make some tweaks
459
00:28:51,072 --> 00:28:52,096
There's
460
00:28:53,376 --> 00:28:56,192
Internet actually tweaking anything in Photoshop
461
00:28:56,448 --> 00:28:57,216
Here we go
462
00:28:59,264 --> 00:29:00,032
Alright
463
00:29:00,288 --> 00:29:06,432
So let's go ahead in river krainova so that the player has to jump here and then has to jump
464
00:29:06,688 --> 00:29:09,504
Here let's go ahead and put are cranes laid out
465
00:29:09,760 --> 00:29:11,808
I'm not going to go all the way over here
466
00:29:12,320 --> 00:29:14,368
So let's copy and paste
467
00:29:15,392 --> 00:29:17,952
I see if I can fix those arrows
468
00:29:18,464 --> 00:29:21,280
Some reason I can't see the arrows
469
00:29:22,048 --> 00:29:22,816
That's weird
470
00:29:23,328 --> 00:29:24,864
Arrow handles here
471
00:29:25,120 --> 00:29:26,400
Ok why anyway
472
00:29:26,656 --> 00:29:29,472
We can get away with it for now we're paste
473
00:29:30,240 --> 00:29:33,056
And we pissed on here and then maybe
474
00:29:33,312 --> 00:29:37,408
You know the player can go up really high so jump appear to here
475
00:29:38,432 --> 00:29:42,272
That seems a little bit high for the player to be honest we'll see here
476
00:29:42,528 --> 00:29:45,344
Take this one drop it down just a tad
477
00:29:45,856 --> 00:29:47,392
And then this one
478
00:29:48,928 --> 00:29:53,536
Come on you can drop it down here and then this one here
479
00:29:55,072 --> 00:29:55,840
Perico
480
00:29:56,864 --> 00:29:57,888
And then this one
481
00:29:58,400 --> 00:29:59,168
Here
482
00:30:00,192 --> 00:30:00,960
Very good
483
00:30:01,472 --> 00:30:06,336
And then we can do some kind of leap of Faith that maybe another one
484
00:30:06,592 --> 00:30:08,896
Yeah that's a little bit lower something
485
00:30:09,152 --> 00:30:10,944
NN1 just going to put a key
486
00:30:11,712 --> 00:30:12,736
Right here
487
00:30:13,504 --> 00:30:15,808
So go ahead and just drag the key
488
00:30:16,320 --> 00:30:17,344
Where is it
489
00:30:19,648 --> 00:30:21,184
Hi it is that right
490
00:30:21,440 --> 00:30:25,280
My love just put it into our little folder here and I'm in a dragon
491
00:30:25,536 --> 00:30:26,304
Right here
492
00:30:26,816 --> 00:30:27,584
There's a key
493
00:30:30,144 --> 00:30:34,752
Hennessy hair and also need to create some chains for the hanging
494
00:30:35,264 --> 00:30:36,544
Platform 0
495
00:30:36,800 --> 00:30:37,568
B
496
00:30:38,080 --> 00:30:41,408
I want to make sure that the platform is actually work
497
00:30:41,664 --> 00:30:43,456
You know before I actually
498
00:30:43,968 --> 00:30:45,248
Finalise there
499
00:30:45,504 --> 00:30:50,112
Change so I think that I want to just test it out so I'll tip play
500
00:30:53,696 --> 00:30:54,464
That's not good
501
00:30:54,976 --> 00:30:58,816
Also that's very buggy we have a bug with our platforms
502
00:30:59,072 --> 00:31:00,096
That's not good
503
00:31:02,400 --> 00:31:05,472
But I kinda wanted to do that that works for me
504
00:31:05,728 --> 00:31:07,520
Let's see here
505
00:31:09,568 --> 00:31:13,408
So we have a couple problems the first one is we're getting some weird
506
00:31:14,176 --> 00:31:18,016
Movement players actually falling through the platform effector
507
00:31:18,528 --> 00:31:24,672
This is because if your platform effector has a polygon Collider that is
508
00:31:24,928 --> 00:31:28,512
Not a perfect square so maybe something like this
509
00:31:29,280 --> 00:31:31,584
Let's just make it a little bit more extreme so you can see it
510
00:31:31,840 --> 00:31:33,120
If it's like this
511
00:31:33,376 --> 00:31:36,448
You play might have some trouble with the platform effector
512
00:31:36,704 --> 00:31:42,848
Newness platform effector 2D really likes a clean Square actually make a claim
513
00:31:43,104 --> 00:31:49,248
Where is this got your points you're one of the negative values based it where the negative value is and then paste it with a positive
514
00:31:49,504 --> 00:31:51,040
But make it positive
515
00:31:51,808 --> 00:31:54,112
Here we go and do the same thing
516
00:31:54,368 --> 00:31:55,648
On the
517
00:31:57,184 --> 00:31:59,744
Why is Wellman negative
518
00:32:00,256 --> 00:32:00,768
Paste
519
00:32:01,536 --> 00:32:02,304
Negative
520
00:32:02,816 --> 00:32:04,096
And then as positive
521
00:32:04,352 --> 00:32:05,120
There we go
522
00:32:06,400 --> 00:32:12,544
Ok call that works that wasn't working sometimes you know he has to update so looks like everything looks good now
523
00:32:12,800 --> 00:32:18,944
Put a perfect rectangle so now and I gonna fall through it that's good
524
00:32:19,456 --> 00:32:21,248
The camera was really
525
00:32:21,504 --> 00:32:27,648
Can a Genki was moving in a weird ways so we go to our actual
526
00:32:27,904 --> 00:32:29,184
And you go to our
527
00:32:29,696 --> 00:32:35,840
Polygon camera boundaries that We Created it's best to really try and smooth it out as best as you can
528
00:32:36,096 --> 00:32:38,656
So if you have something for example like this
529
00:32:39,936 --> 00:32:45,824
Kenneth really Jagger the cameras going to get confused and pop up right around this edge here
530
00:32:46,080 --> 00:32:52,224
And you just really don't want to look something like this that's going to cause it to be really not so smooth
531
00:32:52,480 --> 00:32:58,624
Want to get a guest as few polygons as possible and I found that spy the best way to go about it
532
00:32:58,880 --> 00:33:05,024
And also don't want really steep slopes so it was like that that wouldn't really be good for a camera
533
00:33:05,280 --> 00:33:10,144
So maybe a smooth one like there and then maybe delete that and just have it smoothly come down
534
00:33:10,400 --> 00:33:11,680
To this size here
535
00:33:12,192 --> 00:33:13,728
That I work just fine
536
00:33:13,984 --> 00:33:16,032
So let's go ahead and test it out make sure those
537
00:33:16,288 --> 00:33:17,824
Bugs were fixed
538
00:33:22,176 --> 00:33:28,320
Alright everything else really smooth or sleeping in job appear in it's working alright yep so you
539
00:33:28,576 --> 00:33:34,720
He likes our platform my pictures to be flat and it also really likes a nice smooth polygon
540
00:33:34,976 --> 00:33:36,000
Lighter for the camera
541
00:33:36,256 --> 00:33:38,304
Looks like overall
542
00:33:38,816 --> 00:33:40,608
The cranes
543
00:33:40,864 --> 00:33:46,752
I really looking good I think the only thing we need to do is just make this one right here
544
00:33:48,288 --> 00:33:49,824
Just a little bit higher
545
00:33:50,848 --> 00:33:53,408
Celebs elected if we can there we go
546
00:33:53,664 --> 00:33:55,968
In which can I move it up just a tad
547
00:33:56,736 --> 00:33:59,040
In honestly we could probably go ahead
548
00:34:00,320 --> 00:34:03,648
And move up all the other cranes as well
549
00:34:05,184 --> 00:34:06,208
Just like settle
550
00:34:08,512 --> 00:34:10,816
Alright I think I look really good
551
00:34:11,072 --> 00:34:17,216
So see if that works if it looks good we can go ahead and start adding the chains we don't need this anymore I was using
552
00:34:17,472 --> 00:34:19,520
Test and see what was wrong with the platforms
553
00:34:20,032 --> 00:34:20,800
Again
554
00:34:21,824 --> 00:34:24,128
It's all we can save the unity scene
555
00:34:24,384 --> 00:34:25,664
Gingerbread back in
556
00:34:26,944 --> 00:34:28,480
Do a quick test
557
00:34:35,648 --> 00:34:37,184
Oh so close
558
00:34:37,952 --> 00:34:41,280
Were very close are there we go and I like that
559
00:34:41,792 --> 00:34:42,560
Good
560
00:34:44,096 --> 00:34:48,192
Don't ever underestimate the value of perfect jump height guys
561
00:34:48,448 --> 00:34:51,776
So did you know that my head Touch This
562
00:34:52,032 --> 00:34:56,896
Subconsciously because his players to feel a little bit claustrophobic so I'm going to raise It Up just a bit
563
00:34:57,152 --> 00:35:03,296
Animals are going to move this one over just a bit you want to play with you later really skilled so just barely making jobs
564
00:35:03,552 --> 00:35:09,696
And feel really special so same over here making a jump that's kind of difficult to make but in reality
565
00:35:09,952 --> 00:35:12,768
Easy but it just feels cool
566
00:35:13,024 --> 00:35:18,656
I may be a jump like that will feel pretty cool and I don't forget these two here
567
00:35:19,168 --> 00:35:20,960
We can bring that just a little bit
568
00:35:21,216 --> 00:35:22,240
I think overall guys
569
00:35:22,496 --> 00:35:25,568
That's going to work for a self test one more time
570
00:35:34,016 --> 00:35:37,600
Very good and then a big jump here
571
00:35:38,112 --> 00:35:39,136
Big job here
572
00:35:39,904 --> 00:35:46,048
And then one here and you can collect the key and then go open the gate
573
00:35:46,304 --> 00:35:47,328
And the chains
574
00:35:47,840 --> 00:35:49,120
Two are cranes
575
00:35:51,680 --> 00:35:52,704
Well
576
00:35:53,472 --> 00:35:58,848
I have my cream see you on make sure drag this one down as well I want them all grouped in the same area
577
00:35:59,104 --> 00:36:03,456
So what I can do is actually use the chain prefab I have already and I was going to drag it
578
00:36:03,712 --> 00:36:05,760
And put it next to one of my trains
579
00:36:07,552 --> 00:36:09,344
Make sure they're in the right
580
00:36:09,600 --> 00:36:10,880
Parallax layer
581
00:36:11,136 --> 00:36:13,696
In what I'm going to do is actually select on
582
00:36:13,952 --> 00:36:17,536
The rectangle tool here and is it allow us to stretch it up
583
00:36:17,792 --> 00:36:18,560
Like this
584
00:36:18,816 --> 00:36:24,960
But we want it to tile right we don't want to actually stretch so the way we do that is very simple
585
00:36:25,216 --> 00:36:26,752
The drama got a tired
586
00:36:27,008 --> 00:36:28,288
And hopefully
587
00:36:29,056 --> 00:36:30,080
Here we go
588
00:36:30,592 --> 00:36:36,736
So now we can have these very tall chains and honestly guys I'm going to apply this to the prefab
589
00:36:36,992 --> 00:36:37,504
Today
590
00:36:38,016 --> 00:36:42,880
All of the prefabs look like this because the majority of the time we're going to use a chain that looks like this
591
00:36:43,392 --> 00:36:47,488
Let's go ahead and good overwrites and apply all and now
592
00:36:48,000 --> 00:36:50,816
Hey when are we just adds and chains all over the place
593
00:36:51,584 --> 00:36:55,936
One there and I'm going to try and match the distance from each corner
594
00:36:56,704 --> 00:36:57,472
Call
595
00:36:57,728 --> 00:36:58,752
Mike Bass
596
00:36:59,008 --> 00:37:05,152
Like this it may be only one right here because there's a lot of Chains right there
597
00:37:05,408 --> 00:37:06,944
And you know for some of them
598
00:37:07,968 --> 00:37:10,272
You can go even taller
599
00:37:10,528 --> 00:37:11,040
Right
600
00:37:11,552 --> 00:37:13,600
Here we go just so it doesn't show
601
00:37:13,856 --> 00:37:14,624
In the camera
602
00:37:14,880 --> 00:37:17,440
That's pissed another one over here
603
00:37:17,952 --> 00:37:21,280
And when we get a little bit more dynamic you know we could actually
604
00:37:21,536 --> 00:37:25,632
Will you do a sort of angle change right here maybe
605
00:37:26,144 --> 00:37:27,168
Here we go
606
00:37:27,424 --> 00:37:28,448
That's kinda cool
607
00:37:30,240 --> 00:37:34,848
So just say a change of things Apple have to play if you like the world is really need to them
608
00:37:36,128 --> 00:37:39,200
Alright there's one there and one we just do
609
00:37:39,456 --> 00:37:40,480
Let's see here
610
00:37:40,736 --> 00:37:42,016
Galaxy 8
611
00:37:42,272 --> 00:37:45,088
That's fine and then maybe we could connect to this one
612
00:37:46,368 --> 00:37:47,392
To this one
613
00:37:48,160 --> 00:37:54,304
So see how I just really creating what I want sex here we go see how I'm making the world look
614
00:37:55,072 --> 00:37:57,888
Will unique but try using a few assets
615
00:38:00,192 --> 00:38:03,008
Alex scared in one we just copy
616
00:38:03,520 --> 00:38:05,056
This one pasted over here
617
00:38:06,080 --> 00:38:07,616
Just like self-paced again
618
00:38:08,128 --> 00:38:09,408
Play again
619
00:38:09,664 --> 00:38:12,224
Let's put one here and then one here
620
00:38:12,736 --> 00:38:18,880
And this is a risk the player can take which is like do I want to go down into this area to me
621
00:38:19,136 --> 00:38:24,768
Collect some extra coins the risk is with a cold on here then I have to go back around right
622
00:38:25,024 --> 00:38:28,352
But some players wanna risk their price and specially if they want
623
00:38:29,120 --> 00:38:30,400
Ba completionist
624
00:38:30,656 --> 00:38:33,984
And that's totally fine so it's like this a perfect 90 degrees
625
00:38:38,080 --> 00:38:41,408
Create some kind of lightbox contraption I think that would look really cool
626
00:38:43,200 --> 00:38:43,968
Lyreco
627
00:38:44,224 --> 00:38:45,248
One down here
628
00:38:45,504 --> 00:38:46,528
NN1
629
00:38:46,784 --> 00:38:48,320
This will be 9 degrees
630
00:38:48,576 --> 00:38:53,184
Bad guys remember if a platform
631
00:38:53,440 --> 00:38:57,280
Is Engelbert this we definitely don't want to have a platform effect to do it
632
00:38:57,792 --> 00:39:01,376
So we're going to go ahead in remove the platform effectors
633
00:39:01,632 --> 00:39:02,400
From this one
634
00:39:03,936 --> 00:39:04,960
And this one
635
00:39:05,472 --> 00:39:08,032
So I'm going to do is really just to say bald and right
636
00:39:08,288 --> 00:39:14,432
And that way the player can't jump through then we definitely don't want that and honestly we don't really want to play any other
637
00:39:14,688 --> 00:39:15,968
Through this either
638
00:39:16,992 --> 00:39:19,040
So I think what I can do
639
00:39:20,576 --> 00:39:26,720
Is first off remove the platform effector in an also there's no real place for the player to go in is
640
00:39:26,976 --> 00:39:29,024
So what we can do is actually
641
00:39:29,280 --> 00:39:30,816
I like to try this
642
00:39:31,072 --> 00:39:33,632
Let's change the drawer mode on this sprite
643
00:39:33,888 --> 00:39:34,656
To tie up
644
00:39:35,168 --> 00:39:37,216
And then I can drag down see that
645
00:39:38,240 --> 00:39:39,776
And I can create an opening
646
00:39:40,288 --> 00:39:46,432
Now we want to make sure we set the polygon Collider to be proper so apparently it's kind of big rate
647
00:39:46,688 --> 00:39:48,224
And I just drink the size of it
648
00:39:48,480 --> 00:39:52,832
Say about to hear my daughter Falcon things we made
649
00:39:53,344 --> 00:39:54,368
The screws
650
00:39:54,624 --> 00:39:55,904
Put those right here
651
00:39:56,160 --> 00:39:57,440
Search capital off
652
00:40:02,560 --> 00:40:05,888
Nothing too fancy and if he's like this we can actually
653
00:40:06,144 --> 00:40:11,520
Maybe even just adjust the polygon Collider little bit bigger here so it feels a little bit more realistic mate
654
00:40:12,800 --> 00:40:14,336
That's fine something like that
655
00:40:15,616 --> 00:40:19,200
Now we have a place for the player to drop into
656
00:40:19,456 --> 00:40:21,760
The movie finds a secret or something like that
657
00:40:23,040 --> 00:40:24,064
That's really really cool
658
00:40:24,832 --> 00:40:25,344
Ok
659
00:40:25,856 --> 00:40:28,928
Cisco head in it play and see how everything looks
660
00:40:32,768 --> 00:40:34,560
So that's cool you can see
661
00:40:34,816 --> 00:40:40,960
The cranes are from a prospective does get a call cos it shows home again it is a Tanner coin that there had
662
00:40:41,216 --> 00:40:44,544
They're right put it in the players mind
663
00:40:47,104 --> 00:40:52,224
Ok so let's see here I jump onto this platform I jump over here
664
00:40:53,504 --> 00:40:55,040
Jumper pure
665
00:40:55,808 --> 00:40:56,576
Jump appear
666
00:40:57,088 --> 00:40:58,112
Jump up here
667
00:40:59,136 --> 00:41:00,160
Appear
668
00:41:01,184 --> 00:41:07,328
Double check first and see how everything was so here OK cool we can do that
669
00:41:07,584 --> 00:41:13,728
Key no problem and then I can also jump over here and
670
00:41:13,984 --> 00:41:16,288
Play Glitchy there so we can take a look at what's going on
671
00:41:16,544 --> 00:41:22,432
But overall that's really cool unfortunately I can't really get through piano so we play need to
672
00:41:22,944 --> 00:41:24,224
Let's see here
673
00:41:24,480 --> 00:41:27,296
This baby can I call you something like
674
00:41:27,552 --> 00:41:30,624
We make this a tiled sprite
675
00:41:30,880 --> 00:41:32,672
Can you do something like this
676
00:41:33,696 --> 00:41:35,232
And then
677
00:41:36,000 --> 00:41:37,280
Do something like this
678
00:41:38,048 --> 00:41:39,328
Are we going to call
679
00:41:39,840 --> 00:41:45,984
Set a player can walk through and I think I know what was wrong with this over here the problem was
680
00:41:46,240 --> 00:41:52,384
First off we need the screw to be inside of parallax layer 1 you want to be is organised as possible guys
681
00:41:52,640 --> 00:41:54,431
And I think this one as well yeah
682
00:41:55,199 --> 00:42:01,343
Is organised as possible don't let yourself get too crazy always be patient
683
00:42:01,599 --> 00:42:02,879
And this one here
684
00:42:03,135 --> 00:42:06,719
Look it says use by a factor but there's no effect
685
00:42:06,975 --> 00:42:08,255
I'm going to disable it
686
00:42:08,511 --> 00:42:11,327
There we go and I think I would do the same for over here
687
00:42:11,583 --> 00:42:14,143
Not used by a platform effector
688
00:42:14,399 --> 00:42:16,703
And I'm also just gonna copy these two screws
689
00:42:17,727 --> 00:42:18,751
I want to play some here
690
00:42:22,335 --> 00:42:28,223
NN hey why not adding chains here to make it feel a little bit more realistic right copy that
691
00:42:28,479 --> 00:42:30,783
And how about paste
692
00:42:31,039 --> 00:42:32,831
One chain
693
00:42:33,087 --> 00:42:33,855
Here
694
00:42:36,927 --> 00:42:39,487
Here we go just may be connected to there
695
00:42:39,743 --> 00:42:42,303
And then connect to this one here
696
00:42:43,071 --> 00:42:43,839
That's cool
697
00:42:44,095 --> 00:42:45,375
Copy paste
698
00:42:45,887 --> 00:42:49,215
What's copy paste and then put one on here as well
699
00:42:49,727 --> 00:42:55,103
Can I have this sort of cool looking contraption save it out hip
700
00:42:58,175 --> 00:43:04,319
If I give any more properly
54241
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