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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Guys one of my goals but this course is to tell you 2 00:00:13,056 --> 00:00:19,200 Don't need to be a perfectionist you don't need to be hyper professional about every little thing you are an indie 3 00:00:19,456 --> 00:00:25,600 Studio ok you don't have a lot of money or time so just get after it 4 00:00:25,856 --> 00:00:30,976 You happen don't be a perfectionist obviously you want your level designs to communicate 5 00:00:31,232 --> 00:00:37,376 Properly with your team but if you're working so like I am right now I'm very simplistic logo design 6 00:00:37,888 --> 00:00:44,032 Is honestly totally fine so I'm in a follow this level design here it 7 00:00:44,288 --> 00:00:50,432 Terrible but I think it gets the point across we're gonna travel down here kill some enemies hop up here 8 00:00:50,688 --> 00:00:51,712 Come all the way over here 9 00:00:51,968 --> 00:00:58,112 See that we need a key and we'll come over here jump and he happened kill some enemies hop hop hop 10 00:00:58,368 --> 00:01:01,421 Does result of a challenge and then get the key here and return back 11 00:01:01,423 --> 00:01:03,899 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 12 00:01:03,900 --> 00:01:04,512 To the door here 13 00:01:04,768 --> 00:01:07,840 So I'm gonna go ahead and just jump back in the Unity 14 00:01:08,096 --> 00:01:12,448 And we can make this thing happen first thing I want to do is just create 15 00:01:12,704 --> 00:01:14,496 The actual ground 16 00:01:14,752 --> 00:01:19,616 Ok so what we do is just copy and paste or ground 17 00:01:21,152 --> 00:01:26,272 And let's see here we start over here so looks like I got 18 00:01:26,528 --> 00:01:32,672 This portion down here so what if we just take this piece and paste it hold shift 19 00:01:32,928 --> 00:01:34,976 Drag pissed again 20 00:01:35,232 --> 00:01:37,280 And got up a little bit 21 00:01:37,536 --> 00:01:43,680 Up a little bit more maybe we could do a big high one here by copying and pasting in going holding shift down 22 00:01:43,936 --> 00:01:50,080 Here and make sure the lineup Alex great you can bring over just a tad 23 00:01:50,336 --> 00:01:52,128 The inhabited window piece 24 00:01:52,384 --> 00:01:54,688 Up here like this 25 00:01:55,200 --> 00:01:56,480 Ok good 26 00:01:56,736 --> 00:02:01,600 And let's see here maybe you put that right there paste 27 00:02:01,856 --> 00:02:03,392 Pissed 28 00:02:04,160 --> 00:02:06,208 And I'm one radio 29 00:02:07,232 --> 00:02:13,376 Alright so we have a building blocks for the left of the level and see we want to do 30 00:02:13,632 --> 00:02:16,704 Something like that on the right side so 31 00:02:16,960 --> 00:02:23,104 Goodbye take a blank piece bring it up here so there is something that when you jump on so maybe we could do a little stairs 32 00:02:23,360 --> 00:02:23,872 Camping 33 00:02:26,432 --> 00:02:30,528 And how about a gap year 34 00:02:30,784 --> 00:02:33,344 And then we can put a window piece here 35 00:02:33,856 --> 00:02:38,976 See you that's good alright if it's showing up 36 00:02:39,232 --> 00:02:43,840 Blow something we can obviously just go ahead and go to our actual 37 00:02:44,096 --> 00:02:48,192 Sorting layer and just popping up to 22 38 00:02:48,448 --> 00:02:49,984 Here we go 39 00:02:50,240 --> 00:02:53,056 And that's going to be about right here that's good 40 00:02:53,568 --> 00:02:55,104 And 41 00:02:57,408 --> 00:03:02,272 Maybe make that job not so crazy and then we do a big gap so basically 42 00:03:02,784 --> 00:03:04,320 My dad 43 00:03:07,136 --> 00:03:09,952 Weekend guys this is just a prototype 44 00:03:10,208 --> 00:03:14,304 So we want to be pretty quick here and 45 00:03:14,560 --> 00:03:17,376 Get everything laid out accordingly 46 00:03:17,632 --> 00:03:19,936 Ok 47 00:03:20,192 --> 00:03:21,728 Something like this 48 00:03:23,008 --> 00:03:24,288 There we go 49 00:03:24,544 --> 00:03:26,080 One more window here 50 00:03:31,968 --> 00:03:32,736 America 51 00:03:34,272 --> 00:03:35,808 And I think 52 00:03:36,064 --> 00:03:42,208 We could probably take this picea paste it and then rotate it or Attlee 53 00:03:42,464 --> 00:03:47,072 Maybe just flip it in the Y Direction that looks straight and now it looks like a roof 54 00:03:47,328 --> 00:03:51,424 So that looks great let's go ahead and hit play 55 00:03:51,680 --> 00:03:57,824 And also get rid of these are actually children of groundwater and I don't want that so it's dragging up 56 00:03:58,080 --> 00:04:00,128 Play and see what it looks like 57 00:04:03,968 --> 00:04:09,856 Awesome so can't get up there so I need to figure out if we give it a platform there something like that 58 00:04:11,904 --> 00:04:18,047 So we can actually move to the right of the screen because we have our 59 00:04:18,815 --> 00:04:20,351 Polygon Collider 60 00:04:24,959 --> 00:04:31,103 So I need a move over to our right here because this is blocking the camera remember 61 00:04:31,359 --> 00:04:33,919 And I think we probably 62 00:04:34,175 --> 00:04:36,991 Make it so that it doesn't really follow the player 63 00:04:37,247 --> 00:04:38,783 Weather 64 00:04:39,039 --> 00:04:39,807 Turn up 65 00:04:40,063 --> 00:04:46,207 No graphics here obviously we can have a foreground as well but I think that's fine for now something like this 66 00:04:46,463 --> 00:04:52,607 Bring it over about tomorrow here and remember guys because available design we have a lot of room at PureGym 67 00:04:52,863 --> 00:04:57,215 So I want to be able to have a camera go all the way up here with this 68 00:04:58,239 --> 00:04:59,775 Ok 69 00:05:00,287 --> 00:05:01,567 Alright 70 00:05:01,823 --> 00:05:03,871 So let's make sure we save unity 71 00:05:04,895 --> 00:05:05,919 End 72 00:05:06,175 --> 00:05:07,199 What's it playing 73 00:05:07,455 --> 00:05:10,271 Double check everything works 74 00:05:14,111 --> 00:05:17,695 Yes I need to create something platform there 75 00:05:22,303 --> 00:05:23,839 So far so good though 76 00:05:24,095 --> 00:05:30,239 Jump that and gate 11 everything looks really good so no 77 00:05:30,495 --> 00:05:36,639 We can go ahead and maybe maybe let's move this app a little bit that right here and then go 78 00:05:36,895 --> 00:05:37,919 Find it so we go 79 00:05:38,175 --> 00:05:44,063 No 19 in the Sorting layer de Rico so now we can actually jump up 80 00:05:44,575 --> 00:05:49,183 To get to this area of here so remember the higher we go up in our layers 81 00:05:49,439 --> 00:05:51,231 The closer to the camera we are 82 00:05:51,743 --> 00:05:54,559 So I think putting on layer 3 83 00:05:54,815 --> 00:06:00,959 What are foreground elements is great that means they're going to move a little bit faster and make it look 84 00:06:01,215 --> 00:06:01,983 Closer to the camera 85 00:06:03,519 --> 00:06:07,871 So we can go ahead and drag foreground buildings into layer 3 here 86 00:06:08,895 --> 00:06:15,039 Sorry looking great ok so we can zoom in here going to slowly dragon 87 00:06:16,319 --> 00:06:17,343 The layer 3 88 00:06:19,135 --> 00:06:25,279 Oliver low elements you want you and Force we need three a skip when we go 89 00:06:25,535 --> 00:06:27,583 Here we go and now we can do 90 00:06:27,839 --> 00:06:30,143 Is we can actually disabled 91 00:06:30,655 --> 00:06:32,447 The ability to touch 92 00:06:32,959 --> 00:06:36,287 Or select any of these on layer 10K 93 00:06:36,799 --> 00:06:38,335 The way you do that is quickest 94 00:06:39,103 --> 00:06:40,639 Now we can actually touch 95 00:06:40,895 --> 00:06:41,919 Player one 96 00:06:42,431 --> 00:06:44,735 How many times has a credit ok get it 97 00:06:45,503 --> 00:06:46,527 Now we can actually 98 00:06:46,783 --> 00:06:48,831 Copy and paste please 99 00:06:50,111 --> 00:06:51,135 To our level 100 00:06:52,927 --> 00:06:54,207 4 grand 101 00:06:55,487 --> 00:06:57,279 Prefer going on here 102 00:06:59,327 --> 00:07:00,095 My girl 103 00:07:00,863 --> 00:07:01,887 Right here 104 00:07:04,959 --> 00:07:05,983 Todd Cantwell 105 00:07:07,775 --> 00:07:13,919 Just having fun here and just placing objects around when I'm actually adding a time of day today 106 00:07:14,175 --> 00:07:17,247 Because we're reusing elements rate 107 00:07:19,551 --> 00:07:21,599 I forgot I can't call they have a gap there 108 00:07:25,183 --> 00:07:27,487 Maybe drop it down like this 109 00:07:27,999 --> 00:07:29,023 Can I call 110 00:07:30,303 --> 00:07:36,447 Remember the goal of the foreground is to block out any of those weird issues 111 00:07:38,495 --> 00:07:44,639 So that's the ultimate goal is not necessarily the make it look beautiful with 4 grand 112 00:07:44,895 --> 00:07:45,663 Bye 113 00:07:45,919 --> 00:07:47,455 To block out areas 114 00:07:47,711 --> 00:07:49,247 That shouldn't be seen 115 00:07:54,111 --> 00:07:55,135 Alright 116 00:07:55,391 --> 00:07:57,439 Never used to be spent 1dn 117 00:07:57,695 --> 00:07:59,231 So maybe we can put it over here 118 00:08:02,559 --> 00:08:04,351 Maybe try a little bit like that 119 00:08:05,119 --> 00:08:07,423 And I think a fence one down here is fine 120 00:08:10,239 --> 00:08:12,543 I think we could probably put a fence 121 00:08:14,079 --> 00:08:15,871 That's chemical I like kadhalai 122 00:08:16,127 --> 00:08:16,895 Ok 123 00:08:17,151 --> 00:08:20,223 Does double check and make sure everything looks good on supply 124 00:08:24,831 --> 00:08:28,415 Looks like a lot of four grand elements were placed into the wrong 125 00:08:29,183 --> 00:08:31,487 Player that scored in Dragon's Den 126 00:08:33,023 --> 00:08:34,815 And also this one here 127 00:08:36,095 --> 00:08:37,887 Search going to be in Layer 3 128 00:08:38,911 --> 00:08:39,679 Ok 129 00:08:39,935 --> 00:08:42,239 What's it playing tickle I Can Cry lyrics 130 00:08:44,799 --> 00:08:50,943 That's great I love it I think it's really cool taking actually talk about there that's ok 131 00:08:51,199 --> 00:08:51,967 See hear 132 00:08:52,991 --> 00:08:55,295 Yeah really like the foreground elements 133 00:08:56,063 --> 00:09:02,207 It's really making the game come to life and don't perfectly line up the way that you had laid them out 134 00:09:02,463 --> 00:09:06,303 Because honestly they're moving at a different rate so can I just have to guess in check a little bit 135 00:09:06,815 --> 00:09:11,167 Unless you got a thing come up with a way better system 136 00:09:11,423 --> 00:09:12,191 I think that 137 00:09:12,447 --> 00:09:16,543 For me I just thought I'd get and check where it should go in a generally works 138 00:09:17,055 --> 00:09:20,895 Pretty cool so let's go ahead and make a little step year 139 00:09:21,663 --> 00:09:25,247 Remember I can't touch this little hand 140 00:09:26,015 --> 00:09:28,575 Come on down here we go 141 00:09:28,831 --> 00:09:29,855 Save that 142 00:09:30,111 --> 00:09:32,671 We could probably do another one to be honest right here 143 00:09:35,231 --> 00:09:38,559 OK that's cool I like it let's see here 144 00:09:39,071 --> 00:09:40,863 Is there anything else I need to do 145 00:09:41,119 --> 00:09:43,167 I probably need a bad one 146 00:09:43,679 --> 00:09:44,447 Over here 147 00:09:45,727 --> 00:09:47,007 Like so 148 00:09:48,287 --> 00:09:51,359 So that when the player actually gets to about right here 149 00:09:51,615 --> 00:09:52,639 Starting to a new level 150 00:09:54,687 --> 00:09:58,271 Awesome that looks really cool I like it a lot playing just double check 151 00:10:00,345 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 152 00:10:06,975 --> 00:10:12,607 OK cool so we need actually you know scale there and move that over a little bit cos it's in the way now 153 00:10:13,119 --> 00:10:15,167 Heading the same would be true for these over here 154 00:10:19,775 --> 00:10:25,919 One way that you can avoid that is just moving all of these elements to a layer that doesn't move 155 00:10:26,175 --> 00:10:30,271 As much right so you can actually move them from Layer 3 156 00:10:31,039 --> 00:10:34,879 Interlayer to because the parallax speed is not as intense 157 00:10:35,391 --> 00:10:37,951 So let's go ahead and skip play and see what happens 158 00:10:41,023 --> 00:10:47,167 Ok yeah doesn't move as fast which is definitely good really some Jenkin is with the camera we go and fix that later 159 00:10:47,935 --> 00:10:52,031 OK cool so yeah that is definitely looking a little bit better regarding the foreground 160 00:10:55,359 --> 00:10:56,127 Ok 161 00:10:59,967 --> 00:11:00,735 Take a look 162 00:11:02,271 --> 00:11:04,575 Alright so we just need a movies 163 00:11:06,623 --> 00:11:07,903 Over little bit like that 164 00:11:08,671 --> 00:11:11,743 Private right there and then we can just copy and paste this 165 00:11:13,023 --> 00:11:14,815 You do the same 166 00:11:16,607 --> 00:11:17,375 What is 167 00:11:18,143 --> 00:11:19,423 Ring mother just a tab 168 00:11:23,263 --> 00:11:24,031 Here we go 169 00:11:24,287 --> 00:11:29,407 Alright then I could just be a little bit more careful and maybe just put something here just in case 170 00:11:30,175 --> 00:11:32,735 Give me plenty of room for the camera then 171 00:11:33,247 --> 00:11:37,087 Alright so jealous pretty good at it play and see what happens 172 00:11:42,719 --> 00:11:48,863 Yeah I'm sure that there is an advanced way to test this out take appointment there's a little bit too test 173 00:11:49,119 --> 00:11:54,495 Elsa that you can actually things out before you even Hipley instead of just you know guessing and checking 174 00:11:54,751 --> 00:11:55,775 For the foreground 175 00:11:56,287 --> 00:11:59,359 I think this looks good overall and it's not too cumbersome 176 00:11:59,615 --> 00:12:02,431 So that's great I'm here if I need one more on top of that 177 00:12:03,199 --> 00:12:04,479 Like this 178 00:12:04,735 --> 00:12:06,015 Anthony Steel 179 00:12:06,527 --> 00:12:12,671 Is moving over just a tad and Alex I don't need to test that so we can go ahead 180 00:12:12,927 --> 00:12:13,695 Find two layer 181 00:12:13,951 --> 00:12:19,071 -1 and if you can recall that actually going to be our midground 182 00:12:19,327 --> 00:12:22,399 So we have moved ground to here so we're going to go ahead in 183 00:12:22,655 --> 00:12:25,983 Figure out what is Olympic round 2 184 00:12:29,567 --> 00:12:35,711 Wind midground to let's jump into a Photoshop file and figure out if there is a mid round one 185 00:12:35,967 --> 00:12:42,111 Tower missing can you get me ground to and then we've got back round one in background to ok 186 00:12:42,367 --> 00:12:43,647 Does Amy Grant wine 187 00:12:44,415 --> 00:12:50,559 Isn't really in the photo shop I also I've just called Mick Brown too I'm not too worried about that sort of going to go out 188 00:12:50,815 --> 00:12:56,959 Forward we not necessarily need to rename it although I guess we could but honestly that would make me more confused 189 00:12:57,215 --> 00:13:02,591 So we're going to go and just use midground to my going to drag it to -1 here ok 190 00:13:03,615 --> 00:13:05,919 Awesome then are you it's really cool 191 00:13:06,431 --> 00:13:09,503 Tell me a drag and just start putting 192 00:13:10,271 --> 00:13:11,039 Elements 193 00:13:12,063 --> 00:13:12,831 Into the scene 194 00:13:13,343 --> 00:13:16,415 So you can see it's really beneficial to have it sort of fade Out 195 00:13:16,671 --> 00:13:20,767 So that you don't see that it's modular more looks like fog 196 00:13:22,047 --> 00:13:22,559 There we go 197 00:13:22,815 --> 00:13:23,583 Something like that 198 00:13:24,863 --> 00:13:25,631 Call 199 00:13:26,655 --> 00:13:30,239 Maybe something like this flip 200 00:13:30,751 --> 00:13:31,519 Yeah 201 00:13:31,775 --> 00:13:34,335 Set an Alexa no repeated 202 00:13:34,591 --> 00:13:36,639 This one with the pipe to you 203 00:13:37,407 --> 00:13:40,479 I like that'll I ok 204 00:13:43,295 --> 00:13:47,391 Let's go ahead and play and make sure everything is moving properly according to the parallax 205 00:13:48,159 --> 00:13:49,951 Sweet looking good 206 00:13:50,463 --> 00:13:52,255 Well I can get I really really like it 207 00:13:53,279 --> 00:13:54,047 Ok 208 00:13:54,559 --> 00:13:58,143 Yeah the chemist moving a little bit Jackie so I'm going to need a clean up 209 00:13:58,399 --> 00:13:59,935 Dr polygon 210 00:14:00,703 --> 00:14:01,727 Kaleido hair 211 00:14:02,239 --> 00:14:04,031 Overall looks pretty good 212 00:14:04,287 --> 00:14:07,103 I just got a letter and I get to there's going to be background 213 00:14:07,615 --> 00:14:11,967 I believe this is background one that's open up Photoshop and take a look yep 214 00:14:12,223 --> 00:14:15,039 So behind this is going to be back around 1 215 00:14:15,807 --> 00:14:16,575 Which is right here 216 00:14:22,463 --> 00:14:24,767 And when I got to forget about our clowns 217 00:14:26,815 --> 00:14:28,863 Are we putting those in the seen as well 218 00:14:32,959 --> 00:14:35,519 Flip this 219 00:14:39,871 --> 00:14:41,407 Very quite like a lot 220 00:14:43,711 --> 00:14:49,855 It's satisfying to see it all come to life alright I'm lying -3 or just going to put back 221 00:14:50,111 --> 00:14:50,623 2 222 00:14:54,975 --> 00:14:58,303 Looks like it in front of this one and I'm not sure why 223 00:14:58,559 --> 00:14:59,583 What is that 224 00:15:01,119 --> 00:15:03,423 That's a very odd thing why is that 225 00:15:05,727 --> 00:15:11,615 We had an issue with a soaring group so make sure you checking your sorting groups on your parallax layers 226 00:15:11,871 --> 00:15:13,919 I see 227 00:15:14,175 --> 00:15:16,223 Actually we need to go into our 228 00:15:16,735 --> 00:15:20,063 Prefab itself and fix that we had a little 229 00:15:20,319 --> 00:15:21,343 Which there 230 00:15:26,719 --> 00:15:29,791 Ok alright for now we have 231 00:15:31,327 --> 00:15:37,471 All the layers here so we can actually go and stop copying and pasting the background on it's here 232 00:15:37,727 --> 00:15:41,055 It's in the windows really help the night distracting me on this planet 233 00:15:41,311 --> 00:15:45,151 You know do the same thing that stars do they just add a little bit of glitter 234 00:15:45,663 --> 00:15:46,687 Play game 235 00:15:46,943 --> 00:15:50,271 Which is really quiet flip the x every once in a while 236 00:15:52,831 --> 00:15:55,135 Pasty here and here 237 00:15:55,903 --> 00:15:57,695 Very very quiet kettle 238 00:15:58,975 --> 00:15:59,999 Put the x 239 00:16:03,327 --> 00:16:04,095 The Oracle 240 00:16:08,191 --> 00:16:11,007 Maybe show some people through a here that's fine 241 00:16:12,287 --> 00:16:18,175 Ok alright so we have a lot of layers cereals got hit play and make sure it looks good 242 00:16:20,735 --> 00:16:21,503 Very cool 243 00:16:22,271 --> 00:16:28,415 Well it's frozen what's going on there we go look at the parallax it's a really really looking good 244 00:16:28,671 --> 00:16:30,207 Field 245 00:16:30,463 --> 00:16:32,511 Wheel feels like it's actually 246 00:16:33,023 --> 00:16:33,535 You know 247 00:16:34,047 --> 00:16:36,351 Can I get a 2.5 d game and where 248 00:16:37,119 --> 00:16:39,167 Really like Alice is looking 249 00:16:39,423 --> 00:16:44,031 And the background is going to make everything just really pop 250 00:16:44,287 --> 00:16:47,871 So what we're going to do is instead of putting the background on a -4 251 00:16:48,127 --> 00:16:54,271 What should I get for the background in the actual camera UK the reason why would I do that is because 252 00:16:54,527 --> 00:16:57,087 I want the background to move relative to the camera at all 253 00:16:57,855 --> 00:16:59,903 So let's go ahead and grammar Sky 254 00:17:00,415 --> 00:17:02,975 And put it on our main camera here 255 00:17:03,231 --> 00:17:06,303 And we can make sure that the Sorting layer is below 256 00:17:06,559 --> 00:17:12,703 This one here which is default mega for so I'm going to go to default and I'm going to do something crazy 257 00:17:12,959 --> 00:17:15,007 25k 258 00:17:15,263 --> 00:17:17,823 No Never Dies it do Sky is inside the camera 259 00:17:18,847 --> 00:17:21,919 It's Z position is actually right on the camera 260 00:17:22,431 --> 00:17:23,199 So 261 00:17:23,967 --> 00:17:27,551 I can't see it because it's right against the camera 262 00:17:27,807 --> 00:17:30,879 Ok way of looking at it is deselecting the 2D here 263 00:17:31,391 --> 00:17:35,487 And where are we are about right here we go so 264 00:17:37,279 --> 00:17:38,559 It looks like car 265 00:17:43,167 --> 00:17:49,311 Sky is actually really close to the camera so we need actually move it back so if you recall 266 00:17:49,567 --> 00:17:52,383 I like slayers are currently at zero 267 00:17:53,663 --> 00:17:59,039 In the main camera is actually -10 so the way we solve this is actually just drop our Sky 268 00:17:59,807 --> 00:18:02,623 Into a perfect 0 position with no parent 269 00:18:03,391 --> 00:18:04,159 And then 270 00:18:08,511 --> 00:18:12,607 Adjust the wise we can see a little bit better just like a bad dad likes good 271 00:18:12,863 --> 00:18:15,167 And then I'm going to drag it inside of the main camera 272 00:18:15,935 --> 00:18:19,519 So you gonna see the position actually got shifted because we put it inside 273 00:18:19,775 --> 00:18:21,055 The parent camera 274 00:18:21,567 --> 00:18:24,639 You did that because we went from a 0 position 275 00:18:24,895 --> 00:18:26,175 In the Global 276 00:18:26,943 --> 00:18:27,711 Coordinates 277 00:18:28,223 --> 00:18:29,759 To a 0 position 278 00:18:30,527 --> 00:18:36,671 Globally inside the camera which is a -10 so it is a little bit of math for us and now it at 10 279 00:18:36,927 --> 00:18:38,207 Inside of the camera 280 00:18:38,719 --> 00:18:40,511 Emma can actually see it now 281 00:18:40,767 --> 00:18:42,047 Search for hip play 282 00:18:44,863 --> 00:18:47,167 Awesome man this looks great 283 00:18:47,423 --> 00:18:49,215 I really like the way this game looks 284 00:18:49,983 --> 00:18:53,823 And with some particle effects in some camera effects it's going to look awesome 285 00:18:55,615 --> 00:18:56,383 Alright 286 00:18:57,407 --> 00:18:59,199 So Square heading 287 00:18:59,455 --> 00:19:04,319 Now that we've got the generic lay up here let's go ahead and put some clowns 288 00:19:04,831 --> 00:19:05,599 Into 289 00:19:05,855 --> 00:19:07,135 The parallax layers 290 00:19:07,391 --> 00:19:09,951 What's the wind about clouds instead of layer 1 291 00:19:10,207 --> 00:19:14,303 Well if I want to be extra sure that they appear behind the ground 292 00:19:14,815 --> 00:19:17,375 Well I can actually do is create an empty child 293 00:19:17,631 --> 00:19:18,655 And I can call this 294 00:19:18,911 --> 00:19:19,935 Clouds 295 00:19:20,703 --> 00:19:23,519 And then I can add a sorting rupiah 296 00:19:24,543 --> 00:19:27,103 And just make sure that the Sorting layer 297 00:19:27,615 --> 00:19:29,663 Is there something below 298 00:19:29,919 --> 00:19:30,687 White 299 00:19:32,735 --> 00:19:34,527 0 should be fine 300 00:19:35,295 --> 00:19:37,855 Alright I'm going to go and Ride My Cloud 301 00:19:38,111 --> 00:19:41,439 And let's go into 2D mode in Arsene view 302 00:19:42,463 --> 00:19:48,607 Yeah I'm gonna go ahead and just drag the cloud to hear that looks awesome I really really like I just add 303 00:19:48,863 --> 00:19:50,655 Little bit of food to the whole thing 304 00:19:50,911 --> 00:19:52,447 I was going to pace like crazy 305 00:19:52,703 --> 00:19:55,263 Copy paste copy paste 306 00:19:56,799 --> 00:20:01,151 Sweet how I go overboard cos I'm up for several layers of clouds 307 00:20:01,407 --> 00:20:03,199 You definitely put some down here though 308 00:20:03,455 --> 00:20:04,735 There we go 309 00:20:05,503 --> 00:20:07,039 Awesome 310 00:20:07,807 --> 00:20:11,391 Alright so we've got a cloud cover on our 311 00:20:11,647 --> 00:20:15,487 Parallax layer one that means they're going to move the same speed as the camera 312 00:20:17,791 --> 00:20:21,631 Now we're going to keep going forward so let's say 313 00:20:22,399 --> 00:20:28,287 Honestly I kind of want to put two different layers so what I'm going to do is create an empty child 314 00:20:29,055 --> 00:20:35,199 Inside of my actual parallax layer 2-minute call this clouds blurry I'm going to 315 00:20:35,455 --> 00:20:38,271 Where my soaring group is set to default 316 00:20:38,783 --> 00:20:41,087 Because this is set to default 317 00:20:43,391 --> 00:20:43,903 Alright 318 00:20:44,159 --> 00:20:50,047 Square head in Dragon our cloud blurry here and 0 mount 319 00:20:50,303 --> 00:20:51,071 Barrier 320 00:20:51,583 --> 00:20:53,119 So now we can put these 321 00:20:53,375 --> 00:20:54,399 Between 322 00:20:54,655 --> 00:20:56,447 The dark foreground elements 323 00:20:58,751 --> 00:21:01,311 My actual ground almonds 324 00:21:01,823 --> 00:21:03,359 How to minions 325 00:21:03,615 --> 00:21:08,223 And also some separation to ensure the player knows exactly what they can jump on 326 00:21:11,807 --> 00:21:12,575 Sweet 327 00:21:13,343 --> 00:21:15,903 That looks really really cool I like I don't lie 328 00:21:16,416 --> 00:21:22,560 Anyway when we just go ahead do the same thing by copying this cloud blurry parent object 329 00:21:22,816 --> 00:21:23,584 Please to inside of 330 00:21:24,096 --> 00:21:25,120 Layer 3 331 00:21:25,888 --> 00:21:27,168 Beta user about 332 00:21:27,424 --> 00:21:30,496 And I'm just going to delete everything it's everyone 333 00:21:31,520 --> 00:21:33,824 And I'm gonna go home straight pasting 334 00:21:34,336 --> 00:21:35,616 Tutsi here 335 00:21:37,664 --> 00:21:38,688 Remember guys 336 00:21:39,200 --> 00:21:43,808 We need to change the Sorting for the cloud blur parent 2 337 00:21:44,064 --> 00:21:46,624 No you're never is it still doesn't work and that's because 338 00:21:46,880 --> 00:21:53,024 Silly me I didn't actually change the order in Layer 2 3 for PS3 339 00:21:53,280 --> 00:21:54,304 4 and 5 340 00:21:54,560 --> 00:21:56,352 Does go inside a parallax layers here 341 00:21:56,864 --> 00:21:57,888 At 3 342 00:21:58,656 --> 00:21:59,168 4 343 00:21:59,680 --> 00:22:00,448 And 5 344 00:22:01,472 --> 00:22:05,056 If you did that good for you you smarter than me 345 00:22:05,312 --> 00:22:07,616 Alright so now 346 00:22:07,872 --> 00:22:09,664 Are clouds blurry 347 00:22:09,920 --> 00:22:12,736 Showing up in front of the foreground elements 348 00:22:13,248 --> 00:22:16,576 Just having a little bit Amy and mood the whole thing 349 00:22:17,344 --> 00:22:19,136 Really like it looks cool 350 00:22:25,536 --> 00:22:26,304 Sweet 351 00:22:26,560 --> 00:22:29,888 Let's go home test it and see everything works 352 00:22:33,472 --> 00:22:35,264 Very cool I like that a lie 353 00:22:35,520 --> 00:22:38,080 Just having a little bit Amy and everything 354 00:22:38,848 --> 00:22:40,640 Is pretty sweet 355 00:22:41,920 --> 00:22:45,504 You can definitely tell that the background you can sort of see 356 00:22:45,760 --> 00:22:49,088 Into nothingness there so we need to fix that just a bit 357 00:22:51,392 --> 00:22:52,160 Alright 358 00:22:53,952 --> 00:22:57,280 Clouds are great I'm curious if we can just go ahead and 359 00:22:57,792 --> 00:23:00,608 Copy the cloud layer from Layer 1 360 00:23:01,632 --> 00:23:02,912 And maybe we can put them 361 00:23:03,168 --> 00:23:05,216 Hello in -2 362 00:23:07,520 --> 00:23:08,288 UK 363 00:23:08,800 --> 00:23:11,104 So let's make sure that we set the 364 00:23:11,616 --> 00:23:12,640 Sorting layer 365 00:23:12,896 --> 00:23:13,920 Appropriately 366 00:23:14,176 --> 00:23:18,016 This parent parallax is set to default -2 367 00:23:18,272 --> 00:23:19,808 So that means 368 00:23:20,320 --> 00:23:23,392 Every White Clouds to appear in front of the background 369 00:23:23,648 --> 00:23:24,416 Elements 370 00:23:24,928 --> 00:23:26,720 LED for -1 371 00:23:28,000 --> 00:23:29,536 Here we go just like that 372 00:23:30,048 --> 00:23:30,560 Sweet 373 00:23:31,584 --> 00:23:33,376 And just are pasting away 374 00:23:37,216 --> 00:23:40,800 Hopefully guys can start to see how is staying organised here 375 00:23:41,312 --> 00:23:45,408 It's all about the parallax layers and working inside of each 376 00:23:46,176 --> 00:23:47,456 And everything is now 377 00:23:47,712 --> 00:23:48,992 Nice and organised 378 00:23:50,784 --> 00:23:53,856 You can easily become very confusing if you're not careful 379 00:23:54,112 --> 00:23:55,392 Play here 380 00:23:59,488 --> 00:24:03,840 Very cool so there's some weird effects on the 381 00:24:04,352 --> 00:24:10,496 Fagley maximise you can see this weird artefacts right here what you need to clean those up and I'll show you how to do that in a sec 382 00:24:10,752 --> 00:24:16,384 And you can also see chemist a little bit digging so I might need to update the parallax script 383 00:24:16,896 --> 00:24:20,480 And I'll be updating that I'm get home so the one you download s*** work just fine 384 00:24:20,992 --> 00:24:25,856 Yes had a background element here you can see through so if I go to 385 00:24:26,624 --> 00:24:28,672 If I stay in play mode here 386 00:24:28,928 --> 00:24:34,048 I can try and test and see if that's actually what's happening is it the sky that's the problem 387 00:24:34,304 --> 00:24:40,448 Ok it is if I open up my Photoshop file here you can see that we can actually prime make the Sky a little bit 388 00:24:40,704 --> 00:24:46,336 So we can do is actually just grab this colour here and a news 389 00:24:46,592 --> 00:24:49,408 The paint bucket tool and just fill in here and save it out 390 00:24:50,432 --> 00:24:55,040 And let's see here I kind of want 391 00:24:55,296 --> 00:24:58,112 To be sure 392 00:24:58,368 --> 00:25:00,672 That the colour up here 393 00:25:01,952 --> 00:25:04,256 Matches the colour down here 394 00:25:04,512 --> 00:25:10,656 The reason why is because I want to set the background colour of the camera so that is always blender 395 00:25:10,912 --> 00:25:17,056 In with the background of the camera just in case the sky is in positioned perfectly ok so 396 00:25:17,312 --> 00:25:23,456 Where is radio I'm going to apply a new layer over the sky and I'm going to do a slight gradient 397 00:25:23,712 --> 00:25:27,552 Like that ok looks like a pretty bright so let's take this colour here 398 00:25:27,808 --> 00:25:33,952 Make sure it's on the bottom here ok good so I can sort of go a little bit darker 399 00:25:34,208 --> 00:25:36,512 That's fine by merge these layers together 400 00:25:37,792 --> 00:25:38,816 Nina Sky 401 00:25:39,072 --> 00:25:40,608 And then save them 402 00:25:40,864 --> 00:25:47,008 Also I want to get this colour here so I'm gonna copy this text value and 403 00:25:47,264 --> 00:25:48,032 Unity 404 00:25:48,288 --> 00:25:49,824 Everything update 405 00:25:50,848 --> 00:25:53,920 Alright looks like for some strange reason 406 00:25:55,200 --> 00:25:56,992 We are missing a sprite 407 00:25:57,248 --> 00:26:03,392 So sometimes when you're importing a PSB sometimes you know he will lose a reference to be careful there 408 00:26:03,648 --> 00:26:06,720 How many going drag my Sky in and it looks like 409 00:26:06,976 --> 00:26:07,744 Overall 410 00:26:08,000 --> 00:26:12,096 Everything looks great the last thing you want to do is just make sure 411 00:26:12,352 --> 00:26:14,912 That are camera has the proper background colour 412 00:26:15,168 --> 00:26:21,312 Currently is this dark purple that we had used when creating or simple 2D kid 413 00:26:21,568 --> 00:26:22,848 Go into Photoshop 414 00:26:23,104 --> 00:26:24,384 Press the eyedropper tool 415 00:26:24,896 --> 00:26:29,760 And remember when we copy the Hex value again just to be sure 416 00:26:30,016 --> 00:26:32,320 Am I going to pay that in here 417 00:26:32,832 --> 00:26:36,160 There we go so if I move the Sky Down 418 00:26:36,928 --> 00:26:38,976 You notice that there is a Perfect Blend 419 00:26:39,488 --> 00:26:42,816 So there's no cutter even though if you look in the same here 420 00:26:43,072 --> 00:26:44,864 When is a grey background 421 00:26:45,120 --> 00:26:45,888 Does a cut off 422 00:26:48,960 --> 00:26:51,520 Because Indian view we have that camera 423 00:26:52,288 --> 00:26:53,824 Is going to be a background colour 424 00:26:54,336 --> 00:26:56,640 So we can move the sky all over the place 425 00:26:56,896 --> 00:26:59,456 But I wanted to be at a 0 exposition 426 00:26:59,712 --> 00:27:01,760 Let's pray in a 0 y for now 427 00:27:02,272 --> 00:27:04,576 Let's see here maybe we can 428 00:27:05,088 --> 00:27:07,648 Epic put about ideas we can actually see the hills 429 00:27:08,160 --> 00:27:09,184 Aylesbury Court 430 00:27:09,440 --> 00:27:12,000 Play and see how everything looks 431 00:27:19,168 --> 00:27:19,936 Alright 432 00:27:20,960 --> 00:27:21,728 Vehicle 433 00:27:21,984 --> 00:27:23,264 Plenty of layers 434 00:27:24,288 --> 00:27:25,824 Love the parallax 435 00:27:26,080 --> 00:27:27,616 The Misfits great 436 00:27:28,384 --> 00:27:31,712 Overall guys it's just incredible what you can put together 437 00:27:32,480 --> 00:27:35,808 Just by creating a few modular asset 438 00:27:36,064 --> 00:27:41,952 Pilots also forget about the platforms that we can create so if you remember from our 439 00:27:43,232 --> 00:27:45,024 Very simplistic 440 00:27:45,280 --> 00:27:50,400 Play out here we're going to have some platforms that you can only access on the right side here 441 00:27:51,168 --> 00:27:52,448 Before we get 442 00:27:52,704 --> 00:27:53,728 To the gate year 443 00:27:54,496 --> 00:27:56,544 And jump up fight enemies 444 00:27:56,800 --> 00:27:58,592 And then collect the key 445 00:27:59,616 --> 00:28:05,760 Tesco hen do that I'm parallax layer 1 where the ground is and I'm going to go to 446 00:28:06,016 --> 00:28:06,784 Crane 447 00:28:07,296 --> 00:28:09,856 I'm going to drag in between here 448 00:28:11,136 --> 00:28:13,184 Alright 449 00:28:13,952 --> 00:28:15,744 Round prefab border 450 00:28:16,512 --> 00:28:22,656 Be careful driving from the wrong prefab border size I could see I was dragging prefabs from my actual PS 451 00:28:22,912 --> 00:28:27,520 Instead I want to go to my prefabs here in actually drag from there 452 00:28:27,776 --> 00:28:31,360 Delete the prefab that I accidentally dragged into scene 453 00:28:32,128 --> 00:28:33,664 Alright here's our crane 454 00:28:33,920 --> 00:28:36,736 So many go ahead and put that over here 455 00:28:37,248 --> 00:28:40,320 So that we can only get to it let's see 456 00:28:41,344 --> 00:28:42,112 Bye 457 00:28:42,368 --> 00:28:44,672 How about we could probably 458 00:28:45,440 --> 00:28:49,792 Bring this up here this is why I love modular acid we can actually make some tweaks 459 00:28:51,072 --> 00:28:52,096 There's 460 00:28:53,376 --> 00:28:56,192 Internet actually tweaking anything in Photoshop 461 00:28:56,448 --> 00:28:57,216 Here we go 462 00:28:59,264 --> 00:29:00,032 Alright 463 00:29:00,288 --> 00:29:06,432 So let's go ahead in river krainova so that the player has to jump here and then has to jump 464 00:29:06,688 --> 00:29:09,504 Here let's go ahead and put are cranes laid out 465 00:29:09,760 --> 00:29:11,808 I'm not going to go all the way over here 466 00:29:12,320 --> 00:29:14,368 So let's copy and paste 467 00:29:15,392 --> 00:29:17,952 I see if I can fix those arrows 468 00:29:18,464 --> 00:29:21,280 Some reason I can't see the arrows 469 00:29:22,048 --> 00:29:22,816 That's weird 470 00:29:23,328 --> 00:29:24,864 Arrow handles here 471 00:29:25,120 --> 00:29:26,400 Ok why anyway 472 00:29:26,656 --> 00:29:29,472 We can get away with it for now we're paste 473 00:29:30,240 --> 00:29:33,056 And we pissed on here and then maybe 474 00:29:33,312 --> 00:29:37,408 You know the player can go up really high so jump appear to here 475 00:29:38,432 --> 00:29:42,272 That seems a little bit high for the player to be honest we'll see here 476 00:29:42,528 --> 00:29:45,344 Take this one drop it down just a tad 477 00:29:45,856 --> 00:29:47,392 And then this one 478 00:29:48,928 --> 00:29:53,536 Come on you can drop it down here and then this one here 479 00:29:55,072 --> 00:29:55,840 Perico 480 00:29:56,864 --> 00:29:57,888 And then this one 481 00:29:58,400 --> 00:29:59,168 Here 482 00:30:00,192 --> 00:30:00,960 Very good 483 00:30:01,472 --> 00:30:06,336 And then we can do some kind of leap of Faith that maybe another one 484 00:30:06,592 --> 00:30:08,896 Yeah that's a little bit lower something 485 00:30:09,152 --> 00:30:10,944 NN1 just going to put a key 486 00:30:11,712 --> 00:30:12,736 Right here 487 00:30:13,504 --> 00:30:15,808 So go ahead and just drag the key 488 00:30:16,320 --> 00:30:17,344 Where is it 489 00:30:19,648 --> 00:30:21,184 Hi it is that right 490 00:30:21,440 --> 00:30:25,280 My love just put it into our little folder here and I'm in a dragon 491 00:30:25,536 --> 00:30:26,304 Right here 492 00:30:26,816 --> 00:30:27,584 There's a key 493 00:30:30,144 --> 00:30:34,752 Hennessy hair and also need to create some chains for the hanging 494 00:30:35,264 --> 00:30:36,544 Platform 0 495 00:30:36,800 --> 00:30:37,568 B 496 00:30:38,080 --> 00:30:41,408 I want to make sure that the platform is actually work 497 00:30:41,664 --> 00:30:43,456 You know before I actually 498 00:30:43,968 --> 00:30:45,248 Finalise there 499 00:30:45,504 --> 00:30:50,112 Change so I think that I want to just test it out so I'll tip play 500 00:30:53,696 --> 00:30:54,464 That's not good 501 00:30:54,976 --> 00:30:58,816 Also that's very buggy we have a bug with our platforms 502 00:30:59,072 --> 00:31:00,096 That's not good 503 00:31:02,400 --> 00:31:05,472 But I kinda wanted to do that that works for me 504 00:31:05,728 --> 00:31:07,520 Let's see here 505 00:31:09,568 --> 00:31:13,408 So we have a couple problems the first one is we're getting some weird 506 00:31:14,176 --> 00:31:18,016 Movement players actually falling through the platform effector 507 00:31:18,528 --> 00:31:24,672 This is because if your platform effector has a polygon Collider that is 508 00:31:24,928 --> 00:31:28,512 Not a perfect square so maybe something like this 509 00:31:29,280 --> 00:31:31,584 Let's just make it a little bit more extreme so you can see it 510 00:31:31,840 --> 00:31:33,120 If it's like this 511 00:31:33,376 --> 00:31:36,448 You play might have some trouble with the platform effector 512 00:31:36,704 --> 00:31:42,848 Newness platform effector 2D really likes a clean Square actually make a claim 513 00:31:43,104 --> 00:31:49,248 Where is this got your points you're one of the negative values based it where the negative value is and then paste it with a positive 514 00:31:49,504 --> 00:31:51,040 But make it positive 515 00:31:51,808 --> 00:31:54,112 Here we go and do the same thing 516 00:31:54,368 --> 00:31:55,648 On the 517 00:31:57,184 --> 00:31:59,744 Why is Wellman negative 518 00:32:00,256 --> 00:32:00,768 Paste 519 00:32:01,536 --> 00:32:02,304 Negative 520 00:32:02,816 --> 00:32:04,096 And then as positive 521 00:32:04,352 --> 00:32:05,120 There we go 522 00:32:06,400 --> 00:32:12,544 Ok call that works that wasn't working sometimes you know he has to update so looks like everything looks good now 523 00:32:12,800 --> 00:32:18,944 Put a perfect rectangle so now and I gonna fall through it that's good 524 00:32:19,456 --> 00:32:21,248 The camera was really 525 00:32:21,504 --> 00:32:27,648 Can a Genki was moving in a weird ways so we go to our actual 526 00:32:27,904 --> 00:32:29,184 And you go to our 527 00:32:29,696 --> 00:32:35,840 Polygon camera boundaries that We Created it's best to really try and smooth it out as best as you can 528 00:32:36,096 --> 00:32:38,656 So if you have something for example like this 529 00:32:39,936 --> 00:32:45,824 Kenneth really Jagger the cameras going to get confused and pop up right around this edge here 530 00:32:46,080 --> 00:32:52,224 And you just really don't want to look something like this that's going to cause it to be really not so smooth 531 00:32:52,480 --> 00:32:58,624 Want to get a guest as few polygons as possible and I found that spy the best way to go about it 532 00:32:58,880 --> 00:33:05,024 And also don't want really steep slopes so it was like that that wouldn't really be good for a camera 533 00:33:05,280 --> 00:33:10,144 So maybe a smooth one like there and then maybe delete that and just have it smoothly come down 534 00:33:10,400 --> 00:33:11,680 To this size here 535 00:33:12,192 --> 00:33:13,728 That I work just fine 536 00:33:13,984 --> 00:33:16,032 So let's go ahead and test it out make sure those 537 00:33:16,288 --> 00:33:17,824 Bugs were fixed 538 00:33:22,176 --> 00:33:28,320 Alright everything else really smooth or sleeping in job appear in it's working alright yep so you 539 00:33:28,576 --> 00:33:34,720 He likes our platform my pictures to be flat and it also really likes a nice smooth polygon 540 00:33:34,976 --> 00:33:36,000 Lighter for the camera 541 00:33:36,256 --> 00:33:38,304 Looks like overall 542 00:33:38,816 --> 00:33:40,608 The cranes 543 00:33:40,864 --> 00:33:46,752 I really looking good I think the only thing we need to do is just make this one right here 544 00:33:48,288 --> 00:33:49,824 Just a little bit higher 545 00:33:50,848 --> 00:33:53,408 Celebs elected if we can there we go 546 00:33:53,664 --> 00:33:55,968 In which can I move it up just a tad 547 00:33:56,736 --> 00:33:59,040 In honestly we could probably go ahead 548 00:34:00,320 --> 00:34:03,648 And move up all the other cranes as well 549 00:34:05,184 --> 00:34:06,208 Just like settle 550 00:34:08,512 --> 00:34:10,816 Alright I think I look really good 551 00:34:11,072 --> 00:34:17,216 So see if that works if it looks good we can go ahead and start adding the chains we don't need this anymore I was using 552 00:34:17,472 --> 00:34:19,520 Test and see what was wrong with the platforms 553 00:34:20,032 --> 00:34:20,800 Again 554 00:34:21,824 --> 00:34:24,128 It's all we can save the unity scene 555 00:34:24,384 --> 00:34:25,664 Gingerbread back in 556 00:34:26,944 --> 00:34:28,480 Do a quick test 557 00:34:35,648 --> 00:34:37,184 Oh so close 558 00:34:37,952 --> 00:34:41,280 Were very close are there we go and I like that 559 00:34:41,792 --> 00:34:42,560 Good 560 00:34:44,096 --> 00:34:48,192 Don't ever underestimate the value of perfect jump height guys 561 00:34:48,448 --> 00:34:51,776 So did you know that my head Touch This 562 00:34:52,032 --> 00:34:56,896 Subconsciously because his players to feel a little bit claustrophobic so I'm going to raise It Up just a bit 563 00:34:57,152 --> 00:35:03,296 Animals are going to move this one over just a bit you want to play with you later really skilled so just barely making jobs 564 00:35:03,552 --> 00:35:09,696 And feel really special so same over here making a jump that's kind of difficult to make but in reality 565 00:35:09,952 --> 00:35:12,768 Easy but it just feels cool 566 00:35:13,024 --> 00:35:18,656 I may be a jump like that will feel pretty cool and I don't forget these two here 567 00:35:19,168 --> 00:35:20,960 We can bring that just a little bit 568 00:35:21,216 --> 00:35:22,240 I think overall guys 569 00:35:22,496 --> 00:35:25,568 That's going to work for a self test one more time 570 00:35:34,016 --> 00:35:37,600 Very good and then a big jump here 571 00:35:38,112 --> 00:35:39,136 Big job here 572 00:35:39,904 --> 00:35:46,048 And then one here and you can collect the key and then go open the gate 573 00:35:46,304 --> 00:35:47,328 And the chains 574 00:35:47,840 --> 00:35:49,120 Two are cranes 575 00:35:51,680 --> 00:35:52,704 Well 576 00:35:53,472 --> 00:35:58,848 I have my cream see you on make sure drag this one down as well I want them all grouped in the same area 577 00:35:59,104 --> 00:36:03,456 So what I can do is actually use the chain prefab I have already and I was going to drag it 578 00:36:03,712 --> 00:36:05,760 And put it next to one of my trains 579 00:36:07,552 --> 00:36:09,344 Make sure they're in the right 580 00:36:09,600 --> 00:36:10,880 Parallax layer 581 00:36:11,136 --> 00:36:13,696 In what I'm going to do is actually select on 582 00:36:13,952 --> 00:36:17,536 The rectangle tool here and is it allow us to stretch it up 583 00:36:17,792 --> 00:36:18,560 Like this 584 00:36:18,816 --> 00:36:24,960 But we want it to tile right we don't want to actually stretch so the way we do that is very simple 585 00:36:25,216 --> 00:36:26,752 The drama got a tired 586 00:36:27,008 --> 00:36:28,288 And hopefully 587 00:36:29,056 --> 00:36:30,080 Here we go 588 00:36:30,592 --> 00:36:36,736 So now we can have these very tall chains and honestly guys I'm going to apply this to the prefab 589 00:36:36,992 --> 00:36:37,504 Today 590 00:36:38,016 --> 00:36:42,880 All of the prefabs look like this because the majority of the time we're going to use a chain that looks like this 591 00:36:43,392 --> 00:36:47,488 Let's go ahead and good overwrites and apply all and now 592 00:36:48,000 --> 00:36:50,816 Hey when are we just adds and chains all over the place 593 00:36:51,584 --> 00:36:55,936 One there and I'm going to try and match the distance from each corner 594 00:36:56,704 --> 00:36:57,472 Call 595 00:36:57,728 --> 00:36:58,752 Mike Bass 596 00:36:59,008 --> 00:37:05,152 Like this it may be only one right here because there's a lot of Chains right there 597 00:37:05,408 --> 00:37:06,944 And you know for some of them 598 00:37:07,968 --> 00:37:10,272 You can go even taller 599 00:37:10,528 --> 00:37:11,040 Right 600 00:37:11,552 --> 00:37:13,600 Here we go just so it doesn't show 601 00:37:13,856 --> 00:37:14,624 In the camera 602 00:37:14,880 --> 00:37:17,440 That's pissed another one over here 603 00:37:17,952 --> 00:37:21,280 And when we get a little bit more dynamic you know we could actually 604 00:37:21,536 --> 00:37:25,632 Will you do a sort of angle change right here maybe 605 00:37:26,144 --> 00:37:27,168 Here we go 606 00:37:27,424 --> 00:37:28,448 That's kinda cool 607 00:37:30,240 --> 00:37:34,848 So just say a change of things Apple have to play if you like the world is really need to them 608 00:37:36,128 --> 00:37:39,200 Alright there's one there and one we just do 609 00:37:39,456 --> 00:37:40,480 Let's see here 610 00:37:40,736 --> 00:37:42,016 Galaxy 8 611 00:37:42,272 --> 00:37:45,088 That's fine and then maybe we could connect to this one 612 00:37:46,368 --> 00:37:47,392 To this one 613 00:37:48,160 --> 00:37:54,304 So see how I just really creating what I want sex here we go see how I'm making the world look 614 00:37:55,072 --> 00:37:57,888 Will unique but try using a few assets 615 00:38:00,192 --> 00:38:03,008 Alex scared in one we just copy 616 00:38:03,520 --> 00:38:05,056 This one pasted over here 617 00:38:06,080 --> 00:38:07,616 Just like self-paced again 618 00:38:08,128 --> 00:38:09,408 Play again 619 00:38:09,664 --> 00:38:12,224 Let's put one here and then one here 620 00:38:12,736 --> 00:38:18,880 And this is a risk the player can take which is like do I want to go down into this area to me 621 00:38:19,136 --> 00:38:24,768 Collect some extra coins the risk is with a cold on here then I have to go back around right 622 00:38:25,024 --> 00:38:28,352 But some players wanna risk their price and specially if they want 623 00:38:29,120 --> 00:38:30,400 Ba completionist 624 00:38:30,656 --> 00:38:33,984 And that's totally fine so it's like this a perfect 90 degrees 625 00:38:38,080 --> 00:38:41,408 Create some kind of lightbox contraption I think that would look really cool 626 00:38:43,200 --> 00:38:43,968 Lyreco 627 00:38:44,224 --> 00:38:45,248 One down here 628 00:38:45,504 --> 00:38:46,528 NN1 629 00:38:46,784 --> 00:38:48,320 This will be 9 degrees 630 00:38:48,576 --> 00:38:53,184 Bad guys remember if a platform 631 00:38:53,440 --> 00:38:57,280 Is Engelbert this we definitely don't want to have a platform effect to do it 632 00:38:57,792 --> 00:39:01,376 So we're going to go ahead in remove the platform effectors 633 00:39:01,632 --> 00:39:02,400 From this one 634 00:39:03,936 --> 00:39:04,960 And this one 635 00:39:05,472 --> 00:39:08,032 So I'm going to do is really just to say bald and right 636 00:39:08,288 --> 00:39:14,432 And that way the player can't jump through then we definitely don't want that and honestly we don't really want to play any other 637 00:39:14,688 --> 00:39:15,968 Through this either 638 00:39:16,992 --> 00:39:19,040 So I think what I can do 639 00:39:20,576 --> 00:39:26,720 Is first off remove the platform effector in an also there's no real place for the player to go in is 640 00:39:26,976 --> 00:39:29,024 So what we can do is actually 641 00:39:29,280 --> 00:39:30,816 I like to try this 642 00:39:31,072 --> 00:39:33,632 Let's change the drawer mode on this sprite 643 00:39:33,888 --> 00:39:34,656 To tie up 644 00:39:35,168 --> 00:39:37,216 And then I can drag down see that 645 00:39:38,240 --> 00:39:39,776 And I can create an opening 646 00:39:40,288 --> 00:39:46,432 Now we want to make sure we set the polygon Collider to be proper so apparently it's kind of big rate 647 00:39:46,688 --> 00:39:48,224 And I just drink the size of it 648 00:39:48,480 --> 00:39:52,832 Say about to hear my daughter Falcon things we made 649 00:39:53,344 --> 00:39:54,368 The screws 650 00:39:54,624 --> 00:39:55,904 Put those right here 651 00:39:56,160 --> 00:39:57,440 Search capital off 652 00:40:02,560 --> 00:40:05,888 Nothing too fancy and if he's like this we can actually 653 00:40:06,144 --> 00:40:11,520 Maybe even just adjust the polygon Collider little bit bigger here so it feels a little bit more realistic mate 654 00:40:12,800 --> 00:40:14,336 That's fine something like that 655 00:40:15,616 --> 00:40:19,200 Now we have a place for the player to drop into 656 00:40:19,456 --> 00:40:21,760 The movie finds a secret or something like that 657 00:40:23,040 --> 00:40:24,064 That's really really cool 658 00:40:24,832 --> 00:40:25,344 Ok 659 00:40:25,856 --> 00:40:28,928 Cisco head in it play and see how everything looks 660 00:40:32,768 --> 00:40:34,560 So that's cool you can see 661 00:40:34,816 --> 00:40:40,960 The cranes are from a prospective does get a call cos it shows home again it is a Tanner coin that there had 662 00:40:41,216 --> 00:40:44,544 They're right put it in the players mind 663 00:40:47,104 --> 00:40:52,224 Ok so let's see here I jump onto this platform I jump over here 664 00:40:53,504 --> 00:40:55,040 Jumper pure 665 00:40:55,808 --> 00:40:56,576 Jump appear 666 00:40:57,088 --> 00:40:58,112 Jump up here 667 00:40:59,136 --> 00:41:00,160 Appear 668 00:41:01,184 --> 00:41:07,328 Double check first and see how everything was so here OK cool we can do that 669 00:41:07,584 --> 00:41:13,728 Key no problem and then I can also jump over here and 670 00:41:13,984 --> 00:41:16,288 Play Glitchy there so we can take a look at what's going on 671 00:41:16,544 --> 00:41:22,432 But overall that's really cool unfortunately I can't really get through piano so we play need to 672 00:41:22,944 --> 00:41:24,224 Let's see here 673 00:41:24,480 --> 00:41:27,296 This baby can I call you something like 674 00:41:27,552 --> 00:41:30,624 We make this a tiled sprite 675 00:41:30,880 --> 00:41:32,672 Can you do something like this 676 00:41:33,696 --> 00:41:35,232 And then 677 00:41:36,000 --> 00:41:37,280 Do something like this 678 00:41:38,048 --> 00:41:39,328 Are we going to call 679 00:41:39,840 --> 00:41:45,984 Set a player can walk through and I think I know what was wrong with this over here the problem was 680 00:41:46,240 --> 00:41:52,384 First off we need the screw to be inside of parallax layer 1 you want to be is organised as possible guys 681 00:41:52,640 --> 00:41:54,431 And I think this one as well yeah 682 00:41:55,199 --> 00:42:01,343 Is organised as possible don't let yourself get too crazy always be patient 683 00:42:01,599 --> 00:42:02,879 And this one here 684 00:42:03,135 --> 00:42:06,719 Look it says use by a factor but there's no effect 685 00:42:06,975 --> 00:42:08,255 I'm going to disable it 686 00:42:08,511 --> 00:42:11,327 There we go and I think I would do the same for over here 687 00:42:11,583 --> 00:42:14,143 Not used by a platform effector 688 00:42:14,399 --> 00:42:16,703 And I'm also just gonna copy these two screws 689 00:42:17,727 --> 00:42:18,751 I want to play some here 690 00:42:22,335 --> 00:42:28,223 NN hey why not adding chains here to make it feel a little bit more realistic right copy that 691 00:42:28,479 --> 00:42:30,783 And how about paste 692 00:42:31,039 --> 00:42:32,831 One chain 693 00:42:33,087 --> 00:42:33,855 Here 694 00:42:36,927 --> 00:42:39,487 Here we go just may be connected to there 695 00:42:39,743 --> 00:42:42,303 And then connect to this one here 696 00:42:43,071 --> 00:42:43,839 That's cool 697 00:42:44,095 --> 00:42:45,375 Copy paste 698 00:42:45,887 --> 00:42:49,215 What's copy paste and then put one on here as well 699 00:42:49,727 --> 00:42:55,103 Can I have this sort of cool looking contraption save it out hip 700 00:42:58,175 --> 00:43:04,319 If I give any more properly 54241

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