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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 I know we have some City prefabs available to us 2 00:00:13,056 --> 00:00:15,616 Would you just start dragging and dropping stuff 3 00:00:16,384 --> 00:00:17,920 Into a parallax layers 4 00:00:18,432 --> 00:00:22,016 Save your car parallax later one is where the player is located 5 00:00:22,528 --> 00:00:24,320 We can just go ahead and put the ground in there 6 00:00:25,856 --> 00:00:27,648 Luscious layout are ground 7 00:00:28,416 --> 00:00:30,208 Just to see if it's working properly 8 00:00:31,232 --> 00:00:35,840 And maybe ground too would be here make sure it's actually in the layer there we go 9 00:00:36,608 --> 00:00:39,424 Srt playing double check that everything looks good 10 00:00:41,728 --> 00:00:44,544 Kelly takeaway problems take a look and see what's going on 11 00:00:46,592 --> 00:00:47,872 Zoom out 12 00:00:49,408 --> 00:00:52,736 What's presscontrol a and see if we can find out what the problem is 13 00:00:56,832 --> 00:00:58,368 Let's move the player appear 14 00:00:59,392 --> 00:01:00,909 And I see it's a spawn location 15 00:01:00,911 --> 00:01:03,259 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 16 00:01:03,260 --> 00:01:05,024 Tell us to move the spine location above the ground 17 00:01:05,792 --> 00:01:07,328 Alright can I still work 18 00:01:08,096 --> 00:01:09,632 Celtic we fallen through 19 00:01:10,144 --> 00:01:11,936 That's ok I know exactly why 20 00:01:12,960 --> 00:01:17,824 Obviously guys before you start laying out all of your graphics make sure it's slowly 21 00:01:18,080 --> 00:01:19,360 Works at test it 22 00:01:19,616 --> 00:01:20,896 Step by step 23 00:01:21,664 --> 00:01:26,016 Set a prism testing it looks like our ground needs to be 24 00:01:26,272 --> 00:01:27,552 A polygon Collider 25 00:01:27,808 --> 00:01:31,136 Time swap out the box Collider with a polygon Collider 26 00:01:31,392 --> 00:01:33,440 Recording about a polygon Collider 27 00:01:34,208 --> 00:01:35,232 Is it actually 28 00:01:36,000 --> 00:01:37,024 Forms the shape 29 00:01:37,792 --> 00:01:39,840 Heavy objects so nice Square here 30 00:01:40,352 --> 00:01:43,680 We can edit if we want make it a perfect square decide this 31 00:01:43,936 --> 00:01:46,496 And hold controller remove that piece there 32 00:01:46,752 --> 00:01:47,776 And that is there 33 00:01:48,288 --> 00:01:49,824 I know we have a clean Square 34 00:01:50,336 --> 00:01:50,848 4 35 00:01:51,104 --> 00:01:51,872 Aground 36 00:01:52,128 --> 00:01:57,248 We also have another ground here so I tested out it looks like our polygon Collider 37 00:01:57,504 --> 00:02:00,576 Is now working properly in where able to jump 38 00:02:01,344 --> 00:02:01,856 From 39 00:02:02,112 --> 00:02:03,648 The various pieces here 40 00:02:04,416 --> 00:02:05,184 Alright 41 00:02:05,696 --> 00:02:11,840 So that that works what I'm going to do is jump in the photo shop in really show you a level design 42 00:02:12,608 --> 00:02:16,448 Created in some very generic to fall this level design 43 00:02:16,704 --> 00:02:19,008 In drag our city prefabs 44 00:02:19,264 --> 00:02:25,408 Into the seem to follow that level layout 3342

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