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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 When you're making games when you name things it's really really 2 00:00:13,056 --> 00:00:13,568 Important 3 00:00:13,824 --> 00:00:18,688 That you carefully in intentionally name them so that you don't go crazy when you're creating your 4 00:00:19,200 --> 00:00:21,504 Right now we have a very simplistic game 5 00:00:22,016 --> 00:00:23,296 In some of you might be thinking 6 00:00:23,552 --> 00:00:25,600 Genesis simple by 7 00:00:25,856 --> 00:00:26,624 The layers 8 00:00:27,136 --> 00:00:27,904 I confuse 9 00:00:28,672 --> 00:00:30,464 We have layers here 10 00:00:30,720 --> 00:00:31,232 Right 11 00:00:31,744 --> 00:00:35,072 And then we have these layers which are totally different is a parallax layers 12 00:00:35,328 --> 00:00:38,400 I need a slayers that have to do with objects interacting with one another 13 00:00:39,168 --> 00:00:41,216 So this is a great time 14 00:00:41,728 --> 00:00:42,752 Snow 15 00:00:43,264 --> 00:00:45,312 We can be a little bit more specific 16 00:00:45,824 --> 00:00:48,128 Now they were engaging with these layers here 17 00:00:48,384 --> 00:00:53,248 Let's be a little bit more specifically what these are because these have nothing to do 18 00:00:53,504 --> 00:00:55,040 With these absolutely nothing 19 00:00:55,296 --> 00:00:56,576 Is a parallax layers 20 00:00:57,088 --> 00:00:57,600 Tell 21 00:00:58,112 --> 00:00:59,648 If you guys want to change this 22 00:00:59,904 --> 00:01:00,909 To be called parallax 23 00:01:00,911 --> 00:01:03,899 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 24 00:01:03,900 --> 00:01:05,792 Be my guest in fact I'm going to do the same thing 25 00:01:06,048 --> 00:01:07,584 Just me absolutely sure 26 00:01:08,352 --> 00:01:09,120 I know 27 00:01:10,400 --> 00:01:12,192 These layers have nothing to do 28 00:01:13,216 --> 00:01:14,240 With the layers of the Earth 29 00:01:16,032 --> 00:01:17,824 This is a great example 30 00:01:18,592 --> 00:01:19,872 My naming thing 31 00:01:20,384 --> 00:01:21,408 Is so important 32 00:01:22,176 --> 00:01:24,992 If we had sent this project off to 33 00:01:25,504 --> 00:01:27,808 Someone across the world that we were working with 34 00:01:28,832 --> 00:01:29,856 Well they might think 35 00:01:30,112 --> 00:01:33,440 This is called layers does this have anything to do 36 00:01:33,952 --> 00:01:34,976 With these layers 37 00:01:35,744 --> 00:01:40,608 You'd have to maybe send them an email saying I'm sorry no no no it has nothing to do with that 38 00:01:41,120 --> 00:01:44,704 So you want to make sure you're very specific with what's your name in game object 39 00:01:45,216 --> 00:01:49,568 Make sure that those names don't interfere with unities built-in tools 40 00:01:49,824 --> 00:01:50,336 Ok 41 00:01:50,592 --> 00:01:52,384 Again these parallax layers 42 00:01:52,896 --> 00:01:56,224 They have to do with the parallax I think we can do this whenever we wanted to 43 00:01:56,480 --> 00:01:57,248 Wicked nameless 44 00:01:57,504 --> 00:01:58,784 Charlie and the Chocolate 45 00:01:59,040 --> 00:02:01,856 Matter 46 00:02:02,112 --> 00:02:03,136 Has nothing to do 47 00:02:03,392 --> 00:02:04,160 What is Layer 48 00:02:04,928 --> 00:02:06,976 Just like we did in the previous episode 49 00:02:07,488 --> 00:02:09,024 These layers ensure 50 00:02:09,280 --> 00:02:11,072 That we can tell certain game objects 51 00:02:11,584 --> 00:02:14,400 Not interact with other game objects or 52 00:02:15,168 --> 00:02:16,192 Raycasts 53 00:02:16,448 --> 00:02:17,216 To avoid 54 00:02:17,472 --> 00:02:18,496 Certain game apps 55 00:02:19,264 --> 00:02:20,032 Derbyshire 56 00:02:20,544 --> 00:02:23,360 You guys change these if you like I'm gonna change them 57 00:02:23,616 --> 00:02:24,640 To be more specific 58 00:02:25,408 --> 00:02:27,200 When we creating a game in the future 59 00:02:27,712 --> 00:02:33,856 Confused 4094

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