All language subtitles for lesson094

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian Download
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 We have a coins you I created Wilson a hey 2 00:00:13,056 --> 00:00:16,640 It's going to be a little bit different then actually just changing the text 3 00:00:16,896 --> 00:00:18,176 A UI element 4 00:00:18,944 --> 00:00:22,528 I'm going to do is actually create a UI Photoshop file 5 00:00:23,040 --> 00:00:28,416 Is going to include a health bar in it so it's just go ahead and open up the level 1 PSB 6 00:00:28,928 --> 00:00:33,280 Double click on that and would it create a very similar file 7 00:00:33,792 --> 00:00:35,584 Service level 1 art file 8 00:00:36,608 --> 00:00:39,936 Remember this our file is 3840 by 2160 9 00:00:40,192 --> 00:00:41,984 There is going to create a new one 10 00:00:42,240 --> 00:00:44,544 At 3840 x 2160 11 00:00:44,800 --> 00:00:45,568 Create 12 00:00:46,080 --> 00:00:48,384 Just really quick change the background 13 00:00:48,896 --> 00:00:50,176 Be a little bit darker 14 00:00:50,688 --> 00:00:55,296 So that we can see the UI elements that we create so we created a new layer here 15 00:00:56,064 --> 00:00:58,880 Go ahead and create a rounded rectangle 16 00:01:00,123 --> 00:01:02,363 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 17 00:01:02,364 --> 00:01:02,208 Didn't see that just click and hold 18 00:01:02,464 --> 00:01:04,256 Images rounded rectangle 19 00:01:04,512 --> 00:01:07,072 Is going to have a radius of 25 pixels 20 00:01:08,096 --> 00:01:10,400 No stroke going to have a white film 21 00:01:10,656 --> 00:01:12,448 Just going to click and drag 22 00:01:13,216 --> 00:01:14,240 And create 23 00:01:15,008 --> 00:01:15,776 A white 24 00:01:16,032 --> 00:01:17,312 Rounded rectangle 25 00:01:18,336 --> 00:01:19,616 I'm going to leave it health 26 00:01:20,384 --> 00:01:20,896 Bar 27 00:01:22,432 --> 00:01:28,064 What's unlock this background layer that was created by default by clicking the log in less than name this 28 00:01:28,320 --> 00:01:34,464 Background princesses reference and I just means this is for a reference in Photoshop 29 00:01:34,720 --> 00:01:40,864 Use this background image inside of the unity in the assets folder 30 00:01:41,376 --> 00:01:44,960 Art folder and then create new folder called you 31 00:01:47,008 --> 00:01:52,896 Images called a style UI and be sure you choose the large document format that PSB 32 00:01:53,152 --> 00:01:55,712 Not PSD which is the default 33 00:01:56,992 --> 00:01:57,760 Say that 34 00:01:59,552 --> 00:02:01,344 Image jump into unity 35 00:02:01,856 --> 00:02:04,928 So it's going to import the PSD file 36 00:02:05,696 --> 00:02:11,072 And again guys just like I level up here when we select our UI PSD file here 37 00:02:11,840 --> 00:02:14,144 Reset the message type to fall wrecked 38 00:02:14,912 --> 00:02:17,472 So that allows us to actually edit a spray 39 00:02:19,520 --> 00:02:21,056 Create 40 00:02:21,568 --> 00:02:23,872 Eternal individual sprites here 41 00:02:24,128 --> 00:02:25,920 With bounding boxes around them 42 00:02:26,432 --> 00:02:27,200 Meniscus 43 00:02:27,456 --> 00:02:31,552 Is named the health bar too with the letter name was which is health bar 44 00:02:32,320 --> 00:02:33,344 That looks great 45 00:02:35,392 --> 00:02:39,232 So if we just drag the health bar with collapse this year 46 00:02:39,488 --> 00:02:40,256 I'm not here 47 00:02:40,768 --> 00:02:42,560 And drag the health bar sprite 48 00:02:42,816 --> 00:02:44,352 Richest drag that in 49 00:02:45,376 --> 00:02:49,472 Let's say maybe position it up towards the zero 50 00:02:51,520 --> 00:02:53,056 About right there 51 00:02:53,312 --> 00:02:54,592 Why is it going behind 52 00:02:54,848 --> 00:02:58,944 What the reason why is because we're not actually dragging it in properly 53 00:02:59,456 --> 00:03:01,248 Exactly not a u ion 54 00:03:01,760 --> 00:03:03,040 If I hit play here 55 00:03:04,320 --> 00:03:05,088 Note to self 56 00:03:05,856 --> 00:03:06,624 It's actually 57 00:03:06,880 --> 00:03:09,184 In the world it's not a UI element 58 00:03:09,952 --> 00:03:14,048 That's because spriterenderer are not the component you wanna use 59 00:03:14,816 --> 00:03:17,376 Creating images for UI 60 00:03:18,400 --> 00:03:21,472 A Sprite renderer is going to be depending on the camera 61 00:03:21,728 --> 00:03:24,544 We might something dead independent of the camera 62 00:03:24,800 --> 00:03:27,360 Tesco head and just delete the health bar really quick 63 00:03:27,872 --> 00:03:31,200 What I want to do is actually create an image component 64 00:03:31,968 --> 00:03:36,320 On a game object in have there under the canvas game after 65 00:03:37,088 --> 00:03:39,392 So just like a coins game object which has 66 00:03:39,904 --> 00:03:41,184 Text component on 67 00:03:41,952 --> 00:03:43,744 We want to create another game object 68 00:03:45,024 --> 00:03:47,072 Has an image component on it 69 00:03:47,840 --> 00:03:49,120 I just got a game object 70 00:03:49,376 --> 00:03:50,912 You are an image 71 00:03:51,168 --> 00:03:51,936 It's like that 72 00:03:53,728 --> 00:03:54,752 Wo 73 00:03:55,264 --> 00:03:57,056 Zoom out here 74 00:03:58,336 --> 00:03:59,360 You can see 75 00:03:59,616 --> 00:04:01,152 Ok I get it 76 00:04:01,664 --> 00:04:06,272 Zoom out you can see we have a nice brownie box of 3840 by 2160 77 00:04:07,040 --> 00:04:08,576 And then we have this UI on it 78 00:04:09,600 --> 00:04:13,184 It's just a simple square because there's no sprite 79 00:04:13,440 --> 00:04:14,720 The source image 80 00:04:15,488 --> 00:04:16,768 In the image component 81 00:04:17,280 --> 00:04:22,143 The first thing I want to do is just make sure this name is proper so health 82 00:04:22,399 --> 00:04:23,167 Bar 83 00:04:24,191 --> 00:04:26,751 And remember we also want to make sure that the 84 00:04:27,007 --> 00:04:29,567 Encopresis is Settle top left 85 00:04:29,823 --> 00:04:31,871 Just like we did with the coins text 86 00:04:32,895 --> 00:04:33,407 Right 87 00:04:35,455 --> 00:04:38,527 And then finally we can just go ahead and drag the health bar 88 00:04:38,783 --> 00:04:41,087 Into the images source image slot 89 00:04:42,623 --> 00:04:44,159 Alright so far 90 00:04:44,415 --> 00:04:50,559 So good I guess got some weird scaling issues 91 00:04:50,815 --> 00:04:53,375 We're heading clip this set native size button 92 00:04:53,887 --> 00:04:55,935 Alright there we go OK cool 93 00:04:56,191 --> 00:04:57,471 So we drag it over here 94 00:04:57,727 --> 00:05:01,567 Now we have a health bar a bar Queen's that looks great 95 00:05:02,079 --> 00:05:05,407 Basically we're going to work this to scale down and it's weird 96 00:05:05,919 --> 00:05:06,943 Based on 97 00:05:07,199 --> 00:05:08,223 The players health 98 00:05:08,735 --> 00:05:11,551 So what happens when I just drag this down slowly 99 00:05:13,087 --> 00:05:14,111 It looks like 100 00:05:15,135 --> 00:05:17,183 Scaling towards the centre 101 00:05:17,695 --> 00:05:21,023 We don't want that we actually wanted to go from right to left 102 00:05:21,279 --> 00:05:22,559 As we adjust the width 103 00:05:22,815 --> 00:05:24,351 So the way that we do that 104 00:05:25,631 --> 00:05:27,423 Is simply change the pivot 105 00:05:27,935 --> 00:05:29,215 Value here 106 00:05:29,471 --> 00:05:31,775 In the recttransform component 107 00:05:32,031 --> 00:05:38,175 The recttransform component is similar to the transform component of any game object in your game 108 00:05:38,687 --> 00:05:40,479 Except the recttransform 109 00:05:40,735 --> 00:05:41,503 Actually 110 00:05:41,759 --> 00:05:44,063 Interact with the Candice 111 00:05:44,831 --> 00:05:45,343 Right here 112 00:05:46,623 --> 00:05:52,767 Directions form is unique to UI element using a standard transform component 113 00:05:53,023 --> 00:05:57,631 Erect transform component is by default going to be added to UI elements 114 00:05:58,911 --> 00:06:04,543 Pivot is one of the values that knew that we can change so we change the pivot value 115 00:06:04,799 --> 00:06:06,335 Of the X20 116 00:06:07,871 --> 00:06:08,895 And then scale it 117 00:06:09,663 --> 00:06:11,199 Are we good 118 00:06:11,711 --> 00:06:13,247 Right to left now 119 00:06:14,271 --> 00:06:15,295 As perfect 120 00:06:15,551 --> 00:06:17,855 Now all we need to do is just dragging over here 121 00:06:18,623 --> 00:06:20,927 Maybe try scaling it again see outlook 122 00:06:21,439 --> 00:06:22,719 That's great 123 00:06:23,231 --> 00:06:25,535 There's an issue maybe some of your noticing 124 00:06:26,303 --> 00:06:29,631 Rounded corners here are starting to get sharper 125 00:06:29,887 --> 00:06:33,727 When is greater than the original default width and then when it gets smaller 126 00:06:33,983 --> 00:06:35,519 A slowly start to shrink 127 00:06:36,799 --> 00:06:37,823 We definitely don't want that 128 00:06:38,335 --> 00:06:41,919 Where we fix that is simply to go back to rui here 129 00:06:43,455 --> 00:06:44,991 Go to display editor 130 00:06:45,247 --> 00:06:47,551 Can you use a something called slicing 131 00:06:47,807 --> 00:06:49,087 Eclipse play editor 132 00:06:50,111 --> 00:06:51,391 Zoom in 133 00:06:51,903 --> 00:06:53,183 To our surprise here 134 00:06:53,695 --> 00:06:55,999 Now the bounding box here in blue 135 00:06:56,511 --> 00:06:58,303 Just basically specifies 136 00:06:59,327 --> 00:07:01,119 Where were cutting this out 137 00:07:01,375 --> 00:07:03,679 You think about this big image here 138 00:07:03,935 --> 00:07:05,983 As almost like a transparency 139 00:07:06,239 --> 00:07:06,751 With 140 00:07:07,775 --> 00:07:09,055 Please images printed on 141 00:07:09,567 --> 00:07:12,383 We could technically cut it out like this if you wanted to 142 00:07:12,895 --> 00:07:15,711 Let's go ahead and set the blue bounding box 143 00:07:15,967 --> 00:07:16,991 Toolbar right here 144 00:07:17,759 --> 00:07:20,319 You may have been wondering where the Green dots 145 00:07:20,831 --> 00:07:22,879 That's how we're going to Centre Parcs life 146 00:07:23,647 --> 00:07:28,767 What is allows us to do if we click on the green door in drag down and then drag down here 147 00:07:29,535 --> 00:07:31,583 And maybe here as well 148 00:07:31,839 --> 00:07:34,911 Kinda hard to see is in it let's go ahead and click this button here 149 00:07:35,679 --> 00:07:39,007 Set the background black ok now we can really see 150 00:07:39,519 --> 00:07:44,383 What were looking at ok in over here as well grab this green.in dragon over 151 00:07:44,895 --> 00:07:47,199 What this means that no matter how 152 00:07:47,455 --> 00:07:49,759 Bigger how wide are how tall 153 00:07:50,527 --> 00:07:51,807 We make this pride 154 00:07:52,831 --> 00:07:56,415 The corners will not scale everything else will scale 155 00:07:56,671 --> 00:07:57,951 Except for the corners 156 00:07:59,743 --> 00:08:02,047 Again that's what the green dots signify 157 00:08:02,559 --> 00:08:06,143 The blue Max just signifies where were cutting the spread out 158 00:08:06,655 --> 00:08:09,471 So actually this dragon to that right there there we go 159 00:08:10,495 --> 00:08:11,519 Alright 160 00:08:12,031 --> 00:08:17,407 So this might not make sense but we're going to go ahead and apply here and I can show you exactly what's going on 161 00:08:17,663 --> 00:08:19,967 Alright so let's shift the wet here 162 00:08:20,479 --> 00:08:22,527 Well looks like it's not really 163 00:08:22,783 --> 00:08:25,599 Changing anything we're still getting a squashed look 164 00:08:26,367 --> 00:08:28,671 You know change the weight using the rat tour 165 00:08:29,439 --> 00:08:33,791 Let's try that as well known as the width values as a shift using the red door 166 00:08:34,047 --> 00:08:37,119 Our changing just like we were doing earlier like this 167 00:08:38,399 --> 00:08:38,911 Well 168 00:08:39,167 --> 00:08:43,263 Still getting a squashed look so he didn't fix it why is that 169 00:08:43,775 --> 00:08:46,335 What's because you know image type it's not a symbol 170 00:08:47,103 --> 00:08:48,383 Actually said it to 171 00:08:48,639 --> 00:08:49,151 Sliced 172 00:08:50,175 --> 00:08:55,295 So now you nearly knows that we want to take advantage of those green dots 173 00:08:56,319 --> 00:08:58,367 Are there we go awesome 174 00:08:58,879 --> 00:09:01,439 So no matter how far we go 175 00:09:01,695 --> 00:09:05,023 Is still going to look like a nice clean rounded rectangle 176 00:09:05,791 --> 00:09:07,583 Ok there's one problem here 177 00:09:08,095 --> 00:09:09,375 Bring it down 178 00:09:09,887 --> 00:09:12,703 Some weird artefacts of wearside make this bigger 179 00:09:13,983 --> 00:09:15,007 What's going on there 180 00:09:15,263 --> 00:09:17,055 So strange zoom in here 181 00:09:18,847 --> 00:09:24,479 The more we zoom in the last artefact it looks 182 00:09:24,735 --> 00:09:30,879 That's because we using something tipping no photos of you who have worked at 3D game you know what mething is 183 00:09:31,135 --> 00:09:35,231 Mapping basically compressors a texture the further away from the actual object you are 184 00:09:35,999 --> 00:09:39,327 We need mapping for you ion it's because well 185 00:09:39,583 --> 00:09:42,399 I was going to be there whenever going to be a different size 186 00:09:43,167 --> 00:09:48,543 Doesn't really want to use mate mapping for 2D and general so what we going to do is just go to are you I am not here 187 00:09:49,567 --> 00:09:50,847 We're going to go to advanced 188 00:09:51,871 --> 00:09:54,175 I'm going to change the properties 189 00:09:54,687 --> 00:09:56,735 Are you a PSD file 190 00:09:57,759 --> 00:10:00,588 Change the generate mipmaps to false 191 00:10:00,589 --> 00:10:03,273 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 192 00:10:03,274 --> 00:10:02,879 So 193 00:10:03,647 --> 00:10:04,671 Reply 194 00:10:05,183 --> 00:10:07,743 Now that these properties are changed 195 00:10:08,511 --> 00:10:10,559 Individual PSB file 196 00:10:11,071 --> 00:10:13,631 If we select this and drag back down 197 00:10:14,655 --> 00:10:15,423 Perfect 198 00:10:15,679 --> 00:10:17,471 Resin any mapping 199 00:10:18,239 --> 00:10:21,311 It just for clarity guys we're not going to be adjusting 200 00:10:21,567 --> 00:10:23,103 The scale ok 201 00:10:23,615 --> 00:10:25,663 We're not going to be adjusting the scale 202 00:10:26,431 --> 00:10:28,479 We're going to be adjusting the whip 203 00:10:28,735 --> 00:10:29,759 There's a difference 204 00:10:30,015 --> 00:10:33,087 The scale is the scale of the actual gameobject 205 00:10:33,343 --> 00:10:39,487 What is the scale of this individual image 15063

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.