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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 So if you want the camera actually folder 2 00:00:13,568 --> 00:00:19,200 Thing we installed that package the very beginning of this section called cinemachine 3 00:00:19,968 --> 00:00:20,992 There it is 4 00:00:21,504 --> 00:00:24,832 Actually going to create a 2D camera 5 00:00:25,088 --> 00:00:28,160 It's going to do a ton of work for us 6 00:00:28,416 --> 00:00:30,208 That we really nice to yourselves 7 00:00:30,976 --> 00:00:37,120 Post office created was called a virtual camera which basically just controls the main camera and you can see 8 00:00:37,376 --> 00:00:43,520 Cinemachine icon here which means that it's got a cinemachine brain it's really creepy 9 00:00:43,776 --> 00:00:49,920 It's got a controller on it that throws the camera so we need these two game objects the main can 10 00:00:50,176 --> 00:00:52,992 And also the virtual camera as well 11 00:00:53,504 --> 00:00:59,648 I don't like the way this is named it's really confusing it's camera main 12 00:00:59,904 --> 00:01:00,781 I think that's what it means 13 00:01:00,783 --> 00:01:03,131 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 14 00:01:03,132 --> 00:01:04,256 Is just a messy way of saying blog 15 00:01:04,512 --> 00:01:06,560 Is the virtual camera 16 00:01:07,584 --> 00:01:13,728 Virtual camera all it does it has the script on it and it controls the main camera 17 00:01:13,984 --> 00:01:14,752 Holidays 18 00:01:15,008 --> 00:01:21,152 Is a lot of stuff here guys there's a lot of stuff that we're not going to get into you in 19 00:01:21,408 --> 00:01:27,552 Weirdly enough I feel weird giving this advice but I found that this is absolutely true when you met 20 00:01:27,808 --> 00:01:28,320 A game 21 00:01:28,832 --> 00:01:30,880 If you try and understand everything 22 00:01:31,136 --> 00:01:37,280 If you obsessively looking into every little variable trying to understand things you're going to become overwhelmed 23 00:01:37,792 --> 00:01:43,936 How to make games for a 10 years I will look at this cinemachine virtual camera script and look at the cinema 24 00:01:44,192 --> 00:01:49,312 Brain there's like maybe three or four variables that I worry about the rest is 25 00:01:49,568 --> 00:01:50,592 Honestly 26 00:01:50,848 --> 00:01:54,432 It's pretty messy and it looks like something and only understand 27 00:01:54,944 --> 00:01:57,248 Are we going to worry about right now 28 00:01:57,504 --> 00:01:59,296 Is the follow 29 00:01:59,552 --> 00:02:00,576 Variable 30 00:02:00,832 --> 00:02:04,160 What do we want the cinemachine virtual camera to follow 31 00:02:04,672 --> 00:02:06,464 We want to follow the player 32 00:02:06,720 --> 00:02:10,304 You can see her as 9 princess is transform 33 00:02:10,816 --> 00:02:14,400 What that means is right now nothing is actually set 34 00:02:15,168 --> 00:02:19,008 Specifically it's looking for a transform value 35 00:02:19,264 --> 00:02:25,152 What is the transformed value that we what was the players transform value 36 00:02:25,664 --> 00:02:26,944 Wants to follow 37 00:02:27,968 --> 00:02:28,992 A position 38 00:02:29,504 --> 00:02:30,784 Of the player 39 00:02:31,040 --> 00:02:32,576 The access that 40 00:02:32,832 --> 00:02:34,624 Well it's actually really simple 41 00:02:34,880 --> 00:02:37,696 Are we going to do is simply drag the player 42 00:02:38,464 --> 00:02:39,488 Sheffield 43 00:02:39,744 --> 00:02:41,792 Is going to find the trains for value 44 00:02:42,048 --> 00:02:44,096 Associated with what we were just dragging 45 00:02:44,352 --> 00:02:45,376 Simple 46 00:02:45,888 --> 00:02:48,448 Save it and press play 47 00:02:51,520 --> 00:02:53,312 No man is an amazing guys 48 00:02:53,824 --> 00:02:55,616 I know what you're thinking 49 00:02:55,872 --> 00:03:02,016 Is a lot easier than I thought and that's because making games doesn't require you to code everything 50 00:03:02,272 --> 00:03:08,416 I like to be involved in a lot of the code that's 10 of the way my brain works I like to have a good understanding of the code 51 00:03:08,928 --> 00:03:15,072 What is the camera movement and also the physics object that we copied and pasted from universe website 52 00:03:16,096 --> 00:03:19,680 You know I like those things just to be pre-made so not to worry about him 53 00:03:19,936 --> 00:03:21,984 So there's one thing about the 54 00:03:22,240 --> 00:03:25,056 Camera that actually like to clean up a little bit 55 00:03:25,824 --> 00:03:28,640 I don't want to play any smack DAB in the centre 56 00:03:28,896 --> 00:03:29,920 The camera 57 00:03:30,432 --> 00:03:34,272 So what you can do is actually go over to your cinemachine virtual camera 58 00:03:35,296 --> 00:03:38,624 Go to the component here and take a look at the inspector 59 00:03:39,136 --> 00:03:40,416 We can actually 60 00:03:41,184 --> 00:03:42,208 Shift 61 00:03:42,720 --> 00:03:44,000 The why 62 00:03:44,256 --> 00:03:50,400 Of the screen a little bit too bad here we just make it 0.65 63 00:03:51,936 --> 00:03:53,984 Ok so that's good 64 00:03:54,240 --> 00:03:56,800 Now usually when you exit play mode 65 00:03:57,312 --> 00:03:59,360 Values going to go back to its original 66 00:04:00,128 --> 00:04:03,712 Because there's this little box here called save during play 67 00:04:03,968 --> 00:04:07,808 Is a convenient way for you to actually manipulate values 68 00:04:10,624 --> 00:04:16,768 In when you exit play mode you can see it's PT 68 when we exit play mode in actually saves that Valley 69 00:04:17,280 --> 00:04:18,047 Medical 70 00:04:18,559 --> 00:04:20,863 Turn around this 2.65 71 00:04:21,631 --> 00:04:27,775 0.65 5-year and hit save so now we have a camera 72 00:04:28,031 --> 00:04:31,359 Follows the player with a little bit of Ayr set 73 00:04:31,871 --> 00:04:34,943 And even if I jump all the way down 74 00:04:35,455 --> 00:04:41,599 Cameras get a follow the player at least he's going to try to the players falling a little bit faster 75 00:04:41,855 --> 00:04:43,135 And what the why did happen 76 00:04:43,391 --> 00:04:44,415 Allows for 77 00:04:44,927 --> 00:04:47,999 So that's the camera it's really that simple 78 00:04:49,023 --> 00:04:55,167 It's so let's go ahead and start creating a world we have player movement we have jumping we have the camera 79 00:04:55,423 --> 00:04:56,191 In the player 80 00:04:56,447 --> 00:04:59,007 So what are we just go ahead and start creating a world 81 00:04:59,263 --> 00:05:03,359 Why time I'm starting the Creator world I like to make it much space as possible 82 00:05:03,615 --> 00:05:04,639 We'll have some fun 83 00:05:04,895 --> 00:05:05,919 Tell 84 00:05:06,175 --> 00:05:07,455 About something like this 85 00:05:07,967 --> 00:05:14,111 Alright so we can start paying around member painting is clicking the middle or the right of your mouth 86 00:05:14,879 --> 00:05:16,671 Zoom using a scroll wheel 87 00:05:16,927 --> 00:05:18,463 Just a quick refresher there 88 00:05:19,231 --> 00:05:21,791 Select our ground one 89 00:05:22,559 --> 00:05:26,655 We can copy and paste it all over the place if we wanted to create a world 90 00:05:27,167 --> 00:05:28,959 What would I be careful here 91 00:05:29,215 --> 00:05:30,495 Anytime 92 00:05:30,751 --> 00:05:32,799 NY Times has a really good Bulls Tom 93 00:05:33,055 --> 00:05:35,871 Anytime you stop copying and pasting an object 94 00:05:37,151 --> 00:05:37,663 Pink 95 00:05:37,919 --> 00:05:39,455 Should this be a prefab 96 00:05:39,711 --> 00:05:45,855 Remember a prefab is something you can use over and over and over again and if you make a little tweet to it 97 00:05:46,111 --> 00:05:48,671 Is going to eat every single one that you pasted 98 00:05:48,927 --> 00:05:55,071 Somehow wanted to actually make this a little bit more rectangular maybe I wanted to do some 99 00:05:55,327 --> 00:05:56,351 Like this 100 00:05:56,863 --> 00:06:00,191 And I wanted it to apply to every ground in the game 101 00:06:01,471 --> 00:06:03,263 Ego 102 00:06:03,519 --> 00:06:06,335 Crap I should have made it a prefab 103 00:06:06,591 --> 00:06:08,639 So what I'm going to do is 104 00:06:09,151 --> 00:06:11,455 Make ground 1 a prefab 105 00:06:11,711 --> 00:06:13,759 Does create a new folder 106 00:06:14,015 --> 00:06:17,343 I'm going to create a new folder called prefabs 107 00:06:18,111 --> 00:06:19,647 Let's make sure that beds 108 00:06:19,903 --> 00:06:21,183 At the root level here 109 00:06:21,695 --> 00:06:24,255 In holiday do is drag round one 110 00:06:24,767 --> 00:06:25,535 Prefabs 111 00:06:26,303 --> 00:06:29,631 Can you see the return blue and now we have a prefab 112 00:06:29,887 --> 00:06:32,191 It means that I can copy and paste 113 00:06:32,703 --> 00:06:33,727 Ground 114 00:06:33,983 --> 00:06:35,519 All over the place 115 00:06:36,031 --> 00:06:39,103 Create this move a little bit here 116 00:06:39,359 --> 00:06:43,199 You know of an even better way to do this is actually to select the rectal 117 00:06:44,479 --> 00:06:47,039 Indus start copying pasting 118 00:06:47,295 --> 00:06:49,087 It always feels like you're in a 119 00:06:49,343 --> 00:06:52,415 Visual editing tool like illustrator Photoshop 120 00:06:52,927 --> 00:06:55,743 And how we can even rotates on that one and two 121 00:06:58,047 --> 00:06:59,071 Very cool 122 00:07:00,095 --> 00:07:01,375 Just create 123 00:07:01,631 --> 00:07:02,399 Our world 124 00:07:02,655 --> 00:07:06,239 Maybe have a little gap here will danger zone 125 00:07:06,495 --> 00:07:10,591 And just pay some all over the place you can see they're all blue here 126 00:07:11,103 --> 00:07:17,247 So what is that mean well if we actually could this area here for any of them it's going to take us to our prefab 127 00:07:17,503 --> 00:07:19,551 Meaning the original 128 00:07:20,063 --> 00:07:22,111 The original Game object 129 00:07:22,367 --> 00:07:26,207 That informs every other game of liquid just pasted 130 00:07:26,463 --> 00:07:30,815 What it should look like if I wanted to I could actually go you know what 131 00:07:31,327 --> 00:07:33,887 Can I want this to be a little bit long 132 00:07:34,399 --> 00:07:36,191 I can click the back arrow 133 00:07:36,447 --> 00:07:39,263 Save it and look all of them are rectangular 134 00:07:41,055 --> 00:07:42,335 To go back 135 00:07:42,591 --> 00:07:48,735 And again click any of the arrows in a take us to the original prefab and I seen and I never mind let's make it 1 136 00:07:49,503 --> 00:07:51,039 Go back and save 137 00:07:51,807 --> 00:07:53,087 Is back to the way it was 138 00:07:53,855 --> 00:07:58,719 You can imagine y That's really useful again you want to be able to change every single game object 139 00:07:58,975 --> 00:08:02,559 The game best way to do that is through a prefab 140 00:08:02,815 --> 00:08:05,119 If you want to just change one of them 141 00:08:05,375 --> 00:08:07,423 You can change one of them here 142 00:08:08,191 --> 00:08:12,287 Instead of adding the root prefab you're just editing the prefab itself 143 00:08:13,055 --> 00:08:17,407 Scaling over if it doesn't make sense I promise it makes sense with practice 144 00:08:18,943 --> 00:08:20,223 So that looks great 145 00:08:20,735 --> 00:08:24,575 Gohenry play and see how the game looks 146 00:08:25,599 --> 00:08:27,135 Bring this up a little bit 147 00:08:28,159 --> 00:08:30,207 That's awesome we're going to selves 148 00:08:30,975 --> 00:08:33,791 Decent platformer not in crazy hair but it works 149 00:08:34,559 --> 00:08:36,607 In the cameras following the player 150 00:08:37,375 --> 00:08:38,399 Very.co 151 00:08:40,447 --> 00:08:46,591 I just a quick tip here guys if you ever see random errors being thrown 152 00:08:46,847 --> 00:08:48,383 Now you're working on your game 153 00:08:49,407 --> 00:08:52,991 I keep getting thrown every time I paste a new object 154 00:08:53,759 --> 00:08:56,831 I'm sure there's a solution here for why bees are appearing 155 00:08:57,087 --> 00:09:03,231 But this is a part for the course working with unity so don't panic if you see random errors 156 00:09:03,487 --> 00:09:09,631 Being thrown in your console window we can simply clear a mouth we keep pasting in 157 00:09:09,887 --> 00:09:13,727 Are you going to see these errors appearing and honestly I don't even know why they are appearing 158 00:09:14,239 --> 00:09:17,311 But just remember you don't have to pay NIC 159 00:09:17,567 --> 00:09:20,127 You can hit play and everything is working ok 160 00:09:20,639 --> 00:09:26,783 Is probably some weird bug with the recent version of Unity in a proper be patched infix 161 00:09:27,039 --> 00:09:27,807 With an update 162 00:09:28,319 --> 00:09:34,463 You turn me Google what the problem is in my case and probably going to Google after recording this video to figure 163 00:09:34,719 --> 00:09:36,255 What's going on but 164 00:09:36,511 --> 00:09:37,791 All in all 165 00:09:38,047 --> 00:09:44,191 Don't stress too much just borrow for the course with unity 166 00:09:44,447 --> 00:09:47,263 We can just copy there's paste it over here maybe 167 00:09:48,031 --> 00:09:49,567 Scaling up 168 00:09:49,823 --> 00:09:50,847 Is it again 169 00:09:51,359 --> 00:09:52,383 Scaling app 170 00:09:53,151 --> 00:09:55,455 And if we hit play here 171 00:09:58,783 --> 00:10:00,844 You notice that we can run to the right 172 00:10:00,845 --> 00:10:03,528 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 173 00:10:03,529 --> 00:10:04,927 And there is a boundary of a here 174 00:10:06,207 --> 00:10:08,255 Now one of the camera stop 175 00:10:08,767 --> 00:10:10,047 Abbas boundary 176 00:10:10,815 --> 00:10:12,351 Actually really simple 177 00:10:12,607 --> 00:10:14,911 Will add a camera confiner 178 00:10:16,191 --> 00:10:18,495 To our cinemachine virtual camera 179 00:10:19,007 --> 00:10:21,823 Call Dan extensions if you go all the way to the bottom here 180 00:10:22,591 --> 00:10:24,127 Canal extension 181 00:10:24,895 --> 00:10:26,431 We can add a confiner 182 00:10:27,967 --> 00:10:29,503 Collapsed 183 00:10:31,039 --> 00:10:33,855 It says a bounding shape is required 184 00:10:34,623 --> 00:10:37,951 What are that means it needs a collider2d 185 00:10:38,463 --> 00:10:39,743 What is the recall 186 00:10:39,999 --> 00:10:41,791 We have a collider2d 187 00:10:42,303 --> 00:10:43,327 Underground 188 00:10:44,095 --> 00:10:44,863 Prefab 189 00:10:45,887 --> 00:10:51,519 Actually just create an empty gameobject and add same type of Collider 190 00:10:52,799 --> 00:10:55,615 To this empty gameobject when you can see a default 191 00:10:57,407 --> 00:10:59,199 To adding a pentagon 192 00:10:59,967 --> 00:11:01,759 To our game object 193 00:11:02,015 --> 00:11:04,063 And we can actually just Collider 194 00:11:05,087 --> 00:11:08,927 By clicking the Edit Collider button and just moving shape 195 00:11:10,463 --> 00:11:11,487 Excel 196 00:11:11,999 --> 00:11:15,327 So basically what we're doing is a drawing the boundaries 197 00:11:15,839 --> 00:11:17,119 Or a camera 198 00:11:17,375 --> 00:11:19,167 So we can have a go pretty high 199 00:11:22,495 --> 00:11:28,639 And if it isn't like this I don't really need this if I press control and holiday 200 00:11:28,895 --> 00:11:30,687 No second click in deleted 201 00:11:31,967 --> 00:11:33,247 Now we have 202 00:11:33,503 --> 00:11:34,527 4 points 203 00:11:35,039 --> 00:11:37,343 And what if we want to the camera 204 00:11:38,623 --> 00:11:39,903 To follow 205 00:11:41,439 --> 00:11:42,975 Just above 206 00:11:44,767 --> 00:11:45,791 The squares 207 00:11:46,815 --> 00:11:48,095 I mean we don't have to 208 00:11:48,607 --> 00:11:53,471 Copy and paste the squares more below in create more game objects 209 00:11:54,239 --> 00:11:58,335 It will look as if there is a buildings below even though 210 00:11:58,847 --> 00:11:59,871 What we can see 211 00:12:00,383 --> 00:12:03,199 Is actually nothing below the camera boundaries 212 00:12:03,711 --> 00:12:06,783 Play here and see what happens 213 00:12:10,879 --> 00:12:12,415 The Glitch 214 00:12:13,439 --> 00:12:14,975 What is that what's going on 215 00:12:15,487 --> 00:12:16,511 Well 216 00:12:16,767 --> 00:12:19,583 What we just created is actually a Collider right 217 00:12:20,351 --> 00:12:21,631 So we can think about it 218 00:12:22,143 --> 00:12:23,935 Players actually stuck 219 00:12:24,191 --> 00:12:27,263 Inside of this Collider and it doesn't know what to do 220 00:12:27,519 --> 00:12:28,799 How we fix that 221 00:12:29,311 --> 00:12:30,591 Exit play mode 222 00:12:31,359 --> 00:12:32,127 Inlets 223 00:12:33,151 --> 00:12:34,431 Click on our 224 00:12:34,943 --> 00:12:36,991 Polygon Collider game object here 225 00:12:37,759 --> 00:12:40,575 Actually said it to his Trigger 226 00:12:41,343 --> 00:12:42,623 Where is that a true 227 00:12:43,391 --> 00:12:49,279 That means there is no longer actually going to collide with anything rather it's just going to be a Trigger 228 00:12:49,535 --> 00:12:50,559 Play 229 00:12:52,095 --> 00:12:57,983 There we go OK cool looks like the players able to fall through the collider that's great 230 00:13:01,311 --> 00:13:04,639 Looks like the camera is an actually following the rules 231 00:13:07,967 --> 00:13:08,991 Polygon Collider 232 00:13:10,271 --> 00:13:11,807 That's because we forgot 233 00:13:12,575 --> 00:13:13,855 How to drag car 234 00:13:14,623 --> 00:13:15,647 Lighter 235 00:13:15,903 --> 00:13:17,439 The bounding shape 2D 236 00:13:18,463 --> 00:13:24,607 Just dragged out in in now the camera is going to be stuck within the confines of this 237 00:13:24,863 --> 00:13:25,631 Collider 238 00:13:26,655 --> 00:13:31,007 Let's be sure to rename a gameobject just for saying to be really cold this 239 00:13:32,031 --> 00:13:34,591 Polygon 240 00:13:35,359 --> 00:13:36,127 Camera 241 00:13:38,431 --> 00:13:39,199 Collider 242 00:13:39,455 --> 00:13:45,599 Can I put spaces in between each word that's fine and I like to drag things next to each other 243 00:13:46,111 --> 00:13:49,439 We are main camera a virtual camera and we also have 244 00:13:50,207 --> 00:13:51,743 The camera Collider 245 00:13:53,023 --> 00:13:54,559 You better word is probably 246 00:13:55,071 --> 00:13:56,095 Confiner 247 00:13:58,143 --> 00:13:59,935 Ok let's see what happens 248 00:14:04,287 --> 00:14:05,567 What site for camera 249 00:14:07,103 --> 00:14:09,151 Can move in the extraction 250 00:14:09,663 --> 00:14:12,991 Sky Direction why is that 251 00:14:13,503 --> 00:14:17,343 That's because the camera if you think about this white box here 252 00:14:17,599 --> 00:14:20,671 As basically being a Collider in itself 253 00:14:21,439 --> 00:14:25,023 You know that corner is actually getting caught 254 00:14:26,047 --> 00:14:27,583 On this portion here 255 00:14:28,607 --> 00:14:32,191 So what we need to do is actually just expanded down 256 00:14:35,007 --> 00:14:37,823 The carer has a little bit more wiggle room 257 00:14:38,847 --> 00:14:40,127 To move around 258 00:14:42,687 --> 00:14:44,735 How to delete a couple of years 259 00:14:45,247 --> 00:14:47,551 Vertices year cos it's getting a little bit messy 260 00:14:48,575 --> 00:14:52,415 I think a shaped like this is probably just fine 261 00:14:53,439 --> 00:14:54,207 UK 262 00:14:54,719 --> 00:15:00,863 What is does mean is we probably need a fill in these holes a little bit so I'm going to use the recto 263 00:15:01,631 --> 00:15:03,423 I just drag him over little bit 264 00:15:06,751 --> 00:15:10,591 Sometimes you do need to do a little bit of walking like this 265 00:15:11,615 --> 00:15:12,895 Just to ensure 266 00:15:13,407 --> 00:15:15,199 Play feels like there now 267 00:15:17,247 --> 00:15:18,783 Really flushed out world 268 00:15:19,551 --> 00:15:20,831 Ego 269 00:15:21,087 --> 00:15:25,183 A little bit of a way of doing it but I think you get the point 270 00:15:26,207 --> 00:15:27,487 Alright 271 00:15:27,999 --> 00:15:30,815 So now we have our polygon Collider 272 00:15:33,119 --> 00:15:35,679 And we should have plenty of room here but 273 00:15:35,935 --> 00:15:38,239 Let's just move this after so little bit as well 274 00:15:38,495 --> 00:15:41,055 Plenty of room for the camera to move 275 00:15:41,567 --> 00:15:43,103 Go ahead in hip play 276 00:15:52,575 --> 00:15:55,903 Tell us a camera stops where we needed to that's great 277 00:15:56,159 --> 00:15:57,951 And if we don't fall down 278 00:16:00,255 --> 00:16:01,791 The player will keep falling 279 00:16:02,303 --> 00:16:05,631 Camera stop when you can see that the player is 280 00:16:05,887 --> 00:16:11,007 His phone fast I can't even find them but he's falling in the camera has stopped 281 00:16:11,775 --> 00:16:17,919 That's how we can find them 21293

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