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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:11,776 If you were following a line in the previous section 2 00:00:12,288 --> 00:00:14,336 You can go ahead and just delete 3 00:00:16,384 --> 00:00:17,408 The Script we just 4 00:00:18,176 --> 00:00:19,456 Also delete 5 00:00:19,712 --> 00:00:20,480 IPlayer 6 00:00:21,248 --> 00:00:22,784 Save our scene here 7 00:00:24,320 --> 00:00:27,136 And if you weren't following along in the previous 8 00:00:28,160 --> 00:00:28,928 Tutorials 9 00:00:29,184 --> 00:00:30,720 Create a new project 10 00:00:31,232 --> 00:00:33,280 Use the most recent version of Unity 11 00:00:33,792 --> 00:00:36,352 Be sure you select the 2D temp 12 00:00:37,120 --> 00:00:37,888 I'm going to say 13 00:00:38,144 --> 00:00:40,448 A private as full-time Game Dev 14 00:00:41,984 --> 00:00:45,312 There's a couple of things that we need to import into a project 15 00:00:45,568 --> 00:00:46,592 To ensure that we 16 00:00:46,848 --> 00:00:47,360 Create 17 00:00:48,384 --> 00:00:50,432 Super simple 2D game kit 18 00:00:51,712 --> 00:00:52,992 The first one is 19 00:00:54,016 --> 00:00:56,832 The 2D animation tool so really got a window 20 00:00:57,344 --> 00:00:58,368 Package manager 21 00:00:59,904 --> 00:01:03,085 Obviously with the package manager does is it allows us to import of a really cold packages that 22 00:01:03,087 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 23 00:01:07,072 --> 00:01:09,376 So has available to us but maybe 24 00:01:09,632 --> 00:01:12,960 We didn't really want install the moment we created our project 25 00:01:13,728 --> 00:01:15,520 Does Go-Ahead import 26 00:01:15,776 --> 00:01:18,592 Install an import the 2D animation 27 00:01:19,360 --> 00:01:20,128 Package 28 00:01:21,920 --> 00:01:24,736 Re install this I just had an imported in the my 29 00:01:25,504 --> 00:01:28,576 You guys just go ahead and click install it might take a bit 30 00:01:29,088 --> 00:01:30,880 Then go ahead and import it into your prom 31 00:01:32,928 --> 00:01:36,256 The 2D animation tools going to allow us to ring in create 32 00:01:36,768 --> 00:01:38,048 Barrier spray 33 00:01:38,304 --> 00:01:39,328 Animations 34 00:01:39,584 --> 00:01:43,168 Our project so we can use this for the player in the enemies as well 35 00:01:46,496 --> 00:01:49,824 Ok looks like that's imported you can see that that's been imported right here 36 00:01:51,616 --> 00:01:55,200 Then we can also import the 2D PSD Importer 37 00:01:55,712 --> 00:02:01,088 Is it going to allow us to import PSD files without Photoshop big file format 38 00:02:01,600 --> 00:02:03,392 Natalie import them in 39 00:02:03,648 --> 00:02:09,792 Convert them into a png which is the typical thing the unity does when importing a PST file to stimuli converter 40 00:02:11,072 --> 00:02:12,352 The PSD Importer 41 00:02:12,864 --> 00:02:13,888 How loud is 2 42 00:02:14,144 --> 00:02:16,192 Import every single layer 43 00:02:16,448 --> 00:02:18,240 Associated with the Photoshop file 44 00:02:18,752 --> 00:02:22,848 I'm using this for different things are in use this for creating a levels 45 00:02:23,104 --> 00:02:24,640 And also our player 46 00:02:24,896 --> 00:02:25,920 And our enemies 47 00:02:26,432 --> 00:02:28,480 So it looks like it's already up to date 48 00:02:28,736 --> 00:02:34,112 And imported into a project now in your case if it's not go ahead and click install 49 00:02:34,624 --> 00:02:35,904 And then once it's installed 50 00:02:36,160 --> 00:02:37,184 Quick import 51 00:02:38,464 --> 00:02:42,816 Another two packages are going to be using for our 2D animation 52 00:02:43,584 --> 00:02:49,728 Also we need the cinemachine package to do is just go ahead and type in cinemachine 53 00:02:50,752 --> 00:02:51,264 There we go 54 00:02:52,032 --> 00:02:55,872 Cinemachine sounds fancy in a different l fancy there's a lot 55 00:02:56,128 --> 00:02:58,688 Functions associated with cinemachine 56 00:02:58,944 --> 00:03:03,040 They were not going to get into in this course and quite frankly allamanda stand myself 57 00:03:03,552 --> 00:03:05,344 I'm going to be using cinemachine 58 00:03:05,600 --> 00:03:07,904 To actually control the camera 59 00:03:08,416 --> 00:03:10,208 And allow it to follow the player 60 00:03:10,976 --> 00:03:12,512 Through this 2D platformer 61 00:03:13,024 --> 00:03:18,912 The reason for installing this in in using this package as opposed to creating our own script is because 62 00:03:19,168 --> 00:03:21,216 10 years of making games 63 00:03:21,472 --> 00:03:25,824 I just don't want to create camera script anymore because they're pretty complicated 64 00:03:26,080 --> 00:03:31,712 Now because you had to create a smooth system that follows the play around it points at Target 65 00:03:31,968 --> 00:03:37,088 But you also need it to follow certain boundaries just a lot of things associated with the camera that 66 00:03:37,344 --> 00:03:42,208 We really don't need a do custom we can just use a package that unity provide for us 67 00:03:42,720 --> 00:03:44,512 So I'm going to go ahead and click install 68 00:03:46,048 --> 00:03:48,864 Uncertain style really important in the project 69 00:03:50,656 --> 00:03:52,960 Close out of a package manager 70 00:03:53,472 --> 00:03:55,264 You can see we have cinemachine 71 00:03:56,032 --> 00:03:57,056 2D animation 72 00:03:58,080 --> 00:03:59,616 And we've also got 73 00:03:59,872 --> 00:04:01,408 The tree 74 00:04:01,920 --> 00:04:03,200 Photoshop import 75 00:04:03,456 --> 00:04:04,480 Install this well 76 00:04:08,064 --> 00:04:08,832 Actually 77 00:04:09,344 --> 00:04:11,392 Uncollapse the packages for today 78 00:04:11,648 --> 00:04:12,672 Bunch of stuff here 79 00:04:12,928 --> 00:04:15,232 But there is the 2D animation tool 80 00:04:16,256 --> 00:04:18,559 Also the 2D PSD importer tool 81 00:04:19,839 --> 00:04:21,887 There's also the cinemachine tour 82 00:04:22,143 --> 00:04:27,775 Cinemachine can be accessed appear sometimes and when you import a package in creating new 83 00:04:28,799 --> 00:04:31,103 Menu at the Top Gear sometimes it doesn't 84 00:04:31,359 --> 00:04:33,663 It really depends on what the Creator intend 85 00:04:34,431 --> 00:04:36,991 And you can create also to call stuff in here 86 00:04:37,247 --> 00:04:38,527 For your cinemachine 87 00:04:39,039 --> 00:04:39,551 Package 88 00:04:40,063 --> 00:04:42,111 Now the 2D animation tool 89 00:04:42,367 --> 00:04:43,135 That's actually 90 00:04:43,903 --> 00:04:46,207 Used when you select sprites 91 00:04:46,719 --> 00:04:50,559 And also the PSB or the PSD importer tool 92 00:04:51,071 --> 00:04:56,703 When you select the spray you be able to edit that spray in different ways than before you install the Pack 93 00:04:56,959 --> 00:05:02,335 So we'll be looking at all three of these packages as retreating are super simple 2D 7076

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