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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 What if I wanted the player to get hurt 2 00:00:13,056 --> 00:00:16,128 Whenever they touched the edges of this frame 3 00:00:16,896 --> 00:00:19,200 Maybe you know we could put spikes 4 00:00:19,456 --> 00:00:20,992 On the edges of the frame 5 00:00:21,248 --> 00:00:22,784 Are maybe they were enemies 6 00:00:23,296 --> 00:00:24,576 That were on the edge of the frame 7 00:00:25,344 --> 00:00:27,392 What the weather we would do this is actually 8 00:00:27,648 --> 00:00:29,184 Just add another command 9 00:00:29,696 --> 00:00:31,744 Inside of this condition 10 00:00:32,000 --> 00:00:33,280 So we could say 11 00:00:33,536 --> 00:00:34,560 What's a health 12 00:00:34,816 --> 00:00:35,840 - equals 13 00:00:37,120 --> 00:00:37,632 1 14 00:00:39,936 --> 00:00:40,704 What about 15 00:00:41,216 --> 00:00:41,984 Here as well 16 00:00:42,240 --> 00:00:44,032 Health - = 1 17 00:00:47,616 --> 00:00:48,128 Ok 18 00:00:48,384 --> 00:00:49,152 Here as well 19 00:00:49,408 --> 00:00:49,920 Health 20 00:00:50,176 --> 00:00:51,456 - = 1 21 00:00:52,736 --> 00:00:54,016 And then health 22 00:00:55,040 --> 00:00:56,320 - = 1 23 00:00:57,088 --> 00:00:57,856 So we have 24 00:00:58,368 --> 00:00:59,648 Each condition 25 00:01:00,123 --> 00:01:02,875 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 26 00:01:02,876 --> 00:01:04,000 Setting the transform value in also 27 00:01:04,512 --> 00:01:05,280 Removing the hair 28 00:01:06,560 --> 00:01:08,352 The one on Saturday 29 00:01:08,864 --> 00:01:12,192 Maybe debug.log let's say 30 00:01:12,448 --> 00:01:12,960 Hurt 31 00:01:14,496 --> 00:01:15,264 And then 32 00:01:16,288 --> 00:01:19,616 Plus what the actual health is so they're going to display 33 00:01:19,872 --> 00:01:22,688 That I was hurt and and also what my health is 34 00:01:22,944 --> 00:01:26,784 What skimmia Rubella maybe put a calling innerspace 35 00:01:28,064 --> 00:01:29,600 And we can put that there 36 00:01:31,648 --> 00:01:32,160 Here 37 00:01:32,416 --> 00:01:33,696 And then was so pretty 38 00:01:33,952 --> 00:01:34,464 Hear it 39 00:01:34,976 --> 00:01:37,024 Ok let's go into unity 40 00:01:37,280 --> 00:01:39,840 To get your health is currently set to 25 41 00:01:41,120 --> 00:01:42,912 Play here and see what happens 42 00:01:45,216 --> 00:01:47,008 I got the right I should get her 43 00:01:47,776 --> 00:01:48,544 There we go 44 00:01:49,056 --> 00:01:54,176 So now I helped is negative 191 so were certainly already dead that happened pretty fast 45 00:01:54,432 --> 00:01:56,480 And you can see that it's actually displaying 46 00:01:57,504 --> 00:02:00,576 What are hurt value or a health is as we had 47 00:02:01,088 --> 00:02:01,600 The what 48 00:02:04,416 --> 00:02:05,184 What about the top 49 00:02:05,952 --> 00:02:06,464 Yeah 50 00:02:07,488 --> 00:02:09,536 At the bottom here was clear 51 00:02:09,792 --> 00:02:10,816 Play at the console 52 00:02:11,584 --> 00:02:13,120 Just so we can see it clearly 53 00:02:16,448 --> 00:02:19,264 My health is going down but for some reason it's not 54 00:02:19,776 --> 00:02:21,056 Displaying in the console 55 00:02:21,568 --> 00:02:22,592 Why is that 56 00:02:22,848 --> 00:02:24,128 Well 57 00:02:24,640 --> 00:02:25,920 When you're writing a script 58 00:02:27,456 --> 00:02:28,736 Sometimes you're going to forget 59 00:02:29,760 --> 00:02:30,528 Include 60 00:02:31,808 --> 00:02:34,112 Certain parts in each condition 61 00:02:34,880 --> 00:02:41,024 I can be a real pain in there is how we basically have a lot of redundancy here and redundancy is essentially 62 00:02:41,536 --> 00:02:43,072 The same line of code 63 00:02:43,328 --> 00:02:44,864 Over and over again 64 00:02:45,632 --> 00:02:48,192 What we can actually put this all in one place 65 00:02:48,960 --> 00:02:50,496 Search delete this 66 00:02:51,008 --> 00:02:51,776 This 67 00:02:52,544 --> 00:02:53,056 This 68 00:02:53,312 --> 00:02:56,640 Copy this really quick so there's just can't be there 69 00:02:58,432 --> 00:03:03,296 And let's see here let's go all the way past the update 70 00:03:03,808 --> 00:03:04,832 What's clean this up to 71 00:03:05,600 --> 00:03:08,416 So this is a function right here ok 72 00:03:09,184 --> 00:03:11,232 Update is a function 73 00:03:11,488 --> 00:03:12,512 In a function 74 00:03:13,280 --> 00:03:17,632 Is usually started with these little curly brackets select really break 75 00:03:18,144 --> 00:03:20,704 You can follow the dotted line all the way down 76 00:03:21,216 --> 00:03:23,264 To its closing bracket 77 00:03:23,520 --> 00:03:25,056 Not if you click next to it 78 00:03:25,312 --> 00:03:27,360 I doubt you'll see it's highlighted blue 79 00:03:27,616 --> 00:03:30,176 You can see where it's closed with the other highlighted 80 00:03:31,968 --> 00:03:34,272 So that's a closed function 81 00:03:34,528 --> 00:03:36,064 So we can start a new function 82 00:03:36,576 --> 00:03:40,672 What we can do is type void and we'll talk about what a boy means in a second 83 00:03:40,928 --> 00:03:41,696 Boys 84 00:03:42,464 --> 00:03:42,976 Hurt 85 00:03:43,488 --> 00:03:46,560 We can just pray and name in this case it's called her 86 00:03:47,328 --> 00:03:48,352 Printer sees 87 00:03:48,608 --> 00:03:50,656 Open it up 88 00:03:51,424 --> 00:03:52,704 And now we have a new 89 00:03:53,728 --> 00:03:54,496 Function 90 00:03:55,776 --> 00:03:58,080 Pasting those values 91 00:03:59,872 --> 00:04:03,200 So now we can actually use this function 92 00:04:03,712 --> 00:04:05,248 Over and over again 93 00:04:05,504 --> 00:04:06,528 The thing 94 00:04:06,784 --> 00:04:09,600 Anytime you create a custom function like this 95 00:04:09,856 --> 00:04:11,392 It only runs 96 00:04:11,904 --> 00:04:12,928 When you tell it to 97 00:04:13,696 --> 00:04:15,232 So this update function here 98 00:04:16,256 --> 00:04:17,791 This runs all the time 99 00:04:18,559 --> 00:04:23,679 Unity wall run this over and over and over again like we discussed in the previous tutorial videos 100 00:04:25,471 --> 00:04:27,519 A custom function like this 101 00:04:28,287 --> 00:04:33,407 You can tell us customer because of the green or yellow text your account looks like puke yellow doesn't it 102 00:04:33,663 --> 00:04:36,735 That is a custom function if it's only going to run 103 00:04:36,991 --> 00:04:38,015 When we tell her to 104 00:04:39,039 --> 00:04:39,551 So 105 00:04:40,319 --> 00:04:41,855 We save it and hit play 106 00:04:45,183 --> 00:04:48,767 You noticed that nothing gets printed in the console window 107 00:04:51,071 --> 00:04:53,631 That function exists we just haven't used it 108 00:04:53,887 --> 00:04:55,423 It never occurred 109 00:04:56,191 --> 00:04:58,495 Because we haven't told you need to use 110 00:04:59,263 --> 00:05:02,079 We've created the function it exists 111 00:05:02,591 --> 00:05:06,175 Basically a weapon or a tool that we have available to us 112 00:05:06,431 --> 00:05:07,711 We haven't used it 113 00:05:08,479 --> 00:05:08,991 Cell 114 00:05:09,759 --> 00:05:11,807 Are we going to do is simply 115 00:05:12,831 --> 00:05:13,343 Put it 116 00:05:14,367 --> 00:05:14,879 Here 117 00:05:15,391 --> 00:05:16,671 So what this means is 118 00:05:17,951 --> 00:05:19,231 Call the function 119 00:05:19,487 --> 00:05:19,999 Hurt 120 00:05:21,791 --> 00:05:27,935 Another way of putting it instead of using the word call it's basically saying perform the function 121 00:05:28,447 --> 00:05:33,055 So if my transformed value is greater than 8.35 in the x axis 122 00:05:33,311 --> 00:05:34,847 Natalie am I going to 123 00:05:35,615 --> 00:05:37,663 Put the X value 8.3 f 124 00:05:37,919 --> 00:05:40,223 I'm also going to call the heart function 125 00:05:40,479 --> 00:05:42,271 Which is going to track my health 126 00:05:42,783 --> 00:05:43,551 And also 127 00:05:45,087 --> 00:05:46,623 Print to the console window 128 00:05:47,903 --> 00:05:49,439 We can put this in 129 00:05:51,487 --> 00:05:51,999 3 130 00:05:53,791 --> 00:05:56,351 All four of my conditions 131 00:06:01,727 --> 00:06:03,519 What's a play and make sure it works 132 00:06:08,895 --> 00:06:09,663 There we go 133 00:06:09,919 --> 00:06:10,943 So we're getting 134 00:06:13,759 --> 00:06:15,039 The health printed 135 00:06:17,087 --> 00:06:17,855 And also 136 00:06:19,391 --> 00:06:21,439 Our health is actually subtracting over here 137 00:06:22,719 --> 00:06:23,487 Very 138 00:06:27,583 --> 00:06:28,607 So you noticed that 139 00:06:30,911 --> 00:06:32,191 Everytime I touch 140 00:06:32,447 --> 00:06:35,007 The right side of the screen my health goes down 141 00:06:35,519 --> 00:06:36,543 Which is 142 00:06:36,799 --> 00:06:41,919 Kind of really unfair the player because they didn't really 143 00:06:42,431 --> 00:06:46,527 Wanna get heard damn many times they were really warned were they 144 00:06:46,783 --> 00:06:49,087 Well we can actually just create a counter 145 00:06:50,111 --> 00:06:51,903 Allows them to recover a little 146 00:06:52,671 --> 00:06:57,023 So basically what we want is if I'm on the right side of the screen I want to get hurt 147 00:06:57,279 --> 00:07:03,423 Wait 2 seconds her again wait 2 seconds her again wait 2 seconds hurt again 148 00:07:04,447 --> 00:07:08,287 The way that we can do that is put this all inside 149 00:07:08,543 --> 00:07:09,567 After her function 150 00:07:10,079 --> 00:07:12,383 Sebastian four conditions 151 00:07:12,639 --> 00:07:14,431 Aka statements 152 00:07:14,943 --> 00:07:16,991 Inside of actual functions 153 00:07:17,503 --> 00:07:19,807 So here's what we can do 154 00:07:20,063 --> 00:07:25,951 If that's right it on pseudocode if my recovery counter 155 00:07:26,463 --> 00:07:27,999 Is smaller than 2 156 00:07:28,511 --> 00:07:30,815 It's a greater than 2 157 00:07:31,071 --> 00:07:37,215 Then I can get hurt otherwise and else 158 00:07:38,239 --> 00:07:44,383 I won't I will be invincible 159 00:07:44,639 --> 00:07:46,687 Alright so 160 00:07:47,711 --> 00:07:50,015 Does recovery counter exist 161 00:07:50,527 --> 00:07:53,343 Meaning does this variable recovery counter 162 00:07:53,855 --> 00:07:54,879 Does that exist 163 00:07:55,391 --> 00:08:01,279 It is not so we need to declare it or another way of putting it is we need to birth it 164 00:08:01,535 --> 00:08:07,679 Don't actually just burp the recovery counter appear it doesn't need to be serialised and it doesn't 165 00:08:07,935 --> 00:08:12,543 Be public or private video call it recovery 166 00:08:13,055 --> 00:08:19,199 Show me spell it right make sure we declare what it actually is it the private flow 167 00:08:19,455 --> 00:08:24,319 Bounce by default 0 so we don't need an equals sign 168 00:08:25,855 --> 00:08:26,623 Alright 169 00:08:27,391 --> 00:08:29,951 So what will do is will say 170 00:08:31,231 --> 00:08:31,743 If 171 00:08:31,999 --> 00:08:33,535 Recovery counter 172 00:08:33,791 --> 00:08:37,119 Is greater than 2 173 00:08:38,655 --> 00:08:39,935 I can get hurt 174 00:08:46,591 --> 00:08:52,735 What's going on why do we have a red squiggly line underneath this closing bracket what it's because 175 00:08:52,991 --> 00:08:56,575 Missing an opening bracket somewhere where is that 176 00:08:56,831 --> 00:09:02,719 Well below every condition and also blow every function you need to make sure you're opening up that statement 177 00:09:02,975 --> 00:09:05,279 With an opening bracket so do that 178 00:09:05,791 --> 00:09:06,303 Here 179 00:09:06,559 --> 00:09:08,607 What's I get me two of them 180 00:09:08,863 --> 00:09:15,007 Visual Studio deliver computers that's ok what does backspace in now everything's fixed 181 00:09:15,263 --> 00:09:20,127 So if a recovery counter is greater than 2 then we can actually get her 182 00:09:20,895 --> 00:09:27,039 Otherwise it's not going to do anything and I can get hurting when I get to print anything to the console window so 183 00:09:27,295 --> 00:09:29,087 Save it out here and 184 00:09:29,343 --> 00:09:35,487 What's go ahead in actually serialise this field just so we can see what's happening inside of the unity editor 185 00:09:35,743 --> 00:09:38,047 Temporary serialisation 186 00:09:38,303 --> 00:09:39,327 So 187 00:09:39,583 --> 00:09:44,191 There is a recovery county down here that supply and see what happens 188 00:09:45,215 --> 00:09:46,239 Nothing is happening 189 00:09:47,263 --> 00:09:51,615 Well this is in a bank this is actually because well we just didn't finish our code 190 00:09:51,871 --> 00:09:53,919 We need the recovery counter 191 00:09:54,175 --> 00:09:56,479 To iterate up towards to 192 00:09:57,503 --> 00:10:00,063 So we need to write that in code 193 00:10:00,345 --> 00:10:02,504 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 194 00:10:02,505 --> 00:10:02,879 So where we ride the iteration 195 00:10:03,135 --> 00:10:04,415 Would it happen here 196 00:10:05,183 --> 00:10:07,487 Well if it happens inside of here 197 00:10:07,743 --> 00:10:13,887 That means that every time we get hurt the recovery counter will go up and we don't want that we want it to constantly 198 00:10:14,143 --> 00:10:16,703 Counting with actually put 199 00:10:17,215 --> 00:10:19,007 Somewhere inside of the update 200 00:10:19,519 --> 00:10:21,567 Cell 201 00:10:21,823 --> 00:10:24,639 When are we just read it you'll a threesome pseudocode 202 00:10:24,895 --> 00:10:31,039 Increase increase increase increase 203 00:10:31,295 --> 00:10:36,927 Recovery counter 204 00:10:37,183 --> 00:10:38,463 Wine 205 00:10:39,487 --> 00:10:45,631 Per second recovery counter you can do it this way recovery 206 00:10:45,887 --> 00:10:52,031 Equals recovery counter + 1 x x 207 00:10:52,287 --> 00:10:58,431 That's mass great it's still gonna work was cleaning up a little bit so as to 208 00:10:58,687 --> 00:11:01,503 + = number + = basically means equals 209 00:11:01,759 --> 00:11:03,295 Recovery cancer Plus 210 00:11:03,551 --> 00:11:04,063 A number 211 00:11:04,319 --> 00:11:05,855 So plus 212 00:11:06,111 --> 00:11:12,255 Equals South recovery counter increases by 1 x x x 213 00:11:12,511 --> 00:11:18,655 What's the time 12 what's 1 x x at delta time was actually just time 214 00:11:18,911 --> 00:11:25,055 Member any value x x 1 is the same thing so 215 00:11:25,311 --> 00:11:26,847 Increase 216 00:11:28,127 --> 00:11:32,735 Bye time that there was a time so really it's just a counter just like a watch 217 00:11:32,991 --> 00:11:38,111 Is always going to be iterating and increasing the value of 1 per second 218 00:11:38,879 --> 00:11:42,207 Again this recovery counters always going to be taking up word 219 00:11:44,255 --> 00:11:46,047 Air for greater than 2 220 00:11:46,815 --> 00:11:48,095 Where they decrease the health 221 00:11:48,863 --> 00:11:50,399 Does saving out here 222 00:11:50,655 --> 00:11:53,215 Go back to Unity and hopefully 223 00:11:53,727 --> 00:11:55,775 Take a look at a recovery counter 224 00:11:56,031 --> 00:11:59,615 Ok so it's it's over 2 so that means I'm 225 00:11:59,871 --> 00:12:01,407 Capable of getting hurt 226 00:12:02,431 --> 00:12:03,711 But I'm getting hurt 227 00:12:04,223 --> 00:12:05,503 Why on earth 228 00:12:06,015 --> 00:12:12,159 Can I still get hurt so quickly what it's because a recovery counter is still over 2 and never goes back 229 00:12:12,415 --> 00:12:14,207 20 so are we going to do 230 00:12:14,463 --> 00:12:15,999 Is 231 00:12:16,255 --> 00:12:18,559 Set recovery cancer 232 00:12:18,815 --> 00:12:20,351 0 233 00:12:20,863 --> 00:12:22,143 When we get hurt 234 00:12:22,655 --> 00:12:25,983 So let's try it now 235 00:12:27,519 --> 00:12:29,823 Recovery garages at 2 236 00:12:31,103 --> 00:12:32,895 I get hurt there Goes Again 237 00:12:33,151 --> 00:12:33,663 Hurt 238 00:12:35,199 --> 00:12:35,711 Hurt 239 00:12:37,247 --> 00:12:37,759 Hurt 240 00:12:38,271 --> 00:12:40,575 So you can see we have 241 00:12:41,599 --> 00:12:44,415 The ability to recover every time we get hurt 242 00:12:44,671 --> 00:12:50,815 And this is just classic with any arcade game you give the player a little bit of wiggle room so they 243 00:12:51,071 --> 00:12:55,679 Get out of whatever situation they're in recover and then re engage 244 00:12:56,959 --> 00:13:03,103 In the reason I showed you this guys is not necessary to show you what every arcade game should have 245 00:13:03,615 --> 00:13:04,639 Bye 246 00:13:04,895 --> 00:13:07,199 What you can do inside of a function 247 00:13:07,967 --> 00:13:10,015 In this case it's the function hurt 248 00:13:11,039 --> 00:13:13,087 Can you imagine if I had all of this 249 00:13:14,111 --> 00:13:16,415 Pasting here paste of here 250 00:13:16,927 --> 00:13:20,255 Play say here pasted here 251 00:13:21,279 --> 00:13:27,423 Natalie is it incredibly messy and basically double the length 252 00:13:27,679 --> 00:13:28,447 The Script 253 00:13:28,959 --> 00:13:33,567 If I wanted to change anything about what happens when I get hurt less they want to do 254 00:13:33,823 --> 00:13:34,591 Maybe 255 00:13:35,359 --> 00:13:40,223 Get hurt by value 5 instead of 1 I have to change that value 256 00:13:40,479 --> 00:13:42,527 Four different times 257 00:13:43,295 --> 00:13:49,439 And that is a pain what I wanted the recovery calendar to be 3 258 00:13:49,695 --> 00:13:52,511 And you know if you forget to do one 259 00:13:52,767 --> 00:13:53,791 Condition down here 260 00:13:55,071 --> 00:14:01,215 And then you have play you go wondering why are some moments when I get hurt 261 00:14:01,471 --> 00:14:02,239 Along with another ones 262 00:14:02,495 --> 00:14:08,639 What's going on and that's why you want it all to be clean and in a single function 263 00:14:08,895 --> 00:14:09,663 The bottom here 264 00:14:09,919 --> 00:14:12,735 Now how do you know when you should use a function 265 00:14:12,991 --> 00:14:16,831 Well if you're ever riding the same line of code more than once 266 00:14:17,343 --> 00:14:18,623 Use it in a function 267 00:14:18,879 --> 00:14:20,671 That's a good rule of thumb 268 00:14:20,927 --> 00:14:22,463 You might wonder what time is 269 00:14:22,975 --> 00:14:24,255 Why did you put this 270 00:14:24,511 --> 00:14:25,535 Multiple times 271 00:14:26,559 --> 00:14:27,327 Well 272 00:14:28,095 --> 00:14:34,239 Actually separate lines of code because we have negative positive in a Nissan X value ship where 273 00:14:34,495 --> 00:14:35,519 Better y values 274 00:14:36,287 --> 00:14:42,431 Now there's certainly ways that we could clean this up these conditions you could actually use some clever 275 00:14:42,687 --> 00:14:47,039 Off the probably bring this all down into one conditional statement 276 00:14:47,551 --> 00:14:53,695 But for the purposes of this tutorial I think this is totally fine if we didn't want all of this 277 00:14:53,951 --> 00:14:58,047 Inside of the update function for everyone to keep you updated function really clean 278 00:14:58,303 --> 00:15:03,167 What would you could do if you could do void check boundaries 279 00:15:04,447 --> 00:15:06,751 Just paste all out in there 280 00:15:07,263 --> 00:15:13,407 And then I had a new is we can type our 281 00:15:13,663 --> 00:15:19,807 Here and then just type check boundaries 282 00:15:20,063 --> 00:15:24,415 Is it boundaries having that's what it is yeah it's with an a 283 00:15:24,671 --> 00:15:30,815 So we can have a function called check boundary survey in so now you know that it is ever in issue 284 00:15:31,071 --> 00:15:36,703 Boundaries instead of digging around in the update for it you can actually just go down to the function 285 00:15:37,215 --> 00:15:40,543 Can you give me and I'll make your functions alphabetical 286 00:15:40,799 --> 00:15:41,823 So instead of 287 00:15:42,079 --> 00:15:44,639 Check boundaries being below age 288 00:15:45,663 --> 00:15:50,271 You can copy and paste it above age 289 00:15:50,527 --> 00:15:56,671 So that you can easily sort through all of your functions in remember guys functions only happen 290 00:15:56,927 --> 00:15:58,975 Can you tell unity to do them 291 00:15:59,231 --> 00:15:59,743 Ok 292 00:16:00,255 --> 00:16:02,559 Now it's cool here is that 293 00:16:02,815 --> 00:16:07,167 Check boundaries is happening all the time because it's inside of the update 294 00:16:07,679 --> 00:16:11,775 Constantly updating sore constantly checking the boundaries 295 00:16:12,031 --> 00:16:15,359 Well inside a check boundaries we have the heart function 296 00:16:16,127 --> 00:16:22,271 So what using functions inside a function which is really cool in it clean things up and makes things 297 00:16:22,527 --> 00:16:28,671 Manageable now I understand that this might be a little bit confusing like nesting dolls right 298 00:16:29,183 --> 00:16:31,999 What are the recommended follow along with me 299 00:16:32,255 --> 00:16:38,399 Wiki the super simple 2D game kit and as we practise as we create this game Kit it's 300 00:16:38,655 --> 00:16:39,935 Become second nature for you 301 00:16:40,191 --> 00:16:45,055 So don't worry if it doesn't make much sense but we're going to keep doing these kinds of logic 302 00:16:45,311 --> 00:16:51,455 Over and over and over again 21747

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