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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 So what if I wanted to allow the player 2 00:00:13,312 --> 00:00:15,616 Actually use the keyboard to move 3 00:00:16,128 --> 00:00:16,640 The Block 4 00:00:17,408 --> 00:00:22,016 I'm back in the unity and clean up a little bit so it's delete these here 5 00:00:22,528 --> 00:00:25,344 So now all we have is a player I'm going to save our scene 6 00:00:25,856 --> 00:00:28,928 And what we can do is actually go to our unity 7 00:00:29,184 --> 00:00:34,304 Input 2-litre project settings here you can actually go to the input manager 8 00:00:34,816 --> 00:00:40,960 And it says your this is where you can configure the controls to use with the unity engine that input 9 00:00:41,472 --> 00:00:43,520 So all this really does 10 00:00:43,776 --> 00:00:49,920 Is it allows us to basically map which keys are part of which category security we have 11 00:00:50,176 --> 00:00:55,040 Fire to fire shooting maybe that's reloading is a jump 12 00:00:55,552 --> 00:00:58,368 Mouse x Direction y Direction 13 00:00:58,624 --> 00:01:01,293 Is all sorts of various what they called axes 14 00:01:01,295 --> 00:01:03,771 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:03,772 --> 00:01:09,120 So we can go to the horizontal one this is where the player is going to move left and right and you'll see it's name is horizontal 16 00:01:09,376 --> 00:01:12,192 And the negative button is the last key 17 00:01:12,448 --> 00:01:14,240 The positive button is the right key 18 00:01:14,752 --> 00:01:20,128 The alternative negative button is a that's what I usually like to use when I'm playing game for the keyboard 19 00:01:20,640 --> 00:01:22,688 An alternative positive bunnies 20 00:01:23,200 --> 00:01:24,224 You guessed it die 21 00:01:25,248 --> 00:01:28,064 The same sort of logic applies for vertical as well 22 00:01:28,576 --> 00:01:30,112 Down key up key 23 00:01:30,624 --> 00:01:31,648 S in double 24 00:01:31,904 --> 00:01:36,256 And Paisley what happens when I press any of these keys 25 00:01:36,512 --> 00:01:38,304 You basically smooth 26 00:01:38,816 --> 00:01:44,960 The value of the flow values in the case of horizontal when I press the d key it's moves to pass 27 00:01:45,216 --> 00:01:45,984 1 or 28 00:01:46,240 --> 00:01:47,264 Another way of putting it 29 00:01:47,520 --> 00:01:48,288 Lyrics 30 00:01:49,056 --> 00:01:54,176 And eases towards positive one when I let it go it eases back 20 31 00:01:54,688 --> 00:01:56,480 Anyway press left 32 00:01:56,736 --> 00:01:59,040 The negative button it goes to -1 33 00:01:59,296 --> 00:02:00,576 Can I could show you 34 00:02:01,600 --> 00:02:03,904 How is works in our scrap 35 00:02:04,160 --> 00:02:05,440 Search a script here 36 00:02:05,696 --> 00:02:08,256 In all going to do is type input 37 00:02:08,512 --> 00:02:10,048 Dad get access 38 00:02:12,864 --> 00:02:13,632 An end 39 00:02:14,656 --> 00:02:15,936 Quotes horizontal 40 00:02:16,960 --> 00:02:18,752 X speed 41 00:02:19,520 --> 00:02:21,568 X x delta time 42 00:02:22,080 --> 00:02:23,104 So 43 00:02:23,360 --> 00:02:24,640 To review here 44 00:02:25,152 --> 00:02:26,688 Our position is going to 45 00:02:27,200 --> 00:02:29,504 Increase along the x-axis 46 00:02:31,552 --> 00:02:37,696 This is the x axis equation basically so my current horizontal value which is 47 00:02:37,952 --> 00:02:43,072 Going to be one if I'm pressing d or negative one of them putting a or left to right on the keyboard 48 00:02:43,584 --> 00:02:46,400 X the speed value 49 00:02:47,168 --> 00:02:50,752 And we could actually rename this to be a little bit more 50 00:02:51,008 --> 00:02:52,032 I guess into it 51 00:02:52,544 --> 00:02:57,408 So let's do a speed multiplier make sure we take that and copy down here 52 00:02:57,664 --> 00:02:59,712 So what are Speed multiplier 53 00:03:00,992 --> 00:03:02,016 NN x 54 00:03:02,272 --> 00:03:04,832 Our time that delta time to insure it 55 00:03:05,088 --> 00:03:08,416 Not dependant on the frame rate of each computer that's playing the game 56 00:03:08,672 --> 00:03:10,208 Can we get say that out 57 00:03:11,232 --> 00:03:14,816 And what's my car speed multiplier just a value of 1 58 00:03:15,072 --> 00:03:17,376 Fell in save r script 59 00:03:17,888 --> 00:03:22,240 Will we go back into unity we wait for it to compile looks like we have no ears 60 00:03:23,008 --> 00:03:26,080 Go ahead and hit play and see if it actually works 61 00:03:28,384 --> 00:03:32,736 So when I'm pressing the right key at the ride on a personal f key 62 00:03:33,504 --> 00:03:34,528 I can go to the left 63 00:03:35,296 --> 00:03:36,320 Very cool 64 00:03:37,344 --> 00:03:39,904 And guys we can use the same sort of logic 65 00:03:40,416 --> 00:03:43,488 In the Y Direction as well so it's jump back in or scripture 66 00:03:44,768 --> 00:03:47,584 And just simply copy this 67 00:03:48,864 --> 00:03:50,400 Entire equation here 68 00:03:51,424 --> 00:03:54,240 Empire Cinema y axis Museum at here 69 00:03:54,752 --> 00:03:56,032 Tell some sort of 70 00:03:56,544 --> 00:04:00,384 Logical exactly just copy the speed multiplier and the Delta time 71 00:04:00,640 --> 00:04:03,456 In remove it completely 72 00:04:03,712 --> 00:04:05,760 And I just multiply it here 73 00:04:07,040 --> 00:04:09,088 Can we do I have to do it multiple times 74 00:04:11,136 --> 00:04:11,904 Say that out 75 00:04:12,672 --> 00:04:18,815 And what I also want to do is just go ahead and serialise this private speed multiplier value 76 00:04:19,327 --> 00:04:21,887 So that we can go and tell immunity in twechar 77 00:04:22,655 --> 00:04:23,679 Twilighting 78 00:04:24,703 --> 00:04:26,239 Go ahead and hit play here 79 00:04:28,799 --> 00:04:34,431 As you can see we have a bit of a bug and pressing left and right here but for some reason it 80 00:04:34,687 --> 00:04:36,223 Putting us up and down 81 00:04:36,991 --> 00:04:38,015 Why is that 82 00:04:38,527 --> 00:04:40,319 What's go back into r script 83 00:04:40,831 --> 00:04:43,135 You can see it didn't actually fire and air 84 00:04:43,647 --> 00:04:49,791 Not all bugs are simply glitches or errors sometimes there but you intentionally put another code in you didn't realise 85 00:04:50,303 --> 00:04:52,095 Solihull planning notice 86 00:04:52,863 --> 00:04:55,167 I have two horizontal values 87 00:04:55,423 --> 00:04:57,471 My field here 88 00:04:58,239 --> 00:05:01,311 I'm at the second value in the vector3 is y 89 00:05:01,823 --> 00:05:03,359 Play music vertical 90 00:05:04,639 --> 00:05:05,663 Don't save it out 91 00:05:06,175 --> 00:05:07,455 And let it play 92 00:05:08,735 --> 00:05:10,271 Set looks like I move left and right 93 00:05:10,783 --> 00:05:12,319 Up and down very good 94 00:05:13,343 --> 00:05:14,111 Alright 95 00:05:15,647 --> 00:05:18,207 Telescope hinges selespeed x 5 96 00:05:18,463 --> 00:05:18,975 Save it 97 00:05:19,487 --> 00:05:20,255 And 98 00:05:20,511 --> 00:05:24,863 This will probably be a great way to explain what's happening 99 00:05:25,119 --> 00:05:28,447 Do you know this How I slowly decelerate 100 00:05:28,959 --> 00:05:32,287 That actually because when I release the left key 101 00:05:32,799 --> 00:05:34,079 In this case I'm pressing 102 00:05:35,103 --> 00:05:36,639 A and releasing it 103 00:05:38,687 --> 00:05:44,831 The left input value is actually lerping or smoothing or easing back towards 104 00:05:45,087 --> 00:05:46,623 Slowly goes back to zero 105 00:05:47,135 --> 00:05:48,671 Now it's one 106 00:05:49,183 --> 00:05:51,231 And then I'll let go and it slowly 107 00:05:51,487 --> 00:05:52,767 Goes back to zero 108 00:05:53,279 --> 00:05:56,095 Just to clarify that let's go ahead and just debugger 109 00:05:56,351 --> 00:05:57,119 Debug 110 00:05:57,631 --> 00:05:58,655 That log 111 00:06:01,215 --> 00:06:04,799 And you'll use this one I like I said memorise debug.log 112 00:06:05,567 --> 00:06:07,359 Let's check the horizontal 113 00:06:07,871 --> 00:06:09,407 Value and see what it is 114 00:06:13,503 --> 00:06:14,527 Play here 115 00:06:15,039 --> 00:06:17,343 And take a look in the console window 116 00:06:17,599 --> 00:06:18,623 What the value is 117 00:06:19,135 --> 00:06:25,279 If you ever see them stacking like this it's certainly annoying so all we have to do is click collapse 118 00:06:25,791 --> 00:06:28,095 And now that shop in one 119 00:06:28,863 --> 00:06:30,143 Field hearing you can see that 120 00:06:31,167 --> 00:06:32,447 This is the amount 121 00:06:32,703 --> 00:06:33,727 Earth x 122 00:06:33,983 --> 00:06:38,079 That this message has been communicated and right here is the actual value 123 00:06:38,591 --> 00:06:40,383 So if I press left here 124 00:06:41,407 --> 00:06:43,711 You see the value is 1 125 00:06:44,223 --> 00:06:47,039 -1 almost -1 126 00:06:47,295 --> 00:06:50,879 Got the right almost positive one in it goes back to zero 127 00:06:52,671 --> 00:06:54,207 So that is what's happening 128 00:06:54,463 --> 00:06:57,023 When we use input that get access 129 00:06:58,047 --> 00:07:04,191 So that is how we move the player 9354

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