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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Alexa this is where things get pretty fun I'm going to teach you guys 2 00:00:13,056 --> 00:00:19,200 How the move gameobject around in the scene in honestly this is where you start making your game which is real 3 00:00:19,456 --> 00:00:23,808 Go ahead and just delete everything except for the main camera 4 00:00:24,320 --> 00:00:27,904 He can use right click delete or you can just press delete 5 00:00:32,256 --> 00:00:35,072 And how are we have vitamin camera 6 00:00:35,328 --> 00:00:38,400 Just go ahead and create some game objects for scene 7 00:00:38,912 --> 00:00:40,192 Put on game object 8 00:00:40,960 --> 00:00:43,264 Here we can create a 3D object 9 00:00:43,776 --> 00:00:46,336 Hey let's create a sphere 10 00:00:47,872 --> 00:00:48,640 So 11 00:00:48,896 --> 00:00:55,040 As you can see we have a sphere here if we wanted to zoom in we could use the scroll wheel to zoom in 12 00:00:55,296 --> 00:00:56,320 On this game object 13 00:00:56,832 --> 00:01:00,269 Do you want to do it you can even move around the scene by right clicking 14 00:01:00,271 --> 00:01:03,387 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:03,388 --> 00:01:04,000 Or you can use the middle click 16 00:01:05,024 --> 00:01:06,304 And move around your scene 17 00:01:07,840 --> 00:01:09,632 Again scroll wheel to zoom 18 00:01:10,144 --> 00:01:11,168 Right-click 19 00:01:11,936 --> 00:01:12,704 To move around 20 00:01:13,216 --> 00:01:14,752 Or milk 21 00:01:15,264 --> 00:01:16,032 To move around 22 00:01:17,824 --> 00:01:20,384 So you noticed when I middle click 23 00:01:20,640 --> 00:01:24,480 Up at the top left hand corner there you see the hand tool 24 00:01:24,736 --> 00:01:26,528 Is temporarily selected 25 00:01:26,784 --> 00:01:29,344 And that allows us to move around the scene 26 00:01:29,600 --> 00:01:35,744 Moving anything we're just moving around the scene a good way to think about this is if you're honest 27 00:01:36,000 --> 00:01:38,560 Maybe setting up some props for a play 28 00:01:39,328 --> 00:01:41,376 Basically we're just walking around the scene 29 00:01:41,888 --> 00:01:45,216 Looking at the various objects and props in the scene 30 00:01:46,752 --> 00:01:48,544 We also put the handle here 31 00:01:49,312 --> 00:01:52,384 And just move around that way but that's pretty slow way 32 00:01:53,152 --> 00:01:54,688 Actually get to the handle 33 00:01:55,456 --> 00:01:56,736 Next door is this 34 00:01:56,992 --> 00:01:58,016 Move tool 35 00:01:58,272 --> 00:02:01,344 Like that and you going to see these little handles appear 36 00:02:01,600 --> 00:02:05,440 A red one which allows us to move along the X position 37 00:02:07,232 --> 00:02:13,376 In the Y position is well and we actually deselect 2D here 38 00:02:13,632 --> 00:02:19,520 Take us to 3D mode in we actually see what the world looks like in 3D 39 00:02:19,776 --> 00:02:21,312 And we also see this blue 40 00:02:21,824 --> 00:02:24,384 Handel here and that allows us to move our 41 00:02:25,408 --> 00:02:27,200 Fear along the x-axis 42 00:02:27,712 --> 00:02:30,528 Sonos on the game he was disappearing watch this 43 00:02:30,784 --> 00:02:36,928 Slowly moving in to see her it's kinda slowly disappearing it's because I'm moving towards this 44 00:02:37,184 --> 00:02:38,208 Camera icon here 45 00:02:38,976 --> 00:02:40,512 In Wigan eventually 46 00:02:41,024 --> 00:02:41,792 Behind it 47 00:02:42,304 --> 00:02:46,656 If you confused about what negative and was positive along as the axes 48 00:02:47,168 --> 00:02:49,728 Just watch it over in the inspector here 49 00:02:50,240 --> 00:02:51,776 As we move along 50 00:02:53,056 --> 00:02:54,336 Where should I go in negative 51 00:02:54,848 --> 00:03:00,480 That must mean that the cameras position is somewhere around -10 along the Z axis 52 00:03:00,992 --> 00:03:02,784 What's click on a camera here 53 00:03:03,808 --> 00:03:06,368 Zoom out using the scroll wheel 54 00:03:07,392 --> 00:03:09,952 Maybe shift over a little bit using little click 55 00:03:10,208 --> 00:03:11,744 You can see the camera 56 00:03:13,024 --> 00:03:15,584 Is pointed this is the viewport here 57 00:03:16,096 --> 00:03:16,864 It's pointed 58 00:03:17,376 --> 00:03:20,960 We rotate we actually pit a little bit using the right click 59 00:03:21,216 --> 00:03:23,264 When did they do this much in 2D though 60 00:03:23,520 --> 00:03:25,824 But in three modes you can right click to pivot 61 00:03:26,080 --> 00:03:29,152 You can see the chemist pointed way down there 62 00:03:30,176 --> 00:03:30,944 So 63 00:03:32,992 --> 00:03:33,760 SIA 64 00:03:35,040 --> 00:03:37,344 When move towards the camera will eventually disappear 65 00:03:38,112 --> 00:03:42,720 Really keep it here that you can obviously transform with these handles here 66 00:03:42,976 --> 00:03:46,560 Would you can also adjust the transformed values 67 00:03:46,816 --> 00:03:50,656 Overhearing the inspector Sophie 0ex 68 00:03:50,912 --> 00:03:52,192 0lay 69 00:03:52,704 --> 00:03:55,008 Maybe round this up I like to round 70 00:03:55,264 --> 00:03:56,032 My values 71 00:03:56,288 --> 00:03:57,824 It's rounded up to 72 00:03:58,336 --> 00:04:00,640 Moving to 12 73 00:04:02,688 --> 00:04:04,736 Let's go back in the 2D mode here 74 00:04:05,248 --> 00:04:08,064 Is there going to be spending most of my time in 2D mode 75 00:04:08,832 --> 00:04:12,160 In let's talk about rotating a game object 76 00:04:13,184 --> 00:04:16,256 So right next to the transform tool is the rotate tool 77 00:04:16,768 --> 00:04:22,911 You can rotate by clicking on these various circles here the green the red the blue and we just 78 00:04:23,167 --> 00:04:23,935 Trv 79 00:04:25,471 --> 00:04:26,751 All over the place 80 00:04:27,007 --> 00:04:29,823 Will you see this better if we actually create a cube here 81 00:04:31,359 --> 00:04:33,407 What's movies position may be here 82 00:04:33,919 --> 00:04:35,199 Click on the rotate tool 83 00:04:36,223 --> 00:04:38,015 Can you can rotate your cube 84 00:04:39,295 --> 00:04:42,111 The next always the scale tool so we click on that 85 00:04:42,879 --> 00:04:45,439 We can either use the handles 86 00:04:45,695 --> 00:04:46,719 To scale 87 00:04:48,255 --> 00:04:52,095 In various directions or we can click on the centre here and scale up 88 00:04:55,935 --> 00:05:02,079 Text or is the wrecked tour directors grey and it's actually really effective to use 89 00:05:02,335 --> 00:05:06,943 When you're working in 2D so what actually is 0 a rotation of the cube 90 00:05:07,967 --> 00:05:12,831 I Just Pretend It's a Sprite in a spray is basically a 2D image 91 00:05:13,087 --> 00:05:15,391 Search pretend that this is just a 2D square 92 00:05:15,903 --> 00:05:17,439 We actually use director 93 00:05:17,951 --> 00:05:21,535 Just scale it as if we were maybe scaling something in Photoshop 94 00:05:22,559 --> 00:05:24,863 20 very scaling here 95 00:05:25,375 --> 00:05:27,423 Here and if you move your 96 00:05:27,679 --> 00:05:28,959 Cursor over the corner 97 00:05:29,215 --> 00:05:30,495 Chelsea rotate it 98 00:05:31,519 --> 00:05:33,567 When is cricket in move over this way 99 00:05:33,823 --> 00:05:39,455 This is a great way to make 2D games and actually use Direct or a lot when making 2D games 100 00:05:40,735 --> 00:05:46,623 The next door is this tour right here this is the move rotate or scale 101 00:05:46,879 --> 00:05:47,391 Tour 102 00:05:47,647 --> 00:05:51,231 This allows us to do pretty much everything at once we can rotate 103 00:05:51,487 --> 00:05:52,511 Move 104 00:05:53,023 --> 00:05:57,887 N Scale now what if you wanted to move perfectly to the right 105 00:05:58,143 --> 00:05:59,423 Alright now we can 106 00:05:59,679 --> 00:06:01,471 Because wrestling moving along 107 00:06:03,007 --> 00:06:04,287 This access here 108 00:06:04,543 --> 00:06:06,847 One of perfectly that right 109 00:06:07,103 --> 00:06:11,199 What we going to do is click this button here it's going to change it from local 110 00:06:11,455 --> 00:06:12,991 Global positioning 111 00:06:13,503 --> 00:06:15,039 So now I can actually rotate it 112 00:06:15,807 --> 00:06:19,647 Alarm to x-axis in the y-axis globally 113 00:06:20,415 --> 00:06:23,487 So you gonna want to spend some time toggling this 114 00:06:24,255 --> 00:06:25,023 When moving 115 00:06:25,535 --> 00:06:26,815 Your objects around 116 00:06:28,095 --> 00:06:30,655 Noticed that if I change the rotation to 0 117 00:06:31,423 --> 00:06:31,935 Well 118 00:06:32,447 --> 00:06:38,591 It's actually aligned with the global axis as well so I can move it to the right but the moment where I am 119 00:06:38,847 --> 00:06:39,359 Rotate it 120 00:06:41,407 --> 00:06:43,967 Access changes and we can move along 121 00:06:44,991 --> 00:06:46,783 In -28 degrees 122 00:06:47,551 --> 00:06:50,111 Begin if you want to just moved to the right just click this 123 00:06:50,879 --> 00:06:51,903 We can move it this way 124 00:06:52,927 --> 00:06:57,023 Distal here is the custom editor tools when I don't worry about that 125 00:06:57,279 --> 00:07:01,119 You're going to spend most of your time using these four right here 126 00:07:01,375 --> 00:07:02,399 Move tool 127 00:07:02,655 --> 00:07:03,679 The rotate tool 128 00:07:03,935 --> 00:07:04,959 Scale tool 129 00:07:05,727 --> 00:07:06,495 Director 9631

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