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These are the user uploaded subtitles that are being translated: 1 00:00:07,168 --> 00:00:11,776 What about some additional platforms that you could light UK 2 00:00:12,800 --> 00:00:15,872 There are two PC platforms that could very well 3 00:00:18,176 --> 00:00:20,480 It really depends on your current revenue on Steam 4 00:00:20,992 --> 00:00:23,040 Brewsters dog in that's good old games 5 00:00:23,296 --> 00:00:25,344 And they sell DRM free 6 00:00:26,624 --> 00:00:29,440 This will make you about 10% of your total steam 7 00:00:29,952 --> 00:00:33,536 So if you've currently sold about $10,000 in gross Revenue 8 00:00:33,792 --> 00:00:34,560 Your first month 9 00:00:34,816 --> 00:00:35,584 On Steam 10 00:00:36,352 --> 00:00:38,656 Your game on gog will make around 1000 11 00:00:39,168 --> 00:00:39,936 The same amount 12 00:00:40,704 --> 00:00:44,544 Is it just a general rule of thumb I learnt from communication with dog 13 00:00:44,800 --> 00:00:46,592 So it's not really set in stone 14 00:00:46,848 --> 00:00:48,128 What about a child 15 00:00:48,384 --> 00:00:51,200 HA0 is a great place for you to post your game 16 00:00:51,456 --> 00:00:54,016 Demo or B&B for the really small gay 17 00:00:54,528 --> 00:00:57,856 You can certainly post your full game that you posted on steam as well 18 00:00:58,112 --> 00:00:59,136 Is definitely fine 19 00:00:59,392 --> 00:01:00,781 But I'm not sure it's totally worth 20 00:01:00,783 --> 00:01:03,387 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 21 00:01:03,388 --> 00:01:05,280 Porting to console is an entire course in its 22 00:01:05,792 --> 00:01:08,352 Actually I'm not even sure I can make a course 23 00:01:08,864 --> 00:01:10,912 Because you have to sign a lot of India 24 00:01:11,168 --> 00:01:12,704 Non-disclosure 25 00:01:13,216 --> 00:01:14,752 You also had to work with the app 26 00:01:15,008 --> 00:01:17,568 In various configurations in roll 27 00:01:18,336 --> 00:01:24,224 That said I'd highly recommend you move forward with poor in the console if your game has a list in a data turn on Steam 28 00:01:24,736 --> 00:01:26,528 With over $50,000 in revenue 29 00:01:26,784 --> 00:01:27,552 Within the first 30 00:01:28,064 --> 00:01:29,088 That's just my girl 31 00:01:29,856 --> 00:01:31,648 The cost of hiring a studio 32 00:01:31,904 --> 00:01:32,672 To Portuguese 33 00:01:32,928 --> 00:01:33,696 Really depends 34 00:01:33,952 --> 00:01:35,232 On the complexity of your game 35 00:01:35,488 --> 00:01:38,560 I really do recommend you hire a studio to do 36 00:01:39,328 --> 00:01:42,912 The Irish dancer shangyang the CEO of Serenity Forge 37 00:01:43,168 --> 00:01:44,192 How was your I'm nervous 38 00:01:44,704 --> 00:01:45,472 4 cellophane 39 00:01:46,752 --> 00:01:48,032 To get his cake 40 00:01:48,288 --> 00:01:49,056 Important 41 00:01:50,848 --> 00:01:52,896 Extremely honest blood 42 00:01:53,152 --> 00:01:54,432 Switch it to me straight 43 00:01:54,944 --> 00:01:55,968 Portland Castle 44 00:01:56,224 --> 00:01:57,760 Really depend on the game 45 00:01:58,528 --> 00:02:02,624 It's probably twice as expensive if it's a 3D indie game vs a 2D in the 46 00:02:03,648 --> 00:02:06,208 It also depends a lot and how efficient you are 47 00:02:06,464 --> 00:02:08,000 Where the party studio is 48 00:02:08,256 --> 00:02:09,792 Actually porting your game 49 00:02:10,048 --> 00:02:12,352 Resemble one project to get 6 50 00:02:12,608 --> 00:02:13,376 Full time 51 00:02:13,888 --> 00:02:14,912 Support onto Xbox 52 00:02:15,424 --> 00:02:16,192 It was a nightmare 53 00:02:16,448 --> 00:02:17,984 We spent about 1 54 00:02:18,240 --> 00:02:20,032 In house trying to put it to switch 55 00:02:20,544 --> 00:02:22,336 When you realise it's just wasn't 56 00:02:23,104 --> 00:02:25,920 However if you program your game from scratch 57 00:02:26,176 --> 00:02:27,200 The console in mine 58 00:02:27,712 --> 00:02:28,736 Is close to free 59 00:02:29,248 --> 00:02:32,832 Another game with working on with constantly made builds on switch wall 60 00:02:33,088 --> 00:02:34,112 Working on the game 61 00:02:34,368 --> 00:02:35,904 Summertime the game is finished 62 00:02:37,184 --> 00:02:40,512 Rother talking to a studio right now one support the game 63 00:02:40,768 --> 00:02:41,280 The switch 64 00:02:41,792 --> 00:02:43,072 We look at the timeline 65 00:02:43,328 --> 00:02:44,608 It's probably at least 66 00:02:44,864 --> 00:02:46,400 3 years of work 67 00:02:46,656 --> 00:02:48,192 For our entire team 68 00:02:48,704 --> 00:02:50,752 I need a name when I cut it if you would pass 69 00:02:51,520 --> 00:02:54,592 So really I can cost as low as $0 70 00:02:55,104 --> 00:02:55,872 Andaz Hyatt 71 00:02:56,128 --> 00:02:57,152 Impossible Delta 72 00:02:57,408 --> 00:03:02,272 Matt I do games the studio responsible for the console port of 19 pence 73 00:03:02,528 --> 00:03:03,808 And also never give up 74 00:03:04,320 --> 00:03:05,088 Adventure pals 75 00:03:06,624 --> 00:03:07,648 Animal super squad 76 00:03:08,160 --> 00:03:08,928 Zero crisis 77 00:03:09,440 --> 00:03:10,976 How many more tiles 78 00:03:11,744 --> 00:03:13,024 Get a few pointers two off 79 00:03:13,280 --> 00:03:14,816 To ensure your Port goes 80 00:03:16,352 --> 00:03:19,168 By far the most important thing to consider 81 00:03:20,448 --> 00:03:21,472 Is quality 82 00:03:21,984 --> 00:03:22,496 Flashed 83 00:03:23,264 --> 00:03:24,800 The easier a gamer 84 00:03:25,056 --> 00:03:25,568 Test 85 00:03:25,824 --> 00:03:27,616 In a more testing that has been done 86 00:03:27,872 --> 00:03:28,384 The better 87 00:03:29,152 --> 00:03:30,432 How much water to fix it 88 00:03:30,688 --> 00:03:32,224 After launch on console 89 00:03:32,480 --> 00:03:34,528 Generally the testing takes longer 90 00:03:34,784 --> 00:03:36,320 And the user quality expectation 91 00:03:36,576 --> 00:03:37,088 How much 92 00:03:37,856 --> 00:03:40,672 There are times when it's just a simple coding a 3D game 93 00:03:42,208 --> 00:03:43,744 Depends on the complexity 94 00:03:44,256 --> 00:03:45,024 However 95 00:03:45,280 --> 00:03:47,328 2D games are often simpler 96 00:03:47,840 --> 00:03:50,144 The performance issues tend to be more scrap 97 00:03:50,400 --> 00:03:50,912 Related 98 00:03:51,424 --> 00:03:52,704 3D games on the other 99 00:03:53,216 --> 00:03:55,008 Can be larger in Morecambe play 100 00:03:55,520 --> 00:03:58,080 Making testing all circumstances harder 101 00:03:58,848 --> 00:04:02,688 Tissues are usually a mixture of CPU in GPU 102 00:04:02,944 --> 00:04:04,224 Any interplay between 103 00:04:04,736 --> 00:04:06,528 Which are much more difficult to debug 104 00:04:07,296 --> 00:04:09,088 Assets for plug-ins are you 105 00:04:09,344 --> 00:04:09,856 Used to 106 00:04:10,624 --> 00:04:12,928 There is also now a huge range 107 00:04:13,184 --> 00:04:14,976 In processing power between Dubai 108 00:04:15,744 --> 00:04:18,559 Which needs to be considered upright in asset creation 109 00:04:19,071 --> 00:04:21,375 This is only going to become more important 110 00:04:21,631 --> 00:04:22,655 With the next gen console 111 00:04:23,423 --> 00:04:24,959 Be careful when choosing plugin 112 00:04:25,215 --> 00:04:26,239 The Asset Store 113 00:04:26,751 --> 00:04:30,079 Unless the plug-in is very well known or has great support 114 00:04:30,335 --> 00:04:32,895 My advice would be to assume that for any plug 115 00:04:33,151 --> 00:04:34,943 You may need to modify the code 116 00:04:35,199 --> 00:04:35,967 At some point 117 00:04:36,223 --> 00:04:37,247 So be prepared 118 00:04:37,503 --> 00:04:38,271 INXS 119 00:04:39,039 --> 00:04:40,575 Overall I think in general 120 00:04:41,343 --> 00:04:42,623 Putting in the title 121 00:04:42,879 --> 00:04:44,415 Is low as 7000 box 122 00:04:44,671 --> 00:04:46,207 Where is highest 100 123 00:04:49,279 --> 00:04:51,071 Morning to cancel completely alone 124 00:04:51,327 --> 00:04:52,095 Is not 125 00:04:52,351 --> 00:04:53,119 Something I reckon 126 00:04:53,887 --> 00:04:55,167 Doesn't have to be expensive 127 00:04:55,423 --> 00:04:57,727 So maybe you can do some research and Dick around 128 00:04:57,983 --> 00:04:58,495 Program 129 00:04:58,751 --> 00:04:59,775 Willing to help 130 00:05:00,031 --> 00:05:06,175 Sometimes important studio is in the best option but rather a single individual motivated to help you make a 131 00:05:07,199 --> 00:05:11,807 Is certainly the case format hi who single-handedly brought him straight Xbox 132 00:05:12,063 --> 00:05:12,831 PS4 133 00:05:14,367 --> 00:05:16,159 Matt has now been a highly 134 00:05:16,415 --> 00:05:17,695 What studio called do games 135 00:05:18,207 --> 00:05:23,071 And ultimately sometimes you just need to find a party studio that's still in its infancy 136 00:05:23,583 --> 00:05:29,727 Try and get a discount 9039

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