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These are the user uploaded subtitles that are being translated: 1 00:00:07,168 --> 00:00:09,984 Hi guys 2 00:00:10,496 --> 00:00:11,776 WhatsApp about finishing your 3 00:00:12,544 --> 00:00:16,896 What's the weather secured enough funding from a publisher a crowdfunding campaign 4 00:00:17,152 --> 00:00:17,664 To quit your job 5 00:00:18,176 --> 00:00:20,992 Why you're simply going to stick with working on it part time 6 00:00:23,296 --> 00:00:24,832 So far we have a prototype 7 00:00:25,088 --> 00:00:26,624 With the simple core game loop 8 00:00:27,136 --> 00:00:28,160 A unique atmosphere 9 00:00:28,672 --> 00:00:31,232 And other airline features in our game design 10 00:00:32,256 --> 00:00:35,328 Believe it or not we've just finished one of the hardest parts 11 00:00:35,840 --> 00:00:36,608 Creating a game 12 00:00:37,120 --> 00:00:38,912 Now we just need to rinse and repeat 13 00:00:39,936 --> 00:00:41,984 To give you an idea of what not to do 14 00:00:42,496 --> 00:00:44,800 Regarding extending your current prototype 15 00:00:45,312 --> 00:00:47,104 What's wonder further than my own 16 00:00:48,640 --> 00:00:52,736 After completing the prototype I submitted the game idea that the indie game 17 00:00:53,504 --> 00:00:56,832 And I've received some negative feedback from one of the judge 18 00:00:57,344 --> 00:00:59,904 Specifically I received feedback from Megan Fox 19 00:01:00,123 --> 00:01:02,363 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 20 00:01:02,364 --> 00:01:00,672 Who stated 21 00:01:01,184 --> 00:01:05,792 My biggest issue with it was just how precisely you got the jump height 22 00:01:06,048 --> 00:01:07,840 Vs walkable surface height 23 00:01:08,096 --> 00:01:08,608 Tuned 24 00:01:09,120 --> 00:01:11,424 You miss a Jump by 3 pixels in poop 25 00:01:11,680 --> 00:01:12,192 You fart 26 00:01:12,448 --> 00:01:15,264 3 screens in Multiple puzzles back 27 00:01:15,776 --> 00:01:17,056 It was incredibly frustrating 28 00:01:17,824 --> 00:01:20,128 Instead of fixing this very base 29 00:01:20,384 --> 00:01:21,408 Platform in McKenna 30 00:01:21,664 --> 00:01:23,200 And then extending it 31 00:01:23,456 --> 00:01:26,016 My insecurity and inexperience 32 00:01:26,272 --> 00:01:29,088 Drive me to create additional new game maker 33 00:01:29,856 --> 00:01:32,672 Ultimately push the schedule beyond 4 years 34 00:01:32,928 --> 00:01:36,256 I need us to be created dozens of additional core game 35 00:01:36,768 --> 00:01:39,328 To try and put a banded on the primary 36 00:01:40,096 --> 00:01:42,400 An obvious and better strategy 37 00:01:42,656 --> 00:01:46,496 Would have been the simply address the single issue Meghan had men 38 00:01:46,752 --> 00:01:47,264 To begin with 39 00:01:47,776 --> 00:01:48,544 The platform 40 00:01:49,312 --> 00:01:51,104 Now let's talk about a studio 41 00:01:51,360 --> 00:01:52,896 The handles the extension 42 00:01:53,152 --> 00:01:53,920 The core game loop 43 00:01:54,176 --> 00:01:54,688 Perfect 44 00:01:55,200 --> 00:01:56,992 But no further than Nintendo 45 00:01:57,504 --> 00:01:59,552 According to Mark Brown The Creator in home 46 00:01:59,808 --> 00:02:01,600 The game makers toolkit on YouTube 47 00:02:02,368 --> 00:02:04,416 What are the largest game development China 48 00:02:04,672 --> 00:02:07,744 Nintendo often Starts by making a game 49 00:02:08,256 --> 00:02:11,072 Coming up with some interesting new way to play 50 00:02:11,328 --> 00:02:13,120 Like shooting ink in splatoon 51 00:02:13,632 --> 00:02:14,912 Were you using the backing 52 00:02:15,168 --> 00:02:15,936 In the Ouija 53 00:02:16,704 --> 00:02:19,520 This gimmick then becomes the core of the game 54 00:02:20,032 --> 00:02:24,896 With pretty much everything else being used to support and frame that delicious nom 55 00:02:26,176 --> 00:02:28,736 Mark Brown goes on to describe Super Mario on 56 00:02:30,016 --> 00:02:32,064 Which is the ability to boomerang your hat 57 00:02:32,832 --> 00:02:37,952 I'm honestly surprised Nintendo was comfortable moving forward with this milquetoast game 58 00:02:38,720 --> 00:02:41,536 Ultimate actually turned out to be a brilliant call 59 00:02:42,304 --> 00:02:44,096 From throwing your hat to attack enemies 60 00:02:44,352 --> 00:02:46,144 Capturing moment controlling them 61 00:02:46,656 --> 00:02:47,936 What made it Celbridge 62 00:02:48,448 --> 00:02:49,984 Was just how far and wide 63 00:02:50,240 --> 00:02:52,032 You could spread the single core game 64 00:02:52,544 --> 00:02:57,152 Without creating some other unique game mechanics unrelated to the Hat throw 65 00:02:57,664 --> 00:02:58,432 To remember 66 00:02:58,688 --> 00:03:00,480 Creating a unique gaming 67 00:03:00,992 --> 00:03:01,504 Is car 68 00:03:02,272 --> 00:03:03,296 It really takes time 69 00:03:03,552 --> 00:03:04,832 Does more money 70 00:03:05,600 --> 00:03:08,160 Keep it simple and expand your current game 71 00:03:08,672 --> 00:03:11,488 So let's go ahead and take a look at our current 72 00:03:12,256 --> 00:03:14,560 Accordion loop is nothing special 73 00:03:14,816 --> 00:03:18,144 We spawn you level we puncture way through obstacles 74 00:03:18,400 --> 00:03:20,192 Emily purchase annual bill 75 00:03:20,704 --> 00:03:21,984 We rinse and repeat 76 00:03:22,240 --> 00:03:23,520 In a beautiful new invite 77 00:03:24,544 --> 00:03:26,592 So what about this court game with 78 00:03:26,848 --> 00:03:27,872 Can we expand 79 00:03:28,128 --> 00:03:30,176 Without really writing anything new 80 00:03:31,200 --> 00:03:31,968 Let's 81 00:03:32,736 --> 00:03:35,040 I'll come up with 10 potential expansion 82 00:03:35,296 --> 00:03:36,320 And you can do the same 83 00:03:36,576 --> 00:03:39,904 In the workbook in the next section 84 00:03:40,416 --> 00:03:41,440 Could be upgrade 85 00:03:41,696 --> 00:03:42,976 To a downward smash 86 00:03:43,488 --> 00:03:45,536 Where's the grounded water 87 00:03:46,048 --> 00:03:47,328 Had spikes on the side 88 00:03:47,584 --> 00:03:48,608 You can't kill them 89 00:03:48,864 --> 00:03:50,656 Only using that downward smash 90 00:03:51,424 --> 00:03:53,472 What is the flying drone enemy 91 00:03:53,728 --> 00:03:56,032 Exploded into several minutes 92 00:03:57,056 --> 00:03:59,360 When we were given a double jump jetpack 93 00:04:00,128 --> 00:04:00,896 What if we 94 00:04:01,152 --> 00:04:04,224 The colours of the grounded Walker enemies to be read 95 00:04:04,736 --> 00:04:05,760 Double desk 96 00:04:06,016 --> 00:04:09,600 What's the triple the amount of items in middle for men 97 00:04:10,368 --> 00:04:12,416 If you defeat them in less than 5 seconds 98 00:04:12,672 --> 00:04:15,744 What are some of the flying enemies can't be defeated 99 00:04:16,256 --> 00:04:18,559 Unless you guys are homing missiles into the 100 00:04:19,583 --> 00:04:23,167 What if some homing missiles make you dizzy and reverse the controls 101 00:04:23,935 --> 00:04:27,519 What is some flying enemies have bounce pads on her head 102 00:04:28,031 --> 00:04:29,823 What afros are correct 103 00:04:30,079 --> 00:04:30,591 Mechanic 104 00:04:30,847 --> 00:04:31,871 In skin 105 00:04:32,127 --> 00:04:34,175 To look like a limited range of flamethrower 106 00:04:34,431 --> 00:04:36,735 All of this might look like a totally new McCann 107 00:04:38,015 --> 00:04:39,039 It's just a frozen 108 00:04:40,063 --> 00:04:43,391 Notice how all of these ideas require minimal edition 109 00:04:43,647 --> 00:04:44,159 To the game 110 00:04:44,671 --> 00:04:46,463 We're just waiting what are you there 111 00:04:46,975 --> 00:04:48,767 Welcome to the highly efficient world 112 00:04:49,023 --> 00:04:49,791 Indie games 113 00:04:50,303 --> 00:04:51,839 Well not just in the game developer 114 00:04:52,095 --> 00:04:53,887 It's actually when Nintendo does as well 115 00:04:54,399 --> 00:04:56,447 Not only does this save money 116 00:04:56,959 --> 00:04:58,751 But it's also incredibly reward 117 00:04:59,007 --> 00:04:59,519 The player 118 00:04:59,775 --> 00:05:02,079 To learn a brand-new ability at the start 119 00:05:02,591 --> 00:05:05,151 And then experience new tweaks in challenge 120 00:05:05,663 --> 00:05:07,199 Related to that single a bill 121 00:05:08,223 --> 00:05:10,015 Once you finished your ideas in the work 122 00:05:10,527 --> 00:05:12,831 What's go ahead in talk about the Next Steps necessary 123 00:05:13,343 --> 00:05:14,111 To watch 124 00:05:14,879 --> 00:05:18,463 Again I highly recommend you study these next set 125 00:05:19,743 --> 00:05:21,279 Even before you finish your game 126 00:05:21,791 --> 00:05:24,351 To get an idea of the Next Steps necessary 127 00:05:24,863 --> 00:05:27,935 And you can budget mentally emotionally and financially 128 00:05:29,471 --> 00:05:35,615 Let's go 8976

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