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These are the user uploaded subtitles that are being translated: 1 00:00:05,120 --> 00:00:11,264 Ok so we have just finished at the first stage of our smelting hair with dynamic 2 00:00:11,520 --> 00:00:17,664 How to get in our vs forms for our character here so the next step 3 00:00:17,920 --> 00:00:24,064 Going to cover it had a decent read apology for characters now this is largely going to be the 4 00:00:24,320 --> 00:00:30,464 Same as doing retopology for our uni crap mostly because this character is not going 5 00:00:30,720 --> 00:00:36,864 You require any facial animations so normally when you are read apologising a car 6 00:00:37,120 --> 00:00:43,264 That require special animations you know want to pay special attention to the way that the 7 00:00:43,520 --> 00:00:45,056 Clips for around your face 8 00:00:45,312 --> 00:00:51,456 In order to get a messed up with the form correctly once these lips are animated 9 00:00:51,712 --> 00:00:53,248 Sell.an 10 00:00:53,760 --> 00:00:57,856 A good example of this 11 00:00:58,624 --> 00:01:02,445 Is something like this right here is a good guide for creating 12 00:01:02,447 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 13 00:01:05,024 --> 00:01:11,168 Proper facial topology on a character whose face needs to deform the reanimation 14 00:01:11,424 --> 00:01:17,568 Cell and I did with google read apology guide and you're going to have images like that 15 00:01:17,824 --> 00:01:23,968 The areas that you need to keep consistent lips and sore around the eyes 16 00:01:24,224 --> 00:01:30,368 Need to be consistent in order to point properly around the mouth in order to speak properly 17 00:01:30,624 --> 00:01:36,768 Larger one side of around the chin and above the nose to get sort of facial expressions in 18 00:01:37,024 --> 00:01:41,632 That is all very important to have if you are going to 19 00:01:41,888 --> 00:01:48,032 Have facial animations on your character we are not going to do that 20 00:01:48,288 --> 00:01:54,432 We are still going to try to maintain a good clean facial topology here as much 21 00:01:54,688 --> 00:02:00,832 So without further ado let's get started on I read apology 22 00:02:01,088 --> 00:02:05,696 I always start my read apology process with a plane 23 00:02:05,952 --> 00:02:12,096 So I'm going to move my 3D cursor up to the centre of my head here because I 24 00:02:12,352 --> 00:02:16,960 To start the policy process with the face it is most complicated in I think 25 00:02:17,216 --> 00:02:23,360 Best just to get the hard stuff out of the way first to move my 3D cursor here 26 00:02:23,616 --> 00:02:29,760 Play holding shift and right clicking in my 3D part that snappy 3D cursor 27 00:02:30,016 --> 00:02:32,064 Forever I click 28 00:02:32,320 --> 00:02:38,464 Now the purpose of doing that is that your new message from it is whatever location 29 00:02:38,720 --> 00:02:44,352 Is at the 3D cursor is in the centre of the world here 30 00:02:44,864 --> 00:02:51,008 So any new and get added right here at his feet however since I have 31 00:02:51,264 --> 00:02:57,408 Now and then it will add it right where I placed 32 00:02:57,664 --> 00:03:01,504 Rotate display by 90 degrees 33 00:03:03,040 --> 00:03:08,928 Extraction in going to scale it down 34 00:03:10,464 --> 00:03:16,608 Once I have that roughly increase the next thing I'm going to do 35 00:03:16,864 --> 00:03:23,008 To turn on my turn on standing up here and change it from internet to 36 00:03:24,288 --> 00:03:27,616 Technical project individual elements 37 00:03:28,896 --> 00:03:30,688 And then 38 00:03:30,944 --> 00:03:33,248 On my plane here 39 00:03:35,296 --> 00:03:41,440 Which letter to read apology or something like that so confused on my route 40 00:03:41,696 --> 00:03:46,048 Can you play here you coming to the modifiers and good at a 41 00:03:46,816 --> 00:03:49,120 Shrinkwrap modifier 42 00:03:49,376 --> 00:03:53,984 I'm going to select the character to be the surface I want to shrink wrap 2 43 00:03:56,032 --> 00:04:02,176 The next thing to do is coming to my undertale properties on my route apology plane and I'm going 44 00:04:02,432 --> 00:04:08,576 Everything as in front so I can see what I'm doing and then I'm going to come into my report shouting and turn on 45 00:04:08,832 --> 00:04:14,976 Calling so that I don't see the bag faces when I come around to do the back of the head here 46 00:04:15,232 --> 00:04:21,375 Ok just a few more things we really need to do here I want to set up a mirror modifier 47 00:04:21,631 --> 00:04:27,775 Apology train to do half the work essentially and keep my final locally 48 00:04:28,031 --> 00:04:33,663 So to do that I'm just going to add a modifier mirror 49 00:04:33,919 --> 00:04:40,063 To The Stag here on the readability of plain x-axis is correct and I want to enable cooking 50 00:04:40,319 --> 00:04:46,463 So I'm right now I have to duplicate clean for on top of each other because of the 51 00:04:46,719 --> 00:04:52,863 This is being weird so I'm going to tap into edit mode I'm going to grab the entire plane 52 00:04:53,119 --> 00:04:59,263 I can just the index to grab it in the ass until the Central 53 00:04:59,519 --> 00:05:04,127 Schnapps to itself basically clips to itself 54 00:05:04,383 --> 00:05:09,503 Now I have a symmetrical apology to start from 55 00:05:10,015 --> 00:05:16,159 This is mostly going to be demonstration I've already covered for 56 00:05:16,415 --> 00:05:22,559 Basics every two policy in an earlier section so if you need some more 57 00:05:22,815 --> 00:05:28,959 You are ready depology go back and watch the video in the preparation section 58 00:05:29,215 --> 00:05:35,359 A face a lot of this is going to be reveal 59 00:05:35,615 --> 00:05:37,919 And 60 00:05:38,431 --> 00:05:44,575 Apology is someone tedious process and a lot of people hate it there are 61 00:05:44,831 --> 00:05:50,975 Force-feeding Assassination on meeting at however I'm not going to be covering those in the sky 62 00:05:51,231 --> 00:05:57,375 Because I have not found a good free solution for retail pology so far so 63 00:05:57,631 --> 00:06:03,775 Asking me to buy $80 plug-in that would speed of the process form 64 00:06:04,031 --> 00:06:10,175 It's just worthwhile I think this sure you had a do this process by han so I just know that 65 00:06:10,431 --> 00:06:16,575 If you do find yourself really struggling to read apology there are sort of automated or you know 66 00:06:16,831 --> 00:06:21,695 Solutions at least speed address not automated completely 67 00:06:22,463 --> 00:06:28,607 It is good to know how to do it by here and and case for whatever reason you know here 68 00:06:28,863 --> 00:06:35,007 The team that you know is not going to support the financing of 69 00:06:35,263 --> 00:06:38,079 Programmes or 70 00:06:40,383 --> 00:06:46,527 Just for whatever reason have some special requirements and sometimes the algorithms as nice as they are 71 00:06:46,783 --> 00:06:50,111 Translate do not work for very complex shapes 72 00:06:51,135 --> 00:06:57,279 Settle an SMS to know how to do it by hand if for no other reason than you understand what 73 00:06:57,535 --> 00:07:03,679 A photo of a plug-in or an automated root apology remesher is doing 74 00:07:05,727 --> 00:07:11,871 So are you doing here I have my keystroke capture here in the corner so you can follow along more easily 75 00:07:12,127 --> 00:07:16,735 Just extruding out individual ideas into new flat faces here 76 00:07:16,991 --> 00:07:23,135 To create my Loops I created a loop around the mouth here and 77 00:07:23,391 --> 00:07:29,535 I started to come down into the news but I think actually to get a good too 78 00:07:29,791 --> 00:07:32,863 On this one going to do instead 79 00:07:33,119 --> 00:07:39,263 Is creon my lips my important looks first so I've created one around 80 00:07:39,519 --> 00:07:45,663 Snout here to create another one for an EIS I'm just going to highlight 81 00:07:45,919 --> 00:07:52,063 Single Vertex and deed duplicated 82 00:07:52,319 --> 00:07:58,463 Only have a single point in space so what does allows me to do is create third of a detached ring 83 00:07:58,719 --> 00:08:04,863 So you don't have to come off of an existing ring I can just duplicate a single point and then 84 00:08:05,119 --> 00:08:05,887 Straight out 85 00:08:06,143 --> 00:08:12,287 And then select the eggs that created and texted that out for a face and I can create an independent 86 00:08:12,543 --> 00:08:15,871 Going around the eyes and then worry about connecting them later 87 00:08:40,959 --> 00:08:47,103 Sorry I am taking some time and trying to get these quads as even as 88 00:08:47,359 --> 00:08:53,503 Possibly can they are tapered inwards because of the nature of this loop I'm trying to 89 00:08:53,759 --> 00:08:57,855 Evenly distribute the edges that are going along this way as much as possible 90 00:09:17,055 --> 00:09:23,199 Felt the sad innit 91 00:09:23,455 --> 00:09:29,599 One more Edge loop with control or right here for that these ones matters 92 00:09:34,207 --> 00:09:40,351 I'm just going to redistribute these ones for that the division that little bit 93 00:09:44,191 --> 00:09:50,335 Ok so far so good I want to create a look around the mouth as well I'm going to do the same thing 94 00:09:50,591 --> 00:09:55,967 I'm just going to pick a single point at here and shifty the duplicated 95 00:09:56,223 --> 00:10:00,063 I'm going to send it rate in the 96 00:10:00,345 --> 00:10:02,376 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 97 00:10:02,377 --> 00:10:06,207 Now I have a wine for the mouth and then I'm going to exclude it up 98 00:10:06,719 --> 00:10:12,863 Because I'm coming from the Santa wine here I want to make sure that the snap together so I'm actually 99 00:10:13,119 --> 00:10:19,263 To move this one a little bit out in the extraction and an extra 10 words so that clips together like that 100 00:10:19,519 --> 00:10:22,335 Single Edge 101 00:10:28,479 --> 00:10:34,623 So even though the mouth is closed because you are going to be in a meeting yet and I still 102 00:10:34,879 --> 00:10:41,023 Try to create a loop around here so I'm going to have to start rotating these edges 103 00:10:41,279 --> 00:10:42,815 In order to make that turn 104 00:10:52,031 --> 00:10:54,847 Dentistry this reading again here 105 00:10:57,663 --> 00:11:03,807 And then same thing and will it come around and get a rough we try to match the theme 106 00:11:04,063 --> 00:11:07,135 Polygons on either side 107 00:11:12,767 --> 00:11:18,911 So normally for something with facial animations 108 00:11:19,167 --> 00:11:25,311 I'm doing but it's very common to create a character that needs to speak in blink and think so I just I do 109 00:11:25,567 --> 00:11:31,711 Talk about it even though I'm not going to be covering in this would be open and you'll have the entire 110 00:11:31,967 --> 00:11:38,111 Interior mouth cavity and you just want to continue these lips down and read apologise the inside as well 111 00:11:38,367 --> 00:11:42,463 Going to be doing that I'm just going to connect memory here 112 00:11:48,607 --> 00:11:51,167 Going to create a 113 00:11:51,423 --> 00:11:57,567 Fly night here with the F key and then we should be ordered it repeatedly press after 114 00:11:57,823 --> 00:11:59,103 Entire 115 00:11:59,615 --> 00:12:01,663 Blue Breathe Air 116 00:12:06,783 --> 00:12:11,391 This line in the Slime imagine a very nice lips feel even 117 00:12:26,751 --> 00:12:31,871 Can you turn on random coloration if that helps 118 00:12:32,127 --> 00:12:33,151 And then 119 00:12:33,919 --> 00:12:34,943 Sometimes 120 00:12:35,199 --> 00:12:41,343 Blender is sampling from like a palette of colours 121 00:12:41,599 --> 00:12:47,743 Please like you and add with a two objects that happen to have the same colour even though they are supposed to be 122 00:12:47,999 --> 00:12:54,143 Apology playing here any eyes here has been randomly assigned and they haven't have 123 00:12:54,399 --> 00:13:00,543 Colour so we can fix this is a believe we coming hard as real name one of them 124 00:13:00,799 --> 00:13:04,639 Will we randomise the colour 125 00:13:12,575 --> 00:13:18,719 Does sometimes appear to be based off of the name 126 00:13:18,975 --> 00:13:23,583 This works but 127 00:13:23,839 --> 00:13:29,983 You'll find out if I have something like this about another name is going to read a sign that 128 00:13:30,239 --> 00:13:36,383 Colour if I always have it just name a bit difficult to explain but I think you can see what's happening here 129 00:13:36,639 --> 00:13:39,199 I'm basically just trying to get this in your name 130 00:13:39,455 --> 00:13:45,599 Different name until I get colours that are separate and not that I can really discern between them 131 00:13:51,999 --> 00:13:56,095 Return delivered apology Victorian back into edit mode 132 00:14:22,975 --> 00:14:25,535 Tony's going to come all the way around the back of the head 133 00:14:26,303 --> 00:14:29,375 To create third of the basis for this 134 00:14:30,143 --> 00:14:36,287 Make these larger as we go round the back because the back of the head doesn't require as much 135 00:14:36,543 --> 00:14:39,103 Topological detail 136 00:14:49,087 --> 00:14:55,231 Before you get too far around with come back to the 137 00:14:55,487 --> 00:14:56,511 Face here 138 00:14:58,303 --> 00:15:04,191 I think I want extend asleep all the way around here so I'm going to fill this in here 139 00:15:04,703 --> 00:15:10,847 I will probably need some sort of diamond Whirlpool right here in order to 140 00:15:11,103 --> 00:15:17,247 Going this way and one coming out so I'm just going to work 141 00:15:17,503 --> 00:15:21,087 Extending the loop for the moment 142 00:15:21,599 --> 00:15:27,743 So now I know you can either a quick way to extend a wheel 143 00:15:27,999 --> 00:15:34,143 Select the other end in the end and ask to scale up because 144 00:15:34,399 --> 00:15:40,287 Snapping in the shrink wrapping I have all you may need to come in in a just these 145 00:15:40,543 --> 00:15:46,687 Points to that they've not correctly but you can see it created this whole volume all the way around here 146 00:15:46,943 --> 00:15:48,479 Very quickly 147 00:15:48,991 --> 00:15:55,135 Any other way to do it of course is with the F2 and on that we talked about in the previous video coming in 148 00:15:55,391 --> 00:15:58,975 Taking an interior corner looking after Creed that one 149 00:16:09,727 --> 00:16:15,871 Created the Diamond Right Here it's still quite but I need to come out this way and fill in this hotel 150 00:16:16,127 --> 00:16:22,271 Eventually so I want to be able to give myself enough geometry enough room in order to do that 151 00:16:23,551 --> 00:16:29,695 Another quick way to fill multiple Loops is just to extend a loop out of the outer bounds of 152 00:16:30,975 --> 00:16:37,119 My first and then are the loops in this way and so is one of you have a clue 153 00:16:37,375 --> 00:16:43,519 This is going to work but since I have this connected it's going to add a geometry 154 00:16:43,775 --> 00:16:49,919 I just had a quick way to extend your Edge loops 155 00:16:56,575 --> 00:16:59,391 I'm going to merge least you together 156 00:17:00,671 --> 00:17:02,719 Can you bring us down all of it 157 00:17:04,511 --> 00:17:06,559 You might need an early Break here 158 00:17:09,887 --> 00:17:13,471 So we can feel right now like bad 159 00:17:14,239 --> 00:17:16,287 And then we want to follow this Curve around 160 00:17:43,423 --> 00:17:45,471 So I'm going to bring this 161 00:17:45,727 --> 00:17:51,871 Point in this way because I want you Peter and matching the curvature of this browser 162 00:17:52,127 --> 00:17:57,247 And it sort of tables in at the edge of the eye that I'm just going to make sure I'm not that 163 00:17:57,503 --> 00:18:03,647 And then we also need another Edge running this way because we do not currently 164 00:18:03,903 --> 00:18:10,047 Enough geometry match this computer with another one with ctrl R and 165 00:18:10,303 --> 00:18:12,863 Imported out here 166 00:18:15,679 --> 00:18:21,823 Also if you find that because of her shrinkwrap modifier you're like losing your point underneath the 167 00:18:22,079 --> 00:18:28,223 Itself if there's times I great here for instance where you can actually see the Vertex 168 00:18:28,479 --> 00:18:33,599 You think I'm a right turn this on cage on and it will that in front for you 169 00:18:35,647 --> 00:18:39,487 Answer same thing appear we need another rubric here 170 00:18:39,743 --> 00:18:43,071 Massacre of the brow and right here 171 00:18:47,935 --> 00:18:52,031 Knightstrider should be available 172 00:18:52,287 --> 00:18:58,175 Having G and that will slide the points along their respective edges 173 00:19:05,855 --> 00:19:11,999 Are you making pretty good progress here we might want one more we're going this way just a rear 174 00:19:12,255 --> 00:19:14,815 Get that brown Curve down 175 00:19:15,071 --> 00:19:19,423 And I will probably going to need a diamond shape right here 176 00:19:20,447 --> 00:19:22,495 Who is the extra point out 177 00:19:22,751 --> 00:19:24,543 Want to sell this one in 178 00:19:24,799 --> 00:19:27,103 And then fill in the entire Freddy 179 00:19:44,767 --> 00:19:50,911 The hair is going to be pretty straightforward so I'm going to stay around the these more complex 180 00:19:51,167 --> 00:19:55,775 For the time being and try to get some of the difficult 181 00:19:56,031 --> 00:20:00,383 Beds out of the way so 182 00:20:00,895 --> 00:20:04,479 Flower curl for around this cheeky 183 00:20:06,015 --> 00:20:09,343 I'm gonna come out I think just from here 184 00:20:09,855 --> 00:20:14,463 Irish minister extruding messages at this way 185 00:20:20,863 --> 00:20:27,007 There's always a good idea to you at least attempt to match your points 186 00:20:27,263 --> 00:20:30,079 Because it makes connecting them a little bit easier 187 00:20:45,695 --> 00:20:48,767 No I have just quite I can phone here 188 00:20:57,215 --> 00:21:03,359 I'm not going to bring his back a little bit cuz this face this time it is getting a little bit and stretched 189 00:21:03,615 --> 00:21:09,759 In general it's fine to have rectangular faces of course 190 00:21:10,015 --> 00:21:16,159 And even triangular faces and some cases but you don't want to have like very on 191 00:21:16,416 --> 00:21:22,560 It's because you may get some sharing issues in general the closest you can get to these things 192 00:21:22,816 --> 00:21:28,960 Square the better your results is going to be a special 193 00:21:29,216 --> 00:21:35,360 You're taking this into a higher resolution sculpting after word we are cos you wouldn't think about 194 00:21:35,616 --> 00:21:41,760 Measures are subdivided into under cell division work based on quadrilateral face 195 00:21:42,016 --> 00:21:48,160 The Searchers these ones right here just divide them even my so you can imagine if you have 196 00:21:48,416 --> 00:21:53,536 One face that is maybe very small like that and then one and very long 197 00:21:53,792 --> 00:21:57,120 When you go to CV they're not going to have equal layers 198 00:21:57,376 --> 00:22:02,496 Levels of detail that is exactly what you want like 199 00:22:02,752 --> 00:22:08,896 If you're trying to create a really tight crease from my mouth for example you actually do one more 200 00:22:09,408 --> 00:22:15,552 Dance geometry in the Crease of the mouth because of going to formate I decrease when it was just on 201 00:22:15,808 --> 00:22:21,952 Connected directly to each other four areas that are supposed to be relatively uniform 202 00:22:23,744 --> 00:22:26,304 Your uniform as well 203 00:22:47,296 --> 00:22:53,440 And I didn't match the just here cos I was just worried about getting it 204 00:22:53,696 --> 00:22:59,840 In now in tread and match these edges together so that I can easily connect to the 205 00:23:00,096 --> 00:23:02,656 So we need one worry here 206 00:23:05,984 --> 00:23:10,080 And let's just start doing this right now it's still the same 207 00:23:12,640 --> 00:23:15,968 Squatting 208 00:23:20,576 --> 00:23:22,624 We may need another 209 00:23:22,880 --> 00:23:29,024 Anyway break here as he face is getting longer and longer and fatter 210 00:23:29,280 --> 00:23:32,608 One in here 211 00:23:32,864 --> 00:23:37,216 And see if we can't go about filling this in 212 00:23:40,544 --> 00:23:43,872 You need to 213 00:23:44,640 --> 00:23:48,992 So when you're doing a cavity control are 214 00:23:49,504 --> 00:23:55,648 Function here if you throw up on a mass scale you can increase the number of divisions and down will decrease 215 00:23:55,904 --> 00:24:01,536 Previous I just called up once to Creed 2 so that I can now for leave in 216 00:24:06,144 --> 00:24:10,240 See you need to create anyone here 217 00:24:12,544 --> 00:24:15,872 Are we going to end up with the triangle Kia 218 00:24:16,128 --> 00:24:18,688 Bad as far as 219 00:24:19,968 --> 00:24:24,832 Apology goes this is one of the better areas to have a triangle with somewhere in the cheeky 220 00:24:29,440 --> 00:24:34,560 I actually think I'm going to find this over and divide this one more time because it's not a really 221 00:24:34,816 --> 00:24:39,936 Curving nicely the way I wanted to anyway so this is probably gonna 222 00:24:40,448 --> 00:24:43,008 Salah problems hair 223 00:24:44,032 --> 00:24:48,896 Because now we can connect maybe one like this 224 00:24:50,176 --> 00:24:56,320 We do have for a funny sheep face here that we can sort of scooter 225 00:24:56,576 --> 00:24:58,112 A little bit more 226 00:24:58,624 --> 00:25:02,464 Easily recognisable as a quad and feel that it like that 227 00:25:05,280 --> 00:25:11,424 The control are the grey check that swell to and then you can 228 00:25:11,680 --> 00:25:17,824 Definitely coming to the faults and select edge Leeds to view how they look 229 00:25:18,080 --> 00:25:24,224 But you can also do this with control and just checking with the preview girls 230 00:25:24,480 --> 00:25:28,832 This was always detect and run along your edges lips as well 231 00:25:41,376 --> 00:25:45,728 Ok I'll see if we can't finish this work 232 00:25:47,776 --> 00:25:51,360 Dysphasia area with a grid fill 233 00:25:52,128 --> 00:25:58,272 Grateful can be a little bit finicky take for a bit of trial and error 234 00:25:58,528 --> 00:25:59,040 Find 235 00:26:04,672 --> 00:26:10,560 Depending on the selection these options down here may not be functional 236 00:26:11,072 --> 00:26:17,216 We do have an uneven number of points here let's see how we can fix this 237 00:26:21,568 --> 00:26:26,688 I think maybe one more break here should help 238 00:26:40,512 --> 00:26:44,864 I'm not satisfied with that result so I'm going to 239 00:26:45,376 --> 00:26:51,520 How we just do this manually or at least arrives up into smaller patches to use League 240 00:27:00,224 --> 00:27:04,064 Shell if I lied to grid fill like this area 241 00:27:04,832 --> 00:27:10,976 23 242 00:27:11,232 --> 00:27:15,840 I do find out the order of the Miss someone 243 00:27:16,096 --> 00:27:18,144 Sensitives 244 00:27:45,536 --> 00:27:51,680 I am having some difficulties spanking and because I don't think it's worth spending 245 00:27:51,936 --> 00:27:56,032 How much time 246 00:27:56,288 --> 00:27:58,592 Doesn't always work 247 00:28:11,392 --> 00:28:14,720 Since I was trying to get the grid to work 248 00:28:14,976 --> 00:28:21,120 Shires carefully measuring out how many points are hand going across as it should 249 00:28:21,376 --> 00:28:22,656 Pretty quickly 250 00:28:39,552 --> 00:28:44,160 That's the result I was trying to get the Goodfellas but unfortunately 251 00:28:44,672 --> 00:28:48,256 Yeah I'll go down doesn't always understand what you're trying to do 252 00:28:58,240 --> 00:29:04,384 I just never seen some stretching here are some good night shift one of these edges over insp 253 00:29:04,640 --> 00:29:07,968 How to make the face of a little bit more even 254 00:29:08,224 --> 00:29:14,368 Also getting stretching on here so I can select between these two points with pulling 255 00:29:14,624 --> 00:29:20,768 Holding ctrl in selecting this point was like everything between them and I can double tap g 256 00:29:21,024 --> 00:29:22,816 This shift in the world 257 00:29:23,072 --> 00:29:27,168 Alana Edge loops 258 00:29:47,392 --> 00:29:53,536 When I am working close to the wine at symmetry if I'm working 259 00:29:53,792 --> 00:29:59,936 Pretends to work a little better I think the having a magnifier here can 260 00:30:00,192 --> 00:30:01,984 Confuse it a x 261 00:30:06,592 --> 00:30:12,736 I'm just going to like all these and Xtra them down because I have little did it for the work and I want to make sure 262 00:30:12,992 --> 00:30:19,136 I get that into my apology here 263 00:30:25,792 --> 00:30:26,560 Ok 264 00:30:27,072 --> 00:30:31,424 So this is a great area where would form a diamond 265 00:30:31,936 --> 00:30:36,032 What extreme this point out insert filling the send 266 00:30:39,360 --> 00:30:40,896 So now 267 00:30:41,152 --> 00:30:47,296 I can come over here and fill in a roll like this 268 00:30:47,552 --> 00:30:50,880 The faces in the bag 269 00:31:06,752 --> 00:31:12,896 I just connect these I'm going to connect these together and then I'm going to use my leap card 270 00:31:13,152 --> 00:31:15,456 To get that round this in there 271 00:31:15,712 --> 00:31:21,856 Because I have all the snapping in Trim driving turn on it'll just automatically confirm when I undercuts 272 00:31:29,792 --> 00:31:35,936 Probably diamond right here because we need to start producing an apology 273 00:31:42,080 --> 00:31:44,128 This song 274 00:31:45,920 --> 00:31:46,688 Actually 275 00:31:46,944 --> 00:31:53,088 That one I think is necessary to get Discovery channels and then leave it in and out again and do this 276 00:31:53,344 --> 00:31:55,392 1 in a different way 277 00:32:35,328 --> 00:32:41,472 Let's see if we can sell the small part in the for raptors V you have I think 278 00:32:41,728 --> 00:32:45,312 I'm going to need some more points here 279 00:32:45,824 --> 00:32:46,848 Anyone 280 00:32:50,432 --> 00:32:52,224 You want to hear 281 00:32:55,040 --> 00:33:01,184 And let's just feel the same really quick 282 00:33:28,320 --> 00:33:34,464 I think this is a good candidate for creating a triangle right here so I'm just going to merge these two points 283 00:33:34,720 --> 00:33:35,488 Centre 284 00:34:09,536 --> 00:34:15,680 I was just seeing you at how I wanted to cover these natural areas and other they don't give you the phone 285 00:34:15,936 --> 00:34:18,496 So having a 286 00:34:18,752 --> 00:34:24,896 Going around them is not quite as important as it is for areas of defamation 287 00:34:25,152 --> 00:34:31,296 I do want to get a loop around them because I feel like it's going to give us a better Centre 288 00:34:31,552 --> 00:34:33,344 When we go into our 289 00:34:33,600 --> 00:34:37,696 I think so I'm just going to do this the same way they've done 290 00:34:38,464 --> 00:34:43,072 With the other website created I'm just going to match this point to this point 291 00:34:43,328 --> 00:34:48,448 And I'm going to Strood out a rough loop 292 00:34:51,264 --> 00:34:53,056 Around the parochial 293 00:34:53,824 --> 00:34:59,968 One point and then I'm going to alt and click to select the entire 294 00:35:00,224 --> 00:35:02,272 E&s 295 00:35:03,296 --> 00:35:06,368 And scale this 296 00:35:06,624 --> 00:35:09,952 So that it fits the nostril 297 00:35:14,048 --> 00:35:17,888 However I should probably think about 298 00:35:18,400 --> 00:35:20,448 The number of 299 00:35:20,960 --> 00:35:22,752 Points I have on here 300 00:35:23,008 --> 00:35:29,152 But I have selling right now isn't on number of this isn't going to split nicely into quads 301 00:35:29,408 --> 00:35:31,712 Can you get to the centre so I'm just going to add 302 00:35:32,224 --> 00:35:34,528 One more 303 00:35:34,784 --> 00:35:40,672 Around the edge of Italy Rubery just need to shift some things around so 304 00:35:40,928 --> 00:35:44,512 I can get a good place to put it 305 00:35:47,840 --> 00:35:50,144 Right here 306 00:35:51,680 --> 00:35:56,288 Because if this matches to this will make sure that their 307 00:35:56,800 --> 00:36:02,944 So I need some more points of here so now I have 8 points going around in this world divided into 308 00:36:03,200 --> 00:36:06,016 Tivoli 309 00:36:07,296 --> 00:36:10,112 You can ask one more time 310 00:36:10,624 --> 00:36:16,768 Of course at this small scale we are going to have some 311 00:36:17,024 --> 00:36:21,376 Thanks I'm going to have to come in and probably manually address please 312 00:36:27,264 --> 00:36:32,896 Just wondering here to three perfect 313 00:36:33,408 --> 00:36:36,736 Now I can feel the stress here 314 00:36:37,760 --> 00:36:39,296 Just as one slightly 315 00:36:40,576 --> 00:36:42,624 Here 316 00:36:57,984 --> 00:37:02,080 Thank you I'm going to have to create another triangle 317 00:37:08,992 --> 00:37:15,136 Ok so there's more elastic include the face read apology 318 00:37:15,392 --> 00:37:21,536 The face completely covered in relatively short amount of time so I'm going to pause recording on here 319 00:37:21,792 --> 00:37:24,864 Google finish at college 29950

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