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So we have talked about how to
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Two of the three major types of assets that we will be using in our level
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Tiling wall sections here
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And we've gone over how to make you
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Play trance such as this one here
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So the type of acid that I want to go over how to make is a course the
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The phone is a little bit more complex because it's going to require things like animations
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Just going to check that step-by-step and at the end
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We should have a functional character
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And will be replacing
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Prototype character that we currently have in our level
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So for the purposes of this
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We are essentially going to be making this character I will be recreating this character work
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A close approximation of
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So the first thing to know about making characters that this character has been modelled in what is called a tea
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It is so named because the character has its Arms out in 80 and its legs together
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It is important that we model our character of in this pose
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For the purposes of adding a skeleton which will enable as to animate
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8 l time
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Without further ado let's just
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In starting this setup to recreate something similar to this character
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So what I'm going to do is I'm just going to open a new general blender file
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Which of course will bring me in this
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Now the first ever most important thing
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In car tomorrow
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To think about your scale
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So I'm just
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Delete my camera
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Am I alright for the time
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I won't be needing them for this
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Particular Airport
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So when you're creating a character is really important that you want to maintain a scale that will work
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In here it will be the same size as Central
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As this character is right here
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I have to do that
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Unreal characters are about
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1 m wide and es
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1 m wide in the gym
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2 m
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So the first thing I'm going to do
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Set up for this is to create
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Cube of the dimensions of Central
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To really that size
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Maintainer in here as a scale reference
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Turn on my control panel to bring up the transformed a and under
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Pensions here not under Skylander the dimensions themselves I'm just going to edit these
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So that date
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Madlab roughly with
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The size of this character
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Sell my eggs
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1 m in the Y and two in the
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Cell in world this is how big our character should be
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A couple more things I want to do in order to prep this to be a useful skill reference now
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First thing I'm going to do if I'm going to hit 1
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To come to front orthographic view
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Time to come and to edit
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And I'm
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Everything selected I am just going to
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First I'm going to enable the grid snapping here
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And I'm going to g&z to place the bottom of the
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Facts on the ground
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Always use the x and y axis year as Lee g
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The second thing I want to do to make
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More useful scale reference is to sheet in wireframe mode
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Now we know have you things temporarily in wireframe mode but what I want to do is essentially have
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Always be in wireframe even if other
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Objects in the scene are shaded solid cell
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At the moment
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If we were to
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You know I say this was your character
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If we were to just Tab into
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Pre-order chain
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Viewport change wireframe is going to shoot everything in the scene in Maya
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But I really only one this
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To be my friend so
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What I'm going to do is I'm going to select the cube
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Underneath the object properties tab
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Where is the strip down called at Newport display
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So explain that
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Hear it
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There is an option that says of display as texture
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So I had to do is change that from textured to wire
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And I will give us a permanent Wire frame even if we are in solid OBD port
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What does
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For me is that has created a bounding box so when I go to
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I want to make sure that it stays roughly with in the dimensions of this bag
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So that when I'm bringing it into and real it will be the correct size
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What's go ahead a real name nurse
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And an the next thing I want to do is I want to bring in a
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Proportion
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So what I mean is
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I have created
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Very professional looking sketch
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Proportions I want to be using for this character it's not going to be using the elastic proportions
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Used just like a real life model I'm going to use these cartoon
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Proportion
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I'm going to use this image as a guy
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And I will include this image in the supplementary materials if you would like to use it as a guide as well
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So let's bring this image into blender so I can use it
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As my proportions guide
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I'm going to do is within the 3D
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I'm going to add image
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And I'm not
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I am going to navigate to the area on my desktop where I have saved it
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That in the background image
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Because I was in respect of you of Corfu
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Came in aligned to my camera so I'm just going to put salt in our to reset that rotation
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And then
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Accent 90 to rotate by 90 degrees in the X so that's why I want to come in
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Frank
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This images face to the correct way
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Now if you work in orthographic mode when you brought this in
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And then you rotate your camera and this will probably disappear that is
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That you were in orthographic view and it thinks that you only want to see this image while you are an author
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You can change the selling fairly easily all we have to do is say let me in
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I'm coming to the undertale properties which four images is this I can't hear you just want to make sure that
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Show in orthographic and perspective is checked so you can see if I can check it here
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The images of Piers for my V40 when I any orthographic view
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So I won't be able to see it in first back to the so I'm just going to make sure that it does is checked
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From the table we can also change things like the size in the office
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The most importantly the one thing I'm going to change here is the opacities I'm just going to enable this override
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And then drop as a path
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By about half
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Less distracting in my viewport while I am model
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The last thing we have to do this this app is just to scale this guy
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Within our bounding box here
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NG and 0 Move It Up
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I'm going to turn off
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The grid snapping hair and just align the feet
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Closest I can it's not perfectly flat
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Because I came here
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The
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Bottom of the box in the floor
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Little bit Marjorie
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So this is about the appropriate scale for our character now Percy Arms are coming out
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This character is also in a t pose so you can just imagine that when the arms come down
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This character will fit nicely within the standing box
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Do I have a relatively the same dimensions as this character
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That is how you get setup
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4
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Modelling a character of this nature
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Set alarm
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When we come back we're going to start actually look at how to model something
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