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So we have just finish our base colour paint here
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I'm going to make sure that we save this image
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And now it's looking at bringing this into Andrea
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Settle on the first thing I want to look at just like we do with the tail set as we need to make sure we know where the
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Waiting for this piece should be
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So I'm let's go ahead in open or unreal Project
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Here is where we left off in our project we have made our tilesets and replaced all our
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Walls in floors and ceilings
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I have not
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Personally made a different texture for the
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On here but once we get the essential
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The process is going to be the same as it was for this and for the product for however you want to make it
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Pizza
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Words
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Mesh pieces we just made early replacing these blocks here so just a little bit to look at
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Ok so
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It appears as though we have our pivot right at the corner the bottom corner of our peace here
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How you want the
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Filenet pieces to be oriented is entirely up to you
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Obviously these please hold her
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QS they're the same on every side but doesn't really matter which way they are pointing
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The weather in Knightley you want the face is facing out this way so that when you walk into the room
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See them
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Or if you want them facing this way on this face so that you know as your
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Running through that you're Singing the Faith
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That's totally up to you and you can you don't try
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Variety of different
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Orientation and see what works best for you but we need to know here is that the parrot is in the bottom
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So we need a match that in here so currently our paper is right at the Brow
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Which is not a word
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South
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Let's move it around a little
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I'm just going to come into Frank orthographic by pressing 1 on my keyboard
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And I'm going to Tab into edit mode
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Now remember if we move something in edit mode it will leave the payment where it is relative to the world
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So we can effectively move the Pit by moving the mesh relative to it
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So I make sure everything is sorted by pressing a on your keyboard for all
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And
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What's the news
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Snotty on for the moment but instead of having it on face which we had for our retail colleges
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Let's make sure you change it back to Ingram
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Otherwise it will not to have correctly
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So
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Because this is a round in peace the is going to be slightly more proxxon
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Ok
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SG in Ze to bring it up
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Until approximately resting on the ground again
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This is a more organic form so you never going to have these exact lines that we were having with our wall pieces
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So it's a little bit in French if we can too
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Pressing 7 hour keyboard
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Over in the extraction so I'm just going to play some G and x
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Inevitable
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Here
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This may be a little bit so let's try to bring it it's in till that like this area is more in the centre
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Control and 7 to bring up the bottom view
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Pleasure into about
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Approximately work
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Because this is sort of a unique prob
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Only using
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In this one instance so far is not going to be too hard to adjust I just don't want them to be why
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Mismatched women bringing in
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We have a pivot said let's make sure all locations are zero doubt by
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End up this side panel
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So we see we have our scale is a little bit off here as a rotation
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The witches apply all these transformations by pressing ctrl and a on the keyboard
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Turn off
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For all transformations that should be released out in 1 days out
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I've just passed save if you haven't saved recently make sure to save your work on
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Ok so now that we have we have our Transformers we have our parents
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Let's go and export the son just to make sure that
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Please select
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File
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Explore
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FBS
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Choose a location on your machine and make sure that we have selected on Jackson
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I need to be have
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The satellite Freesat in some earlier versions of blender
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You can see your export options at any time in blender
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For reuse
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So if I made some changes here instead ok this is how I want to export every time
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So I can set that as a preset by pressing this plus key
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Annealing my preset and snowman and real
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Ok so now everytime I choose this from the operator presets drop down it will automatically
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Make any changes that I make here I'm in this case it's just too
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I like my selected Homme
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If you had more specific
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Settings
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Saving for readers
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SM4 static mesh
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An expert
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Alright
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Bag in unreal
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Let's go into our mesh folder where we have all our finalise match pieces
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And let's import that
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File we just created
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Make sure that these
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Material fitting
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Import settings are set correctly do you have retained my last import settings
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So I just want to make sure that in case anything
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Got messed up the correct we do not want to import textures with the material and we do not want to create a material
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I'm going to do that all our selves so it's in for
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Don't worry too much about the smoothing group information and let your things and errors
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Ok so here is our mesh with no materials applied to
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So
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Now you've just been using the same material for everything
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Set a timer at the obviously this is not
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Say let's bring in
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H
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New material textures that we have saved
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You are hard drive
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Sell.an in my texture folder on Sky
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Select these three pieces that hear that I've made
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Ok so this is where things get interesting
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You might think I'm watching going in create a new material and just a sign all these pieces and you could do that
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After MORE4 a performance in unreal
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Performs much better if you use what is called material instances
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So just add all these different pieces in my level are instances of
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Single mesh pieces
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We can basically do the same thing with our materials to save on some performance
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So I'm going to make an instance of this wall material
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Basically change some settings to that it displays different textures
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Cell in order for the store properly different things we need to about this material but let me just say
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You what happened
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If I were to create an instance of this right now
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Search a creator material instance all you have to do is click on a regular master material such as this one
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Right click and choose create material instance
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So you can give it whenever
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We're gonna make this eventually our own material select just make it bad
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Now your notice at the bar at the bottom here is a dark green and the one on the master is bile
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This is just to tell you that it is a material instance and not a master material
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When you have it already as well we'll see the next one is a material in this one is a material inside
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Now we have actually worked with material instances before we just didn't get into the details of them
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Sell all of our grid prototypes here were instances of a master grid material
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Template
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So let's get into a little bit more harder to work by opening up our own egg material instead
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Right now we don't have any changeable settings here all we have is the parent instance
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This is coming from
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Give me Caroline change anything about the
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That is because we need to
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Go into this master material here and tell
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Values are going to be variables in you should remember variables from r blueprints
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Scripting section
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But we can use
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We can using variables in materials as well as in coding cell
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If we do a click and open of our master material of course getting this graph here
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So all I need to do to make this work as a material instant is Kelly what part
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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I need to be variable
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And I'm in
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Materials in unreal variables are actually called parameters
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But essentially they function you know theoretically under the same
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This texture here
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For my wall
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For my wall base colour here
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This material instance I need to be able to switch out all these textures essentially
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Actor change this
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Search that I can switch them out under the Instance all I have to do is in the master material
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Click on the texture sample
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Convert to parameter
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Pick up a little bit but it will keep the
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Original
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Text you hand and now we can name it something for listening this one beef
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Colour
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With these two
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Convert to parameter with colours 1 a.m.
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Convert to parameter and call this one month
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Cell
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Save this out
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And now when I come in to my material instance here you can see I have these parameters
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Cell
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I have to do is enable the override by clicking knees checkboxes here
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And is coming to the stuff down and swept whatever texture I want to replace this text
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Cell
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I can also do it from the content browser
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Faster for you all I have to do is click and drag
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I can drive
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You can see it instantly updates here in a Previa
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And you may know the service after getting much faster than it would if you were trying to make this a new Mass
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Play material
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So not only our material instance
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Bastard to calculate
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We also now don't have to redo all this information for the roughness it's basically using
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16 exact setup it's just replacing these input
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With whatever we tell it to write here
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So now he can come into our method itself instead of using this master material was dragon on
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Material
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And you can see right here how that works
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That is looking pretty good
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Let's see what
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The last thing we need to do to get this working is to replace these static with our new
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Nastya
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The way that I'm going to do this
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Is that coming into my blueprints folder
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Opening up my blueprint
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You coming to the Newport
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So I can see this change happen
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Advantage of selective static mesh please
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Have to do really much all I have to do is come over here to the details panel in work
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Instead of having the selected
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Well we're just going to drop in our new owner campaign
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We did get a little bit of hair with the location of it but that's not really a problem
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The size because our original cube piece was too small so we doubled
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Because we just replaced the static Mesh a retained that doubled information so that reset the
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Is here
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Actually I want this back
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Not be attached so I can move this one independently because if I would leave this attach when I try to move
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Move the collision
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Which meaning
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Detach this box buy
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Clicking and dragging it up onto the static mesh and it says drop here to detach so let's do it
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And now I can move this piece independently
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Ann Skelly
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Felt this should be right size but we can always check by coming into a level here
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And those are pretty get there a little bit
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I'm going to fix that we can fix
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Directly in here
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Andrea exploring important or somewhere only using it really on this one place
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What's the scale to 1.5 in the blue predators
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And position
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So the last step here and just tested out to make sure that they still work
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With our gameplay functionality so
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Let's click over here
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Play from here
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Properly
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That is how you go about making you need props in replacing your prototype
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In engine
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