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So we are about half way done with our base colour texture paint
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Christmas in with shadow pasa let's go and do a highlighting pass
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So if
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Darker and cool colours push areas away from the eye when
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Warmer brighter colours will pull them forward so when we're making a highlight
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We want to go later and we want to go little bit warmer
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And that will have these undesired effects I'm just going to come out for the fairly
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But a very late stroke in start painting over the raised
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Areas of my mesh to emphasise them
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I might even go a little bit later
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Subtitled by
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Search anywhere that the mesh comes our forward or that you want to really emphasise
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Just coming with their sort of a light
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If you're going for the same colour scheme I am of course if you're doing a green or blue you're gonna
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In a like a whole thing was more blue
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It would still want to do a lighter warmer colour but I wouldn't have it this yellow obviously
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Come in like if my anus is my base colour with say was at this sort of dark grey
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Towards the rabbit will be like a Marvel purple and then it would lighten it up
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It depends on where your base colour is gonna tell you when I got a little bit louder and a little bit warmer for your highlights
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Can you guys want to do just a general painting your iPhone to do the shadow layer first in the High
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Play Clare last it's just tends to work out that way you get
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You get a little bit clean your crystal lines and your your highlighter
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If you do them over the Shadows vs the other way around
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If you're really pressed for time on this you can enable symmetry painting for this
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This active tour space is going towards like the same as it is for the sculpting so
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Here and there symmetry or appear
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In the towbar here I'm going to leave it off because I think the results are better when you do not keep symmetrically
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For the reasons I've already stated in the previous video but if you are pressed for time that isn't an option
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Training as well as in sculpting
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And still trying to my original base colour hair colours this line and a double little bit last heberden
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And of course my base colour is sort of in
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Mission of several colors so he may have to go over something like that a couple of times 2
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Turnbull and some of these drugs together
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Because this is just a demonstration I know
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I spend too much time on stuff
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Is religious repaired 11 in power should be done off camera but
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I think it is good to see a little bit of how this planning is done
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And it's most basic level all you really have to do is simple
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Between the two colours that your turn to blend
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Secondary colour
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Eric Harris canal
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Turn on the out
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Ok
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Four via helmet are the hat I think the waiting I'm going to go back this
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Adjust these upper and lower corner edges right next to the shadow part
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And leave the book of this as the base colour
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The same thing all the way around you just going to come up to the
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Raised areas
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Can you add highlights pretty Cliff a shadow just add a little bit of extra
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Detail in contrast it makes those creases pop just a little bit more
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Unfortunately I'm getting a little bit of Erica I'm getting some painting on a fork
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I'm trying to record at the same time is pretty taxing on my machine so once in awhile
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Get rid of hiccups and like that if you can't
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And do it that's obviously the best way to get rid of it but if not I'll just have to come in with something called her the Beast
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So I do find that blending with just using the regular brush and changing your car
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Does work in the bath however when it does have some blending function
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You may guess we have a soften in a smear brush up here
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Safari only been using the dry brush to paint normally on or however
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Change start in some of these lines if I come up here with
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Little bit hard to see cos my colours are so similar but if I come up here with a soften brush
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1
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I can just come over the edges of this and it will reduce the contrast to some little bird
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Restaurants near music outside may be worth your time to come over if you have any sort of heart
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Blinds like I have coming Blondie's in
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Again I tend to find that just blend in the colour give a better result but
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This definitely gets you headed in the right direction
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So you can see that my computer starting to lido little bit I'm going to do a little bit
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Come back and we're going to go around to emphasise service
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Stone texture
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Ok so don't know little bit more holiday and blending off camera not an extreme amount in
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Subtitled by
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This was for production and probably spend a lot more time on this section before moving on
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For the purposes of this demonstration I think you'll get the idea see you are
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Do anything else because we're going to on to
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Using the ayo mask to emphasise some of these
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Diesel premises in stone surface details and that is also very taxing on your
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And I should be in a crash because of you have a memory overload
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Spell the word that you've done it to this point so save it right now before you forget and loads
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Bring in Rab inclusion mask so we did this for the tiling texture portion in
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It's really going to be the same
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The same process here
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I'm just going to like my immune exclusion here
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Now the oldest player black anything in the black area is not going to be a
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If this is starting to you you can change the display card something like why
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Display car will not accept what is being affected by the master on
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I'd like to just come in here in visualise at here in my image editor I think it's just
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A clear idea what's happening rather than having to deal with this display colour
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Set h
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Paint colour to something quite dark
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Make a point to was pretty much as dark as he want a girl and
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Now we're just going to come in I'm going to be looking at it here to get a better idea what's going on
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Find it hard to see my brush size 3 small here because again the larger
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Size the more pixels you're trying to affect per stroke the slower this process
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Someone's going to do a couple Strokes to show you in case maybe skip to the section or you
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He needs out of order we're just going to look at
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One so you can see the detail
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Added in the corners is following that still surface sculpting so
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Most of your model should not be affected when you paint over with the mask
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It should really only be the deepest premises and if for whatever reason you're getting the inverse of this
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Meaning that most of your model is being painted in the crevices are not clip your end
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Ask again if you take everything correctly this should not be an issue
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Reason or just working on a different model and you do need to know if you're a man
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Best to display colour we have this icon here which is in so that will convert your masks
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Paint on it now just painting on the surfaces in the dark sources are not being affected
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I'm going to die flip that basically and I'm just going to
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Paint
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Mesh
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I'm going to paint over the whole thing I'm going to pay the most attention to the face
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Again cos that is the area that we will probably be looking at the most when we've
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This in game
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I also find that for this
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Portion of the painting process are 2 degrees with mouse and not my tablet
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Because even with the strength except you one as long as you have this icon
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It's going to very your
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You're a strange taste On Your pressure in typically you never getting a pet
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In pressure of
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One thing you disable this or just use the mouse for this portion because it like a mouse
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Pressure sensitivity so it always just defaults to the strength of one
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You can see all the spelling then it's adding as I move around
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The sides of the Species
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Into pretty saddle effect liquid
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You look at the mount overall but I do think it's worth doing it it just make sure that all
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Work you put into the squad really get seen
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Mystery at the bottom because of course we will be singing bottom of these as well
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Ok let's see how that looks by unchecking stencil mask in that use
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Final result sound
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It's all different but it just adds a lot of these little crack sandstone texture surface
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So that is going to conclude or a texture painting portion for
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In the next video we are going to be bringing this into unreal and getting it set up
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In our blueprint
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