All language subtitles for 56 - Prop Creation Texture Painting Pt 2

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These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:11,008 So we are about half way done with our base colour texture paint 2 00:00:11,264 --> 00:00:17,408 Christmas in with shadow pasa let's go and do a highlighting pass 3 00:00:17,664 --> 00:00:19,712 So if 4 00:00:19,968 --> 00:00:26,112 Darker and cool colours push areas away from the eye when 5 00:00:26,368 --> 00:00:32,512 Warmer brighter colours will pull them forward so when we're making a highlight 6 00:00:32,768 --> 00:00:37,632 We want to go later and we want to go little bit warmer 7 00:00:37,888 --> 00:00:44,032 And that will have these undesired effects I'm just going to come out for the fairly 8 00:00:44,288 --> 00:00:50,432 But a very late stroke in start painting over the raised 9 00:00:50,688 --> 00:00:54,272 Areas of my mesh to emphasise them 10 00:00:54,528 --> 00:00:58,624 I might even go a little bit later 11 00:01:00,123 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 12 00:01:11,424 --> 00:01:17,568 Search anywhere that the mesh comes our forward or that you want to really emphasise 13 00:01:17,824 --> 00:01:21,664 Just coming with their sort of a light 14 00:01:21,920 --> 00:01:28,064 If you're going for the same colour scheme I am of course if you're doing a green or blue you're gonna 15 00:01:28,320 --> 00:01:31,392 In a like a whole thing was more blue 16 00:01:31,648 --> 00:01:37,792 It would still want to do a lighter warmer colour but I wouldn't have it this yellow obviously 17 00:01:38,048 --> 00:01:44,192 Come in like if my anus is my base colour with say was at this sort of dark grey 18 00:01:44,448 --> 00:01:50,592 Towards the rabbit will be like a Marvel purple and then it would lighten it up 19 00:01:50,848 --> 00:01:56,224 It depends on where your base colour is gonna tell you when I got a little bit louder and a little bit warmer for your highlights 20 00:02:02,880 --> 00:02:09,024 Can you guys want to do just a general painting your iPhone to do the shadow layer first in the High 21 00:02:09,280 --> 00:02:14,400 Play Clare last it's just tends to work out that way you get 22 00:02:15,936 --> 00:02:22,080 You get a little bit clean your crystal lines and your your highlighter 23 00:02:22,336 --> 00:02:28,480 If you do them over the Shadows vs the other way around 24 00:02:45,376 --> 00:02:51,520 If you're really pressed for time on this you can enable symmetry painting for this 25 00:02:51,776 --> 00:02:57,920 This active tour space is going towards like the same as it is for the sculpting so 26 00:02:58,176 --> 00:03:02,528 Here and there symmetry or appear 27 00:03:03,040 --> 00:03:09,184 In the towbar here I'm going to leave it off because I think the results are better when you do not keep symmetrically 28 00:03:09,440 --> 00:03:15,584 For the reasons I've already stated in the previous video but if you are pressed for time that isn't an option 29 00:03:15,840 --> 00:03:19,680 Training as well as in sculpting 30 00:03:38,368 --> 00:03:44,512 And still trying to my original base colour hair colours this line and a double little bit last heberden 31 00:03:44,768 --> 00:03:50,912 And of course my base colour is sort of in 32 00:03:51,168 --> 00:03:57,312 Mission of several colors so he may have to go over something like that a couple of times 2 33 00:04:34,431 --> 00:04:40,575 Turnbull and some of these drugs together 34 00:04:40,831 --> 00:04:43,391 Because this is just a demonstration I know 35 00:04:43,647 --> 00:04:49,791 I spend too much time on stuff 36 00:04:50,047 --> 00:04:55,935 Is religious repaired 11 in power should be done off camera but 37 00:04:56,447 --> 00:05:02,079 I think it is good to see a little bit of how this planning is done 38 00:05:04,127 --> 00:05:10,271 And it's most basic level all you really have to do is simple 39 00:05:10,527 --> 00:05:13,343 Between the two colours that your turn to blend 40 00:05:14,367 --> 00:05:16,927 Secondary colour 41 00:05:23,839 --> 00:05:25,375 Eric Harris canal 42 00:05:25,631 --> 00:05:28,191 Turn on the out 43 00:05:28,959 --> 00:05:32,031 Ok 44 00:05:33,311 --> 00:05:39,455 Four via helmet are the hat I think the waiting I'm going to go back this 45 00:05:39,711 --> 00:05:45,855 Adjust these upper and lower corner edges right next to the shadow part 46 00:05:46,111 --> 00:05:52,255 And leave the book of this as the base colour 47 00:06:30,143 --> 00:06:34,495 The same thing all the way around you just going to come up to the 48 00:06:34,751 --> 00:06:39,615 Raised areas 49 00:06:54,719 --> 00:07:00,863 Can you add highlights pretty Cliff a shadow just add a little bit of extra 50 00:07:01,119 --> 00:07:07,263 Detail in contrast it makes those creases pop just a little bit more 51 00:07:18,015 --> 00:07:24,159 Unfortunately I'm getting a little bit of Erica I'm getting some painting on a fork 52 00:07:24,415 --> 00:07:30,559 I'm trying to record at the same time is pretty taxing on my machine so once in awhile 53 00:07:30,815 --> 00:07:36,959 Get rid of hiccups and like that if you can't 54 00:07:37,215 --> 00:07:43,359 And do it that's obviously the best way to get rid of it but if not I'll just have to come in with something called her the Beast 55 00:08:19,967 --> 00:08:26,111 So I do find that blending with just using the regular brush and changing your car 56 00:08:26,367 --> 00:08:32,511 Does work in the bath however when it does have some blending function 57 00:08:32,767 --> 00:08:38,911 You may guess we have a soften in a smear brush up here 58 00:08:39,423 --> 00:08:45,567 Safari only been using the dry brush to paint normally on or however 59 00:08:45,823 --> 00:08:50,943 Change start in some of these lines if I come up here with 60 00:08:51,199 --> 00:08:57,343 Little bit hard to see cos my colours are so similar but if I come up here with a soften brush 61 00:08:57,599 --> 00:08:58,879 1 62 00:08:59,391 --> 00:09:05,279 I can just come over the edges of this and it will reduce the contrast to some little bird 63 00:09:05,535 --> 00:09:11,679 Restaurants near music outside may be worth your time to come over if you have any sort of heart 64 00:09:11,935 --> 00:09:16,543 Blinds like I have coming Blondie's in 65 00:09:17,311 --> 00:09:23,455 Again I tend to find that just blend in the colour give a better result but 66 00:09:23,711 --> 00:09:28,063 This definitely gets you headed in the right direction 67 00:09:37,279 --> 00:09:43,423 So you can see that my computer starting to lido little bit I'm going to do a little bit 68 00:09:43,679 --> 00:09:49,823 Come back and we're going to go around to emphasise service 69 00:09:50,079 --> 00:09:51,359 Stone texture 70 00:09:53,663 --> 00:09:59,807 Ok so don't know little bit more holiday and blending off camera not an extreme amount in 71 00:10:00,345 --> 00:10:02,248 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 72 00:10:02,250 --> 00:10:06,207 This was for production and probably spend a lot more time on this section before moving on 73 00:10:06,463 --> 00:10:12,607 For the purposes of this demonstration I think you'll get the idea see you are 74 00:10:12,863 --> 00:10:18,751 Do anything else because we're going to on to 75 00:10:19,007 --> 00:10:24,127 Using the ayo mask to emphasise some of these 76 00:10:24,639 --> 00:10:30,783 Diesel premises in stone surface details and that is also very taxing on your 77 00:10:31,807 --> 00:10:37,951 And I should be in a crash because of you have a memory overload 78 00:10:38,207 --> 00:10:44,351 Spell the word that you've done it to this point so save it right now before you forget and loads 79 00:10:44,607 --> 00:10:50,751 Bring in Rab inclusion mask so we did this for the tiling texture portion in 80 00:10:51,007 --> 00:10:52,799 It's really going to be the same 81 00:10:53,055 --> 00:10:59,199 The same process here 82 00:10:59,455 --> 00:11:03,295 I'm just going to like my immune exclusion here 83 00:11:03,551 --> 00:11:09,695 Now the oldest player black anything in the black area is not going to be a 84 00:11:09,951 --> 00:11:15,839 If this is starting to you you can change the display card something like why 85 00:11:17,631 --> 00:11:23,263 Display car will not accept what is being affected by the master on 86 00:11:23,519 --> 00:11:29,663 I'd like to just come in here in visualise at here in my image editor I think it's just 87 00:11:29,919 --> 00:11:36,063 A clear idea what's happening rather than having to deal with this display colour 88 00:11:36,319 --> 00:11:38,367 Set h 89 00:11:38,879 --> 00:11:42,463 Paint colour to something quite dark 90 00:11:43,487 --> 00:11:49,631 Make a point to was pretty much as dark as he want a girl and 91 00:11:49,887 --> 00:11:56,031 Now we're just going to come in I'm going to be looking at it here to get a better idea what's going on 92 00:11:56,287 --> 00:12:02,431 Find it hard to see my brush size 3 small here because again the larger 93 00:12:02,687 --> 00:12:08,831 Size the more pixels you're trying to affect per stroke the slower this process 94 00:12:09,087 --> 00:12:15,231 Someone's going to do a couple Strokes to show you in case maybe skip to the section or you 95 00:12:15,487 --> 00:12:21,631 He needs out of order we're just going to look at 96 00:12:21,887 --> 00:12:28,031 One so you can see the detail 97 00:12:28,287 --> 00:12:34,431 Added in the corners is following that still surface sculpting so 98 00:12:34,943 --> 00:12:41,087 Most of your model should not be affected when you paint over with the mask 99 00:12:41,343 --> 00:12:47,487 It should really only be the deepest premises and if for whatever reason you're getting the inverse of this 100 00:12:47,743 --> 00:12:53,887 Meaning that most of your model is being painted in the crevices are not clip your end 101 00:12:54,143 --> 00:13:00,287 Ask again if you take everything correctly this should not be an issue 102 00:13:00,543 --> 00:13:06,687 Reason or just working on a different model and you do need to know if you're a man 103 00:13:06,943 --> 00:13:13,087 Best to display colour we have this icon here which is in so that will convert your masks 104 00:13:13,343 --> 00:13:19,487 Paint on it now just painting on the surfaces in the dark sources are not being affected 105 00:13:19,743 --> 00:13:25,119 I'm going to die flip that basically and I'm just going to 106 00:13:25,631 --> 00:13:26,911 Paint 107 00:13:28,703 --> 00:13:31,263 Mesh 108 00:13:31,519 --> 00:13:37,407 I'm going to paint over the whole thing I'm going to pay the most attention to the face 109 00:13:38,687 --> 00:13:44,831 Again cos that is the area that we will probably be looking at the most when we've 110 00:13:45,087 --> 00:13:46,623 This in game 111 00:13:58,143 --> 00:14:01,727 I also find that for this 112 00:14:01,983 --> 00:14:08,127 Portion of the painting process are 2 degrees with mouse and not my tablet 113 00:14:09,151 --> 00:14:15,295 Because even with the strength except you one as long as you have this icon 114 00:14:16,319 --> 00:14:19,647 It's going to very your 115 00:14:19,903 --> 00:14:26,047 You're a strange taste On Your pressure in typically you never getting a pet 116 00:14:26,303 --> 00:14:27,327 In pressure of 117 00:14:27,583 --> 00:14:33,727 One thing you disable this or just use the mouse for this portion because it like a mouse 118 00:14:33,983 --> 00:14:39,103 Pressure sensitivity so it always just defaults to the strength of one 119 00:15:01,119 --> 00:15:06,495 You can see all the spelling then it's adding as I move around 120 00:15:06,751 --> 00:15:09,311 The sides of the Species 121 00:15:09,567 --> 00:15:12,639 Into pretty saddle effect liquid 122 00:15:12,895 --> 00:15:19,039 You look at the mount overall but I do think it's worth doing it it just make sure that all 123 00:15:19,295 --> 00:15:22,111 Work you put into the squad really get seen 124 00:15:40,287 --> 00:15:46,431 Mystery at the bottom because of course we will be singing bottom of these as well 125 00:15:46,687 --> 00:15:52,831 Ok let's see how that looks by unchecking stencil mask in that use 126 00:15:53,087 --> 00:15:54,623 Final result sound 127 00:15:55,135 --> 00:16:01,279 It's all different but it just adds a lot of these little crack sandstone texture surface 128 00:16:01,535 --> 00:16:07,679 So that is going to conclude or a texture painting portion for 129 00:16:07,935 --> 00:16:14,079 In the next video we are going to be bringing this into unreal and getting it set up 130 00:16:14,335 --> 00:16:15,359 In our blueprint 12909

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