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These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:11,008 Now that we have Oliver and maps and picked out onto our low poly version of Armagh 2 00:00:11,264 --> 00:00:17,408 We are ready to start painting in art textures so for this 3 00:00:17,664 --> 00:00:23,808 Is pretty much going to be the same process as we did for the tiling textures 4 00:00:24,064 --> 00:00:30,208 That's I'm just going to turn over here into the texture paint 5 00:00:31,488 --> 00:00:37,632 View all over here now if you would like to see the normal 6 00:00:37,888 --> 00:00:44,032 Fixtures in isolation or in the AA or any of your textures in isolation you can get 7 00:00:44,288 --> 00:00:50,432 I think it just gives me a better indication of what I'm doing so 8 00:00:50,688 --> 00:00:56,832 Rather than be in solid shooting mode with the individual man I'm just going to switch back to my materials 9 00:00:57,088 --> 00:01:01,677 Which will show me my normal as a normal map and currently my Indian inclusion is 10 00:01:01,679 --> 00:01:04,028 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 11 00:01:04,028 --> 00:01:09,632 Climbed into my colour at the moment so I'm with create a new texture slot to paint 12 00:01:11,424 --> 00:01:13,728 Into your soul 13 00:01:13,984 --> 00:01:20,128 I'm going to split my screen out here just by dragging up from the corner when I have a crosshairs 14 00:01:20,384 --> 00:01:26,528 Change this from paint to view because in this window I just want to pull up my reference 15 00:01:29,600 --> 00:01:35,232 If you want to get rid of the UVF we can just disable or overlays here 16 00:01:35,488 --> 00:01:41,632 It was just laying out our uvs according to the resolution of this image so 17 00:01:41,888 --> 00:01:48,032 Again my new sister for reference and for colour same plane just like we did in the tileset 18 00:01:48,288 --> 00:01:54,432 I'm also going to disable this grid here I'm interested bothering me and 19 00:01:55,968 --> 00:02:02,112 Do disabled make great here I'm going to do is come up to my overlays 20 00:02:02,368 --> 00:02:08,512 Will get rid of the lines and then to get rid of these axis lines all you have to do is 21 00:02:08,768 --> 00:02:14,400 IKEA in right here and then get them back you just enable them again 22 00:02:14,656 --> 00:02:20,800 So let's start a Ministry of Sound 23 00:02:22,080 --> 00:02:28,224 I'm going to start creating my base colour I'm just going to come up here press Plus 24 00:02:28,480 --> 00:02:34,624 That's fine whatever name you want to give it a sign I'm going to give it a 25 00:02:34,880 --> 00:02:37,440 Resolution 26 00:02:37,696 --> 00:02:43,328 For the colour you can leave it white or if you want to sing for it directly 27 00:02:44,096 --> 00:02:50,240 Actually you're not able to save all directly the I'd rather is gone so let's just leave it white and press OK 28 00:02:50,752 --> 00:02:55,104 If you want a preview it we can change this section a 29 00:02:55,360 --> 00:02:57,664 2 to Base colour 30 00:02:58,944 --> 00:03:05,088 So what I'm going to do now as I'm going to start simple and colours 31 00:03:05,344 --> 00:03:07,392 Before I do that 32 00:03:07,904 --> 00:03:14,048 Shaving hair so are because I'm being inclusion was plugged into the base 33 00:03:14,304 --> 00:03:20,448 Base colour image that created a girl so was just make sure that this is set up 34 00:03:20,704 --> 00:03:26,848 Otherwise it will not display on your model correctly while you're painting in that would be confuse 35 00:03:27,104 --> 00:03:33,248 We're going I'm going to apply the Indian exclusion to the basically the same 36 00:03:33,504 --> 00:03:39,648 I did before using a mix RGB known to bring up the add menu in the colour 37 00:03:39,904 --> 00:03:45,792 Mix RGB in between colour colour in the colour one 38 00:03:46,304 --> 00:03:51,680 The area exclusion in the colour to in the output into my base colour alpine 39 00:03:52,192 --> 00:03:56,032 Change this mix made from mix to x 40 00:03:57,312 --> 00:04:03,456 Directions to The Factor to one to get the full effect of the Indian occlusion here now 41 00:04:03,712 --> 00:04:09,856 If you put the solution colour one and the base colour in colour to you are going to get different results 42 00:04:10,112 --> 00:04:13,696 Because of the factor here so just keep that in mind 43 00:04:13,952 --> 00:04:18,303 He will be slightly different cell because of this I want the 44 00:04:19,327 --> 00:04:21,375 Give me a solution into 45 00:04:21,631 --> 00:04:27,775 Next one 46 00:04:28,031 --> 00:04:34,175 And we are just going to start painting with acrylic new palette just like I did before 47 00:04:37,247 --> 00:04:43,391 I accidentally added weight to empower instead of first letting my car 48 00:04:43,647 --> 00:04:49,791 Colour in a minute I'm going to try to save something for the win the mid-range here nothing to highlight 49 00:04:50,047 --> 00:04:56,191 You know Brown 50 00:04:56,447 --> 00:04:59,775 Can I have a power and 51 00:05:00,799 --> 00:05:04,639 Now I'm just going to take my pen tablet 52 00:05:04,895 --> 00:05:10,271 And just going to give us an overall layer of paint 53 00:05:12,575 --> 00:05:18,719 And I'll see my mouth painting on a flat surface you can see how the angle of my camera is 8 54 00:05:18,975 --> 00:05:22,559 My paint Strokes here because 55 00:05:22,815 --> 00:05:28,959 These areas were not visible to my camera when I went on in painted over lamb 56 00:05:29,983 --> 00:05:31,263 Excluded 57 00:05:31,519 --> 00:05:37,663 From my stroke but that's ok because I'm just going to go over the whole thing from every single 58 00:05:37,919 --> 00:05:39,967 Please give it a solid base colour here 59 00:06:07,615 --> 00:06:12,223 Keep in mind that the more you try to paint in one stroke the 60 00:06:12,479 --> 00:06:18,623 Flower blender is going to be so if you're getting turned up in the whole thing like I am in your getting leg 61 00:06:18,879 --> 00:06:23,743 It may be worth it to just use a smaller brush size 62 00:06:25,279 --> 00:06:28,863 Ok so that looks pretty good to me 63 00:06:32,703 --> 00:06:38,847 Actually I have made a mistake here I've accidentally painted over find ambient occlusion instead of my base colour 64 00:06:39,103 --> 00:06:45,247 Because I had it so I can hear so I'm going to fix this by 65 00:06:47,039 --> 00:06:53,183 Received any of these changes solicitor managing reload and that will return my in Munich 66 00:06:53,439 --> 00:06:57,535 Make sure you have base colour selected here 67 00:06:57,791 --> 00:06:59,839 Otherwise you'll get some 68 00:07:00,095 --> 00:07:02,143 Some problems 69 00:07:03,167 --> 00:07:06,239 And I'm going to do that again 70 00:07:25,951 --> 00:07:29,535 I was talking about earlier in the movie section 71 00:07:29,791 --> 00:07:35,935 Sometimes you do know this these seems here especially when you zoom out they become 72 00:07:36,191 --> 00:07:39,007 Where is the mother when using in this 73 00:07:39,263 --> 00:07:45,407 Is because of a phenomenon known as without going into 2 much detail 74 00:07:45,663 --> 00:07:51,807 Basically just dear as your image as you zoom out to save for performance 75 00:07:52,063 --> 00:07:57,951 Such as showing our seems so how to fix this well 76 00:07:58,463 --> 00:08:04,607 Essentially this is being caused by pixel blade which also discussed when we talked about Evie maps 77 00:08:04,863 --> 00:08:09,215 So what is happening in zoom out 78 00:08:09,471 --> 00:08:14,847 It's using basically larger and larger pixels in titles Ry in 79 00:08:15,103 --> 00:08:17,151 Enable leading over onto this 80 00:08:17,407 --> 00:08:23,551 Actual map here so to fix this we just need to make the areas out 81 00:08:23,807 --> 00:08:29,951 Side of our actual uvs the same colour as our base colours 82 00:08:30,207 --> 00:08:36,351 And you can do it to the whole thing that you really just need to come around the edges here and at all 83 00:08:36,607 --> 00:08:39,167 Padding with the colour 84 00:08:40,959 --> 00:08:47,103 And you can see that like if you want these themes in real time you can see them going away as 85 00:08:47,359 --> 00:08:48,895 Paint this 86 00:08:54,015 --> 00:09:00,159 So as long as there is some a few pixels of the colour that you want for your base colour 87 00:09:00,415 --> 00:09:03,231 Seems should go away when you zoom out 88 00:09:10,399 --> 00:09:14,495 It looks messy but likes me 89 00:09:15,775 --> 00:09:17,055 You don't have to do this 90 00:09:21,663 --> 00:09:27,807 Excel there is our base layer let's go over with a layer of 91 00:09:28,063 --> 00:09:34,207 I'm going to come to my colour select I'm going to say no I don't want to save all the darkest shadow 92 00:09:34,463 --> 00:09:40,351 That is slightly darker then my base so I felt looks pretty good to me 93 00:09:40,607 --> 00:09:42,911 What's the colour 94 00:09:43,423 --> 00:09:49,567 Here is a little bit more artistic 95 00:09:49,823 --> 00:09:55,967 Singing mine or rules that we use for a talked about we did this for our 96 00:09:56,223 --> 00:10:01,356 Last section any areas are pushed in I want to paint as America 97 00:10:01,357 --> 00:10:03,528 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 98 00:10:03,529 --> 00:10:08,767 In any areas that are coming out I want to highlight as later so I'm going to reduce the strength 99 00:10:09,023 --> 00:10:11,583 So I get a more natural look 100 00:10:12,607 --> 00:10:14,911 I'm just going to come in and start painting 101 00:10:15,167 --> 00:10:17,727 In on his premises 102 00:10:46,911 --> 00:10:53,055 So keep in mind that your brush size is going to stay 103 00:10:53,311 --> 00:10:59,455 Static relative to your screen regardless of your level zoom sell 104 00:10:59,711 --> 00:11:05,855 Days Inn way out destruction going to be much larger I just something to keep in mind as your painting 105 00:11:06,111 --> 00:11:10,463 And already going to do is coming in 106 00:11:10,719 --> 00:11:16,863 Paint in these areas which I've already sculpted just to emphasise them 107 00:11:17,119 --> 00:11:23,263 X in set alarm 108 00:11:23,519 --> 00:11:29,663 Crown colour to our base if we need an eraser because this is painting and there's no 109 00:11:29,919 --> 00:11:36,063 All layers in the stomach there are in Photoshop to another image 110 00:11:36,319 --> 00:11:42,463 It's not really layers and texture painting in blender so person 111 00:11:42,719 --> 00:11:48,863 What you can do is set your background colour to you know your base colour and then press 112 00:11:49,119 --> 00:11:55,263 Next to switch back and forth if you need to go in and like reduce I wanted to reduce thickness of 113 00:11:55,519 --> 00:12:01,663 Dark stroke thanks and come in and just paint over it again with no background colour 114 00:12:04,991 --> 00:12:11,135 I was going to do that for all the areas that I have Scotland for a crime 115 00:12:14,207 --> 00:12:20,351 And I'm not going to do any sort of symmetry in this painting because 116 00:12:20,607 --> 00:12:26,751 Turn on the symmetry does save us a lot of time early on in modelling and sculpting i5 117 00:12:27,007 --> 00:12:33,151 When doing textures it actually decreases 118 00:12:33,407 --> 00:12:39,551 What are you saying to speak because things are not naturally symmetrical in life 119 00:12:39,807 --> 00:12:45,439 Perfectly symmetrical tends to stand out to the I so having 120 00:12:45,695 --> 00:12:51,839 Sorry about using magical Surfers a detail and paint tends to the pieces look 121 00:12:52,095 --> 00:12:58,239 Even if you're not going for a realism per se if it still looks unnatural 122 00:12:58,495 --> 00:13:01,823 How something be perfectly symmetrical 123 00:13:46,879 --> 00:13:53,023 Pressing shift in a flair to get the strength up for the 124 00:13:53,279 --> 00:13:59,423 Producing an even further just for some of these wider crevices 125 00:13:59,679 --> 00:14:05,823 You shouldn't be quiet as dark as some of these tighter ones and what I also want to do is 126 00:14:06,079 --> 00:14:12,223 Start sorting blending these out because right now you can kind of see every single star 127 00:14:12,479 --> 00:14:18,367 Difference between these two colours is so great we can do here 128 00:14:18,623 --> 00:14:24,767 Is stress testing this colour until it's a little bit closer to you 129 00:14:25,023 --> 00:14:31,167 Colour but not exactly the same and we have sort of a mid brown colour here so as I move out away from the crease 130 00:14:31,423 --> 00:14:37,567 Start using the ground colour to sort of a blend in the face 131 00:14:58,559 --> 00:15:04,703 I think I'm going to die saturate this even father to book with the moors 132 00:15:04,959 --> 00:15:11,103 Radio colours are the pop out in forward so if you 133 00:15:11,359 --> 00:15:17,503 And you want to achieve because it's too 134 00:15:17,759 --> 00:15:23,903 It looks like to try desaturating your dark colour of your shirt 135 00:15:24,159 --> 00:15:27,743 How colours and see if that helps 136 00:15:30,559 --> 00:15:35,423 So I could say this one I want to get rid of this more saturated one cos I think I want it 137 00:15:35,935 --> 00:15:38,495 To be something closer than that 138 00:16:11,007 --> 00:16:17,151 You're something I want to go in and give this some overall colour very 139 00:16:17,407 --> 00:16:23,551 Before I get too far into painting these details so what I'm going 140 00:16:23,807 --> 00:16:29,951 I'm going to from my face colour here I'm going to come in I'm just 141 00:16:30,207 --> 00:16:36,351 Is it going to make it more grey and just sort of shift the hue 142 00:16:36,607 --> 00:16:38,399 Slightly here 143 00:16:38,655 --> 00:16:44,799 True two more like grey and I'm just going to come in and the whole thing just do a little bit of modelling 144 00:16:47,359 --> 00:16:53,503 With our house in here in this may be easier to do on the 2D side 145 00:16:53,759 --> 00:16:57,855 It's totally up to you I'll turn the light to pain on my actual 3D model 146 00:16:59,647 --> 00:17:05,791 No just just kind of randomly tapping on this at different temperatures 147 00:17:06,047 --> 00:17:12,191 In different involves an instructor just to get some natural variation in the Stone 148 00:17:12,447 --> 00:17:13,983 Where is South 149 00:17:30,623 --> 00:17:36,767 So if you are using the material preview shader in coming around 150 00:17:37,023 --> 00:17:43,167 Your model in it's a little too dark for you to be able to see what you're doing you can 151 00:17:43,423 --> 00:17:49,567 That is shining on your model by coming up to the drop down here and here etc 152 00:17:49,823 --> 00:17:55,199 If you just slide the surround you can see the shift the light more towards the back 153 00:18:00,575 --> 00:18:06,719 There's no real way to do this with the bottom because meme access for patient 154 00:18:06,975 --> 00:18:13,119 Material preview anyway is based on the Z axis a little rotate around your 155 00:18:13,375 --> 00:18:19,519 This way but you can't really wrote it this way so if you really need to see the bottom of your back 156 00:18:19,775 --> 00:18:25,919 Is to actually Dad a light into your theme 157 00:18:26,175 --> 00:18:32,319 Adding a light 158 00:18:32,575 --> 00:18:38,719 I'm right now this is not going to do anything because we are still in the tyrael's preview 159 00:18:38,975 --> 00:18:45,119 Which uses sort of display lights rendered view here 160 00:18:45,375 --> 00:18:51,519 See the light is now having an effect in you can come in and paint on your model and if the sort of 161 00:18:51,775 --> 00:18:55,615 Viewport noisiness when you move around is bothering you 162 00:18:56,127 --> 00:19:02,271 We can get rid of that for the time being by changing our render engine back from Cycles to 163 00:19:02,527 --> 00:19:08,671 We don't need the Cycles engine anymore we've already Bigelow Mouse and save them out so if you change it 164 00:19:08,927 --> 00:19:15,071 2 EV which is the real time right now when you move things around you won't get that for fuzziness in your 165 00:19:15,327 --> 00:19:21,471 Discuss I 166 00:19:21,727 --> 00:19:22,239 Timer 167 00:19:23,519 --> 00:19:28,127 Let's return to texture paint here 168 00:19:30,687 --> 00:19:36,831 And make sure that we can download that you texture paint as well to get a brush back 169 00:19:37,087 --> 00:19:43,231 Almost done adding some variation and probably going to do maybe 170 00:19:43,487 --> 00:19:49,631 One or two more layers of just random variation here 171 00:19:54,751 --> 00:20:00,383 Wants to do one that's maybe a little bit darker 172 00:20:01,407 --> 00:20:03,967 The king in the colour and reducing in 173 00:20:04,223 --> 00:20:08,319 Me and ever so slightly adding some blue bye 174 00:20:08,575 --> 00:20:14,207 Pushing our dart towards the blue end of the Colour spectrum 175 00:20:15,999 --> 00:20:21,887 Yeah I think if we keep our pressure really light here as long as we go over this 176 00:20:22,143 --> 00:20:24,191 Your family 177 00:20:24,447 --> 00:20:26,751 I think it will be fine 178 00:20:29,055 --> 00:20:35,199 Put some more cool colours blues in more blue grey 179 00:20:36,223 --> 00:20:42,367 This piece because if you recall or tileset peas are walls and our floors are 180 00:20:42,623 --> 00:20:47,743 Have this similar brown colour that we have right now 181 00:20:47,999 --> 00:20:54,143 And I think adding a brown piece into a largely Brown scene 182 00:20:54,399 --> 00:21:00,543 We want to see as much you want to pop out somewhere it's over and some more 183 00:21:00,799 --> 00:21:02,335 Colours to it 184 00:21:12,831 --> 00:21:15,391 Might be a little bit too dark 185 00:21:15,647 --> 00:21:17,184 What's lighting up a little bit 186 00:21:17,440 --> 00:21:19,232 It's just the 187 00:21:19,488 --> 00:21:25,632 Accelerating are just staying out a little bit more than I would really like them too 188 00:21:25,888 --> 00:21:28,192 I want us to be sort of us are perfect 189 00:21:44,320 --> 00:21:50,464 Little bit strange right now but I'm hoping that once the entire thing is covered in 190 00:21:50,720 --> 00:21:56,864 A uniform level of variation that it won't appear quite so strange 191 00:22:00,704 --> 00:22:06,848 If we need to we can come back in Lakeside area such as brown piece would you can see in the two 192 00:22:07,104 --> 00:22:13,248 Here is a quite a strong stroke 193 00:22:13,504 --> 00:22:14,784 That effect 194 00:22:15,040 --> 00:22:18,368 Down subtle that Marcelo 195 00:22:22,976 --> 00:22:26,560 Slightly better 196 00:22:37,056 --> 00:22:43,200 Too much for your PC here when doing a sexual training 197 00:22:43,456 --> 00:22:49,600 You can always try instead of doing 4K textures you can paint with 2K textures 198 00:22:49,856 --> 00:22:56,000 Your results and the performance of all essential in half 199 00:23:28,000 --> 00:23:33,632 Rotate my weight around some more so I can see this side little bit warm 200 00:23:33,888 --> 00:23:35,936 Friendly 201 00:23:56,160 --> 00:23:57,440 Knockback 202 00:23:57,696 --> 00:24:01,536 Stroke back a little bit so little extreme 203 00:24:07,424 --> 00:24:13,568 So far this is looking pretty good I'm not going to spend as much time on this 204 00:24:13,824 --> 00:24:19,968 A word if I were doing it for production obviously you know you can spend hours and hours an hour 205 00:24:20,224 --> 00:24:26,368 Just getting you or text you paint perfectly your score perfect but you know for the purposes of this 206 00:24:26,624 --> 00:24:31,744 And demonstrating his techniques I think he's got the idea 207 00:24:32,000 --> 00:24:38,144 You can come in here in paint directory if you know looking patches that you just for whatever 208 00:24:38,400 --> 00:24:40,192 Please enter having trouble getting with 209 00:24:40,448 --> 00:24:44,544 You can always come into the 2D side 210 00:24:44,800 --> 00:24:45,568 And 211 00:24:46,080 --> 00:24:47,360 Get it right here 212 00:24:55,552 --> 00:25:01,696 You're so random waves wiggling in Squirrel eye novelist to get some natural variation 213 00:25:04,768 --> 00:25:10,912 Getting message to the section pretty significant portions of it anyway with my 214 00:25:11,168 --> 00:25:17,312 Lighter grey summit coming with the lighter grey and I'm just checking for it everywhere 215 00:25:17,568 --> 00:25:23,712 On bus 3D model in the 2D model to make sure that it looks more 216 00:25:23,968 --> 00:25:28,832 Uniform in my colour variation 217 00:25:31,392 --> 00:25:37,536 I'm going to do one more layer variation again any warmer colour in 8 you something else 218 00:25:37,792 --> 00:25:43,936 More in the red spectrum I'm going to start by coming from my base colour 219 00:25:44,192 --> 00:25:50,336 This ever so slightly turned to read I do want to leave it pretty desaturated because I don't want it to be 220 00:25:50,592 --> 00:25:56,736 It's like I don't want to stand out too much in a think for this one I think it's all over 221 00:25:56,992 --> 00:26:02,112 I've just come over and do it on the 2D side 222 00:26:08,256 --> 00:26:14,400 Dr issue me run into with painting on your 2D side is that your Strokes 223 00:26:14,656 --> 00:26:20,800 Cross seems will not be smooth so like when I hit the end of the Earth 224 00:26:21,056 --> 00:26:27,200 It's not automatically going to start painting on the top of the head it's just going to have a hard stop so 225 00:26:27,456 --> 00:26:31,552 This type of work I think it's OK because it should be more or less 226 00:26:31,808 --> 00:26:37,952 Uniform variation but for the more detailed like 227 00:26:38,208 --> 00:26:41,024 And things like that that we have been painting 228 00:26:41,280 --> 00:26:47,168 Unless you do on the 3D to avoid any strangeness with themes 229 00:26:57,408 --> 00:27:02,016 Tell me how are you aren't you 230 00:27:02,784 --> 00:27:08,928 Coniston in what you Choose Wisely up to you I'm looking at this I still think it's a little tune brown and then 231 00:27:09,184 --> 00:27:15,328 The whole thing over all the be just a little bit cooler so 232 00:27:16,608 --> 00:27:22,752 Bluish grey and I'm gonna keep my strength 233 00:27:23,008 --> 00:27:29,152 Because I don't want to do any of this variation I just want to add a little bit to it I just want to change 234 00:27:29,408 --> 00:27:35,552 The colour a little bit so I'm just going to come and fairly large stroke and just 235 00:27:39,136 --> 00:27:45,280 Start changing the colour here so you can see is shifted more towards the grey that is turned to look around 236 00:27:49,632 --> 00:27:55,776 News on little bit of detail the shadow but that's ok because I want to change the colour of them anyway 237 00:27:59,872 --> 00:28:06,016 Want to make sure that when you're doing this you're coming over the edges here again because you don't want 238 00:28:06,272 --> 00:28:11,392 Brown seems behind and more grey PC 239 00:28:13,952 --> 00:28:18,560 It also has the effect coming over this like this has the effect of 240 00:28:18,816 --> 00:28:24,960 Reducing the intensity of the Colour variation so it'll just a little more subtle 241 00:28:27,264 --> 00:28:33,408 So if you try colour I'm just going to come in here in try to blend some of these themes in 242 00:28:33,664 --> 00:28:36,992 A little bit better 243 00:28:44,160 --> 00:28:47,744 It's not too bad though 244 00:28:57,472 --> 00:29:03,616 Ok let's resume here with these Shadows and going to 245 00:29:03,872 --> 00:29:10,016 Pick my shadow colour but I'm just going to push it a little bit towards blue 246 00:29:10,272 --> 00:29:13,344 Dark brown colour 247 00:29:15,392 --> 00:29:21,536 What's the latest properly ok so now go round and continue doing car share 248 00:29:22,816 --> 00:29:27,936 Just going to come really lately over the area I've already done to make sure that colours are correct 249 00:29:36,640 --> 00:29:42,784 So what how saturated and how colourful you want your piece to me as well 250 00:29:43,040 --> 00:29:49,184 You in the style that you're going for ever one thing to know when you are doing textures 251 00:29:49,440 --> 00:29:55,584 For lighting in unreal is that the most common mistake that is made when 252 00:29:55,840 --> 00:30:01,984 To make them too dark so this stone is much 253 00:30:02,240 --> 00:30:08,384 That I wanted to really appear in game however because of the way lighting 254 00:30:08,640 --> 00:30:14,784 You typically will find that painting them 255 00:30:15,040 --> 00:30:21,184 Lighter than the actual final result would give you the result you need it is a very common beginner mistakes 256 00:30:21,440 --> 00:30:27,584 To say I want something black and just a painted a solid black colour but when you become 257 00:30:27,840 --> 00:30:33,984 Is that when you bring it into a real and translate it in the engine the white just won't have enough information to 258 00:30:34,240 --> 00:30:40,384 Essentially and you really want to be able to see your object so 259 00:30:40,640 --> 00:30:46,784 You never really want to give anything a colour with a value lower than my point 260 00:30:47,040 --> 00:30:53,184 Absolutely that would be like a black black because if you think about it 261 00:30:53,440 --> 00:30:59,584 Objects in none of them really truly are black 262 00:30:59,840 --> 00:31:05,984 Object still reflects the amount of light in because this is a digital environment we had to come 263 00:31:06,240 --> 00:31:09,312 For that effect but not painting or 264 00:31:09,568 --> 00:31:11,872 Quite as a dark 265 00:31:12,128 --> 00:31:15,456 Wanting to appear so just keep that in mind 266 00:31:28,256 --> 00:31:34,400 What I'm doing here is I'm just going out with a sculpted mine from going on a bit beyond the vehicle 267 00:31:34,656 --> 00:31:40,800 How to add in a little even final of the details so like 268 00:31:41,056 --> 00:31:47,200 Instance my normal map the the Christmas right here on the news about extending 269 00:31:47,456 --> 00:31:51,040 Over here just to emphasise it a little bit more 270 00:31:52,320 --> 00:31:58,464 As long as you keep your pink colors preseptal meaning that they don't 271 00:31:58,720 --> 00:32:04,608 Hue and Cry you difference between them doesn't very too much you can really do a lot of 272 00:32:04,864 --> 00:32:08,704 Sort of thinking texture in light with just colour 273 00:32:41,216 --> 00:32:47,360 I'm selling cars directly from my 3D model here because I've thought of a layer 274 00:32:47,616 --> 00:32:53,760 How many colours over each other in a kind of wanna get a medium 275 00:32:54,016 --> 00:32:59,648 Between servers layered colours at 2 276 00:32:59,904 --> 00:33:06,048 Some of these Strokes here so you can see from images but you can also send them 277 00:33:06,304 --> 00:33:12,192 Play from your 3D model on areas of body painting 278 00:33:50,848 --> 00:33:56,992 I want to spend too much longer on the shadow portion and like to 279 00:33:57,248 --> 00:33:57,760 This video 280 00:34:00,576 --> 00:34:04,928 I'm just going to finish out these lines really quickly 281 00:34:05,696 --> 00:34:11,840 Obviously for your own purposes that you recommend you spend a lot more time 282 00:34:12,096 --> 00:34:18,240 I'm finding on this really get your painting down in the more you practise your painting 283 00:34:18,496 --> 00:34:24,640 You're going to get it so it's really worth it to spend the time on it because I'm recording this 284 00:34:24,896 --> 00:34:30,784 Purposes of demonstration I'm not gonna spend too much longer on this I'm just going to get these major form then 285 00:34:53,056 --> 00:34:59,200 I'm going to call it here on sort of me shadow pass 286 00:34:59,456 --> 00:35:04,064 Painting obviously a bit messy and for your own 287 00:35:04,576 --> 00:35:10,720 Please I do recommend you spend a lot longer getting the painting rate but I think you understand 288 00:35:10,976 --> 00:35:17,120 The idea of how to do their self take a quick break and come back in the next video in 289 00:35:17,376 --> 00:35:23,520 The highway pass and then exercise some of these sculpted details as well so that 290 00:35:23,776 --> 00:35:25,312 Be in the next video 28747

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