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Now that we have Oliver and maps and picked out onto our low poly version of Armagh
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We are ready to start painting in art textures so for this
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Is pretty much going to be the same process as we did for the tiling textures
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That's I'm just going to turn over here into the texture paint
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View all over here now if you would like to see the normal
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Fixtures in isolation or in the AA or any of your textures in isolation you can get
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I think it just gives me a better indication of what I'm doing so
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Rather than be in solid shooting mode with the individual man I'm just going to switch back to my materials
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Which will show me my normal as a normal map and currently my Indian inclusion is
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Subtitled by
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Climbed into my colour at the moment so I'm with create a new texture slot to paint
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Into your soul
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I'm going to split my screen out here just by dragging up from the corner when I have a crosshairs
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Change this from paint to view because in this window I just want to pull up my reference
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If you want to get rid of the UVF we can just disable or overlays here
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It was just laying out our uvs according to the resolution of this image so
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Again my new sister for reference and for colour same plane just like we did in the tileset
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I'm also going to disable this grid here I'm interested bothering me and
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Do disabled make great here I'm going to do is come up to my overlays
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Will get rid of the lines and then to get rid of these axis lines all you have to do is
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IKEA in right here and then get them back you just enable them again
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So let's start a Ministry of Sound
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I'm going to start creating my base colour I'm just going to come up here press Plus
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That's fine whatever name you want to give it a sign I'm going to give it a
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Resolution
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For the colour you can leave it white or if you want to sing for it directly
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Actually you're not able to save all directly the I'd rather is gone so let's just leave it white and press OK
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If you want a preview it we can change this section a
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2 to Base colour
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So what I'm going to do now as I'm going to start simple and colours
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Before I do that
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Shaving hair so are because I'm being inclusion was plugged into the base
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Base colour image that created a girl so was just make sure that this is set up
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Otherwise it will not display on your model correctly while you're painting in that would be confuse
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We're going I'm going to apply the Indian exclusion to the basically the same
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I did before using a mix RGB known to bring up the add menu in the colour
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Mix RGB in between colour colour in the colour one
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The area exclusion in the colour to in the output into my base colour alpine
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Change this mix made from mix to x
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Directions to The Factor to one to get the full effect of the Indian occlusion here now
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If you put the solution colour one and the base colour in colour to you are going to get different results
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Because of the factor here so just keep that in mind
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He will be slightly different cell because of this I want the
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Give me a solution into
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Next one
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And we are just going to start painting with acrylic new palette just like I did before
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I accidentally added weight to empower instead of first letting my car
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Colour in a minute I'm going to try to save something for the win the mid-range here nothing to highlight
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You know Brown
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Can I have a power and
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Now I'm just going to take my pen tablet
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And just going to give us an overall layer of paint
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And I'll see my mouth painting on a flat surface you can see how the angle of my camera is 8
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My paint Strokes here because
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These areas were not visible to my camera when I went on in painted over lamb
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Excluded
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From my stroke but that's ok because I'm just going to go over the whole thing from every single
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Please give it a solid base colour here
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Keep in mind that the more you try to paint in one stroke the
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Flower blender is going to be so if you're getting turned up in the whole thing like I am in your getting leg
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It may be worth it to just use a smaller brush size
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Ok so that looks pretty good to me
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Actually I have made a mistake here I've accidentally painted over find ambient occlusion instead of my base colour
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Because I had it so I can hear so I'm going to fix this by
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Received any of these changes solicitor managing reload and that will return my in Munich
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Make sure you have base colour selected here
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Otherwise you'll get some
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Some problems
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And I'm going to do that again
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I was talking about earlier in the movie section
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Sometimes you do know this these seems here especially when you zoom out they become
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Where is the mother when using in this
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Is because of a phenomenon known as without going into 2 much detail
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Basically just dear as your image as you zoom out to save for performance
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Such as showing our seems so how to fix this well
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Essentially this is being caused by pixel blade which also discussed when we talked about Evie maps
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So what is happening in zoom out
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It's using basically larger and larger pixels in titles Ry in
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Enable leading over onto this
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Actual map here so to fix this we just need to make the areas out
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Side of our actual uvs the same colour as our base colours
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And you can do it to the whole thing that you really just need to come around the edges here and at all
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Padding with the colour
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And you can see that like if you want these themes in real time you can see them going away as
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Paint this
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So as long as there is some a few pixels of the colour that you want for your base colour
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Seems should go away when you zoom out
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It looks messy but likes me
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You don't have to do this
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Excel there is our base layer let's go over with a layer of
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I'm going to come to my colour select I'm going to say no I don't want to save all the darkest shadow
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That is slightly darker then my base so I felt looks pretty good to me
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What's the colour
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Here is a little bit more artistic
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Singing mine or rules that we use for a talked about we did this for our
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Last section any areas are pushed in I want to paint as America
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
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In any areas that are coming out I want to highlight as later so I'm going to reduce the strength
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So I get a more natural look
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I'm just going to come in and start painting
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In on his premises
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So keep in mind that your brush size is going to stay
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Static relative to your screen regardless of your level zoom sell
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Days Inn way out destruction going to be much larger I just something to keep in mind as your painting
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And already going to do is coming in
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Paint in these areas which I've already sculpted just to emphasise them
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X in set alarm
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Crown colour to our base if we need an eraser because this is painting and there's no
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All layers in the stomach there are in Photoshop to another image
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It's not really layers and texture painting in blender so person
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What you can do is set your background colour to you know your base colour and then press
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Next to switch back and forth if you need to go in and like reduce I wanted to reduce thickness of
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Dark stroke thanks and come in and just paint over it again with no background colour
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I was going to do that for all the areas that I have Scotland for a crime
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And I'm not going to do any sort of symmetry in this painting because
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Turn on the symmetry does save us a lot of time early on in modelling and sculpting i5
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When doing textures it actually decreases
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What are you saying to speak because things are not naturally symmetrical in life
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Perfectly symmetrical tends to stand out to the I so having
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Sorry about using magical Surfers a detail and paint tends to the pieces look
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Even if you're not going for a realism per se if it still looks unnatural
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How something be perfectly symmetrical
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Pressing shift in a flair to get the strength up for the
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Producing an even further just for some of these wider crevices
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You shouldn't be quiet as dark as some of these tighter ones and what I also want to do is
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Start sorting blending these out because right now you can kind of see every single star
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Difference between these two colours is so great we can do here
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Is stress testing this colour until it's a little bit closer to you
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Colour but not exactly the same and we have sort of a mid brown colour here so as I move out away from the crease
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Start using the ground colour to sort of a blend in the face
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I think I'm going to die saturate this even father to book with the moors
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Radio colours are the pop out in forward so if you
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And you want to achieve because it's too
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It looks like to try desaturating your dark colour of your shirt
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How colours and see if that helps
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So I could say this one I want to get rid of this more saturated one cos I think I want it
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To be something closer than that
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You're something I want to go in and give this some overall colour very
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Before I get too far into painting these details so what I'm going
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I'm going to from my face colour here I'm going to come in I'm just
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Is it going to make it more grey and just sort of shift the hue
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Slightly here
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True two more like grey and I'm just going to come in and the whole thing just do a little bit of modelling
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With our house in here in this may be easier to do on the 2D side
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It's totally up to you I'll turn the light to pain on my actual 3D model
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No just just kind of randomly tapping on this at different temperatures
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In different involves an instructor just to get some natural variation in the Stone
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Where is South
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So if you are using the material preview shader in coming around
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Your model in it's a little too dark for you to be able to see what you're doing you can
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That is shining on your model by coming up to the drop down here and here etc
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If you just slide the surround you can see the shift the light more towards the back
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There's no real way to do this with the bottom because meme access for patient
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Material preview anyway is based on the Z axis a little rotate around your
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This way but you can't really wrote it this way so if you really need to see the bottom of your back
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Is to actually Dad a light into your theme
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Adding a light
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I'm right now this is not going to do anything because we are still in the tyrael's preview
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Which uses sort of display lights rendered view here
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See the light is now having an effect in you can come in and paint on your model and if the sort of
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Viewport noisiness when you move around is bothering you
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We can get rid of that for the time being by changing our render engine back from Cycles to
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We don't need the Cycles engine anymore we've already Bigelow Mouse and save them out so if you change it
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2 EV which is the real time right now when you move things around you won't get that for fuzziness in your
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Discuss I
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Timer
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Let's return to texture paint here
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And make sure that we can download that you texture paint as well to get a brush back
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Almost done adding some variation and probably going to do maybe
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One or two more layers of just random variation here
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Wants to do one that's maybe a little bit darker
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The king in the colour and reducing in
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Me and ever so slightly adding some blue bye
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Pushing our dart towards the blue end of the Colour spectrum
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Yeah I think if we keep our pressure really light here as long as we go over this
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Your family
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I think it will be fine
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Put some more cool colours blues in more blue grey
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This piece because if you recall or tileset peas are walls and our floors are
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Have this similar brown colour that we have right now
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And I think adding a brown piece into a largely Brown scene
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We want to see as much you want to pop out somewhere it's over and some more
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Colours to it
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Might be a little bit too dark
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What's lighting up a little bit
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It's just the
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Accelerating are just staying out a little bit more than I would really like them too
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I want us to be sort of us are perfect
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Little bit strange right now but I'm hoping that once the entire thing is covered in
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A uniform level of variation that it won't appear quite so strange
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If we need to we can come back in Lakeside area such as brown piece would you can see in the two
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Here is a quite a strong stroke
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That effect
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Down subtle that Marcelo
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Slightly better
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Too much for your PC here when doing a sexual training
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You can always try instead of doing 4K textures you can paint with 2K textures
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Your results and the performance of all essential in half
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Rotate my weight around some more so I can see this side little bit warm
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Friendly
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Knockback
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Stroke back a little bit so little extreme
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So far this is looking pretty good I'm not going to spend as much time on this
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A word if I were doing it for production obviously you know you can spend hours and hours an hour
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Just getting you or text you paint perfectly your score perfect but you know for the purposes of this
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And demonstrating his techniques I think he's got the idea
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You can come in here in paint directory if you know looking patches that you just for whatever
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Please enter having trouble getting with
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You can always come into the 2D side
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And
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Get it right here
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You're so random waves wiggling in Squirrel eye novelist to get some natural variation
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Getting message to the section pretty significant portions of it anyway with my
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Lighter grey summit coming with the lighter grey and I'm just checking for it everywhere
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On bus 3D model in the 2D model to make sure that it looks more
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Uniform in my colour variation
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I'm going to do one more layer variation again any warmer colour in 8 you something else
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More in the red spectrum I'm going to start by coming from my base colour
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This ever so slightly turned to read I do want to leave it pretty desaturated because I don't want it to be
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It's like I don't want to stand out too much in a think for this one I think it's all over
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I've just come over and do it on the 2D side
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Dr issue me run into with painting on your 2D side is that your Strokes
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Cross seems will not be smooth so like when I hit the end of the Earth
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It's not automatically going to start painting on the top of the head it's just going to have a hard stop so
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This type of work I think it's OK because it should be more or less
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Uniform variation but for the more detailed like
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And things like that that we have been painting
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Unless you do on the 3D to avoid any strangeness with themes
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Tell me how are you aren't you
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Coniston in what you Choose Wisely up to you I'm looking at this I still think it's a little tune brown and then
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The whole thing over all the be just a little bit cooler so
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Bluish grey and I'm gonna keep my strength
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Because I don't want to do any of this variation I just want to add a little bit to it I just want to change
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The colour a little bit so I'm just going to come and fairly large stroke and just
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Start changing the colour here so you can see is shifted more towards the grey that is turned to look around
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News on little bit of detail the shadow but that's ok because I want to change the colour of them anyway
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Want to make sure that when you're doing this you're coming over the edges here again because you don't want
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Brown seems behind and more grey PC
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It also has the effect coming over this like this has the effect of
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Reducing the intensity of the Colour variation so it'll just a little more subtle
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So if you try colour I'm just going to come in here in try to blend some of these themes in
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A little bit better
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It's not too bad though
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Ok let's resume here with these Shadows and going to
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Pick my shadow colour but I'm just going to push it a little bit towards blue
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Dark brown colour
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What's the latest properly ok so now go round and continue doing car share
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Just going to come really lately over the area I've already done to make sure that colours are correct
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So what how saturated and how colourful you want your piece to me as well
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You in the style that you're going for ever one thing to know when you are doing textures
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For lighting in unreal is that the most common mistake that is made when
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To make them too dark so this stone is much
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That I wanted to really appear in game however because of the way lighting
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You typically will find that painting them
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Lighter than the actual final result would give you the result you need it is a very common beginner mistakes
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To say I want something black and just a painted a solid black colour but when you become
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Is that when you bring it into a real and translate it in the engine the white just won't have enough information to
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Essentially and you really want to be able to see your object so
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You never really want to give anything a colour with a value lower than my point
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Absolutely that would be like a black black because if you think about it
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Objects in none of them really truly are black
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Object still reflects the amount of light in because this is a digital environment we had to come
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For that effect but not painting or
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Quite as a dark
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Wanting to appear so just keep that in mind
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What I'm doing here is I'm just going out with a sculpted mine from going on a bit beyond the vehicle
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How to add in a little even final of the details so like
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Instance my normal map the the Christmas right here on the news about extending
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Over here just to emphasise it a little bit more
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As long as you keep your pink colors preseptal meaning that they don't
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Hue and Cry you difference between them doesn't very too much you can really do a lot of
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Sort of thinking texture in light with just colour
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I'm selling cars directly from my 3D model here because I've thought of a layer
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How many colours over each other in a kind of wanna get a medium
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Between servers layered colours at 2
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Some of these Strokes here so you can see from images but you can also send them
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Play from your 3D model on areas of body painting
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I want to spend too much longer on the shadow portion and like to
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This video
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I'm just going to finish out these lines really quickly
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Obviously for your own purposes that you recommend you spend a lot more time
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I'm finding on this really get your painting down in the more you practise your painting
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You're going to get it so it's really worth it to spend the time on it because I'm recording this
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Purposes of demonstration I'm not gonna spend too much longer on this I'm just going to get these major form then
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I'm going to call it here on sort of me shadow pass
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Painting obviously a bit messy and for your own
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Please I do recommend you spend a lot longer getting the painting rate but I think you understand
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The idea of how to do their self take a quick break and come back in the next video in
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The highway pass and then exercise some of these sculpted details as well so that
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Be in the next video
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