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Ok so
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We have it
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Finished up our high-resolution surface
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Detail sculpting
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On are falling blockmesh here
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Sell the next step we wanna talk about it how to transfer this detail
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From our high-resolution scopes to our game ready optimised
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Low poly
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Mash
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The first step that we need to perform in order to transfer the details onto our
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Resolution mash that we created
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The every topology process
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The first step that we need to do is to UV unwrap this tomorrow
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Now we talk a little bit about uvs when we did the art I'll set pieces how
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We didn't have to do any UV and wrapping because
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By default my new mesh primitive you add
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Subtitled by
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We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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To your seen such as a plane which was the basis for our tiles
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Any new message coming if you add will automatically have uvs already assigned to
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Because they're fairly is simple object so
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I've just added this plane to my seen when I look at the movies of this plane
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We can see that it is fully unwrapped across the 021 UV Space
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Now that is all well and good for primitive but for
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More complex forms
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Such as our peace here
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We need to manually assign the uvs
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So I'm going to come into my modifiers tab here in here you can see that this is the peace
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Play Skepta directly on
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Because it has the multi trays modifier here so this is the highest level of detail we have
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Now luckily because we used it multi resmar fire
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The low poly information is still retained on this model
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Are we have to do here is we're going to change the
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If you need the viewport
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From 6 to 0
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To look at the lowest
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Level of subdivision for this piece
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This is actually the level of detail we are going to be bringing into the game
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But we need to just like we did for the tail says that we need to bake a normal map
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Order to transfer those high-resolution details
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However if I were to tab to come into elementalist please
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Press on my keyboard to select all
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You can see the the uvs here are not quite right and any baking we do any normal Matt Baker
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Ambient occlusion baking
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Will not appear correctly because we do not have her uvs properly setup
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When dealing with a more complex form
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You need to manually tell blender or whatever program you were using
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Where you want to make cut
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Into your uvs
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So these cats are called seems appropriately enough because
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When you wear them they will be separated on the Edge
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Where are you assigned seems so typically you want to assign seems in areas of
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Crevices or sharp Engels
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And you also want to hide them for the most part from the viewer because there is a small chair
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Texture applied
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If there is a seam going across like the centre of the face for example
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There is a small change that it will be visible once the text you're so replied so
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Where and how many seems to places sorted
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Something you weren't with your experience
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But I'm just going to go ahead and show you how I would a rabbi model such as this one
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So the general rule for anything with a face is that you don't really want
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Too many scenes in the centre of the face because that is where the viewers Focus will be
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Sell for a piece like this I would typically try to put the scenes more towards the back of the head
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Let's just see what it looks like if I tried it on around this with no seems so to a raft
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Nash objects movies all you have to do is have her over the 3D viewport
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Important that you have what you wish to unwrap selected so I currently have everything selected
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Turn an entire message when I met you on a keyboard and just select and wrap
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So this is my unwrap resort
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In the left-hand side on the UV editing site
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And
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As you can see it is on really not ideal this is the entirety of the face here and it's sort of
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Stretch dun on Waze
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Because there are no seem so it's trying to unwrap a close object without any cousin it which
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Naturally possible to do
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So we can visualise the distortion here
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If you're not ever not sure about whether your wrap is good or not
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We can visualise the distortion here in a number of ways
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The first way
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Is to come over to the UV editing side when you're in the UV editing works
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Of course
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Come down to your
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Your viewport overlays here
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I'm just doing this
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Display stretched I display search Xbox right here
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What does will do is it will renew your TV Ireland in a solid colour and dark blue
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Have no straight away in here
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A few of these faces are not being destroyed at all as you can see from the dark blue
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The closer we move towards red
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I'm into that sort of yellow section the more distortion we have in our faces
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The other way too
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Visualise distortion is 2
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Put a grid on to your measure
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So the way that we were
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Do that
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Essentially you just come up
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Time to the UV editing site here in select new
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I'll give this image a title such as you
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Grid
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1024
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And important thing that you change is this generated type you might change it from blank to you vegan
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Looks like you're ok
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The texture that has been created is displayed right here on the left
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So this is why it is called a TV it is essentially JUST EAT checkerboard pattern
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That is laid flat in 021 UV Space
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Now
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How this is used for is wing you apply it to your mesh
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So I'm going to change my viewport shading to material preview by clicking this material icon here
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I'm going to come down into the material tab
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When I create a new material
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TV grid
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And for the base colour here
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We can change it from a solid white to
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In image texture
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And we cancel
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Are you eager
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So this is showing currently how this texture would be displayed on a model with it's currently
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As you can see
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It's an ass basically we can see
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Discern any sort of grid pattern and also we know
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Uvs are not gonna work for our purposes
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Where we would want to put the scenes on this
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Marking schemes for a match must be done at months loves just press tab to come and get it done first
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We can also you can leave that the display start if you want but I like to be able to see the background so I'm
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Disable
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So where I would put scenes in this is Focus
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The back and
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About seems as being relief cuts for stretching a flat in a door like wrapping paper
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Around your
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Object cell was just start by selecting Edge here I am in Edgware tomorrow
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Come over to
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This ad represents the start of my selection and Monica Mora to why won't my floating
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And which is down here on the news
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Turn off all control on the keyboard and click
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That will do it it will select the shortest path between those two selections so
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Look at my mother and said the shortest path between app
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Point is just this straight line and it's selected everything in between
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A selection made of several edges what you can do is in Edgware
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Right-click
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Now all this is done so far is it is highlighted ahead in red if we could go away from him
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We can see what it does if we select our message again and just so I think every
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Play some here my present
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Putting you on my keyboard insulating under
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Now you'll see we have a very different result here
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Based on justice simulator C Mobile
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What we're going to do is I'm going to go over this to show you how I would play themes on there
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Basically the goal of this is to get this chequerboard to display
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All it
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Chequers
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Is relatively the same size and
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Not having a lot of distortion that we are seeing right now at the very large stickers in the front
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The very small ones in the back so we're just going to start adding
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Seems
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An unravelling until we get a more uniform result
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South
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I might like this face
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Come down here
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Man rabbit
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Already beginning left certina radio
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Maxine
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Alright
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So I think I want to separate the very bottom of this
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Salt and selective Edge to select everything then it can detect as an absolute so that
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Next dresses front piece right here
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A triangle
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Cell
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Just want to know when you're holding an old and make and so I think
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Only people have text to the nearest triangle
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It's looking for a quadrilateral faces that are
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Adjacent to each other
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We can just make this as a theme
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The other side and hold alt to select this next section
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Maxine
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I'm just going to do that all the way around
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Ok so let's see what this result looks like if we highlight everything in and rabbits
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Ok so I really will getting a lot less distortion so it's just continue until this is fully unwrap
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4 symmetrical measures such as this one I tried to keep the scene symmetrical as well
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Cell I just selected the sort of ring around the ear here
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So what I can do now to make sure that I still like the exact same
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Pages on this site is I can press space to bring up my search
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Insert typing in Select
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So it is not perfectly symmetric all this will fail and I think that it failed because the
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Minecraft modifier a use
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Goodnight
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Raptors as a perfect symmetrical mash
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Some point snapped
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Two other areas
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Yes you can just that there is no rule that says necessary that your
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Things have to be symmetrical
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I can get just produces a little bit cleaner ever result
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Mr Men drink here
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So this is what I mean about the seems being someone noticeable if you can imagine that this is your final like stone
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Surface texture
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You can ask for visualising the seams with
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The chequerboard hearsay
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Necessary what I seen running directly
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Because that is the focal Point
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For the smash
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Because
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Sometimes why they joined out they don't join at exactly
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Aligned and they are visible
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So I think
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Is sufficient for the purposes that we need
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Thus far
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Spell here
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Around here in
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Noticing any large
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Scale changes in my texture
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They do have some of these sort of
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Sending and bowing in here
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And that is just because this is nice
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A form that uses a lot of straight plain door 90-degree angles it is more rounded
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So you will get some
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Bending and stretching by Chris here
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This is ok it's more important that you get
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The overall scale of the texture uniform across the entire please
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Sell take a Break here and when we come back we're going to talk about how to BitTorrent
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IMAX nrao map
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For this piece
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