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These are the user uploaded subtitles that are being translated: 1 00:00:05,120 --> 00:00:07,424 Ok so we have our 2 00:00:07,680 --> 00:00:12,032 First initial stage sculpt of our property 3 00:00:12,544 --> 00:00:14,080 Is looking pretty good 4 00:00:14,592 --> 00:00:20,736 Now there is an issue with this in then if we wanted to take this further with texturing in 5 00:00:20,992 --> 00:00:22,272 Sculpting 6 00:00:22,528 --> 00:00:28,672 Rihanna run into some issues because we used the same name of topology selling now then 7 00:00:28,928 --> 00:00:33,536 Holiday is great for creating these organic forms and 8 00:00:33,792 --> 00:00:37,632 I personally find that using a dynamic topology 9 00:00:38,144 --> 00:00:44,288 Wenxiu like better all shapes so your inner is all will be better but it 10 00:00:44,544 --> 00:00:46,848 Leave us with this sort of fairy dance 11 00:00:47,360 --> 00:00:50,688 Missed like very messy men's hair 12 00:00:50,944 --> 00:00:54,784 Now you may be wondering what what is the problem with this 13 00:00:55,808 --> 00:01:00,397 The problem is one if this was a character that needed to be animated 14 00:01:00,399 --> 00:01:02,875 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:02,876 --> 00:01:04,512 There's just no way the computer could handle an amazing man 16 00:01:05,280 --> 00:01:11,424 And the second problem here is that when it is time to go to apply texture to this to give her another 17 00:01:11,680 --> 00:01:13,216 Milestone log 18 00:01:13,728 --> 00:01:19,104 Textures and materials to work and I have a really really hard time doing that because 19 00:01:19,616 --> 00:01:25,760 We need to go through a process called UV and wrapping which sort of depends on having 20 00:01:26,016 --> 00:01:31,136 Lines the nest so before we move forward with 21 00:01:32,672 --> 00:01:35,744 Peace we need to read apologising 22 00:01:36,512 --> 00:01:42,656 Apology is the process of simplifying a complex 3D model 23 00:01:43,168 --> 00:01:49,056 In 2/8 of a lower resolution simplified mesh of easier polygons 24 00:01:49,568 --> 00:01:51,872 And this is achieved by 25 00:01:52,128 --> 00:01:58,272 Modelling a new mash with fuel polygons already existing Scott sub Central 26 00:01:58,528 --> 00:01:59,552 Rebuild 27 00:02:00,320 --> 00:02:01,088 This 28 00:02:01,344 --> 00:02:02,368 This PC 29 00:02:02,624 --> 00:02:04,416 Using simpler forms 30 00:02:06,720 --> 00:02:11,328 So I was just getting started with the read apology it's south never loved 31 00:02:11,584 --> 00:02:17,728 No paid tools to help speed this app because it is quite a long and tedious process 32 00:02:17,984 --> 00:02:24,128 Times especially for very complex are very large pieces but when I can use it 33 00:02:24,384 --> 00:02:28,224 Going to do it by hand so you understand the basics of how this works 34 00:02:28,992 --> 00:02:29,504 Cell 35 00:02:32,320 --> 00:02:38,464 Where it going to essentially start with a new build a new met 36 00:02:38,720 --> 00:02:39,488 All the forms 37 00:02:39,744 --> 00:02:43,072 That we have created with her Scott so that one we 38 00:02:43,584 --> 00:02:49,472 Our end result will be a low res version of this but it's going to confirm much more nicely 39 00:02:49,728 --> 00:02:54,592 To our Shakespeare and we will end up with slides 40 00:02:55,104 --> 00:02:57,920 Did you tell last but then we're going to take 41 00:02:58,176 --> 00:03:04,320 Are Barking to a high rise and Scott similar really fine like this still 42 00:03:04,576 --> 00:03:06,368 Do you telling things like that on it 43 00:03:07,136 --> 00:03:09,440 So let's Get Started there 44 00:03:10,208 --> 00:03:16,352 I typically start with read apology is I'm worrying object mother in a hair and you want to be an entrepreneur 45 00:03:16,608 --> 00:03:19,424 Add a new object to this scene 46 00:03:20,448 --> 00:03:23,776 Shift in a in add a queen 47 00:03:24,032 --> 00:03:25,568 Two are seen here 48 00:03:27,360 --> 00:03:32,992 Basically this plane is the single koala face into going to be the jumping off point for building 49 00:03:33,760 --> 00:03:35,296 Listening 50 00:03:36,576 --> 00:03:41,696 My hand so I'm going to move it to the front of the face here I'm just gonna move it right to the 51 00:03:42,464 --> 00:03:45,792 When was the right to wear the Brow is 52 00:03:46,048 --> 00:03:49,376 Show me the pressure are well and in right orthographic view 53 00:03:49,632 --> 00:03:52,192 Suggest one that single access 54 00:03:53,216 --> 00:03:55,776 To scale down to 55 00:03:56,032 --> 00:03:57,056 Approximately 56 00:04:00,384 --> 00:04:02,176 The size of our brown hair 57 00:04:03,456 --> 00:04:05,760 So with the plane selected 58 00:04:06,272 --> 00:04:10,880 What's it going to rain in Limerick just for clarity and when I rename my sculpt piece 59 00:04:13,440 --> 00:04:16,512 I just said that you can also press F2 60 00:04:20,863 --> 00:04:24,959 Ok so again this stop the peace is still married 61 00:04:25,471 --> 00:04:31,615 And everything that we do and read apology is going to be essentially a function of modelling so we can use it 62 00:04:31,871 --> 00:04:35,455 Modifier on this apology playing here 63 00:04:35,711 --> 00:04:41,087 So I'm just going to come and get it 64 00:04:42,111 --> 00:04:44,415 Control in order to add an engine 65 00:04:45,183 --> 00:04:51,327 And I'm just going to select the two vertices on the left here press x and delete them so I'm left with her 66 00:04:51,583 --> 00:04:52,095 What's my name 67 00:04:52,351 --> 00:04:57,215 This origin right in the centre along the line of symmetry 68 00:04:57,471 --> 00:05:03,615 I don't know if I mentioned this in the video I did on modelling because or modelling session 69 00:05:04,895 --> 00:05:10,015 But you definitely need to have your pivot point your origin and the orange door 70 00:05:10,527 --> 00:05:12,575 Along your line of symmetry 71 00:05:13,087 --> 00:05:15,647 In order for the mirror to work correctly 72 00:05:15,903 --> 00:05:18,463 Tell if my order was over here 73 00:05:19,231 --> 00:05:21,279 Which I can do by selecting the 74 00:05:21,535 --> 00:05:22,047 Point 75 00:05:22,815 --> 00:05:24,863 Pressing shift as on my keyboard 76 00:05:25,119 --> 00:05:31,263 Cursor to selected before bring my 3 cursor which we have not really discussed up until this 77 00:05:32,799 --> 00:05:34,335 It is basically 78 00:05:34,591 --> 00:05:36,383 It is a curse 79 00:05:36,639 --> 00:05:38,175 You can use to assign 80 00:05:38,431 --> 00:05:44,575 Points to different areas you can use this as a temporary pivot point there's lots of things you can do with three 81 00:05:45,087 --> 00:05:49,951 We can snap pictures of point because it shouldn't ass and put in curtain to selected 82 00:05:50,719 --> 00:05:51,999 And now if I 83 00:05:55,071 --> 00:05:55,583 A 84 00:05:55,839 --> 00:05:57,631 Right click on my 85 00:05:57,887 --> 00:06:01,215 Playing herein I say set origin to 3D cursor 86 00:06:01,727 --> 00:06:07,871 Well you can see that my pivot point has snapped here but it also has snapped in my mirror so now it is nearing 87 00:06:08,639 --> 00:06:12,223 Across this line of symmetry instead of this one so 88 00:06:12,479 --> 00:06:18,623 Covering this sooner but we do need origin or pivot 89 00:06:18,879 --> 00:06:19,647 Beer line 90 00:06:20,159 --> 00:06:26,303 With our line of symmetry here so to get this back I'm just going to sort both these points on the left side 91 00:06:26,815 --> 00:06:29,631 Tell me the same price as I'm going to press shift and ass 92 00:06:30,143 --> 00:06:31,679 Select 93 00:06:32,447 --> 00:06:34,239 Turn back into Android mode 94 00:06:34,495 --> 00:06:36,287 Set origin 95 00:06:37,055 --> 00:06:38,847 Origin to 3D cursor 96 00:06:40,639 --> 00:06:46,527 Ok so there's a couple more things we really need to do in order for this to work smoothly 97 00:06:47,551 --> 00:06:51,135 And the first thing we need to do is turn on snapping 98 00:06:51,391 --> 00:06:57,535 Now we discussed nothing in relation to the great many times but there other forms of snapping that we 99 00:06:57,791 --> 00:06:59,071 News in London 100 00:06:59,839 --> 00:07:04,959 In the one where can I use to read apology as we are going to use a face snapping 101 00:07:05,215 --> 00:07:07,775 Cell in the drag down here select face 102 00:07:10,079 --> 00:07:14,431 We also want to select project individual elements so what's this 103 00:07:14,687 --> 00:07:19,551 Deal is at now bye Tab into edit mode every time I move a point here 104 00:07:20,575 --> 00:07:25,695 As you can see what it's doing your present you to move this point automatically going to snap 105 00:07:26,463 --> 00:07:32,607 The nearest face that it can detect so it's going to snap to the sculpt and then 106 00:07:35,423 --> 00:07:37,983 Which will allow us to basically 107 00:07:38,239 --> 00:07:41,567 Build up a form over their step perfectly matches then 108 00:07:42,335 --> 00:07:44,127 Now to further refine 109 00:07:44,639 --> 00:07:50,783 How this plane gets now for going to add another modifier here so coming to be mana Fire start again 110 00:07:51,039 --> 00:07:55,135 This is in the plane in South Korea apology plane not installed 111 00:07:55,647 --> 00:07:58,719 In the read apology planer come and Adam are fire here 112 00:07:59,231 --> 00:08:01,535 Underneath the mirror in it's gonna be 113 00:08:02,303 --> 00:08:06,143 A shrinkwrap modifier says under the form panel 114 00:08:06,399 --> 00:08:07,423 Slight shrinkage 115 00:08:08,447 --> 00:08:13,311 Now what shrink wrap is going to do is some more to this snapping here but it's just going to help 116 00:08:13,823 --> 00:08:18,175 You can form a little better I do find that you typically need both of these 117 00:08:18,943 --> 00:08:22,783 Unable to get a good read apology so we're going to do 118 00:08:23,295 --> 00:08:26,367 You are also going to enable clipping here in the mirror because 119 00:08:26,623 --> 00:08:30,719 Centre points were coming over to the other side 120 00:08:31,487 --> 00:08:37,631 Shrink wrap to work properly we have to tell this plane what we wanted to shrink wrap 121 00:08:37,887 --> 00:08:40,447 What does target field here is for 122 00:08:40,703 --> 00:08:44,031 The shrink wrap icon it's already here 123 00:08:44,287 --> 00:08:50,431 If you have a modifier that has a red icon that means that mean the modifier is present but it's not currently 124 00:08:50,687 --> 00:08:52,991 Bring anything because you're missing some sort of input 125 00:08:53,247 --> 00:08:56,575 So the inbetween he'd is the sculpt piece 126 00:08:56,831 --> 00:09:01,951 We can either select it from the drop down here or a grave eyedropper in Sylhet in the world 127 00:09:02,207 --> 00:09:06,047 And that will turn it I can't wait and we know that the shrink wrap is working 128 00:09:06,303 --> 00:09:07,327 Cell 129 00:09:07,583 --> 00:09:08,607 Now we have 130 00:09:08,863 --> 00:09:12,703 We also cannot really like a move or 131 00:09:12,959 --> 00:09:16,287 Wait apology away from the match as well because it's 132 00:09:17,311 --> 00:09:21,919 Acupoints trying to conform to the shape of the peace 133 00:09:24,735 --> 00:09:30,111 This is working in this is what we want but it's not we can't really see what's happening here so 134 00:09:30,367 --> 00:09:36,511 Within the reach of policy again where I come into object properties 135 00:09:36,767 --> 00:09:39,583 Scroll down to viewport display here 136 00:09:40,095 --> 00:09:43,679 In in this menu in France 137 00:09:43,935 --> 00:09:49,823 And that's just going to push or I read apology to the front at least 138 00:09:50,335 --> 00:09:56,479 For the purposes of visualisation is actually moving our mission all but it's just wondering it as being in France 139 00:09:56,735 --> 00:09:58,271 That we can see it even if we 140 00:09:59,039 --> 00:10:00,319 No colour on the back here 141 00:10:00,345 --> 00:10:02,889 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 142 00:10:02,889 --> 00:10:03,647 So that's just going to help us with our visualisation 143 00:10:03,903 --> 00:10:10,047 The next thing I need to do in order for this to go smoothly as I want to call the 144 00:10:11,583 --> 00:10:14,655 Don't talk too much about backs 145 00:10:16,447 --> 00:10:22,591 Can you just hide the sculpture the timings are right now I have just a single plane here too 146 00:10:22,847 --> 00:10:25,919 However I can see both sides of it currently 147 00:10:26,687 --> 00:10:27,967 No the wave 148 00:10:28,735 --> 00:10:34,879 Polygon to work in any 3D program is that one face is considered to be facing forward 149 00:10:35,135 --> 00:10:36,927 What is considered to be facing back 150 00:10:37,695 --> 00:10:43,583 We can visualise this by coming out to a viewport overlays and turning on face orientation 151 00:10:44,095 --> 00:10:50,239 Anything that is facing forward will be rendered in blue and anything else facing backwards will be rendered 152 00:10:51,519 --> 00:10:54,591 Now you may be asking yourself what is the point of this well 153 00:10:54,847 --> 00:10:57,151 If you have 154 00:10:57,919 --> 00:11:04,063 Your back face is facing forward things are not going to render properly when it comes to a pint 155 00:11:04,319 --> 00:11:10,463 Especially transparent and things like that you're going to get a lot of shooting Arrows so we need to 156 00:11:11,487 --> 00:11:17,631 At all times that when we have a closed arm Jack such as cicilan that we came at cne or red in it 157 00:11:17,887 --> 00:11:19,679 Faces are facing forward 158 00:11:20,191 --> 00:11:23,775 Go to the inside or see that the red faces are all in the bag 159 00:11:24,799 --> 00:11:26,335 Set up as a 160 00:11:26,591 --> 00:11:32,735 Before we have rendered this retopology playing as being in front of the switches 161 00:11:32,991 --> 00:11:38,111 For when we're viewing it from the single but when we are trying to reach apologise at the back of this 162 00:11:38,367 --> 00:11:41,183 It's going to get very confusing as to what is 163 00:11:41,439 --> 00:11:44,255 Part of the face and one is part of the back of the head 164 00:11:44,511 --> 00:11:45,023 So 165 00:11:45,279 --> 00:11:48,607 Basically what we want to do is to tell blender that any of these 166 00:11:48,863 --> 00:11:52,959 Read backwards facing faces we just don't want to see them at all 167 00:11:53,471 --> 00:11:59,615 That will work around so what we need to do is turn on backface culling to do that 168 00:11:59,871 --> 00:12:03,711 Map to the viewport shading options here and we're gonna click the strap down here 169 00:12:05,759 --> 00:12:10,623 Like a lot of options for how we want to visualise our mesh in the work 170 00:12:10,879 --> 00:12:17,023 I want a sexy final appearance of our message itself is just to help us with the littlest 171 00:12:17,279 --> 00:12:20,607 When when I do is coming here in turn on taxis calling 172 00:12:21,375 --> 00:12:25,983 So that way even though this is rendered as being in front of our scoped 173 00:12:26,239 --> 00:12:27,519 When I come around here 174 00:12:28,031 --> 00:12:34,175 We seen it outline that we don't actually see these faces anymore so that's just going to help us when we get around 175 00:12:34,431 --> 00:12:35,199 Back of the head 176 00:12:37,503 --> 00:12:43,647 The last thing we can do to help with our patient as we read apologising is to turn 177 00:12:43,903 --> 00:12:45,439 Little Randolph 178 00:12:45,695 --> 00:12:49,279 So what does this is also a viewport shading option 179 00:12:49,791 --> 00:12:55,423 So if we click the drop down here and Anna he wrote his colour we sorted the random 180 00:12:55,679 --> 00:13:01,823 What does fondue is it will rain in me a sign it every distinct object in r c 181 00:13:02,079 --> 00:13:08,223 Because he read apology plane in the sculptor piece are two distinct objects i.e. to get a 182 00:13:09,247 --> 00:13:15,391 So and it just helps with your visualisation as you move forward with this can be a little give her a call 183 00:13:15,647 --> 00:13:17,695 Everything is rendering that's a mayfly 184 00:13:17,951 --> 00:13:19,743 Grey colour to see what's going on 185 00:13:21,791 --> 00:13:22,815 Ok so 186 00:13:23,071 --> 00:13:24,863 We're ready really to start 187 00:13:25,631 --> 00:13:27,679 Read apologising our 188 00:13:28,191 --> 00:13:32,799 Messyourself is here which is going to be this plane so with the plane select 189 00:13:33,567 --> 00:13:35,615 Let's come in to 190 00:13:35,871 --> 00:13:37,663 I don't know by pressing tab 191 00:13:38,431 --> 00:13:40,479 And I will give a sleep 192 00:13:41,759 --> 00:13:45,855 Now we talked a little bit about how to add and subtract 193 00:13:46,111 --> 00:13:50,719 Different amount of geometry from basic models 194 00:13:50,975 --> 00:13:54,303 A new function in enniscorthy extrude function so 195 00:13:55,327 --> 00:14:01,471 Function is basically just going to pin on additional faces from whatever you have selected 196 00:14:01,983 --> 00:14:08,127 This adds selected all we have to do is press to extrude and then we can drag out new faces 197 00:14:08,639 --> 00:14:14,783 Simplyhealth bloody shrinkwrap modifier invert fusing and face snapping enable 198 00:14:15,295 --> 00:14:16,063 We know that 199 00:14:16,319 --> 00:14:18,111 As we pulleys out 200 00:14:19,391 --> 00:14:20,927 It is going to confirm 201 00:14:21,183 --> 00:14:23,231 To the shape of our sculpture 202 00:14:23,743 --> 00:14:29,887 So basically all we have to do to read apologise this is to continue to pull these forms out in a way that can form 203 00:14:30,143 --> 00:14:31,423 Turn to the underlined shape 204 00:14:31,679 --> 00:14:35,007 So we want the edges that looks too 205 00:14:35,263 --> 00:14:37,311 Valdez creases in the stands here 206 00:14:37,823 --> 00:14:42,687 Which will enable us to have a really good clean hi Revolution Scotland we are done 207 00:14:43,711 --> 00:14:49,855 Sell I think the best way to learn apologises to just do it so I'm just going to 208 00:14:50,111 --> 00:14:52,927 Turn you on and try to explain what I'm doing as I'm doing it 209 00:14:53,951 --> 00:14:55,743 Text from here 210 00:14:56,767 --> 00:14:58,303 To create new faces 211 00:15:00,095 --> 00:15:02,655 And I'm just going I'm just grabbing me 212 00:15:02,911 --> 00:15:04,959 I'm pressing g 213 00:15:05,215 --> 00:15:06,751 To moving around 214 00:15:07,263 --> 00:15:13,407 The art of the tiger herein it's really important in retail pology that you keep 215 00:15:13,663 --> 00:15:15,711 Faces as all 216 00:15:16,223 --> 00:15:18,783 What's something in your face with four sides 217 00:15:19,295 --> 00:15:25,183 If you recall or dynamic topology Scott underneath here is all triangles 218 00:15:25,695 --> 00:15:26,719 Which is 219 00:15:26,975 --> 00:15:29,279 Is fine for the most part but it is what 220 00:15:29,535 --> 00:15:35,423 Preventing us from being able to animated or to have really good uvs on 221 00:15:36,191 --> 00:15:38,495 It just makes election kind of a nightmare 222 00:15:39,007 --> 00:15:45,151 Sell we want to keep a really clean quite a geometry we want to keep clean 223 00:15:45,407 --> 00:15:47,455 What are the forms 224 00:15:47,967 --> 00:15:48,735 Obviously 225 00:15:48,991 --> 00:15:51,551 Based on our underlying sculpt 226 00:15:54,111 --> 00:15:57,183 And if it's helpful you can always look up like 227 00:15:57,439 --> 00:15:59,487 Read apology guys 228 00:16:01,279 --> 00:16:05,119 You can just do a Google image search and they will show you for 229 00:16:05,375 --> 00:16:08,447 CG Faces with the guide for how 230 00:16:08,703 --> 00:16:11,007 The excellence should flow together 231 00:16:14,079 --> 00:16:17,407 A grab that Ed Sheeran I'm just pulling down for the nose 232 00:16:21,247 --> 00:16:23,807 The nearest here with the 233 00:16:24,063 --> 00:16:26,623 The shrink wrap modifier 234 00:16:26,879 --> 00:16:33,023 No point that is snapping like through the mesh of the opposite side just choose the the 235 00:16:33,279 --> 00:16:37,119 View camera here in grand opening again and 236 00:16:37,887 --> 00:16:38,911 It should snap 237 00:16:39,423 --> 00:16:40,703 To where you wanted to go 238 00:16:41,983 --> 00:16:48,127 The thing about reader holidays we want to keep the number of points are using as low as possible 239 00:16:49,919 --> 00:16:56,063 We are we won't be getting the Curse we need so it doesn't know this is quite curved here but we need more 240 00:16:56,319 --> 00:16:57,599 Geometry along here 241 00:16:58,111 --> 00:16:59,391 In order to match that 242 00:16:59,647 --> 00:17:02,463 So it's really sort of just a balancing act 243 00:17:03,743 --> 00:17:07,071 Between fidelity with three underlying 244 00:17:07,839 --> 00:17:09,887 Mesh and b performance 245 00:17:12,703 --> 00:17:18,847 So I'm going to enable this on cage option here in the shrink wrap modifier cos it's going to allow me to 246 00:17:19,103 --> 00:17:20,127 Accurately see 247 00:17:20,895 --> 00:17:23,199 Why is going on with my mash 248 00:17:24,223 --> 00:17:25,503 You can see the difference of 5 249 00:17:26,783 --> 00:17:32,927 Deselected is it showing the match how it is being performed without the purchase 250 00:17:33,183 --> 00:17:34,719 It's 251 00:17:35,999 --> 00:17:42,143 Call a bit hard to explain but if you bite on cage here it will drop her she's exactly on top of the match 252 00:17:42,911 --> 00:17:45,215 As they're being deformed by be modify 253 00:17:45,727 --> 00:17:51,615 You can see what I had in in Edge loop with controller and double-clicking it automatically snapped 254 00:17:53,151 --> 00:17:58,015 To show you again so I have the straight line here but I want to follow this Curve more closely 255 00:17:59,039 --> 00:18:01,343 Controlling our in doubleclick 256 00:18:01,855 --> 00:18:06,719 Because of the modifiers I have enabled automatically conformed to the shape of that nose 257 00:18:06,975 --> 00:18:13,119 Apologies it's not possible to nationalist exactly without 258 00:18:13,375 --> 00:18:18,751 Having insane in number of really serious just about matching as quickly as you can 259 00:18:19,519 --> 00:18:23,103 Maintaining a manageable number of faces 260 00:18:28,223 --> 00:18:31,039 I'm just saying the E2 Xtra diesel 261 00:18:32,063 --> 00:18:36,415 And then shifting the point around individually with digi-key here 262 00:18:39,743 --> 00:18:42,559 You can kind of see how this is going to come together 263 00:18:43,583 --> 00:18:45,375 Add more 264 00:18:46,655 --> 00:18:47,423 More faces 265 00:18:47,679 --> 00:18:48,959 You can kind of see the 266 00:18:49,215 --> 00:18:53,055 The forum that this read apologised messages going to take 267 00:18:56,127 --> 00:18:58,431 You can see how it conforms to 268 00:18:59,711 --> 00:19:00,479 Ascot 269 00:19:11,231 --> 00:19:17,375 In order to match these forms and a close it's really important that you have edges on 270 00:19:17,631 --> 00:19:20,959 Low points in the high point here otherwise you will not 271 00:19:21,471 --> 00:19:24,799 Properly so anyway where there's a crease 272 00:19:25,311 --> 00:19:28,639 Definitely have an edge there anywhere where there's like a raised 273 00:19:28,895 --> 00:19:29,663 Curve 274 00:19:29,919 --> 00:19:31,455 Deathly Hallows 275 00:19:34,015 --> 00:19:38,111 And then areas that have less detail here going to have a larger quad 276 00:19:39,647 --> 00:19:40,671 Address that when we 277 00:19:52,959 --> 00:19:58,847 Turn on the sign the form of the brow and then it comes down into this cheekbone here so I want 278 00:19:59,359 --> 00:20:03,711 Extend these faces down and then try to rejoin them somewhere up here 279 00:20:24,447 --> 00:20:29,311 The trickiest part of a retail policy is how to join a 280 00:20:29,567 --> 00:20:31,871 The faces that you created with each other cell 281 00:20:32,383 --> 00:20:38,527 You always want to be mindful of that as you are holding out your forms is aware of these going to join back into 282 00:20:39,551 --> 00:20:42,367 Straightforward 283 00:20:42,879 --> 00:20:47,487 These four Points in a process to fill them in with a face 284 00:20:48,255 --> 00:20:50,047 So that forms in Nice 285 00:20:50,303 --> 00:20:53,887 Clean for silent quarter here but as you can't in you 286 00:20:54,399 --> 00:21:00,543 Areas of a strange pinching and things like that you'd want to be mindful of how these things 287 00:21:08,479 --> 00:21:12,831 I want to see this address here in extruded 288 00:21:13,855 --> 00:21:17,952 I'm going to push these points into the screen straight here 289 00:21:20,000 --> 00:21:26,144 And then I'm going to use an add-on to fill these so add-ons or 290 00:21:26,400 --> 00:21:28,960 Basically the Script extensions of Banda 291 00:21:29,472 --> 00:21:32,032 Give me access by coming into the Edit menu 292 00:21:32,288 --> 00:21:33,568 Going to preferences 293 00:21:34,336 --> 00:21:40,480 Add-ons now there are tons and tons and tons of atoms that come ready to go with Linda 294 00:21:40,992 --> 00:21:42,784 Anything that has 295 00:21:43,040 --> 00:21:46,624 Enabled by default leave enabled 296 00:21:47,904 --> 00:21:54,048 There are lots of things that are disabled that are already packaged in with blender that base 297 00:21:54,304 --> 00:22:00,448 They can extend functionality there's all sorts of things that and can do when you can even install 298 00:22:01,728 --> 00:22:07,872 Something that you don't want to people anyone can develop 299 00:22:08,128 --> 00:22:14,272 Darren and publisher because again it doesn't open source tool but it is the F2 300 00:22:14,528 --> 00:22:15,296 Don self 301 00:22:15,552 --> 00:22:18,880 Search for a haircut type in F2 302 00:22:19,648 --> 00:22:25,792 And you'll get a result here it says an F2 know this is packaged in with you should not have to download it all 303 00:22:26,304 --> 00:22:32,448 And you can read about what it does here but it's basically it really useful tool for retail College Rising 304 00:22:32,704 --> 00:22:37,824 Quickly checkbox to enable it and then close out the preferences window 305 00:22:38,080 --> 00:22:43,968 So what is whole day will it will allow me to select a in the corner here 306 00:22:44,224 --> 00:22:50,368 And just pressed glass and it will create a quad for it so it's really helpful for maintaining 307 00:22:50,624 --> 00:22:52,416 Geometry here 308 00:23:05,216 --> 00:23:09,056 An 8-week be is at because I want this add to follow 309 00:23:09,568 --> 00:23:13,408 Line created from the corner of the tie here 310 00:23:24,416 --> 00:23:27,232 Just Grandma and we get 311 00:23:29,024 --> 00:23:33,376 The other things to know about read apology is that you want to maintain 312 00:23:33,632 --> 00:23:36,960 Wake even quads where you can 313 00:23:37,472 --> 00:23:39,008 So you want to avoid 314 00:23:39,264 --> 00:23:45,152 For the most part areas being supadance in other areas being not so damn 315 00:23:45,408 --> 00:23:51,552 Now the exceptions to this rule obviously you need more detail in the face 316 00:23:51,808 --> 00:23:53,600 I need in the back of the head 317 00:23:54,112 --> 00:23:55,648 So that's ok but 318 00:23:56,416 --> 00:24:02,560 You did not want like one has to be like this for you have Israel 319 00:24:02,816 --> 00:24:08,960 Rectangles going vertically and then have these long stretched out faces next to it 320 00:24:09,216 --> 00:24:11,776 Shooting in subdivision issues 321 00:24:12,032 --> 00:24:15,360 When we go into a finisher sculpting 322 00:24:16,128 --> 00:24:17,408 For this section 323 00:24:21,248 --> 00:24:26,368 I think it wants you tweet this one here we may need another Android here to form 324 00:24:26,880 --> 00:24:29,184 In here for this Chris 325 00:24:30,208 --> 00:24:33,024 So we can always add in Loops later 326 00:24:34,304 --> 00:24:36,608 I'm just going to connect the music app for now 327 00:24:51,456 --> 00:24:56,576 When you press it to just extrude the single point out to create an entry here 328 00:24:57,088 --> 00:25:02,976 And it's going to allow me to select in this in your corner here and press F to create a whole quarter in the night 329 00:25:03,232 --> 00:25:05,792 All the way around the centre as well 330 00:25:07,072 --> 00:25:08,864 If you want a more 331 00:25:09,376 --> 00:25:12,704 An in-depth sort of a slow paced 332 00:25:12,960 --> 00:25:18,592 Course on Brandon's functionalities if you've never used one before I do recommend 333 00:25:19,104 --> 00:25:25,248 The blender mega course which of which I thought the the blender basic section 334 00:25:28,320 --> 00:25:29,344 I am assuming 335 00:25:31,136 --> 00:25:33,696 Knowledge of basic 336 00:25:37,792 --> 00:25:39,584 Samuel concepts of Fiji 337 00:25:39,840 --> 00:25:40,352 Here 338 00:25:42,912 --> 00:25:47,008 Anything because this is a project-based course and really focused on 339 00:25:49,568 --> 00:25:52,896 Giving you the tools you need to do a project that should exist 340 00:25:55,712 --> 00:25:59,552 There's a lot more to blended has a lot more functionality than this 341 00:26:00,320 --> 00:26:03,392 And if you're interested I would definitely recommend checking right now 342 00:26:10,560 --> 00:26:16,704 So you can only start to see how the tree topology Manchester in to conform to the shapes that we made with her 343 00:26:16,960 --> 00:26:17,984 Apologies 344 00:26:19,008 --> 00:26:20,032 So 345 00:26:20,800 --> 00:26:25,408 Apologies for the slow process here but I think it's worth it 346 00:26:28,224 --> 00:26:29,504 Of course if you 347 00:26:29,760 --> 00:26:30,272 Do this 348 00:26:30,528 --> 00:26:35,136 I recommend doing this once by hand and if you just can't stand there are tools out there 349 00:26:35,648 --> 00:26:41,792 2-speed even tools to automate this process however most of them are paid 350 00:26:42,048 --> 00:26:42,560 I think it's 351 00:26:42,816 --> 00:26:45,120 Purposes of this course to 352 00:26:45,888 --> 00:26:51,520 Together how to do a hand for those people that cannot necessarily afford you know expensive 353 00:26:52,288 --> 00:26:53,824 Science for blender 354 00:27:00,480 --> 00:27:04,832 Next train to Polmont in a little bit here because I want one more live 355 00:27:05,856 --> 00:27:12,000 Going through a Common Edge loop which is exactly what it sounds like it's just 356 00:27:12,512 --> 00:27:14,816 Will a closed loop of edges here 357 00:27:15,328 --> 00:27:19,168 That when I hope all is well I can and it was like the whole thing and 358 00:27:20,704 --> 00:27:22,496 So I can sleep the whole thing with all 359 00:27:23,264 --> 00:27:26,848 And from here I can press extrude in scale 360 00:27:27,616 --> 00:27:28,896 2 scale in 361 00:27:29,920 --> 00:27:30,688 Further 362 00:27:32,480 --> 00:27:34,784 And I just speak the time when you're doing 363 00:27:35,040 --> 00:27:36,320 Concentric 364 00:27:37,344 --> 00:27:40,416 Edge Loops is best for one and then 365 00:27:40,928 --> 00:27:43,232 Extreme the whole thing and it just save some time 366 00:27:49,376 --> 00:27:50,656 14 367 00:27:51,936 --> 00:27:58,080 Points that go along this live in a reason and cannon is I'm trying to see if I can use with 368 00:27:58,336 --> 00:27:59,872 Fill function here 369 00:28:00,896 --> 00:28:02,944 Sell this is another 370 00:28:03,200 --> 00:28:08,320 Method for saving time doing read apologies if you have to fill a large patch 371 00:28:09,088 --> 00:28:10,880 No more or less flat 372 00:28:11,392 --> 00:28:17,024 We can use was called a grid fill function so the way that there's so works if we can select Edge loop 373 00:28:19,584 --> 00:28:21,376 Pills only going to work with 374 00:28:21,632 --> 00:28:27,776 Two or more heads or going to have to deselect 2.0 this one in the 375 00:28:28,032 --> 00:28:28,544 In the corner 376 00:28:33,664 --> 00:28:34,944 Dislike this one in the corner 377 00:28:35,968 --> 00:28:39,808 Human body works better if they are 378 00:28:40,320 --> 00:28:44,416 So let's see if this one work with this sort of configuration 379 00:28:45,184 --> 00:28:48,000 Chris peace on Earth 380 00:28:48,256 --> 00:28:54,400 Keyboard to put the search function in people called only for setup Linda we found the space bar to search 381 00:28:54,656 --> 00:28:55,168 Set up Play 382 00:28:55,424 --> 00:29:00,288 If you did not you'll have to find the search function for whatever it is bound to for you 383 00:29:01,312 --> 00:29:04,128 The spacebar is contained in the world 384 00:29:06,176 --> 00:29:12,320 I'm using this grateful function right here so you'll see me really would it does that it's 385 00:29:13,600 --> 00:29:15,392 As best as they can 386 00:29:16,416 --> 00:29:20,256 Based on what you have so I could hear it feels in 387 00:29:20,512 --> 00:29:21,536 Nash with a grin 388 00:29:21,792 --> 00:29:24,352 Different settings you can 389 00:29:24,608 --> 00:29:26,912 Do for this so if I were to do this function again 390 00:29:27,424 --> 00:29:33,568 This little last operation menu for anything that appears a menu 391 00:29:33,824 --> 00:29:39,968 Related to the last operation performing if I click away I lose the menu 392 00:29:40,224 --> 00:29:42,272 Before we click away 393 00:29:43,808 --> 00:29:46,368 We can explain this menu down here 394 00:29:46,880 --> 00:29:49,952 Into and see what the options for that 395 00:29:50,208 --> 00:29:54,304 For that particular functions and we have Spain and offset here so Spain 396 00:29:54,816 --> 00:29:56,096 Basically 397 00:29:56,608 --> 00:30:02,752 Will not work for this particular case But how many divisions of this grid that you want because this is so small we can 398 00:30:03,008 --> 00:30:06,336 I wonder if we have a very large Swan great here 399 00:30:07,104 --> 00:30:07,872 Weekend 400 00:30:08,128 --> 00:30:10,176 Increase the number of simulations in 401 00:30:11,968 --> 00:30:18,112 Additionally is my cannot hear because of the types we have selected but if you get some sort of 402 00:30:18,368 --> 00:30:19,648 Listing in your good for 403 00:30:20,416 --> 00:30:22,976 Selling the offset after a Down should help with that 404 00:30:23,232 --> 00:30:27,840 This one was pretty straightforward we didn't give it a lot of room for error 405 00:30:28,608 --> 00:30:29,376 Cell 406 00:30:29,888 --> 00:30:30,656 We can 407 00:30:32,960 --> 00:30:38,080 Dissatisfied with this no we do have a triangle here because we were perfectly even 408 00:30:39,104 --> 00:30:42,176 Let's try to fix this I'm just going to select these 409 00:30:42,432 --> 00:30:44,992 And I'm going to do it the faces 410 00:30:47,552 --> 00:30:53,696 I'm just basically going to shift the triangle over here because I think it's a little bit clearer it matches this call 411 00:30:53,952 --> 00:30:56,512 So we want to try to maintain 412 00:30:57,024 --> 00:31:03,168 Quad weekend but there will be certain areas where it's just not possible or doesn't make sense 413 00:31:03,424 --> 00:31:09,568 To have quite a geometry in in those cases triangles are ok you just want to be rude 414 00:31:09,824 --> 00:31:10,848 Bearing with me 415 00:31:11,360 --> 00:31:17,504 Anyone be very careful about where you place them so I'm doing here is and selecting the vertices and pressing at 2 416 00:31:17,760 --> 00:31:19,040 Chosen with faces 417 00:31:22,368 --> 00:31:28,512 At about 30 minutes for this video Serena take a short break and we come back we're going to finish the Rita parlour 36216

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