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Ok so we have our
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First initial stage sculpt of our property
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Is looking pretty good
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Now there is an issue with this in then if we wanted to take this further with texturing in
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Sculpting
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Rihanna run into some issues because we used the same name of topology selling now then
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Holiday is great for creating these organic forms and
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I personally find that using a dynamic topology
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Wenxiu like better all shapes so your inner is all will be better but it
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Leave us with this sort of fairy dance
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Missed like very messy men's hair
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Now you may be wondering what what is the problem with this
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The problem is one if this was a character that needed to be animated
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Subtitled by
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There's just no way the computer could handle an amazing man
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And the second problem here is that when it is time to go to apply texture to this to give her another
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Milestone log
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Textures and materials to work and I have a really really hard time doing that because
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We need to go through a process called UV and wrapping which sort of depends on having
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Lines the nest so before we move forward with
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Peace we need to read apologising
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Apology is the process of simplifying a complex 3D model
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In 2/8 of a lower resolution simplified mesh of easier polygons
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And this is achieved by
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Modelling a new mash with fuel polygons already existing Scott sub Central
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Rebuild
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This
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This PC
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Using simpler forms
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So I was just getting started with the read apology it's south never loved
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No paid tools to help speed this app because it is quite a long and tedious process
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Times especially for very complex are very large pieces but when I can use it
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Going to do it by hand so you understand the basics of how this works
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Cell
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Where it going to essentially start with a new build a new met
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All the forms
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That we have created with her Scott so that one we
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Our end result will be a low res version of this but it's going to confirm much more nicely
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To our Shakespeare and we will end up with slides
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Did you tell last but then we're going to take
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Are Barking to a high rise and Scott similar really fine like this still
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Do you telling things like that on it
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So let's Get Started there
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I typically start with read apology is I'm worrying object mother in a hair and you want to be an entrepreneur
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Add a new object to this scene
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Shift in a in add a queen
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Two are seen here
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Basically this plane is the single koala face into going to be the jumping off point for building
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Listening
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My hand so I'm going to move it to the front of the face here I'm just gonna move it right to the
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When was the right to wear the Brow is
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Show me the pressure are well and in right orthographic view
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Suggest one that single access
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To scale down to
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Approximately
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The size of our brown hair
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So with the plane selected
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What's it going to rain in Limerick just for clarity and when I rename my sculpt piece
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I just said that you can also press F2
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Ok so again this stop the peace is still married
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And everything that we do and read apology is going to be essentially a function of modelling so we can use it
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Modifier on this apology playing here
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So I'm just going to come and get it
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Control in order to add an engine
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And I'm just going to select the two vertices on the left here press x and delete them so I'm left with her
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What's my name
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This origin right in the centre along the line of symmetry
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I don't know if I mentioned this in the video I did on modelling because or modelling session
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But you definitely need to have your pivot point your origin and the orange door
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Along your line of symmetry
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In order for the mirror to work correctly
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Tell if my order was over here
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Which I can do by selecting the
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Point
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Pressing shift as on my keyboard
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Cursor to selected before bring my 3 cursor which we have not really discussed up until this
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It is basically
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It is a curse
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You can use to assign
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Points to different areas you can use this as a temporary pivot point there's lots of things you can do with three
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We can snap pictures of point because it shouldn't ass and put in curtain to selected
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And now if I
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A
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Right click on my
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Playing herein I say set origin to 3D cursor
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Well you can see that my pivot point has snapped here but it also has snapped in my mirror so now it is nearing
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Across this line of symmetry instead of this one so
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Covering this sooner but we do need origin or pivot
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Beer line
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With our line of symmetry here so to get this back I'm just going to sort both these points on the left side
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Tell me the same price as I'm going to press shift and ass
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Select
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Turn back into Android mode
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Set origin
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Origin to 3D cursor
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Ok so there's a couple more things we really need to do in order for this to work smoothly
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And the first thing we need to do is turn on snapping
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Now we discussed nothing in relation to the great many times but there other forms of snapping that we
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News in London
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In the one where can I use to read apology as we are going to use a face snapping
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Cell in the drag down here select face
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We also want to select project individual elements so what's this
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Deal is at now bye Tab into edit mode every time I move a point here
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As you can see what it's doing your present you to move this point automatically going to snap
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The nearest face that it can detect so it's going to snap to the sculpt and then
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Which will allow us to basically
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Build up a form over their step perfectly matches then
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Now to further refine
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How this plane gets now for going to add another modifier here so coming to be mana Fire start again
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This is in the plane in South Korea apology plane not installed
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In the read apology planer come and Adam are fire here
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Underneath the mirror in it's gonna be
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A shrinkwrap modifier says under the form panel
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Slight shrinkage
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Now what shrink wrap is going to do is some more to this snapping here but it's just going to help
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You can form a little better I do find that you typically need both of these
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Unable to get a good read apology so we're going to do
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You are also going to enable clipping here in the mirror because
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Centre points were coming over to the other side
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Shrink wrap to work properly we have to tell this plane what we wanted to shrink wrap
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What does target field here is for
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The shrink wrap icon it's already here
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If you have a modifier that has a red icon that means that mean the modifier is present but it's not currently
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Bring anything because you're missing some sort of input
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So the inbetween he'd is the sculpt piece
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We can either select it from the drop down here or a grave eyedropper in Sylhet in the world
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And that will turn it I can't wait and we know that the shrink wrap is working
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Cell
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Now we have
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We also cannot really like a move or
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Wait apology away from the match as well because it's
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Acupoints trying to conform to the shape of the peace
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This is working in this is what we want but it's not we can't really see what's happening here so
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Within the reach of policy again where I come into object properties
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Scroll down to viewport display here
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In in this menu in France
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And that's just going to push or I read apology to the front at least
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For the purposes of visualisation is actually moving our mission all but it's just wondering it as being in France
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That we can see it even if we
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No colour on the back here
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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So that's just going to help us with our visualisation
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The next thing I need to do in order for this to go smoothly as I want to call the
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Don't talk too much about backs
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Can you just hide the sculpture the timings are right now I have just a single plane here too
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However I can see both sides of it currently
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No the wave
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Polygon to work in any 3D program is that one face is considered to be facing forward
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What is considered to be facing back
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We can visualise this by coming out to a viewport overlays and turning on face orientation
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Anything that is facing forward will be rendered in blue and anything else facing backwards will be rendered
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Now you may be asking yourself what is the point of this well
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If you have
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Your back face is facing forward things are not going to render properly when it comes to a pint
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Especially transparent and things like that you're going to get a lot of shooting Arrows so we need to
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At all times that when we have a closed arm Jack such as cicilan that we came at cne or red in it
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Faces are facing forward
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Go to the inside or see that the red faces are all in the bag
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Set up as a
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Before we have rendered this retopology playing as being in front of the switches
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For when we're viewing it from the single but when we are trying to reach apologise at the back of this
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It's going to get very confusing as to what is
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Part of the face and one is part of the back of the head
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So
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Basically what we want to do is to tell blender that any of these
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Read backwards facing faces we just don't want to see them at all
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That will work around so what we need to do is turn on backface culling to do that
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Map to the viewport shading options here and we're gonna click the strap down here
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Like a lot of options for how we want to visualise our mesh in the work
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I want a sexy final appearance of our message itself is just to help us with the littlest
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When when I do is coming here in turn on taxis calling
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So that way even though this is rendered as being in front of our scoped
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When I come around here
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We seen it outline that we don't actually see these faces anymore so that's just going to help us when we get around
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Back of the head
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The last thing we can do to help with our patient as we read apologising is to turn
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Little Randolph
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So what does this is also a viewport shading option
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So if we click the drop down here and Anna he wrote his colour we sorted the random
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What does fondue is it will rain in me a sign it every distinct object in r c
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Because he read apology plane in the sculptor piece are two distinct objects i.e. to get a
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So and it just helps with your visualisation as you move forward with this can be a little give her a call
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Everything is rendering that's a mayfly
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Grey colour to see what's going on
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Ok so
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We're ready really to start
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Read apologising our
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Messyourself is here which is going to be this plane so with the plane select
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Let's come in to
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I don't know by pressing tab
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And I will give a sleep
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Now we talked a little bit about how to add and subtract
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Different amount of geometry from basic models
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A new function in enniscorthy extrude function so
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Function is basically just going to pin on additional faces from whatever you have selected
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This adds selected all we have to do is press to extrude and then we can drag out new faces
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Simplyhealth bloody shrinkwrap modifier invert fusing and face snapping enable
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We know that
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As we pulleys out
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It is going to confirm
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To the shape of our sculpture
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So basically all we have to do to read apologise this is to continue to pull these forms out in a way that can form
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Turn to the underlined shape
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So we want the edges that looks too
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Valdez creases in the stands here
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Which will enable us to have a really good clean hi Revolution Scotland we are done
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Sell I think the best way to learn apologises to just do it so I'm just going to
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Turn you on and try to explain what I'm doing as I'm doing it
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Text from here
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To create new faces
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And I'm just going I'm just grabbing me
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I'm pressing g
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To moving around
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The art of the tiger herein it's really important in retail pology that you keep
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Faces as all
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What's something in your face with four sides
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If you recall or dynamic topology Scott underneath here is all triangles
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Which is
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Is fine for the most part but it is what
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Preventing us from being able to animated or to have really good uvs on
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It just makes election kind of a nightmare
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Sell we want to keep a really clean quite a geometry we want to keep clean
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What are the forms
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Obviously
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Based on our underlying sculpt
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And if it's helpful you can always look up like
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Read apology guys
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You can just do a Google image search and they will show you for
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CG Faces with the guide for how
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The excellence should flow together
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A grab that Ed Sheeran I'm just pulling down for the nose
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The nearest here with the
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The shrink wrap modifier
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No point that is snapping like through the mesh of the opposite side just choose the the
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View camera here in grand opening again and
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It should snap
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To where you wanted to go
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The thing about reader holidays we want to keep the number of points are using as low as possible
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We are we won't be getting the Curse we need so it doesn't know this is quite curved here but we need more
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Geometry along here
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In order to match that
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So it's really sort of just a balancing act
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Between fidelity with three underlying
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Mesh and b performance
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So I'm going to enable this on cage option here in the shrink wrap modifier cos it's going to allow me to
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Accurately see
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Why is going on with my mash
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You can see the difference of 5
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Deselected is it showing the match how it is being performed without the purchase
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It's
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Call a bit hard to explain but if you bite on cage here it will drop her she's exactly on top of the match
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As they're being deformed by be modify
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You can see what I had in in Edge loop with controller and double-clicking it automatically snapped
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To show you again so I have the straight line here but I want to follow this Curve more closely
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Controlling our in doubleclick
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Because of the modifiers I have enabled automatically conformed to the shape of that nose
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Apologies it's not possible to nationalist exactly without
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Having insane in number of really serious just about matching as quickly as you can
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Maintaining a manageable number of faces
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I'm just saying the E2 Xtra diesel
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And then shifting the point around individually with digi-key here
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You can kind of see how this is going to come together
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Add more
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More faces
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You can kind of see the
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The forum that this read apologised messages going to take
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You can see how it conforms to
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Ascot
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In order to match these forms and a close it's really important that you have edges on
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Low points in the high point here otherwise you will not
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Properly so anyway where there's a crease
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Definitely have an edge there anywhere where there's like a raised
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Curve
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Deathly Hallows
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And then areas that have less detail here going to have a larger quad
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Address that when we
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Turn on the sign the form of the brow and then it comes down into this cheekbone here so I want
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Extend these faces down and then try to rejoin them somewhere up here
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The trickiest part of a retail policy is how to join a
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The faces that you created with each other cell
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You always want to be mindful of that as you are holding out your forms is aware of these going to join back into
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Straightforward
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These four Points in a process to fill them in with a face
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So that forms in Nice
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Clean for silent quarter here but as you can't in you
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Areas of a strange pinching and things like that you'd want to be mindful of how these things
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00:21:08,479 --> 00:21:12,831
I want to see this address here in extruded
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I'm going to push these points into the screen straight here
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And then I'm going to use an add-on to fill these so add-ons or
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00:21:26,400 --> 00:21:28,960
Basically the Script extensions of Banda
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Give me access by coming into the Edit menu
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Going to preferences
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00:21:34,336 --> 00:21:40,480
Add-ons now there are tons and tons and tons of atoms that come ready to go with Linda
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Anything that has
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Enabled by default leave enabled
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00:21:47,904 --> 00:21:54,048
There are lots of things that are disabled that are already packaged in with blender that base
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00:21:54,304 --> 00:22:00,448
They can extend functionality there's all sorts of things that and can do when you can even install
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00:22:01,728 --> 00:22:07,872
Something that you don't want to people anyone can develop
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00:22:08,128 --> 00:22:14,272
Darren and publisher because again it doesn't open source tool but it is the F2
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Don self
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Search for a haircut type in F2
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And you'll get a result here it says an F2 know this is packaged in with you should not have to download it all
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00:22:26,304 --> 00:22:32,448
And you can read about what it does here but it's basically it really useful tool for retail College Rising
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Quickly checkbox to enable it and then close out the preferences window
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00:22:38,080 --> 00:22:43,968
So what is whole day will it will allow me to select a in the corner here
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00:22:44,224 --> 00:22:50,368
And just pressed glass and it will create a quad for it so it's really helpful for maintaining
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Geometry here
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00:23:05,216 --> 00:23:09,056
An 8-week be is at because I want this add to follow
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Line created from the corner of the tie here
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Just Grandma and we get
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00:23:29,024 --> 00:23:33,376
The other things to know about read apology is that you want to maintain
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Wake even quads where you can
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So you want to avoid
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For the most part areas being supadance in other areas being not so damn
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00:23:45,408 --> 00:23:51,552
Now the exceptions to this rule obviously you need more detail in the face
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I need in the back of the head
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So that's ok but
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00:23:56,416 --> 00:24:02,560
You did not want like one has to be like this for you have Israel
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00:24:02,816 --> 00:24:08,960
Rectangles going vertically and then have these long stretched out faces next to it
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Shooting in subdivision issues
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00:24:12,032 --> 00:24:15,360
When we go into a finisher sculpting
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For this section
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00:24:21,248 --> 00:24:26,368
I think it wants you tweet this one here we may need another Android here to form
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In here for this Chris
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So we can always add in Loops later
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I'm just going to connect the music app for now
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00:24:51,456 --> 00:24:56,576
When you press it to just extrude the single point out to create an entry here
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00:24:57,088 --> 00:25:02,976
And it's going to allow me to select in this in your corner here and press F to create a whole quarter in the night
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All the way around the centre as well
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If you want a more
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An in-depth sort of a slow paced
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00:25:12,960 --> 00:25:18,592
Course on Brandon's functionalities if you've never used one before I do recommend
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00:25:19,104 --> 00:25:25,248
The blender mega course which of which I thought the the blender basic section
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I am assuming
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Knowledge of basic
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00:25:37,792 --> 00:25:39,584
Samuel concepts of Fiji
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Here
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00:25:42,912 --> 00:25:47,008
Anything because this is a project-based course and really focused on
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00:25:49,568 --> 00:25:52,896
Giving you the tools you need to do a project that should exist
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00:25:55,712 --> 00:25:59,552
There's a lot more to blended has a lot more functionality than this
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00:26:00,320 --> 00:26:03,392
And if you're interested I would definitely recommend checking right now
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00:26:10,560 --> 00:26:16,704
So you can only start to see how the tree topology Manchester in to conform to the shapes that we made with her
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Apologies
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So
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Apologies for the slow process here but I think it's worth it
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00:26:28,224 --> 00:26:29,504
Of course if you
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Do this
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00:26:30,528 --> 00:26:35,136
I recommend doing this once by hand and if you just can't stand there are tools out there
349
00:26:35,648 --> 00:26:41,792
2-speed even tools to automate this process however most of them are paid
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00:26:42,048 --> 00:26:42,560
I think it's
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Purposes of this course to
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Together how to do a hand for those people that cannot necessarily afford you know expensive
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Science for blender
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00:27:00,480 --> 00:27:04,832
Next train to Polmont in a little bit here because I want one more live
355
00:27:05,856 --> 00:27:12,000
Going through a Common Edge loop which is exactly what it sounds like it's just
356
00:27:12,512 --> 00:27:14,816
Will a closed loop of edges here
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00:27:15,328 --> 00:27:19,168
That when I hope all is well I can and it was like the whole thing and
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00:27:20,704 --> 00:27:22,496
So I can sleep the whole thing with all
359
00:27:23,264 --> 00:27:26,848
And from here I can press extrude in scale
360
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2 scale in
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00:27:29,920 --> 00:27:30,688
Further
362
00:27:32,480 --> 00:27:34,784
And I just speak the time when you're doing
363
00:27:35,040 --> 00:27:36,320
Concentric
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00:27:37,344 --> 00:27:40,416
Edge Loops is best for one and then
365
00:27:40,928 --> 00:27:43,232
Extreme the whole thing and it just save some time
366
00:27:49,376 --> 00:27:50,656
14
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00:27:51,936 --> 00:27:58,080
Points that go along this live in a reason and cannon is I'm trying to see if I can use with
368
00:27:58,336 --> 00:27:59,872
Fill function here
369
00:28:00,896 --> 00:28:02,944
Sell this is another
370
00:28:03,200 --> 00:28:08,320
Method for saving time doing read apologies if you have to fill a large patch
371
00:28:09,088 --> 00:28:10,880
No more or less flat
372
00:28:11,392 --> 00:28:17,024
We can use was called a grid fill function so the way that there's so works if we can select Edge loop
373
00:28:19,584 --> 00:28:21,376
Pills only going to work with
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00:28:21,632 --> 00:28:27,776
Two or more heads or going to have to deselect 2.0 this one in the
375
00:28:28,032 --> 00:28:28,544
In the corner
376
00:28:33,664 --> 00:28:34,944
Dislike this one in the corner
377
00:28:35,968 --> 00:28:39,808
Human body works better if they are
378
00:28:40,320 --> 00:28:44,416
So let's see if this one work with this sort of configuration
379
00:28:45,184 --> 00:28:48,000
Chris peace on Earth
380
00:28:48,256 --> 00:28:54,400
Keyboard to put the search function in people called only for setup Linda we found the space bar to search
381
00:28:54,656 --> 00:28:55,168
Set up Play
382
00:28:55,424 --> 00:29:00,288
If you did not you'll have to find the search function for whatever it is bound to for you
383
00:29:01,312 --> 00:29:04,128
The spacebar is contained in the world
384
00:29:06,176 --> 00:29:12,320
I'm using this grateful function right here so you'll see me really would it does that it's
385
00:29:13,600 --> 00:29:15,392
As best as they can
386
00:29:16,416 --> 00:29:20,256
Based on what you have so I could hear it feels in
387
00:29:20,512 --> 00:29:21,536
Nash with a grin
388
00:29:21,792 --> 00:29:24,352
Different settings you can
389
00:29:24,608 --> 00:29:26,912
Do for this so if I were to do this function again
390
00:29:27,424 --> 00:29:33,568
This little last operation menu for anything that appears a menu
391
00:29:33,824 --> 00:29:39,968
Related to the last operation performing if I click away I lose the menu
392
00:29:40,224 --> 00:29:42,272
Before we click away
393
00:29:43,808 --> 00:29:46,368
We can explain this menu down here
394
00:29:46,880 --> 00:29:49,952
Into and see what the options for that
395
00:29:50,208 --> 00:29:54,304
For that particular functions and we have Spain and offset here so Spain
396
00:29:54,816 --> 00:29:56,096
Basically
397
00:29:56,608 --> 00:30:02,752
Will not work for this particular case But how many divisions of this grid that you want because this is so small we can
398
00:30:03,008 --> 00:30:06,336
I wonder if we have a very large Swan great here
399
00:30:07,104 --> 00:30:07,872
Weekend
400
00:30:08,128 --> 00:30:10,176
Increase the number of simulations in
401
00:30:11,968 --> 00:30:18,112
Additionally is my cannot hear because of the types we have selected but if you get some sort of
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00:30:18,368 --> 00:30:19,648
Listing in your good for
403
00:30:20,416 --> 00:30:22,976
Selling the offset after a Down should help with that
404
00:30:23,232 --> 00:30:27,840
This one was pretty straightforward we didn't give it a lot of room for error
405
00:30:28,608 --> 00:30:29,376
Cell
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00:30:29,888 --> 00:30:30,656
We can
407
00:30:32,960 --> 00:30:38,080
Dissatisfied with this no we do have a triangle here because we were perfectly even
408
00:30:39,104 --> 00:30:42,176
Let's try to fix this I'm just going to select these
409
00:30:42,432 --> 00:30:44,992
And I'm going to do it the faces
410
00:30:47,552 --> 00:30:53,696
I'm just basically going to shift the triangle over here because I think it's a little bit clearer it matches this call
411
00:30:53,952 --> 00:30:56,512
So we want to try to maintain
412
00:30:57,024 --> 00:31:03,168
Quad weekend but there will be certain areas where it's just not possible or doesn't make sense
413
00:31:03,424 --> 00:31:09,568
To have quite a geometry in in those cases triangles are ok you just want to be rude
414
00:31:09,824 --> 00:31:10,848
Bearing with me
415
00:31:11,360 --> 00:31:17,504
Anyone be very careful about where you place them so I'm doing here is and selecting the vertices and pressing at 2
416
00:31:17,760 --> 00:31:19,040
Chosen with faces
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00:31:22,368 --> 00:31:28,512
At about 30 minutes for this video Serena take a short break and we come back we're going to finish the Rita parlour
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